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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Nullarbor
C C P C C P Alliance
1168
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Posted - 2013.05.17 00:07:00 -
[1] - Quote
So PC battles started today and the guys at CCP spent the day madly refreshing various pages to see how everything is going and spotting any problems. I want to highlight a few things after observing the action and forum threads today.
No End of Match Screen There appears to be an issue displaying the UI at the end of match. All the battles that we checked however had all their rewards and salvage paid out correctly, and district clone counts updated. If you think you found a specific case of it not working correctly then let me know the exact district and time and we can look into it. We should hopefully get a fix out for the UI not displaying really soon. Sorry about that.
LAG There are a few threads about performance of the PC battles. We need to determine whether this is latency or frame rate as these are 2 very different problems. A low frame rate is going to mean your character feels like it moves slowly or the client locks up or stall and most importantly it effects how slow it is to look around. High latency is a network related problem and can cause rubber banding of your own character and others or hit detection issues but does not effect the camera being able to freely look around. If you have any detailed comments on this please let us know and we will look into it.
Some threads have identified that a mostly EU corp versus a US corp can produce high latency for one side depending on where the server is located. The location of the server for the PC battle is chosen based on the best available region for players connected but only if they connect within the first 2 minutes of the battle becoming available on the battle finder. While it still says "Waiting For Deployment" we are giving everyone the chance to get signed up before determining which server, so you should take advantage of that. We have some ideas on how to make that experience smoother and more obvious for a later release.
Re-Attacking If you attack a district and win the target district should be down 150 clones and you should have a bit of cash in the player and corp wallets. To finish your conquest of the district you obviously need to attack them again but you need to do this quickly for 1 very important reason.
Once a PC battle starts, that starts a 1 hour exclusivity period where only the side currently attacking the district may issue another attack. You can either do this during the current battle or afterwards provided it is no more than 1 hour after the start of your PC battle. It will also mean the next battle will be scheduled the following day, meaning the defending side has no clone reinforcements before the next battle. If you wait until after the hour you not only risk another corporation swooping in and attacking instead, but you also give the defender an additional 24 hours for their district to generate a new batch of clones, making your war of attrition more difficult.
We realize this was not entirely clear and CCP FoxSocksFour is working on some changes for the wiki page to document this properly.
Other than that, congrats to all the winners on the first day and thanks for your patience. This is a super exciting time for Dust and we are really happy to sharing this whole experience with you guys, the pioneers of planetary warfare.
o7 good hunting.
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Arkena Wyrnspire
Turalyon Plus
314
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Posted - 2013.05.17 00:08:00 -
[2] - Quote
CCP Nullarbor wrote: blah blah blah CCP FoxSocksFour is working on some changes for the wiki page to document this properly. blah blah blah
But will the name change go through? |
Vethosis
BetaMax Beta CRONOS.
39
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Posted - 2013.05.17 00:09:00 -
[3] - Quote
I can't even login, it just keeps saying updating. |
Dystructive
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.05.17 00:12:00 -
[4] - Quote
CCP Nullarbor wrote:So PC battles started today...
Oh, you tease. |
LeCuch
Red Star. EoN.
121
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Posted - 2013.05.17 00:12:00 -
[5] - Quote
+1 for CCP SoxFour |
Onesimus Tarsus
Planetary Response Organization
33
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Posted - 2013.05.17 00:17:00 -
[6] - Quote
Vethosis wrote:I can't even login, it just keeps saying updating.
I really wouldn't expect a reply to that. The emperor is talking about his new clothes. |
Vethosis
BetaMax Beta CRONOS.
39
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Posted - 2013.05.17 00:18:00 -
[7] - Quote
LOL |
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CCP Nullarbor
C C P C C P Alliance
1172
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Posted - 2013.05.17 00:18:00 -
[8] - Quote
Vethosis wrote:I can't even login, it just keeps saying updating.
We have a team of people looking into the updating issue as well. Stay tuned for details on that.
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Vethosis
BetaMax Beta CRONOS.
39
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Posted - 2013.05.17 00:21:00 -
[9] - Quote
I hope there are no bonuses giving to people who played today, as I couldn't at all because of this updating bug. |
crazy space 1
Krullefor Organization Minmatar Republic
1171
|
Posted - 2013.05.17 00:25:00 -
[10] - Quote
If your corperation wins why isn't the next attack issued automatically?
Wouldn't it be smarter to make an option to not continue the attack, instead of making the option to continue?
Once you are attacking, unless you lose or choose to stop, each following attack should be automatically created. I can't even think of why people wouldn't want to continue the attack but it should always be an option obviously. |
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Sontie
Ill Omens EoN.
312
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Posted - 2013.05.17 00:27:00 -
[11] - Quote
In my 4 battles, the biggest issue has been framerate. In my last battle, everything was fine for a few minutes, but then things got bad. It took about as long as it took to get the enemy mcc shields down controlling all 5 objectives. It was the map where B is in the uturn culdusac.
In a battle vs SI, both were the issue. Framerate was more problematic, but when we did manage to get hits in, often it was blue shield.
I also noticed that participation in Pc often leads to bugs afterwards. Usually it takes 4-6 hours of playing before framterate drops or something else goes wrong. PC battles seem to take the place of that 4 hours.
The only fight I was in that had the end of match UI thing, was one I entered at the last minute. It was Ill Omens vs The Sound of Freedom. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
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Posted - 2013.05.17 00:28:00 -
[12] - Quote
What i would really like to see is that the eve side gets more dominant than it is right now. I thought the warbage strikes where turned off and all orbitals now had to be delivered by an actual eve player. Are there any updates coming to reinforce the bond between eve and dust making it much more viable to have eve guys above than it is in the instance right now where eve players are basically not needed ??
Or did i miss something regarding warbarge orbitals compared to eve player orbitals as costing equal amount of WP ? |
Mithridates VI
IMPSwarm Negative-Feedback
1482
|
Posted - 2013.05.17 00:28:00 -
[13] - Quote
Arkena Wyrnspire wrote:CCP Nullarbor wrote: blah blah blah CCP FoxSocksFour is working on some changes for the wiki page to document this properly. blah blah blah
But will the name change go through? They hid the thread in the Locker Room. The dev interest and GM talk of actually making something of it was a tease. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
487
|
Posted - 2013.05.17 00:30:00 -
[14] - Quote
posts like this are great. It lets us know you are listening and lets us point anything out you may have missed.
Thanks! |
xp3ll3d dust
The Southern Legion RISE of LEGION
57
|
Posted - 2013.05.17 01:46:00 -
[15] - Quote
I played 4 PC matches, had issues with almost all of them.
1st one District: Kadlina IV - District 6 Time of battle: 2013.05.16 14:40:00 Everyone queued up, we got into the warbarge. At 3 mins left on the timer until the match startd, we all got booted out into the merc quarters. There was no mails about anything, our clones went up so we assume we won.
2nd & 3rd matches District: Aeditide V - District 3 Time of battle: 2013.05.16 15:10:00
District: Aeditide V - District 7 Time of battle: 2013.05.16 19:50:00
Both suffered from the extreme low FPS. They were all 5 point maps. For the 15:10 battle, as we were majority Australian players, we were given a server with FULL connection strength, so I don't think it was network lag. For the 19:50 match, we were a mishmash of players. For me the server's network was only 2 bars, and for others it was 1-3. They both had the same installation in game. The place where the low FPS caused the most pain was in a HAV, driving around the installation where C/CRU/Supply depot are. (Best picture of what the installation is where CRU is in E7 https://forums.dust514.com/default.aspx?g=posts&t=48088&find=unread ). The low FPS was so bad that trying to turn my HAV turret 180, would result in me seeing it turn in roughly 30 degree amounts. I lost a bunch of HAVs in the same place, where I'd see I've got 3/4 armour (in armour tanked HAV), then next frame I am destroyed with no idea of what happened.
The 4th game District: Aeditide V - District 2 Time of battle: 2013.05.16 20:40:00
The other side were no shows. The installation was the same. But this time the fighting wasn't concentrated indoors at the same E7 spot (as the other team were no shows). There didn't seem to be any FPS issues.
My corp members in the matches reported the same symptoms, but some were swearing it was network lag, not FPS. Others were saying it was low FPS & network latency.
Corp members ran another match while I slept, I was told there were low FPS issues here also District: Aeditide V - District 6 Time of battle: 2013.05.17 00:50:00
I hope this was enough detailed information for you. |
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CCP Nullarbor
C C P C C P Alliance
1214
|
Posted - 2013.05.17 01:50:00 -
[16] - Quote
xp3ll3d dust wrote:I played 4 PC matches, had issues with almost all of them. 1st match District: Kadlina IV - District 6Time of battle: 2013.05.16 14:40:00 Everyone queued up, we got into the warbarge. At 3 mins left on the timer until the match startd, we all got booted out into the merc quarters. There was no mails about anything, our clones went up so we assume we won. 2nd & 3rd matches District: Aeditide V - District 3Time of battle: 2013.05.16 15:10:00 District: Aeditide V - District 7Time of battle: 2013.05.16 19:50:00 Both suffered from the extreme low FPS. They were all 5 point maps. For the 15:10 battle, as we were majority Australian players, we were given a server with FULL connection strength, so I don't think it was network lag. For the 19:50 match, we were a mishmash of players. For me the server's network was only 2 bars, and for others it was 1-3. They both had the same installation in game. The place where the low FPS caused the most pain was in a HAV, driving around the installation where C/CRU/Supply depot are. (Best picture of what the installation is where CRU is in E7 https://forums.dust514.com/default.aspx?g=posts&t=48088&find=unread ). The low FPS was so bad that trying to turn my HAV turret 180, would result in me seeing it turn in roughly 30 degree amounts. I lost a bunch of HAVs in the same place, where I'd see I've got 3/4 armour (in armour tanked HAV), then next frame I am destroyed with no idea of what happened. 4th match District: Aeditide V - District 2Time of battle: 2013.05.16 20:40:00 The other side were no shows. The installation was the same. But this time the fighting wasn't concentrated indoors at the same E7 spot (as the other team were no shows). There didn't seem to be any FPS issues. My corp members in the matches reported the same symptoms, but some were swearing it was network lag, not FPS. Others were saying it was low FPS & network latency. Corp members ran another match while I slept, I was told there were low FPS issues here also District: Aeditide V - District 6Time of battle: 2013.05.17 00:50:00 I hope this was enough detailed information for you.
This is really great information, especially the note about the latency bars. Thanks for this, we will spend some time having a look at what happened in these battles. |
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Davy Headhunter
ZionTCD Unclaimed.
3
|
Posted - 2013.05.17 01:55:00 -
[17] - Quote
Me and other 3 friends of me are having ultra high latency, not sure why, its like impossible to walk, u keep hitting at wals constantly, aiming then... pff... anyway, i opend a bug report "Bug report no.: 158187" where i gave more detailde information bout ISP and IP. |
Thor Odinson42
Molon Labe. League of Infamy
246
|
Posted - 2013.05.17 02:07:00 -
[18] - Quote
Den-tredje Baron wrote:What i would really like to see is that the eve side gets more dominant than it is right now. I thought the warbage strikes where turned off and all orbitals now had to be delivered by an actual eve player. Are there any updates coming to reinforce the bond between eve and dust making it much more viable to have eve guys above than it is in the instance right now where eve players are basically not needed ??
Or did i miss something regarding warbarge orbitals compared to eve player orbitals as costing equal amount of WP ? I think Dust side orbitals should be off. Dust Corps should have to use Eve for orbitals in PC. This along with Eve side PI bonuses (maybe contracts for Eve corps to support district owners).i think this is the dynamic that could drive the Eve/Dust market merge.
Put facilities on the planets that generate Merc gear/vehicles. Holding a district allows the eve contract holder to generate this gear through PI. Somewhere in there you've got the formula to open up the market. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
157
|
Posted - 2013.05.17 02:16:00 -
[19] - Quote
Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post the youtube link here if the forum will let me. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
273
|
Posted - 2013.05.17 02:18:00 -
[20] - Quote
Disconnected in match halfway through both times.
Time for second one which I remember is 9:00. UA vs .137 |
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Cross Atu
Conspiratus Immortalis League of Infamy
982
|
Posted - 2013.05.17 02:19:00 -
[21] - Quote
CCP Nullarbor is best Nullarbor |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
157
|
Posted - 2013.05.17 02:22:00 -
[22] - Quote
ugh double post |
Deluxe Edition
TeamPlayers EoN.
195
|
Posted - 2013.05.17 02:27:00 -
[23] - Quote
Seems like the PS3 can't handle 16 v 16 matches. FPS drops dramatically in cqc, with hit detection being terrible. |
Mr PurpSicle
D3LTA FORC3 Orion Empire
31
|
Posted - 2013.05.17 02:38:00 -
[24] - Quote
is it that hard to figure out? you guys friggen built it... oh wait my guess is that next to none of the devs actually play their own game. how could they play it, given the decision they've made with the last build. either THEY'RE the blueberries i TK'ed for being dipshits in chromosome or marketing's so far up their ass they can't even see two feet in front of them. |
THUNDERGROOVE
ZionTCD Unclaimed.
35
|
Posted - 2013.05.17 02:38:00 -
[25] - Quote
I got MASSIVE FPS lag in the one game I was in, it was near slideshow status.
One issue I see in them is how hard it is for directors to assign and setup squads for the battles, we had some issues with random people just popping in taking spots from people who were actually picked/assigned/whatever you wanna call it.
I'd like to see some sort of an optional whitelist feature for battles with support for assigning backups incase the other person can't show.
EDIT:
Mr PurpSicle wrote:is it that hard to figure out? you guys friggen built it... oh wait my guess is that next to none of the devs actually play their own game. how could they play it, given the decision they've made with the last build. either THEY'RE the blueberries i TK'ed for being dipshits in chromosome or marketing's so far up their ass they can't even see two feet in front of them. You're quite ignorant in how programming is aren't you? Bugs aren't apparent. |
Stan Kattel
Vacuum Cleaner. LLC RUST415
1
|
Posted - 2013.05.17 02:53:00 -
[26] - Quote
So, we done 2 PC battles and lag is killing us. For example, I played in BF3 hacked Japanese(I`m from Russia) servers, true NA proxy, which has 128x128 battles on famous map "Metro"... There was NO lag, only beta-glitches. I know that PS3 is old as... OK, it`s old. But when you played with literally 5fps on PC battles when in random battles it`s like 25-30 ... And all teams from the same server-zone... And enemy have no lag... That's unfair. |
xIc0n1k
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
26
|
Posted - 2013.05.17 03:01:00 -
[27] - Quote
Deluxe Edition wrote:Seems like the PS3 can't handle 16 v 16 matches. FPS drops dramatically in cqc, with hit detection being terrible.
ps3 can handle it just fine case in point MAG but the engine or w/e the **** in Dust is the issue not the ps3 itself. |
DarthPadre
Deadly Blue Dots RISE of LEGION
0
|
Posted - 2013.05.17 03:15:00 -
[28] - Quote
Klingt X - D: 3 02:20 EVE Time DBD v. BHD
My frame rate was seconds per frame. All non-green dots were white/beige (both blue and red). Objectives stopped changing color after a few minutes even though they were changing hands.
We now know to keep a deep bench ready, but it was unplayable. I wasn't the only one who was experiencing this lag either. It was a mix of US and EU, but both US and EU players were experiencing this lag.
Again, unplayable. Very sad panda. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
560
|
Posted - 2013.05.17 04:24:00 -
[29] - Quote
Ennur VI, District 5 at 21:20 on May 16th
I didn't notice much latency, but extremely heavy framerate issues. When I tried to turn my view would jump around and the enemies we were facing would blink across the ground. It was like swimming in mud. There was a small amount of this framerate lag for me at the beginning when we spawned in, reaching its peak when we got to the facility. From what I've seen and read our opponents didn't have any lag at all.
Everyone on my team had this problem, including the people who jumped in to replace those whose clients crashed entirely. Most of our players were North American. |
PT SD
Subdreddit Test Alliance Please Ignore
416
|
Posted - 2013.05.17 04:57:00 -
[30] - Quote
Kristoff Atruin wrote:Ennur VI, District 5 at 21:20 on May 16th
I didn't notice much latency, but extremely heavy framerate issues. When I tried to turn my view would jump around and the enemies we were facing would blink across the ground. It was like swimming in mud. There was a small amount of this framerate lag for me at the beginning when we spawned in, reaching its peak when we got to the facility. From what I've seen and read our opponents didn't have any lag at all.
Everyone on my team had this problem, including the people who jumped in to replace those whose clients crashed entirely. Most of our players were North American.
+1, I had 2-3 FPS running around inside the facility, and maybe 5-6 fames around Delta and Charlie. We also had two people drop from the match due to skating across the map. We were the defenders in this battle. |
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Davy Headhunter
ZionTCD Unclaimed.
3
|
Posted - 2013.05.17 05:14:00 -
[31] - Quote
ZDub 303 wrote:Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post the youtube link here if the forum will let me. http://www.youtube.com/watch?v=ZegcxtjWy8M&feature=youtu.beThis is unacceptable, I am really disappointed.
I was having the exact same gameplay "experience" |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
83
|
Posted - 2013.05.17 06:14:00 -
[32] - Quote
PT SD wrote:Kristoff Atruin wrote:Ennur VI, District 5 at 21:20 on May 16th
I didn't notice much latency, but extremely heavy framerate issues. When I tried to turn my view would jump around and the enemies we were facing would blink across the ground. It was like swimming in mud. There was a small amount of this framerate lag for me at the beginning when we spawned in, reaching its peak when we got to the facility. From what I've seen and read our opponents didn't have any lag at all.
Everyone on my team had this problem, including the people who jumped in to replace those whose clients crashed entirely. Most of our players were North American. +1, I had 2-3 FPS running around inside the facility, and maybe 5-6 fames around Delta and Charlie. We also had two people drop from the match due to skating across the map. We were the defenders in this battle.
I was flying an Eryx in this match, and later driving a Saga.
In the Eryx, ground troops and tanks were not rendering. I could pick out their locations based on the tracers from their weapons, but could not see the models themselves. When driving the Saga, enemies would render, but with what I would describe as a moderate amount of "rubber banding."
I experienced decent FPS performance through the majority of the match, with only a moderate amount of frame rate problems. My frame rate only dipped when more than 3 or 4 enemies came into view at once. |
Dezus 1000
Reaper Galactic ROFL BROS
22
|
Posted - 2013.05.17 07:30:00 -
[33] - Quote
Aetitide Planet 6 - District 5 0600
We had 3 people disconnect during the battle, and some guys lagging so hard they were standing in place. |
Soozu
5o1st
108
|
Posted - 2013.05.17 07:36:00 -
[34] - Quote
One frame I'm in a field, the next thing I get to see is that I'm in a corner facing a wall , then I start losing health and my controller starts vibrating. Rinse and repeat.
2 very bad matches. 1 horrific 1 ok 1 starting to get iffy but few players in the match. |
Celus Ivara
DUST University Ivy League
2
|
Posted - 2013.05.17 08:48:00 -
[35] - Quote
Throwing my drop into the bucket of FPS issues.
CCP Nullarbor wrote: LAG There are a few threads about performance of the PC battles. We need to determine whether this is latency or frame rate as these are 2 very different problems. A low frame rate is going to mean your character feels like it moves slowly or the client locks up or stall and most importantly it effects how slow it is to look around. High latency is a network related problem and can cause rubber banding of your own character and others or hit detection issues but does not effect the camera being able to freely look around. If you have any detailed comments on this please let us know and we will look into it.
Given the symptoms you list, it sounds like my experience was 'frame rate' as opposed to 'latency'.
For debug: Completely fine for most of the first match, then 2/3rds of the way through suddenly got SUPER bad FPS. Second and third match, FPS issues were pretty present though out, moving continuously between "kinda rough" to "unplayable". All took place on "Hedaleolfarber III ".
Also, got the "No End of Match Screen" situation on all three games I played; don't know if it's related.
---
On a gameplay note, I'd like to second the idea of removing the MCC (or is it warbarge?) based orbitals during PC; or at least significantly changing the cost or properties of them. Anything we can do to strengthen the value of the EVE / Dust link is a good thing. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
357
|
Posted - 2013.05.17 09:37:00 -
[36] - Quote
CCP Nullarbor wrote:
LAG
Some threads have identified that a mostly EU corp versus a US corp can produce high latency for one side depending on where the server is located. The location of the server for the PC battle is chosen based on the best available region for players connected but only if they connect within the first 2 minutes of the battle becoming available on the battle finder. While it still says "Waiting For Deployment" we are giving everyone the chance to get signed up before determining which server, so you should take advantage of that. We have some ideas on how to make that experience smoother and more obvious for a later release.
.
CCP Nullarbor, Sorry to question what seems to be definative answer, but are you absolutely sure the battle server is decided while being in the warbarge?
I always thought that warbarge is already on the battle server - reasons indicating this are: * huge load during change from MQ to Warbarge * the same caliber load is from victory screen to MQ (which definately is battle server to Tranquility load) * small load from Warbarge to battle's spawn map itself - does not seem big transition * Chat screens (select menu) going unavailable during MQ-Warbarge loads, which would possibly indicate server change |
Jerall Holst
Subdreddit Test Alliance Please Ignore
37
|
Posted - 2013.05.17 10:14:00 -
[37] - Quote
ZDub 303 wrote:Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post the youtube link here if the forum will let me. http://www.youtube.com/watch?v=ZegcxtjWy8M&feature=youtu.be
Our entire team suffered from this last night at 21:20. Same facility, too - might be something to do with that specific building? |
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CCP Nullarbor
C C P C C P Alliance
1247
|
Posted - 2013.05.17 10:52:00 -
[38] - Quote
ZDub 303 wrote:Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post the youtube link here if the forum will let me. http://www.youtube.com/watch?v=ZegcxtjWy8M&feature=youtu.beThis is unacceptable, I am really disappointed.
Which district was this battle on? The video is really helpful and we want to follow up what happened here, thanks for posting. |
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Master Jaraiya
Ultramarine Corp Orion Empire
58
|
Posted - 2013.05.17 11:12:00 -
[39] - Quote
I have played in one PC battle so far.
I believe I was experiencing Framerate and Latency issues . When I would try to look around it was almost like looking at a filmstrip or PowerPoint Slide show.
Walking/sprinting produced rubberbanding.
When I used my weapons the bullets would not fire until about 1.5 seconds after I let off the trigger.
When I threw grenades it took 2 to 3 seconds for it to show in the game.
EDIT: Sorry I do not know the district the battle was fought over. |
The Loathing
The Southern Legion RISE of LEGION
66
|
Posted - 2013.05.17 11:25:00 -
[40] - Quote
xp3ll3d dust wrote:I played 4 PC matches, had issues with almost all of them. 1st match District: Kadlina IV - District 6Time of battle: 2013.05.16 14:40:00 Everyone queued up, we got into the warbarge. At 3 mins left on the timer until the match startd, we all got booted out into the merc quarters. There was no mails about anything, our clones went up so we assume we won. 2nd & 3rd matches District: Aeditide V - District 3Time of battle: 2013.05.16 15:10:00 District: Aeditide V - District 7Time of battle: 2013.05.16 19:50:00 Both suffered from the extreme low FPS. They were all 5 point maps. For the 15:10 battle, as we were majority Australian players, we were given a server with FULL connection strength, so I don't think it was network lag. For the 19:50 match, we were a mishmash of players. For me the server's network was only 2 bars, and for others it was 1-3. They both had the same installation in game. The place where the low FPS caused the most pain was in a HAV, driving around the installation where C/CRU/Supply depot are. (Best picture of what the installation is where CRU is in E7 https://forums.dust514.com/default.aspx?g=posts&t=48088&find=unread ). The low FPS was so bad that trying to turn my HAV turret 180, would result in me seeing it turn in roughly 30 degree amounts. I lost a bunch of HAVs in the same place, where I'd see I've got 3/4 armour (in armour tanked HAV), then next frame I am destroyed with no idea of what happened. 4th match District: Aeditide V - District 2Time of battle: 2013.05.16 20:40:00 The other side were no shows. The installation was the same. But this time the fighting wasn't concentrated indoors at the same E7 spot (as the other team were no shows). There didn't seem to be any FPS issues. My corp members in the matches reported the same symptoms, but some were swearing it was network lag, not FPS. Others were saying it was low FPS & network latency. Corp members ran another match while I slept, I was told there were low FPS issues here also District: Aeditide V - District 6Time of battle: 2013.05.17 00:50:00 I hope this was enough detailed information for you.
Just in reference to xp3ll3d's excellent post, I was present for the first and second battle mentioned.
Symptoms noticed from my end were "rubber banding", especially close by structures; frame freeze which would culminate into facing a different direction or ending up 10 metres ahead within the next unfrozen frame; Mass Driver rounds not exploding or disappearing; and sometimes not spawning in or spawn freeze even after spawn countdown has begun.
Horrible stuff to deal with in a PC game. |
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Parson Atreides
Ahrendee Mercenaries
339
|
Posted - 2013.05.17 11:43:00 -
[41] - Quote
The low framerate problem that occurs if you play for too long without relogging still exists, so I suggest relogging before any PC matches...hopefully that may help some people. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
124
|
Posted - 2013.05.17 11:54:00 -
[42] - Quote
ZDub 303 wrote:Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post the youtube link here if the forum will let me. http://www.youtube.com/watch?v=ZegcxtjWy8M&feature=youtu.beThis is unacceptable, I am really disappointed.
Agree, definitely FPS lag. I got this as well in one of my PC match. I even got worse than that like one frame every 2 or even 5 second. My guess is that it is memory leak as restart PS3 before going in every PC match seem to prevent the issue somehow. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
523
|
Posted - 2013.05.17 12:08:00 -
[43] - Quote
We didn't experience lag or framerate drops - other than what happens in all games. We are EU-based, played against US. Don't know about the other (US) side. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
563
|
Posted - 2013.05.17 12:42:00 -
[44] - Quote
A restart doesn't reliably fix it. For my battle my PS3 was turned off completely, and I only started it up to get into the fight. My experience was exactly like ZDub's. |
Grimmiers
ZionTCD Unclaimed.
163
|
Posted - 2013.05.17 12:43:00 -
[45] - Quote
My question is: Is there any way to further optimize the game without a major update? Also does anyone understand what is causing the memory leak if you don't reset the game?
I've only suffered from unplayable fps for one pc battle, not that the other matches ran much smoother in some cases. Skim Junction while being a fun map to play on is usually the culprit.
I think there should be a test in which multiple battles are played offline on very intense maps and the same is done for online battles with a less than average connection to see if the same framerate drops occur. |
matsumoto yuichi san
SVER True Blood Unclaimed.
3
|
Posted - 2013.05.17 13:23:00 -
[46] - Quote
so last night i logged in ~40m before PC battle, played one match then the PC battle
@nullarbor there were definately framerate issues, i wasn't like the earlier video at all, but several combat scenarios particularily when close to one or several enemies saw large framerate drops i'd say it ended around 12 fps or so
there may have been minor latency issues but this was entirely overshadowed by the earlier problem in most instances, it was playable, just, when the enemies were at a distance, but if they got close it was rather hard to cqc. |
Stan Kattel
Vacuum Cleaner. LLC RUST415
2
|
Posted - 2013.05.17 13:39:00 -
[47] - Quote
CCP Nullarbor wrote:Which district was this battle on? ...we want to follow up what happened here, thanks for posting. All my teammates and I has a TERRIBLE lags when we fought on this districts: Audesder VII, District 8 - 05.16.13 ~15:30 Audesder VII, District 6 - 05.17.13 ~01:00
It was really close to what was on the ZDub's video. I don't know what latency bars shows, but we joined the battle(ie have come to wait the start of the battle in the barge) as soon as the countdown changed to "Now." |
DoomLead
Dead Six Initiative Lokun Listamenn
7
|
Posted - 2013.05.17 14:02:00 -
[48] - Quote
my corp attacked twice yesterday in the first match we get to the warbarge and immediately lose 4 people from 2 different squads i get stuck in the load screen so i have to do a reset. by the time i reset and get in the match has started. in the second match we get the same exact problems.
now when we are fighting in the match there is so much lag it is ridicuolous.
also we lost the match and werent able to attack again and we still had over 85 clones
if any other corps recieved the same problems attacking or defending plz post so ccp can get on top of this |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
160
|
Posted - 2013.05.17 14:20:00 -
[49] - Quote
CCP Nullarbor wrote:ZDub 303 wrote:Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post the youtube link here if the forum will let me. http://www.youtube.com/watch?v=ZegcxtjWy8M&feature=youtu.beThis is unacceptable, I am really disappointed. Which district was this battle on? The video is really helpful and we want to follow up what happened here, thanks for posting.
I wasn't paying attention to the exact district last night unfortunately, it was the planet with 24 districts on it though, if that helps.
It doesn't seem like the district matters though, from what I'm seeing... Pretty much every PC battle is having this issue.
I will say, a lot of corp mates are finding that restarting helps, and I was the only person experiencing unplayable FPS last night, while corp mates described it as 'bad but playable'. |
Himiko Kuronaga
SyNergy Gaming EoN.
442
|
Posted - 2013.05.17 14:30:00 -
[50] - Quote
Horrendous frame rate in all of SyNergy's matches yesterday. I wouldn't even say it was 5 FPS at times.
A lesser man would have walked away and never looked back. |
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Brush Master
HavoK Core RISE of LEGION
466
|
Posted - 2013.05.17 14:40:00 -
[51] - Quote
How about a Battle Log or something where we can see past boards for these battles? I'm sure that data is around somewhere. |
trigonomics
Subdreddit Test Alliance Please Ignore
56
|
Posted - 2013.05.17 19:09:00 -
[52] - Quote
I don't know if this helps but I was experiencing the same issues during Faction Warfare Matches. We were syncing whole squads in Amarr vs Minmatar matches around 1:00 - 4:00. |
trollsroyce
Seraphim Initiative. CRONOS.
418
|
Posted - 2013.05.17 21:12:00 -
[53] - Quote
It seems much of the high distance fights are decided during the first 2 seconds of when the match opens up in battle finder. The side who gets the correct server wins pretty steadily.
A better way to do it, IMHO, would be defender advantage. If everyone knew who would get the server beforehand, it could be taken in consideration during planning. |
IR Scifi
Silver Talon Corporation
27
|
Posted - 2013.05.17 21:21:00 -
[54] - Quote
The weird thing is it doesn't seem to affect everyone at the same time. In our match yesterday about 3/4 of my team started getting this, while I was running just fine. The pub match immediately AFTER though I then developed this problem. It doesn't happen just in PC matches but it seems to be the trigger for sure. |
Deluxe Edition
TeamPlayers EoN.
196
|
Posted - 2013.05.17 22:08:00 -
[55] - Quote
http://youtu.be/JEKEtXBl1PU
What game play has looked like in a few PC battles. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
84
|
Posted - 2013.05.17 23:35:00 -
[56] - Quote
Is anyone experiencing these problems on PC maps other than Skim Junction? |
Jerall Holst
Subdreddit Test Alliance Please Ignore
40
|
Posted - 2013.05.18 02:37:00 -
[57] - Quote
CCP Nullarbor wrote:ZDub 303 wrote:Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post the youtube link here if the forum will let me. http://www.youtube.com/watch?v=ZegcxtjWy8M&feature=youtu.beThis is unacceptable, I am really disappointed. Which district was this battle on? The video is really helpful and we want to follow up what happened here, thanks for posting.
We've now had our entire team suffer that exact effect on Ennur VI - District 5 (cargo hub SI) two nights in a row, both times while on the defensive. There's no indication that the other team suffered the same problem.
Needless to say, we're less than pleased that we're unable to adequately defend the district due to a purely technical issue rather than our own performance as players. (That's not to diminish Ahrendee's skill - but the handicap certainly isn't helping!) |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
309
|
Posted - 2013.05.18 03:35:00 -
[58] - Quote
Icy Xenosmilus wrote:Disconnected in match halfway through both times.
Time for second one which I remember is 9:00. UA vs .137
you couldn't pay me to go back in that war those guys suck. |
Zatara Rought
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
153
|
Posted - 2013.05.18 05:40:00 -
[59] - Quote
CCP Nullarbor wrote:ZDub 303 wrote:Definitely Framerate lag. I was probably around 1-2 fps literally. The moment I was in the main battle area I was unable to move at all. I took a video of it with my phone right before I dropped the battle... I'll try to post the youtube link here if the forum will let me. http://www.youtube.com/watch?v=ZegcxtjWy8M&feature=youtu.beThis is unacceptable, I am really disappointed. Which district was this battle on? The video is really helpful and we want to follow up what happened here, thanks for posting.
I played in the same match ZDub 303 is describing. I can't name the district however I do know it was @ 1800 and the Teams were Seraphim vs Teamplayers (map was skim junction) I reset directly before and only experienced minor framerate lag with fair hit detection, no latency noticeable.
However when I played against Hellstorm an hour later I reset 5 minutes before squads were deployed into warbarge. The match began with decent framerate, which very quickly deteriorated after more than 5 people were in the vicinity. It began to feel like I was playing in slow motion. The input delay (time between me pressing the button on my controller and seeing the respective action display on my screen was so-so, about 1/2-to 3/4 of a second lag at times. In addition hit detection was so-so for me during that match.
Anyone got footage? |
Stan Kattel
Vacuum Cleaner. LLC RUST415
4
|
Posted - 2013.05.18 10:41:00 -
[60] - Quote
CCP Nullarbor, last day we fight again on Audesder VII, District 8 near 15:30, and this game was streamed in one of russian gaming sites, so we have a footage(fps in that battle was playable for one of us, and like slideshow for others). If you need this footage, can i send it somehow directly to you, to avoid advertising footage here? |
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ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
98
|
Posted - 2013.05.19 03:35:00 -
[61] - Quote
Subdreddit has still yet to have a PC battle in which more than half our team didn't have unplayably bad framerate and freezing issues.
I fear our corp will soon bow out of PC entirely. Not much point in blowing large swaths of ISK to schedule battles in which the majority of the players in the match can't actually play. |
Ydubbs81 RND
Ahrendee Mercenaries
1268
|
Posted - 2013.05.19 05:44:00 -
[62] - Quote
ALM1GHTY B44L R00 wrote:Is anyone experiencing these problems on PC maps other than Skim Junction?
The only other major issue I have right now with PC is with the initial spawning. Since we all know that different hardware setups, and different server connections can DRASTICALLY alter the speed at which you initially get to spawn, players with a good server connection and an SSD hard drive installed get a HUGE early advantage in these matches.
In our match with Ahrendee that was outlined on the previous page, they were literally hacking 3 objectives within 3 seconds of my initial spawn in. Our entire team was within about 30 feet of the "yard" where we spawned when they we got the notification that A, B, and D were all being hacked by the enemy.
Shouldn't this game, like basically every other FPS in existence, start out with all players corralled in the beginning spawn area (the MCC would make a lot of sense in this context) and a countdown timer? This would give players with a slower connection and the stock HDD the same chance at the beginning of the match as those with lower ping and an SDD installed.
Is that what happened? We thought you guys were setting something up. But I feel you because in the first match, I didn't play because of the framerate issue. But for the second match, I reset right before it started and I didn't have a real big framerate issue in that one.
But I can assure you that maybe one of us have an SSD harddrive...and tbh, I'm not sure if he was talking about his pc or his ps3. And I know this because we all spoke about it and felt that SSD seems like the way to go but wouldn't know how to install it. I just think that it has something to do with Dust or the Unreal engine or something. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1350
|
Posted - 2013.05.19 06:12:00 -
[63] - Quote
Ydubbs81 RND wrote:ALM1GHTY B44L R00 wrote:Is anyone experiencing these problems on PC maps other than Skim Junction?
The only other major issue I have right now with PC is with the initial spawning. Since we all know that different hardware setups, and different server connections can DRASTICALLY alter the speed at which you initially get to spawn, players with a good server connection and an SSD hard drive installed get a HUGE early advantage in these matches.
In our match with Ahrendee that was outlined on the previous page, they were literally hacking 3 objectives within 3 seconds of my initial spawn in. Our entire team was within about 30 feet of the "yard" where we spawned when they we got the notification that A, B, and D were all being hacked by the enemy.
Shouldn't this game, like basically every other FPS in existence, start out with all players corralled in the beginning spawn area (the MCC would make a lot of sense in this context) and a countdown timer? This would give players with a slower connection and the stock HDD the same chance at the beginning of the match as those with lower ping and an SDD installed. Is that what happened? We thought you guys were setting something up. But I feel you because in the first match, I didn't play because of the framerate issue. But for the second match, I reset right before it started and I didn't have a real big framerate issue in that one. But I can assure you that maybe one of us have an SSD harddrive...and tbh, I'm not sure if he was talking about his pc or his ps3. And I know this because we all spoke about it and felt that SSD seems like the way to go but wouldn't know how to install it. I just think that it has something to do with Dust or the Unreal engine or something.
You guys are an EU corp right? Because every time we fight you the majority of our players either freeze up and have to drop, or experience unplayably bad FPS. |
Darkkis78
Rautaleijona Gentlemen's Agreement
20
|
Posted - 2013.05.19 08:37:00 -
[64] - Quote
CCP Nullarbor wrote: Once a PC battle starts, that starts a 1 hour exclusivity period where only the side currently attacking the district may issue another attack. You can either do this during the current battle or afterwards provided it is no more than 1 hour after the start of your PC battle. It will also mean the next battle will be scheduled the following day, meaning the defending side has no clone reinforcements before the next battle. If you wait until after the hour you not only risk another corporation swooping in and attacking instead, but you also give the defender an additional 24 hours for their district to generate a new batch of clones, making your war of attrition more difficult.
Underlined part didnt happen on our district on 18 may 17:00 eve time the battle started 17:00 eve time altbrard VI - district 4 and we had extremly low FPS and latency issues due some reasons.
The battle server should not ever be selected by current system that is place. It should be based on eve time for example 15:00 - 24:00 eve time PC matches will be always EU battle server. That means when u select your reinforcement time it also select the battle server based on the eve time. It makes defending and attacking more simply when u know the battle server and get guys near the server and so on. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
359
|
Posted - 2013.05.19 13:37:00 -
[65] - Quote
CCP nullarbor,
you missed my question:
https://forums.dust514.com/default.aspx?g=posts&m=819665#post819665 |
Rainn Ender
L.O.T.I.S. RISE of LEGION
29
|
Posted - 2013.05.21 00:05:00 -
[66] - Quote
same experience as videos posted, took me over 1 minute to change weapon
Klingt VIII - district 9
never again. |
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CCP Nullarbor
C C P C C P Alliance
1281
|
Posted - 2013.05.21 00:25:00 -
[67] - Quote
A progress update on some of the things in the OP...
LAG Investigation is ongoing, we have a number of performance related fixes in the pipeline. The community team will have more details about when those are planned for release. We are still after specific reports of when battles have been particular bad frame rate including the district name, corporations and rough time of the battle. Thanks to everyone who has supplied us with this information and videos so far.
No End of Match Screen A fix for this has been staged for deployment tomorrow (22nd May).
Mysterious Extra Clones We are also deep in investigating reports of districts coming out of lock down and generating more clones than they should, causing issues for corporations trying to attack them. Our early analysis suggests this is not the result of players exploiting some loophole but just the system behaving incorrectly. This is my top priority at the moment to track down and fix for hopefully Wednesday or if not, shortly after.
Awoxing There has been a lot of discussion about spies infiltrating corporations and messing with PC battles. They are not breaking any rules but we certainly agree it is a little too easy to do and difficult for directors to keep under control. We don't want to completely remove spying from the game but our plans for this year include tools to help manage who can enter corporation battles. We are discussing with the CPM various options and timelines for this, expect to see a forum thread to discuss the ideas in the next couple of weeks.
That's it for now, and if you have any more details feel free to reply or shoot me an in-game mail.
Cheers. |
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xp3ll3d dust
The Southern Legion RISE of LEGION
61
|
Posted - 2013.05.21 01:34:00 -
[68] - Quote
CCP Nullarbor wrote:Awoxing We are discussing with the CPM various options and timelines for this, expect to see a forum thread to discuss the ideas in the next couple of weeks.
Seriously? You may want to fast track this one as it is effecting the community for new players. You can already see Dust corps reacting badly to this. Closing off recruitment to new people, shunting all their "non-core" players out to 2ndary corps. It is fragmenting the community due to this broken mechanic, and the community of new players are going to pay for it. |
Thor Odinson42
Molon Labe. League of Infamy
266
|
Posted - 2013.05.21 02:42:00 -
[69] - Quote
xp3ll3d dust wrote:CCP Nullarbor wrote:Awoxing We are discussing with the CPM various options and timelines for this, expect to see a forum thread to discuss the ideas in the next couple of weeks.
Seriously? You may want to fast track this one as it is effecting the community for new players. You can already see Dust corps reacting badly to this. Closing off recruitment to new people, shunting all their "non-core" players out to 2ndary corps. It is fragmenting the community due to this broken mechanic, and the community of new players are going to pay for it. We've shut down recruitment as well as others in our alliance. This at a time when new player retention should be the top priority. I hope you get a solution soon. |
Kain Spero
Imperfects Negative-Feedback
1481
|
Posted - 2013.05.21 06:12:00 -
[70] - Quote
CCP Nullarbor wrote: Awoxing There has been a lot of discussion about spies infiltrating corporations and messing with PC battles. They are not breaking any rules but we certainly agree it is a little too easy to do and difficult for directors to keep under control. We don't want to completely remove spying from the game but our plans for this year include tools to help manage who can enter corporation battles. We are discussing with the CPM various options and timelines for this, expect to see a forum thread to discuss the ideas in the next couple of weeks.
I feel that awoxing should be possible but in its current form it is a broken mechanic and I think it needs to be addressed quickly. |
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Bendtner92
Imperfects Negative-Feedback
544
|
Posted - 2013.05.21 06:32:00 -
[71] - Quote
I agree with the previous posters.
We need some sort of fix for the avoxing asap. I don't care if it's going to be the final solution but we at least need something temporary until you can get the final solution in.
Waiting until next build (or even longer) for a fix would be very wrong in my opinion.
Basically make this a top priority right now. |
Mr Gloo Gloo
What The French CRONOS.
79
|
Posted - 2013.05.21 09:49:00 -
[72] - Quote
And the mysterious extra-clones too !!! |
Technical-Support
Internal Error. Negative-Feedback
36
|
Posted - 2013.05.21 11:42:00 -
[73] - Quote
CCP Nullarbor wrote:A progress update on some of the things in the OP...
Mysterious Extra Clones We are also deep in investigating reports of districts coming out of lock down and generating more clones than they should, causing issues for corporations trying to attack them. Our early analysis suggests this is not the result of players exploiting some loophole but just the system behaving incorrectly. This is my top priority at the moment to track down and fix for hopefully Wednesday or if not, shortly after.
I feel the need to say that some districts in particular have been know to be inserted with GEN packs (not regening clones) whilst under attack (locked down). |
Mr Gloo Gloo
What The French CRONOS.
79
|
Posted - 2013.05.21 14:41:00 -
[74] - Quote
Technical-Support wrote:CCP Nullarbor wrote:A progress update on some of the things in the OP...
Mysterious Extra Clones We are also deep in investigating reports of districts coming out of lock down and generating more clones than they should, causing issues for corporations trying to attack them. Our early analysis suggests this is not the result of players exploiting some loophole but just the system behaving incorrectly. This is my top priority at the moment to track down and fix for hopefully Wednesday or if not, shortly after.
I feel the need to say that some districts in particular have been know to be inserted with GEN packs (not regening clones) whilst under attack (locked down).
It seems that when this happen, ckeck the district before battle : if there is x clones + something (on the second battle), go for MCC destruction and avoid clone depletion. We captured the district like that, and saw people in front of us get suicide
Just did it on Bosena IX district 9 |
DarthPadre
Deadly Blue Dots RISE of LEGION
3
|
Posted - 2013.05.21 18:22:00 -
[75] - Quote
xp3ll3d dust wrote:CCP Nullarbor wrote:Awoxing We are discussing with the CPM various options and timelines for this, expect to see a forum thread to discuss the ideas in the next couple of weeks.
Seriously? You may want to fast track this one as it is effecting the community for new players. You can already see Dust corps reacting badly to this. Closing off recruitment to new people, shunting all their "non-core" players out to 2ndary corps. It is fragmenting the community due to this broken mechanic, and the community of new players are going to pay for it.
Totally agree. |
Saucy Butt Love
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
15
|
Posted - 2013.05.21 20:49:00 -
[76] - Quote
[quote=CCP Nullarbor] The location of the server for the PC battle is chosen based on the best available region for players connected but only if they connect within the first 2 minutes of the battle becoming available on the battle finder. While it still says "Waiting For Deployment" we are giving everyone the chance to get signed up before determining which server, so you should take advantage of that.
I thought it was one server.
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
22
|
Posted - 2013.05.21 23:56:00 -
[77] - Quote
Most of the corporations I've been speaking with have halted recruitment until the Awoxing is fixed. Personally I no longer trust players in Local chat. |
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CCP Nullarbor
C C P C C P Alliance
1354
|
Posted - 2013.05.24 01:56:00 -
[78] - Quote
CCP FoxFour posted another update on what our team has been looking at this week:
https://forums.dust514.com/default.aspx?g=posts&t=80982
Also CCP Praetorian is calling for more information about the framerate issue here:
https://forums.dust514.com/default.aspx?g=posts&m=837609#post837609 |
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wezza3001
Forsaken Immortals Gentlemen's Agreement
0
|
Posted - 2013.05.25 14:00:00 -
[79] - Quote
I think the only thing letting this down is that if they are attacking then surly its up to the defender to pick the time of the battle?? Just makes sence tbh but its all good keep up good works DEvS cheers iam enjoying the game so far :) |
Judy Maat
Rebelles A Quebec Orion Empire
68
|
Posted - 2013.06.07 17:08:00 -
[80] - Quote
can we un-stick this old and not so usefull anymore post? thx |
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PlanetsideTwo F2P2013PS4
Shining Flame Amarr Empire
4
|
Posted - 2013.06.15 22:55:00 -
[81] - Quote
Infantry day to night battle |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
939
|
Posted - 2013.06.16 01:43:00 -
[82] - Quote
PlanetsideTwo F2P2013PS4 wrote: PS2 sucks. Get over it. |
Planetside2 SchitsonDust
Mikramurka Shock Troop Minmatar Republic
1
|
Posted - 2013.06.16 17:33:00 -
[83] - Quote
Pc is dead |
Orber Gen
Academy Inferno CRONOS.
2
|
Posted - 2013.06.16 18:09:00 -
[84] - Quote
PC is just broken ))) I don't see any reason for doing PC, cause it's gives nothing. |
Planetside2 FreeonPS4
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.06.18 00:30:00 -
[85] - Quote
Planetside 2 free on PS4 this year |
Mobius Wyvern
BetaMax. CRONOS.
1986
|
Posted - 2013.06.18 01:58:00 -
[86] - Quote
Planetside2 FreeonPS4 wrote: http://www.youtube.com/watch?v=t2nWNZfKFSI |
MEDBEDb Freemans
LUX AETERNA INT RUST415
0
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Posted - 2013.06.18 13:11:00 -
[87] - Quote
Here is the battle of the players of the Russian community. http://www.youtube.com/watch?v=phOLLu2t1Ag
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Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
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Posted - 2013.06.20 06:41:00 -
[88] - Quote
Why did fw go wrong?
Nothing worth fighting for |
Harry Hendersons
Royal Uhlans Amarr Empire
0
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Posted - 2013.06.20 19:11:00 -
[89] - Quote
Loyality points would save FW |
Dao Ferret
BetaMax. CRONOS.
83
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Posted - 2013.06.21 18:49:00 -
[90] - Quote
Harry Hendersons wrote:Loyality points would save FW
Loyalty Points and Faction weapons/suits would save FW. |
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KellyJann
Osmon Surveillance Caldari State
0
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Posted - 2013.06.23 23:44:00 -
[91] - Quote
That is funny+ö+ö+ö+ö+ö+ösad but funny |
PlanetsideTwoBomber
Sebiestor Field Sappers Minmatar Republic
0
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Posted - 2013.06.24 02:17:00 -
[92] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
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