Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
WarRavens Orion Empire
1286
|
Posted - 2013.05.13 08:53:00 -
[1] - Quote
Chromosome was running Assault Suit + Assault Rifle with Sharpshooter Proficiency 4/5
Now that the HMG has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it.
Entire team of Proto Sentinels.
Duvolle Tacts/HMGs/Forge Guns will destroy anything you put on the field and you just can't throw out enough damage to do anything about it.
Anyway, now that you know what's going to be the most common/efficient strategy - you'll know what to expect for the rest of the build once people catch on. |
HowDidThatTaste
Imperfects Negative-Feedback
2487
|
Posted - 2013.05.13 08:57:00 -
[2] - Quote
Here is a hint when engaging a heavy move back about 15 feet.
P.S no on runs a sentintinel . Quit whining and get good! |
Aeon Amadi
WarRavens Orion Empire
1286
|
Posted - 2013.05.13 09:01:00 -
[3] - Quote
HowDidThatTaste wrote:Here is a hint when engaging a heavy move back about 15 feet.
P.S no on runs a sentintinel . Quit whining and get good!
Right - by the way, how's that range/damage buff working out for the Imperfects? Found another way to ruin the game eh? |
mrunknown2u2
Ill Omens EoN.
3
|
Posted - 2013.05.13 09:01:00 -
[4] - Quote
Aeon Amadi wrote:Chromosome was running Assault Suit + Assault Rifle with Sharpshooter Proficiency 4/5
Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it.
Entire team of Proto Sentinels.
Duvolle Tacts/HMGs/Forge Guns will destroy anything you put on the field and you just can't throw out enough damage to do anything about it.
Anyway, now that you know what's going to be the most common/efficient strategy - you'll know what to expect for the rest of the build once people catch on.
Edit: I advocated for the HMG being buffed because it needed it - but it might have been buffed a bit too much. Just saying.
Additional Edit: This isn't so much the HMGs/Heavies being over-powered as the state of which the game is at the moment. Right now, due to weapon ranges (yes, even I'm starting to agree) the teams just move in massive blobs that shift along the battlefield. Being as it's now meat-grinder style, and the Heavy is king of the Meatgrinder, there's no valid defense against it. Hmm not sure i agree with u onlything I see being a little scary is a heavy with a dul tac even with the DMG buff most hvys still get wrecked.
Edit DMG buff to hmg. Still isn't enough. |
Bendtner92
Imperfects Negative-Feedback
535
|
Posted - 2013.05.13 09:02:00 -
[5] - Quote
The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. |
Aeon Amadi
WarRavens Orion Empire
1286
|
Posted - 2013.05.13 09:03:00 -
[6] - Quote
Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage.
And the Imperfects come to the rescue of their tried-and-true tactics.
Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good. |
Delirium Inferno
Edoras Corporation
240
|
Posted - 2013.05.13 09:05:00 -
[7] - Quote
I've one hit killed heavies with nova knives before. In fact I did the math and with Minmatar Scout you can get over 1200 damage with single hit from your nova knives (well, 2 hits since it's 2 knives).
EDIT: I'm not saying that nova knives are game breaking, I'm just saying yet again scouts are heavies worst nightmare. |
Bendtner92
Imperfects Negative-Feedback
535
|
Posted - 2013.05.13 09:06:00 -
[8] - Quote
Aeon Amadi wrote:Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects come to the rescue of their tried-and-true tactics. Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good. Huh?
You said the HMG had gotten a major buff since last build?
I just state the facts.
For your information I was heavy last build, and now I'm not - because the heavy is currently bad in my opinion. |
Aeon Amadi
WarRavens Orion Empire
1286
|
Posted - 2013.05.13 09:07:00 -
[9] - Quote
Delirium Inferno wrote:I've one hit killed heavies with nova knives before. In fact I did the math and with Minmatar Scout you can get over 1200 damage with single hit from your nova knives (well, 2 hits since it's 2 knives).
Good luck getting close to them in the middle of the blob dude. |
HowDidThatTaste
Imperfects Negative-Feedback
2487
|
Posted - 2013.05.13 09:08:00 -
[10] - Quote
Aeon Amadi wrote:Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects come to the rescue of their tried-and-true tactics. Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good.
Its hard to take your complaints seriously when you deny real life facts the hmg is the same as last build. nd then you make up statements that there are full squads of sentinels. Then rant about the imperfects being the ones who use the best tactics to wipe the floor with you? |
|
Aeon Amadi
WarRavens Orion Empire
1288
|
Posted - 2013.05.13 09:09:00 -
[11] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects come to the rescue of their tried-and-true tactics. Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good. Huh? You said the HMG had gotten a major buff since last build? I just state the facts. For your information I was heavy last build, and now I'm not - because the heavy is currently bad in my opinion.
CCP Cmdr Wang wrote: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff.
|
Bendtner92
Imperfects Negative-Feedback
535
|
Posted - 2013.05.13 09:11:00 -
[12] - Quote
Are you just dumb Aeon?
I've just said the HMG did 17.6 damage last build including the same 10% bonus every weapon just received.
How is 0.4 more damage a major buff?
And range is lower than last build as well https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread
Please tell me how the HMG is better than last build? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
806
|
Posted - 2013.05.13 09:15:00 -
[13] - Quote
First off, the AR didn't need the 10% damage buff, that's why the TAR is out of control again. (it could use a drastically wider hip spread though) Everything else took a damage hit in uprising and needed that buff exclusively because the AR overwhelmed everything in DPS. If anything it should have only gotten 5% while the TAR didn't get a bonus.
As far as the heavies go, since the MD got "fixed," there's no way to easily kill them, let alone a group of them.
|
Aeon Amadi
WarRavens Orion Empire
1288
|
Posted - 2013.05.13 09:18:00 -
[14] - Quote
You bring shame to your family with how poorly you troll.
Never did I say they received a "major buff", you fabricated that to strawman the argument in your favor - such is the nature of your collective.
A 5% dispersion buff means that more rounds land on target - increasing the damage output. Hopefully I don't have to break down the math for you because then I'd have just typed out a bunch of BS for you to completely ignore anyway.
The topic isn't about the HMGs - they're just a symptom - they're effectiveness is spot on for what they're supposed to accomplish, HOWEVER: the way the weapon ranges are at current puts everyone into large blobs. Combine that with 12+ players using the HMG combo and you've got the meatgrinder from hell. Unless you chose to completely ****ing ignore that and be a troll, which I see you did.
Edit: Being as the teams are gathering in the way that they are - that might explain why the damage/range was reduced from last build in the first place, or did you somehow forget that when you were trying to extend your e-peen? |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 09:19:00 -
[15] - Quote
Aeon Amadi wrote:Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects come to the rescue of their tried-and-true tactics. Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good.
THIS ^ |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
807
|
Posted - 2013.05.13 09:20:00 -
[16] - Quote
Panther Alpha wrote:Aeon Amadi wrote:Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects come to the rescue of their tried-and-true tactics. Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good. THIS ^ I second that! |
Delirium Inferno
Edoras Corporation
240
|
Posted - 2013.05.13 09:21:00 -
[17] - Quote
Aeon Amadi wrote:Delirium Inferno wrote:I've one hit killed heavies with nova knives before. In fact I did the math and with Minmatar Scout you can get over 1200 damage with single hit from your nova knives (well, 2 hits since it's 2 knives). Good luck getting close to them in the middle of the blob dude. Thanks, but I don't need luck! |
Bendtner92
Imperfects Negative-Feedback
540
|
Posted - 2013.05.13 09:23:00 -
[18] - Quote
Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP.
Again, please tell me how the HMG has been buffed since last build.
0.4 more damage is a slight buff, yes.
5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak?
Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.
Overall I wouldn't say the HMG has been buffed, at all.
Also you seem to be the only person having trouble with HMG heavies? |
Jack McReady
DUST University Ivy League
180
|
Posted - 2013.05.13 09:23:00 -
[19] - Quote
Delirium Inferno wrote:I've one hit killed heavies with nova knives before. In fact I did the math and with Minmatar Scout you can get over 1200 damage with single hit from your nova knives (well, 2 hits since it's 2 knives).
EDIT: I'm not saying that nova knives are game breaking, I'm just saying yet again scouts are heavies worst nightmare. I have seen thos ninja scouts in proto suit. really annyoing and hard to hit. I usually just wait till the last moment when they are about stab me to get a headshot with the scrambler to one hit them before the one hit me.
|
Aeon Amadi
WarRavens Orion Empire
1288
|
Posted - 2013.05.13 09:25:00 -
[20] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies?
Again, trying to change the argument to plug your playstyle so you can break the game some more.
I'll simplify it for you since you're obviously not gathering basic math skills.
0.4 more damage = slight buff. 5% less dispersion = slight buff.
Slight buff = buffed BEYOND (Preposition At or to the further side of: "he pointed to a spot beyond the trees"; "there was the terminal and, beyond, an endless line of warehouses".) what it was in Chromosome.
Understand now, silly? See how you just fabricated the 'major buff' part so you can try to be more manly in front of your friends? |
|
Medic 1879
The Tritan Industries RISE of LEGION
297
|
Posted - 2013.05.13 09:27:00 -
[21] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies?
To be fair ^ he has a point I have yet to run into a heavy that caused undue difficulty, sure some have killed me but none in a fashion where I call BS OP fatguy. TAC ar's however.... |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 09:28:00 -
[22] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies?
The 10% overall weapon damage boost, was to compensate for the HMG buff...it is very obvious... really. |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:29:00 -
[23] - Quote
Medic 1879 wrote:Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies? To be fair ^ he has a point I have yet to run into a heavy that caused undue difficulty, sure some have killed me but none in a fashion where I call BS OP fatguy. TAC ar's however....
And you as well are missing the point of the topic. HMGs are fine the way they are, but the state of the game (due to reduced weapon ranges probably) puts the teams in massive blobs I.E: Meatgrinder scenarios. The Heavy is King of that and when you have 12+ of them, there's no defense against it.
Edit: Getting really tired of having to explain this over and over so I'm just going to copy and paste a generic response to any ******* who tries to turn this into an issue over HMGs. |
Medic 1879
The Tritan Industries RISE of LEGION
297
|
Posted - 2013.05.13 09:30:00 -
[24] - Quote
Aeon Amadi wrote:Medic 1879 wrote:Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies? To be fair ^ he has a point I have yet to run into a heavy that caused undue difficulty, sure some have killed me but none in a fashion where I call BS OP fatguy. TAC ar's however.... And you as well are missing the point of the topic. HMGs are fine the way they are, but the state of the game (due to reduced weapon ranges probably) puts the teams in massive blobs I.E: Meatgrinder scenarios. The Heavy is King of that and when you have 12+ of them, there's no defense against it.
Grenades, MD, FG, remote explosives? |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:30:00 -
[25] - Quote
Medic 1879 wrote:Aeon Amadi wrote:Medic 1879 wrote:Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies? To be fair ^ he has a point I have yet to run into a heavy that caused undue difficulty, sure some have killed me but none in a fashion where I call BS OP fatguy. TAC ar's however.... And you as well are missing the point of the topic. HMGs are fine the way they are, but the state of the game (due to reduced weapon ranges probably) puts the teams in massive blobs I.E: Meatgrinder scenarios. The Heavy is King of that and when you have 12+ of them, there's no defense against it. Grenades, MD, FG, remote explosives?
Hah, Mass Driver. Funny. |
HowDidThatTaste
Imperfects Negative-Feedback
2487
|
Posted - 2013.05.13 09:31:00 -
[26] - Quote
Let's not forget that you can't run 3 dam mods anymore on the heavy -nerf
Turn speed reduced -nerf Range deceased a whole lot - nerf
So not seeing the huge increase you claim from last build. |
Bendtner92
Imperfects Negative-Feedback
540
|
Posted - 2013.05.13 09:31:00 -
[27] - Quote
Aeon Amadi wrote:Again, trying to change the argument to plug your playstyle so you can break the game some more.
I'll simplify it for you since you're obviously not gathering basic math skills.
0.4 more damage = slight buff. 5% less dispersion = slight buff.
Slight buff = buffed BEYOND (Preposition At or to the further side of: "he pointed to a spot beyond the trees"; "there was the terminal and, beyond, an endless line of warehouses".) what it was in Chromosome.
Understand now, silly? See how you just fabricated the 'major buff' part so you can try to be more manly in front of your friends?
Edit: Also I'd like to point out that, once again, you are completely missing the point of the topic and are just expanding your Imperfect e-peen. That is all. Didn't I already say I'm not heavy anymore, so how is saying the HMG heavy is bad fitting my playstyle?
You still forgot about the less range. You also still don't know if the HMG has more dispersion than last build, despite the 5% buff it just got.
Also how am I missing the point when your OP said the HMG heavy combo is destroying your team when the stats are showing that the HMG isn't really any better than last build? |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:32:00 -
[28] - Quote
HowDidThatTaste wrote:Let's not forget that you can't run 3 dam mods anymore on the heavy -nerf
Turn speed reduced -nerf Range deceased a whole lot - nerf
So not seeing the huge increase you claim from last build.
Oh-ho-ho another one who can't read and just thought "omg he doesn't like HMGs" |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:33:00 -
[29] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Again, trying to change the argument to plug your playstyle so you can break the game some more.
I'll simplify it for you since you're obviously not gathering basic math skills.
0.4 more damage = slight buff. 5% less dispersion = slight buff.
Slight buff = buffed BEYOND (Preposition At or to the further side of: "he pointed to a spot beyond the trees"; "there was the terminal and, beyond, an endless line of warehouses".) what it was in Chromosome.
Understand now, silly? See how you just fabricated the 'major buff' part so you can try to be more manly in front of your friends?
Edit: Also I'd like to point out that, once again, you are completely missing the point of the topic and are just expanding your Imperfect e-peen. That is all. Didn't I already say I'm not heavy anymore, so how is saying the HMG heavy is bad fitting my playstyle? You still forgot about the less range. You also still don't know if the HMG has more dispersion than last build, despite the 5% buff it just got. Also how am I missing the point when your OP said the HMG heavy combo is destroying your team when the stats are showing that the HMG isn't really any better than last build?
Man you're a whole new level of special.
Big bold lettters, just for you since you can't read either.
WEAPON RANGES REDUCED TEAMS CLOSER TOGETHER MEATGRINDER GAMEPLAY |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
83
|
Posted - 2013.05.13 09:34:00 -
[30] - Quote
[/quote] This is what you said in the OP.
Again, please tell me how the HMG has been buffed since last build.
0.4 more damage is a slight buff, yes.
5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak?
Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.
Overall I wouldn't say the HMG has been buffed, at all.
Also you seem to be the only person having trouble with HMG heavies?[/quote]
To be fair ^ he has a point I have yet to run into a heavy that caused undue difficulty, sure some have killed me but none in a fashion where I call BS OP fatguy. TAC ar's however....[/quote]
And you as well are missing the point of the topic. HMGs are fine the way they are, but the state of the game (due to reduced weapon ranges probably) puts the teams in massive blobs I.E: Meatgrinder scenarios. The Heavy is King of that and when you have 12+ of them, there's no defense against it.[/quote]
Grenades, MD, FG, remote explosives?[/quote]
Hah, Mass Driver. Funny.[/quote]
Tac AR, Locus Grenades, Sniper rifle, Lazer, Flux Nade, LAV, HAV |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |