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Aeon Amadi
WarRavens Orion Empire
1286
|
Posted - 2013.05.13 08:53:00 -
[1] - Quote
Chromosome was running Assault Suit + Assault Rifle with Sharpshooter Proficiency 4/5
Now that the HMG has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it.
Entire team of Proto Sentinels.
Duvolle Tacts/HMGs/Forge Guns will destroy anything you put on the field and you just can't throw out enough damage to do anything about it.
Anyway, now that you know what's going to be the most common/efficient strategy - you'll know what to expect for the rest of the build once people catch on. |
Aeon Amadi
WarRavens Orion Empire
1286
|
Posted - 2013.05.13 09:01:00 -
[2] - Quote
HowDidThatTaste wrote:Here is a hint when engaging a heavy move back about 15 feet.
P.S no on runs a sentintinel . Quit whining and get good!
Right - by the way, how's that range/damage buff working out for the Imperfects? Found another way to ruin the game eh? |
Aeon Amadi
WarRavens Orion Empire
1286
|
Posted - 2013.05.13 09:03:00 -
[3] - Quote
Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage.
And the Imperfects come to the rescue of their tried-and-true tactics.
Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good. |
Aeon Amadi
WarRavens Orion Empire
1286
|
Posted - 2013.05.13 09:07:00 -
[4] - Quote
Delirium Inferno wrote:I've one hit killed heavies with nova knives before. In fact I did the math and with Minmatar Scout you can get over 1200 damage with single hit from your nova knives (well, 2 hits since it's 2 knives).
Good luck getting close to them in the middle of the blob dude. |
Aeon Amadi
WarRavens Orion Empire
1288
|
Posted - 2013.05.13 09:09:00 -
[5] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects come to the rescue of their tried-and-true tactics. Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good. Huh? You said the HMG had gotten a major buff since last build? I just state the facts. For your information I was heavy last build, and now I'm not - because the heavy is currently bad in my opinion.
CCP Cmdr Wang wrote: GÇó In the next hot-fix weapons will all get a 10% damage increase to compensate for the removal of the Weaponry skill bonus. GÇó HMG damage buffed to 18 HP (including aforementioned 10% increase) and given a 5% dispersion buff.
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Aeon Amadi
WarRavens Orion Empire
1288
|
Posted - 2013.05.13 09:18:00 -
[6] - Quote
You bring shame to your family with how poorly you troll.
Never did I say they received a "major buff", you fabricated that to strawman the argument in your favor - such is the nature of your collective.
A 5% dispersion buff means that more rounds land on target - increasing the damage output. Hopefully I don't have to break down the math for you because then I'd have just typed out a bunch of BS for you to completely ignore anyway.
The topic isn't about the HMGs - they're just a symptom - they're effectiveness is spot on for what they're supposed to accomplish, HOWEVER: the way the weapon ranges are at current puts everyone into large blobs. Combine that with 12+ players using the HMG combo and you've got the meatgrinder from hell. Unless you chose to completely ****ing ignore that and be a troll, which I see you did.
Edit: Being as the teams are gathering in the way that they are - that might explain why the damage/range was reduced from last build in the first place, or did you somehow forget that when you were trying to extend your e-peen? |
Aeon Amadi
WarRavens Orion Empire
1288
|
Posted - 2013.05.13 09:25:00 -
[7] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies?
Again, trying to change the argument to plug your playstyle so you can break the game some more.
I'll simplify it for you since you're obviously not gathering basic math skills.
0.4 more damage = slight buff. 5% less dispersion = slight buff.
Slight buff = buffed BEYOND (Preposition At or to the further side of: "he pointed to a spot beyond the trees"; "there was the terminal and, beyond, an endless line of warehouses".) what it was in Chromosome.
Understand now, silly? See how you just fabricated the 'major buff' part so you can try to be more manly in front of your friends? |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:29:00 -
[8] - Quote
Medic 1879 wrote:Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies? To be fair ^ he has a point I have yet to run into a heavy that caused undue difficulty, sure some have killed me but none in a fashion where I call BS OP fatguy. TAC ar's however....
And you as well are missing the point of the topic. HMGs are fine the way they are, but the state of the game (due to reduced weapon ranges probably) puts the teams in massive blobs I.E: Meatgrinder scenarios. The Heavy is King of that and when you have 12+ of them, there's no defense against it.
Edit: Getting really tired of having to explain this over and over so I'm just going to copy and paste a generic response to any ******* who tries to turn this into an issue over HMGs. |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:30:00 -
[9] - Quote
Medic 1879 wrote:Aeon Amadi wrote:Medic 1879 wrote:Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies? To be fair ^ he has a point I have yet to run into a heavy that caused undue difficulty, sure some have killed me but none in a fashion where I call BS OP fatguy. TAC ar's however.... And you as well are missing the point of the topic. HMGs are fine the way they are, but the state of the game (due to reduced weapon ranges probably) puts the teams in massive blobs I.E: Meatgrinder scenarios. The Heavy is King of that and when you have 12+ of them, there's no defense against it. Grenades, MD, FG, remote explosives?
Hah, Mass Driver. Funny. |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:32:00 -
[10] - Quote
HowDidThatTaste wrote:Let's not forget that you can't run 3 dam mods anymore on the heavy -nerf
Turn speed reduced -nerf Range deceased a whole lot - nerf
So not seeing the huge increase you claim from last build.
Oh-ho-ho another one who can't read and just thought "omg he doesn't like HMGs" |
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Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:33:00 -
[11] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Again, trying to change the argument to plug your playstyle so you can break the game some more.
I'll simplify it for you since you're obviously not gathering basic math skills.
0.4 more damage = slight buff. 5% less dispersion = slight buff.
Slight buff = buffed BEYOND (Preposition At or to the further side of: "he pointed to a spot beyond the trees"; "there was the terminal and, beyond, an endless line of warehouses".) what it was in Chromosome.
Understand now, silly? See how you just fabricated the 'major buff' part so you can try to be more manly in front of your friends?
Edit: Also I'd like to point out that, once again, you are completely missing the point of the topic and are just expanding your Imperfect e-peen. That is all. Didn't I already say I'm not heavy anymore, so how is saying the HMG heavy is bad fitting my playstyle? You still forgot about the less range. You also still don't know if the HMG has more dispersion than last build, despite the 5% buff it just got. Also how am I missing the point when your OP said the HMG heavy combo is destroying your team when the stats are showing that the HMG isn't really any better than last build?
Man you're a whole new level of special.
Big bold lettters, just for you since you can't read either.
WEAPON RANGES REDUCED TEAMS CLOSER TOGETHER MEATGRINDER GAMEPLAY |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:39:00 -
[12] - Quote
Medic 1879 wrote:Aeon Amadi wrote:
Hah, Mass Driver. Funny.
I use the MD and yes its a bit dodgy at the moment thanks to a glitch but its still useful for scattering, if heavies really are running in groups of 12 plus (a scene I have yet to see) AOE weapons are the answer see 12 fatguys waddling at you run round corner drop some RE's run a bit more and get an orbital from 2 RE's lol. Plus heavies are slow and even though the AR has had a range nerf it still has more range than the HMG so use hit and run tactics.
All I'm going to say is go try that in ambush, you'll learn. |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:40:00 -
[13] - Quote
DropKickSuicide wrote:Aeon Amadi wrote:Bendtner92 wrote:Aeon Amadi wrote:Again, trying to change the argument to plug your playstyle so you can break the game some more.
I'll simplify it for you since you're obviously not gathering basic math skills.
0.4 more damage = slight buff. 5% less dispersion = slight buff.
Slight buff = buffed BEYOND (Preposition At or to the further side of: "he pointed to a spot beyond the trees"; "there was the terminal and, beyond, an endless line of warehouses".) what it was in Chromosome.
Understand now, silly? See how you just fabricated the 'major buff' part so you can try to be more manly in front of your friends?
Edit: Also I'd like to point out that, once again, you are completely missing the point of the topic and are just expanding your Imperfect e-peen. That is all. Didn't I already say I'm not heavy anymore, so how is saying the HMG heavy is bad fitting my playstyle? You still forgot about the less range. You also still don't know if the HMG has more dispersion than last build, despite the 5% buff it just got. Also how am I missing the point when your OP said the HMG heavy combo is destroying your team when the stats are showing that the HMG isn't really any better than last build? Man you're a whole new level of special. Big bold lettters, just for you since you can't read either. WEAPON RANGES REDUCED TEAMS CLOSER TOGETHER MEATGRINDER GAMEPLAY Then dont feed the Grinder Meat, If you are a Meaty blob running into a Meat GRINDING blob then the problem is not the Grinder, but the Meat and in case you didnt understand hear it is in BOLD MEAT = YOU
You must not play Ambush much. |
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