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Panther Alpha
WarRavens Orion Empire
186
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Posted - 2013.05.13 09:19:00 -
[1] - Quote
Aeon Amadi wrote:Bendtner92 wrote:The HMG does about the same damage as last build.
Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects come to the rescue of their tried-and-true tactics. Seriously, if CCP ever stopped listening to your threadnaughts - this game might actually be pretty good.
THIS ^ |
Panther Alpha
WarRavens Orion Empire
186
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Posted - 2013.05.13 09:28:00 -
[2] - Quote
Bendtner92 wrote:Aeon Amadi wrote:Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in the OP. Again, please tell me how the HMG has been buffed since last build. 0.4 more damage is a slight buff, yes. 5% less dispersion is a slight buff, yes. Although how do you know the HMG didn't get 5% more dispersion in Uprising and the hotfix just reverted that tweak? Then range has been lowered a little, which you can see in this thread https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread.Overall I wouldn't say the HMG has been buffed, at all. Also you seem to be the only person having trouble with HMG heavies?
The 10% overall weapon damage boost, was to compensate for the HMG buff...it is very obvious... really. |
Panther Alpha
WarRavens Orion Empire
186
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Posted - 2013.05.13 09:45:00 -
[3] - Quote
Medic 1879 wrote:Aeon Amadi wrote:
Hah, Mass Driver. Funny.
I use the MD and yes its a bit dodgy at the moment thanks to a glitch but its still useful for scattering, if heavies really are running in groups of 12 plus (a scene I have yet to see) AOE weapons are the answer see 12 fatguys waddling at you run round corner drop some RE's run a bit more and get an orbital from 2 RE's lol. Plus heavies are slow and even though the AR has had a range nerf it still has more range than the HMG so use hit and run tactics.
The current range of the AR, is just not good enough to use as a suppression weapon, which means the 80% of the time you are forced into the HMG optimal Strategy Zone. The Tactical AR have the right range, but is not ideal for close quarters. Add to all that the unnecessary buff to all weapons damage.... and you have ;
"Game Breaking Strategies" |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 09:56:00 -
[4] - Quote
Medic 1879 wrote:Again what about all the other options people have suggested grenades and the like.
Also about "Game Breaking Strategies." Isnt that the point of strategy to figure out new ways to get ahead.
Just as a bonus as well last build a remember a certain corp I played against in a few games when ever it was manus peak they would get to the mountain and a heavy using a Thale would take up residence along with a logi contantly reping him for guardian points and to make him virtually unkillable, the other two in the squad would provide AV and anti infantry on those trying to take him out, Now is that a "Game Breaking Strategy."?
I just saying, the game was fine before the 10% weapon boost, it just needed some fixing here and there....That was a very stupid decision, that i hope CCP corrects SooN. |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 10:13:00 -
[5] - Quote
Medic 1879 wrote:Panther Alpha wrote:Medic 1879 wrote:Again what about all the other options people have suggested grenades and the like.
Also about "Game Breaking Strategies." Isnt that the point of strategy to figure out new ways to get ahead.
Just as a bonus as well last build a remember a certain corp I played against in a few games when ever it was manus peak they would get to the mountain and a heavy using a Thale would take up residence along with a logi contantly reping him for guardian points and to make him virtually unkillable, the other two in the squad would provide AV and anti infantry on those trying to take him out, Now is that a "Game Breaking Strategy."? I just saying, the game was fine before the 10% weapon boost, it just needed some fixing here and there....That was a very stupid decision, that i hope CCP corrects SooN. What about the strategy I observed, heavy swarms are game breaking was the strategy I outlined game breaking aswell?
That is an exploit ... not an strategy, exploits are common in every game, and not what the issue is right now. |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 10:23:00 -
[6] - Quote
Medic 1879 wrote:I know the issue in this thread is the TC says heavy swarms are game breaking and when people gave a list of counters it changed to the game was fine before the +10% so its kind of hard to tell what the point has devolved into.
Plus the strat or exploit I pointed out was perform regularly by a squad from your corp so complaining some one uses game breaking strategies when your corp has also done this is a bit rich.
Is lots of people in my corp, some of them i don't even know, because they play in a different time zone. I can't and will not, talk for everyone in my Corp. I talking in a independent personal level. |
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