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Medic 1879
The Tritan Industries RISE of LEGION
297
|
Posted - 2013.05.13 09:38:00 -
[31] - Quote
Aeon Amadi wrote:
Hah, Mass Driver. Funny.
I use the MD and yes its a bit dodgy at the moment thanks to a glitch but its still useful for scattering, if heavies really are running in groups of 12 plus (a scene I have yet to see) AOE weapons are the answer see 12 fatguys waddling at you run round corner drop some RE's run a bit more and get an orbital from 2 RE's lol.
Plus heavies are slow and even though the AR has had a range nerf it still has more range than the HMG so use hit and run tactics. |
DropKickSuicide
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
83
|
Posted - 2013.05.13 09:38:00 -
[32] - Quote
Aeon Amadi wrote:Bendtner92 wrote:Aeon Amadi wrote:Again, trying to change the argument to plug your playstyle so you can break the game some more.
I'll simplify it for you since you're obviously not gathering basic math skills.
0.4 more damage = slight buff. 5% less dispersion = slight buff.
Slight buff = buffed BEYOND (Preposition At or to the further side of: "he pointed to a spot beyond the trees"; "there was the terminal and, beyond, an endless line of warehouses".) what it was in Chromosome.
Understand now, silly? See how you just fabricated the 'major buff' part so you can try to be more manly in front of your friends?
Edit: Also I'd like to point out that, once again, you are completely missing the point of the topic and are just expanding your Imperfect e-peen. That is all. Didn't I already say I'm not heavy anymore, so how is saying the HMG heavy is bad fitting my playstyle? You still forgot about the less range. You also still don't know if the HMG has more dispersion than last build, despite the 5% buff it just got. Also how am I missing the point when your OP said the HMG heavy combo is destroying your team when the stats are showing that the HMG isn't really any better than last build? Man you're a whole new level of special. Big bold lettters, just for you since you can't read either. WEAPON RANGES REDUCED TEAMS CLOSER TOGETHER MEATGRINDER GAMEPLAY
Then dont feed the Grinder Meat, If you are a Meaty blob running into a Meat GRINDING blob then the problem is not the Grinder, but the Meat
and in case you didnt understand hear it is in BOLD
MEAT = YOU |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:39:00 -
[33] - Quote
Medic 1879 wrote:Aeon Amadi wrote:
Hah, Mass Driver. Funny.
I use the MD and yes its a bit dodgy at the moment thanks to a glitch but its still useful for scattering, if heavies really are running in groups of 12 plus (a scene I have yet to see) AOE weapons are the answer see 12 fatguys waddling at you run round corner drop some RE's run a bit more and get an orbital from 2 RE's lol. Plus heavies are slow and even though the AR has had a range nerf it still has more range than the HMG so use hit and run tactics.
All I'm going to say is go try that in ambush, you'll learn. |
HowDidThatTaste
Imperfects Negative-Feedback
2488
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Posted - 2013.05.13 09:39:00 -
[34] - Quote
As you change your OP every few minutes, I can agree that blob warfare the heavy does well. Great point
So does remote explosives shotguns tanks , ARs, MD and LAVs in those conditions. |
Aeon Amadi
WarRavens Orion Empire
1289
|
Posted - 2013.05.13 09:40:00 -
[35] - Quote
DropKickSuicide wrote:Aeon Amadi wrote:Bendtner92 wrote:Aeon Amadi wrote:Again, trying to change the argument to plug your playstyle so you can break the game some more.
I'll simplify it for you since you're obviously not gathering basic math skills.
0.4 more damage = slight buff. 5% less dispersion = slight buff.
Slight buff = buffed BEYOND (Preposition At or to the further side of: "he pointed to a spot beyond the trees"; "there was the terminal and, beyond, an endless line of warehouses".) what it was in Chromosome.
Understand now, silly? See how you just fabricated the 'major buff' part so you can try to be more manly in front of your friends?
Edit: Also I'd like to point out that, once again, you are completely missing the point of the topic and are just expanding your Imperfect e-peen. That is all. Didn't I already say I'm not heavy anymore, so how is saying the HMG heavy is bad fitting my playstyle? You still forgot about the less range. You also still don't know if the HMG has more dispersion than last build, despite the 5% buff it just got. Also how am I missing the point when your OP said the HMG heavy combo is destroying your team when the stats are showing that the HMG isn't really any better than last build? Man you're a whole new level of special. Big bold lettters, just for you since you can't read either. WEAPON RANGES REDUCED TEAMS CLOSER TOGETHER MEATGRINDER GAMEPLAY Then dont feed the Grinder Meat, If you are a Meaty blob running into a Meat GRINDING blob then the problem is not the Grinder, but the Meat and in case you didnt understand hear it is in BOLD MEAT = YOU
You must not play Ambush much. |
Medic 1879
The Tritan Industries RISE of LEGION
297
|
Posted - 2013.05.13 09:42:00 -
[36] - Quote
Aeon Amadi wrote:Medic 1879 wrote:Aeon Amadi wrote:
Hah, Mass Driver. Funny.
I use the MD and yes its a bit dodgy at the moment thanks to a glitch but its still useful for scattering, if heavies really are running in groups of 12 plus (a scene I have yet to see) AOE weapons are the answer see 12 fatguys waddling at you run round corner drop some RE's run a bit more and get an orbital from 2 RE's lol. Plus heavies are slow and even though the AR has had a range nerf it still has more range than the HMG so use hit and run tactics. All I'm going to say is go try that in ambush, you'll learn.
I have and it works as well as it does in skirmish BIG GROUP of enemys = BIG TARGET. |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 09:45:00 -
[37] - Quote
Medic 1879 wrote:Aeon Amadi wrote:
Hah, Mass Driver. Funny.
I use the MD and yes its a bit dodgy at the moment thanks to a glitch but its still useful for scattering, if heavies really are running in groups of 12 plus (a scene I have yet to see) AOE weapons are the answer see 12 fatguys waddling at you run round corner drop some RE's run a bit more and get an orbital from 2 RE's lol. Plus heavies are slow and even though the AR has had a range nerf it still has more range than the HMG so use hit and run tactics.
The current range of the AR, is just not good enough to use as a suppression weapon, which means the 80% of the time you are forced into the HMG optimal Strategy Zone. The Tactical AR have the right range, but is not ideal for close quarters. Add to all that the unnecessary buff to all weapons damage.... and you have ;
"Game Breaking Strategies" |
Medic 1879
The Tritan Industries RISE of LEGION
297
|
Posted - 2013.05.13 09:51:00 -
[38] - Quote
Again what about all the other options people have suggested grenades and the like.
Also about "Game Breaking Strategies." Isnt that the point of strategy to figure out new ways to get ahead.
Just as a bonus as well last build a remember a certain corp I played against in a few games when ever it was manus peak they would get to the mountain and a heavy using a Thale would take up residence along with a logi contantly reping him for guardian points and to make him virtually unkillable, the other two in the squad would provide AV and anti infantry on those trying to take him out, Now is that a "Game Breaking Strategy."? |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 09:56:00 -
[39] - Quote
Medic 1879 wrote:Again what about all the other options people have suggested grenades and the like.
Also about "Game Breaking Strategies." Isnt that the point of strategy to figure out new ways to get ahead.
Just as a bonus as well last build a remember a certain corp I played against in a few games when ever it was manus peak they would get to the mountain and a heavy using a Thale would take up residence along with a logi contantly reping him for guardian points and to make him virtually unkillable, the other two in the squad would provide AV and anti infantry on those trying to take him out, Now is that a "Game Breaking Strategy."?
I just saying, the game was fine before the 10% weapon boost, it just needed some fixing here and there....That was a very stupid decision, that i hope CCP corrects SooN. |
Oxskull Duncarino
Shadow Company HQ
189
|
Posted - 2013.05.13 09:58:00 -
[40] - Quote
Aeon Amadi wrote:You bring shame to your family with how poorly you troll. Never did I say they received a "major buff", you fabricated that to strawman the argument in your favor - such is the nature of your collective. A 5% dispersion buff means that more rounds land on target - increasing the damage output. Hopefully I don't have to break down the math for you because then I'd have just typed out a bunch of BS for you to completely ignore anyway. The topic isn't about the HMGs - they're just a symptom - they're effectiveness is spot on for what they're supposed to accomplish, HOWEVER: the way the weapon ranges are at current puts everyone into large blobs. Combine that with 12+ players using the HMG combo and you've got the meatgrinder from hell. Unless you chose to completely ****ing ignore that and be a troll, which I see you did. Edit: Being as the teams are gathering in the way that they are - that might explain why the damage/range was reduced from last build in the first place, or did you somehow forget that when you were trying to extend your e-peen? It got a 5% reduction to dispersion WHILE STRAFING, not to while standing still, and if you've used the HMG you'd know dispersion is massive when the HMG is fired on the move. Just because you go stomped in one game doesn't mean heavy blobs are going to be the replacement for TAC AR blobs.
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Medic 1879
The Tritan Industries RISE of LEGION
297
|
Posted - 2013.05.13 10:05:00 -
[41] - Quote
Panther Alpha wrote:Medic 1879 wrote:Again what about all the other options people have suggested grenades and the like.
Also about "Game Breaking Strategies." Isnt that the point of strategy to figure out new ways to get ahead.
Just as a bonus as well last build a remember a certain corp I played against in a few games when ever it was manus peak they would get to the mountain and a heavy using a Thale would take up residence along with a logi contantly reping him for guardian points and to make him virtually unkillable, the other two in the squad would provide AV and anti infantry on those trying to take him out, Now is that a "Game Breaking Strategy."? I just saying, the game was fine before the 10% weapon boost, it just needed some fixing here and there....That was a very stupid decision, that i hope CCP corrects SooN.
What about the strategy I observed, heavy swarms are game breaking was the strategy I outlined game breaking aswell? |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 10:13:00 -
[42] - Quote
Medic 1879 wrote:Panther Alpha wrote:Medic 1879 wrote:Again what about all the other options people have suggested grenades and the like.
Also about "Game Breaking Strategies." Isnt that the point of strategy to figure out new ways to get ahead.
Just as a bonus as well last build a remember a certain corp I played against in a few games when ever it was manus peak they would get to the mountain and a heavy using a Thale would take up residence along with a logi contantly reping him for guardian points and to make him virtually unkillable, the other two in the squad would provide AV and anti infantry on those trying to take him out, Now is that a "Game Breaking Strategy."? I just saying, the game was fine before the 10% weapon boost, it just needed some fixing here and there....That was a very stupid decision, that i hope CCP corrects SooN. What about the strategy I observed, heavy swarms are game breaking was the strategy I outlined game breaking aswell?
That is an exploit ... not an strategy, exploits are common in every game, and not what the issue is right now. |
Medic 1879
The Tritan Industries RISE of LEGION
297
|
Posted - 2013.05.13 10:16:00 -
[43] - Quote
I know the issue in this thread is the TC says heavy swarms are game breaking and when people gave a list of counters it changed to the game was fine before the +10% so its kind of hard to tell what the point has devolved into.
Plus the strat or exploit I pointed out was perform regularly by a squad from your corp so complaining some one uses game breaking strategies when your corp has also done this is a bit rich. |
Panther Alpha
WarRavens Orion Empire
186
|
Posted - 2013.05.13 10:23:00 -
[44] - Quote
Medic 1879 wrote:I know the issue in this thread is the TC says heavy swarms are game breaking and when people gave a list of counters it changed to the game was fine before the +10% so its kind of hard to tell what the point has devolved into.
Plus the strat or exploit I pointed out was perform regularly by a squad from your corp so complaining some one uses game breaking strategies when your corp has also done this is a bit rich.
Is lots of people in my corp, some of them i don't even know, because they play in a different time zone. I can't and will not, talk for everyone in my Corp. I talking in a independent personal level. |
Medic 1879
The Tritan Industries RISE of LEGION
299
|
Posted - 2013.05.13 10:26:00 -
[45] - Quote
Panther Alpha wrote:Medic 1879 wrote:I know the issue in this thread is the TC says heavy swarms are game breaking and when people gave a list of counters it changed to the game was fine before the +10% so its kind of hard to tell what the point has devolved into.
Plus the strat or exploit I pointed out was perform regularly by a squad from your corp so complaining some one uses game breaking strategies when your corp has also done this is a bit rich. Is lots of people in my corp, some of them i don't even know, because they play in a different time zone. I can't and will not, talk for everyone in my Corp. I talking in a independent personal level.
I get that but calling down strategies just seems a little off especially when people offer counters to these things and get ignored and then it gets changed to the game was fine before the buff which helped everyone equally it just seems like this was an attempt at a stealth HMG's are OP thread. |
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