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William HBonney
Imperfects Negative-Feedback
331
|
Posted - 2013.05.11 14:04:00 -
[1] - Quote
Everyone is aware of the caldari logo OPness, because its crazy racial bonus, and the reload glitches. I would also say that logistic suits in general are OP compared to their assault varients. They have more cpu and more pg with a very small hit to HP and speed. They also have better shield recharge rates and less time needed for the shields to begin recharging. Logistic suits should have better pg and cpu, should have more equipment slots, but shouldn't be able to be a better front line fighter. I believe the assault suits need a 20% better recharge rate then the logistic and a 20% better timer on when the shields recharge. I think they should also have 20-25% more total base health. Let them keep their slots and equipment and light weapon slot, just make them less effective in combat compared to the assault suit.
I would suggest a buff to the assault rather than a nerf to the logi, although the racial and suit bonuses need to be looked at, I have no idea who decided on these, but heavies got screwed along with all the other none synergistic bonuses. This last part is off topic, I want to know if you guys agree that assault suits need to be better at ...assaulting then the logistic suits. |
William HBonney
Imperfects Negative-Feedback
331
|
Posted - 2013.05.11 14:35:00 -
[2] - Quote
Nothing? Or haven I just kicked a dead horse? |
Tectonious Falcon
The Southern Legion RISE of LEGION
477
|
Posted - 2013.05.11 14:38:00 -
[3] - Quote
I agree. |
Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
185
|
Posted - 2013.05.11 14:41:00 -
[4] - Quote
Good plan, but since everyone has specced logo, they won't admit how broken it is. |
William HBonney
Imperfects Negative-Feedback
332
|
Posted - 2013.05.11 14:41:00 -
[5] - Quote
Agree to the OP or to the fact that so many people have said stuff about it? I just think it is silly to only give them sidearms or take away the slots, their base stats need to make them weaker and slower, but not gimpingly so |
Tectonious Falcon
The Southern Legion RISE of LEGION
477
|
Posted - 2013.05.11 14:53:00 -
[6] - Quote
William HBonney wrote:Agree to the OP or to the fact that so many people have said stuff about it? I just think it is silly to only give them sidearms or take away the slots, their base stats need to make them weaker and slower, but not gimpingly so
To the OP. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
|
Posted - 2013.05.11 14:55:00 -
[7] - Quote
William HBonney wrote:Everyone is aware of the caldari logo OPness, because its crazy racial bonus, and the reload glitches. I would also say that logistic suits in general are OP compared to their assault varients. They have more cpu and more pg with a very small hit to HP and speed. They also have better shield recharge rates and less time needed for the shields to begin recharging. Logistic suits should have better pg and cpu, should have more equipment slots, but shouldn't be able to be a better front line fighter. I believe the assault suits need a 20% better recharge rate then the logistic and a 20% better timer on when the shields recharge. I think they should also have 20-25% more total base health. Let them keep their slots and equipment and light weapon slot, just make them less effective in combat compared to the assault suit.
I would suggest a buff to the assault rather than a nerf to the logi, although the racial and suit bonuses need to be looked at, I have no idea who decided on these, but heavies got screwed along with all the other none synergistic bonuses. This last part is off topic, I want to know if you guys agree that assault suits need to be better at ...assaulting then the logistic suits.
Totally with you +1 !!! Totally agree as a logistic ( i play it we should not be better at assaulting than assaults. Messing around with logis base stats and their bonuses instead of messing around with their base stats is much much much much more preferred than messing up their slot layout. ) THIS though cannot be said without also asking for a major buff in regards of assaults (and especially also heavy and scout) bonuses as they really suck right now. Sorry i know i've pasted these ideas on how bonuses should be quite a few times but i hope people respond to them so we can give CCP a clear idea of what bonuses the different classes should have.
LOGIS: overall bonus make equipment take 5% or 10% less CPU/PG per level. (Then also nerf CPU and PG by like 10%-20% overall to really encourage logistically play and not assault+1 play) AMARR: 10% bonus to armor repair module and equipment effectiveness per level (again donno what amarrs thing is so please come up with better. Has to be balanced with gall and this doesn't seem it) MINMATAR: 5% bonus to hacking speed and DISTANCE. CALDARI: 10% bonus to shield regen per level. GALLENTE: 1 HP/s passive armor repair. (Amarr really needs some love so adding 1 more low slot would definitely be good. Maybe removing 1 low on caldari but very optional)
ASSAULT: overall bonus 2% bonus to weapon damage. AMARR: 10% bonus to weapon ammo capacity per level ( again amarr i can't figure them out. Though i think they bonus right now is silly) MINMATAR: 5% bonus stamina regain and maximum amount. CALDARI: 3% bonus to reload speed. GALLENTE: 5% reduction to armor plate drawbacks. (actually making the gallente assault more viable as it's not gonna be soooo damm slow. Armor doesn't regenerate as fast as shield so might be a brick you meet at first engagement but with no bonusses to reppers they'll be slow at getting back to max HP. Also encourages to run with logi. I think this would make assault way better but please i'm not perfect so please change something if you think i'm an idiot.
HEAVIES Overall bonus 4% bonus per level to resistance against small arms fire. AMARR: I actually have no idea to be honest. I can't figure out what the main role / main tanking / main weapon of the amarr heavy is.
SCOUTS ....... i really haven't looked at scouts at all They really also need some love .... and they need their second equipment slot back.
Again sorry i have posted above in a few other topics as well now but i hope we here at the community can come up with fair and balanced bonuses AND base stats so that assaults can again become assaults, heavies become small tanks (like real tank not the tanks we have now ) and scouts become the stab / shoot in the back bastards of the game.
After this we can hopefully also fix tanks and dropships (yeah right ) |
William HBonney
Imperfects Negative-Feedback
334
|
Posted - 2013.05.11 15:09:00 -
[8] - Quote
Tanks do need some loving, dropships can escape now with the increased ceiling, they aren't assault ships, but I think high end vehicles need an HP buff, not the low end crap. Militia lavs and tanks need to die fast....esp lavs, do not promote running people over. |
The dark cloud
Seraphim Initiative. CRONOS.
1393
|
Posted - 2013.05.11 15:32:00 -
[9] - Quote
about the OP: ive predicted that the caldari logi is unbalanced when ive first saw the stats and the module loadout. What was CCP thinking? Oh yeah lets give that guy tons of CPU/PG racial bonuses etc. So that he makes the best assault. I would like to see that racial assault suits would get a damage bonus to their racial affilitaed weapons. And with the upcoming scrambler rifle which gives bonus VS shields some people will get screwed over hard.
About vehicle HP buff: the reason why CCP buffs militia grade vehicles aswell is that they are supposed to still have a chance vs better tanks if they wouldnt do that then the militia vehicles would be 100% useless. However what i dont like is that dropships are not getting included to the big HP buff for whatever reason. So LAV's can get even more HP then a dropship. Sounds a bit odd for me. |
Failonius
Quantum Degeneracy
13
|
Posted - 2013.05.11 15:35:00 -
[10] - Quote
The dark cloud wrote:about the OP: ive predicted that the caldari logi is unbalanced when ive first saw the stats and the module loadout. What was CCP thinking? Oh yeah lets give that guy tons of CPU/PG racial bonuses etc. So that he makes the best assault. I would like to see that racial assault suits would get a damage bonus to their racial affilitaed weapons. And with the upcoming scrambler rifle which gives bonus VS shields some people will get screwed over hard.
About vehicle HP buff: the reason why CCP buffs militia grade vehicles aswell is that they are supposed to still have a chance vs better tanks if they wouldnt do that then the militia vehicles would be 100% useless. However what i dont like is that dropships are not getting included to the big HP buff for whatever reason. So LAV's can get even more HP then a dropship. Sounds a bit odd for me.
I was flying a dropship yesterday without problems. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
313
|
Posted - 2013.05.11 16:33:00 -
[11] - Quote
Exact stats, for the caldari suits. https://forums.dust514.com/default.aspx?g=posts&m=785807#post785807
No need to change anything other than the caldari logi bonus, though I would be willing to switch shield recharge delay with assault users and change the assault class bonus to damage bonus. |
William HBonney
Imperfects Negative-Feedback
336
|
Posted - 2013.05.11 16:39:00 -
[12] - Quote
The recharge rate and the delay being better then assaults is very odd to me. Without the racial bonus it is a decent suit, just not game breaking. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
314
|
Posted - 2013.05.11 16:43:00 -
[13] - Quote
William HBonney wrote:The recharge rate and the delay being better then assaults is very odd to me. It is. You would think that if a logi gets hit he should run, since they aren't as good at strafing as assault suits. |
William HBonney
Imperfects Negative-Feedback
337
|
Posted - 2013.05.11 17:41:00 -
[14] - Quote
I think a logi should be able to get plenty of Hp through mods, I do not believe they should have combat sustainability compared to an assault, that is why I say assault suits (of the same racial kind) should have 20% better base stats when talking about Hp regan and recharge rate |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 17:46:00 -
[15] - Quote
William HBonney wrote:Ishould have 20% better base stats when talking about Hp regan and recharge rate They do, 25 is in fact 125% percent of 20, they just need better recharge delays. |
TheMarkOf22
Internal Error. Negative-Feedback
131
|
Posted - 2013.05.11 17:59:00 -
[16] - Quote
assaults should be between scouts and logi as far as shield regen goes, but they are not.
also this has nothing to do with reloading nerd. |
RKKR
The Southern Legion RISE of LEGION
15
|
Posted - 2013.05.11 18:00:00 -
[17] - Quote
NeoWraith Acedia wrote:William HBonney wrote:The recharge rate and the delay being better then assaults is very odd to me. It is. You would think that if a logi gets hit he should run, since they aren't as good at strafing as assault suits.
Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
315
|
Posted - 2013.05.11 18:03:00 -
[18] - Quote
RKKR wrote:NeoWraith Acedia wrote:William HBonney wrote:The recharge rate and the delay being better then assaults is very odd to me. It is. You would think that if a logi gets hit he should run, since they aren't as good at strafing as assault suits. Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed. I'm well aware of that, which is why I believe that the potential for more health/speed through slots is justified. |
RKKR
The Southern Legion RISE of LEGION
15
|
Posted - 2013.05.11 18:17:00 -
[19] - Quote
NeoWraith Acedia wrote:RKKR wrote:NeoWraith Acedia wrote:William HBonney wrote:The recharge rate and the delay being better then assaults is very odd to me. It is. You would think that if a logi gets hit he should run, since they aren't as good at strafing as assault suits. Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed. I'm well aware of that, which is why I believe that the potential for more health/speed through slots is justified.
Assaults can improve recharge rate and delay too. I'm just wondering wha you guys find so odd? |
Ydubbs81 RND
Ahrendee Mercenaries
1219
|
Posted - 2013.05.11 18:20:00 -
[20] - Quote
RKKR wrote:NeoWraith Acedia wrote:William HBonney wrote:The recharge rate and the delay being better then assaults is very odd to me. It is. You would think that if a logi gets hit he should run, since they aren't as good at strafing as assault suits. Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed.
Caldari logi has 4 low power slots in the proto suit. They can absolutely afford a kinetic catalyzer. Increase in movement speed isnt necessary for a logi to do their job |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 18:21:00 -
[21] - Quote
I don't, just trying to explain to people that the suits aren't as OP as they claim, at least the suits that aren't the Caldari Logi. |
Happy Violentime
OMFGZOMBIESRUN
54
|
Posted - 2013.05.11 18:29:00 -
[22] - Quote
RKKR wrote:Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed.
*cough* Minmatar Logi *cough*
|
William HBonney
Imperfects Negative-Feedback
337
|
Posted - 2013.05.11 18:29:00 -
[23] - Quote
RKKR wrote:NeoWraith Acedia wrote:RKKR wrote:NeoWraith Acedia wrote:William HBonney wrote:The recharge rate and the delay being better then assaults is very odd to me. It is. You would think that if a logi gets hit he should run, since they aren't as good at strafing as assault suits. Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed. I'm well aware of that, which is why I believe that the potential for more health/speed through slots is justified. Assaults can improve recharge rate and delay too. I'm just wondering wha you guys find so odd? What I find odd is that their BASE is better and they have more slots for an increase that the assault suit, which should be front line cannot match. This is a simple fix to the base values that I think will have the appropriate balance without taking anything from the logi, perhaps the racial bonus of caldari needs to be addressed, along with bonuses in general, but that is another topic. The biggest reason why the logi suits make better assault suits in every variant is because their base shield regain and delay on top of having more slots.
|
William HBonney
Imperfects Negative-Feedback
337
|
Posted - 2013.05.11 18:32:00 -
[24] - Quote
NeoWraith Acedia wrote:I don't, just trying to explain to people that the suits aren't as OP as they claim, at least the suits that aren't the Caldari Logi. Not OP, just not balanced. When the logi suit, in any racial variant can out tank and out damage its assault brother while having more equipment is a very bad thing. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 18:39:00 -
[25] - Quote
Happy Violentime wrote:RKKR wrote:Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed. *cough* Minmatar Logi *cough* *cough * Minmatar asault suit is still faster. |
Deluxe Edition
TeamPlayers EoN.
161
|
Posted - 2013.05.11 18:39:00 -
[26] - Quote
William HBonney wrote:Everyone is aware of the caldari logo OPness, because its crazy racial bonus, and the reload glitches. I would also say that logistic suits in general are OP compared to their assault varients. They have more cpu and more pg with a very small hit to HP and speed. They also have better shield recharge rates and less time needed for the shields to begin recharging. Logistic suits should have better pg and cpu, should have more equipment slots, but shouldn't be able to be a better front line fighter. I believe the assault suits need a 20% better recharge rate then the logistic and a 20% better timer on when the shields recharge. I think they should also have 20-25% more total base health. Let them keep their slots and equipment and light weapon slot, just make them less effective in combat compared to the assault suit.
I would suggest a buff to the assault rather than a nerf to the logi, although the racial and suit bonuses need to be looked at, I have no idea who decided on these, but heavies got screwed along with all the other none synergistic bonuses. This last part is off topic, I want to know if you guys agree that assault suits need to be better at ...assaulting then the logistic suits.
They definatly need to look at the assault proto bonus... the shield recharge rate is worth nothing to an armor tanked assault. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 18:49:00 -
[27] - Quote
William HBonney wrote:NeoWraith Acedia wrote:I don't, just trying to explain to people that the suits aren't as OP as they claim, at least the suits that aren't the Caldari Logi. Not OP, just not balanced. When the logi suit, in any racial variant can out tank and out damage its assault brother while having more equipment is a very bad thing. I wasn't saying you, just the people that think it is.
As for out tank or out DPS
The C logi can out tank the the assault suit, but only thanks to it's bonus. It can out DPS it as well, but not by much because of stacking bonuses, and even then it now has less HP and speed.
The G logi, can either out speed or out tank it's counterpart, but never both. Forget how many high slots the assault suit has though, so I can't say anything about DPS.
The A logi can never out tank or out DPS it's brother. It has the same slot count, but it's traded in speed and health for it's equipment.
I don't remember the minmatar stats, but I'm pretty sure it has to choose between glass cannon and tanking.
The Logis(except Amarr) are able to do lots of individual things better than their counterparts, but never at the same time. So they aren't "god " suits like some claim, they can just specialize further into certain roles. The caldari logi's bonus needs to get toned down though. |
RKKR
The Southern Legion RISE of LEGION
15
|
Posted - 2013.05.11 18:51:00 -
[28] - Quote
Happy Violentime wrote:RKKR wrote:Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed. *cough* Minmatar Logi *cough*
CCP we have just found the solution to all these balance/whine threads!
You want to run faster?
You want better survivability?
You want more equipment slots? Or maybe don't want to fiddle with CPU/PG?
Play Minmatar Logi!
CCP please remove all the other suits.
|
Rogatien Merc
Ill Omens EoN.
28
|
Posted - 2013.05.11 18:51:00 -
[29] - Quote
Deluxe Edition wrote:William HBonney wrote:Everyone is aware of the caldari logo OPness, because its crazy racial bonus, and the reload glitches. I would also say that logistic suits in general are OP compared to their assault varients. They have more cpu and more pg with a very small hit to HP and speed. They also have better shield recharge rates and less time needed for the shields to begin recharging. Logistic suits should have better pg and cpu, should have more equipment slots, but shouldn't be able to be a better front line fighter. I believe the assault suits need a 20% better recharge rate then the logistic and a 20% better timer on when the shields recharge. I think they should also have 20-25% more total base health. Let them keep their slots and equipment and light weapon slot, just make them less effective in combat compared to the assault suit.
I would suggest a buff to the assault rather than a nerf to the logi, although the racial and suit bonuses need to be looked at, I have no idea who decided on these, but heavies got screwed along with all the other none synergistic bonuses. This last part is off topic, I want to know if you guys agree that assault suits need to be better at ...assaulting then the logistic suits. They definatly need to look at the assault proto bonus... the shield recharge rate is worth nothing to an armor tanked assault. Agreed. |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
11
|
Posted - 2013.05.11 19:13:00 -
[30] - Quote
An easier way to fix the balance between Assault and Logistics would be to swap the slots of each class, for example:
In regards to High Power and Low-Power
Assault suits should have the current amount of H-Power and L-Power slots that Logistics dropsuits have right now Logistics should have the current amount off H-Power and L-Power diminished to match the current state of assault suits
Why? If the assault suit have the number of logistics slots they will either add damage, more extenders/ plates, rechargers, regulators or movement stuff, considering they got one of their equipment slots removed.
Where the logistics prime advantage is having a superior amount of CPU and PG, the passive armor repair and the race bonus are good enough, considering they are the only class that can carry so many variants in equipment
Light Weapon slot?
People argue that logistics should have their L-W slot removed but that will be just plan stupidity as they are made a subpar class, the main idea behind logistics is to be a SUPPORT class not the GOD of the battle. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
317
|
Posted - 2013.05.11 19:16:00 -
[31] - Quote
LittleCuteBunny wrote:An easier way to fix the balance between Assault and Logistics would be to swap the slots of each class Only if they swap base stats as well.
The logi needs all those slots just to match an Assault players HP, it doesn't even make them any better. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
356
|
Posted - 2013.05.11 19:26:00 -
[32] - Quote
For some reason the n00bs who thought sidearms were more amazing than stats got their way. They refused to believe that the logi vk.1 from last build was better than the assault for most purposes too.
=_=
edit: Removing the LW slot of a logi suit is a terrible idea too.
PLEASE STOP LISTENING TO ****** PLAYERS! They got us into this mess in the first place. |
William HBonney
Imperfects Negative-Feedback
339
|
Posted - 2013.05.12 03:53:00 -
[33] - Quote
I would rather see a buff to the assaults shield regain and delay than a nerf to the logis . |
semperfi1999
Internal Error. Negative-Feedback
436
|
Posted - 2013.05.12 04:26:00 -
[34] - Quote
I do think that changes need to be made. I agree assaults should have lower times for shield to begin regen than logis. I also think that minmatar assault bonus should be better. I like the 5% per level additional stamina max and regen. This would fall in line with the minmatar's racial uniqueness while making it better than a stupid increase to mag size for a sidearm (most worthless bonus of any assault suit specialization). I agree that removing the light weapon slot is a bad idea for logies but I can see an increase CPU/PG cost to carrying a weapon and then give them a decreased cost for carrying equipment. I say give them a 15% increase in CPU/PG costs of a weapon but a 25% decrease CPU/PG cost of equipment. |
Phoenix Arakyd
Tronhadar Free Guard Minmatar Republic
74
|
Posted - 2013.05.12 04:36:00 -
[35] - Quote
Adjust slot layouts on the caldari, remove the tanking bonuses and replace them with more support type bonuses , similar to how the minmatar logi is setup. |
II-X-II
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.05.12 04:40:00 -
[36] - Quote
I think what they should do is put a -5% (or something simmiliar) damage on any logistics suite. That and also not allow ANY damage mods to be equiped on a logi suite.
That alone would prevent people from trying to run Logi suites as assaults.
Any real Logi wouldn't mind something like that at all, I could do my job exactly the same. Even at a higher 10% damage reduction would be ok with me.
If they weren't allowed to combine damage mods on Logi suites that alone might do it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
717
|
Posted - 2013.05.12 04:43:00 -
[37] - Quote
LittleCuteBunny wrote:An easier way to fix the balance between Assault and Logistics would be to swap the slots of each class, for example:
In regards to High Power and Low-Power
Assault suits should have the current amount of H-Power and L-Power slots that Logistics dropsuits have right now Logistics should have the current amount off H-Power and L-Power diminished to match the current state of assault suits
Why? If the assault suit have the number of logistics slots they will either add damage, more extenders/ plates, rechargers, regulators or movement stuff, considering they got one of their equipment slots removed.
Where the logistics prime advantage is having a superior amount of CPU and PG, the passive armor repair and the race bonus are good enough, considering they are the only class that can carry so many variants in equipment
Light Weapon slot?
People argue that logistics should have their L-W slot removed but that will be just plan stupidity as they are made a subpar class, the main idea behind logistics is to be a SUPPORT class not the GOD of the battle. They're not the GOD of battle, everybody and their mother is using the CaLogi. As I've said before, the CaLogi is the problem, not the entire logi class. I have a Winmatar logi and I don't even have half the survivability the CaLogi has. Why should one entire suit class be punished because one is a little over the line. If anything lower the racial bonus on the extenders because they kind of do need a little bit of tank since I could **** on one with depleted shields and kill one. Or give them a support or utility oriented racial bonus like the other suits have. But other suit classes need some love too. Winmatar Scout could probably use some better slot allocation, but they're fine as is since they make speed tanking a thing now. |
Telleth
DUST University Ivy League
3
|
Posted - 2013.05.12 05:10:00 -
[38] - Quote
While I run tanks so have little experience with dropsuits, going off the roles as I think of them, I would give the suits buffs as such. An assault is there to kill, therefore they would have a bonus to their racial weapon damage. A logi is there to be versatile, so bonuses to PG/CPU, could be applied to certain modules or all around. A heavy is a damage sponge so extra hp or resists, modified for each racial preference. Last a scout, depending on race, could buff stealth, speed, hacking, or damge(with a severe drop in survivability). It will of course depend on where CCP sees these roles going and could be accomplished other ways, but I think going with these sorts of buffs, then balancing the suits through the base stats would both help new players understand their role and it's progression through the tiers, but reduce the use of suits outside of their planned roles. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
363
|
Posted - 2013.05.12 05:34:00 -
[39] - Quote
Cosgar wrote:As I've said before, the CaLogi is the problem, not the entire logi class. I have a Winmatar logi and I don't even have half the survivability the CaLogi has. He's comparing the suits between classes. So he's comparing all of the logi suits to all of the assault suits. I haven't checked stats for minimatar this build, but last build the logi minimatar vk.1 was much better than the proto assault suits. CCP made one change, which was to lower the speed that the min logi suit had, but ignored the extra slots + extra pg/cpu.
I'd rather not have too many nerfs. It'd be much better to give other dropsuits useful racial skills, and also give a large buff to the assault suit. The assault suit should just be plain better than the logi suit. If CCP wants pre-defined roles, and many people here seem to want that too, the logi suit should have to sacrifice the tank and survivability that it has over the assault suit for the opportunity to carry more equipment.
Last build, the logi vk.1 was not used as much as the proto assault suits. This is not because the logi suit was worse, it was because the logi suit was only better than the assault at the prototype level. It took over a month of grinding to unlock the proto suit alone, and players still needed to unlock their weapon skills and modules. Players decided they'd go for assault suit so that they could be better than anyone who went logi, even though the logi suit would have an advantage over them later.
Many players do not have to grind out a proto suit for this build. They had enough SP to hit the prototype level immediately. Players could get the best proto suit from the start.
I had it explained to me by someone else in another thread. He said FPSers rage when something does not go their way, but MMOers go to forums. I thought about it, and MMO is almost always PvE, so if something is killing [i]everyone[/i, it must be hard and powerful, and possibly in need of a nerf.
That's not true in FPS games. FPS games are players vs. players, so just because people are dying to something a lot does not mean that it is OP. I think people saw some the better players running around in Assault suits last build instead of logi, and thought that items like a sidearm matter at the full proto + baloc officer weapon corp battle level or something like that. They even thought that the Exile was better than the basic AR!
I wish this game was balanced around corp battles and not pub games. A number of these problems, like logi suit > assault could be avoided if the Devs checked the differences @ the prototype level. |
William HBonney
Imperfects Negative-Feedback
342
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Posted - 2013.05.13 14:18:00 -
[40] - Quote
NeoWraith Acedia wrote:LittleCuteBunny wrote:An easier way to fix the balance between Assault and Logistics would be to swap the slots of each class Only if they swap base stats as well. The logi needs all those slots just to match an Assault players HP, it doesn't even make them any better. This is with passives and all shield extenders filled Caldari Assault: 412.5 + 264 = 676.5 EHP Caldari Logistics: 337.5 + 330 = 667.5 EHP Only the caldari logistic bonus screws this up, sending the logi to 750 HP. It is not so much the overall health it is combat sustainability which makes logistics better. They have better recharge rates and less delay. Throw some regulators on a cali logistic and your shields regain after 3 seconds...it isn't just the caldari suit, it is all logistics compared to their assault suits....assaults need better sustainability, don't nerf logistics, buff assaults. |
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