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William HBonney
Imperfects Negative-Feedback
331
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Posted - 2013.05.11 14:04:00 -
[1] - Quote
Everyone is aware of the caldari logo OPness, because its crazy racial bonus, and the reload glitches. I would also say that logistic suits in general are OP compared to their assault varients. They have more cpu and more pg with a very small hit to HP and speed. They also have better shield recharge rates and less time needed for the shields to begin recharging. Logistic suits should have better pg and cpu, should have more equipment slots, but shouldn't be able to be a better front line fighter. I believe the assault suits need a 20% better recharge rate then the logistic and a 20% better timer on when the shields recharge. I think they should also have 20-25% more total base health. Let them keep their slots and equipment and light weapon slot, just make them less effective in combat compared to the assault suit.
I would suggest a buff to the assault rather than a nerf to the logi, although the racial and suit bonuses need to be looked at, I have no idea who decided on these, but heavies got screwed along with all the other none synergistic bonuses. This last part is off topic, I want to know if you guys agree that assault suits need to be better at ...assaulting then the logistic suits. |
William HBonney
Imperfects Negative-Feedback
331
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Posted - 2013.05.11 14:35:00 -
[2] - Quote
Nothing? Or haven I just kicked a dead horse? |
William HBonney
Imperfects Negative-Feedback
332
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Posted - 2013.05.11 14:41:00 -
[3] - Quote
Agree to the OP or to the fact that so many people have said stuff about it? I just think it is silly to only give them sidearms or take away the slots, their base stats need to make them weaker and slower, but not gimpingly so |
William HBonney
Imperfects Negative-Feedback
334
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Posted - 2013.05.11 15:09:00 -
[4] - Quote
Tanks do need some loving, dropships can escape now with the increased ceiling, they aren't assault ships, but I think high end vehicles need an HP buff, not the low end crap. Militia lavs and tanks need to die fast....esp lavs, do not promote running people over. |
William HBonney
Imperfects Negative-Feedback
336
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Posted - 2013.05.11 16:39:00 -
[5] - Quote
The recharge rate and the delay being better then assaults is very odd to me. Without the racial bonus it is a decent suit, just not game breaking. |
William HBonney
Imperfects Negative-Feedback
337
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Posted - 2013.05.11 17:41:00 -
[6] - Quote
I think a logi should be able to get plenty of Hp through mods, I do not believe they should have combat sustainability compared to an assault, that is why I say assault suits (of the same racial kind) should have 20% better base stats when talking about Hp regan and recharge rate |
William HBonney
Imperfects Negative-Feedback
337
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Posted - 2013.05.11 18:29:00 -
[7] - Quote
RKKR wrote:NeoWraith Acedia wrote:RKKR wrote:NeoWraith Acedia wrote:William HBonney wrote:The recharge rate and the delay being better then assaults is very odd to me. It is. You would think that if a logi gets hit he should run, since they aren't as good at strafing as assault suits. Guess what? Logis aren't as good at running too so give logis a speed-increasement and more stamina and we'll be better at running away before getting killed. I'm well aware of that, which is why I believe that the potential for more health/speed through slots is justified. Assaults can improve recharge rate and delay too. I'm just wondering wha you guys find so odd? What I find odd is that their BASE is better and they have more slots for an increase that the assault suit, which should be front line cannot match. This is a simple fix to the base values that I think will have the appropriate balance without taking anything from the logi, perhaps the racial bonus of caldari needs to be addressed, along with bonuses in general, but that is another topic. The biggest reason why the logi suits make better assault suits in every variant is because their base shield regain and delay on top of having more slots.
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William HBonney
Imperfects Negative-Feedback
337
|
Posted - 2013.05.11 18:32:00 -
[8] - Quote
NeoWraith Acedia wrote:I don't, just trying to explain to people that the suits aren't as OP as they claim, at least the suits that aren't the Caldari Logi. Not OP, just not balanced. When the logi suit, in any racial variant can out tank and out damage its assault brother while having more equipment is a very bad thing. |
William HBonney
Imperfects Negative-Feedback
339
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Posted - 2013.05.12 03:53:00 -
[9] - Quote
I would rather see a buff to the assaults shield regain and delay than a nerf to the logis . |
William HBonney
Imperfects Negative-Feedback
342
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Posted - 2013.05.13 14:18:00 -
[10] - Quote
NeoWraith Acedia wrote:LittleCuteBunny wrote:An easier way to fix the balance between Assault and Logistics would be to swap the slots of each class Only if they swap base stats as well. The logi needs all those slots just to match an Assault players HP, it doesn't even make them any better. This is with passives and all shield extenders filled Caldari Assault: 412.5 + 264 = 676.5 EHP Caldari Logistics: 337.5 + 330 = 667.5 EHP Only the caldari logistic bonus screws this up, sending the logi to 750 HP. It is not so much the overall health it is combat sustainability which makes logistics better. They have better recharge rates and less delay. Throw some regulators on a cali logistic and your shields regain after 3 seconds...it isn't just the caldari suit, it is all logistics compared to their assault suits....assaults need better sustainability, don't nerf logistics, buff assaults. |
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