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gbghg
L.O.T.I.S. RISE of LEGION
1509
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Posted - 2013.05.11 00:56:00 -
[1] - Quote
******* ridiculous give every bloody AV weapon a damage boost but leave dropships health the same. I lost a dropship in a match today that I wouldn't have list in a match yesterday cause of this damn damn damage buff. |
gbghg
L.O.T.I.S. RISE of LEGION
1511
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Posted - 2013.05.11 01:25:00 -
[2] - Quote
Zero Harpuia wrote:Ignoble Son wrote:[from a tanker] You tell'em man.
We should start a petition to have the electronics skill for dropsuits nerfed the same way the engineering skill for vehicles was nerfed. I think that'd about even things up. That's anal. Don't screw us because they screwed you, screw them by not buying any more AURUM. As for the DShips, they need some luv yea, but don't touch the Forge. Your best defense against them is trucking around. Takes at least 4 seconds to prime the thing, and it glows like a beacon... if this were a realistic war game you wouldn't ask them to nerf the RPG for the sake of your Tilt-rotor/Helicopter. But this isn't a realistic war sim, we're flying aircraft which are shielded, which are supposed yo take that first hit and hive vehicles a chance to get away. And 4 seconds is very important to dropship pilots, by the time we get fit your already charging again, in those 4 seconds we have to regain control of the aircraft, figure out what we got hit by and from where, get our vehicle moving which involves building momentum which takes time, and activate modules which often have a 2-3 second start up time. When your flying every second counts.
And here's an interesting fact, an onikuma(free LAV) has under the new HP buff, 93 more base shield than the python, and only 274 less armour, yes on base stats the free shield LAV is only 181 HP weaker than the 690k ADS. |
gbghg
L.O.T.I.S. RISE of LEGION
1514
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Posted - 2013.05.11 13:30:00 -
[3] - Quote
Zero Harpuia wrote:gbghg wrote:Zero Harpuia wrote:Ignoble Son wrote:[from a tanker] You tell'em man.
We should start a petition to have the electronics skill for dropsuits nerfed the same way the engineering skill for vehicles was nerfed. I think that'd about even things up. That's anal. Don't screw us because they screwed you, screw them by not buying any more AURUM. As for the DShips, they need some luv yea, but don't touch the Forge. Your best defense against them is trucking around. Takes at least 4 seconds to prime the thing, and it glows like a beacon... if this were a realistic war game you wouldn't ask them to nerf the RPG for the sake of your Tilt-rotor/Helicopter. But this isn't a realistic war sim, we're flying aircraft which are shielded, which are supposed yo take that first hit and hive vehicles a chance to get away. . That works both ways. We are shooting a shield piercing rod of destruction designed to destroy your shielded flying vehicle. You think New Eden spent all of it's time just making a DShip and not something to kill it? No I'm well aware that AV weapons would have developed to counter shields, but you'd expect for there to be an additional defense mechanism, such as some kind of threat detection or countermeasure to help balance things out. Right now any level of AV is enough to keep dropships high in the sky, being ineffective and not contributing much to our team. |
gbghg
L.O.T.I.S. RISE of LEGION
1550
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Posted - 2013.05.12 21:35:00 -
[4] - Quote
Wow, I was so pissed off when I first posted in this thread, kinda amusing looking back... Or maybe not(ill just get angry again). |
gbghg
L.O.T.I.S. RISE of LEGION
1551
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Posted - 2013.05.12 22:00:00 -
[5] - Quote
Illendar Cortharis wrote:CrotchGrab 360 wrote:AV is OP,
tanks are OP in infantry-only matches with people without AV weapons,
what to do?
people complain about tanks because they get owned by them but the people who are complaining aren't using AV.
so because of that DS pilots get screwed over.
who cares about LAVs so much to complain that they are dying too quickly whilst driving them? are the complainers even taking note of which gun they're being killed with?
I could say ''dam I just got taken out in one shot, that thing is OP'' whereas in reality I was shot with a proto weapon with skills whilst driving a standard LAV with no vehicle skills.
this game will take months to balance out :/ Quick question, what HAV pilot has managed to shoot down an Assault Dropship? Yeah it's something that can't exactly be done now that turret elevation is a bit crippled. Either way, risk-reward. Go ask EVE pilots about this sort of thing. I've lost one to a tank, I was hovering just above the ground and wasn't paying attention to my surroundings, he came up behind me and surprised me. Large turrets kill dropships very quickly. |
gbghg
L.O.T.I.S. RISE of LEGION
1551
|
Posted - 2013.05.12 22:06:00 -
[6] - Quote
Zero Harpuia wrote:[ Once again, there could be a countermeasure to the countermeasure. Thinking along the lines of 'anti-anti-missile-missiles' will keep us going in circles forever. Also, the Forge and other railgun and rocket systems don't lock on period, so there can be no early warning system (Swarms are MISSILES, not rockets. Rockets in EVE nomenclature are strong, but dumb, missiles are smart but weaker.) Swarm launcher do lock on, and we should be able to detect that quite easily, after all modern tech can detect lock ons. And have you missed all that's discharge when the forge gun is charging up? It's creates such a bright spot if your lucky and paying very close attention you can spot it from the air, sensors should light that thing up on the map for all to see. |
gbghg
L.O.T.I.S. RISE of LEGION
1553
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Posted - 2013.05.12 22:35:00 -
[7] - Quote
Yeva Kalsani wrote:DUST Fiend wrote:gbghg wrote:Wow, I was so pissed off when I first posted in this thread, kinda amusing looking back... Or maybe not(ill just get angry again). I ragequit IRC earlier hardcore, listening to a bunch of infantry guys saying dropships are fine is beyond infuriating. Well, just going to put it out there not to fret; not all infantry players are that dense. I run infantry and specced on FG, and I agree, dropships are in dire need of serious improvements. Those dudes on IRC don't know what they're talking about. Before they're anywhere near being "fine", dropships could use a +100% buff, and AV warning systems, and proper WP rewards for the pilot. If you're wondering why I'd push so much for this, it's because properly functional dropship economy would only feed into helping combat get more diverse. And that's sorely needed. What petition can I sign so they hurry up on fixing this? Don't think that giving a dropship a RDV's health will help them in the long run, we'd just get nerfed when AV guys rightly complained that we'd be unkillable. I would argue that a 10-20% health buff, with a warning/countermeasure system in place would put us close to the balance between AV and survivability. And a price nerf of at least a 100,000 on the logi and assault ships and another reduction to the tune of 50,000 on the standard and logi ships. IMO that would make flying much more affordable for both new pilots and veteran ones, but still mean that good ones require a significant ISK investment.
I'd also add a 10% buff to pg, would help dropships in their fittings but would prevent them from tanking excessively.
Please bear in mind as a dropship pilot this is from a slightly biased viewpoint, but then again no more biased than an av'ers. Edit: I'm onto something here, time to go to feedback. |
gbghg
L.O.T.I.S. RISE of LEGION
1555
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Posted - 2013.05.13 00:02:00 -
[8] - Quote
Zero Harpuia wrote:gbghg wrote:Zero Harpuia wrote:[ Once again, there could be a countermeasure to the countermeasure. Thinking along the lines of 'anti-anti-missile-missiles' will keep us going in circles forever. Also, the Forge and other railgun and rocket systems don't lock on period, so there can be no early warning system (Swarms are MISSILES, not rockets. Rockets in EVE nomenclature are strong, but dumb, missiles are smart but weaker.) Swarm launcher do lock on, and we should be able to detect that quite easily, after all modern tech can detect lock ons. And have you missed all that's discharge when the forge gun is charging up? It's creates such a bright spot if your lucky and paying very close attention you can spot it from the air, sensors should light that thing up on the map for all to see. You do realize I said Swarms were the exception to the lock on rule? You are only hearing what you want to hear there. Furthermore, do you want your cockpit to whine at you every time someone fires a Forge Gun or Missile on the map? Think about that, remember how many people use missile turrets. My mistake I misread you there, but you did the same thing. Getting a warning tone when a swarm launcher locks you, not everytime someone fires one, as for missile turrets by your very logic they should be renamed rocket turrets. And frankly I would rather know that a forge gun is being charged somewhere (as annoying as it would be) than only find out when I've been shot. |
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