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![The dark cloud The dark cloud](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
The dark cloud
Seraphim Initiative. CRONOS.
1378
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Posted - 2013.05.10 10:16:00 -
[1] - Quote
I dont know why but i see more people in proto logi suits then assaults. Espacially the caldari logi suit seems to be OP as hell. Way to much HP and the bonus to shield extenders needs to be toned down. Another thing that wonders me is that actually the racial suits cost less ISK then basic frame suits. Logis allways had less health then assaults and heavys. Why did CCP changed that? people currently abuse those suits to get the max out of their guns and HP but not really using equipment. To be honest logi suits should only have max 3 high slots and 3 low. They are doing the assault job way too good and thats not good for the gamebalance. Cause when i see some 1 in a banana suit i dont think that hes a logi. i simply think that he has tons of HP on shields and is allmost unkillable. |
![KingBabar KingBabar](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
KingBabar
Seraphim Initiative. CRONOS.
564
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Posted - 2013.05.10 10:19:00 -
[2] - Quote
Yes having the freedom to make a hybrid killer/support class, decent but not the best at both is just silly ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png)
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
625
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Posted - 2013.05.10 10:24:00 -
[3] - Quote
Heavies got nerfed, hard and most of them went to logi. Since the logi suit has good stats and the other racial suits suck, everyone is using them as Assaults+1. |
![Import Beercase Import Beercase](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Import Beercase
Red Fox Brigade
14
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Posted - 2013.05.10 10:24:00 -
[4] - Quote
Hmmm..
I play Caldari adv Logi suit. I did get fluxed pretty many times last night. And I have not seen many other cal logis around... I dont get better stats or better kdr than last build when I was playing logi... Maybe I do something wrong.. I do use extenders etc. But do we have facts that Caldari Logi suit is on top 3 mvp players every round? |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
68
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Posted - 2013.05.10 10:38:00 -
[5] - Quote
the point is, why do they play assault with a logi and not do the logi with their logi? Because it's worth. I will agree on every post that will suggest the logi turn back to be a logi
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![Medic 1879 Medic 1879](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Medic 1879
The Tritan Industries RISE of LEGION
272
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Posted - 2013.05.10 10:41:00 -
[6] - Quote
I play a Gallente logi and I have yet to see an Amarr logi in game, I have seen a couple of Minmatar and a few other Gallente like me. However I have seen loads of Caldari logi's I think the Caldari assault should get the shield bonus the logi does and give the logi a support bonus like the Gal and Min get. |
![Delta 749 Delta 749](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Delta 749
Maverick Security Consulting
29
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Posted - 2013.05.10 10:42:00 -
[7] - Quote
Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot |
![Import Beercase Import Beercase](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Import Beercase
Red Fox Brigade
14
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Posted - 2013.05.10 10:46:00 -
[8] - Quote
Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot
+1 |
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Gauder Berwyck
Deadly Blue Dots RISE of LEGION
241
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Posted - 2013.05.10 10:51:00 -
[9] - Quote
Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot
That along with the vehicle skill controversy warrants a new respec. If there's no respec and they remove the light weapon slot on the Logi... boy are we talking nerf!
Another sollution to the same problem is: Let logis keep their L-weapon slot, but give proto assault suits back their 2 equipment slots. |
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KingBabar
Seraphim Initiative. CRONOS.
566
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Posted - 2013.05.10 10:56:00 -
[10] - Quote
shaman oga wrote:the point is, why do they play assault with a logi and not do the logi with their logi? Because it's worth. I will agree on every post that will suggest the logi turn back to be a logi
I have a Caldari Logi suit, it normally has a medkit, nanohives and a scanner, I have an alternate loadout with uplinks. Its not like I don't use my equipment, I use it all the time. Do you mean that I should not fire my gun and take a part in the action when my equipment is not needed?
In SI we had 2 dedicated "combat logis" in the previous build. They both run with various equipment and has proto weapons and modules on it. They both have a KDR running as a Logi between 4,5-5,5 - I'm pretty sure that I would have the same or even better if I'd run as a combat fittet Logi in the previous builds. The main reason for me going Logi now is that they reduced the equipment slots on the proto assault suits.
I think its more of a case off many high quality assault players turning into Logis, you know, the kind of people with skill and gungame. Earlier, we mostly had "dedicated teamplayers" running as Logis, not exactly the best killers out there....
And I hate the notion being fitted to either slay or support, whats wrong with being able to do both? As I to some extent used to do with my previous VK1 assault suit.
If I am to choose between being a pure killer, or being in a support suit that is terrible in combat, I don't really see myself playing this game much more, I'd hget bored out of my mind in after day 1. |
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Prius Vecht
Red and Silver Hand Amarr Empire
92
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Posted - 2013.05.10 11:10:00 -
[11] - Quote
glad most people are aware of this. CA Logi needs tuning very badly. |
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Heraclion Jones
Planetary Response Organisation
4
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Posted - 2013.05.10 11:12:00 -
[12] - Quote
Last build i was all about the scout for sniping. However this build I am holding on to about 2.5mil SP until I am confident about which suit to skill up. but from all I've seen and read and from tinkering in the markets and skill trees I have all but concluded a logi suti will do the job better (way more kit plus HP and shields PG/CPU etc).
In my defence teh plan is to extend into pure logi role once i have selfishly skilled a mean ol sniper.
I dont have stats in front of me at work but I did read something earlier about having to Lv 5 medium frames before specialisation is available, is this right? if so the SP spend will be massive. Also being new to New Eden I am at a loss as to what racial class to focus on, I keep looking at the variations across the 4 and then deciding to hold off a bit longer, at this rate I will be in skinweave forever!!
The way I'm thinking currently is sack off the sidearm slot logi race straightaway and go for one of the others with bigger slot loadouts, but to armour or shield tank, thats a big question.
but back to the original point of this thread, with the amount of slots, PG/CPU, HP/shields of logi why would you pick anything else right now? |
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Jessica Montoya
Sand Mercenary Corps Inc.
4
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Posted - 2013.05.10 11:22:00 -
[13] - Quote
Heraclion Jones wrote:Last build i was all about the scout for sniping. However this build I am holding on to about 2.5mil SP until I am confident about which suit to skill up. but from all I've seen and read and from tinkering in the markets and skill trees I have all but concluded a logi suti will do the job better (way more kit plus HP and shields PG/CPU etc).
In my defence teh plan is to extend into pure logi role once i have selfishly skilled a mean ol sniper.
I dont have stats in front of me at work but I did read something earlier about having to Lv 5 medium frames before specialisation is available, is this right? if so the SP spend will be massive. Also being new to New Eden I am at a loss as to what racial class to focus on, I keep looking at the variations across the 4 and then deciding to hold off a bit longer, at this rate I will be in skinweave forever!!
The way I'm thinking currently is sack off the sidearm slot logi race straightaway and go for one of the others with bigger slot loadouts, but to armour or shield tank, thats a big question.
but back to the original point of this thread, with the amount of slots, PG/CPU, HP/shields of logi why would you pick anything else right now?
If you want you logi to be able to snipe have lots of hp and don't care the tank. Go caldari. However if you want a sidearm slot as well go amarr. Their proto is only logi suit with a sidearm. |
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Import Beercase
Red Fox Brigade
14
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Posted - 2013.05.10 11:30:00 -
[14] - Quote
Hi
I think people have forgot one thing.. When a new player starts playing and thinks what to do.. I dont think the first thing he wants is a protologi. Most of players from beta have enough sp to get some sort of logi suit. Think how long it will take to get one from the start. And about caldari logi and its shields.. nobody knows how scrambler rifle deals with that. |
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Heraclion Jones
Planetary Response Organisation
4
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Posted - 2013.05.10 11:31:00 -
[15] - Quote
Jessica Montoya wrote:Heraclion Jones wrote:Last build i was all about the scout for sniping. However this build I am holding on to about 2.5mil SP until I am confident about which suit to skill up. but from all I've seen and read and from tinkering in the markets and skill trees I have all but concluded a logi suti will do the job better (way more kit plus HP and shields PG/CPU etc).
In my defence teh plan is to extend into pure logi role once i have selfishly skilled a mean ol sniper.
I dont have stats in front of me at work but I did read something earlier about having to Lv 5 medium frames before specialisation is available, is this right? if so the SP spend will be massive. Also being new to New Eden I am at a loss as to what racial class to focus on, I keep looking at the variations across the 4 and then deciding to hold off a bit longer, at this rate I will be in skinweave forever!!
The way I'm thinking currently is sack off the sidearm slot logi race straightaway and go for one of the others with bigger slot loadouts, but to armour or shield tank, thats a big question.
but back to the original point of this thread, with the amount of slots, PG/CPU, HP/shields of logi why would you pick anything else right now? If you want you logi to be able to snipe have lots of hp and don't care the tank. Go caldari. However if you want a sidearm slot as well go amarr. Their proto is only logi suit with a sidearm.
I was thinking Caldari possibly, sidearm doesnt matter if you snipe properly (IMO) and once you're in the thick of it a primary should suffice. So shield tanking it is then :) |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
69
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Posted - 2013.05.10 11:34:00 -
[16] - Quote
KingBabar wrote:I have a Caldari Logi suit, it normally has a medkit, nanohives and a scanner, I have an alternate loadout with uplinks. Its not like I don't use my equipment, I use it all the time. Do you mean that I should not fire my gun and take a part in the action when my equipment is not needed? In SI we had 2 dedicated "combat logis" in the previous build. They both run with various equipment and has proto weapons and modules on it. They both have a KDR running as a Logi between 4,5-5,5 - I'm pretty sure that I would have the same or even better if I'd run as a combat fittet Logi in the previous builds. The main reason for me going Logi now is that they reduced the equipment slots on the proto assault suits. I think its more of a case off many high quality assault players turning into Logis, you know, the kind of people with skill and gungame. Earlier, we mostly had "dedicated teamplayers" running as Logis, not exactly the best killers out there.... And I hate the notion being fitted to either slay or support, whats wrong with being able to do both? As I to some extent used to do with my previous VK1 assault suit. If I am to choose between being a pure killer, or being in a support suit that is terrible in combat, I don't really see myself playing this game much more, I'd hget bored out of my mind in after day 1.
My pov is different, i'm more an rpg player, i think that if you pick the logi class you should give more importance to support than to killing, in all the rpgs be a jack of all trades it's not worth (maybe funny but not effective as power play build), but with the logi as they are now you can be much more effective than an assault class when you want to do the job of an assault and be also effective as logi when you do the logi work. Isn't this a little bit OP for you? |
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achiever
pigs with fricken lazer beams
30
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Posted - 2013.05.10 11:47:00 -
[17] - Quote
I will keep post this every time I see post like this
Caldari Logi suit have 5 hi for ewar in eve caldari are the ewar gods so just wait ccp said ewar is comeing |
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CrotchGrab 360
Better Hide R Die
33
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Posted - 2013.05.10 11:50:00 -
[18] - Quote
Medic 1879 wrote:I play a Gallente logi and I have yet to see an Amarr logi in game, I have seen a couple of Minmatar and a few other Gallente like me. However I have seen loads of Caldari logi's I think the Caldari assault should get the shield bonus the logi does and give the logi a support bonus like the Gal and Min get.
the caldari assault has a shield bonus doesn't it? or do you mean the caldari logi gets a bigger shield bonus and that should be applied to the assault dropsuit?
hey that's fine by me cos that's the one I specced into haha |
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NewOldMan
KILL-EM-QUICK RISE of LEGION
29
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Posted - 2013.05.10 11:51:00 -
[19] - Quote
No, I like Iron Wolf Saber's Idea of having the logibro have 2 sidearms, and give bonuses to sidearms or equipment usage as the passive racial bonus, not combat stats (looking at you caldari logi)
This would make it to where the logi can't really be used as an offensive force, as well as the fact that they would be forced to rely on team mates for more offensive actions, therefore forcing them to carry equipment to keep them alive. As their survival should be paramount to yours.
This is how I run with my logibro, usually with a sidearm and a crap ton of equipment. So i can keep my team alive. (I usually have the repair tool out to begin with instead of a gun) |
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KalOfTheRathi
Talon Strike Force LTD Orion Empire
429
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Posted - 2013.05.10 11:52:00 -
[20] - Quote
@The dark cloud, I have only played with you a few times. But I have yet to see the problem you are talking about. My average match might have two or three Logi Bros and every now and then a couple are Prototypes.
Beefing up any Logi Suit makes sense. The longer they are alive they longer the suit pays for itself. The longer the rest of the Team stays alive and not losing clones.
We all knew the racial variations were coming as it has been discussed for months. EVE players had talked about Caldari Shields and the other racial tie ins. The entire point is to push the diversity and the ability to make decisions based on the racial variations with their inherent benefits/disadvantages.
Viva la difference (between New Eden's races). |
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Jakob Evhin
Dead Six Initiative Lokun Listamenn
20
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Posted - 2013.05.10 12:01:00 -
[21] - Quote
KingBabar wrote:shaman oga wrote:the point is, why do they play assault with a logi and not do the logi with their logi? Because it's worth. I will agree on every post that will suggest the logi turn back to be a logi
I have a Caldari Logi suit, it normally has a medkit, nanohives and a scanner, I have an alternate loadout with uplinks. Its not like I don't use my equipment, I use it all the time. Do you mean that I should not fire my gun and take a part in the action when my equipment is not needed? In SI we had 2 dedicated "combat logis" in the previous build. They both run with various equipment and has proto weapons and modules on it. They both have a KDR running as a Logi between 4,5-5,5 - I'm pretty sure that I would have the same or even better if I'd run as a combat fittet Logi in the previous builds. The main reason for me going Logi now is that they reduced the equipment slots on the proto assault suits. I think its more of a case off many high quality assault players turning into Logis, you know, the kind of people with skill and gungame. Earlier, we mostly had "dedicated teamplayers" running as Logis, not exactly the best killers out there.... And I hate the notion being fitted to either slay or support, whats wrong with being able to do both? As I to some extent used to do with my previous VK1 assault suit. If I am to choose between being a pure killer, or being in a support suit that is terrible in combat, I don't really see myself playing this game much more, I'd hget bored out of my mind in after day 1.
I think the problem is that in a team based game (well, Dust is supposed to be team based), having people that can do everything with one suit knocks everything out of balance. Why have dedicated logis when everyone can load up a Caldari Proto-Logi with super shields and no real disadvantage (oh no my sideaarrrm!!)? Where does that leave us dedicated logis? Everyone ends up playing the same thing, and while I wouldn't say that the balance is that bad, that's pretty much how I feel about the logistic suit situation, this build and the last.
Logistic suits are waaaay too broad to be an actual specialization, they've just ended up being Assault suits with extra slots, and the playerbase has realized this, and taken advantage of it, and now that people have sunk points into it, they don't want it to change.
|
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Happy Violentime
OMFGZOMBIESRUN
51
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Posted - 2013.05.10 12:03:00 -
[22] - Quote
KalOfTheRathi wrote:Beefing up any Logi Suit makes sense.
Beefing up the logi suit in the right way makes sense - they should swap the racial bonuses on caldari suits around so that the Assault gets more shield and the Logi gets faster recharge.
<--Miny logi |
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Jakob Evhin
Dead Six Initiative Lokun Listamenn
20
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Posted - 2013.05.10 12:10:00 -
[23] - Quote
Happy Violentime wrote:KalOfTheRathi wrote:Beefing up any Logi Suit makes sense. Beefing up the logi suit in the right way makes sense - they should swap the racial bonuses on caldari suits around so that the Assault gets more shield and the Logi gets faster recharge. <--Miny logi
Oh man you read my mind, in the last build I tried to make my shields more efficient, instead of brute force max HP extenders, I'd support a swap out like this. Until people found out how to take advantage of that as well. |
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Alldin Kan
Imperfects Negative-Feedback
197
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Posted - 2013.05.10 12:39:00 -
[24] - Quote
How to tweak logis:
-Can only carry sidearm (Amarr can carry 2) -Shield extender bonus for caldari is 3%
It shouldn't be hard to implement these... |
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KingBabar
Seraphim Initiative. CRONOS.
575
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Posted - 2013.05.10 12:40:00 -
[25] - Quote
shaman oga wrote:KingBabar wrote:I have a Caldari Logi suit, it normally has a medkit, nanohives and a scanner, I have an alternate loadout with uplinks. Its not like I don't use my equipment, I use it all the time. Do you mean that I should not fire my gun and take a part in the action when my equipment is not needed? In SI we had 2 dedicated "combat logis" in the previous build. They both run with various equipment and has proto weapons and modules on it. They both have a KDR running as a Logi between 4,5-5,5 - I'm pretty sure that I would have the same or even better if I'd run as a combat fittet Logi in the previous builds. The main reason for me going Logi now is that they reduced the equipment slots on the proto assault suits. I think its more of a case off many high quality assault players turning into Logis, you know, the kind of people with skill and gungame. Earlier, we mostly had "dedicated teamplayers" running as Logis, not exactly the best killers out there.... And I hate the notion being fitted to either slay or support, whats wrong with being able to do both? As I to some extent used to do with my previous VK1 assault suit. If I am to choose between being a pure killer, or being in a support suit that is terrible in combat, I don't really see myself playing this game much more, I'd hget bored out of my mind in after day 1. My pov is different, i'm more an rpg player, i think that if you pick the logi class you should give more importance to support than to killing, in all the rpgs be a jack of all trades it's not worth (maybe funny but not effective as power play build), but with the logi as they are now you can be much more effective than an assault class when you want to do the job of an assault and be also effective as logi when you do the logi work. Isn't this a little bit OP for you?
-Much more effective than an assault class when I want to? Really? More effective? Out of the 12 slots I have, 3 goes to shield extenders, the other 2 high slots goes for shield rechargers cause 20 per sec just doesn't cut it for the frontline gameplay, 3 for equipment off course, and on my low slots I have a red and a green module, just to barely keep up with the assault suits, a basic armor plate and a cpu upgrade. In short, at least 4 of those 12 slots goes just for movement and shield recharge SPEED, a quality you all seem to be forgetting.
I'm not sure but I'm pretty certain I could fit a combat fitted, lets say Caldari assault suit that is better for combat. I'll get roughly the same stats but have a much higher STRAFEING SPEED which I cannot do anything about as a logi. Its also specialised in terms of its shield tank, one flux or indeed the coming scrambler rifle will ruin anything yellow.
Besides, the only real issue in my book is the removal of one equipment slot on the proto assault suits. Going around as a futuristic super soldier with only the one slot is just silly in my opinion. The other point is that Its almost impossible to do decent AV in a Logi suit, fit on some swarms and do what when you meet infantry?
Assault: Speed/tank - sidearm - AV Logi : Tank and equipment?
Doesn't seem so bad...
I'd still like them to give back the second equipment slot for proto assault and with a 20/2 CPU/PG uppgrade to match i |
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Lycuo
On The Brink CRONOS.
7
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Posted - 2013.05.10 12:40:00 -
[26] - Quote
So let me get this right... People are whining and crying because they didnt read all the suit and racial benefits of every suit? Say it aint so... There's always going to be something a little more OP than everything else it is an inherent problem with any PS style game or even any type of killing game really...
This being said you are mad at the elite few (few in reference to the total) that were smart enough to notice that logi's were the way to go like last build how assaults were the way to go...
Also, as a point of reference i know many dedicated assaults from the last build predetermined they were going to be logi's to support their team and kill at the same time... I know there were atleast 4 from my corp... I can also tell u they were smart enough to read up on all the bonuses and decide from there... |
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KingBabar
Seraphim Initiative. CRONOS.
576
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Posted - 2013.05.10 12:53:00 -
[27] - Quote
And again: How many of these "beastly bumblebee" players running around like myself as a combat fitted Logi is former Assault suit wearing killers?
In other words:
How much is due because of the suits and how much is due because of the migration of talent gong from assault to logi? |
![Heraclion Jones Heraclion Jones](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Heraclion Jones
Planetary Response Organisation
4
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Posted - 2013.05.10 12:55:00 -
[28] - Quote
Lycuo wrote:So let me get this right... People are whining and crying because they didnt read all the suit and racial benefits of every suit? Say it aint so... There's always going to be something a little more OP than everything else it is an inherent problem with any PS style game or even any type of killing game really...
This being said you are mad at the elite few (few in reference to the total) that were smart enough to notice that logi's were the way to go like last build how assaults were the way to go...
Also, as a point of reference i know many dedicated assaults from the last build predetermined they were going to be logi's to support their team and kill at the same time... I know there were atleast 4 from my corp... I can also tell u they were smart enough to read up on all the bonuses and decide from there...
which links back to my point, I havent sunk my SP into a suit yet this build because I want to make sure that what i pick is right for what i want to do. I've done this by comparing stats on the market, costs on the skill trees and opinions on the forums.
and I've concluded (this morning) that logi (prob caldari) is the way I'm gonna go when i get home.
I will take the speed drop etc as i am not looking for frontline combat fits at the minute and I can always skill into something else once i get bored of my 1st fit, that for me will be the joy of a full release, no more resets just when you're getting to where you really want to be![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) |
![Chunky Munkey Chunky Munkey](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Chunky Munkey
Amarr Templars Amarr Empire
431
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Posted - 2013.05.10 12:59:00 -
[29] - Quote
Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot
YES. |
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KingBabar
Seraphim Initiative. CRONOS.
576
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 13:04:00 -
[30] - Quote
Chunky Munkey wrote:Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot YES.
Yes, lets make the Logi class useless as soldiers, who wouldn't spend all their gametime being a chubby chaser or throw down hives and whatnot? Fun fun fun!!!
Sidearm only is an excellent idea for a possible future officer class that has modules that benefit the entire squad and not just himself. Only the most "badass" people will dare go officer suits.... |
|
![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Edoras Corporation
182
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Posted - 2013.05.10 13:13:00 -
[31] - Quote
Again, people will freak out but I suggest the logi only gets a sidearm and less mod slots. The mod slots should be the assault's thing just like equipment is the logi's thing. Doesn't make sense that the logi get's the most mod slots, the most equipment slots, and a light weapon. It's basically the god suit. |
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ugg reset
ZionTCD Unclaimed.
270
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 13:38:00 -
[32] - Quote
Ok, 1st off, hell hath no furry like an assault scrambler pistol with complex damage mods so if this **** hits the fan all I have to say is come at me bro. 2nd, I've put a very healthy share of my respec into my proto light weapon so to take that away would warrant another respec; GLgetting CCP to do that. 3rd, logi bees are mercs too; if we can't kill then we become liabilities.
|
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Panther Alpha
WarRavens Orion Empire
166
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 13:52:00 -
[33] - Quote
Chunky Munkey wrote:Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot YES.
If this ever happens, i will be back to the assault dropsuit before you can say " Why did you.....". The full appeal of been a Logi will be lost to me. |
![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Edoras Corporation
184
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Posted - 2013.05.10 13:55:00 -
[34] - Quote
ugg reset wrote:Ok, 1st off, hell hath no furry like an assault scrambler pistol with complex damage mods so if this **** hits the fan all I have to say is come at me bro. 2nd, I've put a very healthy share of my respec into my proto light weapon so to take that away would warrant another respec; GLgetting CCP to do that. 3rd, logi bees are mercs too; if we can't kill then we become liabilities.
CCP already has plans to lower the skill multiplier on a few skills and give out an optional respec because of it. |
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ugg reset
ZionTCD Unclaimed.
272
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 13:59:00 -
[35] - Quote
Delirium Inferno wrote:ugg reset wrote:Ok, 1st off, hell hath no furry like an assault scrambler pistol with complex damage mods so if this **** hits the fan all I have to say is come at me bro. 2nd, I've put a very healthy share of my respec into my proto light weapon so to take that away would warrant another respec; GLgetting CCP to do that. 3rd, logi bees are mercs too; if we can't kill then we become liabilities.
CCP already has plans to lower the skill multiplier on a few skills and give out an optional respec because of it.
That's nice. Link please |
![Panther Alpha Panther Alpha](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Panther Alpha
WarRavens Orion Empire
166
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Posted - 2013.05.10 14:03:00 -
[36] - Quote
Let me clarify this....
I'm a logi right now, because i feel i can hold my ground in battle and help my team at the same time... If this changes in "any way", i will go back to my assault dropsuit, and carry a repair tool, like i use to do in the old build. |
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Knarf Black
Subdreddit Test Alliance Please Ignore
716
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Posted - 2013.05.10 14:09:00 -
[37] - Quote
All those equipment slots should come at the expense of some highs and lows. There is no reason to give them so many freaking highs. |
![RedRebelCork RedRebelCork](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
RedRebelCork
Ahrendee Mercenaries
40
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Posted - 2013.05.10 14:09:00 -
[38] - Quote
Panther Alpha wrote:Let me clarify this....
I'm a logi right now, because i feel i can hold my ground in battle and help my team at the same time... If this changes in "any way", i will go back to my assault dropsuit, and carry a repair tool, like i use to do in the old build.
Luckily for you, without a respec I'll be stuck with my logi ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![Delirium Inferno Delirium Inferno](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Delirium Inferno
Edoras Corporation
184
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Posted - 2013.05.10 14:13:00 -
[39] - Quote
ugg reset wrote:Delirium Inferno wrote:ugg reset wrote:Ok, 1st off, hell hath no furry like an assault scrambler pistol with complex damage mods so if this **** hits the fan all I have to say is come at me bro. 2nd, I've put a very healthy share of my respec into my proto light weapon so to take that away would warrant another respec; GLgetting CCP to do that. 3rd, logi bees are mercs too; if we can't kill then we become liabilities.
CCP already has plans to lower the skill multiplier on a few skills and give out an optional respec because of it. That's nice. Link please It's coming from multiple people on CPM scattered around this forum so you can look for it if you want. But basically while CCP doesn't want to have frequent respecs, they are not opposed to it when it is needed. The only thing they ever said they will 99.99% not do is reset the skill points to 500,000. |
![J-Lewis J-Lewis](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
56
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Posted - 2013.05.10 14:51:00 -
[40] - Quote
I got flamed to kitten by "logissaults" for saying this but...
Sidearms only for logistics.
Unlike the other thread, I'm going to provide a little reasoning here:
It's pretty simple: Logistics need to be the most tanky medium frames to do their job; which is to keep their bros fighting at peak condition. They need to be able to take hits; and they can. Taking away slots is a bad idea because tank isn't what makes the logi overpowered. The problem stems from the light weapon, as it not only happens to distract the user from actually doing his job, it also makes the suit as effective as -- if not more than -- the assault at killing.
Sidearms were designed as backup weapons, and considering killing people isn't the role of logistics I'd consider needing a weapon in the first place a "plan B" scenario: If the guy you're healing ran out into the wall of fire, forget him, he's not going to thank you for reviving him in the enemy kill zone.
If your skirmish squad has turned 1v1 and you're the only one left, a simple SMG and some creative use of cover is more than enough to do the job, even against a protosuit. Considering I've killed multiple proto logistics suits with an SMG, this shouldn't be difficult.
The Caldari Logi is only really a problem if you approach it head on; the trick is to use a flux to take down the shields, then finish it at close range before it can recover. In other words, you need to flank it; scouts will do this amazingly well (I run with dual SMGs and Flux; Caldari Logi are my favorite prey because they think they're invincible).
To conclude: Logistics isn't a glamorous role; like in just about any MMO (and make no mistake, DUST is an MMO), your role as healer isn't to get kills, it's to make sure your side keeps its DPS in the fight. DPS wins fights, but Logistics wins wars. It takes a certain type of player to be logistics; you have to be fine with having a **** KDR and being unappreciated, but that's fine, because you know that without you, they'd have lost the engagement. |
|
![Hana-Maru Hana-Maru](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_female_128.jpg)
Hana-Maru
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
64
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Posted - 2013.05.10 15:07:00 -
[41] - Quote
J-Lewis wrote:I got flamed to kitten by "logissaults" for saying this but...
Sidearms only for logistics.
Unlike the other thread, I'm going to provide a little reasoning here:
It's pretty simple: Logistics need to be the most tanky medium frames to do their job; which is to keep their bros fighting at peak condition. They need to be able to take hits; and they can. Taking away slots is a bad idea because tank isn't what makes the logi overpowered. The problem stems from the light weapon, as it not only happens to distract the user from actually doing his job, it also makes the suit as effective as -- if not more than -- the assault at killing.
Sidearms were designed as backup weapons, and considering killing people isn't the role of logistics I'd consider needing a weapon in the first place a "plan B" scenario:
If the guy you're healing ran out into the wall of fire, forget him, he's not going to thank you for reviving him in the enemy kill zone.
If your skirmish squad has turned 1v1 and you're the only one left, a simple SMG and some creative use of cover is more than enough to do the job, even against a protosuit. Considering I've killed multiple proto logistics suits with an SMG, this shouldn't be difficult.
The Caldari Logi is only really a problem if you approach it head on; the trick is to use a flux to take down the shields, then finish it at close range before it can recover. In other words, you need to flank it; scouts will do this amazingly well (I run with dual SMGs and Flux; Caldari Logi are my favorite prey because they think they're invincible).
To conclude: Logistics isn't a glamorous role; like in just about any MMO (and make no mistake, DUST is an MMO), your role as healer isn't to get kills, it's to make sure your side keeps its DPS in the fight. DPS wins fights, but Logistics wins wars. It takes a certain type of player to be logistics; you have to be fine with having a **** KDR and being unappreciated, but that's fine, because you know that without you, they'd have lost the engagement.
no to the side arm weapon.
logis are not back up soldiers. they're meant to be combat roles. they're meant to work as part of a team and fulfill multiple roles of attack and specilist. CCP hasnt done enough to make assaults unique enough to make it desirable.
ccp ****** up when they made logi and assault only available once one reaches proto medium frame. |
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ugg reset
ZionTCD Unclaimed.
274
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 15:15:00 -
[42] - Quote
Hana-Maru wrote:J-Lewis wrote:I got flamed to kitten by "logissaults" for saying this but...
Sidearms only for logistics.
Unlike the other thread, I'm going to provide a little reasoning here:
It's pretty simple: Logistics need to be the most tanky medium frames to do their job; which is to keep their bros fighting at peak condition. They need to be able to take hits; and they can. Taking away slots is a bad idea because tank isn't what makes the logi overpowered. The problem stems from the light weapon, as it not only happens to distract the user from actually doing his job, it also makes the suit as effective as -- if not more than -- the assault at killing.
Sidearms were designed as backup weapons, and considering killing people isn't the role of logistics I'd consider needing a weapon in the first place a "plan B" scenario:
If the guy you're healing ran out into the wall of fire, forget him, he's not going to thank you for reviving him in the enemy kill zone.
If your skirmish squad has turned 1v1 and you're the only one left, a simple SMG and some creative use of cover is more than enough to do the job, even against a protosuit. Considering I've killed multiple proto logistics suits with an SMG, this shouldn't be difficult.
The Caldari Logi is only really a problem if you approach it head on; the trick is to use a flux to take down the shields, then finish it at close range before it can recover. In other words, you need to flank it; scouts will do this amazingly well (I run with dual SMGs and Flux; Caldari Logi are my favorite prey because they think they're invincible).
To conclude: Logistics isn't a glamorous role; like in just about any MMO (and make no mistake, DUST is an MMO), your role as healer isn't to get kills, it's to make sure your side keeps its DPS in the fight. DPS wins fights, but Logistics wins wars. It takes a certain type of player to be logistics; you have to be fine with having a **** KDR and being unappreciated, but that's fine, because you know that without you, they'd have lost the engagement. no to the side arm weapon. logis are not back up soldiers. they're meant to be combat roles. they're meant to work as part of a team and fulfill multiple roles of attack and specilist. CCP hasnt done enough to make assaults unique enough to make it desirable. ccp ****** up when they made logi and assault only available once one reaches proto medium frame. I like My proto med frame It was a great idea IMO. you get you generic trooper then you specialize from there. sure the assaut class got the shaft but have some faith. as many threads as there are im sure CCP has taken notice.
|
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copy left
SyNergy Gaming EoN.
135
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 15:16:00 -
[43] - Quote
Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot
No thats bullshit. If I have to carry around a revolver and got damn flaylock pistol. Logi's better get a %50 in everything sidearm (all sidearm skills + 50% ) and then I might be happy.
|
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RKKR
The Southern Legion RISE of LEGION
8
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Posted - 2013.05.10 15:18:00 -
[44] - Quote
J-Lewis wrote:I got flamed to kitten by "logissaults" for saying this but...
Sidearms only for logistics.
Unlike the other thread, I'm going to provide a little reasoning here:
It's pretty simple: Logistics need to be the most tanky medium frames to do their job; which is to keep their bros fighting at peak condition. They need to be able to take hits; and they can. Taking away slots is a bad idea because tank isn't what makes the logi overpowered. The problem stems from the light weapon, as it not only happens to distract the user from actually doing his job, it also makes the suit as effective as -- if not more than -- the assault at killing.
Sidearms were designed as backup weapons, and considering killing people isn't the role of logistics I'd consider needing a weapon in the first place a "plan B" scenario:
If the guy you're healing ran out into the wall of fire, forget him, he's not going to thank you for reviving him in the enemy kill zone.
If your skirmish squad has turned 1v1 and you're the only one left, a simple SMG and some creative use of cover is more than enough to do the job, even against a protosuit. Considering I've killed multiple proto logistics suits with an SMG, this shouldn't be difficult.
The Caldari Logi is only really a problem if you approach it head on; the trick is to use a flux to take down the shields, then finish it at close range before it can recover. In other words, you need to flank it; scouts will do this amazingly well (I run with dual SMGs and Flux; Caldari Logi are my favorite prey because they think they're invincible).
To conclude: Logistics isn't a glamorous role; like in just about any MMO (and make no mistake, DUST is an MMO), your role as healer isn't to get kills, it's to make sure your side keeps its DPS in the fight. DPS wins fights, but Logistics wins wars. It takes a certain type of player to be logistics; you have to be fine with having a **** KDR and being unappreciated, but that's fine, because you know that without you, they'd have lost the engagement.
We are not flaming, we are not logiassaults but nice try to look smart
Scenario: Someone with a langer range camping your dead ally? What do I need to do?
What are you going to change about the amarr logi? Can he keep his LW and side-arm?
Yes I like a SMG on a scout too, not on my logi. Focus on support? Have fun when you're running with shieldbased allies...or can we get a shieldrep too? Nanohives gone in an eyeblink...you know what I'm just going to stand here and scan the hell out of the enemy!
I keep seeing "It's only the Caldari logi" followed by solutions that affect all logis
|
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ugg reset
ZionTCD Unclaimed.
274
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 15:21:00 -
[45] - Quote
Hana-Maru wrote:J-Lewis wrote:I got flamed to kitten by "logissaults" for saying this but...
Sidearms only for logistics.
Unlike the other thread, I'm going to provide a little reasoning here:
It's pretty simple: Logistics need to be the most tanky medium frames to do their job; which is to keep their bros fighting at peak condition. They need to be able to take hits; and they can. Taking away slots is a bad idea because tank isn't what makes the logi overpowered. The problem stems from the light weapon, as it not only happens to distract the user from actually doing his job, it also makes the suit as effective as -- if not more than -- the assault at killing.
Sidearms were designed as backup weapons, and considering killing people isn't the role of logistics I'd consider needing a weapon in the first place a "plan B" scenario:
If the guy you're healing ran out into the wall of fire, forget him, he's not going to thank you for reviving him in the enemy kill zone.
If your skirmish squad has turned 1v1 and you're the only one left, a simple SMG and some creative use of cover is more than enough to do the job, even against a protosuit. Considering I've killed multiple proto logistics suits with an SMG, this shouldn't be difficult.
The Caldari Logi is only really a problem if you approach it head on; the trick is to use a flux to take down the shields, then finish it at close range before it can recover. In other words, you need to flank it; scouts will do this amazingly well (I run with dual SMGs and Flux; Caldari Logi are my favorite prey because they think they're invincible).
To conclude: Logistics isn't a glamorous role; like in just about any MMO (and make no mistake, DUST is an MMO), your role as healer isn't to get kills, it's to make sure your side keeps its DPS in the fight. DPS wins fights, but Logistics wins wars. It takes a certain type of player to be logistics; you have to be fine with having a **** KDR and being unappreciated, but that's fine, because you know that without you, they'd have lost the engagement. no to the side arm weapon. logis are not back up soldiers. they're meant to be combat roles. they're meant to work as part of a team and fulfill multiple roles of attack and specilist. CCP hasnt done enough to make assaults unique enough to make it desirable. ccp ****** up when they made logi and assault only available once one reaches proto medium frame. I like My proto med frame It was a great idea IMO. you get you generic trooper then you specialize from there. sure the assaut class got the shaft but have some faith. as many threads as there are im sure CCP has taken notice.
Edit*
Delirium Inferno wrote:It's coming from multiple people on CPM scattered around this forum so you can look for it if you want. But basically while CCP doesn't want to have frequent respecs, they are not opposed to it when it is needed. The only thing they ever said they will 99.99% not do is reset the skill points to 500,000.
I lurked the forms for a bit and THIS is the closet I found. more speculation, if you find a better link plz post it. |
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J-Lewis
Edimmu Warfighters Gallente Federation
56
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Posted - 2013.05.10 15:44:00 -
[46] - Quote
RKKR wrote:
We are not flaming, we are not logiassaults but nice try to look smart
Scenario: Someone with a langer range camping your dead ally? What do I need to do?
What are you going to change about the amarr logi? Can he keep his LW and side-arm?
Yes I like a SMG on a scout too, not on my logi. Focus on support? Have fun when you're running with shieldbased allies...or can we get a shieldrep too? Nanohives gone in an eyeblink...you know what I'm just going to stand here and scan the hell out of the enemy!
I keep seeing "It's only the Caldari logi" followed by solutions that affect all logis
Sorry about the smacktalk, don't take it personally. Opinions are split on this particular idea.
To answer your scenario, depending on the specific case: Ally died well out in the open - retreat behind nearest cover and drop an uplink for your dead ally to spawn on.
Ally died in the open and you have no uplink - consider playing meat shield, if that's not an option, retreat and regroup.
Ally died near cover - get to the nearby cover and revive him, then repair him and keep fighting, or retreat.
In both cases you can take a lot of damage. You shouldn't try to revive an ally that's in the line of fire, he'll just die again and feed the enemy WP for their next orbital.
Amarr logistics could either keep its light weapon, or it could get more slots.
I think giving Repair Tools the ability to make shield recharge kick in when armor is full would solve that issue. Nanohives were slightly over nerfed IMO (maybe it's just a problem with lower tier hives). The lack of WP for scanning sucks, getting some WP for someone dieing after you scanned them would be nice.
|
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RKKR
The Southern Legion RISE of LEGION
9
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.10 16:08:00 -
[47] - Quote
J-Lewis wrote: Sorry about the smacktalk, don't take it personally. Opinions are split on this particular idea.
To answer your scenario, depending on the specific case:
Ally died well out in the open - retreat behind nearest cover and drop an uplink for your dead ally to spawn on.
Ally died in the open and you have no uplink - consider playing meat shield, if that's not an option, retreat and regroup.
Ally died near cover - get to the nearby cover and revive him, then repair him and keep fighting, or retreat.
In both cases you can take a lot of damage. You shouldn't try to revive an ally that's in the line of fire, he'll just die again and feed the enemy WP for their next orbital.
Amarr logistics could either keep its light weapon, or it could get more slots.
I think giving Repair Tools the ability to make shield recharge kick in when armor is full would solve that issue. Nanohives were slightly over nerfed IMO (maybe it's just a problem with lower tier hives). The lack of WP for scanning sucks, getting some WP for someone dieing after you scanned them would be nice.
Yeah just leave the smacktalk next time, it's no good to get your viewpoint across to the other side.
What's your view of a SMG logi vs SMG scout? The scout seems more favorable because of the speed/stamina bonus. I don't mind the militia and lvl1 nanohives nerf, but lvl3? Not so much. Your shieldregen is a interessting idea.
|
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J-Lewis
Edimmu Warfighters Gallente Federation
58
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Posted - 2013.05.10 17:46:00 -
[48] - Quote
RKKR wrote:J-Lewis wrote: Sorry about the smacktalk, don't take it personally. Opinions are split on this particular idea.
To answer your scenario, depending on the specific case:
Ally died well out in the open - retreat behind nearest cover and drop an uplink for your dead ally to spawn on.
Ally died in the open and you have no uplink - consider playing meat shield, if that's not an option, retreat and regroup.
Ally died near cover - get to the nearby cover and revive him, then repair him and keep fighting, or retreat.
In both cases you can take a lot of damage. You shouldn't try to revive an ally that's in the line of fire, he'll just die again and feed the enemy WP for their next orbital.
Amarr logistics could either keep its light weapon, or it could get more slots.
I think giving Repair Tools the ability to make shield recharge kick in when armor is full would solve that issue. Nanohives were slightly over nerfed IMO (maybe it's just a problem with lower tier hives). The lack of WP for scanning sucks, getting some WP for someone dieing after you scanned them would be nice.
Yeah just leave the smacktalk next time, it's no good to get your viewpoint across to the other side. What's your view of a SMG logi vs SMG scout? The scout seems more favorable because of the speed/stamina bonus. Do you want to give logis a bonus to sidearms? I don't mind the militia and lvl1 nanohives nerf, but lvl3? Not so much. Your shieldregen is a interessting idea.
On the topic of SMG logi vs SMG scout, the difference is in how you wind up with the enemy in front of the SMG. It is a weapon that works wonders for short range covering fire (1000 rpm, great spray, decent range for a sidearm), and up close it is as effective as any light weapon. While the scout relies on mobility, the logistics has tank on its side; you don't want to be chasing down targets (good way to get killed); just cutting down those that come after you. In a one on one, the SMG logistics will probably beat the SMG scout, unless the SMG scout does a stellar job at catching the logi by surprise with a flux.
Giving logistics either a bonus to sidearms, or two sidearm slots would work IMO. However I'd rather the bonus be a static role bonus (eg. 25% role bonus to sidearm ammo capacity). |
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ugg reset
ZionTCD Unclaimed.
275
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Posted - 2013.05.10 17:58:00 -
[49] - Quote
ugg reset wrote:Hana-Maru wrote:J-Lewis wrote:I got flamed to kitten by "logissaults" for saying this but...
Sidearms only for logistics.
Unlike the other thread, I'm going to provide a little reasoning here:
It's pretty simple: Logistics need to be the most tanky medium frames to do their job; which is to keep their bros fighting at peak condition. They need to be able to take hits; and they can. Taking away slots is a bad idea because tank isn't what makes the logi overpowered. The problem stems from the light weapon, as it not only happens to distract the user from actually doing his job, it also makes the suit as effective as -- if not more than -- the assault at killing.
Sidearms were designed as backup weapons, and considering killing people isn't the role of logistics I'd consider needing a weapon in the first place a "plan B" scenario:
If the guy you're healing ran out into the wall of fire, forget him, he's not going to thank you for reviving him in the enemy kill zone.
If your skirmish squad has turned 1v1 and you're the only one left, a simple SMG and some creative use of cover is more than enough to do the job, even against a protosuit. Considering I've killed multiple proto logistics suits with an SMG, this shouldn't be difficult.
The Caldari Logi is only really a problem if you approach it head on; the trick is to use a flux to take down the shields, then finish it at close range before it can recover. In other words, you need to flank it; scouts will do this amazingly well (I run with dual SMGs and Flux; Caldari Logi are my favorite prey because they think they're invincible).
To conclude: Logistics isn't a glamorous role; like in just about any MMO (and make no mistake, DUST is an MMO), your role as healer isn't to get kills, it's to make sure your side keeps its DPS in the fight. DPS wins fights, but Logistics wins wars. It takes a certain type of player to be logistics; you have to be fine with having a **** KDR and being unappreciated, but that's fine, because you know that without you, they'd have lost the engagement. no to the side arm weapon. logis are not back up soldiers. they're meant to be combat roles. they're meant to work as part of a team and fulfill multiple roles of attack and specilist. CCP hasnt done enough to make assaults unique enough to make it desirable. ccp ****** up when they made logi and assault only available once one reaches proto medium frame. I like My proto med frame ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) It was a great idea IMO. you get you generic trooper then you specialize from there. sure the assaut class got the shaft but have some faith. as many threads as there are im sure CCP has taken notice. Edit* Delirium Inferno wrote:It's coming from multiple people on CPM scattered around this forum so you can look for it if you want. But basically while CCP doesn't want to have frequent respecs, they are not opposed to it when it is needed. The only thing they ever said they will 99.99% not do is reset the skill points to 500,000. I lurked the forms for a bit and THIS is the closet I found. more speculation, if you find a better link plz post it.
OK found it. confirmed by CCP. Damit just let us play the Dam game. |
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Phoenix Arakyd
Internal Error. Negative-Feedback
64
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Posted - 2013.05.10 18:08:00 -
[50] - Quote
Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot
No, tone down the bonus and the slots. Caldari logi needs 2 lows, not 4. Change the bonus to 2% per level instead of 5%. |
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Jakob Evhin
Dead Six Initiative Lokun Listamenn
25
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Posted - 2013.05.10 21:51:00 -
[51] - Quote
ugg reset wrote:Hana-Maru wrote:[quote=J-Lewis]
ccp ****** up when they made logi and assault only available once one reaches proto medium frame. I like My proto med frame ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) It was a great idea IMO. you get you generic trooper then you specialize from there. sure the assaut class got the shaft but have some faith. as many threads as there are im sure CCP has taken notice. Edit*
I agree with both of these, I don't mind that you can get a generic suit and then specialize, I just think that not having even a training-logi suit, 2 slots, at any point in those generic lines, or militia suits, is an issue.
That and racial bonuses that may make sense from a lore standpoint, don't make all that much sense from a gameplay one. The only logi racial bonus that I think makes you a better logi is the Gallente one, why no bonuses like repair tool rate? Or the ability to carry an extra nanohive, etc? Just seems like they gave us assault bonuses. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
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Posted - 2013.05.10 21:56:00 -
[52] - Quote
Leave their weapons alone, just tone it down to 2-3% shield extender bonus for the Caladari suit... sheesh. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
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Posted - 2013.05.10 21:57:00 -
[53] - Quote
Phoenix Arakyd wrote:Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot No, tone down the bonus and the slots. Caldari logi needs 2 lows, not 4. Change the bonus to 2% per level instead of 5%. Too low, at least 3-4.
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
294
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Posted - 2013.05.10 22:25:00 -
[54] - Quote
Delirium Inferno wrote:Again, people will freak out but I suggest the logi only gets a sidearm and less mod slots. The mod slots should be the assault's thing just like equipment is the logi's thing. Doesn't make sense that the logi get's the most mod slots, the most equipment slots, and a light weapon. It's basically the god suit.
No, choose one or the other, and the sidearm only one sucks, so definitely no for that one. Cutting a slot would be good enough.
Knarf Black wrote:All those equipment slots should come at the expense of some highs and lows. There is no reason to give them so many freaking highs. All those equipment slots come at the expense of base health, movement speed, and a bunch of other things. Their high/low slots are a result of losing their side weapon.
Seriously, where were you guys last build? Logi's were exactly the same back then and no one complained.
Edit: And you're all underestimating the impact that movement speed makes, that alone is the reason they should have the potential for more HP than an assault suit. |
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Quill Killian
Better Hide R Die
140
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Posted - 2013.05.10 22:45:00 -
[55] - Quote
J-Lewis wrote:I got flamed to kitten by "logissaults" for saying this but...
Sidearms only for logistics.
Unlike the other thread, I'm going to provide a little reasoning here:
It's pretty simple: Logistics need to be the most tanky medium frames to do their job; which is to keep their bros fighting at peak condition. They need to be able to take hits; and they can. Taking away slots is a bad idea because tank isn't what makes the logi overpowered. The problem stems from the light weapon, as it not only happens to distract the user from actually doing his job, it also makes the suit as effective as -- if not more than -- the assault at killing.
Sidearms were designed as backup weapons, and considering killing people isn't the role of logistics I'd consider needing a weapon in the first place a "plan B" scenario:
If the guy you're healing ran out into the wall of fire, forget him, he's not going to thank you for reviving him in the enemy kill zone.
If your skirmish squad has turned 1v1 and you're the only one left, a simple SMG and some creative use of cover is more than enough to do the job, even against a protosuit. Considering I've killed multiple proto logistics suits with an SMG, this shouldn't be difficult.
The Caldari Logi is only really a problem if you approach it head on; the trick is to use a flux to take down the shields, then finish it at close range before it can recover. In other words, you need to flank it; scouts will do this amazingly well (I run with dual SMGs and Flux; Caldari Logi are my favorite prey because they think they're invincible).
To conclude: Logistics isn't a glamorous role; like in just about any MMO (and make no mistake, DUST is an MMO), your role as healer isn't to get kills, it's to make sure your side keeps its DPS in the fight. DPS wins fights, but Logistics wins wars. It takes a certain type of player to be logistics; you have to be fine with having a **** KDR and being unappreciated, but that's fine, because you know that without you, they'd have lost the engagement.
I am a dedicated logistics trooper GÇö no "logissault" trooper here GÇö so earlier suggestions about removing the light weapon from the logistics role really unnerved me because, frankly, having only a sidearm to defend oneself with in a really *expensive* fitting was discomfiting.
But if CCP can do what you suggest GÇö-áespecially when it comes to taking hits, if not being able to *deal* them out GÇö then I wouldn't necessarily oppose the change. I would, however, take part in a second respec, since I've sunk millions of skil points into the mass driver, and that would no longer be available to me.
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Chunky Munkey
Amarr Templars Amarr Empire
438
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Posted - 2013.05.11 16:38:00 -
[56] - Quote
KingBabar wrote:Chunky Munkey wrote:Delta 749 wrote:Heres my suggestion that will make people freak out and whine and moan Leave the suits alone aside from one minor detail, remove the light weapon slot and replace it with a sidearm slot YES. Yes, lets make the Logi class useless as soldiers, who wouldn't spend all their gametime being a chubby chaser or throw down hives and whatnot? Fun fun fun!!! Sidearm only is an excellent idea for a possible future officer class that has modules that benefit the entire squad and not just himself. Only the most "badass" people will dare go officer suits....
Sidearms are hardly useless. I support this change for the caldari logi because it's a specialisation. If someone has the most shields of any infantry, they should at least be assault, if not, they need a penalty to keep it balanced. Don't tell me you specced into your banana suit to help out your teammates. You did it for the extreme hp. When a logi specialisation exceeds the benefit of any assault suit, something has to give. |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
314
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Posted - 2013.05.11 16:48:00 -
[57] - Quote
Caldari logi needs it's bonus nerfed, or changed, nothing else. Perhaps give assault users a damage boost as their bonus to make them better at "slaying".
https://forums.dust514.com/default.aspx?g=posts&t=75780&p=1 Logis are not OP, just Caldari. |
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RydogV
Shadow Company HQ
151
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Posted - 2013.05.11 19:40:00 -
[58] - Quote
J-Lewis wrote:RKKR wrote:
We are not flaming, we are not logiassaults but nice try to look smart
Scenario: Someone with a langer range camping your dead ally? What do I need to do?
What are you going to change about the amarr logi? Can he keep his LW and side-arm?
Yes I like a SMG on a scout too, not on my logi. Focus on support? Have fun when you're running with shieldbased allies...or can we get a shieldrep too? Nanohives gone in an eyeblink...you know what I'm just going to stand here and scan the hell out of the enemy!
I keep seeing "It's only the Caldari logi" followed by solutions that affect all logis
Sorry about the smacktalk, don't take it personally. Opinions are split on this particular idea. To answer your scenario, depending on the specific case: Ally died well out in the open - retreat behind nearest cover and drop an uplink for your dead ally to spawn on.
Ally died in the open and you have no uplink - consider playing meat shield, if that's not an option, retreat and regroup.
Ally died near cover - get to the nearby cover and revive him, then repair him and keep fighting, or retreat.
In both cases you can take a lot of damage. You shouldn't try to revive an ally that's in the line of fire, he'll just die again and feed the enemy WP for their next orbital. Amarr logistics could either keep its light weapon, or it could get more slots. I think giving Repair Tools the ability to make shield recharge kick in when armor is full would solve that issue. Nanohives were slightly over nerfed IMO (maybe it's just a problem with lower tier hives). The lack of WP for scanning sucks, getting some WP for someone dieing after you scanned them would be nice.
This is not sound logic. Not from where I sit, behind cover with nothing but an SMG to defend myself. This may sound all good to the Caldari QQ Movement, all sad and frustrated because they have yet to figure out the complex issue of taking down a Shield Tanker (I will give you a hint, it isn't super difficult).
No this sidearm only business is totally out of hand. Everyone is talking about the Proto Caldari or the Proto anything else. But who is talking about the player who just downloaded this game last Tuesday? You know, the guy/gal who has to grind for the next 3 months to get enough skill points to even get into an actual Logi Suit, not to mention all the skills to use the various equipment. And when he/she does finally reach type 5 medium frame and starts down the Logi Path what do you give them....
...a Type-1 Logistics suit with only a sidearm to defend themselves. This Logi certainly isn't running a strong defense with only a couple of high and low slots to prop up a mediocre HP base. They don't have anything to engage a medium range enemy running a Militia Starter Fit w/ an Assault Rifle not to mention all the Advanced and Proto folks looking to pub stomp for kicks on a Friday night.
Everyone just wants the easy nerf. They don't think long and hard about the consequences. I run Minmatar Logi and came into this build with a solid 9m Skill Points. I have a Proto Logistics suit that nets me a whopping 478 HP (or 7 rounds from a Proto Tac Rifle). That is only 40 HP more than the Militia Caldari Medium Frame suit with one Militia Shield Extender that I run in some Public Matches. And the Proto Logi is running with 3 Enhanced Extenders and 1 Enhanced Armor Plate. Of course it still takes a Militia CPU Module to do that and run all my advanced equipment. Cost of the suit is 135k. And you want me to defend that investment with a SMG?!
Oh I know what you are thinking...just go with Complex Modules. Yeah well I plan to. I have it all mapped out and when I manage to earn another 9 million Skill Points, I will have skilled into everything I need to run complex defense modules...not even complex equipment....just shields and armor. Of course that is not just the skills needed for the modules themselves, but other skills that make my suit efficient enough to have the CPU/PG required. And after all that you know what my total HP is going to be? Just over 600 HP. Yep, months and millions of SP later I get to about 130 extra HP to my suit. A suit that will probably cost me well over 200k with just enhanced equipment modules.
A sidearm. Why not just give me a friggin' slingshot?! |
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