Quill Killian
Better Hide R Die
140
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Posted - 2013.05.10 22:45:00 -
[1] - Quote
J-Lewis wrote:I got flamed to kitten by "logissaults" for saying this but...
Sidearms only for logistics.
Unlike the other thread, I'm going to provide a little reasoning here:
It's pretty simple: Logistics need to be the most tanky medium frames to do their job; which is to keep their bros fighting at peak condition. They need to be able to take hits; and they can. Taking away slots is a bad idea because tank isn't what makes the logi overpowered. The problem stems from the light weapon, as it not only happens to distract the user from actually doing his job, it also makes the suit as effective as -- if not more than -- the assault at killing.
Sidearms were designed as backup weapons, and considering killing people isn't the role of logistics I'd consider needing a weapon in the first place a "plan B" scenario:
If the guy you're healing ran out into the wall of fire, forget him, he's not going to thank you for reviving him in the enemy kill zone.
If your skirmish squad has turned 1v1 and you're the only one left, a simple SMG and some creative use of cover is more than enough to do the job, even against a protosuit. Considering I've killed multiple proto logistics suits with an SMG, this shouldn't be difficult.
The Caldari Logi is only really a problem if you approach it head on; the trick is to use a flux to take down the shields, then finish it at close range before it can recover. In other words, you need to flank it; scouts will do this amazingly well (I run with dual SMGs and Flux; Caldari Logi are my favorite prey because they think they're invincible).
To conclude: Logistics isn't a glamorous role; like in just about any MMO (and make no mistake, DUST is an MMO), your role as healer isn't to get kills, it's to make sure your side keeps its DPS in the fight. DPS wins fights, but Logistics wins wars. It takes a certain type of player to be logistics; you have to be fine with having a **** KDR and being unappreciated, but that's fine, because you know that without you, they'd have lost the engagement.
I am a dedicated logistics trooper GÇö no "logissault" trooper here GÇö so earlier suggestions about removing the light weapon from the logistics role really unnerved me because, frankly, having only a sidearm to defend oneself with in a really *expensive* fitting was discomfiting.
But if CCP can do what you suggest GÇö-áespecially when it comes to taking hits, if not being able to *deal* them out GÇö then I wouldn't necessarily oppose the change. I would, however, take part in a second respec, since I've sunk millions of skil points into the mass driver, and that would no longer be available to me.
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