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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
239
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Posted - 2013.05.09 00:25:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247
It's time.
Fact getting rid of SP cap and allowing for higher SP gains buys you time to fiddle the numbers and if thing need client side changes is quells the anger because ppl will just focus on unlocking stuff and playing the game trying to bash. The FPS powergrinders will feel they have a shot against the bitter vets and it will hide some of the larger issue or at the least BUY YOU TIME.
In addition the turn acceleration on controller and mouse i think is the source of a lot of the aiming issues but i could be wrong. either that issue needs to be solved.
Prioritize these things and it gives you time to work on the other stuff of which there are plenty of threads.
https://forums.dust514.com/default.aspx?g=posts&t=73280
https://forums.dust514.com/default.aspx?g=posts&t=74613&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=73510&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=73703&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=74697&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread
These are some mix of feedback on gameplay and process issues.
There are tons more but to even begin right now.
Like i said expert panels just like a congressional committee would run Experts in tanks/Vehicle vs Experts in AV Experts in CQC infantry vs Midrange vs SR/LR etc etc etc
You need to either reach people in the community that understand FPS balance or at the least can argue their side while another argues their side and you decide where the balance is. Or hire pro FPS players like other game devs do and consult them on balance issues.
But in the mean time CUT THE GORDIAN KNOT.
Oh and the no lifers will be ultra powerful holds no value in this suggestion because characters GROW WIDER NOT TALLER, so lets nip that bs in the bud now. |
Polish Hammer
Conspiratus Immortalis League of Infamy
376
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Posted - 2013.05.09 00:26:00 -
[2] - Quote
Keyser Soze VerbalKint wrote:Oh and the no lifers will be ultra powerful holds no value in this suggestion because characters GROW WIDER NOT TALLER, so lets nip that bs in the bud now. What does that even mean? |
Mobius Wyvern
BetaMax. CRONOS.
1432
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Posted - 2013.05.09 00:28:00 -
[3] - Quote
Keyser Soze VerbalKint wrote: It's not BS when you talk about new players having no chance with the way the system is now.
You are wrong, and you will continue to be wrong as long as you pursue this.
Give it up. |
Balzich Rotaine
Rotaine Shipping Inc
60
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Posted - 2013.05.09 00:29:00 -
[4] - Quote
Polish Hammer wrote:Keyser Soze VerbalKint wrote:Oh and the no lifers will be ultra powerful holds no value in this suggestion because characters GROW WIDER NOT TALLER, so lets nip that bs in the bud now. What does that even mean? It means he wants to go play insect Armageddon
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Icy Xenosmilus
Eyniletti Rangers Minmatar Republic
111
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Posted - 2013.05.09 00:30:00 -
[5] - Quote
Polish Hammer wrote:Keyser Soze VerbalKint wrote:Oh and the no lifers will be ultra powerful holds no value in this suggestion because characters GROW WIDER NOT TALLER, so lets nip that bs in the bud now. What does that even mean? Only so far you can skill into one role before skill kicks in, therefore you expand into other roles.
+1 good thread. |
gbghg
L.O.T.I.S. RISE of LEGION
1482
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Posted - 2013.05.09 00:31:00 -
[6] - Quote
Polish Hammer wrote:Keyser Soze VerbalKint wrote:Oh and the no lifers will be ultra powerful holds no value in this suggestion because characters GROW WIDER NOT TALLER, so lets nip that bs in the bud now. What does that even mean? That you can only invest in role so much before you run out of skills to invest in, after that you have to invest into other roles/skills. Basically he wants proto everything really quickly. |
Schalac 17
Murderz for hire
81
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Posted - 2013.05.09 00:32:00 -
[7] - Quote
I think they should just double the current cap. Sure the hardcore will gain double the SP, but the casuals that only play on the weekend will have more days to gain added SP. As it stands today you can cap out in 1-2 days. If you double it you add another 1-2 days for the hardcore effectively bringing their meaningful playtime up to 4 days out of 7, and allow the casuals to play all weekend never hitting the cap.
That sounds like a sound solution to me. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2843
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Posted - 2013.05.09 00:33:00 -
[8] - Quote
All of my feedback fits neatly in 'no'
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Crash Monster
Snipers Anonymous
204
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Posted - 2013.05.09 00:37:00 -
[9] - Quote
A long winded way to ask for more SP? How about play that game with what you have... and play with more when you earn it. Speed of progression shouldn't be the determining factor here.
Now, there are issues for new players, and just matching them up or letting them opt into games with higher skill levels would do the job. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
244
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Posted - 2013.05.09 00:47:00 -
[10] - Quote
Hey kiddies, i already have 12M SP and have my logi im not hurting at all. My getting into more proto suits doesnt break the game.
New players not being even able to touch me for 4 months DOES.
/debate. |
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
244
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Posted - 2013.05.09 00:48:00 -
[11] - Quote
Mobius Wyvern wrote: It's not BS when you talk about new players having no chance with the way the system is now.
You are wrong, and you will continue to be wrong as long as you pursue this.
Give it up.
Elaborarte this please, i want to see your thinking here. |
Crash Monster
Snipers Anonymous
207
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Posted - 2013.05.09 00:50:00 -
[12] - Quote
Keyser Soze VerbalKint wrote:New players not being even able to touch me for 4 months DOES.
Easy to solve... once they get around to it. However, not sure if you are as god like as you claim...
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Mobius Wyvern
BetaMax. CRONOS.
1441
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Posted - 2013.05.09 00:54:00 -
[13] - Quote
Keyser Soze VerbalKint wrote:Mobius Wyvern wrote: It's not BS when you talk about new players having no chance with the way the system is now.
You are wrong, and you will continue to be wrong as long as you pursue this.
Give it up.
Elaborarte this please, i want to see your thinking here. Haven't you been following the other threads posted by the IMPS themselves talking about how new players have no chance in this game due to SP gain being somewhat time based by the weekly cap?
What happens when you take the weekly cap off, and you have a good portion of our community that would be, say, out of class and not working over the summer?
Any new player ends up 3 times as ****** as they would have been with the current system.
Like you said, you can only get wider, not higher, so why change at all? |
DJINN leukoplast
Hellstorm Inc League of Infamy
418
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Posted - 2013.05.09 00:55:00 -
[14] - Quote
No. Cap needs to remain. I think it's good right now that players can't proto into anything and everything.
However a rolling cap would be nice, which would give new players the ability to "catch up" if they felt like grinding like crazy. Plus if we miss a weeks cap, we won't lose that SP forever.
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gbghg
L.O.T.I.S. RISE of LEGION
1482
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Posted - 2013.05.09 01:04:00 -
[15] - Quote
I'm calling malcanis's law on this one. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
246
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Posted - 2013.05.09 01:10:00 -
[16] - Quote
Mobius Wyvern wrote:Keyser Soze VerbalKint wrote:Mobius Wyvern wrote: It's not BS when you talk about new players having no chance with the way the system is now.
You are wrong, and you will continue to be wrong as long as you pursue this.
Give it up.
Elaborarte this please, i want to see your thinking here. Haven't you been following the other threads posted by the IMPS themselves talking about how new players have no chance in this game due to SP gain being somewhat time based by the weekly cap? What happens when you take the weekly cap off, and you have a good portion of our community that would be, say, out of class and not working over the summer? Any new player ends up 3 times as ****** as they would have been with the current system. Like you said, you can only get wider, not higher, so why change at all?
Are you dense or do you not even see the clear conclusion in your own reasoning. A new player will be behind under both systems but under no cap they can at least grind hard in the beginning to reach a speacility and then stop. If power grinder continue all they are doing is adding versatility. But it lets the new player up to fight speed faster and thats the point.
So yea me thinks you dont understand the fundamental issue of how an FPS player wants to PVP and get in the fight, not shoot at drones or other lame parts of the game. And since they are hardcore FPS players and not failed EVE carebears trying to make their mark in DUSt; they dont need their handheld with an artificial regulation(sp caps) to force them to specialize or teach them how to use a gun they understand these basic because they aren't noobs in FPS.
Just goes to show carebears are desperate to hold onto their SP advantage for as long as they can over new players because if this game became about player skills they'd quit tomorrow with no handholding to cushion how bad at PVP they really are. |
Crash Monster
Snipers Anonymous
207
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Posted - 2013.05.09 01:26:00 -
[17] - Quote
Keyser Soze VerbalKint wrote: ...
What a pile of crap. Half of the long term residents here talk about never missing their cap, always having boosters and so forth, you think new players are going to catch up on that?
You are either severely mistaken or just making **** up to support your own preferences.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
248
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Posted - 2013.05.09 01:41:00 -
[18] - Quote
Crash Monster wrote:Keyser Soze VerbalKint wrote: ... What a pile of crap. Half of the long term residents here talk about never missing their cap, always having boosters and so forth, you think new players are going to catch up on that? You are either severely mistaken or just making **** up to support your own preferences.
Im going to be nice for a change.
You misunderstand. New players never need catch up in SP. They only need to acquire enough to get thier first proto suit, proto weapon, core skills and whatever modules they need to get thier speciality filled out.
Just because we grind week in and week out doesnt mean every FPS player will want to, Fact is the FPS players that came here came here willing to endure it but we had faith CCP would devise new players to get into this game.
TBH if it wasnt for the TQ migration i would have struggled for months before i could compete and in all honesty i just wouldnt stick around and im the hardcore RPG guy that that farms Long Gui's and Shao long gui's for the parts i need to get all the items i need for treasure hunter trophy and plat FF13(that was an effing grind).
But im the exception and we are all here playing Dust already. IF you want new players you need a way to get them in.
I could have a 100M SP it doesnt matter as long as new players can get thier first 20M or whatever quickly. Hell even if they added an acceleration curve and had no cap on accounts until they reach 20M SP and you would be okay. But if they cant do that then just uncap the SP. |
Goretint
Isuuaya Tactical Caldari State
0
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Posted - 2013.05.09 02:19:00 -
[19] - Quote
Quote:Im going to be nice for a change.
You misunderstand. New players never need catch up in SP. They only need to acquire enough to get thier first proto suit, proto weapon, core skills and whatever modules they need to get thier speciality filled out.
I could have a 100M SP it doesnt matter as long as new players can get thier first 20M or whatever quickly. Hell even if they added an acceleration curve and had no cap on accounts until they reach 20M SP and you would be okay. But if they cant do that then just uncap the SP.
So what you're really saying is you want instant gratification, arcade style progression to get all the top end equipment so you can Rambo around making noobs cry and worship your god-like grind abilities and be jealous of your proto fits?
New players do fine when they learn to play as a team.
On top of all that, if every new player was running around in proto right away instead of having to work for it, the game would get boring real quick. Besides, CCP makes it pretty clear that you arent supposed to be able to max out for YEARS, so anyone who's surprised they can't get the best stuff the first week wasn't paying attention. |
Aighun
Zumari Force Projection Caldari State
832
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Posted - 2013.05.09 02:48:00 -
[20] - Quote
Sure. One has to admire your dedication. So why the hell not?
But everything should have its natural hard counter, no?
https://forums.dust514.com/default.aspx?g=posts&t=74804&find=unread |
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Crash Monster
Snipers Anonymous
207
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Posted - 2013.05.09 02:57:00 -
[21] - Quote
Keyser Soze VerbalKint wrote:Im going to be nice for a change.
Well, then I'll have to respectfully disagree this time.
Keyser Soze VerbalKint wrote:I could have a 100M SP it doesnt matter as long as new players can get thier first 20M or whatever quickly. Hell even if they added an acceleration curve and had no cap on accounts until they reach 20M SP and you would be okay. But if they cant do that then just uncap the SP.
Have you played EVE? I'm not slighting you if you haven't. However, CCP has this way of progressing the game over time that involves new skills. While I agree that the relative difference can go down as long as older players can't earn a lot more than newer players there is always a hill for the new players if that isn't true.
Tech 2 or Tech 3 variants with much better attributes. New skills to train that modify fittings, damage, aim, etc. There is no need to imagine there will ever be an end to progressing.
However, you are right, you will also want to widen up. I was just getting into decent level weapons other than the sniper rifle before uprising put me back into a single role situation.
All I want is a challenge. I want a role that I can give better than I get 7 out of 10 times. I want to know I make a difference on the battlefield and that I can pick off people in better gear. That's it. Eventually, I'll want to be able to do this in a wider variety of roles. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
568
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Posted - 2013.05.09 03:07:00 -
[22] - Quote
As much as you **** and moan about everything, why do you even play Dust 514? There's plenty of other generic FPS you can play where you don't have to feel threatened by players that are committed to one game with lots of content compared to a new sequel coming out every year that you have to buy at retail. Right now, the only commitment I see from you is whining. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
248
|
Posted - 2013.05.09 03:22:00 -
[23] - Quote
Goretint wrote:Quote:Im going to be nice for a change.
You misunderstand. New players never need catch up in SP. They only need to acquire enough to get thier first proto suit, proto weapon, core skills and whatever modules they need to get thier speciality filled out.
I could have a 100M SP it doesnt matter as long as new players can get thier first 20M or whatever quickly. Hell even if they added an acceleration curve and had no cap on accounts until they reach 20M SP and you would be okay. But if they cant do that then just uncap the SP. So what you're really saying is you want instant gratification, arcade style progression to get all the top end equipment so you can Rambo around making noobs cry and worship your god-like grind abilities and be jealous of your proto fits? New players do fine when they learn to play as a team. On top of all that, if every new player was running around in proto right away instead of having to work for it, the game would get boring real quick. Besides, CCP makes it pretty clear that you arent supposed to be able to max out for YEARS, so anyone who's surprised they can't get the best stuff the first week wasn't paying attention.
Source this please instead of talking out of your rectum.
No the idea of maxxing out for YEARS comes from EVE players likening a single proto suit to ships that can take up to a year to build in EVE. First off the proto suits are no where near the leap in tech that these ships are to cheaper smaller ships.
Next Maxxing a character in Dust is not the same line of thinking as maxxing in EVE where in DUST a max level character can easily be considered the one that is versatile. As versatility is the power of FPS players. Those that can transitions from one thing to another in single match. It creates a dynamic battlefield that shifts as the minds of two human being juxtaposition to outthink and outplay the other.
The very fact that you think players need to be taught to play in teams and that Ramboing is a viable option or desirable in this game at the competitive levels shows exactly why carebears are ruining Dust. Because a good player and a good team know that it doesnt matter how many proto suits you have if you cant aim and you can't play as a team in this game. Soloing is only viable in pub matches because thats where all the noobs live (by noobs i mean carebear noobs, not new players who have played FPS before).
So maybe if you had any sense about you instead of trying to protect your SP advantage you'd get that but hey i get it if I were at FPS and PVP in general id cling on with my dying breath for the status quo since its the only chance i have left at maintaining the notion im good at this game.
In the meantime CCP maintains the game fresh with the added content they plan down the road, market, looting, raiding, economy, and PERSISTENCE AND PERPETUAL WAR.
Keep wrecking the game and making it worse with all your selfishness, go ahead and tell me im the one we know your lack of supporting arguments proves that you and everyone else that is trying to block this are the ones hindering this game and its access to new players.
Learning to play as a team comes from seeing organized teams utterly crushing others. When players aren't on equal footing they insulate themselves by saying well if we had better gear we would be as good as X. We saw a few corps follow this trajectory and they failcascaded into nothingness.
But moreover for a sandbox game you sure seem to want a lot of handholding and "forcing players into learning" experience is the best teacher. But give them a fighting chance.
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The Robot Devil
BetaMax. CRONOS.
215
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Posted - 2013.05.09 04:31:00 -
[24] - Quote
If anything the active SP gain is too fast. Reduce the gained active SP by 1/10 and the removing the cap might work. If you are good at fps then SP doesn't mean anything and if you are bad SP doesn't mean anything. The top 10% say that noobs can't compete and the bottom 10% want everything for free and it seems like that is a majority of forum posters. The idea that a proto suit is a win button is stupid, I suck at this game and any amount of SP or proto gear will not help me. Get off the SP grind and the game is pretty fun, stay on the SP ground and it is stressful. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
250
|
Posted - 2013.05.09 04:59:00 -
[25] - Quote
Cosgar wrote:As much as you **** and moan about everything, why do you even play Dust 514? There's plenty of other generic FPS you can play where you don't have to feel threatened by players that are committed to one game with lots of content compared to a new sequel coming out every year that you have to buy at retail. Right now, the only commitment I see from you is whining.
I play Dust because it has potential and for its persistance. Because it should have a player driven market, looting, raiding and more.
The Grind is not needed nor warranted. The only ones who want are eve players who think dust is eve. It isn't. Its a different window into the same universe.
You see whining i say valid criticism. But you keep quoting the CCP EVE formula as if it will work in this genre. Your placation is what drives the game development down and prevents any sort of meaningful progress. Perhaps if you kept quiet or the least provided a proper response other than its not MMO so it can be in DUST.
Have i asked for lower health? Have i asked for twich? Have i asked for no classes? Have I asked for anything that makes this game COD, BF or other games,
yes and no. I asked for the core gameplay mechanics to be combined with the BEST parts of EVE. So as i said CCP cut the Gordian knot you were prepared to do it and you let the carebears talk you out of it, just do it and tout their favorite catchphrase back at them.
HTFU. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
250
|
Posted - 2013.05.09 05:06:00 -
[26] - Quote
The Robot Devil wrote:If anything the active SP gain is too fast. Reduce the gained active SP by 1/10 and the removing the cap might work. If you are good at fps then SP doesn't mean anything and if you are bad SP doesn't mean anything. The top 10% say that noobs can't compete and the bottom 10% want everything for free and it seems like that is a majority of forum posters. The idea that a proto suit is a win button is stupid, I suck at this game and any amount of SP or proto gear will not help me. Get off the SP grind and the game is pretty fun, stay on the SP ground and it is stressful.
To an extent i agree with you. The grind is stressful and it shouldn't be the point of the game. However in every game where there is PVP the goal is to grind to reach a level footing.
Whether real or perceived(real imo) proto gear will make an impact in games played against good vs good players.
Yes a noob in proto gear is still a noob but by limiting players of skill from reaching the gear levels fast enough that they can compete at their "skill" level is key otherwise the game fundamentally fails as an FPS.
In FPS the grind isnt about unlocking everything its about being able to compete. The "grind" at the very least should be getting players to that competitive place as quickly as possible, then the persistence and other aspects of the MMO keep it going. PC if done properly will be a player driven content generator for quite some time.
But you have to get players to that point, it wont happen if they see that i would take them months. I have 4 mos of SP and im just barely where i need it to be but once im at 15M i know im fine. 20M and im golden. 30M and really there is no problem. But that is 1 year of play just to be able to compete.
That doesnt fly in PVP. The only reason EVE gets away with it is because of single shard and open world. Where a tech 1 frigate can still be of use in a PVP fleet comp just because of sheer size. |
Stands Alone
Krusual Covert Operators Minmatar Republic
9
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Posted - 2013.05.09 05:20:00 -
[27] - Quote
you really dont know how EVE works judging by that last statement
it would take you a year? oh no.... we will shed a tear for you...
i have like 4.5 mil sp... guess how much of it i use in an avg battle where i am the usually in the top 5 in WP... lets see... how much SP does a militia suit take? well thats my second most used suit...
how much SP does my first used suit take? about none... its costs 8000isk... and i do pretty well in it if i play my role right...
i do just fine in my militia suit. why cant you? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
250
|
Posted - 2013.05.09 05:48:00 -
[28] - Quote
Stands Alone wrote:you really dont know how EVE works judging by that last statement
it would take you a year? oh no.... we will shed a tear for you...
i have like 4.5 mil sp... guess how much of it i use in an avg battle where i am the usually in the top 5 in WP... lets see... how much SP does a militia suit take? well thats my second most used suit... how much SP does my first used suit take? about none... its costs 8000isk... and i do pretty well in it if i play my role right... i do just fine in my militia suit. why cant you?
DUST =\= EVE. This is why you continually fail in your feedback. Perhaps you carebears HTFU and accept that this game will not be the vindication for your awful PVP skill in EVE or whatever hopes you were pinning on this game.
The game will need to go more FPS MMO and move away from MMO FPS. CCP made the mistake of catering to you noobs when you got beta access when development was moving pretty smoothly before that.
As for you example of miltiia suits working fine. This is clear cut evidence you have no idea what you are talking about. Plase bring those into FW or better yet into PC against ANY closed beta team or major alliance.
CCP also clearly balanced this game around pub data thats why this game is so out of whack. When you sample size includes a wide amount of fanbois who are terrible at FPS the game gets worse. but thats worthy of a topic in itself.
Your performance is irrelevant because you don't play against good team in organized matches. If you did or had the drive to compete at that level you'd understand why new players wont want to simply grind for months to get at that level.
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Garrus Vik'arian
Pro Hic Immortalis RISE of LEGION
13
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Posted - 2013.05.09 05:55:00 -
[29] - Quote
Thinking about it, if CCP removes the SP cap, what the heck am I supposed to do with 5 months (5 x 30 Days) of unused Active SP Booster and 8 months (8 x 30 Days) of unused Passive SP Booster? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
580
|
Posted - 2013.05.09 06:02:00 -
[30] - Quote
Stands Alone wrote:you really dont know how EVE works judging by that last statement
it would take you a year? oh no.... we will shed a tear for you...
i have like 4.5 mil sp... guess how much of it i use in an avg battle where i am the usually in the top 5 in WP... lets see... how much SP does a militia suit take? well thats my second most used suit...
how much SP does my first used suit take? about none... its costs 8000isk... and i do pretty well in it if i play my role right...
i do just fine in my militia suit. why cant you? Nah, he's just afraid of commitment. Unlike those AAA floozies that puts out on the first couple of dates Dust is different. Dust is that girl you have to talk on the phone with, go on some dates, move in with after a while, eventually put a ring on her finger. She gets better with the passing years, rewarding you for the time you put in. Dust requires commitment. |
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