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Maken Tosch
DUST University Ivy League
2762
|
Posted - 2013.06.20 15:39:00 -
[61] - Quote
Keyser Soze VerbalKint wrote:Maken Tosch wrote:You went through all that trouble preparing this post only to whine about not being able to no-life the game. Harden the **** up. Are you purposelessly dense or have you not figured out this has little benefit for the veteran players.
Purposefully dense. I have seen the negative effects already of having no SP cap and so has CCP. Much of the community has already voted on the matter long ago and CCP has already made up their mind about it. The SP cap is here to stay forever and ever.
In case you weren't around during the vote: https://forums.dust514.com/default.aspx?g=posts&t=52633&find=unread |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
30
|
Posted - 2013.06.20 16:14:00 -
[62] - Quote
Yeahno. Why improve the game more for people who already enjoy it enough to cap at the cost of making the game worse for people who AREN'T guaranteed to invest time into the game? |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
317
|
Posted - 2013.06.20 16:41:00 -
[63] - Quote
I got 14 mil SP. I have always supported no cap. The cap did not stop me from out SPing many. If that was its purpose it failed. Now it holds the new guys back from ever catching up. Especially since dust is in such a poor state. People dont even bother to cap anymore, game play is stagnant. Same maps with the same mercs. Boring. |
KA24DERT
Not Guilty EoN.
61
|
Posted - 2013.06.20 17:05:00 -
[64] - Quote
The solution to new players getting stomped in pubs is proper matchmaking.
The solution to giving rewards to the players that work for them, is to give rewards to players that work for them.
Fix Matchmaking.
Remove the cap.
You silly people are making this simple problem into a hard one. |
Buster Friently
Rosen Association
735
|
Posted - 2013.06.20 17:09:00 -
[65] - Quote
DUST Fiend wrote:All of my feedback fits neatly in 'no'
Yeah, same here.
What Dust needs is a better matchmaking system. This will alleviate the frustrations that new players have without allowing the no lifers to burn through the skill tree.
It's supposed to take a long time to gain skills. Get over it.
|
Maken Tosch
DUST University Ivy League
2763
|
Posted - 2013.06.20 17:18:00 -
[66] - Quote
I agree. Matchmaking is a way better alternative than just removing the cap. |
RoundEy3
Metal Mind Industries
117
|
Posted - 2013.06.20 17:23:00 -
[67] - Quote
Yes, there is a skill cap.
No you can not get to lv. 999999 in 2 weeks.
No. |
KA24DERT
Not Guilty EoN.
61
|
Posted - 2013.06.20 18:35:00 -
[68] - Quote
Buster Friently wrote:
It's supposed to take a long time to gain skills. Get over it.
What if a person wants to put more of their personal time in to get skills?
Most of the comments in this thread are attacking "no lifers" as if they have done them some personal harm.
Seems to me this is just a sense of entitlement to your current position in the skill tree, and lord forbid some 'n00b tryhard' encroach on your accomplishment.
Get over yourselves and let people earn rewards relative to their investment of time. |
ZDub 303
TeamPlayers EoN.
440
|
Posted - 2013.06.20 18:52:00 -
[69] - Quote
KA24DERT wrote:Buster Friently wrote:
It's supposed to take a long time to gain skills. Get over it.
What if a person wants to put more of their personal time in to get skills? Most of the comments in this thread are attacking "no lifers" as if they have done them some personal harm. Seems to me this is just a sense of entitlement to your current position in the skill tree, and lord forbid some 'n00b tryhard' encroach on your accomplishment. Get over yourselves and let people earn rewards relative to their investment of time.
In fact, most of the high SP players are against the cap. Its the mid-SP players that are afraid of high SP players pulling away from them that are so against it. |
BL4CKST4R
WarRavens League of Infamy
306
|
Posted - 2013.06.20 19:18:00 -
[70] - Quote
KA24DERT wrote:The solution to new players getting stomped in pubs is proper matchmaking.
The solution to giving rewards to the players that work for them, is to give rewards to players that work for them.
Fix Matchmaking.
Remove the cap.
You silly people are making this simple problem into a hard one.
What about FW or PC, or pub matches with a squad? |
|
mollerz
Minja Scouts
466
|
Posted - 2013.06.20 19:20:00 -
[71] - Quote
I think every time CCP plans to change the skill tree, they should figure out a % of adjustment, and use that to increase the cap (or decrease).
They are intrinsically tied, and to adjust one without consideration of the other.. again, is a real head scratcher.
Yea- we voted on a system based on an extinct skill tree. we really should have a new vote based on the new system. But my gosh, how epic would it be to accomplish something like that given.... everything |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
407
|
Posted - 2013.06.20 21:58:00 -
[72] - Quote
Again is everyone here purposely dense or fail to simply understand the basics of competitive FPS play. When i say competitive i dont mean MLG i just mean the very nature of who FPS players generally are.
This isn't WoW with Guns people don't play FPS to toil around and develop and grow a character they play it to shoot people in the face and to do it at the highest levels whatever that may be in game. They generally want to do it in organized matches with their friends and they certainly don't want to be at a handicap due to a time factor.
Better matchmaking only works if you have a player count to support it, notice the increase in match instability last week or two. Because there arent enough players in the pool to find nearby connections to you so you have increasing ping rates.
Again you cannot max out a character and what does a max character even mean in this game, its certainly no more powerful then a character with 15M SP, its simply more versatile. Big difference.
You would want to restrict new players and think oh as long as they are safe from veterans they will continue to play at a leisurely pace and not worry about the difference between them and veteran players WRONG.
FPS players want to compete its the very nature of the genre to battle opponents in a game of guns and tactics. To do that they need SP if they want to fight where the vets live PC, FW and yes to a degree Pubs.
People don't get lost in the notion that matchmaking solves an issue of player imbalance that is a totally different argument, this is about removing the governor off of the accelerator so people can get to the most competitive parts of the game.
To deny this to players out of the ludicrous notion that it should take a long time to max a character is utter nonsense. Further more those that say that once a player reaches a max character they will no longer play, tacitly implies that the only content and reason for logging on is gaining SP to progress your character.
To say that this game shouldn't be about SP and by having more metagame and end game stuff that will allow people do something post cap and not feel the 24/7 need to grind implies that there should be more to this game then leveling (i agree) but to get to those arenas players need the requisite SP to compete.
This is not EVE where new players can after 2 weeks of training and skilling can get into massive fleet comps and begin to immediately wreck shop so that phiolosophy doesn't apply.
/checkmate. GG |
LADY MYATO
QcGOLD Astroya Conglomerate
8
|
Posted - 2013.06.20 22:03:00 -
[73] - Quote
Vote here if you want an increase in skill cap https://forums.dust514.com/default.aspx?g=posts&t=88324&find=unread |
mollerz
Minja Scouts
467
|
Posted - 2013.06.20 22:03:00 -
[74] - Quote
You have to realize your audience is so mixed up you are never going to get anyone to see reason.
Quote:GÇ£people don't know what they want until you show it to them.GÇ¥
GÇò Steve Jobs
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
407
|
Posted - 2013.06.20 22:08:00 -
[75] - Quote
Oh while im at it. For those mid level SP players that worry about pubstomps, the fact is most don't even bother to continue to pubstomp. The only reason the vets play pubs is because playing PC for hours isnt viable and FW which should be our main stomping grounds is non-existent.
So for the casual player who has no interest in PC or FW pubs won't become the noobstomp you fear it would be if there was a better FW mechanism which everyone should be pushing.
But in the end there is no reason for the cap and I have yet to hear 1 good reason for it. |
Cass Barr
Red Star. EoN.
334
|
Posted - 2013.06.20 22:38:00 -
[76] - Quote
Guess I'm an oddball mid-SP player then.
Awesome, I love being the strange one |
Wombat in combat
Internal Error. Negative-Feedback
37
|
Posted - 2013.06.20 23:03:00 -
[77] - Quote
Tl;dr: Don't get entirely rid of the cap. No cap until 10M SP is ok. New booster that passively earns weekly cap.
I don't know about getting rid of the SP cap. I don't really like the cap, but I don't really like the idea either that a no-lifer could catch up to my SP level in fraction of the 6 months effort I've put in.
I'd however be fine with no cap up to 10M SP. I feel your suggested 20M is too much, nobody in the game even has that much yet. 10M will allow you to reach an infantry specialization to make you relevant in a FW or PC match.
I think the root of this issue is the grind. Grinding SP is fun at first, but it gets very tiresome. The solution I would like to see is a new type of booster, a booster that passively earns you the weekly cap. What that means is you don't fall behind in the SP race, you don't have to grind and you only play when you feel like to. |
reydient
ROGUE SPADES EoN.
5
|
Posted - 2013.06.20 23:38:00 -
[78] - Quote
Yes the grind is an issue. I am a big fan of cap adjustment- anywhere for 500k to 750k, or no cap until 10 million and then have a skills cap or a combination of the two. To date, missing a skills cap feels like a punishment . PVE is one aspect that can change this,
I do not run proto, but I can, I think my concern is the same. I want more players playing dust. I have alot of friends that want to play but just can tolerate it because they cap is crippling and the GAP is so wide. There is a solution but I do not not thing we will see change anytime soon. Its good to continue talking about it. |
Buster Friently
Rosen Association
736
|
Posted - 2013.06.20 23:55:00 -
[79] - Quote
Keyser Soze VerbalKint wrote:Again is everyone here purposely dense or fail to simply understand the basics of competitive FPS play. When i say competitive i dont mean MLG i just mean the very nature of who FPS players generally are.
This isn't WoW with Guns people don't play FPS to toil around and develop and grow a character they play it to shoot people in the face and to do it at the highest levels whatever that may be in game. They generally want to do it in organized matches with their friends and they certainly don't want to be at a handicap due to a time factor.
Better matchmaking only works if you have a player count to support it, notice the increase in match instability last week or two. Because there arent enough players in the pool to find nearby connections to you so you have increasing ping rates.
Again you cannot max out a character and what does a max character even mean in this game, its certainly no more powerful then a character with 15M SP, its simply more versatile. Big difference.
You would want to restrict new players and think oh as long as they are safe from veterans they will continue to play at a leisurely pace and not worry about the difference between them and veteran players WRONG.
FPS players want to compete its the very nature of the genre to battle opponents in a game of guns and tactics. To do that they need SP if they want to fight where the vets live PC, FW and yes to a degree Pubs.
People don't get lost in the notion that matchmaking solves an issue of player imbalance that is a totally different argument, this is about removing the governor off of the accelerator so people can get to the most competitive parts of the game.
To deny this to players out of the ludicrous notion that it should take a long time to max a character is utter nonsense. Further more those that say that once a player reaches a max character they will no longer play, tacitly implies that the only content and reason for logging on is gaining SP to progress your character.
To say that this game shouldn't be about SP and by having more metagame and end game stuff that will allow people do something post cap and not feel the 24/7 need to grind implies that there should be more to this game then leveling (i agree) but to get to those arenas players need the requisite SP to compete.
This is not EVE where new players can after 2 weeks of training and skilling can get into massive fleet comps and begin to immediately wreck shop so that phiolosophy doesn't apply.
/checkmate. GG
You're thinking of those other shooters.
Dust is an MMOFPS. Now, we don't yet have most of the MMO stuff, like PVE and the player backed economy for instance. We do have the skill tree though and the experience associated with it. Dust isn't a drop in at anytime and instantly be competitive with the long time vets kind of game.
I think it's you that's confused.
A matchmaker will solve the issue in the sense that new players will not be randomly pitted against vets. If you choose to play against vets, then expect to be outgunned at least until you reach the depth vs breadth point at around 10mil SP. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
407
|
Posted - 2013.06.21 00:10:00 -
[80] - Quote
Buster Friently wrote:Keyser Soze VerbalKint wrote:Again is everyone here purposely dense or fail to simply understand the basics of competitive FPS play. When i say competitive i dont mean MLG i just mean the very nature of who FPS players generally are.
This isn't WoW with Guns people don't play FPS to toil around and develop and grow a character they play it to shoot people in the face and to do it at the highest levels whatever that may be in game. They generally want to do it in organized matches with their friends and they certainly don't want to be at a handicap due to a time factor.
Better matchmaking only works if you have a player count to support it, notice the increase in match instability last week or two. Because there arent enough players in the pool to find nearby connections to you so you have increasing ping rates.
Again you cannot max out a character and what does a max character even mean in this game, its certainly no more powerful then a character with 15M SP, its simply more versatile. Big difference.
You would want to restrict new players and think oh as long as they are safe from veterans they will continue to play at a leisurely pace and not worry about the difference between them and veteran players WRONG.
FPS players want to compete its the very nature of the genre to battle opponents in a game of guns and tactics. To do that they need SP if they want to fight where the vets live PC, FW and yes to a degree Pubs.
People don't get lost in the notion that matchmaking solves an issue of player imbalance that is a totally different argument, this is about removing the governor off of the accelerator so people can get to the most competitive parts of the game.
To deny this to players out of the ludicrous notion that it should take a long time to max a character is utter nonsense. Further more those that say that once a player reaches a max character they will no longer play, tacitly implies that the only content and reason for logging on is gaining SP to progress your character.
To say that this game shouldn't be about SP and by having more metagame and end game stuff that will allow people do something post cap and not feel the 24/7 need to grind implies that there should be more to this game then leveling (i agree) but to get to those arenas players need the requisite SP to compete.
This is not EVE where new players can after 2 weeks of training and skilling can get into massive fleet comps and begin to immediately wreck shop so that phiolosophy doesn't apply.
/checkmate. GG You're thinking of those other shooters. Dust is an MMOFPS. Now, we don't yet have most of the MMO stuff, like PVE and the player backed economy for instance. We do have the skill tree though and the experience associated with it. Dust isn't a drop in at anytime and instantly be competitive with the long time vets kind of game. I think it's you that's confused. A matchmaker will solve the issue in the sense that new players will not be randomly pitted against vets. If you choose to play against vets, then expect to be outgunned at least until you reach the depth vs breadth point at around 10mil SP.
Actually Im not, the game needs a base and in the end it is still viewed experienced and judged as a shooter. I know exactly what Dust is and in the end it doesnt matter what MMO you play
PVP means getting to the highest levels as quickly as possible in order to compete in PVP. Dust is primarily PVP, PVE will bring in new players but they will be doing PVE stuff that will not help with the PVP stuff and in the end it is the PVP that has the influence on the New Eden Universe.
So perhaps players can stop trying to make this game like EVE in an effort to save their precious SP advantage, and learn that grinding for 6 months or longer is not in the interest of any shooter game or any PVP for that matter. You may want that SP advanatage but good PVPer don't, I should know im one of them ive already crossed that proverbial finish line guess what its boring and no amount of PVE, Economy or any of the other MMO aspects will help to diminish that. This game at its core is PVP and in order to PVP you need to be able to compete. And good PVPers don't want to grind out for months just to do so nor should they be forced to simply because you want to maintain an edge over them.
Let go of your crutch and get good or feel free to stop playing until PVE is introduced it sounds more like what you really would rather play. |
|
Buster Friently
Rosen Association
736
|
Posted - 2013.06.21 00:15:00 -
[81] - Quote
Keyser Soze VerbalKint wrote:Buster Friently wrote:Keyser Soze VerbalKint wrote:Again is everyone here purposely dense or fail to simply understand the basics of competitive FPS play. When i say competitive i dont mean MLG i just mean the very nature of who FPS players generally are.
This isn't WoW with Guns people don't play FPS to toil around and develop and grow a character they play it to shoot people in the face and to do it at the highest levels whatever that may be in game. They generally want to do it in organized matches with their friends and they certainly don't want to be at a handicap due to a time factor.
Better matchmaking only works if you have a player count to support it, notice the increase in match instability last week or two. Because there arent enough players in the pool to find nearby connections to you so you have increasing ping rates.
Again you cannot max out a character and what does a max character even mean in this game, its certainly no more powerful then a character with 15M SP, its simply more versatile. Big difference.
You would want to restrict new players and think oh as long as they are safe from veterans they will continue to play at a leisurely pace and not worry about the difference between them and veteran players WRONG.
FPS players want to compete its the very nature of the genre to battle opponents in a game of guns and tactics. To do that they need SP if they want to fight where the vets live PC, FW and yes to a degree Pubs.
People don't get lost in the notion that matchmaking solves an issue of player imbalance that is a totally different argument, this is about removing the governor off of the accelerator so people can get to the most competitive parts of the game.
To deny this to players out of the ludicrous notion that it should take a long time to max a character is utter nonsense. Further more those that say that once a player reaches a max character they will no longer play, tacitly implies that the only content and reason for logging on is gaining SP to progress your character.
To say that this game shouldn't be about SP and by having more metagame and end game stuff that will allow people do something post cap and not feel the 24/7 need to grind implies that there should be more to this game then leveling (i agree) but to get to those arenas players need the requisite SP to compete.
This is not EVE where new players can after 2 weeks of training and skilling can get into massive fleet comps and begin to immediately wreck shop so that phiolosophy doesn't apply.
/checkmate. GG You're thinking of those other shooters. Dust is an MMOFPS. Now, we don't yet have most of the MMO stuff, like PVE and the player backed economy for instance. We do have the skill tree though and the experience associated with it. Dust isn't a drop in at anytime and instantly be competitive with the long time vets kind of game. I think it's you that's confused. A matchmaker will solve the issue in the sense that new players will not be randomly pitted against vets. If you choose to play against vets, then expect to be outgunned at least until you reach the depth vs breadth point at around 10mil SP. Actually Im not, the game needs a base and in the end it is still viewed experienced and judged as a shooter. I know exactly what Dust is and in the end it doesnt matter what MMO you play PVP means getting to the highest levels as quickly as possible in order to compete in PVP. Dust is primarily PVP, PVE will bring in new players but they will be doing PVE stuff that will not help with the PVP stuff and in the end it is the PVP that has the influence on the New Eden Universe. So perhaps players can stop trying to make this game like EVE in an effort to save their precious SP advantage, and learn that grinding for 6 months or longer is not in the interest of any shooter game or any PVP for that matter. You may want that SP advanatage but good PVPer don't, I should know im one of them ive already crossed that proverbial finish line guess what its boring and no amount of PVE, Economy or any of the other MMO aspects will help to diminish that. This game at its core is PVP and in order to PVP you need to be able to compete. And good PVPers don't want to grind out for months just to do so nor should they be forced to simply because you want to maintain an edge over them. Let go of your crutch and get good or feel free to stop playing until PVE is introduced it sounds more like what you really would rather play.
Without being extra specially blunt. I disagree. It appears CCP disagrees, and Eve is an example of a product that doesn't meet your expectations but is doing fine. I think Dust will be fine. It's different.
I also love how you seem to think you speak for everyone. You don't. You aren't really contributing much here but a whiny rant that you can't get SP any faster. Well, that's the way the game is buddy.
So, because I disagree, I'm not a leet a pvper as you? lol. You are irrelevant. Continue to rant on the forums. See how far it gets you. I think, nay know, that CCP is far smarter than you.
Humility. Learn some. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
408
|
Posted - 2013.06.21 00:29:00 -
[82] - Quote
Buster Friently wrote: Without being extra specially blunt. I disagree. It appears CCP disagrees, and Eve is an example of a product that doesn't meet your expectations but is doing fine. I think Dust will be fine. It's different.
How wrong you are.
This is why in January they were ready to pull the trigger
https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247
What stopped it were players like yourself thinking the world would end because of it. The reality has proven that the CAp has done more harm than a noncap ever could, the weekly cap was welcomed over a non cap because of the fear that the separation would become too great between casual and hardcore at a time when everyone on a relative even keel.
We told everyone that it doesnt matter because it the character can only progress so far. Power grinders grind only as far as they need to not to go and have every last bit of their characters maxxed. Some might but in the end it doesnt make a difference.
What does matter however is the new player experience and their ability to rise up the ranks to get to the best parts of the game, a very real desire of FPS players of which this game is the larger target market.
CCP doesn't disagree they simply got bad feedback and succumbed to hysteria over an imagined threat to the player divide at a time when they were getting hammered for not listening to our suggestions.
Your thoughts on Dust are your opinion, I would argue different, player counts continue to decline and guess what the result is even poorer matchmaking and declining server stability an issue that may be acceptable in EVE but can't be tolerated in PVP especially in shooters where aim and hit detection is critical.
You can try to play the CCP disagrees with you card all you want, it's a pretty desperate move but in the end doesn't change the facts that this game has had a decline in both new and veteran player activity for quite some time. This isn't PC land where people come back over and over this is console land and like you said things are different than YOU are used to.
In the end it boils down to a few points that noone in your camp can counter.
1. This game isn't supposed to be about SP but becomes so because its needed to compete at the most competitive parts of the game, the areas that the shooter community want to play in.
2. If SP isn't content and the aim then the game must be the aim so in order to play in the game you need the SP to play it.
3. If no lifeing the game results in wider gaps that players can never catch then answer me why veteran player who have reached the 10-15M SP mark simply no longer care about hitting their caps (hint: because they have gotten their character to where they want, the rest would simply go into other stuff they dont need, but wouldnt mind having)---There is no Level 99 Dust Merc.
4. If people continously no life the game for SP and the game becomes about grinding SP then are you admiting that SP is the aim of this game and there is no other point to playing it?
Like i said before
/checkmate GG.
|
Harry Hendersons
Royal Uhlans Amarr Empire
3
|
Posted - 2013.06.21 00:31:00 -
[83] - Quote
REMOVE THE CAP FOR THE LIFE OF THE GAME!!!!!
Seriously Dust is dying. |
Buster Friently
Rosen Association
736
|
Posted - 2013.06.21 00:37:00 -
[84] - Quote
Keyser Soze VerbalKint wrote:Buster Friently wrote: Without being extra specially blunt. I disagree. It appears CCP disagrees, and Eve is an example of a product that doesn't meet your expectations but is doing fine. I think Dust will be fine. It's different.
How wrong you are. This is why in January they were ready to pull the trigger https://forums.dust514.com/default.aspx?g=posts&m=483247#post483247What stopped it were players like yourself thinking the world would end because of it. The reality has proven that the CAp has done more harm than a noncap ever could, the weekly cap was welcomed over a non cap because of the fear that the separation would become too great between casual and hardcore at a time when everyone on a relative even keel. We told everyone that it doesnt matter because it the character can only progress so far. Power grinders grind only as far as they need to not to go and have every last bit of their characters maxxed. Some might but in the end it doesnt make a difference. What does matter however is the new player experience and their ability to rise up the ranks to get to the best parts of the game, a very real desire of FPS players of which this game is the larger target market. CCP doesn't disagree they simply got bad feedback and succumbed to hysteria over an imagined threat to the player divide at a time when they were getting hammered for not listening to our suggestions. Your thoughts on Dust are your opinion, I would argue different, player counts continue to decline and guess what the result is even poorer matchmaking and declining server stability an issue that may be acceptable in EVE but can't be tolerated in PVP especially in shooters where aim and hit detection is critical. You can try to play the CCP disagrees with you card all you want, it's a pretty desperate move but in the end doesn't change the facts that this game has had a decline in both new and veteran player activity for quite some time. This isn't PC land where people come back over and over this is console land and like you said things are different than YOU are used to. In the end it boils down to a few points that noone in your camp can counter. 1. This game isn't supposed to be about SP but becomes so because its needed to compete at the most competitive parts of the game, the areas that the shooter community want to play in. 2. If SP isn't content and the aim then the game must be the aim so in order to play in the game you need the SP to play it. 3. If no lifeing the game results in wider gaps that players can never catch then answer me why veteran player who have reached the 10-15M SP mark simply no longer care about hitting their caps (hint: because they have gotten their character to where they want, the rest would simply go into other stuff they dont need, but wouldnt mind having)---There is no Level 99 Dust Merc. 4. If people continously no life the game for SP and the game becomes about grinding SP then are you admiting that SP is the aim of this game and there is no other point to playing it? Like i said before /checkmate GG.
The community voted. Your ideas did not carry the day. In other words, you are in the minority.
Btw, your stupid gg and checkmate makes me chuckle. The thread appears to be continuing. You still appear to be in the minority.
Also, SP cap or , isn't hurting player count. Player count is being hurt by bugs and boredom. Removing the SP would only make the game worse. <----my opinion. At least as valid as yours. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
408
|
Posted - 2013.06.21 00:38:00 -
[85] - Quote
Buster Friently wrote:
Let go of your crutch and get good or feel free to stop playing until PVE is introduced it sounds more like what you really would rather play.
Without being extra specially blunt. I disagree. It appears CCP disagrees, and Eve is an example of a product that doesn't meet your expectations but is doing fine. I think Dust will be fine. It's different.
I also love how you seem to think you speak for everyone. You don't. You aren't really contributing much here but a whiny rant that you can't get SP any faster. Well, that's the way the game is buddy.
So, because I disagree, I'm not a leet a pvper as you? lol. You are irrelevant. Continue to rant on the forums. See how far it gets you. I think, nay know, that CCP is far smarter than you.
Humility. Learn some.[/quote]
So i see your aim is now to try and bait me into a flame war and derail the thread that way since you can't counter the points I make.
Okay lets break this down real quick. I already have the 15M SP and have
2 Proto weapons 1 ADV weapon 1 PRO Speciality Suit 1 PRO Basic Frame PROTO: Links, Hives, Scanners, Shield Extenders, DMG Mods, Injectors,
and all the core skills I need to fit it all and a Logi LAV.
As far as CCP being smarter than I am, meh not really too concerned I already know my feedback was the main contributory to changes in this game already, that by the way is undisputable fact. This is a topic we see over and over again and the only people who have any objection to it are the MMO purists who want their character to "feel" special. The rest have continued this push for a long time.
The vets who don't speak up dont because they really could care less they are already on the good end of the deal. The ones who do say something know it has realistically no benefit for us because as
Bill Gates said Once you have enough something any more is just another bite of the same hamburger.
So you can try all you like and you are welcome to your opinion but sorry to tell you in this case you are wrong and your opinion only hurts the game, there is zero benefit to the SP cap other than monetary gain. To suggest otherwise is simply misleading and wrong. |
Buster Friently
Rosen Association
736
|
Posted - 2013.06.21 00:41:00 -
[86] - Quote
Keyser Soze VerbalKint wrote:Buster Friently wrote:
Let go of your crutch and get good or feel free to stop playing until PVE is introduced it sounds more like what you really would rather play.
Without being extra specially blunt. I disagree. It appears CCP disagrees, and Eve is an example of a product that doesn't meet your expectations but is doing fine. I think Dust will be fine. It's different. I also love how you seem to think you speak for everyone. You don't. You aren't really contributing much here but a whiny rant that you can't get SP any faster. Well, that's the way the game is buddy. So, because I disagree, I'm not a leet a pvper as you? lol. You are irrelevant. Continue to rant on the forums. See how far it gets you. I think, nay know, that CCP is far smarter than you. Humility. Learn some. So i see your aim is now to try and bait me into a flame war and derail the thread that way since you can't counter the points I make. Okay lets break this down real quick. I already have the 15M SP and have 2 Proto weapons 1 ADV weapon 1 PRO Speciality Suit 1 PRO Basic Frame PROTO: Links, Hives, Scanners, Shield Extenders, DMG Mods, Injectors, and all the core skills I need to fit it all and a Logi LAV. As far as CCP being smarter than I am, meh not really too concerned I already know my feedback was the main contributory to changes in this game already, that by the way is undisputable fact. This is a topic we see over and over again and the only people who have any objection to it are the MMO purists who want their character to "feel" special. The rest have continued this push for a long time. The vets who don't speak up dont because they really could care less they are already on the good end of the deal. The ones who do say something know it has realistically no benefit for us because as Bill Gates said Once you have enough something any more is just another bite of the same hamburger. So you can try all you like and you are welcome to your opinion but sorry to tell you in this case you are wrong and your opinion only hurts the game, there is zero benefit to the SP cap other than monetary gain. To suggest otherwise is simply misleading and wrong.
The entire point of the game from a business perspective is monetary gain. Without monetary gain, there is no game. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
408
|
Posted - 2013.06.21 00:41:00 -
[87] - Quote
Buster Friently wrote:
The community voted. Your ideas did not carry the day. In other words, you are in the minority.
Btw, your stupid gg and checkmate makes me chuckle. The thread appears to be continuing. You still appear to be in the minority.
Also, SP cap or , isn't hurting player count. Player count is being hurt by bugs and boredom. Removing the SP would only make the game worse. <----my opinion. At least as valid as yours.
Doesn't matter if I am in the minority the majority of people who are on the forums are clueless on this. Doesn't make a world of difference, also are you entirely so sure. The vote was made many months ago at a time when the player base was very close together in relative SP.
Guess what we are all the vets now. Any bets on how the new players might view this, any ideas on how many veteran players would see it my way?
|
Buster Friently
Rosen Association
736
|
Posted - 2013.06.21 00:45:00 -
[88] - Quote
Keyser Soze VerbalKint wrote:Buster Friently wrote:
The community voted. Your ideas did not carry the day. In other words, you are in the minority.
Btw, your stupid gg and checkmate makes me chuckle. The thread appears to be continuing. You still appear to be in the minority.
Also, SP cap or , isn't hurting player count. Player count is being hurt by bugs and boredom. Removing the SP would only make the game worse. <----my opinion. At least as valid as yours.
Doesn't matter if I am in the minority the majority of people who are on the forums are clueless on this. Doesn't make a world of difference, also are you entirely so sure. The vote was made many months ago at a time when the player base was very close together in relative SP. Guess what we are all the vets now. Any bets on how the new players might view this, any ideas on how many veteran players would see it my way?
Based on this thread, I'm still pretty confident. Also, they tried it your way.
The solution is matchmaking.
Dust dovetails into Eve and this connection continues to grow. The economies must mesh. The games must mesh. Eve is an MMO (incidentally doing just fine with ONLY passive SP) thus, Dust is an MMO. Your thrashing about on the forums won't change this.
|
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
408
|
Posted - 2013.06.21 00:45:00 -
[89] - Quote
Buster Friently wrote: The entire point of the game from a business perspective is monetary gain. Without monetary gain, there is no game.
So your position is now that the reason we should keep the SP cap is so CCP can make money by charging for boosters. Am I interpreting this correctly? You think we should keep the status quo so CCP can charge players who want to play this game and play it at the highest level should have to pay and even then still have to wait because they are capped, all they are getting is more bonus SP?
Your point is too vague so i'll let you slide and assume you mean that CCP needs to make money, well surely there are other ways to do it without taxing the one thing they need to keep player retention right? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
408
|
Posted - 2013.06.21 00:48:00 -
[90] - Quote
Buster Friently wrote:Keyser Soze VerbalKint wrote:Buster Friently wrote:
The community voted. Your ideas did not carry the day. In other words, you are in the minority.
Btw, your stupid gg and checkmate makes me chuckle. The thread appears to be continuing. You still appear to be in the minority.
Also, SP cap or , isn't hurting player count. Player count is being hurt by bugs and boredom. Removing the SP would only make the game worse. <----my opinion. At least as valid as yours.
Doesn't matter if I am in the minority the majority of people who are on the forums are clueless on this. Doesn't make a world of difference, also are you entirely so sure. The vote was made many months ago at a time when the player base was very close together in relative SP. Guess what we are all the vets now. Any bets on how the new players might view this, any ideas on how many veteran players would see it my way? Based on this thread, I'm still pretty confident. Also, they tried it your way. The solution is matchmaking. Dust dovetails into Eve and this connection continues to grow. The economies must mesh. The games must mesh. Eve is an MMO (incidentally doing just fine with ONLY passive SP) thus, Dust is an MMO. Your thrashing about on the forums won't change this.
What in the world are you going on about? Haha. Dust is now an MMO, thought it was an MMOFPS? You seem confused. There is no doctrine that states that the gameplay of EVE must be the gameplay of Dust. if thats the case lets turn it around and incorporate feature from dust.
There will no longer be auto aim, and computer assisted flight all aiming and tracking movements must be done manually.
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