Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
jenza aranda
BetaMax. CRONOS.
1303
|
Posted - 2013.05.05 12:53:00 -
[1] - Quote
Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :) |
fell and died
Red and Silver Hand Amarr Empire
4
|
Posted - 2013.05.05 12:55:00 -
[2] - Quote
Getting into a proper Basic proto won't take much longer - if at all - than it does right now. |
Joseph Ridgeson
WarRavens Orion Empire
41
|
Posted - 2013.05.05 12:58:00 -
[3] - Quote
It is one thing to make Prototype gear harder to get to but it is another thing entirely to make basic skills like the increase of CPU/PG increased to 5X from 1X. Will definitely make things painful for the first month or two.
Be well. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
47
|
Posted - 2013.05.05 12:58:00 -
[4] - Quote
The thing is, people are assuming the specialisations are what we have now, so they think we're getting jacked by needing to spend more sp to get the same stuff, but the basic suits are more akin to what we have now, which will actually be easier to get than what we have.
I say we should wait, try things out, then criticise. |
fell and died
Red and Silver Hand Amarr Empire
4
|
Posted - 2013.05.05 13:03:00 -
[5] - Quote
Spademan wrote:The thing is, people are assuming the specialisations are what we have now, so they think we're getting jacked by needing to spend more sp to get the same stuff, but the basic suits are more akin to what we have now, which will actually be easier to get than what we have.
I say we should wait, try things out, then criticise. Do you even have an idea how long it will take to get into a proper Logi suit?! Sure Basic and Assault suits seem to be mostly identical. But Basics are vastly different from Logi suits and making people sink so damn many SP into suit skills just so they can be a Logi feels a bit... unreasonable. |
Bendtner92
Imperfects Negative-Feedback
528
|
Posted - 2013.05.05 13:04:00 -
[6] - Quote
A constructive discussion is always good.
Skytt (I think it was) did some math and it will take more than 13 years to max the current skill tree (well the one in Uprising that is) with the current SP system/cap without any booster. The skill tree will be expanded heavily in the future with a lot more skills, like the remaining racial suits/vehicles and new suits/vehicles among other things. It will also take 14 weeks just to get a specialised Prototype suit without any booster. 14 weeks for just the suit and no other skills.
Tbh I think that's too much. Fully specialising in just one role will probably take about 6 months without any boosters. In that case I think it will be way too long for a new player to be even somewhat competitive.
Even after the first 6 months where the new player would be fully specialised, would he then be competitive with a veteran player? I don't think so. The veteran player will be fully specialised in several roles, like Assault, AV and Scout for example. Who would pick the new player for a battle over the veteran when you in size limited matches need to have all or almost all of the players in a match to be able to switch roles in the middle of the battle? |
DeeJay One
BetaMax. CRONOS.
25
|
Posted - 2013.05.05 13:05:00 -
[7] - Quote
fell and died wrote:Spademan wrote:The thing is, people are assuming the specialisations are what we have now, so they think we're getting jacked by needing to spend more sp to get the same stuff, but the basic suits are more akin to what we have now, which will actually be easier to get than what we have.
I say we should wait, try things out, then criticise. Do you even have an idea how long it will take to get into a proper Logi suit?! Sure Basic and Assault suits seem to be mostly identical. But Basics are vastly different from Logi suits and making people sink so damn many SP into suit skills just so they can be a Logi feels a bit... unreasonable.
Let me say that dreaded word: BETA. I had fun testing upper tier suits (as of tomorrow), now we have to adapt ;) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
47
|
Posted - 2013.05.05 13:07:00 -
[8] - Quote
fell and died wrote:Spademan wrote:The thing is, people are assuming the specialisations are what we have now, so they think we're getting jacked by needing to spend more sp to get the same stuff, but the basic suits are more akin to what we have now, which will actually be easier to get than what we have.
I say we should wait, try things out, then criticise. Do you even have an idea how long it will take to get into a proper Logi suit?! Sure Basic and Assault suits seem to be mostly identical. But Basics are vastly different from Logi suits and making people sink so damn many SP into suit skills just so they can be a Logi feels a bit... unreasonable.
I know, it'll take longer, we dont know the exact differences between basic and specialisations. Lets wait and see what happens, then criticise. |
Surt gods end
Demon Ronin
55
|
Posted - 2013.05.05 13:10:00 -
[9] - Quote
jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :)
Jenza, So you believe people, by that I mean FPS players will stick with this game for 5 yrs? You know we aren't the more patient type. Or do you think It'll be like EVE where they come and go and later come back? For the latter, there has to be some real big incentive for that. Considering all the new FPS that will be out at that time. I DON'T KNOW MYSELF, FOR MYSELF IF I'LL BE HERE THAT LONG. Guess tho it'll be fun finding out. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
158
|
Posted - 2013.05.05 13:12:00 -
[10] - Quote
fell and died wrote:Spademan wrote:The thing is, people are assuming the specialisations are what we have now, so they think we're getting jacked by needing to spend more sp to get the same stuff, but the basic suits are more akin to what we have now, which will actually be easier to get than what we have.
I say we should wait, try things out, then criticise. Do you even have an idea how long it will take to get into a proper Logi suit?! Sure Basic and Assault suits seem to be mostly identical. But Basics are vastly different from Logi suits and making people sink so damn many SP into suit skills just so they can be a Logi feels a bit... unreasonable.
I can see your point from the amount of tech you need to upgrade. But as a scout I feel like I have the same problem. Both my biotics and all three of my EWAR skill have been increased to 3x. So that's five skills at about 900,000 SP each to get to level 5, not counting the parent skills to get there. So just shy of 5mil to be the best I can be at running and hiding. Without a weapon or suit or hacking or anything else.
It's going to be a fine line to walk, choosing which skills to specialize in fully, which to leave at 2 or 3, and which to abandon. I also feel like this is a highly unforgiving model. 10-15 mil for a worthwhile build means that you can't make mistakes or try something new. I really have to be sure now that I want to go full Scout. Welcome to New Eden I guess. |
|
fell and died
Red and Silver Hand Amarr Empire
4
|
Posted - 2013.05.05 13:13:00 -
[11] - Quote
DeeJay One wrote:Let me say that dreaded word: BETA. I had fun testing upper tier suits (as of tomorrow), now we have to adapt ;) How is a Logi in any way an "upper tier suit"?! Logis is a completely different role! You really want to make a new player use a gimped assault suit for several months first before he can even get into a STD Logi?! |
fell and died
Red and Silver Hand Amarr Empire
4
|
Posted - 2013.05.05 13:14:00 -
[12] - Quote
Spademan wrote:Do you even have an idea how long it will take to get into a proper Logi suit?! Sure Basic and Assault suits seem to be mostly identical. But Basics are vastly different from Logi suits and making people sink so damn many SP into suit skills just so they can be a Logi feels a bit... unreasonable. Take a look at the items devblog sheet, all the info is there! Basic suits have the same stats as Assault suit! |
Crash Monster
Snipers Anonymous
160
|
Posted - 2013.05.05 13:15:00 -
[13] - Quote
It makes sense that the beta would be on fast-forward to test out the differences between high and low end items in a relatively short period of time.
As for sticking with the game... I'm likely to come and go. I'm not very into finding people to group up with online, or corp with, which makes it harder to get into the deeper aspects of this and/or EVE. However, as changes come along I'll probably want to try them out. |
fell and died
Red and Silver Hand Amarr Empire
4
|
Posted - 2013.05.05 13:15:00 -
[14] - Quote
Spademan wrote:I know, it'll take longer, we dont know the exact differences between basic and specialisations. Lets wait and see what happens, then criticise. Take a look at the items devblog sheet, all the info is there! Basic suits have the same stats as Assault suit![/quote]
|
Vyzion Eyri
The Southern Legion RISE of LEGION
589
|
Posted - 2013.05.05 13:17:00 -
[15] - Quote
What I'm wondering is how the game is going to look a few years from now, when everyone's had the time to accumulate so much SP and can basically play any role in any battle in prototype gear, to the point where one person can turn the tide of an instant battle because he's managed to plug the SP sink, then what happens?
It's all well and good to have skills which constantly build up your character in EVE; that skill system just works with the subscription model and the sandbox progressive nature of the game. Furthermore, PvP interaction isn't the only way to play.
That can't be said for DUST. PvP is the be all and end all. An FPS is built around PvP. Even with the introduction of drones, you simply don't get the same rush shooting down NPCs than you do shooting other players.
This SP sink seems like a all-devouring whirlpool now, but we underestimate time. Soon we will be looking back on all our complaints about the SP sink and laughing at our childishness, and then cry once more when CCP reintroduces another, even more devastating sink. A vicious cycle, I fear. I really worry that this SP system just won't work in the long-term for this game. |
Delta 749
Ikomari-Onu Enforcement Caldari State
2
|
Posted - 2013.05.05 13:25:00 -
[16] - Quote
I think the problem is that the skill system used in general is just not suitable for a FPS For an MMO it works well enough because you expect to spend a significant amount of time building your character but FPS games tend to have a greater emphasis on player skill over character skill
This will likely get certain people up in arms but I think if they are really dedicated to the skill system then maxing out the skills needed to be viable in a role should take weeks not months otherwise in the long term I imagine there will be a large player drop off and due to word of mouth less people willing to even give the game a chance and instead move on to the next CoD or Battlefield or whatever shooter where you are viable and useful from day one rather than month six |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
158
|
Posted - 2013.05.05 13:28:00 -
[17] - Quote
Warhawk, the PS3 release game, had no experience system at all. When you acquired enough points to earn a new rank it unlocked costumes. That's it. You could immediately use all weapons and immediately operate all vehicles. The only thing separating you from your opponent was FPS skill (and your teammates).
That game lasted years with a viable player base.
Now maybe DUST will go 10 years, I certainly hope it does (primarily for cross platform reasons, I want more games to do that). But every million SP we have to spend getting good at Job A means we are more and more lacking at Job B. I can pretty much guarantee I will never drive another tank in DUST unless I hack one away from the enemies. That's a sad realization for me, because I enjoy driving tanks in other wargames, and I enjoy them in DUST. But the dedication to perfection this game embraces, is too much. I don't have the SP to be good at it and good at infantry. I also don't want to scrimp and save for 10 months in order to someday drive a tank.
I'm going to keep playing DUST for a while, but as a Scout almost exclusively. And whenever that gets boring, in a year or two, I probably won't have the option to switch gears deftly, so I will quit. |
Exmaple Core
SyNergy Gaming EoN.
245
|
Posted - 2013.05.05 13:44:00 -
[18] - Quote
jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :)
Agreeee. Proto suits were waaay too easy to obtain, they should be even harder to get, ithink. Proto means you cant get any better, that should take a very long time to have indeed and the longer it takes to max out a class, the better |
slypie11
Planetary Response Organisation
260
|
Posted - 2013.05.05 13:55:00 -
[19] - Quote
honestly, I think they should have fixed the matchmaking before increasing the prices, now it will be even harder for newbies to match the competition |
2100 Angels
The Southern Legion RISE of LEGION
74
|
Posted - 2013.05.05 14:10:00 -
[20] - Quote
I would love to be a fly on the wall in some of their product development meetings. It seems like they're trying to capture a blue ocean from a crowded market, but their target segment seems very confused. I think Delta 749 was on the right track with his statements, but not about the inappropriateness of the skill system in an FPS. I think that this game is trying too hard to capture the casual market, of whom there are few that are interested in dedicating time to developing a character in the same manner one would in a MMO.
This skill system is great for an FPS game.. in fact this type of system is exactly what I've been waiting for, for a long time now. While playing various MMORPGs, I always used to think "wow, this would be so much cooler if it took some sort of skill to use these attacks in an FPS-type mode, rather than just pressing a key on a keyboard and having an automated animation play out". There is most definitely a market for this type of game, it just feels as though a lot of concessions are being made to the casual gaming market that are going to adversely affect the end product and end up catering to neither players with casual or MMO preferences.
This may not be what is happening in actuality, but these have been my impressions of the mixed signals sometimes coming up in their marketing communications and business developments. I feel like too many people in this community are actually looking for instant gratification and more of a CoD type of gameplay (not that I don't like CoD or think that DUST could take some lessons from it's gameplay mechanics, it's just not operating in the same market space) |
|
Maximus Stryker
Villore Sec Ops Gallente Federation
436
|
Posted - 2013.05.05 14:24:00 -
[21] - Quote
Not sure a mature chat is possible Jenza but I'll bite...
First off, on the surface, I am ok with what we think is in the next build, will reserve final judgement after I actually play with it.
if it does in fact take 14 weeks to get a proto suit, I am also ok with this for two reasons. The first is in looking at the long run, I would rather not be playing this game come the fall and everyone is fully proto in everything, that's just blahhhh. The second reason is that (insert common complainers) always say how "proto is not elite anymore, the suit is barely better because it has an extra module." We'll guess what, now the suit is elite because it takes so much time to get it and invest that SP.
Also, I regards to new players, they will not be in PC on day one. Instant Battle will continue to improve in separating new players and vets and most vets will be out in FW, PC or null sec once we get it. I don't play EVE, but my guess would be that a person who has been playing for 1 month is not the CEO of a null sec corp, you have to work you way up to getting out into null sec and work up to leadership. Same for DUST, the MLG pro call of duty guy isn't going to come into dust and take over null sec or PC in a week due to his elite skills.
Speaking of call of duty and some comparisons in this thread, this game is meant to be the all the MMO that the skill tree appears to be making it. This game is supposed to be in depth, that is what makes it attractive to a lot of us. A lot of us don't want all players equal like war hawk or halo and the game left up to FPS skill, we like the Rock paper scissor aspect of it.
CCP, please do not dumb this game down, please keep it in depth and difficult and long term...not full proto in 2/3 months. |
Crash Monster
Snipers Anonymous
160
|
Posted - 2013.05.05 14:27:00 -
[22] - Quote
2100 Angels wrote: ... interesting thoughts ...
I played EVE before DUST so I tend to agree. My own thought is that CCP has a style/concept that they are working within and that it is likely to pervade DUST as well. The links between the two are very clear. I know I'd like that to be the case.
The latest SP trees, which are probably just a start if you think about, do tend to suggest that specialization and attention to detail are going to remain important.
However, it's still possible that CCP will either try to or be forced to move towards a more commercially viable model over time if revenues are found to flow from people who aren't interested in this model. I hope not. It's nice to have something a bit different and a bit longer lasting. |
Maximus Stryker
Villore Sec Ops Gallente Federation
436
|
Posted - 2013.05.05 14:29:00 -
[23] - Quote
Delta 749 wrote:I think the problem is that the skill system used in general is just not suitable for a FPS For an MMO it works well enough because you expect to spend a significant amount of time building your character but FPS games tend to have a greater emphasis on player skill over character skill
This will likely get certain people up in arms but I think if they are really dedicated to the skill system then maxing out the skills needed to be viable in a role should take weeks not months otherwise in the long term I imagine there will be a large player drop off and due to word of mouth less people willing to even give the game a chance and instead move on to the next CoD or Battlefield or whatever shooter where you are viable and useful from day one rather than month six Consider me politely up in arms as I hope DUST is actually a MMOFPS like it claims to be or will be.
Maybe I am just a different kind of FPSer or maybe I am just bad and need a strong character to compensate for my poor shooting skills...but I like the concept of dust pitched so far and hope it doesn't change... |
Yay Adski
Imperfects Negative-Feedback
219
|
Posted - 2013.05.05 14:31:00 -
[24] - Quote
Exmaple Core wrote:jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :) Agreeee. Proto suits were waaay too easy to obtain, they should be even harder to get, ithink. Proto means you cant get any better, that should take a very long time to have indeed and the longer it takes to max out a class, the better Harder to get? They are barely any better then the standard and advanced. Not worth the ISK or the SP as it is imo. |
ca ronic
Moffit Bros
6
|
Posted - 2013.05.05 14:35:00 -
[25] - Quote
To what degree should I specialize, they just made this question harder. |
5aEKUXeRJGJ27kCDnDVYak5q
Kirkinen Risk Control Caldari State
2
|
Posted - 2013.05.05 14:37:00 -
[26] - Quote
By the way, I googled "mature chat" and I regretted it |
Delta 749
Ikomari-Onu Enforcement Caldari State
5
|
Posted - 2013.05.05 14:42:00 -
[27] - Quote
Maximus Stryker wrote:Delta 749 wrote:I think the problem is that the skill system used in general is just not suitable for a FPS For an MMO it works well enough because you expect to spend a significant amount of time building your character but FPS games tend to have a greater emphasis on player skill over character skill
This will likely get certain people up in arms but I think if they are really dedicated to the skill system then maxing out the skills needed to be viable in a role should take weeks not months otherwise in the long term I imagine there will be a large player drop off and due to word of mouth less people willing to even give the game a chance and instead move on to the next CoD or Battlefield or whatever shooter where you are viable and useful from day one rather than month six Consider me politely up in arms as I hope DUST is actually a MMOFPS like it claims to be or will be. Maybe I am just a different kind of FPSer or maybe I am just bad and need a strong character to compensate for my poor shooting skills...but I like the concept of dust pitched so far and hope it doesn't change...
For me this sort of skill progression system works better in a persistent world type game like EVE and while they are obviously deeply entwined and linked Dust is not EVE This whole "Queue up for a match, go to a lobby, slug it out, wash rinse repeat" is perfectly fine and enjoyable but that style, Im not going to say demands or requires since those are too strong, is more suited to a much faster and more active skill system such as CoD where your skills advance through use rather than passively gathering and spending skill points
Now that said Im in total agreement with you over interest in the concept but would like it if our inbetween battle time could be used in a way that was more immersive to the game universe such as being able to walk around an installation on a planet that your corp has just taken over and is currently holding |
Aighun
Zumari Force Projection Caldari State
814
|
Posted - 2013.05.05 14:47:00 -
[28] - Quote
I think it is fine. You could easily lower the SP cost to skill into the suits If you add a more weapons.
The suit is just the framework, the foundation that you use to build your character. Should not be a chore to get a really good suit. More time and effort should go into figuring out and skilling into different things to equip on the suit.
So you can get your suits fairly quickly and then spend days and months and years tweaking the load outs.
We are all about clones here in Dust 514. So why not make the clones themselves the true SP sinks? |
The Robot Devil
BetaMax. CRONOS.
182
|
Posted - 2013.05.05 15:42:00 -
[29] - Quote
The choices we make on suit type and any other upgrade should be difficult. In my eyes we should take about 2.5 months to get a high end merc in one specialization. I am going to play for a day or so before I jump head first into a suit type. I will hit the skills that I consider core for my style and then go from there. Suits don't mean much to me if I can't fit them with the needed modules. I want to get some hands on time, feed some people a laser beam and have fun. To me SP is secondary to fun, if it is not fun I won't do it. It should take a long time to be maxed in one area, however it has to be a fun progression. |
IRuby Heart
DIOS EX.
658
|
Posted - 2013.05.05 16:02:00 -
[30] - Quote
Right now I think the problem is that we do need longevity in the game and a sense of exclusiveness with the Protosuits. CCP just went about the worst way of doing it.
I would have rather them up the SP cost of Specialized suits and left our core skills exactly the same. 5x SP for Electronics and Engineering is killer, the fact that right now with these skills maxed out I can't fit everything I want on a Protosuit makes this absurd, this is with the addition of other CPU/PG lowering skills mind you. Now Imagine how bad this will be for newer players. Unless CCP is trying to limit us to only Standard and Advanced gear as much as possible, I don't see any reason why this change had to be made.
On top of that the SP sink in specialized suits yield hardly any worthwhile benefits besides the Racial bonuses. That is the worst type of SP sink. (Still waiting on Details of Extra Slots) |
|
Kazeno Rannaa
Seraphim Initiative. CRONOS.
162
|
Posted - 2013.05.05 16:29:00 -
[31] - Quote
Bendtner92 wrote:A constructive discussion is always good.
Skytt (I think it was) did some math and it will take more than 13 years to max the current skill tree (well the one in Uprising that is) with the current SP system/cap without any booster. The skill tree will be expanded heavily in the future with a lot more skills, like the remaining racial suits/vehicles and new suits/vehicles among other things. It will also take 14 weeks just to get a specialised Prototype suit without any booster. 14 weeks for just the suit and no other skills.
Tbh I think that's too much. Fully specialising in just one role will probably take about 6 months without any boosters. In that case I think it will be way too long for a new player to be even somewhat competitive.
Even after the first 6 months where the new player would be fully specialised, would he then be competitive with a veteran player? I don't think so. The veteran player will be fully specialised in several roles, like Assault, AV and Scout for example. Who would pick the new player for a battle over the veteran when you in size limited matches need to have all or almost all of the players in a match to be able to switch roles in the middle of the battle?
Edit: I also recall a while back someone from CCP in IRC saying about 3 weeks to get a Prototype suit would be great.
The time frame to get proto in this game are also being balanced next to the idea that there will be more specialization, much like that in EVE. Th point that you brought up as to the comment from a DEV about proto in 3 weeks being reasonable seems unreasonable, especially if you want to maintain a balanced and growing player base that will (if it is not already) casual. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
162
|
Posted - 2013.05.05 17:17:00 -
[32] - Quote
IRuby Heart wrote:Right now I think the problem is that we do need longevity in the game and a sense of exclusiveness with the Protosuits. CCP just went about the worst way of doing it.
I would have rather them up the SP cost of Specialized suits and left our core skills exactly the same. 5x SP for Electronics and Engineering is killer, the fact that right now with these skills maxed out I can't fit everything I want on a Protosuit makes this absurd, this is with the addition of other CPU/PG lowering skills mind you. Now Imagine how bad this will be for newer players. Unless CCP is trying to limit us to only Standard and Advanced gear as much as possible, I don't see any reason why this change had to be made.
On top of that the SP sink in specialized suits yield hardly any worthwhile benefits besides the Racial bonuses. That is the worst type of SP sink. (Still waiting on Details of Extra Slots)
The reason, so not everybody will be able to completely stretch the limits of the suits if what you want is the immediate satisfaction of proto. Then they will have to deal with the fact that NO ONE can have their cake and eat it too.
Get over it, my dad would always tell me, "Shite in one hand, and wish in the other. See which one gets filled up first."
OH the wise words one should live by. |
Lycuo
On The Brink CRONOS.
5
|
Posted - 2013.05.05 17:22:00 -
[33] - Quote
So here's my 2 cents take it or leave it:
This game is not targeting the casual FPSer like the whining little kids that play CoD or god bless them the ex armed forces that want to relive their strategy based lives in Battlefield.
This game is targeting those FPSers that are always dedicated to their game. The ones that if possible eventually attempt to become MLG of some sort and want to learn the ins and outs of every map gun game type there is.
To do this, CCP has implemented said "Sp sink" that gives the dedicated player a reason to continue playing through each and every patch that they come up with. This game is meant to not be perfected in the first month of playing like you can do with CoD. This game is also meant to challenge your brain a little.
In my opinion this game has one extra bonus that no other FPS has ever had. It takes a bit of smarts to play this game. Not only the obvious in a challenging skill tree and knowing where to spec into for your gameplay type, but the strategies when in fights, the know how on how to survive even though you might be up against better players, or even know how to set ur squad up for success. All other FPS games have minimal, at best, amounts of ways to scheme and fight a battle. CoD has tac inserts and rushing versus defending versus somewhere in the middle of that. Battlefield has basic military strategies (which are even less now without a commander like in Bf2) and even then its more about K/D than winning the war.
This being said i don't know how the game will be perceived by others and it might lose some of the lesser dedicated members due to the expansiveness being derived from The Uprising expansion. Personally i am happy about this and can't wait to see the battles between long lasting and hard working corps and alliances of another 6th of a planet in the expansive universe known as Eve.
btw hi Jenza congrats and can't wait to catch up with u in Cronos. |
Marston VC
SVER True Blood Unclaimed.
208
|
Posted - 2013.05.05 17:34:00 -
[34] - Quote
jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :)
It takes approximately 2.5 million SP to get into a Proto suit. If you include a proto weapon its 3.1 million, "core shield skills" add another 1.2 million adding up to 4.3 million SP. So lets round that up to 5 million SP (leaving 700,000 SP for deviations in Specialization, or for other odds and ends like sidearms ect.....). 5 million SP to run ONE specific suit/fitting. Sure some of the skills can be applied to other suits but for arguments sake it takes about 5 million SP until I would consider a person running full proto......
One week with Active AND passive boosters = 500k SP (roughly). That's a 7 day period. Now...... if its 5 million SP to get into your first "All proto suit" that would take approximately..... 10 weeks...... two and a half months. From then on will say it takes 3.1 million SP to fully proto into other suits (assuming you get another proto weapon to go with the new suit).
It takes 10 Weeks to start from Zero and get to a "full proto" suit and from then on it goes into 6 week intervals for you to unlock new "full proto suits" The build they had now means that it would have taken approximately....... 25 weeks or..... about half a year to fully unlock every proto suit and have a "full proto fit" with it. This upcoming build is (in the words of IWS) adding another 40 something Drop Suits. Atleast 5 of which should be proto level. Using the same system we have now would add another 6 months to the progression....... adding up to a year. And that's saying that the person in question whos skilling for them NEVER skilled into 1.) vehicles, or 2.) anything that isn't a weapon or shield module.......
Im almost positive CCP will be adding twice as many suits in the coming 6 months along with many many more items/weapons/vehicles. In short, I don't think a 800k SP requirement increase on All Proto level suits was really necessary as if CCP focused on putting more content out they wouldn't have to worry about people running out of things to skill into. This new "SP sink" they put in really just annoys me. I had been planning on putting my points into two proto suits and having a weapon to go into each, but now im going to have to put ALL of the 10 million SP I have into one suit because otherwise it wont work as well as the suit I have now which has maybe 6 million in it. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
162
|
Posted - 2013.05.05 17:40:00 -
[35] - Quote
Marston VC wrote:jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :) It takes approximately 2.5 million SP to get into a Proto suit. If you include a proto weapon its 3.1 million, "core shield skills" add another 1.2 million adding up to 4.3 million SP. So lets round that up to 5 million SP (leaving 700,000 SP for deviations in Specialization, or for other odds and ends like sidearms ect.....). 5 million SP to run ONE specific suit/fitting. Sure some of the skills can be applied to other suits but for arguments sake it takes about 5 million SP until I would consider a person running full proto...... One week with Active AND passive boosters = 500k SP (roughly). That's a 7 day period. Now...... if its 5 million SP to get into your first "All proto suit" that would take approximately..... 10 weeks...... two and a half months. From then on will say it takes 3.1 million SP to fully proto into other suits (assuming you get another proto weapon to go with the new suit). It takes 10 Weeks to start from Zero and get to a "full proto" suit and from then on it goes into 6 week intervals for you to unlock new "full proto suits" The build they had now means that it would have taken approximately....... 25 weeks or..... about half a year to fully unlock every proto suit and have a "full proto fit" with it. This upcoming build is (in the words of IWS) adding another 40 something Drop Suits. Atleast 5 of which should be proto level. Using the same system we have now would add another 6 months to the progression....... adding up to a year. And that's saying that the person in question whos skilling for them NEVER skilled into 1.) vehicles, or 2.) anything that isn't a weapon or shield module....... Im almost positive CCP will be adding twice as many suits in the coming 6 months along with many many more items/weapons/vehicles. In short, I don't think a 800k SP requirement increase on All Proto level suits was really necessary as if CCP focused on putting more content out they wouldn't have to worry about people running out of things to skill into. This new "SP sink" they put in really just annoys me. I had been planning on putting my points into two proto suits and having a weapon to go into each, but now im going to have to put ALL of the 10 million SP I have into one suit because otherwise it wont work as well as the suit I have now which has maybe 6 million in it.
Oh the price of choices and the pains that come with a life centered around historically based comparative understandings.
maybe one day human beings will be able to get past this to some degree, OR maybe not.
|
Noc Tempre
Imperfects Negative-Feedback
1422
|
Posted - 2013.05.05 17:57:00 -
[36] - Quote
jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :)
So you stand by your words, but you don't want to be criticized for them. Sorry it doesn't work that way. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2808
|
Posted - 2013.05.05 17:59:00 -
[37] - Quote
I just want to say that I agree that it should take longer to get into full prototype fits of any kind. It's not a grind if you actually enjoy the game. If you don't enjoy it, let your passive SP build up and just take a break. This game NEEDS to be about the future, and as such, we simply cannot have small skill trees.
As time goes on and more and more equipment and variants are added, things will really start coming into focus. |
Protoman Is God
Red and Silver Hand Amarr Empire
140
|
Posted - 2013.05.05 18:00:00 -
[38] - Quote
Noc Tempre wrote:jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :) So you stand by your words, but you don't want to be criticized for them. Sorry it doesn't work that way.
lol |
Zahle Undt
The Tritan Industries RISE of LEGION
70
|
Posted - 2013.05.05 18:05:00 -
[39] - Quote
If I may play amature analyst here, the negative reaction for this "SP sink" comes from two places, both the emotional and the logical (at least for me).
The emotional reaction is that no one ever likes to have something valued, and the SP sink while perfectly logical from various standpoints is a devaluing of one of the most valuable commodities one works for in this game...SP. Devaluing of a cuurency is the sort of thing that sends economies into spiral so the immediate gut reaction of being upset over somthing one has "worked" for like SP is simply to be expected.
Now from the logical stand point here is where I have a bit of a problem with these apparent sinks. From what information we have (which is certainly not full information), those of us who have been playing since last wipe and likely even open beta will be able to get into standard fits of our chosen battlefield role assault, heavy, scout, or logi. However, IF a starting character cannot immediately be at the beginning teir of their battlefield role, I think CCP has violated rule #1 of an MMO or in this case an MMO/FPS hybrid the ability to play your class right away. Instead they favor the scheme of the multiplayer FPS where you are a bland soldier like everyone else on your team and the other team except for what weapon you're rolling with.
If I just picked this game up on release and all I couldn't get into my logistifcs role right away or if I couldn't try a couple different types of weapons, I wouldn't be motivated to put the month grind in to get the Sp necessary to do those things. Especially when the only way to grind that SP would be getting my butt kicked in pub matches against the likes of us with several million Sp already up on you. Being mindful of keeping your player base wanting to play your game is wise, but you have to build your player base up first. To me this SP sink is almost CCPs way of saying that they aren't going to have maps, PvE, or other interesting new content that they forshadowed at fanfest for quite sometime so they have to resort to making keep grinding Sp for SP sake.
But honestly I can't believe CCP is releasing in 9 days missing the meaningful link to EVE either so in comparrison to that what's a little SP sink. |
Berserker007
Imperfects Negative-Feedback
271
|
Posted - 2013.05.05 18:12:00 -
[40] - Quote
i feel like i need to chime in now....
1). Getting a basic proto suit in uprising is actually easier ...its a 6x multi instead of an 8x. So it went from a 2.4M SP skill to about a 1.8M SP skill.
2). CPU & PG skills being 5x is RIDICULOUS. You are talking ~3M combined SP for a NEEDED skill for anything past T1 suits. So it went from a 620kSP combined skill to 3M, real smart there CCP.
3). New players and people w/ say 8M SP and below may be royally screwed. Their SP reallocation will be much tighter and detrimental to how they currently run their skills tree. If dont consider racial speccing, you are looking at ~5M SP for a basic proto suit w/ max CPU&PG skills.
4). Basic core skills across the board have been increase, meaning more SP to use complex equipment (pending if needed). Ex is shield extenders went from a 2x to 3x; and changed its passive skill which now will require all shield tanked suits to run a CPU upgrade b/c of lack of CPU (as for assault suits the will be current Vk.0 stats compared to Vk.1 using now); as the passive skill brought CPU costs from 54 down to 47. So unless CPU costs were changed CCP crutch-ed all assault suits on CPU even more. As even lowering your weapons fitting req (as we dont know if its cpu or pg) wont be as helpful b/c it is now a 6x skill (moved from a 2x).
5). AR's & SMG's are the most SP intensive weapons b/c of the "need" to get SS skill
6). All weapon accessory skills are more time consuming and possibly not worth the SP investment anymore based lv2 for a few months
7). Entire game has become a sink hole, be it SP or ISK . Haven't played yet, but by looks it seems like the enjoyment might of fully been taken out of the game now for a 24/7 constant grind for ISK & SP. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1381
|
Posted - 2013.05.05 18:16:00 -
[41] - Quote
Take away proto gear from some people and it's like taking a bottle away from babies.
All you get is tears |
ZiwZih
The Tritan Industries RISE of LEGION
109
|
Posted - 2013.05.05 18:27:00 -
[42] - Quote
Thanks to all the people posting here -- good read so far!
If anything, a lot of passion around DUST 514... Good enough for me. |
Protoman Is God
Red and Silver Hand Amarr Empire
140
|
Posted - 2013.05.05 18:50:00 -
[43] - Quote
The SP sink on core skills is just stupid and needs to go.
|
Noc Tempre
Imperfects Negative-Feedback
1423
|
Posted - 2013.05.05 18:56:00 -
[44] - Quote
The end goal should be logarithmic growth. Instead we seem to be getting a fractional exponential growth. Sure the "middle" looks about the same, but the beginning is steeper, and the tail doesn't flatten out as smoothly. |
hooc order
Deep Space Republic Gentlemen's Agreement
9
|
Posted - 2013.05.05 19:11:00 -
[45] - Quote
jenza aranda wrote: Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
Could not disagree more.
This is an FPS. FPS skill should rule not how much time you have been here or how well you manage your dropsuit configuration.
How long it takes you to get the best gear should be based on how well you do in the game. People who win get the money to buy the gear people who do not do not....to be honest they should nerf the hell out of high end gear (or buff the hell out of low end gear) anyway to avoid crappy players beating better players simply because the crappy player has been here longer.
Skill points and leveling should also be eliminated....perhaps only being used for customization (suit paint, gun sites, etc) rather then giving buffs.
Just because Dust is an MMO does not mean they have to make it into a leveling RPG.
Yes i know all this stuff came from Eve...but in EvE that IS the game....with dust we have real time first person combat as the game...why pile on this crappy RPG layer on top of what is supposed to be a AAA fps experience? |
Sigberct Amni
Defensores Doctrina
46
|
Posted - 2013.05.05 19:23:00 -
[46] - Quote
There's a lot of arguments about what audience they are targeting, but I haven't heard the most obvious one. It's the one that has actually been mentioned by the Sr. Producer, David I think his name was. Some interview like 4 months ago.
The target audience is those who love everything EVE is: the drama, the lore, the sandbox, the human element, (read: cesspool) etc. but hate actually playing EVE. The casual slant is to try to draw in your typical console FPS'er and hopefully trap them in the whirlwind of drama that makes up New Eden.
Whether or not this is a good strategy... well. EVE just celebrated it's 10 year anni. They might be doing something right.
All the time sinks are a simple business move. Give the player a choice, spend his time on grinding out SP for that new shiny or spend his five bucks on getting it sooner. My opinion of the SP layout is that it's A-OK. We were jumping into sets of the top tier stuff in 3-4 months, now it might be an extra month on top. That's as a free player. I don't see an issue with this at all. |
Tok'Ra Operative
Tok'Ra.
1
|
Posted - 2013.05.05 19:28:00 -
[47] - Quote
Just wanted to bump anything that is labled "mature" :) I endorse mature gaming! |
Ric Barlom
On The Brink CRONOS.
64
|
Posted - 2013.05.05 19:35:00 -
[48] - Quote
Lycuo wrote:So here's my 2 cents take it or leave it:
This game is not targeting the casual FPSer like the whining little kids that play CoD or god bless them the ex armed forces that want to relive their strategy based lives in Battlefield.
This game is targeting those FPSers that are always dedicated to their game. The ones that if possible eventually attempt to become MLG of some sort and want to learn the ins and outs of every map gun game type there is.
To do this, CCP has implemented said "Sp sink" that gives the dedicated player a reason to continue playing through each and every patch that they come up with. This game is meant to not be perfected in the first month of playing like you can do with CoD. This game is also meant to challenge your brain a little.
In my opinion this game has one extra bonus that no other FPS has ever had. It takes a bit of smarts to play this game. Not only the obvious in a challenging skill tree and knowing where to spec into for your gameplay type, but the strategies when in fights, the know how on how to survive even though you might be up against better players, or even know how to set ur squad up for success. All other FPS games have minimal, at best, amounts of ways to scheme and fight a battle. CoD has tac inserts and rushing versus defending versus somewhere in the middle of that. Battlefield has basic military strategies (which are even less now without a commander like in Bf2) and even then its more about K/D than winning the war.
This being said i don't know how the game will be perceived by others and it might lose some of the lesser dedicated members due to the expansiveness being derived from The Uprising expansion. Personally i am happy about this and can't wait to see the battles between long lasting and hard working corps and alliances of another 6th of a planet in the expansive universe known as Eve.
btw hi Jenza congrats and can't wait to catch up with u in Cronos.
Enough said! I've got to agree with my corp mate Lycuo here.
|
hooc order
Deep Space Republic Gentlemen's Agreement
9
|
Posted - 2013.05.05 19:38:00 -
[49] - Quote
Sigberct Amni wrote:
All the time sinks are a simple business move. Give the player a choice, spend his time on grinding out SP for that new shiny or spend his five bucks on getting it sooner. My opinion of the SP layout is that it's A-OK. We were jumping into sets of the top tier stuff in 3-4 months, now it might be an extra month on top. That's as a free player. I don't see an issue with this at all.
Dust already has plenty of time sinks...ISK, territory, aesthetic customization, trophies etc..
No reason those carrots have to give buffs to players...
Hell Dayz, minecraft, CoD, BF3, Planetside, Halo, and on and on and on do not give leveling buffs and they do just fine pulling players into the game.
Good players just starting out getting face stomped by terrible players with high SP and 'leet" gear does the exact opposite of pulling new players into the game....it pushes them away.
|
Geth Massredux
Defensores Doctrina
230
|
Posted - 2013.05.05 19:49:00 -
[50] - Quote
Its funny how at the beginning CCP said it would take you 7years to learn all the skills. If you played since the last reset, you should realize it takes less then a year to obtain all the skills. And we have been playing for 3-4 months and I have about looks like 75% of all the skills, let it be infantry or vehicle. Give me 2-3 or maybe 4months with passive and active boosters I will be done...
What happen to the 7years of skills..... Tsk Tsk Tsk |
|
hooc order
Deep Space Republic Gentlemen's Agreement
9
|
Posted - 2013.05.05 19:51:00 -
[51] - Quote
Geth Massredux wrote:
What happen to the 7years of skills.....
I am hoping it went the direction of the dodo bird. |
Tiel Syysch
Imperfects Negative-Feedback
734
|
Posted - 2013.05.05 20:01:00 -
[52] - Quote
jenza aranda wrote:Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry
You either don't know what "practically" means or you don't play this game. There's very few people running around in full proto gear. I see maybe 4-6 people with a black suit in the war barge, and even fewer than that in-game. Weapons that are killing people are usually standard/militia or advanced. Hell, remember when I think it was nothin who gave us those stats in IRC on most kills per weapon type (if you were around for that)? Pretty sure #1 was GEK (hint: That's not a proto level weapon).
The fact that this is your perception is very unsettling for you being in a position to influence CCP's direction.
Really? Everyone in full proto? Sigh... |
Noc Tempre
Imperfects Negative-Feedback
1425
|
Posted - 2013.05.05 20:04:00 -
[53] - Quote
Tiel Syysch wrote:jenza aranda wrote:Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry You either don't know what "practically" means or you don't play this game. There's very few people running around in full proto gear. I see maybe 4-6 people with a black suit in the war barge, and even fewer than that in-game. Weapons that are killing people are usually standard/militia or advanced. Hell, remember when I think it was nothin who gave us those stats in IRC on most kills per weapon type (if you were around for that)? Pretty sure #1 was GEK (hint: That's not a proto level weapon). The fact that this is your perception is very unsettling for you being in a position to influence CCP's direction. Really? Everyone in full proto? Sigh...
Furthermore, we are 4 months into a build, and people are just now starting to get their first specialization in a satisfactory place. If that means DUST skill queue doesn't last 10 years, they should focus on content, not on making us grind more for the same bread crumbs. |
Noc Tempre
Imperfects Negative-Feedback
1425
|
Posted - 2013.05.05 20:06:00 -
[54] - Quote
Also, if you want a very detailed discussion on the skill system, look no further than here -
https://forums.dust514.com/default.aspx?g=posts&t=71470&find=unread
You should add your thoughts to that thread. |
Ric Barlom
On The Brink CRONOS.
64
|
Posted - 2013.05.05 20:24:00 -
[55] - Quote
So I've been reading through to the whole thread, guys, and you know what, man, I didn't really want to respond... But Jesus Christ! Enough is enough! I've had it with the sinks! I've had it with the business moves! And I've had it with the hypocrisy! I mean my God, suddenly the whole community is so God damn concerned about the new player experience after AFKing their asses off in the MCC! Yeah, I said it. Now that I've got that out of the way let me address a few issues in this response, guys.
Let's talk about sinks a little bit cause that seems to be the buzzword of the week. Some people say Dust 514 has too many time sinks... No **** Sherlock! It's a video game, it IS a time sink for crying out loud! The new specialist suits being SP sinks which make new player experience worse cause they can't compete? Well let me be the first one tell you that the differences between the generic suits vs the specialist suits are so small that a guy with a generic suit has very good chances at beating the specialist, no question about that. Well someone even said that it's not worth putting skills into the specialist suits. Well then don't put your skills there then! It's not rocket science, guys.
Now the this thing cracks me up a little bit but I've seen it float around here in the forums quite a bit so I'm gonna say something about it but I'll be very brief. What I'm talking about here is a lot of people telling me "Ric, this whole SP sink thing is a business move, can't you see it?!?!" It's a video game, genius! What do you think, that these guys live with our good will and encouragement? Think not! More likely giving them cancer as we speak. |
IRuby Heart
DIOS EX.
658
|
Posted - 2013.05.05 20:38:00 -
[56] - Quote
Berserker007 wrote:i feel like i need to chime in now....
1). Getting a basic proto suit in uprising is actually easier ...its a 6x multi instead of an 8x. So it went from a 2.4M SP skill to about a 1.8M SP skill.
2). CPU & PG skills being 5x is RIDICULOUS. You are talking ~3M combined SP for a NEEDED skill for anything past T1 suits. So it went from a 620kSP combined skill to 3M, real smart there CCP.
3). New players and people w/ say 8M SP and below may be royally screwed. Their SP reallocation will be much tighter and detrimental to how they currently run their skills tree. If dont consider racial speccing, you are looking at ~5M SP for a basic proto suit w/ max CPU&PG skills.
4). Basic core skills across the board have been increase, meaning more SP to use complex equipment (pending if needed). Ex is shield extenders went from a 2x to 3x; and changed its passive skill which now will require all shield tanked suits to run a CPU upgrade b/c of lack of CPU (as for assault suits the will be current Vk.0 stats compared to Vk.1 using now); as the passive skill brought CPU costs from 54 down to 47. So unless CPU costs were changed CCP crutch-ed all assault suits on CPU even more. As even lowering your weapons fitting req (as we dont know if its cpu or pg) wont be as helpful b/c it is now a 6x skill (moved from a 2x).
5). AR's & SMG's are the most SP intensive weapons b/c of the "need" to get SS skill
6). All weapon accessory skills are more time consuming and possibly not worth the SP investment anymore based lv2 for a few months
7). Entire game has become a sink hole, be it SP or ISK . Haven't played yet, but by looks it seems like the enjoyment might of fully been taken out of the game now for a 24/7 constant grind for ISK & SP.
+1 |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
9
|
Posted - 2013.05.05 20:41:00 -
[57] - Quote
* Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills
Does that mean that you may not be required to skill the frame all the way to proto before unlocking the desired specialized suit or does that mean you will have to eg. unlock DC Lv5 plus Light Frame Lv5 to begin skilling Scout |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
724
|
Posted - 2013.05.05 21:04:00 -
[58] - Quote
I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. |
Noc Tempre
Imperfects Negative-Feedback
1430
|
Posted - 2013.05.05 21:10:00 -
[59] - Quote
J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone.
Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy! |
Free Beers
Internal Error. Negative-Feedback
1430
|
Posted - 2013.05.05 21:18:00 -
[60] - Quote
IRuby Heart wrote:Berserker007 wrote:i feel like i need to chime in now....
1). Getting a basic proto suit in uprising is actually easier ...its a 6x multi instead of an 8x. So it went from a 2.4M SP skill to about a 1.8M SP skill.
2). CPU & PG skills being 5x is RIDICULOUS. You are talking ~3M combined SP for a NEEDED skill for anything past T1 suits. So it went from a 620kSP combined skill to 3M, real smart there CCP.
3). New players and people w/ say 8M SP and below may be royally screwed. Their SP reallocation will be much tighter and detrimental to how they currently run their skills tree. If dont consider racial speccing, you are looking at ~5M SP for a basic proto suit w/ max CPU&PG skills.
4). Basic core skills across the board have been increase, meaning more SP to use complex equipment (pending if needed). Ex is shield extenders went from a 2x to 3x; and changed its passive skill which now will require all shield tanked suits to run a CPU upgrade b/c of lack of CPU (as for assault suits the will be current Vk.0 stats compared to Vk.1 using now); as the passive skill brought CPU costs from 54 down to 47. So unless CPU costs were changed CCP crutch-ed all assault suits on CPU even more. As even lowering your weapons fitting req (as we dont know if its cpu or pg) wont be as helpful b/c it is now a 6x skill (moved from a 2x).
5). AR's & SMG's are the most SP intensive weapons b/c of the "need" to get SS skill
6). All weapon accessory skills are more time consuming and possibly not worth the SP investment anymore based lv2 for a few months
7). Entire game has become a sink hole, be it SP or ISK . Haven't played yet, but by looks it seems like the enjoyment might of fully been taken out of the game now for a 24/7 constant grind for ISK & SP. +1
-1 in regard to point 1 because zerk is incorrect. What he calls proto suits at 1.8 million dont have proto level stats that we are used today.
CCP simply stretched the suits to 2 skills instead of 1. The 1.8 mill protos are A series in disguise. While the 3.4 mill proto suits are more similar to chrom build protos with just the addition of role bonus. Compare the current minmatar logi prot to the 5 mill sp proto suit and you just get a new role bonus.
|
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
726
|
Posted - 2013.05.05 21:25:00 -
[61] - Quote
Noc Tempre wrote:J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy!
I know... I'm afraid that if I suggest the game needs more meat to it, the Thought Police will come snipe me... But its the most straightforward and honest solution. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
476
|
Posted - 2013.05.05 22:23:00 -
[62] - Quote
I for one support the raise in SP prices. If there's one thing that I can confidently say that CCP does right, it's preventing power creep. |
Chief Jon Redcorn
GHETTOSTAR GALACTICA
12
|
Posted - 2013.05.05 22:35:00 -
[63] - Quote
People seem to be under the assumption that when PC starts really popping off that it will only available to a select few elites, i dont see that as the case. Unless this turns out to flop but I dont think so. IMO Cannon fodder is going to be desired so there goes all the "you need so much SP to PC" out the window.
But I could be wrong and PC might just be so small that only the elites can partake- but i seriously doubt that. EVE's a huge place where numbers do matter, yea sure some big corps got their bases covered merc wise and have no use for low SP players- but not all corps are that big. Tactics, situational awareness, and communication can substitute for low SP. |
SoTa PoP
Internal Error. Negative-Feedback
2166
|
Posted - 2013.05.05 22:37:00 -
[64] - Quote
Chief Jon Redcorn wrote:People seem to be under the assumption that when PC starts really popping off that it will only available to a select few elites Your corp spends a ton on clones - they can only send there best to make sure they're worth it. If you're not up there - you're not going. It is, indeed, for the elites. No corp - even PRO - is so rich they can shrug it off for long by sending scrubs.
You can expect to see very few heavies in PC for similar reasons - it won't preform. |
Chief Jon Redcorn
GHETTOSTAR GALACTICA
12
|
Posted - 2013.05.05 22:48:00 -
[65] - Quote
SoTa PoP wrote:Chief Jon Redcorn wrote:People seem to be under the assumption that when PC starts really popping off that it will only available to a select few elites Your corp spends a ton on clones - they can only send there best to make sure they're worth it. If you're not up there - you're not going. It is, indeed, for the elites. No corp - even PRO - is so rich they can shrug it off for long by sending scrubs. You can expect to see very few heavies in PC for similar reasons - it won't preform.
Point taken.
But what about the defending side, say your planets being attacked and not all your elites are online? |
Vethosis
Universal Allies Inc.
19
|
Posted - 2013.05.05 22:50:00 -
[66] - Quote
" Lets have a mature chat "
Bacon. |
SoTa PoP
Internal Error. Negative-Feedback
2168
|
Posted - 2013.05.05 22:50:00 -
[67] - Quote
Chief Jon Redcorn wrote:SoTa PoP wrote:Chief Jon Redcorn wrote:People seem to be under the assumption that when PC starts really popping off that it will only available to a select few elites Your corp spends a ton on clones - they can only send there best to make sure they're worth it. If you're not up there - you're not going. It is, indeed, for the elites. No corp - even PRO - is so rich they can shrug it off for long by sending scrubs. You can expect to see very few heavies in PC for similar reasons - it won't preform. Point taken. But what about the defending side, say your planets being attacked and not all your elites are online? Then you got lucky and are on your way to prove why only elites play PC. lol |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 22:56:00 -
[68] - Quote
i'm really hyped about the new skill tree. (admittedly) i'm a pod-pilot who moonlights a dust merc, so maybe i have a bit of a different perspective, but you should not be able to get into a prototype tank in the first 6 months. prototype should be crazy. the best stuff.
prototype gear should be the stuff you go for after you've got all of your core skills and all of your primary weapons and tank (i mean shields and armour, not a tank) skills covered.
sitting in a proto suit with no skills should be useless. you should get owned by a guy fit militia with good skills. as it stands right now you can kind of cheat your way up by stacking mods, and still have an advantage.
probably ewar is the thing that will balance most of these issues. i'm as impatient as anyone and they're not even giving me a 'soon tm' on the **** that i want :)
may the eve gods curse us all. |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 22:58:00 -
[69] - Quote
fell and died wrote:Spademan wrote:The thing is, people are assuming the specialisations are what we have now, so they think we're getting jacked by needing to spend more sp to get the same stuff, but the basic suits are more akin to what we have now, which will actually be easier to get than what we have.
I say we should wait, try things out, then criticise. Do you even have an idea how long it will take to get into a proper Logi suit?! Sure Basic and Assault suits seem to be mostly identical. But Basics are vastly different from Logi suits and making people sink so damn many SP into suit skills just so they can be a Logi feels a bit... unreasonable.
logi should be a very hard suit to play. until recently you had to get 3 (4?) skills to level 5 before it was useful to even sit in one. the last skill needed was a 22 day skill.
eve is hard. |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:03:00 -
[70] - Quote
Bendtner92 wrote:A constructive discussion is always good.
Skytt (I think it was) did some math and it will take more than 13 years to max the current skill tree (well the one in Uprising that is) with the current SP system/cap without any booster. The skill tree will be expanded heavily in the future with a lot more skills, like the remaining racial suits/vehicles and new suits/vehicles among other things. It will also take 14 weeks just to get a specialised Prototype suit without any booster. 14 weeks for just the suit and no other skills.
14 weeks is only three months. you should look into capital skills in eve...
Tbh I think that's too much. Fully specialising in just one role will probably take about 6 months without any boosters. In that case I think it will be way too long for a new player to be even somewhat competitive.
that's what they told us in eve, and we were killing people on week 6
Even after the first 6 months where the new player would be fully specialised, would he then be competitive with a veteran player? I don't think so. The veteran player will be fully specialised in several roles, like Assault, AV and Scout for example. Who would pick the new player for a battle over the veteran when you in size limited matches need to have all or almost all of the players in a match to be able to switch roles in the middle of the battle?
after the first 18 months or so, it comes down to player skill, and not who's got the tougher ship. (in eve) i would agree with you that it will take 6 months to build a character you would like, but i disagree that this is too long.
Edit: I also recall a while back someone from CCP in IRC saying about 3 weeks to get a Prototype suit would be great.
that would be a nightmare. that would be like getting your strategic cruiser with all the base skills to sit in it and all the base skills to work on your subsystems... in three weeks. terrible.
underlined
|
|
fred orpaul
The Tritan Industries RISE of LEGION
253
|
Posted - 2013.05.05 23:08:00 -
[71] - Quote
I think the previous tree was too short and too grindy, the little I've seen/heard of this next tree looks about right, I like the direction they are heading too with basic suits leading to the more specialized suits, I would like to see the same thing for the weapons tho. |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:14:00 -
[72] - Quote
Protoman Is God wrote:The SP sink on core skills is just stupid and needs to go.
typical |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:15:00 -
[73] - Quote
Sigberct Amni wrote:There's a lot of arguments about what audience they are targeting, but I haven't heard the most obvious one. It's the one that has actually been mentioned by the Sr. Producer, David I think his name was. Some interview like 4 months ago.
The target audience is those who love everything EVE is: the drama, the lore, the sandbox, the human element, (read: cesspool) etc. but hate actually playing EVE. The casual slant is to try to draw in your typical console FPS'er and hopefully trap them in the whirlwind of drama that makes up New Eden.
Whether or not this is a good strategy... well. EVE just celebrated it's 10 year anni. They might be doing something right.
All the time sinks are a simple business move. Give the player a choice, spend his time on grinding out SP for that new shiny or spend his five bucks on getting it sooner. My opinion of the SP layout is that it's A-OK. We were jumping into sets of the top tier stuff in 3-4 months, now it might be an extra month on top. That's as a free player. I don't see an issue with this at all.
well said. |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:21:00 -
[74] - Quote
hooc order wrote:jenza aranda wrote: Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
Could not disagree more. This is an FPS. FPS skill should rule not how much time you have been here or how well you manage your dropsuit configuration. this isn't the game for you. this is a team-based strategy fps.How long it takes you to get the best gear should be based on how well you do in the game. People who win get the money to buy the gear people who do not do not....to be honest they should nerf the hell out of high end gear (or buff the hell out of low end gear) anyway to avoid crappy players beating better players simply because the crappy player has been here longer. this isn't the game for you. this is more of a thinking man's shooter.Skill points and leveling should also be eliminated....perhaps only being used for customization (suit paint, gun sites, etc) rather then giving buffs. this isn't the game for you. this isn't warhawk.Just because Dust is an MMO does not mean they have to make it into a leveling RPG. because dust is an mmo within eve online, it absolutely must be.Yes i know all this stuff came from Eve...but in EvE that IS the game....with dust we have real time first person combat as the game...why pile on this crappy RPG layer on top of what is supposed to be a AAA fps experience? this is not the game for you. Eve is the best thing that ever happened to gaming.Edit: I would like to add that i think this is the direction CCP will head. With the elimination of sharpshooter, making everyone equal in ragards to range, CCP has leveled the playing field so that FPS skill rules not how much SP one has. Lets hope this trend continues with shield/armor sp buffs and damage SP buffs. i'm afraid that when they introduce electronic warfare you're going to be irate.Note: i am not advocating the elimination of classes here. Heavies should have lots of health and scouts should be fast...i am saying a fresh noob should have the same health as a heavy and the same speed as a scout as someone who has played here for 9 months.
you absolutely are advocating the elimination of classes here. you're trying to make a game where you can play as a heavy one life, and as a logi in the next 5 seconds without that taking a year to do. that's not EVE.
|
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:26:00 -
[75] - Quote
Daxxis KANNAH wrote:* Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills
Does that mean that you may not be required to skill the frame all the way to proto before unlocking the desired specialized suit or does that mean you will have to eg. unlock DC Lv5 plus Light Frame Lv5 to begin skilling Scout
it means that dropsuit command at level one will let you sit in some regular suits. then at level 3 it will let you sit in some advanced suits, and then at level 5... you get the idea. |
WE LOVE ReGnUM
Amarr Templars Amarr Empire
53
|
Posted - 2013.05.05 23:46:00 -
[76] - Quote
jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :)
So basically for this game to have meaningful progress it needs to be through relentless grind of Gear and skills.
This progression can't exist through a strong quality of continuous gameplay. I always assumed that what kept players playing was their experience and enjoyment in playing the game. Gear and skill progression was just a means to enhance that enjoyment. Now it seems everything is based solely on gear progression.
The only thing this Skill sink does is create yet another wedge between the hardcore and casual crowd. I want players in PC 2 weeks in looking to make their mark on the universe.
Lastly, I would expect so sort of etiquette from a CPM member. Your post is littered with spelling mistakes and the whole composure of is just crude. Furthermore, you ask for a meaningful debate, yet you use one poor point to justify your argument.
I'm sorry but this just seems like an attention grab. Making it look like you're doing something, but making no commitments. |
fred orpaul
The Tritan Industries RISE of LEGION
255
|
Posted - 2013.05.06 00:15:00 -
[77] - Quote
Delta 749 wrote:I think the problem is that the skill system used in general is just not suitable for a FPS For an MMO it works well enough because you expect to spend a significant amount of time building your character but FPS games tend to have a greater emphasis on player skill over character skill
This will likely get certain people up in arms but I think if they are really dedicated to the skill system then maxing out the skills needed to be viable in a role should take weeks not months otherwise in the long term I imagine there will be a large player drop off and due to word of mouth less people willing to even give the game a chance and instead move on to the next CoD or Battlefield or whatever shooter where you are viable and useful from day one rather than month six
I deiced to try out a MLT suit (the only thing I changed was a MLT shield recharger to an MLT extender) to see if it was as hard to play with as every one said, I killed a proto by myself. This is not me bragging, look me up I have a 2kdr.
My point is that the biggest barrier is not skills or high level gear but the perception of inequality, just like with heavies every one thinks they are op but I have a better chance beating a heavy then an assault, in every suit I play in, its the perception that they have a higher DPS and HP then me therefore they are op that hangs most people up.
Yes given equal skill statistics say you will lose against higher level suits, but this also feeds into a meta game where protos get cocky and you can use it against them, or you just have to work harder for the better positioning. Its never just gun game, as important as that is, smart play counts for a lot, something that is lost when you are used to being king of the battle feild(admitedly the best players never lose sight of that but thats why they are the best).
wow this turned into a wall of text so let me close by saying that while I have 9mil SP there was only a few weeks of skills that were relevant to the suit I was running(ARpro to 2, sharpshooter to 4, shield and armor to 5). What I had that most people in the game a few weeks don't have is knowledge, I know that this game does rely on skill, I have used every Item in the game, and while I may never have mastered them, I know how to beat every weapon and every suit. In short this game requires a LOT of experience, and most new people mistake a lack of experience for an unbalanced shooter.(well actually this game is unbalanced, but unbalanced in their favor, AR assault is easy mode from day one to end game) |
The Loathing
The Southern Legion RISE of LEGION
39
|
Posted - 2013.05.06 00:36:00 -
[78] - Quote
The only thing I'm concerned about with the raised SP prices is the "GAP".
The GAP between those who can afford the time to play 6 or more hours a day to those who are lucky to make it 6 hours a week.
If we have an expectation of 6 months minimum to maximise a class, that would be in reference to those playing 6 hours a day. Those at 6 hours a week will probably not make that achievement in a year. That means for AT LEAST 6 months a person who has played the game for a year will still not be competitive with gear. I know if that was the case for me, I'm not interested in being constantly pwned for 6 months.
The longevity of the game is not dependant on HOW LONG it takes us to become proto-warriors, but on what are our possibilities once we reach there. PC is a great incentive to stick around, but what about expanding on MCC roles (like the "Commander" role that was mentioned 6 months ago), or ACTUAL battlefield editing for a more offensive/defensive battle? What about introducing Players vs Drones battles like "Horde" mode or like Mass Effect 3's multiplayer? Those modes have kept players going for years on end!
But slowing down our competitive edge just makes players with less time resentful that they have played this game for so long, yet still can't hold their own against these proto players who seem to have little time OUTSIDE of Dust.
|
lowratehitman
Zumari Force Projection Caldari State
520
|
Posted - 2013.05.06 00:42:00 -
[79] - Quote
I made a post about the skill prices going up over a month ago, it is all about making money, which I do not blame anyone. |
Baal Omniscient
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
479
|
Posted - 2013.05.06 00:43:00 -
[80] - Quote
In all honesty, it would be much better like:
assault suit type 1 skill 1x at level 1 you unlock the basic frame for it, at level 5 you unlock the type 1 assault suit
prerequisite for....
assault suit type 2 2x lvl 1 for basic type 2 frame, lvl 5 for assault suit type 2
etc, etc, etc up to the Vk.1
This way a logi can be a logi in much less time by accessing the lvl 1 suit after only a 1x skill, and all other classes would progress more smoothly as well. You'd get the basic proto suits right before the specialized ones, adv basic before the adv specialized, & std basic before the std specialized. One leads into the other. Unlike the Uprising method of "All basic frames, then all specialized frames even though you won't really use the early specialized frames since you have proto & adv basic ones"
|
|
hooc order
Deep Space Republic Gentlemen's Agreement
12
|
Posted - 2013.05.06 00:59:00 -
[81] - Quote
low genius wrote:hooc order wrote:jenza aranda wrote: Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
Could not disagree more. This is an FPS. FPS skill should rule not how much time you have been here or how well you manage your dropsuit configuration. this isn't the game for you. this is a team-based strategy fps.How long it takes you to get the best gear should be based on how well you do in the game. People who win get the money to buy the gear people who do not do not....to be honest they should nerf the hell out of high end gear (or buff the hell out of low end gear) anyway to avoid crappy players beating better players simply because the crappy player has been here longer. this isn't the game for you. this is more of a thinking man's shooter.Skill points and leveling should also be eliminated....perhaps only being used for customization (suit paint, gun sites, etc) rather then giving buffs. this isn't the game for you. this isn't warhawk.Just because Dust is an MMO does not mean they have to make it into a leveling RPG. because dust is an mmo within eve online, it absolutely must be.Yes i know all this stuff came from Eve...but in EvE that IS the game....with dust we have real time first person combat as the game...why pile on this crappy RPG layer on top of what is supposed to be a AAA fps experience? this is not the game for you. Eve is the best thing that ever happened to gaming.Edit: I would like to add that i think this is the direction CCP will head. With the elimination of sharpshooter, making everyone equal in ragards to range, CCP has leveled the playing field so that FPS skill rules not how much SP one has. Lets hope this trend continues with shield/armor sp buffs and damage SP buffs. i'm afraid that when they introduce electronic warfare you're going to be irate.Note: i am not advocating the elimination of classes here. Heavies should have lots of health and scouts should be fast...i am saying a fresh noob should have the same health as a heavy and the same speed as a scout as someone who has played here for 9 months. you absolutely are advocating the elimination of classes here. you're trying to make a game where you can play as a heavy one life, and as a logi in the next 5 seconds without that taking a year to do. that's not EVE.
Why would i be irate with electronic warfare? it is great for a logi and gives a distinct class.
Also CCP is going in my direction with the elimination of sharpshooter...not your seniority based game...i think as the game matures you will not like it...perhaps you should go back to EvE.
By the way playing badly to accumulate more SP then another player in order to beat that player is not thinking. I hate to diss on your precious EvE experience...but it is kind of hard not to. Hell as mentioned in the original post even CCP makes fun of it. The best at farmville in space should not be the best Dust player...otherwise what the hell is the point in making it an FPS? |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
403
|
Posted - 2013.05.06 01:07:00 -
[82] - Quote
Noc Tempre wrote:Also, if you want a very detailed discussion on the skill system, look no further than here -
-- removed link --
You should add your thoughts to that thread. Nice spam, simple well stated but missing that important detail that it is your thread that you want to get clicks and likes from.
|
fred orpaul
The Tritan Industries RISE of LEGION
255
|
Posted - 2013.05.06 01:35:00 -
[83] - Quote
J'Jor Da'Wg wrote:Noc Tempre wrote:J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy! I know... I'm afraid that if I suggest the game needs more meat to it, the Thought Police will come snipe me... But its the most straightforward and honest solution.
CCP fan boy here, and yes you are right they have a looooonnnnggg way to go content wise, but really you can spend 20 hours unlocking a lot more then a few things but if you want those things to be as good as then can be then you have to spend more time on them, and that's the way it should be. you can easily dable but to play high end you have to spend time and effort. and thats the way it should be. |
fred orpaul
The Tritan Industries RISE of LEGION
255
|
Posted - 2013.05.06 01:47:00 -
[84] - Quote
WE LOVE ReGnUM wrote:jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :) So basically for this game to have meaningful progress it needs to be through relentless grind of Gear and skills. This progression can't exist through a strong quality of continuous gameplay. I always assumed that what kept players playing was their experience and enjoyment in playing the game. Gear and skill progression was just a means to enhance that enjoyment. Now it seems everything is based solely on gear progression. The only thing this Skill sink does is create yet another wedge between the hardcore and casual crowd. I want players in PC 2 weeks in looking to make their mark on the universe. Lastly, I would expect some sort of etiquette from a CPM member. Your post is littered with spelling mistakes and the whole composure of it is just crude. Furthermore, you ask for a meaningful debate, yet you use one poor point to justify your argument. I'm sorry but this just seems like an attention grab. Making it look like you're doing something, but making no commitments.
As long as there is such a low limit to players in game there will ALWAYS be a separation of pro and casual because if corps can help it they will bring their high skill guys into ever PC match. And really you dont know what the **** you are doing in this game for the first month or two anyways, so by the time your corp has you trained up you will easily be in proto gear of one form or another. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
403
|
Posted - 2013.05.06 02:10:00 -
[85] - Quote
@jenzra, the reason I even got involved with the game is they stated it was: MMO, RPG, FPS. I don't like any FPS in general. The MMO being connected to EVE was interesting. CCP has managed to do a good job with EVE and although it took them many years to get EVE to a reasonable level of functionality they kept plugging and patching away until they got there. I tried EVE a few times and I would rather play almost anything else frankly as I only see it as Farm Ville in Space.
But, even with those strikes against it an RPG that ties to EVE's MMO via an FPS seemed like a good idea. So I took my Beta Key last summer and I am still here. I like tuning my play, Skills and attention as I discover what I like and what I am good at.
However, it is important to state that without the RPG element I never would have bothered to get the Beta Key as EVE holds no interest for me and as EVE is the only other thing CCP is known for it is a not a game company I care about otherwise.
For Uprising the jury is out as there is still not enough data to know what has actually happened in the Skill Tree nor what has happened to the weapons (no HP, DPS, RPS, etc) and that will wait until we try them out. I am hopeful that we will have a game that can stand the test of time and is continually expanded with interesting additional content. I suspect that it has the potential to be a great game and it has shown flashes of that to date. CCP has shown a ham fisted management style for the game and that is why my jury vote is going to wait until we get past 5/14. |
Sylvana Nightwind
Expert Intervention Caldari State
369
|
Posted - 2013.05.06 02:12:00 -
[86] - Quote
Prototype gear is now really made for Planetary Conquest guys and serious FW. Advanced gear is the way to go in the rest. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
727
|
Posted - 2013.05.06 02:35:00 -
[87] - Quote
fred orpaul wrote:J'Jor Da'Wg wrote:Noc Tempre wrote:J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy! I know... I'm afraid that if I suggest the game needs more meat to it, the Thought Police will come snipe me... But its the most straightforward and honest solution. CCP fan boy here, and yes you are right they have a looooonnnnggg way to go content wise, but really you can spend 20 hours unlocking a lot more then a few things but if you want those things to be as good as then can be then you have to spend more time on them, and that's the way it should be. you can easily dable but to play high end you have to spend time and effort. and thats the way it should be.
But you arent competitive "unlocking" them.
Like you sais, to be useful in any one thing you have to invest a HUGE amount of time... To fully achieve utility in that area.
It would be like PS2 giving you the unlock like it does now, except with the stats gimped and you must invest 20-30x that much to be actually useful with it and be a viable option.
I don't believe that forcing players who might normally be competitive to wait for months on a single thing to be able to use that well. I think you should be able to unlock equipment and gear fairly easily, amd advance individual skill lines fast.
Like I said, make the amount of content available to be skilled so wide that it takes a long time to get it all. But don't make a very small amount of stuff that is hard to get to use. Its just bad design in an FPS. |
TheMarkOf22
Internal Error. Negative-Feedback
102
|
Posted - 2013.05.06 02:53:00 -
[88] - Quote
the quicker people level up the quicker the game becomes "balanced"
by making everything cost more it leads to more advantages due to sp and free time.
|
Schalac 17
DUST University Ivy League
76
|
Posted - 2013.05.06 03:00:00 -
[89] - Quote
See here is the problem. By making core skills like engineering and electronics a rank 5 skill it hurts the lower tier suit more than it hurts the upper tier. Making proto suits harder to get into is a good thing, making lower tier suits harder to fit is a bad thing. Also, just boosting ranks of skills to give the game longevity is a horrible model. I feel that it is going to discourage casual players and then there will be less total people playing. As much as people would like to think that PC and "owning a piece of new eden" will keep people playing, I am very doubtful that a huge player base is going to be involved with that.
Another thing that CCP is doing is pushing out frivolous content when there are still so many core mechanics that need to be worked on. Now this might change in the uprising build we will see in a few hours. But going by some of the comments that CCP employees made over questions about things at FF has me worried that what we are going to be getting for the next 6 months are going to be fluff. Fluff is nice, I like fluff, in finished games that don't have the clipping, hit boxing, animation problems, network problems, ease of use problems, UE3 exploits. And the videos I have seen of the uprising build lead me to believe that very few of those problems have been fixed. But atleast we get all the assault suits now...
I will leave the rest of this post open until tomorrow. I plan to do a thorough game breaking test on the maps tomorrow. Try every glitch I have found and abuse every dumb mechanic that I've seen in action. CCP knows about them, let's see if they were fixed. Or if it is just a bunch of fluff in uprising. |
undeadsoldier90
Hellstorm Inc League of Infamy
365
|
Posted - 2013.05.06 03:22:00 -
[90] - Quote
When I saw the title "lets have a mature chat" I got excited.... this is not what I thought it was... change the name to "lets have a chat about dust 514" its misleading and now im excited but have no outlet for it... thanks a lot jenza. |
|
Noc Tempre
Imperfects Negative-Feedback
1443
|
Posted - 2013.05.06 04:28:00 -
[91] - Quote
KalOfTheRathi wrote:Noc Tempre wrote:Also, if you want a very detailed discussion on the skill system, look no further than here -
-- removed link --
You should add your thoughts to that thread. Nice spam, simple well stated but missing that important detail that it is your thread that you want to get clicks and likes from.
In my opinion, it is one of the chief discussions that needs to be had. If pointing a CPM to the thread counts as spam, I don't care *shrug* |
|
|
|
Pages: 1 2 3 4 :: [one page] |