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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
726
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Posted - 2013.05.05 21:25:00 -
[61] - Quote
Noc Tempre wrote:J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy!
I know... I'm afraid that if I suggest the game needs more meat to it, the Thought Police will come snipe me... But its the most straightforward and honest solution. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
476
|
Posted - 2013.05.05 22:23:00 -
[62] - Quote
I for one support the raise in SP prices. If there's one thing that I can confidently say that CCP does right, it's preventing power creep. |
Chief Jon Redcorn
GHETTOSTAR GALACTICA
12
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Posted - 2013.05.05 22:35:00 -
[63] - Quote
People seem to be under the assumption that when PC starts really popping off that it will only available to a select few elites, i dont see that as the case. Unless this turns out to flop but I dont think so. IMO Cannon fodder is going to be desired so there goes all the "you need so much SP to PC" out the window.
But I could be wrong and PC might just be so small that only the elites can partake- but i seriously doubt that. EVE's a huge place where numbers do matter, yea sure some big corps got their bases covered merc wise and have no use for low SP players- but not all corps are that big. Tactics, situational awareness, and communication can substitute for low SP. |
SoTa PoP
Internal Error. Negative-Feedback
2166
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Posted - 2013.05.05 22:37:00 -
[64] - Quote
Chief Jon Redcorn wrote:People seem to be under the assumption that when PC starts really popping off that it will only available to a select few elites Your corp spends a ton on clones - they can only send there best to make sure they're worth it. If you're not up there - you're not going. It is, indeed, for the elites. No corp - even PRO - is so rich they can shrug it off for long by sending scrubs.
You can expect to see very few heavies in PC for similar reasons - it won't preform. |
Chief Jon Redcorn
GHETTOSTAR GALACTICA
12
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Posted - 2013.05.05 22:48:00 -
[65] - Quote
SoTa PoP wrote:Chief Jon Redcorn wrote:People seem to be under the assumption that when PC starts really popping off that it will only available to a select few elites Your corp spends a ton on clones - they can only send there best to make sure they're worth it. If you're not up there - you're not going. It is, indeed, for the elites. No corp - even PRO - is so rich they can shrug it off for long by sending scrubs. You can expect to see very few heavies in PC for similar reasons - it won't preform.
Point taken.
But what about the defending side, say your planets being attacked and not all your elites are online? |
Vethosis
Universal Allies Inc.
19
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Posted - 2013.05.05 22:50:00 -
[66] - Quote
" Lets have a mature chat "
Bacon. |
SoTa PoP
Internal Error. Negative-Feedback
2168
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Posted - 2013.05.05 22:50:00 -
[67] - Quote
Chief Jon Redcorn wrote:SoTa PoP wrote:Chief Jon Redcorn wrote:People seem to be under the assumption that when PC starts really popping off that it will only available to a select few elites Your corp spends a ton on clones - they can only send there best to make sure they're worth it. If you're not up there - you're not going. It is, indeed, for the elites. No corp - even PRO - is so rich they can shrug it off for long by sending scrubs. You can expect to see very few heavies in PC for similar reasons - it won't preform. Point taken. But what about the defending side, say your planets being attacked and not all your elites are online? Then you got lucky and are on your way to prove why only elites play PC. lol |
low genius
The Sound Of Freedom Renegade Alliance
69
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Posted - 2013.05.05 22:56:00 -
[68] - Quote
i'm really hyped about the new skill tree. (admittedly) i'm a pod-pilot who moonlights a dust merc, so maybe i have a bit of a different perspective, but you should not be able to get into a prototype tank in the first 6 months. prototype should be crazy. the best stuff.
prototype gear should be the stuff you go for after you've got all of your core skills and all of your primary weapons and tank (i mean shields and armour, not a tank) skills covered.
sitting in a proto suit with no skills should be useless. you should get owned by a guy fit militia with good skills. as it stands right now you can kind of cheat your way up by stacking mods, and still have an advantage.
probably ewar is the thing that will balance most of these issues. i'm as impatient as anyone and they're not even giving me a 'soon tm' on the **** that i want :)
may the eve gods curse us all. |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 22:58:00 -
[69] - Quote
fell and died wrote:Spademan wrote:The thing is, people are assuming the specialisations are what we have now, so they think we're getting jacked by needing to spend more sp to get the same stuff, but the basic suits are more akin to what we have now, which will actually be easier to get than what we have.
I say we should wait, try things out, then criticise. Do you even have an idea how long it will take to get into a proper Logi suit?! Sure Basic and Assault suits seem to be mostly identical. But Basics are vastly different from Logi suits and making people sink so damn many SP into suit skills just so they can be a Logi feels a bit... unreasonable.
logi should be a very hard suit to play. until recently you had to get 3 (4?) skills to level 5 before it was useful to even sit in one. the last skill needed was a 22 day skill.
eve is hard. |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:03:00 -
[70] - Quote
Bendtner92 wrote:A constructive discussion is always good.
Skytt (I think it was) did some math and it will take more than 13 years to max the current skill tree (well the one in Uprising that is) with the current SP system/cap without any booster. The skill tree will be expanded heavily in the future with a lot more skills, like the remaining racial suits/vehicles and new suits/vehicles among other things. It will also take 14 weeks just to get a specialised Prototype suit without any booster. 14 weeks for just the suit and no other skills.
14 weeks is only three months. you should look into capital skills in eve...
Tbh I think that's too much. Fully specialising in just one role will probably take about 6 months without any boosters. In that case I think it will be way too long for a new player to be even somewhat competitive.
that's what they told us in eve, and we were killing people on week 6
Even after the first 6 months where the new player would be fully specialised, would he then be competitive with a veteran player? I don't think so. The veteran player will be fully specialised in several roles, like Assault, AV and Scout for example. Who would pick the new player for a battle over the veteran when you in size limited matches need to have all or almost all of the players in a match to be able to switch roles in the middle of the battle?
after the first 18 months or so, it comes down to player skill, and not who's got the tougher ship. (in eve) i would agree with you that it will take 6 months to build a character you would like, but i disagree that this is too long.
Edit: I also recall a while back someone from CCP in IRC saying about 3 weeks to get a Prototype suit would be great.
that would be a nightmare. that would be like getting your strategic cruiser with all the base skills to sit in it and all the base skills to work on your subsystems... in three weeks. terrible.
underlined
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fred orpaul
The Tritan Industries RISE of LEGION
253
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Posted - 2013.05.05 23:08:00 -
[71] - Quote
I think the previous tree was too short and too grindy, the little I've seen/heard of this next tree looks about right, I like the direction they are heading too with basic suits leading to the more specialized suits, I would like to see the same thing for the weapons tho. |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:14:00 -
[72] - Quote
Protoman Is God wrote:The SP sink on core skills is just stupid and needs to go.
typical |
low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:15:00 -
[73] - Quote
Sigberct Amni wrote:There's a lot of arguments about what audience they are targeting, but I haven't heard the most obvious one. It's the one that has actually been mentioned by the Sr. Producer, David I think his name was. Some interview like 4 months ago.
The target audience is those who love everything EVE is: the drama, the lore, the sandbox, the human element, (read: cesspool) etc. but hate actually playing EVE. The casual slant is to try to draw in your typical console FPS'er and hopefully trap them in the whirlwind of drama that makes up New Eden.
Whether or not this is a good strategy... well. EVE just celebrated it's 10 year anni. They might be doing something right.
All the time sinks are a simple business move. Give the player a choice, spend his time on grinding out SP for that new shiny or spend his five bucks on getting it sooner. My opinion of the SP layout is that it's A-OK. We were jumping into sets of the top tier stuff in 3-4 months, now it might be an extra month on top. That's as a free player. I don't see an issue with this at all.
well said. |
low genius
The Sound Of Freedom Renegade Alliance
69
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Posted - 2013.05.05 23:21:00 -
[74] - Quote
hooc order wrote:jenza aranda wrote: Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
Could not disagree more. This is an FPS. FPS skill should rule not how much time you have been here or how well you manage your dropsuit configuration. this isn't the game for you. this is a team-based strategy fps.How long it takes you to get the best gear should be based on how well you do in the game. People who win get the money to buy the gear people who do not do not....to be honest they should nerf the hell out of high end gear (or buff the hell out of low end gear) anyway to avoid crappy players beating better players simply because the crappy player has been here longer. this isn't the game for you. this is more of a thinking man's shooter.Skill points and leveling should also be eliminated....perhaps only being used for customization (suit paint, gun sites, etc) rather then giving buffs. this isn't the game for you. this isn't warhawk.Just because Dust is an MMO does not mean they have to make it into a leveling RPG. because dust is an mmo within eve online, it absolutely must be.Yes i know all this stuff came from Eve...but in EvE that IS the game....with dust we have real time first person combat as the game...why pile on this crappy RPG layer on top of what is supposed to be a AAA fps experience? this is not the game for you. Eve is the best thing that ever happened to gaming.Edit: I would like to add that i think this is the direction CCP will head. With the elimination of sharpshooter, making everyone equal in ragards to range, CCP has leveled the playing field so that FPS skill rules not how much SP one has. Lets hope this trend continues with shield/armor sp buffs and damage SP buffs. i'm afraid that when they introduce electronic warfare you're going to be irate.Note: i am not advocating the elimination of classes here. Heavies should have lots of health and scouts should be fast...i am saying a fresh noob should have the same health as a heavy and the same speed as a scout as someone who has played here for 9 months.
you absolutely are advocating the elimination of classes here. you're trying to make a game where you can play as a heavy one life, and as a logi in the next 5 seconds without that taking a year to do. that's not EVE.
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low genius
The Sound Of Freedom Renegade Alliance
69
|
Posted - 2013.05.05 23:26:00 -
[75] - Quote
Daxxis KANNAH wrote:* Dropsuit Command skills first unlock basic non-role frames before unlocking role-specific skills
Does that mean that you may not be required to skill the frame all the way to proto before unlocking the desired specialized suit or does that mean you will have to eg. unlock DC Lv5 plus Light Frame Lv5 to begin skilling Scout
it means that dropsuit command at level one will let you sit in some regular suits. then at level 3 it will let you sit in some advanced suits, and then at level 5... you get the idea. |
WE LOVE ReGnUM
Amarr Templars Amarr Empire
53
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Posted - 2013.05.05 23:46:00 -
[76] - Quote
jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :)
So basically for this game to have meaningful progress it needs to be through relentless grind of Gear and skills.
This progression can't exist through a strong quality of continuous gameplay. I always assumed that what kept players playing was their experience and enjoyment in playing the game. Gear and skill progression was just a means to enhance that enjoyment. Now it seems everything is based solely on gear progression.
The only thing this Skill sink does is create yet another wedge between the hardcore and casual crowd. I want players in PC 2 weeks in looking to make their mark on the universe.
Lastly, I would expect so sort of etiquette from a CPM member. Your post is littered with spelling mistakes and the whole composure of is just crude. Furthermore, you ask for a meaningful debate, yet you use one poor point to justify your argument.
I'm sorry but this just seems like an attention grab. Making it look like you're doing something, but making no commitments. |
fred orpaul
The Tritan Industries RISE of LEGION
255
|
Posted - 2013.05.06 00:15:00 -
[77] - Quote
Delta 749 wrote:I think the problem is that the skill system used in general is just not suitable for a FPS For an MMO it works well enough because you expect to spend a significant amount of time building your character but FPS games tend to have a greater emphasis on player skill over character skill
This will likely get certain people up in arms but I think if they are really dedicated to the skill system then maxing out the skills needed to be viable in a role should take weeks not months otherwise in the long term I imagine there will be a large player drop off and due to word of mouth less people willing to even give the game a chance and instead move on to the next CoD or Battlefield or whatever shooter where you are viable and useful from day one rather than month six
I deiced to try out a MLT suit (the only thing I changed was a MLT shield recharger to an MLT extender) to see if it was as hard to play with as every one said, I killed a proto by myself. This is not me bragging, look me up I have a 2kdr.
My point is that the biggest barrier is not skills or high level gear but the perception of inequality, just like with heavies every one thinks they are op but I have a better chance beating a heavy then an assault, in every suit I play in, its the perception that they have a higher DPS and HP then me therefore they are op that hangs most people up.
Yes given equal skill statistics say you will lose against higher level suits, but this also feeds into a meta game where protos get cocky and you can use it against them, or you just have to work harder for the better positioning. Its never just gun game, as important as that is, smart play counts for a lot, something that is lost when you are used to being king of the battle feild(admitedly the best players never lose sight of that but thats why they are the best).
wow this turned into a wall of text so let me close by saying that while I have 9mil SP there was only a few weeks of skills that were relevant to the suit I was running(ARpro to 2, sharpshooter to 4, shield and armor to 5). What I had that most people in the game a few weeks don't have is knowledge, I know that this game does rely on skill, I have used every Item in the game, and while I may never have mastered them, I know how to beat every weapon and every suit. In short this game requires a LOT of experience, and most new people mistake a lack of experience for an unbalanced shooter.(well actually this game is unbalanced, but unbalanced in their favor, AR assault is easy mode from day one to end game) |
The Loathing
The Southern Legion RISE of LEGION
39
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Posted - 2013.05.06 00:36:00 -
[78] - Quote
The only thing I'm concerned about with the raised SP prices is the "GAP".
The GAP between those who can afford the time to play 6 or more hours a day to those who are lucky to make it 6 hours a week.
If we have an expectation of 6 months minimum to maximise a class, that would be in reference to those playing 6 hours a day. Those at 6 hours a week will probably not make that achievement in a year. That means for AT LEAST 6 months a person who has played the game for a year will still not be competitive with gear. I know if that was the case for me, I'm not interested in being constantly pwned for 6 months.
The longevity of the game is not dependant on HOW LONG it takes us to become proto-warriors, but on what are our possibilities once we reach there. PC is a great incentive to stick around, but what about expanding on MCC roles (like the "Commander" role that was mentioned 6 months ago), or ACTUAL battlefield editing for a more offensive/defensive battle? What about introducing Players vs Drones battles like "Horde" mode or like Mass Effect 3's multiplayer? Those modes have kept players going for years on end!
But slowing down our competitive edge just makes players with less time resentful that they have played this game for so long, yet still can't hold their own against these proto players who seem to have little time OUTSIDE of Dust.
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lowratehitman
Zumari Force Projection Caldari State
520
|
Posted - 2013.05.06 00:42:00 -
[79] - Quote
I made a post about the skill prices going up over a month ago, it is all about making money, which I do not blame anyone. |
Baal Omniscient
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
479
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Posted - 2013.05.06 00:43:00 -
[80] - Quote
In all honesty, it would be much better like:
assault suit type 1 skill 1x at level 1 you unlock the basic frame for it, at level 5 you unlock the type 1 assault suit
prerequisite for....
assault suit type 2 2x lvl 1 for basic type 2 frame, lvl 5 for assault suit type 2
etc, etc, etc up to the Vk.1
This way a logi can be a logi in much less time by accessing the lvl 1 suit after only a 1x skill, and all other classes would progress more smoothly as well. You'd get the basic proto suits right before the specialized ones, adv basic before the adv specialized, & std basic before the std specialized. One leads into the other. Unlike the Uprising method of "All basic frames, then all specialized frames even though you won't really use the early specialized frames since you have proto & adv basic ones"
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hooc order
Deep Space Republic Gentlemen's Agreement
12
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Posted - 2013.05.06 00:59:00 -
[81] - Quote
low genius wrote:hooc order wrote:jenza aranda wrote: Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
Could not disagree more. This is an FPS. FPS skill should rule not how much time you have been here or how well you manage your dropsuit configuration. this isn't the game for you. this is a team-based strategy fps.How long it takes you to get the best gear should be based on how well you do in the game. People who win get the money to buy the gear people who do not do not....to be honest they should nerf the hell out of high end gear (or buff the hell out of low end gear) anyway to avoid crappy players beating better players simply because the crappy player has been here longer. this isn't the game for you. this is more of a thinking man's shooter.Skill points and leveling should also be eliminated....perhaps only being used for customization (suit paint, gun sites, etc) rather then giving buffs. this isn't the game for you. this isn't warhawk.Just because Dust is an MMO does not mean they have to make it into a leveling RPG. because dust is an mmo within eve online, it absolutely must be.Yes i know all this stuff came from Eve...but in EvE that IS the game....with dust we have real time first person combat as the game...why pile on this crappy RPG layer on top of what is supposed to be a AAA fps experience? this is not the game for you. Eve is the best thing that ever happened to gaming.Edit: I would like to add that i think this is the direction CCP will head. With the elimination of sharpshooter, making everyone equal in ragards to range, CCP has leveled the playing field so that FPS skill rules not how much SP one has. Lets hope this trend continues with shield/armor sp buffs and damage SP buffs. i'm afraid that when they introduce electronic warfare you're going to be irate.Note: i am not advocating the elimination of classes here. Heavies should have lots of health and scouts should be fast...i am saying a fresh noob should have the same health as a heavy and the same speed as a scout as someone who has played here for 9 months. you absolutely are advocating the elimination of classes here. you're trying to make a game where you can play as a heavy one life, and as a logi in the next 5 seconds without that taking a year to do. that's not EVE.
Why would i be irate with electronic warfare? it is great for a logi and gives a distinct class.
Also CCP is going in my direction with the elimination of sharpshooter...not your seniority based game...i think as the game matures you will not like it...perhaps you should go back to EvE.
By the way playing badly to accumulate more SP then another player in order to beat that player is not thinking. I hate to diss on your precious EvE experience...but it is kind of hard not to. Hell as mentioned in the original post even CCP makes fun of it. The best at farmville in space should not be the best Dust player...otherwise what the hell is the point in making it an FPS? |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
403
|
Posted - 2013.05.06 01:07:00 -
[82] - Quote
Noc Tempre wrote:Also, if you want a very detailed discussion on the skill system, look no further than here -
-- removed link --
You should add your thoughts to that thread. Nice spam, simple well stated but missing that important detail that it is your thread that you want to get clicks and likes from.
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fred orpaul
The Tritan Industries RISE of LEGION
255
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Posted - 2013.05.06 01:35:00 -
[83] - Quote
J'Jor Da'Wg wrote:Noc Tempre wrote:J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy! I know... I'm afraid that if I suggest the game needs more meat to it, the Thought Police will come snipe me... But its the most straightforward and honest solution.
CCP fan boy here, and yes you are right they have a looooonnnnggg way to go content wise, but really you can spend 20 hours unlocking a lot more then a few things but if you want those things to be as good as then can be then you have to spend more time on them, and that's the way it should be. you can easily dable but to play high end you have to spend time and effort. and thats the way it should be. |
fred orpaul
The Tritan Industries RISE of LEGION
255
|
Posted - 2013.05.06 01:47:00 -
[84] - Quote
WE LOVE ReGnUM wrote:jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :) So basically for this game to have meaningful progress it needs to be through relentless grind of Gear and skills. This progression can't exist through a strong quality of continuous gameplay. I always assumed that what kept players playing was their experience and enjoyment in playing the game. Gear and skill progression was just a means to enhance that enjoyment. Now it seems everything is based solely on gear progression. The only thing this Skill sink does is create yet another wedge between the hardcore and casual crowd. I want players in PC 2 weeks in looking to make their mark on the universe. Lastly, I would expect some sort of etiquette from a CPM member. Your post is littered with spelling mistakes and the whole composure of it is just crude. Furthermore, you ask for a meaningful debate, yet you use one poor point to justify your argument. I'm sorry but this just seems like an attention grab. Making it look like you're doing something, but making no commitments.
As long as there is such a low limit to players in game there will ALWAYS be a separation of pro and casual because if corps can help it they will bring their high skill guys into ever PC match. And really you dont know what the **** you are doing in this game for the first month or two anyways, so by the time your corp has you trained up you will easily be in proto gear of one form or another. |
KalOfTheRathi
Talon Strike Force LTD Orion Empire
403
|
Posted - 2013.05.06 02:10:00 -
[85] - Quote
@jenzra, the reason I even got involved with the game is they stated it was: MMO, RPG, FPS. I don't like any FPS in general. The MMO being connected to EVE was interesting. CCP has managed to do a good job with EVE and although it took them many years to get EVE to a reasonable level of functionality they kept plugging and patching away until they got there. I tried EVE a few times and I would rather play almost anything else frankly as I only see it as Farm Ville in Space.
But, even with those strikes against it an RPG that ties to EVE's MMO via an FPS seemed like a good idea. So I took my Beta Key last summer and I am still here. I like tuning my play, Skills and attention as I discover what I like and what I am good at.
However, it is important to state that without the RPG element I never would have bothered to get the Beta Key as EVE holds no interest for me and as EVE is the only other thing CCP is known for it is a not a game company I care about otherwise.
For Uprising the jury is out as there is still not enough data to know what has actually happened in the Skill Tree nor what has happened to the weapons (no HP, DPS, RPS, etc) and that will wait until we try them out. I am hopeful that we will have a game that can stand the test of time and is continually expanded with interesting additional content. I suspect that it has the potential to be a great game and it has shown flashes of that to date. CCP has shown a ham fisted management style for the game and that is why my jury vote is going to wait until we get past 5/14. |
Sylvana Nightwind
Expert Intervention Caldari State
369
|
Posted - 2013.05.06 02:12:00 -
[86] - Quote
Prototype gear is now really made for Planetary Conquest guys and serious FW. Advanced gear is the way to go in the rest. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
727
|
Posted - 2013.05.06 02:35:00 -
[87] - Quote
fred orpaul wrote:J'Jor Da'Wg wrote:Noc Tempre wrote:J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone. Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy! I know... I'm afraid that if I suggest the game needs more meat to it, the Thought Police will come snipe me... But its the most straightforward and honest solution. CCP fan boy here, and yes you are right they have a looooonnnnggg way to go content wise, but really you can spend 20 hours unlocking a lot more then a few things but if you want those things to be as good as then can be then you have to spend more time on them, and that's the way it should be. you can easily dable but to play high end you have to spend time and effort. and thats the way it should be.
But you arent competitive "unlocking" them.
Like you sais, to be useful in any one thing you have to invest a HUGE amount of time... To fully achieve utility in that area.
It would be like PS2 giving you the unlock like it does now, except with the stats gimped and you must invest 20-30x that much to be actually useful with it and be a viable option.
I don't believe that forcing players who might normally be competitive to wait for months on a single thing to be able to use that well. I think you should be able to unlock equipment and gear fairly easily, amd advance individual skill lines fast.
Like I said, make the amount of content available to be skilled so wide that it takes a long time to get it all. But don't make a very small amount of stuff that is hard to get to use. Its just bad design in an FPS. |
TheMarkOf22
Internal Error. Negative-Feedback
102
|
Posted - 2013.05.06 02:53:00 -
[88] - Quote
the quicker people level up the quicker the game becomes "balanced"
by making everything cost more it leads to more advantages due to sp and free time.
|
Schalac 17
DUST University Ivy League
76
|
Posted - 2013.05.06 03:00:00 -
[89] - Quote
See here is the problem. By making core skills like engineering and electronics a rank 5 skill it hurts the lower tier suit more than it hurts the upper tier. Making proto suits harder to get into is a good thing, making lower tier suits harder to fit is a bad thing. Also, just boosting ranks of skills to give the game longevity is a horrible model. I feel that it is going to discourage casual players and then there will be less total people playing. As much as people would like to think that PC and "owning a piece of new eden" will keep people playing, I am very doubtful that a huge player base is going to be involved with that.
Another thing that CCP is doing is pushing out frivolous content when there are still so many core mechanics that need to be worked on. Now this might change in the uprising build we will see in a few hours. But going by some of the comments that CCP employees made over questions about things at FF has me worried that what we are going to be getting for the next 6 months are going to be fluff. Fluff is nice, I like fluff, in finished games that don't have the clipping, hit boxing, animation problems, network problems, ease of use problems, UE3 exploits. And the videos I have seen of the uprising build lead me to believe that very few of those problems have been fixed. But atleast we get all the assault suits now...
I will leave the rest of this post open until tomorrow. I plan to do a thorough game breaking test on the maps tomorrow. Try every glitch I have found and abuse every dumb mechanic that I've seen in action. CCP knows about them, let's see if they were fixed. Or if it is just a bunch of fluff in uprising. |
undeadsoldier90
Hellstorm Inc League of Infamy
365
|
Posted - 2013.05.06 03:22:00 -
[90] - Quote
When I saw the title "lets have a mature chat" I got excited.... this is not what I thought it was... change the name to "lets have a chat about dust 514" its misleading and now im excited but have no outlet for it... thanks a lot jenza. |
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