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Noc Tempre
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1422
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Posted - 2013.05.05 17:57:00 -
[1] - Quote
jenza aranda wrote:Heya peeps,
Recently there has been some ranting and raving from various people and even some people have been taking things i have said out of context.
Thats why Id like to do something that probably hasnt been done on the forums for a while; Make an opinion, explain my opinion, have a mature and reasoned debate with anyone who perhaps dont share my view.
"SP Sink" We had a reset when we where moved onto tranquility which was about late january, people started running full proto gear as much as a couple of months later. Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
When i saw the tree and skill multipliers, i did think they should perhaps be lowered a bit, but after thinking on it, i changed my mind.
If anyone else woul like to have a proper debate about things without descending to petty insults then go ahead :)
So you stand by your words, but you don't want to be criticized for them. Sorry it doesn't work that way. |
Noc Tempre
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1423
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Posted - 2013.05.05 18:56:00 -
[2] - Quote
The end goal should be logarithmic growth. Instead we seem to be getting a fractional exponential growth. Sure the "middle" looks about the same, but the beginning is steeper, and the tail doesn't flatten out as smoothly. |
Noc Tempre
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1425
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Posted - 2013.05.05 20:04:00 -
[3] - Quote
Tiel Syysch wrote:jenza aranda wrote:Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry You either don't know what "practically" means or you don't play this game. There's very few people running around in full proto gear. I see maybe 4-6 people with a black suit in the war barge, and even fewer than that in-game. Weapons that are killing people are usually standard/militia or advanced. Hell, remember when I think it was nothin who gave us those stats in IRC on most kills per weapon type (if you were around for that)? Pretty sure #1 was GEK (hint: That's not a proto level weapon). The fact that this is your perception is very unsettling for you being in a position to influence CCP's direction. Really? Everyone in full proto? Sigh...
Furthermore, we are 4 months into a build, and people are just now starting to get their first specialization in a satisfactory place. If that means DUST skill queue doesn't last 10 years, they should focus on content, not on making us grind more for the same bread crumbs. |
Noc Tempre
Imperfects Negative-Feedback
1425
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Posted - 2013.05.05 20:06:00 -
[4] - Quote
Also, if you want a very detailed discussion on the skill system, look no further than here -
https://forums.dust514.com/default.aspx?g=posts&t=71470&find=unread
You should add your thoughts to that thread. |
Noc Tempre
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1430
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Posted - 2013.05.05 21:10:00 -
[5] - Quote
J'Jor Da'Wg wrote:I think DUST could learn a bit from Planetside 2 here, actually.
PS2 has a "cert" system similar to SP in DUST where in game performance for various contributions earn you cert points, which are then spent to unlock weapons, gear, suit upgrades, abilities, vehicle equipment, etc.
You earn individual certs very fast, say, one cert every 2-3 kills for example if you are just killing. But the average cost of an unlock runs from 250-1000 certs with minor things likr attachments for guns running 50-200 certs.
In PS2, you can unlock things fairly fast. If I grind for a a week or two I can acquire a new unlock very fast. This always keeps a nice shiny in sight to work for and gives a sense of progression. However, unlocking EVERYTHING would take a verrrryyy long time because of the sheer amount of upgrades and unlocks available.
See, thats how DUST should be. The BREADTH of it should make it complex and a time sink, not the DEPTH of it. Would you rather spend 20 hours unlocking 5 things or 20 hours unlocking 50 things? Why, the second option, of course.
If CCP would be better at releasing a huge amount of content and options to spend SP on, you wouldn't have to worry about someone maxing all skills because there are too many.
I firmly believe CCP should follow the PS2 model in this regards and stop making an artificial time sink, and intsead make a veritable flood of content instead.
If you have to train one x10 skill or ten x1 skills, the x1 skills are more fun because you feel progression and are always thrown a bone, keeping something constantly within reach. The current system takes the carrot on the stick and warps it to another district...
This would require a lot of work from CCP but I think it would be worth it and more enjoyable for everyone.
Are you suggesting CCP should actually provide us with more content if they want more money from us? Blasphemy! |
Noc Tempre
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1443
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Posted - 2013.05.06 04:28:00 -
[6] - Quote
KalOfTheRathi wrote:Noc Tempre wrote:Also, if you want a very detailed discussion on the skill system, look no further than here -
-- removed link --
You should add your thoughts to that thread. Nice spam, simple well stated but missing that important detail that it is your thread that you want to get clicks and likes from.
In my opinion, it is one of the chief discussions that needs to be had. If pointing a CPM to the thread counts as spam, I don't care *shrug* |
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