jenza aranda wrote: Its now May, only 3 or 4 moths later practically everyone is running around with full protogear be it vehicular or or infantry. when you have a game that is supposed to take years to get everything, I do think that it should at least take a little longer to get to full prototype.
Could not disagree more.
This is an FPS. FPS skill should rule not how much time you have been here or how well you manage your dropsuit configuration.
this isn't the game for you. this is a team-based strategy fps.How long it takes you to get the best gear should be based on how well you do in the game. People who win get the money to buy the gear people who do not do not....to be honest they should nerf the hell out of high end gear (or buff the hell out of low end gear) anyway to avoid crappy players beating better players simply because the crappy player has been here longer.
this isn't the game for you. this is more of a thinking man's shooter.Skill points and leveling should also be eliminated....perhaps only being used for customization (suit paint, gun sites, etc) rather then giving buffs.
this isn't the game for you. this isn't warhawk.Just because Dust is an MMO does not mean they have to make it into a leveling RPG.
because dust is an mmo within eve online, it absolutely must be.Yes i know all this stuff came from Eve...but in EvE that IS the game....with dust we have real time first person combat as the game...why pile on this crappy RPG layer on top of what is supposed to be a AAA fps experience?
this is not the game for you. Eve is the best thing that ever happened to gaming.Edit: I would like to add that i think this is the direction CCP will head. With the elimination of sharpshooter, making everyone equal in ragards to range, CCP has leveled the playing field so that FPS skill rules not how much SP one has. Lets hope this trend continues with shield/armor sp buffs and damage SP buffs.
i'm afraid that when they introduce electronic warfare you're going to be irate.Note: i am not advocating the elimination of classes here. Heavies should have lots of health and scouts should be fast...i am saying a fresh noob should have the same health as a heavy and the same speed as a scout as someone who has played here for 9 months.