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Marston VC
SVER True Blood Unclaimed.
184
|
Posted - 2013.05.04 16:01:00 -
[1] - Quote
Ive read it all and basically almost every skill is getting upped by a multiplier or two. Dropsuits are going from a x8 skill to a x10, this means from level 1 to level 5 your going to spend about another 600k sp. (2.5million to 3.1 million). The core electronics/engineering skill is getting bumped up from a x1 skill to a x6 skill...... (another 1.2 million). Weapons are staying the same I believe, but weapon upgrade skills seemed to be bumped up too...... (considering there isn't an "overarching" sharpshooter anymore, each weapon has its own specific sharpshooter/other upgrades).
I have about 10,500,000 SP because I missed two weeks of this beta, so I don't have as much as I could, but 10 mill is still a lot. After reading the dev blogs and everything..... it feels like a lot less. It forces specialization for sure, but many view it as a pointless SP sink due to a lack of new content. Personally I feel the SP increases (while annoying) are fine, it slows down progression but increases player specialization.
what do you guys think? I think its fair. |
Winscar Shinobi
Better Hide R Die
161
|
Posted - 2013.05.04 16:04:00 -
[2] - Quote
I think people who don't play this game like a religion are ******.
Unless everyone's in PC and not pub stomping |
Xender17
Oblivion S.G.X
47
|
Posted - 2013.05.04 16:04:00 -
[3] - Quote
I think its fair... It makes people skill into a specific role on the battle field. Mostly cause in order to increase your K/D you have spend more SP on a specific suit. |
SUGAR-BOO-BOO
Seituoda Taskforce Command Caldari State
18
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Posted - 2013.05.04 16:05:00 -
[4] - Quote
It is simple.
This is so CCP can make more money through micro-transactions by all you fools buying Boosters.
It's a profit margin thing. Not a game thing. |
Cat Merc
BetaMax. CRONOS.
809
|
Posted - 2013.05.04 16:05:00 -
[5] - Quote
Engineering and Electronics increase is uncalled for. It should be back to 1x, this is just too much of a core skill! Even proto suits with those skills maxed out have a problem fitting stuff. |
Llan Heindell
One-Armed Bandits Atrocitas
37
|
Posted - 2013.05.04 16:06:00 -
[6] - Quote
Marston VC wrote:Ive read it all and basically almost every skill is getting upped by a multiplier or two. Dropsuits are going from a x8 skill to a x10, this means from level 1 to level 5 your going to spend about another 600k sp. (2.5million to 3.1 million). The core electronics/engineering skill is getting bumped up from a x1 skill to a x6 skill...... (another 1.2 million). Weapons are staying the same I believe, but weapon upgrade skills seemed to be bumped up too...... (considering there isn't an "overarching" sharpshooter anymore, each weapon has its own specific sharpshooter/other upgrades).
I have about 10,500,000 SP because I missed two weeks of this beta, so I don't have as much as I could, but 10 mill is still a lot. After reading the dev blogs and everything..... it feels like a lot less. It forces specialization for sure, but many view it as a pointless SP sink due to a lack of new content. Personally I feel the SP increases (while annoying) are fine, it slows down progression but increases player specialization.
what do you guys think? I think its fair.
I agree with your point of view. While I'm a little frustrated for not being able to have various of my skills back (I have ony 5mil SP), I think it might make the game, specially for new players, a better experience.
Llan Heindell. |
General Tiberius1
ZionTCD Unclaimed.
537
|
Posted - 2013.05.04 16:06:00 -
[7] - Quote
hurts new players the most, therefore is bad.
free to play game, people wont stick around if it feels like a grind |
Xender17
Oblivion S.G.X
47
|
Posted - 2013.05.04 16:06:00 -
[8] - Quote
SUGAR-BOO-BOO wrote:It is simple.
This is so CCP can make more money through micro-transactions by all you fools buying Boosters.
It's a profit margin thing. Not a game thing. Free game. |
slypie11
Planetary Response Organisation
251
|
Posted - 2013.05.04 16:07:00 -
[9] - Quote
I think they should have held off until they had matchmaking down. This will worsen pub stomps |
Marston VC
SVER True Blood Unclaimed.
184
|
Posted - 2013.05.04 16:08:00 -
[10] - Quote
Winscar Shinobi wrote:I think people who don't play this game like a religion are ******.
Unless everyone's in PC and not pub stomping
Hmmm..... you might be right. Someone with 3 million SP wont compare to someone like me with 10 million, and even I would have trouble fighting those with about 13 million right now (assuming they specialize), but will have to see. I really don't think PC is going to pull that many people out of pub matches.... I mean think about it. Each district is vulnerable to attack one time a day for one hour. For that one hour 32 people are going to be pulled from pub matches to defend/attack districts. The more districts there are the more people that could potentially get pulled from pub matches. But I mean...... PC is VERY expensive and the likelihood that a significant amount of people with high SP will be playing PC all the time is..... well unlikely to atleast me. but who knows, maybe PC will be a lot more common then I thought it was. |
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Llan Heindell
One-Armed Bandits Atrocitas
37
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Posted - 2013.05.04 16:08:00 -
[11] - Quote
General Tiberius1 wrote:hurts new players the most, therefore is bad.
free to play game, people wont stick around if it feels like a grind
I disagree with the new players being hurt, because the requirement for the itens aren't that high, therefore allowingnew players to get into a basic suit and still been able to contribute to the team as hardcore players won't have a way to truly stomp them. If they have playerskill to compensate obviously.
Llan Heindell. |
The Robot Devil
BetaMax. CRONOS.
174
|
Posted - 2013.05.04 16:08:00 -
[12] - Quote
I think any ISK or SP - at higher levels - sink is good and needed. Proto gear should take some time to get into and then should only add options with only a slight upgrade in performance. The progressions should not be linear but they should be good enough to justify putting sp into that skill. I do think that these new tress will help people focus on one type of suit or role.
Fair enough to me. |
Marston VC
SVER True Blood Unclaimed.
184
|
Posted - 2013.05.04 16:09:00 -
[13] - Quote
Xender17 wrote:SUGAR-BOO-BOO wrote:It is simple.
This is so CCP can make more money through micro-transactions by all you fools buying Boosters.
It's a profit margin thing. Not a game thing. Free game.
boosters aren't free. Because of the increased SP requirements people will be more inclined to buy SP boosters which costs real life money. Ive put over 80$ into this game in the last 7 months so I mean...... lol SP increase = profit. |
The Robot Devil
BetaMax. CRONOS.
174
|
Posted - 2013.05.04 16:10:00 -
[14] - Quote
Winscar Shinobi wrote:I think people who don't play this game like a religion are ******.
Unless everyone's in PC and not pub stomping
Those people will have places to go and things to do that leaves casuals alone. Some will pubstomp for fun and tears and that is fine but I believe the majority of hardcore players will have a new home that is more their style. |
Marston VC
SVER True Blood Unclaimed.
184
|
Posted - 2013.05.04 16:11:00 -
[15] - Quote
Llan Heindell wrote:General Tiberius1 wrote:hurts new players the most, therefore is bad.
free to play game, people wont stick around if it feels like a grind I disagree with the new players being hurt, because the requirement for the itens aren't that high, therefore allowingnew players to get into a basic suit and still been able to contribute to the team as hardcore players won't have a way to truly stomp them. If they have playerskill to compensate obviously. Llan Heindell.
i'd like to see somebody in a basic suit not get stomped by me in my proto suit/ proto gun this Monday....... sure theres counters to everything and Skill/ gun game is a factor too, but will see. |
Marston VC
SVER True Blood Unclaimed.
184
|
Posted - 2013.05.04 16:14:00 -
[16] - Quote
slypie11 wrote:I think they should have held off until they had matchmaking down. This will worsen pub stomps
think of it as a ratio man, sure the people with less SP will get less, but that applys to people with more SP as well. Lets put it this way. Before you had your proto hardcore player stomp the adv level casual player. Now because its increased SP requirements it will be ADV level hardcore player stomping a standard level casual player. Same constant, just a few different variables, make sense? |
The Robot Devil
BetaMax. CRONOS.
174
|
Posted - 2013.05.04 16:16:00 -
[17] - Quote
General Tiberius1 wrote:hurts new players the most, therefore is bad.
free to play game, people wont stick around if it feels like a grind
Passive SP gets rid of the grind for SP and the idea that all will be solved by SP. Passive SP would also turn the focus on New Eden and ISK. ISK and reputation should be the two driving factors for players not how much SP you have. Grinding for ISK to pay for a 100K weapon should be our goal. We are mercenaries we either fight for what we believe in, for tears or for ISK and the skill points should be secondary. |
Atticus Wolf
ROGUE SPADES EoN.
11
|
Posted - 2013.05.04 16:17:00 -
[18] - Quote
When this game goes live on the 14th and after there is going to be a lot of people that just start the game and have zero skill points.
I think this move is catering to those people who already have skill points and ccp wants to put some speed bumps up but those people who just join with zero are going to look at this as a huge mountain to climb and will drop out potentially.
New players will not have a place in planetary conquest for a long time because they would need to be competitive with proto everything |
slypie11
Planetary Response Organisation
251
|
Posted - 2013.05.04 16:25:00 -
[19] - Quote
Marston VC wrote:slypie11 wrote:I think they should have held off until they had matchmaking down. This will worsen pub stomps think of it as a ratio man, sure the people with less SP will get less, but that applys to people with more SP as well. Lets put it this way. Before you had your proto hardcore player stomp the adv level casual player. Now because its increased SP requirements it will be ADV level hardcore player stomping a standard level casual player. Same constant, just a few different variables, make sense? No, because now it will be the proto hardcore destroying the standard casual player, or maybe even the proto beating the proto if one of them has the racial version. before it seemed like I had a chance, since 3 mil sp could get me a decent advanced fit with maybe a proto AR on the side, now it looks pretty hopeless. Maybe it's time to wait a couple of years and see how much sp I've accrued. Maybe it'll get me a complex shield extender or something |
Ric Barlom
On The Brink CRONOS.
53
|
Posted - 2013.05.04 16:29:00 -
[20] - Quote
That's an excellent question Marston. A deep question. I'm gonna try and give you a comprehensive answer and I hope I can make some sense into this hot topic. But before I go there I'd like to address this whole notion of something people call "SP sink". What the hell is that? I mean, isn't everything an SP sink? I might be a little bit stupid here or something but I can't make the difference between an SP sink skill and a normal skill! I'm gonna be blunt here and answer my own question for you guys out there around the world: "SP sink" is a BS buzzword created by people who are pissed off cause their skill points got devalued!
Now back to your question, Marston: Is it fair? Well you know something, guys, it might sting a little bit when you think about it you know: I mean we just got our hard earned SP devaluated, guys! I mean we got essentially robbed! Or did we? Well let me answer that question for you guys also! First of all do you guys remember the Holocon event? Oh yeah, I'm talking about the event where we racked up triple SP for a week, some essentially got 2 week's worth of triple SP right there during that event. What do you guys think that was for? The second thing what I hear people tell me is "Ric! It takes me over 5 milion SP to get back to my proto suit!" WRONG! Guys please pay a little bit attention here! The proto suits we have now are essentially the generic suits of next build and that skill just went from x8 to x6, man! I mean we still have those x5 electronics and engineering skills and some other stuff that got a bit more expensive but I'm pretty sure the Holocon SP covers that just fine.
So yeah, Marston, I think it's perfectly fair. I also think we all are gonna be happy about these changes once we let our emotions cool down a little, get clear headed and think about it from a different angle. The Ric Barlom angle.
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bolsh lee
Ahrendee Mercenaries
58
|
Posted - 2013.05.04 16:29:00 -
[21] - Quote
SUGAR-BOO-BOO wrote:It is simple.
This is so CCP can make more money through micro-transactions by all you fools buying Boosters.
It's a profit margin thing. Not a game thing.
Im sure its a profit thing but I don't blame em really, it also lengthens the game for new and old players.. If they do this again then sure that would be ridiculous but this is "official launch" the majorority of the veteran players knew this was going to happen .. Especially when we are sitting at 11m SP and me personally having proto suit,AR and MD and not caring to spec into anything else was kind of sad for a game as big as Dust is going to be..
So, is it fair ? I think so, because its not our fault those "new players" didn't jump on board earlier and support the game like us veterans have.. Sure I feel sorry for em but the ones I personally know I warned em and begged for them to at least keep their passive booster alive for a time like this when the game was going to improve.. Regardless how you spin it there is still a large gear gap between new and old players but this is how a persistent/MMOish shooter works... CCP needs to make sure match making works and proto is a rare and expensive thing to see on the field of pub matches..
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2801
|
Posted - 2013.05.04 16:36:00 -
[22] - Quote
I think that this change is more designed for the long haul, and as time goes on, will prove to be a step in the right direction. It's all relative, and you should actually want to aspire to get to the top end of your profession, and that should take some time. Boosters only serve to get you there quicker, running with a squad and listening to your command structure will help you greatly as a new player. |
Marston VC
SVER True Blood Unclaimed.
185
|
Posted - 2013.05.04 16:39:00 -
[23] - Quote
Atticus Wolf wrote:When this game goes live on the 14th and after there is going to be a lot of people that just start the game and have zero skill points.
I think this move is catering to those people who already have skill points and ccp wants to put some speed bumps up but those people who just join with zero are going to look at this as a huge mountain to climb and will drop out potentially.
New players will not have a place in planetary conquest for a long time because they would need to be competitive with proto everything
Not really........ Lets say that on the 14th 100,000 more active players sign on with zero SP, sure you'd have the original 10k guys who have there proto gear and everything, but the new 100,000 will "dilute" the "hardcore player concentration" this in itself will help balance matches out. ALSO, your working under the assumption that Corp matches will ALWAYS be full proto gear matches. That simply wont be the case. Sure it might be for a little bit, but as more and more people join, and corporations get more and more land, the demand for characters with proto level skills will increase to the point of capsizing the supply of them.
In short, as more people join, the less necessary proto level gear will be in order to succeed. Soon your going to have corp battles with half proto gear and Advanced gear, then as the player count gets bigger that'll drop to two or three guys with proto gear, the rest using standard/adv gear. Lol, you might even get walmart brand mercs were they will let corps hire them for dirt cheap, but they'll only use standard/militia gear to compensate for that. You guys will see how it goes in the future. who knows I could be wayyyyy off too. |
Xander Mercy
SVER True Blood Unclaimed.
110
|
Posted - 2013.05.04 16:41:00 -
[24] - Quote
Marston VC wrote:Ive read it all and basically almost every skill is getting upped by a multiplier or two. Dropsuits are going from a x8 skill to a x10, this means from level 1 to level 5 your going to spend about another 600k sp. (2.5million to 3.1 million). The core electronics/engineering skill is getting bumped up from a x1 skill to a x6 skill...... (another 1.2 million). Weapons are staying the same I believe, but weapon upgrade skills seemed to be bumped up too...... (considering there isn't an "overarching" sharpshooter anymore, each weapon has its own specific sharpshooter/other upgrades).
I have about 10,500,000 SP because I missed two weeks of this beta, so I don't have as much as I could, but 10 mill is still a lot. After reading the dev blogs and everything..... it feels like a lot less. It forces specialization for sure, but many view it as a pointless SP sink due to a lack of new content. Personally I feel the SP increases (while annoying) are fine, it slows down progression but increases player specialization.
what do you guys think? I think its fair. i like it CCP is finally making it so you have to choose one role that your fully invested into or be half ass at multiple roles |
xAckie
Ahrendee Mercenaries
134
|
Posted - 2013.05.04 16:41:00 -
[25] - Quote
DUST Fiend wrote:I you should actually want to aspire to get to the top end of your profession.
its got nothing to do with this. Its about extending the grind.
I have no problem with increasing multipliers for next level skills. For core skills it makes no sense. it delays people getting on and enjoying the game. Its enjoyment that will create longevity, not an sp grind/ sink.
|
Marston VC
SVER True Blood Unclaimed.
185
|
Posted - 2013.05.04 16:42:00 -
[26] - Quote
bolsh lee wrote:SUGAR-BOO-BOO wrote:It is simple.
This is so CCP can make more money through micro-transactions by all you fools buying Boosters.
It's a profit margin thing. Not a game thing. Im sure its a profit thing but I don't blame em really, it also lengthens the game for new and old players.. If they do this again then sure that would be ridiculous but this is "official launch" the majorority of the veteran players knew this was going to happen .. Especially when we are sitting at 11m SP and me personally having proto suit,AR and MD and not caring to spec into anything else was kind of sad for a game as big as Dust is going to be.. So, is it fair ? I think so, because its not our fault those "new players" didn't jump on board earlier and support the game like us veterans have.. Sure I feel sorry for em but the ones I personally know I warned em and begged for them to at least keep their passive booster alive for a time like this when the game was going to improve.. Regardless how you spin it there is still a large gear gap between new and old players but this is how a persistent/MMOish shooter works... CCP needs to make sure match making works and proto is a rare and expensive thing to see on the field of pub matches..
that's a respectable attitude, and I think I agree with you on that. Besides its not like newbs are totally helpless against older players. Good squad play OR specialization can close the gap rather quickly. Flux grenades fix shield tanking, normal grenades fix armor tanking...... and that sort of mentality is switching over to primary weapons soon in regards to the SR. |
Marston VC
SVER True Blood Unclaimed.
185
|
Posted - 2013.05.04 16:43:00 -
[27] - Quote
xAckie wrote:DUST Fiend wrote:I you should actually want to aspire to get to the top end of your profession. its got nothing to do with this. Its about extending the grind. I have no problem with increasing multipliers for next level skills. For core skills it makes no sense. it delays people getting on and enjoying the game. Its enjoyment that will create longevity, not an sp grind/ sink.
I am pretty upset about circuitry and engineering being 6 times more expensive then it was...... but idk..... it is a pretty important skill to have so maybe we should have to put some SP into it?? |
Justin Tymes
Condotta Rouvenor Gallente Federation
62
|
Posted - 2013.05.04 16:50:00 -
[28] - Quote
Core skills definitively should not have been touched. How are you going to take away the 10% weaponry boost, which is a step in the right direction, and then make Shield control 6x more expensive? That defeats the purpose. |
J Lav
Opus Arcana Orion Empire
57
|
Posted - 2013.05.04 17:07:00 -
[29] - Quote
Personally I think it's fair. Larger steps means more specialization. Everything I've heard about the dropsuits reinforces that idea. Logi's were becoming redundant, so they are becoming more distinct from Assaults. Weaponry will be treated the same way in the coming build, providing the opportunity for meaningful specialization.
Will new players suffer for it? I think that depends on your perspective, and what you actually get from those SP costs.
In my perspective, a good game should be enjoyable to play on an even playing field. Bonuses fall into the category of rule-breakers, and mix up the game through imperfect balance and other design principles. They should tip the scales in given circumstances. Virtue of SP should grant meaningful rule breakers, but should not provide a wildcard that can do everything. If you've done it right, even a brand new player should be able to take out a Proto player when that proto player is out of their element.
Everything I've seen in the skill changes leads me to believe that this will be better implemented in Uprising, and this makes the game more balanced for everyone playing. Ideally everyone should have a challenge, no matter what SP level they're at. |
Iron Wolf Saber
BetaMax. CRONOS.
3824
|
Posted - 2013.05.04 17:08:00 -
[30] - Quote
Suits are going from 8x to 6x.
Specialist suits which are getting added are starting at 10x.
You get your first proto suits at 2 million Sp 400k less than current. |
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MrShooter01
Expert Intervention Caldari State
281
|
Posted - 2013.05.04 17:10:00 -
[31] - Quote
I'd be more comfortable with this if skills were more frontloaded like they are in eve online... I'm not even sure if I used that word correctly or if it is a real word so here is what I mean
In eve the total SP cost to train a rank 1 skill to level 4 is 45,255 out of the cap of 256,000 at level 5, or 17.6% of the time it would take to train it all the way to 5.
As you probably know, in dust it takes 50% of the skills total skillpoint cap (155,460 of 310,920) to train it to level 4.
Training things to level 4 in eve is **** easy compared to dust, but going from 4 to 5 is a huge investment.
My mindset in eve was to make myself versatile by "carefully choosing" lots of crap to train to level 4, and later on making the stretch to level 5 in roles I thought I was particularly good at, a strategy that is kind of a pain in the ass in dust due to the much higher skillpoint cost of lower levels in dust.
I probably will need to suck it up and really specialize, but I'm a bit stubborn when a game tells me I'm not allowed to do everything at once |
Takahiro Kashuken
Red Star. EoN.
414
|
Posted - 2013.05.04 17:20:00 -
[32] - Quote
Fair
Really it doesnt bother me atm, always gives me something to aim for |
Malkai Inos
Seituoda Taskforce Command Caldari State
5
|
Posted - 2013.05.04 17:27:00 -
[33] - Quote
Ric Barlom wrote:That's an excellent question Marston. A deep question. I'm gonna try and give you a comprehensive answer and I hope I can make some sense into this hot topic. But before I go there I'd like to address this whole notion of something people call "SP sink". What the hell is that? I mean, isn't everything an SP sink? I might be a little bit stupid here or something but I can't make the difference between an SP sink skill and a normal skill! I'm gonna be blunt here and answer my own question for you guys out there around the world: "SP sink" is a BS buzzword created by people who are pissed off cause their skill points got devalued!
I'd like to try and adress that by providing a working definition of the term "SP sink"
I'd call an "SP sink" any skill that provides no specialization and that, when not skilled, puts one in an inherent disadvantage over someone that invested in that particular skill in many/most situations.
Looking at the current SS and Weaponry bonuses, no footsoldier can afford not to put SP in those particular skills, in order to be competitive, as there is no situation in wich doing more damage or having higher range is a bad thing. So these two, i think, are indeed "SP sinks" and their removal/redesign is a good thing.
Suitskills are for specilization primarily and provide very specific advantages that by themselves are often situational, so using them is a decision, not a necessity. Therefore i'd object to calling them "SP sinks" . Wether or not their cost will be too high once Uprising hits is somewhat subjective and i haven't played the game enough to provide meaningfull analysis in that regard.
Fitting skills are somewhat of a middle ground since they don't necessarily specialize but also don't guarantee a significant disadvantage if left out. A cheaper fitting is not bound to be weaker than a more tightly fitted one and it is only a matter of time before shitfit threads show up to demonstrate that. |
low genius
The Sound Of Freedom Renegade Alliance
31
|
Posted - 2013.05.04 17:33:00 -
[34] - Quote
General Tiberius1 wrote:hurts new players the most, therefore is bad.
free to play game, people wont stick around if it feels like a grind
nobody wants those players to stick around. this is more of a 'i'm here for the challenge' type of title. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
89
|
Posted - 2013.05.04 17:44:00 -
[35] - Quote
My first impression when I heard Electronic and Engineer is going from X1 to X5 is "Wah? That is ridiculous".
This is the very same impresstion when I heard Sharpshooter skills will be removed. "Wah? That is ridiculous. Where is our character customization ?"
But after calmly listen to those who support SS removal decision. While I'm not that happy with CCP solution, I can see their reasoning. The sharpshooter skill was previously so mandatory that everyone must get it. If everybody is getting SS then the end result is the same with everyone hqave a million sp less to spend else where. It might as well not exist altogether thus it's removed.
Electronic and Engineer is currently the same. It's so mandatory that any experienced EVE player will put their first chunk of SP on it without second thought and will tell any new player to do the same. In this case, the skill might well be removed just like SS but this time CCP didn't do it. Instead, CCP move these skills up to higher tier and increase the multiplier. Now there will be a real choice between increase existed suit PG/CPU or moving up to next suit. The skill is now doing its job. While it may defy any EVE logic we know (and love?), it is actually more in-line with usual RPG skill tree most casual player know and be familiar with.
To conclude, I'm more happy with this solution than simply remove the skill. If only they do this with Sharpshooter skill as well . Yes, 40% range increase is overkill. How about we make it one tier skill, reduce its effective to 1 or 2% a level. 10% range increase shouldn't topple much balance, should it ?
About overall SP requirement increase in general, I think it's fair. Just like ISW and other have said, don't decieve yourself. The assault suit you know and love today is actually renamed to medium suit and you can actually get it for cheaper SP. the new assault suit is actually a new tier suit you aren't expected to spec into anytime soon. (but you guy will do it soon enough anyway)
TL;DR Yes, it is fair |
Ric Barlom
On The Brink CRONOS.
59
|
Posted - 2013.05.04 17:45:00 -
[36] - Quote
Malkai Inos wrote:Ric Barlom wrote:That's an excellent question Marston. A deep question. I'm gonna try and give you a comprehensive answer and I hope I can make some sense into this hot topic. But before I go there I'd like to address this whole notion of something people call "SP sink". What the hell is that? I mean, isn't everything an SP sink? I might be a little bit stupid here or something but I can't make the difference between an SP sink skill and a normal skill! I'm gonna be blunt here and answer my own question for you guys out there around the world: "SP sink" is a BS buzzword created by people who are pissed off cause their skill points got devalued!
I'd like to try and adress that by providing a working definition of the term "SP sink" I'd call an "SP sink" any skill that provides no specialization and that, when not skilled, puts one in an inherent disadvantage over someone that invested in that particular skill in many/most situations. Looking at the current SS and Weaponry bonuses, no footsoldier can afford not to put SP in those particular skills, in order to be competitive, as there is no situation in wich doing more damage or having higher range is a bad thing. So these two, i think, are indeed "SP sinks" and their removal/redesign is a good thing. Suitskills are for specilization primarily and provide very specific advantages that by themselves are often situational, so using them is a decision, not a necessity. Therefore i'd object to calling them "SP sinks" . Wether or not their cost will be too high once Uprising hits is somewhat subjective and i haven't played the game enough to provide meaningfull analysis in that regard. Fitting skills are somewhat of a middle ground since they don't necessarily specialize but also don't guarantee a significant disadvantage if left out. A cheaper fitting is not bound to be weaker than a more tightly fitted one and it is only a matter of time before ****fit threads show up to demonstrate that. I really like this definition for an SP sink, man. I'm afraid though, that most people use the term to describe a skill that simply costs a lot of SP. I mean yeah I agree with you 100% on the fact that skills that are SP sinks, by your definition, should be removed or modified and I do think the new build is better in that regard too, dude. Not perfect by any means, but better. |
Sergeant Wiznowski
Seraphim Initiative. CRONOS.
44
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Posted - 2013.05.04 18:23:00 -
[37] - Quote
Title should say - Is grinding SP fun in this game?
Do you feel that after grind in pubs you earned something new and useful? Well I felt that during closed beta with 4 times SP that we are getting now (sometimes more). I will hold my judgment but I don't want to play only heavy/assault/logi for the next 6 months.
Instead of excitement before new build I just feel resigned. |
Alldin Kan
Imperfects Negative-Feedback
188
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Posted - 2013.05.04 18:29:00 -
[38] - Quote
Marston VC wrote:Ive read it all and basically almost every skill is getting upped by a multiplier or two. Dropsuits are going from a x8 skill to a x10, this means from level 1 to level 5 your going to spend about another 600k sp. (2.5million to 3.1 million). The core electronics/engineering skill is getting bumped up from a x1 skill to a x6 skill...... (another 1.2 million). Weapons are staying the same I believe, but weapon upgrade skills seemed to be bumped up too...... (considering there isn't an "overarching" sharpshooter anymore, each weapon has its own specific sharpshooter/other upgrades).
I have about 10,500,000 SP because I missed two weeks of this beta, so I don't have as much as I could, but 10 mill is still a lot. After reading the dev blogs and everything..... it feels like a lot less. It forces specialization for sure, but many view it as a pointless SP sink due to a lack of new content. Personally I feel the SP increases (while annoying) are fine, it slows down progression but increases player specialization.
what do you guys think? I think its fair.
It's not fair if the bonuses are not helpful, like the weapon feedback damage reduction for Sentinel suits. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
8
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Posted - 2013.05.04 18:35:00 -
[39] - Quote
low genius wrote:General Tiberius1 wrote:hurts new players the most, therefore is bad.
free to play game, people wont stick around if it feels like a grind nobody wants those players to stick around. this is more of a 'i'm here for the challenge' type of title.
Sorry and dont mean to be argumentative but what challenge when SP reward is mostly determined by time in game and using boosters?
Though it is obvious that CCP can now channel their playerbase by offering greater SP rewards in modes they want highlighted etc. |
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