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Lance 2ballzStrong
SyNergy Gaming EoN.
1190
|
Posted - 2013.05.03 21:49:00 -
[1] - Quote
I'm kinda finished with this whole heavies are worthless thing. Seeing and hearing heavies gonna switch roles to something else pretty much says it all.
But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range.
Balance > Realism
The role is suppose to be defense / area denial / choke points. How is the role filled now, when the dmg and range has been nerfed? Can't an Assault player do the same job? Put down a nanohive, spam nades, and shoot his AR. Doesn't that seem viable? A logi can rep him the same way he can a heavy.
Just pointing out, that nerfing the damage on a HEAVY MACHINE GUN was not needed when the range was nerfed too. Yeah we got an HP buff... cool, but i would have gladly kept the same HP I have now if it meant I have the same dmg though, but w/e.
This is really disappointing. I guess all the haters can rejoice. I applaud your efforts on the forums. Game well played. I won't be making another thread on the matter. This disappointment only shows me that CCP doesn't care about heavies.
See you out there on the battlefield.
Oh, feel free to troll and laugh... I can use a couple good laughs |
Big miku
Internal Error. Negative-Feedback
114
|
Posted - 2013.05.03 21:51:00 -
[2] - Quote
Roll Logi with me bro.
Logi for life. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1283
|
Posted - 2013.05.03 21:51:00 -
[3] - Quote
Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
53
|
Posted - 2013.05.03 21:53:00 -
[4] - Quote
Go logi with me so we can farm these assault players for points |
Lance 2ballzStrong
SyNergy Gaming EoN.
1190
|
Posted - 2013.05.03 21:53:00 -
[5] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP?
Oh right... like how they "nerfed" missiles lol.
Yea i'm waiting and seeing. Never said I changed roles. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
53
|
Posted - 2013.05.03 21:54:00 -
[6] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make |
Himiko Kuronaga
SyNergy Gaming EoN.
249
|
Posted - 2013.05.03 21:56:00 -
[7] - Quote
Less range, lower base damage, AND the loss of two potential damage mods.
Sounds fair, right?
lol.
Yea, the HMG can go **** itself. There were already superior options, now it's just worthless. EVE is so lucky that it has a guy like soundwave who actually has a realistic idea of what things in his game actually do. This clearly isn't the case for Dust. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1283
|
Posted - 2013.05.03 21:58:00 -
[8] - Quote
NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make
I don't know if you realize what one meter is, but it's insignificant. If you were referring to the one damage point, I think you should be so lucky that they only took off one point of damage. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1192
|
Posted - 2013.05.03 22:01:00 -
[9] - Quote
Himiko Kuronaga wrote:Less range, lower base damage, AND the loss of two potential damage mods.
Sounds fair, right?
lol.
Yea, the HMG can go **** itself. There were already superior options, now it's just worthless. EVE is so lucky that it has a guy like soundwave who actually has a realistic idea of what things in his game actually do. This clearly isn't the case for Dust.
Hey, Assault players are happy. That's all that matters bro.
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Ydubbs81 RND
Ahrendee Mercenaries
1114
|
Posted - 2013.05.03 22:01:00 -
[10] - Quote
CCP did go a little far with the nerf. There is no reason to nerf the HMG...both range nor damage. Wiithout the SS skill, the HMG range was fine.
I definitely don't agree ......and I don't like heavies |
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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
54
|
Posted - 2013.05.03 22:02:00 -
[11] - Quote
Logi Bro wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make I don't know if you realize what one meter is, but it's insignificant. If you were referring to the one damage point, I think you should be so lucky that they only took off one point of damage. lol w/e man
Edit: they should bring down ARs to 29 damage per shot while they're at it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1192
|
Posted - 2013.05.03 22:05:00 -
[12] - Quote
NeoWraith Acedia wrote:Logi Bro wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make I don't know if you realize what one meter is, but it's insignificant. If you were referring to the one damage point, I think you should be so lucky that they only took off one point of damage. lol w/e man Edit: they should bring down ARs to 29 damage per shot while they're at it.
You want the forum to crash?!!!! The amount of crying that will be seen here would be stuff even EVE will take note of. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
66
|
Posted - 2013.05.03 22:05:00 -
[13] - Quote
Ydubbs81 RND wrote:CCP did go a little far with the nerf. There is no reason to nerf the HMG...both range nor damage. Wiithout the SS skill, the HMG range was fine.
I definitely don't agree ......and I don't like heavies
+1, I could handle a nerf to maybe one of them but both is just uncalled for. |
KryptixX
Imperfects Negative-Feedback
405
|
Posted - 2013.05.03 22:06:00 -
[14] - Quote
Gallente Logi ftw. Say goodbye to my 6.5 kdr. |
undeadsoldier90
Hellstorm Inc League of Infamy
328
|
Posted - 2013.05.03 22:08:00 -
[15] - Quote
Heavy is trash now.... cant wait to see the fat man eat flaylocks, lasers, scramblers, mass drivers.....
CCP logic = " so the heavy needs to be nerfed." Other dev " why?" "Well im not really sure why but apparently it can tickle people at 90 meters" Other dev "huh... we could nerf range movement speed and dmg....." " hey great idea! That way they cant shoot medium range, or deal mediocre dmg and they cant even move fast enough to engage people because they are slower...." Other dev " yes.... I think we fixed it..." " but dont you think they will be mad?" Other dev " who cares most of our money comes from the AR assault player base... so screw the fatties." |
Lance 2ballzStrong
SyNergy Gaming EoN.
1192
|
Posted - 2013.05.03 22:14:00 -
[16] - Quote
undeadsoldier90 wrote:Heavy is trash now.... cant wait to see the fat man eat flaylocks, lasers, scramblers, mass drivers.....
CCP logic = " so the heavy needs to be nerfed." Other dev " why?" "Well im not really sure why but apparently it can tickle people at 90 meters" Other dev "huh... we could nerf range movement speed and dmg....." " hey great idea! That way they cant shoot medium range, or deal mediocre dmg and they cant even move fast enough to engage people because they are slower...." Other dev " yes.... I think we fixed it..." " but dont you think they will be mad?" Other dev " who cares most of our money comes from the AR assault player base... so screw the fatties."
Screw the minority to please the masses. Logic. |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.05.03 22:18:00 -
[17] - Quote
Nerfing range was only needed when SS was still in. Without SS there was no reason for a range nerf but now nerfing dmg was just unnecessary. |
Paran Tadec
Imperfects Negative-Feedback
1003
|
Posted - 2013.05.03 22:18:00 -
[18] - Quote
ARbears rejoice, for CCP giveth, and CCP taketh away |
Ydubbs81 RND
Ahrendee Mercenaries
1114
|
Posted - 2013.05.03 22:19:00 -
[19] - Quote
Lance 2ballzStrong wrote:undeadsoldier90 wrote:Heavy is trash now.... cant wait to see the fat man eat flaylocks, lasers, scramblers, mass drivers.....
CCP logic = " so the heavy needs to be nerfed." Other dev " why?" "Well im not really sure why but apparently it can tickle people at 90 meters" Other dev "huh... we could nerf range movement speed and dmg....." " hey great idea! That way they cant shoot medium range, or deal mediocre dmg and they cant even move fast enough to engage people because they are slower...." Other dev " yes.... I think we fixed it..." " but dont you think they will be mad?" Other dev " who cares most of our money comes from the AR assault player base... so screw the fatties." Screw the minority to please the masses. Logic.
That does make sense actually lol |
Lance 2ballzStrong
SyNergy Gaming EoN.
1192
|
Posted - 2013.05.03 22:30:00 -
[20] - Quote
Ydubbs81 RND wrote:Lance 2ballzStrong wrote:undeadsoldier90 wrote:Heavy is trash now.... cant wait to see the fat man eat flaylocks, lasers, scramblers, mass drivers.....
CCP logic = " so the heavy needs to be nerfed." Other dev " why?" "Well im not really sure why but apparently it can tickle people at 90 meters" Other dev "huh... we could nerf range movement speed and dmg....." " hey great idea! That way they cant shoot medium range, or deal mediocre dmg and they cant even move fast enough to engage people because they are slower...." Other dev " yes.... I think we fixed it..." " but dont you think they will be mad?" Other dev " who cares most of our money comes from the AR assault player base... so screw the fatties." Screw the minority to please the masses. Logic. That does make sense actually lol
Yip, that's what governments do all the time.
But as I stated above, Balance > realism. It's a game.
They're screwing a class over to please another class. Why not just take the class out of the game, or take the HMG out? I thought this was suppose to be a game of varied roles? Seems to me it's becoming more 1 dimensional. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1192
|
Posted - 2013.05.03 22:31:00 -
[21] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP?
lolCCP and numbers. We're lucky we got patch notes. |
XxWarlordxX97
Internal Error. Negative-Feedback
1601
|
Posted - 2013.05.03 22:35:00 -
[22] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP?
The Damage was the only thing that made the heavy play able |
undeadsoldier90
Hellstorm Inc League of Infamy
328
|
Posted - 2013.05.03 22:36:00 -
[23] - Quote
Lance 2ballzStrong wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? lolCCP and numbers. We're lucky we got patch notes.
We're lucky WHEN we get patch notes..... |
XxWarlordxX97
Internal Error. Negative-Feedback
1601
|
Posted - 2013.05.03 22:41:00 -
[24] - Quote
Unnerf it CCP |
Lance 2ballzStrong
SyNergy Gaming EoN.
1193
|
Posted - 2013.05.03 22:43:00 -
[25] - Quote
XxWarlordxX97 wrote:Unnerf it CCP
Not gonna happen. # of Assault player > # of Heavies
#'s = money. More Assault players happy, the more money |
DJINN leukoplast
Hellstorm Inc League of Infamy
391
|
Posted - 2013.05.03 22:48:00 -
[26] - Quote
Heavy solo != win.
Heavy in group or against vehicles == iWin button.
Heavies need to play their role and they will do just fine. Or perhaps... I dunno, maybe start doing AV? HP buff, HMG nerf... seems obvious to me. Tired of having to take up heavy slack and do AV myself as a glass cannon assault player. |
XxWarlordxX97
Internal Error. Negative-Feedback
1601
|
Posted - 2013.05.03 22:48:00 -
[27] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:Unnerf it CCP Not gonna happen. # of Assault player > # of Heavies #'s = money. More Assault players happy, the more money
Now there is no reason to play heavy, thank AR |
Tiberion Deci
Subdreddit Test Alliance Please Ignore
87
|
Posted - 2013.05.03 22:49:00 -
[28] - Quote
Lance 2ballzStrong wrote:Hey, Assault players are happy. That's all that matters bro.
:*(
Hollow M Ling wrote:Nerfing range was only needed when SS was still in. Without SS there was no reason for a range nerf but now nerfing dmg was just unnecessary.
Exactly. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1194
|
Posted - 2013.05.03 22:52:00 -
[29] - Quote
DJINN leukoplast wrote:Heavy solo != win.
Heavy in group or against vehicles == iWin button.
Heavies need to play their role and they will do just fine. Or perhaps... I dunno, maybe start doing AV? HP buff, HMG nerf... seems obvious to me. Tired of having to take up heavy slack and do AV myself as a glass cannon assault player.
Oh look, it's the clueless heavy troll. Let me read his fail...
looooool... bro, just stop. Your heavy comments are getting worse every time. Whenever you see a thread about heavies and I'm the OP, just don't comment, please. Your trolls are weak and at this point, pathetic. You always have the same misinformed info to regurgitate. I saw you comment on another thread about HMG's being more accurate than AR's...again.
If you don't know how to control recoil on an AR by now, you're an idiot. You're also not considering the bullet spread of an HMG. Everytime you make this argument I'll call you an idiot. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1287
|
Posted - 2013.05.03 22:57:00 -
[30] - Quote
1. Spec into heavy suits 2. Get a friend to spec into logi suits 3............ 4. Profit!
I know what you are thinking. "Why should I need a second person to make my suit playable?" Because logi's need you just as much as you need them. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1197
|
Posted - 2013.05.03 23:00:00 -
[31] - Quote
Logi Bro wrote:1. Spec into heavy suits 2. Get a friend to spec into logi suits 3............ 4. Profit!
I know what you are thinking. "Why should I need a second person to make my suit playable?" Because logi's need you just as much as you need them.
No that's what heavies should do. |
Logi Bro
Eyniletti Rangers Minmatar Republic
1287
|
Posted - 2013.05.03 23:04:00 -
[32] - Quote
......? |
Lance 2ballzStrong
SyNergy Gaming EoN.
1197
|
Posted - 2013.05.03 23:08:00 -
[33] - Quote
I agreed. I prob forgot a comma and a couple words
As in "No, I wasn't thinking that, as that's what heavies should do. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.03 23:20:00 -
[34] - Quote
Lance 2ballzStrong wrote:I'm kinda finished with this whole heavies are worthless thing. Seeing and hearing heavies gonna switch roles to something else pretty much says it all. But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!! Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range. Balance > Realism The role is suppose to be defense / area denial / choke points. How is the role filled now, when the dmg and range has been nerfed? Can't an Assault player do the same job? Put down a nanohive, spam nades, and shoot his AR. Doesn't that seem viable? A logi can rep him the same way he can a heavy. Just pointing out, that nerfing the damage on a HEAVY MACHINE GUN was not needed when the range was nerfed too. Yeah we got an HP buff... cool, but i would have gladly kept the same HP I have now if it meant I have the same dmg though, but w/e. This is really disappointing. I guess all the haters can rejoice. I applaud your efforts on the forums. Game well played. I won't be making another thread on the matter. This disappointment only shows me that CCP doesn't care about heavies. See you out there on the battlefield. Oh, feel free to troll and laugh... I can use a couple good laughs Because they want to be able to solo top tier heavies with standard gear, so they tell daddy to nerf heavies. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
427
|
Posted - 2013.05.03 23:22:00 -
[35] - Quote
Lance 2ballzStrong wrote:But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range.
As a shotgun scout, I agree the dual impact of shorter range and lower damage is too much nerf. I think their range was a bit too long, as I get mowed down from 50m in a second. But lowering damage at the same time doesn't make sense.
One thing that hasn't received much attention is the rather huge change that sprint strafing is enabled in Uprising, which will make the lives of heavies even harder. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1199
|
Posted - 2013.05.03 23:25:00 -
[36] - Quote
Arramakaian Eka wrote:Lance 2ballzStrong wrote:But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range. As a shotgun scout, I agree the dual impact of shorter range and lower damage is too much nerf. I think their range was a bit too long, as I get mowed down from 50m in a second. But lowering damage at the same time doesn't make sense. One thing that hasn't received much attention is the rather huge change that sprint strafing is enabled in Uprising, which will make the lives of heavies even harder.
Yea tbh I didn't bother posting that little fact. I made the OP to highlight the nerf was too much. Pointing out the sprint strafing comes across as QQ.
You're right though, but w/e. What's done is done. Most heavies I know are changing classes. Can't blame them. |
Kovak Therim
ZionTCD Unclaimed.
225
|
Posted - 2013.05.03 23:46:00 -
[37] - Quote
Our AV role even got a nerf in that we have a big,glowing bulls eye on the end of the forge guns when they're charged. We'll also have armies of cloaked shotgun scouts hunting us down to top it off at some point in the future. Yay. I might keep a militia heavy AV fit around with a forge, but I won't bother putting any other points into a suit that the developer clearly doesn't give a **** about.
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Chinduko
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.05.03 23:55:00 -
[38] - Quote
Goodbye my heavy friend, with your weak, I mean weaker HMG. We'll see you when you're playable again. Hello Mr. assault rifle, you and all your awesomeness win. Looks like we're all stuck with using you. |
Exmaple Core
SyNergy Gaming EoN.
222
|
Posted - 2013.05.04 00:04:00 -
[39] - Quote
NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make Lol that is the dumbist thing ive ever read. On par with the patch notes |
Logi Bro
Eyniletti Rangers Minmatar Republic
1292
|
Posted - 2013.05.04 00:08:00 -
[40] - Quote
Exmaple Core wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make Lol that is the dumbist thing ive ever read. On par with the patch notes
Can't tell if you were referring to my post or his. |
|
Lynn Beck
Forsaken Legion-0
45
|
Posted - 2013.05.04 00:15:00 -
[41] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF.
A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer.
P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up.
|
Exmaple Core
SyNergy Gaming EoN.
223
|
Posted - 2013.05.04 00:16:00 -
[42] - Quote
Logi Bro wrote:Exmaple Core wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make Lol that is the dumbist thing ive ever read. On par with the patch notes Can't tell if you were referring to my post or his.
To the dumb one |
Logi Bro
Eyniletti Rangers Minmatar Republic
1294
|
Posted - 2013.05.04 00:22:00 -
[43] - Quote
Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up.
........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1202
|
Posted - 2013.05.04 00:28:00 -
[44] - Quote
Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage.
If it did 21 dmg though
But sadly no
We have spitballs for ammunition lol |
Lynn Beck
Forsaken Legion-0
45
|
Posted - 2013.05.04 01:32:00 -
[45] - Quote
Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage. Longer barrel, more stringent restrictions on equipping(only one suit can use) Inability to ADS. |
Lynn Beck
Forsaken Legion-0
45
|
Posted - 2013.05.04 01:40:00 -
[46] - Quote
Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage. Longer barrel, more stringent restrictions on equipping(only one suit can use) Inability to ADS. Also WHAT balance? i've got a friend that can out damage a heavy using a logi+ gek standing PERFECTLY STILL. |
Lavirac JR
DUST University Ivy League
134
|
Posted - 2013.05.04 01:40:00 -
[47] - Quote
Missile turrets all over again I think (Not sure how bad the nerfs are yet, need to test it of course). Nerfs should be done one at a time, double nerfing something usually is bad.... |
Jotun Hiem
The Tritan Industries RISE of LEGION
571
|
Posted - 2013.05.04 01:47:00 -
[48] - Quote
I don't see why they're nerfing the thing.
The AR is already leagues better. And no, I'm not just mindlessly QQing. I started speccing into Logi for some practice before the patch hit and I'm actually being a better slayer as an AR logi than I was as a HMG Heavy. This is just stupid.
I don't even have that many points into ARs yet, I think I have AR op IV, and then nothing for light weapons at all. I don't even run damage mods. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
66
|
Posted - 2013.05.04 01:56:00 -
[49] - Quote
Exmaple Core wrote:Logi Bro wrote:Exmaple Core wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make Lol that is the dumbist thing ive ever read. On par with the patch notes Can't tell if you were referring to my post or his. To the dumb one Still not sure...
My point is that the HMG losing 1 point of damage would affect it more than if say an AR lost 1 point of damage. 1 point of damage is 6.25% percent of the HMG's damage
I forget what the AR damage is, but I'm pretty sure it's 31 31 x 6.25 = 1.9375 31 - 1.9375 = 29.0625
So go, cut their base power and then tell them they're lucky all they lost is 6.25% percent, see if they don't flip out.
The same is true for the range. 1 HMG meter is not equal to 1 AR meter, at least not percentage wise. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1205
|
Posted - 2013.05.04 02:04:00 -
[50] - Quote
NeoWraith Acedia wrote:My point is that the HMG losing 1 point of damage would affect it more than if say an AR lost 1 point of damage. 1 point of damage is 6.25% percent of the HMG's damage
I forget what the AR damage is, but I'm pretty sure it's 31 31 x 6.25 = 1.9375 31 - 1.9375 = 29.0625
So go, cut their base power and then tell them they're lucky all they lost is 6.25% percent, see if they don't flip out.
The same is true for the range. 1 HMG meter is not equal to 1 AR meter, at least not percentage wise.
Yep. Nerfing both things is the main problem. Rang + Dmg in one swipe lol
We don't have the numbers for either, but not like either one was beast at base numbers.
GG? ... yea GG CCP |
|
The Robot Devil
BetaMax. CRONOS.
170
|
Posted - 2013.05.04 02:14:00 -
[51] - Quote
Range was a bit much but the damage was was fine. HMG should be at the point of op at close range, the sound of a HMG should make a solo merc think twice before trying to advance. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 02:39:00 -
[52] - Quote
Ydubbs81 RND wrote:CCP did go a little far with the nerf. There is no reason to nerf the HMG...both range nor damage. Wiithout the SS skill, the HMG range was fine.
I definitely don't agree ......and I don't like heavies Your opinion doesn't count. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 02:41:00 -
[53] - Quote
Lance 2ballzStrong wrote:NeoWraith Acedia wrote:Logi Bro wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make I don't know if you realize what one meter is, but it's insignificant. If you were referring to the one damage point, I think you should be so lucky that they only took off one point of damage. lol w/e man Edit: they should bring down ARs to 29 damage per shot while they're at it. You want the forum to crash?!!!! The amount of crying that will be seen here would be stuff even EVE will take note of. Fine by me. I'll save the tears for a water slide down Manus Peak. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 02:43:00 -
[54] - Quote
Ydubbs81 RND wrote:Lance 2ballzStrong wrote:undeadsoldier90 wrote:Heavy is trash now.... cant wait to see the fat man eat flaylocks, lasers, scramblers, mass drivers.....
CCP logic = " so the heavy needs to be nerfed." Other dev " why?" "Well im not really sure why but apparently it can tickle people at 90 meters" Other dev "huh... we could nerf range movement speed and dmg....." " hey great idea! That way they cant shoot medium range, or deal mediocre dmg and they cant even move fast enough to engage people because they are slower...." Other dev " yes.... I think we fixed it..." " but dont you think they will be mad?" Other dev " who cares most of our money comes from the AR assault player base... so screw the fatties." Screw the minority to please the masses. Logic. That does make sense actually lol To someone with the IQ of a rock. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1212
|
Posted - 2013.05.04 02:49:00 -
[55] - Quote
^ this guy mad about something? All I see is obvious butthurt from being molested by an HMG too many times.
Ice now, heat later. Takes the pain away. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 02:56:00 -
[56] - Quote
Arramakaian Eka wrote:Lance 2ballzStrong wrote:But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range. As a shotgun scout, I agree the dual impact of shorter range and lower damage is too much nerf. I think their range was a bit too long, as I get mowed down from 50m in a second. But lowering damage at the same time doesn't make sense. One thing that hasn't received much attention is the rather huge change that sprint strafing is enabled in Uprising, which will make the lives of heavies even harder. So while having the lowest HP in the game, you think you die too fast? Maybe you should ask CCP to buff scout suits, instead of nerfing the machine guns. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.05.04 02:59:00 -
[57] - Quote
Think of it this way: CoDboys have been QQing about everything, HAV, LAV, AV, Snipers, Mass Drivers, and Heavies... again... and again... and... you get the point. They have the advantage 1v1, your gun shoots spitballs and they can now (literally) run circles around you. Step up your game. They might have won the nerf war with their tears, but there are plenty of tears to be shed at their expense. Take your beloved role, your nerfed weapon, terrible turning speed and take the fight to them in game. With everything so much easier to these ARs now, dying to you will be the ultimate insult. Make a list of all the players you killed to show how much they suck because they still can't kill a heavy, even when the game makes it as easy as possible. From may 6th and onward, any AR Assault that can't solo a heavy sucks at Dust 514. |
Big miku
Internal Error. Negative-Feedback
116
|
Posted - 2013.05.04 03:06:00 -
[58] - Quote
Cosgar wrote:Think of it this way: CoDboys have been QQing about everything, HAV, LAV, AV, Snipers, Mass Drivers, and Heavies... again... and again... and... you get the point. They have the advantage 1v1, your gun shoots spitballs and they can now (literally) run circles around you. Step up your game. They might have won the nerf war with their tears, but there are plenty of tears to be shed at their expense. Take your beloved role, your nerfed weapon, terrible turning speed and take the fight to them in game. With everything so much easier to these ARs now, dying to you will be the ultimate insult. Make a list of all the players you killed to show how much they suck because they still can't kill a heavy, even when the game makes it as easy as possible. From may 6th and onward, any AR Assault that can't solo a heavy sucks at Dust 514.
So Heavies have to play even harder while AR users can just easy mode their way though the game? Even the best heavies right now can't top the best AR users Kill wise. Their great range and excellent hip fire accuracy make ARs supremely good at killing things from all but the longest of ranges, While heavies with HMGs have to slowly, painfully, maneuver closer to enemies only to be swarmed by 3 or 4 guys with ARs because you light up like a nuke on everyone's minimap from a mile away.
So heavies are sidelined to being defense only. Which is what people want it sounds like. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.05.04 03:13:00 -
[59] - Quote
Big miku wrote:Cosgar wrote:Think of it this way: CoDboys have been QQing about everything, HAV, LAV, AV, Snipers, Mass Drivers, and Heavies... again... and again... and... you get the point. They have the advantage 1v1, your gun shoots spitballs and they can now (literally) run circles around you. Step up your game. They might have won the nerf war with their tears, but there are plenty of tears to be shed at their expense. Take your beloved role, your nerfed weapon, terrible turning speed and take the fight to them in game. With everything so much easier to these ARs now, dying to you will be the ultimate insult. Make a list of all the players you killed to show how much they suck because they still can't kill a heavy, even when the game makes it as easy as possible. From may 6th and onward, any AR Assault that can't solo a heavy sucks at Dust 514. So Heavies have to play even harder while AR users can just easy mode their way though the game? Even the best heavies right now can't top the best AR users Kill wise. Their great range and excellent hip fire accuracy make ARs supremely good at killing things from all but the longest of ranges, While heavies with HMGs have to slowly, painfully, maneuver closer to enemies only to be swarmed by 3 or 4 guys with ARs because you light up like a nuke on everyone's minimap from a mile away. So heavies are sidelined to being defense only. Which is what people want it sounds like. You're missing my intended point. Don't let CCP appealing to the lowest denominator kill your love of variety. If the ARs want to nerf you to paper armor with spitball bullets. Fine! But this works two fold. As weak as you are now, killing an AR should be a slap to the face of them as everything is to their advantage now. So when they QQ to the forums about how heavies are still OP, everyone can tell them to HTFU! |
Big miku
Internal Error. Negative-Feedback
116
|
Posted - 2013.05.04 03:16:00 -
[60] - Quote
Cosgar wrote:You're missing my intended point. Don't let CCP appealing to the lowest denominator kill your love of variety. If the ARs want to nerf you to paper armor with spitball bullets. Fine! But this works two fold. As weak as you are now, killing an AR should be a slap to the face of them as everything is to their advantage now. So when they QQ to the forums about how heavies are still OP, everyone can tell them to HTFU!
No, dozens of baw thread will happen everyday and the Heavy will be nerfed AGAIN, this has been the case since the beta began. Nerf after nerf until the heavy is nothing but a slower, less slotted version of the Assault with more HP but greatly reduced speed.
**** that, I'm running logi. |
|
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
68
|
Posted - 2013.05.04 03:17:00 -
[61] - Quote
Big miku wrote: So heavies are sidelined to being defense only. Which is what people want it sounds like.
They just want you to be defense only so that they can say "lol camper, learn to play noob"
While ignoring the fact that they've forced you into the role |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
68
|
Posted - 2013.05.04 03:20:00 -
[62] - Quote
The solution here is easy my brethren, stop buying and using HMGs. From now on only use ARs. When CCP sees that the HMG sales have plummeted, they'll know they screwed up. |
Big miku
Internal Error. Negative-Feedback
116
|
Posted - 2013.05.04 03:21:00 -
[63] - Quote
NeoWraith Acedia wrote:They just want you to be defense only so that they can say "lol camper, learn to play noob" While ignoring the fact that they've forced you into the role
I can see it now.
"CCP ******* HEAVIES CAMPING OBJECTIVES IS UNFAIR, THEY NEED HIGHER SCAN PROFILES AND SLOWER TURN SPEEDS" ~ A. Lil`***** |
The Robot Devil
BetaMax. CRONOS.
170
|
Posted - 2013.05.04 03:22:00 -
[64] - Quote
Lance 2ballzStrong wrote:^ this guy mad about something? All I see is obvious butthurt from being molested by an HMG too many times.
Ice now, heat later. Takes the pain away. That's what my problem is, I always heat first and cool later. |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 03:26:00 -
[65] - Quote
Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage. The smallest caliber a mini gun fires is 7.62, most certainly NOT 9mm. They go up to 30mm, which is what the GAU-8 Avenger fires. Our mini guns must be firing pellets of sand to do so little damage. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
404
|
Posted - 2013.05.04 03:27:00 -
[66] - Quote
Big miku wrote:Cosgar wrote:You're missing my intended point. Don't let CCP appealing to the lowest denominator kill your love of variety. If the ARs want to nerf you to paper armor with spitball bullets. Fine! But this works two fold. As weak as you are now, killing an AR should be a slap to the face of them as everything is to their advantage now. So when they QQ to the forums about how heavies are still OP, everyone can tell them to HTFU! No, dozens of baw thread will happen everyday and the Heavy will be nerfed AGAIN, this has been the case since the beta began. Nerf after nerf until the heavy is nothing but a slower, less slotted version of the Assault with more HP but greatly reduced speed. **** that, I'm running logi. So you're just going to give up? If you care about something, fight for it. I'm a dedicated logibro and I can assure you that this game needs you guys to put those ARs in their place. For every person that quits their role, Dust 514 is going to die a little. Little by little until this game turns into nothing but AR assaults on an open field shooting each other in the face with their OP weapons. LAV are mobile trashcans, Dropships are flying pinata, HAV have been pushed to the mountans, and you've been put in a corner with a gun that could deal more damage if you fed it to someone. My mass driver is probably next once these QQers find out the terrain glitch makes my weapon more reliable. I don't care if they nerf my MD down to one shot that has to reload for 60s and my KDR goes negative. I'll still use it and keep using it until it becomes a parody of itself, a noob tube. Not a weapon for noobs, but one that labels someone a noob if they die to it. Don't go down without a fight because that's what these CoDers want you to do. |
General Tiberius1
ZionTCD Unclaimed.
500
|
Posted - 2013.05.04 03:28:00 -
[67] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP?
because we have history on our side, CCP never TWEAKS heavy suits and weapons, they fuckin smash them to bits with their nerf hammer |
Spkr4theDead
Namtar Elite Gallente Federation
57
|
Posted - 2013.05.04 03:30:00 -
[68] - Quote
Lance 2ballzStrong wrote:^ this guy mad about something? All I see is obvious butthurt from being molested by an HMG too many times.
Ice now, heat later. Takes the pain away. You goddamn idiot. I'm trying to skill up to use the Gastun's HMG. I already have the Ishukone forge gun. All of my arguments are in FAVOR of everything heavy-related.
If you weren't referring to me, then I apologize. Next time, quote who you're talking to. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1214
|
Posted - 2013.05.04 03:36:00 -
[69] - Quote
Spkr4theDead wrote:Lance 2ballzStrong wrote:^ this guy mad about something? All I see is obvious butthurt from being molested by an HMG too many times.
Ice now, heat later. Takes the pain away. You goddamn idiot. I'm trying to skill up to use the Gastun's HMG. I already have the Ishukone forge gun. All of my arguments are in FAVOR of everything heavy-related. If you weren't referring to me, then I apologize. Next time, quote who you're talking to.
lol... trying to keep this as flame free as possible.
Edit: Brain fart moment. I had a couple tabs open, and i replied to the wrong one. My bad.
Running on 4 hours sleep and being sick :(
My apologies. |
DJINN Marauder
Hellstorm Inc League of Infamy
514
|
Posted - 2013.05.04 03:43:00 -
[70] - Quote
With the HMG nerf.. I propose to only use forge guns.. Even against infantry. Nothing makes ppl rage more than seeing a militia forge gun killed you lol.
Boycott the HMG to show how bad they screwed up!! |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1214
|
Posted - 2013.05.04 03:51:00 -
[71] - Quote
DJINN Marauder wrote:With the HMG nerf.. I propose to only use forge guns.. Even against infantry. Nothing makes ppl rage more than seeing a militia forge gun killed you lol.
Boycott the HMG to show how bad they screwed up!!
I like the idea, tbh FG is effective against infantry. That means an eventual nerf hahaha
I'm sorry, but the way things are going my cynical demon keeps coming out. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
427
|
Posted - 2013.05.04 08:30:00 -
[72] - Quote
Spkr4theDead wrote:Arramakaian Eka wrote:Lance 2ballzStrong wrote:But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range. As a shotgun scout, I agree the dual impact of shorter range and lower damage is too much nerf. I think their range was a bit too long, as I get mowed down from 50m in a second. But lowering damage at the same time doesn't make sense. One thing that hasn't received much attention is the rather huge change that sprint strafing is enabled in Uprising, which will make the lives of heavies even harder. So while having the lowest HP in the game, you think you die too fast? Maybe you should ask CCP to buff scout suits, instead of nerfing the machine guns.
Not what I said. The long range is a bit too much, damage is fine. |
Jack McReady
DUST University Ivy League
128
|
Posted - 2013.05.04 10:30:00 -
[73] - Quote
the optimal range will not be changed, the optimal of the proto HMG will still be the same as the proto AR. what is going to be reduced is the max. range aka falloff by a minor amount.
the damage nerf is also minor, you will be still doing the most dps up close. you will also still be the one with the most suit ehp and being able to carry a heavy weapon.
and what many people forget is that the cost of the suits and the weapons will be normalized, that means you will pay the same amount of isk as any other suit and you also get that much performance you paid for. you are not supposed to get more than you paid for. isk matters and is also a big factor in balance. |
Ric Barlom
On The Brink CRONOS.
44
|
Posted - 2013.05.04 10:51:00 -
[74] - Quote
Well I've been reading this long thread for a quite some time now with an analytical mind , guys, and you guys know that I like to analyse all possible information before going over board with a knee jerk reaction, boys and girls. Now everyone who knows me, know that I used to be a heavy last build, so I guess I you could say I know a thing or two about the topic. Now I've commented on a few heavy threads before and managed to calm the heavy community down (some people thought heavies will go extinct monday) a notch by explaining the raw logic behind the whole sharpshooter thing. Well, guys, let me hit you from the "Ric Barlom angle" here and maybe I can help you guys with some perspective on this whole issue.
Now first of all let me address this whole range nerf, and guys let's be exact here: We're talking about MAX range reduction here. Optimal range will still be the same. You see, most heavy dudes know that it's very hard to kill people at the maximum range with the HMG because of the bullet spread so this nerf will most likely have a very little effect on the battlefield situation. And oh yeah, it's still a nerf, I get it. Let's be honest though, not that of a big deal.
Now let's talk about that damage nerf. Well, guys, this is a bigger deal no question about it but I'd like to advice the heavy community to calm down a notch because let's be honest here, guys: We don't know the numbers. And let me tell you something else while I'm at it: we can look at the individual changes and get pissed off all we want, but until we see the bigger picture of how all of these different changes work together, we don't really know ****!
So guys I know we're all passionate about this game, and let me tell you there's not many people who are more passionate about this game than I am, but I'd suggest that we test these things out before we start planning protests and calling out CCP developers and game designers idiots and assholes! These guys are people too so let's give them a break because being a developer isn't a cake walk of a job anyways! Peace out! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1247
|
Posted - 2013.05.04 11:10:00 -
[75] - Quote
Ric Barlom wrote:Well I've been reading this long thread for a quite some time now with an analytical mind , guys, and you guys know that I like to analyse all possible information before going over board with a knee jerk reaction, boys and girls. Now everyone who knows me, know that I used to be a heavy last build, so I guess I you could say I know a thing or two about the topic. Now I've commented on a few heavy threads before and managed to calm the heavy community down (some people thought heavies will go extinct monday) a notch by explaining the raw logic behind the whole sharpshooter thing. Well, guys, let me hit you from the "Ric Barlom angle" here and maybe I can help you guys with some perspective on this whole issue.
Now first of all let me address this whole range nerf, and guys let's be exact here: We're talking about MAX range reduction here. Optimal range will still be the same. You see, most heavy dudes know that it's very hard to kill people at the maximum range with the HMG because of the bullet spread so this nerf will most likely have a very little effect on the battlefield situation. And oh yeah, it's still a nerf, I get it. Let's be honest though, not that of a big deal.
Now let's talk about that damage nerf. Well, guys, this is a bigger deal no question about it but I'd like to advice the heavy community to calm down a notch because let's be honest here, guys: We don't know the numbers. And let me tell you something else while I'm at it: we can look at the individual changes and get pissed off all we want, but until we see the bigger picture of how all of these different changes work together, we don't really know ****!
So guys I know we're all passionate about this game, and let me tell you there's not many people who are more passionate about this game than I am, but I'd suggest that we test these things out before we start planning protests and calling out CCP developers and game designers idiots and assholes! These guys are people too so let's give them a break because being a developer isn't a cake walk of a job anyways! Peace out!
The way you speak makes me laugh
Nobody called the devs "assholes" and "idiots"...and tbh, I'm not comfortable with that language in a thread that I tried to keep flame free, and as troll less as possible.
I asked if it was right to nerf both range and damage at the same time. No need to go on a tangent. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1247
|
Posted - 2013.05.04 11:14:00 -
[76] - Quote
Jack McReady wrote:the optimal range will not be changed, the optimal of the proto HMG will still be the same as the proto AR. what is going to be reduced is the max. range aka falloff by a minor amount.
the damage nerf is also minor, you will be still doing the most dps up close. you will also still be the one with the most suit ehp and being able to carry a heavy weapon.
and what many people forget is that the cost of the suits and the weapons will be normalized, that means you will pay the same amount of isk as any other suit and you also get that much performance you paid for. you are not supposed to get more than you paid for. isk matters and is also a big factor in balance.
Lance 2ballzStrong wrote:So you're saying currently my 250K proto suit means I have a tank? Pretty sure it has the same stats as a B- series.
So it's alright if my suit is over priced, but all of a sudden it's "you are not supposed to get more from less isk than everyone else"... double standards.
Again, using price as logic fails. They added 75 more HP to the suit, so that means my suit SHOULD cost 250K++ right? Your logic says I'm not suppose to get more for less ISK.
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Crash Monster
Snipers Anonymous
113
|
Posted - 2013.05.04 11:18:00 -
[77] - Quote
Lance 2ballzStrong wrote:The way you speak makes me laugh Nobody called the devs "assholes" and "idiots"...and tbh, I'm not comfortable with that language in a thread that I tried to keep flame free, and as troll less as possible. I asked if it was right to nerf both range and damage at the same time. No need to go on a tangent.
Makes me laugh too.
However, I have to say there has been a lot of heated invective directed at CCP or anyone who dares disagree with the need for a mass revolt prior to trying to game -- though I can't say which of the myriad threads it can be found in. |
Ric Barlom
On The Brink CRONOS.
45
|
Posted - 2013.05.04 11:19:00 -
[78] - Quote
Lance 2ballzStrong wrote:Ric Barlom wrote:Well I've been reading this long thread for a quite some time now with an analytical mind , guys, and you guys know that I like to analyse all possible information before going over board with a knee jerk reaction, boys and girls. Now everyone who knows me, know that I used to be a heavy last build, so I guess I you could say I know a thing or two about the topic. Now I've commented on a few heavy threads before and managed to calm the heavy community down (some people thought heavies will go extinct monday) a notch by explaining the raw logic behind the whole sharpshooter thing. Well, guys, let me hit you from the "Ric Barlom angle" here and maybe I can help you guys with some perspective on this whole issue.
Now first of all let me address this whole range nerf, and guys let's be exact here: We're talking about MAX range reduction here. Optimal range will still be the same. You see, most heavy dudes know that it's very hard to kill people at the maximum range with the HMG because of the bullet spread so this nerf will most likely have a very little effect on the battlefield situation. And oh yeah, it's still a nerf, I get it. Let's be honest though, not that of a big deal.
Now let's talk about that damage nerf. Well, guys, this is a bigger deal no question about it but I'd like to advice the heavy community to calm down a notch because let's be honest here, guys: We don't know the numbers. And let me tell you something else while I'm at it: we can look at the individual changes and get pissed off all we want, but until we see the bigger picture of how all of these different changes work together, we don't really know ****!
So guys I know we're all passionate about this game, and let me tell you there's not many people who are more passionate about this game than I am, but I'd suggest that we test these things out before we start planning protests and calling out CCP developers and game designers idiots and assholes! These guys are people too so let's give them a break because being a developer isn't a cake walk of a job anyways! Peace out! The way you speak makes me laugh Nobody called the devs "assholes" and "idiots"...and tbh, I'm not comfortable with that language in a thread that I tried to keep flame free, and as troll less as possible. I asked if it was right to nerf both range and damage at the same time. No need to go on a tangent.
Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1247
|
Posted - 2013.05.04 11:29:00 -
[79] - Quote
Ric Barlom wrote:Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out!
I agree about waiting and seeing. I've always said it, but my cynical attitude compels me to express my concerns. I agree we should test it out, but I still think nerfing both at the same time wasn't the correct way of doing it.
Nerf one thing, test it out, see how that goes, then decide to nerf the other. Well, at least that's how I imagined things get balanced.
Anyone remember what happened to missile turrets? Yeah they nerfed it, but we saw how that was nerfed. Too much tweaking done at the same time. |
Ric Barlom
On The Brink CRONOS.
46
|
Posted - 2013.05.04 11:38:00 -
[80] - Quote
Lance 2ballzStrong wrote:Ric Barlom wrote:Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out! I agree about waiting and seeing. I've always said it, but my cynical attitude compels me to express my concerns. I agree we should test it out, but I still think nerfing both at the same time wasn't the correct way of doing it. Nerf one thing, test it out, see how that goes, then decide to nerf the other. Well, at least that's how I imagined things get balanced. Anyone remember what happened to missile turrets? Yeah they nerfed it, but we saw how that was nerfed. Too much tweaking done at the same time.
While CCP has a history of over reacting with their changes, many of their more careful balance changes have been successful too. We tend to focus on the **** ups though! Now in this case it all depends on the numbers on the damage nerf. And, 2ballz, I still think that the MAX range nerf won't be a big deal, and quite honestly, man, I'm pretty sure you think so too! |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1252
|
Posted - 2013.05.04 11:49:00 -
[81] - Quote
Ric Barlom wrote:Lance 2ballzStrong wrote:Ric Barlom wrote:Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out! I agree about waiting and seeing. I've always said it, but my cynical attitude compels me to express my concerns. I agree we should test it out, but I still think nerfing both at the same time wasn't the correct way of doing it. Nerf one thing, test it out, see how that goes, then decide to nerf the other. Well, at least that's how I imagined things get balanced. Anyone remember what happened to missile turrets? Yeah they nerfed it, but we saw how that was nerfed. Too much tweaking done at the same time. While CCP has a history of over reacting with their changes, many of their more careful balance changes have been successful too. We tend to focus on the **** ups though! Now in this case it all depends on the numbers on the damage nerf. And, 2ballz, I still think that the MAX range nerf won't be a big deal, and quite honestly, man, I'm pretty sure you think so too!
My problem, as stated a number of times, is nerfing both dmg and range at once. You can say CCP's had success in the past with balancing, and I can disagree, and we'll both be right cuz CCP has made some good changes, and made some bad ones.
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J0hlss0n
Planetary Response Organization
4
|
Posted - 2013.05.04 12:14:00 -
[82] - Quote
HMG nerf needed? No.
If I'm staying heavy for the next build. Yes. |
Ric Barlom
On The Brink CRONOS.
46
|
Posted - 2013.05.04 12:26:00 -
[83] - Quote
Lance 2ballzStrong wrote:Ric Barlom wrote:Lance 2ballzStrong wrote:Ric Barlom wrote:Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out! I agree about waiting and seeing. I've always said it, but my cynical attitude compels me to express my concerns. I agree we should test it out, but I still think nerfing both at the same time wasn't the correct way of doing it. Nerf one thing, test it out, see how that goes, then decide to nerf the other. Well, at least that's how I imagined things get balanced. Anyone remember what happened to missile turrets? Yeah they nerfed it, but we saw how that was nerfed. Too much tweaking done at the same time. While CCP has a history of over reacting with their changes, many of their more careful balance changes have been successful too. We tend to focus on the **** ups though! Now in this case it all depends on the numbers on the damage nerf. And, 2ballz, I still think that the MAX range nerf won't be a big deal, and quite honestly, man, I'm pretty sure you think so too! My problem, as stated a number of times, is nerfing both dmg and range at once. You can say CCP's had success in the past with balancing, and I can disagree, and we'll both be right cuz CCP has made some good changes, and made some bad ones.
I understand your problem and oh yeah, as I said I agree completely that CCP's balance efforts are a hit and miss type of deal (just like any other MMO game company). What I'm trying to point out here, Lance, is that the nerf to the MAX damage will most likely be something that very few people will even notice in practice because let's be honest here, man, killing anyone near MAX range is already very painful because of the bullet spread. Now if they would have nerfed the optimal range that would be a whole different ball game entirely. What I'm trying to say here is that it's not the number of different nerfs they perform, guys, it's about the intensity of the damage nerf, and we'll have to wait and see how that pans out. |
Llan Heindell
One-Armed Bandits Atrocitas
37
|
Posted - 2013.05.04 13:03:00 -
[84] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP?
Hell yeah. +1
People complaining about nerfs on a patch where everything changed, laughable.
Llan Heindell.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1280
|
Posted - 2013.05.04 13:05:00 -
[85] - Quote
Llan Heindell wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Hell yeah. +1 People complaining about nerfs on a patch where everything changed, laughable. Llan Heindell.
People have a right to complain, or in this case discuss. I asked a question, and the thread is about answers...or to be more precise,opinions.
What's your input in the matter? Or are you here to complain about "complainers"... |
Llan Heindell
One-Armed Bandits Atrocitas
37
|
Posted - 2013.05.04 13:54:00 -
[86] - Quote
Lance 2ballzStrong wrote:Llan Heindell wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Hell yeah. +1 People complaining about nerfs on a patch where everything changed, laughable. Llan Heindell. People have a right to complain, or in this case discuss. I asked a question, and the thread is about answers...or to be more precise,opinions. What's your input in the matter? Or are you here to complain about "complainers"...
Here is my opinion on the matter: You don't know what you're talking about because you haven't yet played the patch. Bring this thread back after may 6th. So you'll have some base to support your theory that heavies are terrible and bla bla.
Llan Heindell. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1359
|
Posted - 2013.05.04 14:37:00 -
[87] - Quote
Llan Heindell wrote:Lance 2ballzStrong wrote:Llan Heindell wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Hell yeah. +1 People complaining about nerfs on a patch where everything changed, laughable. Llan Heindell. People have a right to complain, or in this case discuss. I asked a question, and the thread is about answers...or to be more precise,opinions. What's your input in the matter? Or are you here to complain about "complainers"... Here is my opinion on the matter: You don't know what you're talking about because you haven't yet played the patch. Bring this thread back after may 6th. So you'll have some base to support your theory that heavies are terrible and bla bla. Llan Heindell.
Hence, the discussion...
I'm going off patch notes and what it said... |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
116
|
Posted - 2013.05.04 14:42:00 -
[88] - Quote
Llan Heindell wrote:
Here is my opinion on the matter: You don't know what you're talking about because you haven't yet played the patch. Bring this thread back after may 6th. So you'll have some base to support your theory that heavies are terrible and bla bla.
Llan Heindell.
Hey, if all the other weapons got re balanced, then why weren't they mentioned? Obviously what they're doing to the HMG will be bigger than what they plan to do to the other weapons, otherwise there would be no reason to specifically mention it.
"*weapons have been re-balanced " was all they had to say. |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
89
|
Posted - 2013.05.04 18:18:00 -
[89] - Quote
First off, for those TL;DR No, I believe HMG nerf on dmg and range isn't needed. SS removal should be more than enough.
To fellow Heavy, Anybody who know me know that I have been a heavy since forever. I know we have been through nerf after nerf, wipe after wipe. yet, we still respec our character into this fat suit every time it happen. We are that loyal to the class lol. This time as well, I'm sure we will prevail. We have been through worse. If my memory serve me right, CCP actually "buff" our HMG last build (half a year ago) to make HMG more viable. I believe they increased ROF and/or reduced heat build up if I remember correctly. This time they decide to decrease our dmg. It just go back the way it was. This is actually go in line with most FPS game. In most FPS, machinegun is not known for its burst damage, it is know for its sustain dmg. With large clip or high ROF or usually both, we can fire at multiple target for long period of time with no need for reload and some heat management. I believe this is how CCP vision HMG to be. I don't know if the actual end result will be worse or better than two build ago. But we still mow other infantry down just fine two or three build ago right ? So I believe it's not that bad.
To be honest, I also think about quitting a heavy as well. But not because of nerfing but due to I'm to be stuck with Amarr heavy. As a Caldari loyalist I am. I'm thinking of specing into Caldari assault while waiting for Caldari heavy. However, since Caldari heavy is nowhere in sight and Caldari rail rifle won't come in May 14th anyway together with HMG is actually Mimintar eapon. I guess I have to say "FUXX racial roleplay" and grab what I use lol. Actually this thread encourage me to stay a heavy even more. If evryone quit a heavy that would make me feel........unique |
Snagman 313
Carbon 7
56
|
Posted - 2013.05.04 18:59:00 -
[90] - Quote
To my fellow Heavies,
After a long day and probably one too many cans of Cider, I have come to a decision which even as I'm typing this seems dumb however even with the incoming nerf barrage I will continue as a Heavy as I have done since the Replication build when I began Dust 514.
Even though they are possibly taking our primary anti infantry weapon and have nearly consistently nerfed us every build I have prevailed and pushed on. I never gave up and always found a way to help my team mates and corp even if it mean simply soaking up 2 clones worth of damage during the codex build.
They say we are getting a buff in HP yet we get a nerf on our primary weapon, I may not have the figures but I doubt it will be good for a weapon that already has a base damage less than a SMG. They say we should become a support class for the AR and assault slayer types or should only be point defence, and yet they keep taking from us expecting us to fall into line.
I will not become someone else's idea of a Heavy, I will find a way to keep pushing forward and make the enemies life an unending nightmare filled with a storm of bullets. They will rue the day they though we would simply go quietly into the night under the burden of the nerfhammer. I am a tank type player I will take everything you can throw at me and dish it out twice as hard regardless of what anyone says. I'll make it work somehow and soon enough the scream, howl and roar of my HMG will make other mercs quake in their boots once again.
Lance do not loose faith in the heavy path you are still one of the great heavies I have met, and wether you remember me or not doesn't matter. Some say we are a dying breed hanging onto memories of the closed beta but I say the of the heavy is yet to come. When the dust has nearly settled from the first few months of PC the new heavy suits will be released and there shall be a reckoning the likes of that has never been seen and yet they may nerf us again but they won't forget us and neither will we let them.
I am determined the Heavy is here to stay but it is not just up to me. We will need our comrades to stay strong through these dark days ahead and persevere.
"Wherever I march wherever I go I pave the way on the bones of my foes"
Snagman 313 |
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Dremel wp
Shadow Company HQ
1
|
Posted - 2013.05.04 19:44:00 -
[91] - Quote
I'm eager to see if the new Gallente Sentinel will have reduction in CPU/PG to heavy weapons. If so I'll run Boundless HMG on all the tiers, heck it'll be what price in Uprising? 47k isk? Anyway, this is my band-aid to the situation. |
Chinduko
KILL-EM-QUICK RISE of LEGION
27
|
Posted - 2013.05.04 19:59:00 -
[92] - Quote
With all our complaints about a heavy nerf, it's amazing that CCP has not posted the exact number. I'm sure we all would like to be able to understand CCP's logic for believing the heavy suit and HMG are OP while they also believe the assault suit and AR are UP.
Give us some answers, CCP.
This is not some sort of national security issue so there's no reason to keep it a secret from the community.
We really do want to know.
I suggest the community keeps creating heavy threads until the forum is so saturated that no other discussion can be found.
It won't matter whether it's a thread about the heavy being OP or UP. |
The Robot Devil
BetaMax. CRONOS.
180
|
Posted - 2013.05.04 20:07:00 -
[93] - Quote
Spkr4theDead wrote:Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage. The smallest caliber a mini gun fires is 7.62, most certainly NOT 9mm. They go up to 30mm, which is what the GAU-8 Avenger fires. Our mini guns must be firing pellets of sand to do so little damage. GAU-8 Very interesting read if you like gun stuff. The A-10 Warthog is one of the baddest planes ever to fly. |
Blind Nojoy
G I A N T EoN.
24
|
Posted - 2013.05.05 00:07:00 -
[94] - Quote
The Robot Devil wrote:[quote=Spkr4theDead][quote=Logi Bro][quote=Lynn Beck][quote=Logi Bro] The A-10 Warthog is one of the baddest planes ever to fly.
I have a buddy that flies A-10s. They make shot glasses out of the expended cases, to give you an idea of the size of the projectile coming out of that shell. Pretty significant.
Perhaps in the future we have run out of depleted uranium, so they decided to fill our HMG cartridges with play-doh. That would explain the pitiful damage coming out of the HMG.
Either way, I have all but stopped playing my heavy, which where the majority of my SP went. I might still use it on the old 5 point map, but thats about it.
I'm a decent player, but against an assault class of similar skill in a close engagement, I will usually win a 1v1 but just barely, and I'll be well into armor. Most of the savvy players wont run from an HMG even at close range, just aim down sights and ball-park it in the general vicinity of the heavy suit's massive head hit box. If you are using a duvolle you have a decent chance of winning, and thats against an A-series with over 1000 hp. If you lose, I'm already almost dead, so your panic-nade will usually finish me off; if not, your squad mate will finish me, then pick you up and you are both on your merry way and I'm out 100k plus on an advanced build.
So to Lian, heavies ARE pretty much terrible - right now - thats why I mostly run assault now aside from limited tactical situations. Limited use cannot justify almost twice the SP cost, and exorbitant ISK cost.
TL;DR: I think heavies are fun, but spending most of the match bleeding out is not. 10 six kins cost me almost 2 mil isk. I can be as much of a factor in a match with a type II assault and a GEK. Why bother with heavy?
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Rhapsodyy Darkforce
SyNergy Gaming EoN.
10
|
Posted - 2013.05.05 00:18:00 -
[95] - Quote
Just from personel experiance of coming up against heavies in battle, i dont think they were OP at all, and the dmg and range nerf was certainly a bit of a shock tbh.
I still gaze up with nostalgia tbh of the glorious days when heavies were actually scary, though yes so much crap was broken back then. (Talking back in the early days of beta and skirmish 1.0) But i really felt they were scary as they should be, if i ran around the corner and there was a heavy i was dead, had to take them at range as an assault. But meh everyone moaned about that and then moaned again and here we are today, where an assault will run around a corner and see a heavy 10 feet from him and just unload 1 clip into him and he's dead. |
Darth Fett123
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.05.05 00:44:00 -
[96] - Quote
General Tiberius1 wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? because we have history on our side, CCP never TWEAKS heavy suits and weapons, they fuckin SMASH them to bits with their nerf hammer
^I gotta agree with this. He has a valid point. |
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