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Lance 2ballzStrong
SyNergy Gaming EoN.
1190
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Posted - 2013.05.03 21:49:00 -
[1] - Quote
I'm kinda finished with this whole heavies are worthless thing. Seeing and hearing heavies gonna switch roles to something else pretty much says it all.
But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range.
Balance > Realism
The role is suppose to be defense / area denial / choke points. How is the role filled now, when the dmg and range has been nerfed? Can't an Assault player do the same job? Put down a nanohive, spam nades, and shoot his AR. Doesn't that seem viable? A logi can rep him the same way he can a heavy.
Just pointing out, that nerfing the damage on a HEAVY MACHINE GUN was not needed when the range was nerfed too. Yeah we got an HP buff... cool, but i would have gladly kept the same HP I have now if it meant I have the same dmg though, but w/e.
This is really disappointing. I guess all the haters can rejoice. I applaud your efforts on the forums. Game well played. I won't be making another thread on the matter. This disappointment only shows me that CCP doesn't care about heavies.
See you out there on the battlefield.
Oh, feel free to troll and laugh... I can use a couple good laughs |
Lance 2ballzStrong
SyNergy Gaming EoN.
1190
|
Posted - 2013.05.03 21:53:00 -
[2] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP?
Oh right... like how they "nerfed" missiles lol.
Yea i'm waiting and seeing. Never said I changed roles. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1192
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Posted - 2013.05.03 22:01:00 -
[3] - Quote
Himiko Kuronaga wrote:Less range, lower base damage, AND the loss of two potential damage mods.
Sounds fair, right?
lol.
Yea, the HMG can go **** itself. There were already superior options, now it's just worthless. EVE is so lucky that it has a guy like soundwave who actually has a realistic idea of what things in his game actually do. This clearly isn't the case for Dust.
Hey, Assault players are happy. That's all that matters bro.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1192
|
Posted - 2013.05.03 22:05:00 -
[4] - Quote
NeoWraith Acedia wrote:Logi Bro wrote:NeoWraith Acedia wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Gives random numbers, doesn't even understand what kind of impact those numbers make I don't know if you realize what one meter is, but it's insignificant. If you were referring to the one damage point, I think you should be so lucky that they only took off one point of damage. lol w/e man Edit: they should bring down ARs to 29 damage per shot while they're at it.
You want the forum to crash?!!!! The amount of crying that will be seen here would be stuff even EVE will take note of. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1192
|
Posted - 2013.05.03 22:14:00 -
[5] - Quote
undeadsoldier90 wrote:Heavy is trash now.... cant wait to see the fat man eat flaylocks, lasers, scramblers, mass drivers.....
CCP logic = " so the heavy needs to be nerfed." Other dev " why?" "Well im not really sure why but apparently it can tickle people at 90 meters" Other dev "huh... we could nerf range movement speed and dmg....." " hey great idea! That way they cant shoot medium range, or deal mediocre dmg and they cant even move fast enough to engage people because they are slower...." Other dev " yes.... I think we fixed it..." " but dont you think they will be mad?" Other dev " who cares most of our money comes from the AR assault player base... so screw the fatties."
Screw the minority to please the masses. Logic. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1192
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Posted - 2013.05.03 22:30:00 -
[6] - Quote
Ydubbs81 RND wrote:Lance 2ballzStrong wrote:undeadsoldier90 wrote:Heavy is trash now.... cant wait to see the fat man eat flaylocks, lasers, scramblers, mass drivers.....
CCP logic = " so the heavy needs to be nerfed." Other dev " why?" "Well im not really sure why but apparently it can tickle people at 90 meters" Other dev "huh... we could nerf range movement speed and dmg....." " hey great idea! That way they cant shoot medium range, or deal mediocre dmg and they cant even move fast enough to engage people because they are slower...." Other dev " yes.... I think we fixed it..." " but dont you think they will be mad?" Other dev " who cares most of our money comes from the AR assault player base... so screw the fatties." Screw the minority to please the masses. Logic. That does make sense actually lol
Yip, that's what governments do all the time.
But as I stated above, Balance > realism. It's a game.
They're screwing a class over to please another class. Why not just take the class out of the game, or take the HMG out? I thought this was suppose to be a game of varied roles? Seems to me it's becoming more 1 dimensional. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1192
|
Posted - 2013.05.03 22:31:00 -
[7] - Quote
Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP?
lolCCP and numbers. We're lucky we got patch notes. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1193
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Posted - 2013.05.03 22:43:00 -
[8] - Quote
XxWarlordxX97 wrote:Unnerf it CCP
Not gonna happen. # of Assault player > # of Heavies
#'s = money. More Assault players happy, the more money |
Lance 2ballzStrong
SyNergy Gaming EoN.
1194
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Posted - 2013.05.03 22:52:00 -
[9] - Quote
DJINN leukoplast wrote:Heavy solo != win.
Heavy in group or against vehicles == iWin button.
Heavies need to play their role and they will do just fine. Or perhaps... I dunno, maybe start doing AV? HP buff, HMG nerf... seems obvious to me. Tired of having to take up heavy slack and do AV myself as a glass cannon assault player.
Oh look, it's the clueless heavy troll. Let me read his fail...
looooool... bro, just stop. Your heavy comments are getting worse every time. Whenever you see a thread about heavies and I'm the OP, just don't comment, please. Your trolls are weak and at this point, pathetic. You always have the same misinformed info to regurgitate. I saw you comment on another thread about HMG's being more accurate than AR's...again.
If you don't know how to control recoil on an AR by now, you're an idiot. You're also not considering the bullet spread of an HMG. Everytime you make this argument I'll call you an idiot. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1197
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Posted - 2013.05.03 23:00:00 -
[10] - Quote
Logi Bro wrote:1. Spec into heavy suits 2. Get a friend to spec into logi suits 3............ 4. Profit!
I know what you are thinking. "Why should I need a second person to make my suit playable?" Because logi's need you just as much as you need them.
No that's what heavies should do. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1197
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Posted - 2013.05.03 23:08:00 -
[11] - Quote
I agreed. I prob forgot a comma and a couple words
As in "No, I wasn't thinking that, as that's what heavies should do. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1199
|
Posted - 2013.05.03 23:25:00 -
[12] - Quote
Arramakaian Eka wrote:Lance 2ballzStrong wrote:But a serious question to the community...heavy haters and all. Was the damage nerf needed? I mean, I understand the range was part of all the "Heavies are OP" threads, but a damage nerf WITH a range nerf?!!
Seems overkill. We're talking about a minigun here basically. A dude in a fat suit, holding a ******* minigun. Let's forget about real life here for a second, cuz in real life those things have range. As a shotgun scout, I agree the dual impact of shorter range and lower damage is too much nerf. I think their range was a bit too long, as I get mowed down from 50m in a second. But lowering damage at the same time doesn't make sense. One thing that hasn't received much attention is the rather huge change that sprint strafing is enabled in Uprising, which will make the lives of heavies even harder.
Yea tbh I didn't bother posting that little fact. I made the OP to highlight the nerf was too much. Pointing out the sprint strafing comes across as QQ.
You're right though, but w/e. What's done is done. Most heavies I know are changing classes. Can't blame them. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1202
|
Posted - 2013.05.04 00:28:00 -
[13] - Quote
Logi Bro wrote:Lynn Beck wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Well let's do a little comparison now? Standard SMG: 21.0 damage, 1000 ROF. Standard HMG:16 damage, 2000 ROF. A heavy weapon. That's right, a mobile installation, does less damage than a sidearm. I think that's a bit heavy on the nerf hammer. P.S. Don't even try to argue either, i have the game pulled up right now Now let's do an optimal scenario: Proto HMG Vs. Assault SMG. Boundless HMG: 17.6 Damage. 2000 ROF. 35200 DPM Assault SMG: 21.0 Damage: 1052.6 ROF. 22092 DPM Regardless of DPS. Shouldn't a FLIPPIN MINIGUN do MORE than a GODDAMN MACHINE PISTOL?!! AR Whiny babies. Like CCP "used" to like to say to you guys: Harden The Kitten Up. ........? Well, to begin with, Balance>Realism, which I believe Lance has said so himself, so your argument in invalid, but just so you know a minigun in real life USUALLY (don't hate on me for special case scenarios, I said "usually") fires 9mm bullets, the same as MOST real-life SMGs, so it would make sense that it does roughly the same damage.
If it did 21 dmg though
But sadly no
We have spitballs for ammunition lol |
Lance 2ballzStrong
SyNergy Gaming EoN.
1205
|
Posted - 2013.05.04 02:04:00 -
[14] - Quote
NeoWraith Acedia wrote:My point is that the HMG losing 1 point of damage would affect it more than if say an AR lost 1 point of damage. 1 point of damage is 6.25% percent of the HMG's damage
I forget what the AR damage is, but I'm pretty sure it's 31 31 x 6.25 = 1.9375 31 - 1.9375 = 29.0625
So go, cut their base power and then tell them they're lucky all they lost is 6.25% percent, see if they don't flip out.
The same is true for the range. 1 HMG meter is not equal to 1 AR meter, at least not percentage wise.
Yep. Nerfing both things is the main problem. Rang + Dmg in one swipe lol
We don't have the numbers for either, but not like either one was beast at base numbers.
GG? ... yea GG CCP |
Lance 2ballzStrong
SyNergy Gaming EoN.
1212
|
Posted - 2013.05.04 02:49:00 -
[15] - Quote
^ this guy mad about something? All I see is obvious butthurt from being molested by an HMG too many times.
Ice now, heat later. Takes the pain away. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1214
|
Posted - 2013.05.04 03:36:00 -
[16] - Quote
Spkr4theDead wrote:Lance 2ballzStrong wrote:^ this guy mad about something? All I see is obvious butthurt from being molested by an HMG too many times.
Ice now, heat later. Takes the pain away. You goddamn idiot. I'm trying to skill up to use the Gastun's HMG. I already have the Ishukone forge gun. All of my arguments are in FAVOR of everything heavy-related. If you weren't referring to me, then I apologize. Next time, quote who you're talking to.
lol... trying to keep this as flame free as possible.
Edit: Brain fart moment. I had a couple tabs open, and i replied to the wrong one. My bad.
Running on 4 hours sleep and being sick :(
My apologies. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1214
|
Posted - 2013.05.04 03:51:00 -
[17] - Quote
DJINN Marauder wrote:With the HMG nerf.. I propose to only use forge guns.. Even against infantry. Nothing makes ppl rage more than seeing a militia forge gun killed you lol.
Boycott the HMG to show how bad they screwed up!!
I like the idea, tbh FG is effective against infantry. That means an eventual nerf hahaha
I'm sorry, but the way things are going my cynical demon keeps coming out. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1247
|
Posted - 2013.05.04 11:10:00 -
[18] - Quote
Ric Barlom wrote:Well I've been reading this long thread for a quite some time now with an analytical mind , guys, and you guys know that I like to analyse all possible information before going over board with a knee jerk reaction, boys and girls. Now everyone who knows me, know that I used to be a heavy last build, so I guess I you could say I know a thing or two about the topic. Now I've commented on a few heavy threads before and managed to calm the heavy community down (some people thought heavies will go extinct monday) a notch by explaining the raw logic behind the whole sharpshooter thing. Well, guys, let me hit you from the "Ric Barlom angle" here and maybe I can help you guys with some perspective on this whole issue.
Now first of all let me address this whole range nerf, and guys let's be exact here: We're talking about MAX range reduction here. Optimal range will still be the same. You see, most heavy dudes know that it's very hard to kill people at the maximum range with the HMG because of the bullet spread so this nerf will most likely have a very little effect on the battlefield situation. And oh yeah, it's still a nerf, I get it. Let's be honest though, not that of a big deal.
Now let's talk about that damage nerf. Well, guys, this is a bigger deal no question about it but I'd like to advice the heavy community to calm down a notch because let's be honest here, guys: We don't know the numbers. And let me tell you something else while I'm at it: we can look at the individual changes and get pissed off all we want, but until we see the bigger picture of how all of these different changes work together, we don't really know ****!
So guys I know we're all passionate about this game, and let me tell you there's not many people who are more passionate about this game than I am, but I'd suggest that we test these things out before we start planning protests and calling out CCP developers and game designers idiots and assholes! These guys are people too so let's give them a break because being a developer isn't a cake walk of a job anyways! Peace out!
The way you speak makes me laugh
Nobody called the devs "assholes" and "idiots"...and tbh, I'm not comfortable with that language in a thread that I tried to keep flame free, and as troll less as possible.
I asked if it was right to nerf both range and damage at the same time. No need to go on a tangent. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1247
|
Posted - 2013.05.04 11:14:00 -
[19] - Quote
Jack McReady wrote:the optimal range will not be changed, the optimal of the proto HMG will still be the same as the proto AR. what is going to be reduced is the max. range aka falloff by a minor amount.
the damage nerf is also minor, you will be still doing the most dps up close. you will also still be the one with the most suit ehp and being able to carry a heavy weapon.
and what many people forget is that the cost of the suits and the weapons will be normalized, that means you will pay the same amount of isk as any other suit and you also get that much performance you paid for. you are not supposed to get more than you paid for. isk matters and is also a big factor in balance.
Lance 2ballzStrong wrote:So you're saying currently my 250K proto suit means I have a tank? Pretty sure it has the same stats as a B- series.
So it's alright if my suit is over priced, but all of a sudden it's "you are not supposed to get more from less isk than everyone else"... double standards.
Again, using price as logic fails. They added 75 more HP to the suit, so that means my suit SHOULD cost 250K++ right? Your logic says I'm not suppose to get more for less ISK.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1247
|
Posted - 2013.05.04 11:29:00 -
[20] - Quote
Ric Barlom wrote:Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out!
I agree about waiting and seeing. I've always said it, but my cynical attitude compels me to express my concerns. I agree we should test it out, but I still think nerfing both at the same time wasn't the correct way of doing it.
Nerf one thing, test it out, see how that goes, then decide to nerf the other. Well, at least that's how I imagined things get balanced.
Anyone remember what happened to missile turrets? Yeah they nerfed it, but we saw how that was nerfed. Too much tweaking done at the same time. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1252
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Posted - 2013.05.04 11:49:00 -
[21] - Quote
Ric Barlom wrote:Lance 2ballzStrong wrote:Ric Barlom wrote:Well you might have a point there, 2ballz, perhaps this "R Bomb" like I tend to call my more analytical posts, is more suited to one of the other threads, man. And to answer your question if it was a right thing to do to nerf the HMG in two different ways at the same time, man, well let me hit you from a different angle here: I don't know because we haven't tested the build. You see, br, it's the big picture that matters and not the individual changes so let's calm down and wait until we get to test things out. Pece out! I agree about waiting and seeing. I've always said it, but my cynical attitude compels me to express my concerns. I agree we should test it out, but I still think nerfing both at the same time wasn't the correct way of doing it. Nerf one thing, test it out, see how that goes, then decide to nerf the other. Well, at least that's how I imagined things get balanced. Anyone remember what happened to missile turrets? Yeah they nerfed it, but we saw how that was nerfed. Too much tweaking done at the same time. While CCP has a history of over reacting with their changes, many of their more careful balance changes have been successful too. We tend to focus on the **** ups though! Now in this case it all depends on the numbers on the damage nerf. And, 2ballz, I still think that the MAX range nerf won't be a big deal, and quite honestly, man, I'm pretty sure you think so too!
My problem, as stated a number of times, is nerfing both dmg and range at once. You can say CCP's had success in the past with balancing, and I can disagree, and we'll both be right cuz CCP has made some good changes, and made some bad ones.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1280
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Posted - 2013.05.04 13:05:00 -
[22] - Quote
Llan Heindell wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Hell yeah. +1 People complaining about nerfs on a patch where everything changed, laughable. Llan Heindell.
People have a right to complain, or in this case discuss. I asked a question, and the thread is about answers...or to be more precise,opinions.
What's your input in the matter? Or are you here to complain about "complainers"... |
Lance 2ballzStrong
SyNergy Gaming EoN.
1359
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Posted - 2013.05.04 14:37:00 -
[23] - Quote
Llan Heindell wrote:Lance 2ballzStrong wrote:Llan Heindell wrote:Logi Bro wrote:Do you have specific numbers? For all you know the range was nerfed by 1 meter and damage by 1 point. How about you wait til you play the build to decide what you think is OP and UP? Hell yeah. +1 People complaining about nerfs on a patch where everything changed, laughable. Llan Heindell. People have a right to complain, or in this case discuss. I asked a question, and the thread is about answers...or to be more precise,opinions. What's your input in the matter? Or are you here to complain about "complainers"... Here is my opinion on the matter: You don't know what you're talking about because you haven't yet played the patch. Bring this thread back after may 6th. So you'll have some base to support your theory that heavies are terrible and bla bla. Llan Heindell.
Hence, the discussion...
I'm going off patch notes and what it said... |
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