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NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
24
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Posted - 2013.05.03 05:34:00 -
[1] - Quote
Add the "Active SP" points to the passive Sp, and just keep the "soft cap". Basically you'd be adding 27.2 K passive Sp to each day. Soft cap for Ambush matches should 1,000, and 2,000 for skirmish... or something along those lines.
There, now "no-lifers" won't get that far ahead of everyone, and people actually get rewarded for playing instead of just showing up to matches.
Simpler. Deeper. More powerful. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
28
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Posted - 2013.05.03 06:36:00 -
[2] - Quote
Yes, no, definitely maybe? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
372
|
Posted - 2013.05.03 06:39:00 -
[3] - Quote
I'm 100% behind this, just add an amendment that ISK rewards are heavily influenced by WP. The more WP you get, the more ISK you get, but 0 WP = 0 ISK. Even a newberry can manage to get some WP. |
Shouper of BHD
Better Hide R Die
83
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Posted - 2013.05.03 06:41:00 -
[4] - Quote
active boosters will undo that though. How about only allowing the lowest amount of SP to be 1 forth of the top players SP so new players aren't crushed in a few years and you could keep up without playing without giving you a active player advantage. It could be even lower then a fourth but I was just saying an example. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
28
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Posted - 2013.05.03 06:47:00 -
[5] - Quote
Shouper of BHD wrote:active boosters will undo that though. How about only allowing the lowest amount of SP to be 1 forth of the top players SP so new players aren't crushed in a few years and you could keep up without playing without giving you a active player advantage. It could be even lower then a fourth but I was just saying an example. I forgot to mention, the prices of boosters should be adjusted to reflect their utility. Increase the price on passive boosters and reduce the price of active. That's still only 1500, and 3000 per match.
As for new players, they'd be getting 358.4K a week without even having to play, there's really no reason to hold their hand more than that. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
372
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Posted - 2013.05.03 06:51:00 -
[6] - Quote
Shouper of BHD wrote:active boosters will undo that though. How about only allowing the lowest amount of SP to be 1 forth of the top players SP so new players aren't crushed in a few years and you could keep up without playing without giving you a active player advantage. It could be even lower then a fourth but I was just saying an example. Perfect imbalance runs it's course because the grinders aren't going to be that much more powerful. Also with the counter mechanics being added in with uprising, just because someone with has 10x the amount of SP that you have, they can still die to a scrambler rifle/flaylock combo and the like. So the perfect imbalance inspires a cyclic metagame that the newbies can play a part of, giving them a chance to compete with pros. |
Shouper of BHD
Better Hide R Die
83
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Posted - 2013.05.03 06:57:00 -
[7] - Quote
I understand CCP said 7 years to have it all but it would take way to long to enjoy the game as an active player, there would need to be an interest to keep players there, why build a universe where there is no population? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
372
|
Posted - 2013.05.03 07:07:00 -
[8] - Quote
Shouper of BHD wrote:I understand CCP said 7 years to have it all but it would take way to long to enjoy the game as an active player, there would need to be an interest to keep players there, why build a universe where there is no population? Planetary Conquest, Faction Warfare, and the return of Corp Battles seem like good distractions. Also you get to focus on what the game is really about. Shooting someone in the face until they die |
Charlotte O'Dell
Faabulous
222
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Posted - 2013.05.03 07:19:00 -
[9] - Quote
+1 |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
63
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Posted - 2013.05.03 07:21:00 -
[10] - Quote
Cosgar wrote:I'm 100% behind this, just add an amendment that ISK rewards are heavily influenced by WP. The more WP you get, the more ISK you get, but 0 WP = 0 ISK. Even a newberry can manage to get some WP.
actually ive seen a lot of players get no war points
A LOT
base isk of 100k but increase the amount of isk you can make so a average participating player will make about 200k isk a good player with make 250-350k and the best will make upwards of 500K
this will changed based on what eve does to the dust market |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
374
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Posted - 2013.05.03 07:34:00 -
[11] - Quote
Syther Shadows wrote:Cosgar wrote:I'm 100% behind this, just add an amendment that ISK rewards are heavily influenced by WP. The more WP you get, the more ISK you get, but 0 WP = 0 ISK. Even a newberry can manage to get some WP. actually ive seen a lot of players get no war points A LOT base isk of 100k but increase the amount of isk you can make so a average participating player will make about 200k isk a good player with make 250-350k and the best will make upwards of 500K this will changed based on what eve does to the dust market Sorry, still thinking in the anti-AFK mindset. Base 200k sounds good with a potential of 500k+ based on WP. |
DeeJay One
BetaMax. CRONOS.
19
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Posted - 2013.05.03 09:00:00 -
[12] - Quote
NeoWraith Acedia wrote:Add the "Active SP" points to the passive Sp, and just keep the "soft cap". Basically you'd be adding 27.2 K passive Sp to each day. Soft cap for Ambush matches should be 1,000, and 2,000 for skirmish... or something along those lines. There, now "no-lifers" won't get that far ahead of everyone, and people actually get rewarded for playing instead of just showing up to matches. Simpler. Deeper. More powerful. No.
But change most of the active SP not to be time based but event based and also group them in to different pools.
Like when you're using and actively shooting/hitting things with weapons, the SP go into the weapon pool. When you use engineering devices and people use your nanite injectors/uplinks/nanohives you get SP towards engineering stuff. If you drive vehicles, get SP towards vehicles. Strictly speaking make it the Elder Scrolls kind of skill earning You can also get a more general pool of SP, this is one case where it may be time based. You instantly make AFKers go away, because the time based pool will be pretty low.
Downside of this is that it will really complicate things for new players, but that was the idea I had before the closed beta what the active skills be like, but I had a huge dissapointment when I started playing it :/ |
Tony Calif
Seraphim Initiative. CRONOS.
2067
|
Posted - 2013.05.03 09:14:00 -
[13] - Quote
CCP made the grind too hard for most. People don't want to die solidly for 3 months before being able to play. So they stay on MCC and don't die. Active SP isn't the problem, it's the fact people feel the need to grind. Constantly.
A rolling universal cap would probably stop a huge amount of AFK farming. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.05.03 09:17:00 -
[14] - Quote
DeeJay One wrote:NeoWraith Acedia wrote:Add the "Active SP" points to the passive Sp, and just keep the "soft cap". Basically you'd be adding 27.2 K passive Sp to each day. Soft cap for Ambush matches should be 1,000, and 2,000 for skirmish... or something along those lines. There, now "no-lifers" won't get that far ahead of everyone, and people actually get rewarded for playing instead of just showing up to matches. Simpler. Deeper. More powerful. No. But change most of the active SP not to be time based but event based and also group them in to different pools. Like when you're using and actively shooting/hitting things with weapons, the SP go into the weapon pool. When you use engineering devices and people use your nanite injectors/uplinks/nanohives you get SP towards engineering stuff. If you drive vehicles, get SP towards vehicles. Strictly speaking make it the Elder Scrolls kind of skill earning You can also get a more general pool of SP, this is one case where it may be time based. You instantly make AFKers go away, because the time based pool will be pretty low. Downside of this is that it will really complicate things for new players, but that was the idea I had before the closed beta what the active skills be like, but I had a huge dissapointment when I started playing it :/
with this mechanic you're going to have mercs driving in an lav the entire match or two guys on the same team droping nanohives in mcc or base shooting in the air. reloading endlessly. This concept of jump 100 times to jump higher is way to exploitable and will not contribute to the gameplay in a positive way. It can be ok in a singleplayer, but in a multiplayer you're just going to **** of ppl. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
384
|
Posted - 2013.05.03 09:19:00 -
[15] - Quote
DeeJay One wrote:NeoWraith Acedia wrote:Add the "Active SP" points to the passive Sp, and just keep the "soft cap". Basically you'd be adding 27.2 K passive Sp to each day. Soft cap for Ambush matches should be 1,000, and 2,000 for skirmish... or something along those lines. There, now "no-lifers" won't get that far ahead of everyone, and people actually get rewarded for playing instead of just showing up to matches. Simpler. Deeper. More powerful. No. But change most of the active SP not to be time based but event based and also group them in to different pools. Like when you're using and actively shooting/hitting things with weapons, the SP go into the weapon pool. When you use engineering devices and people use your nanite injectors/uplinks/nanohives you get SP towards engineering stuff. If you drive vehicles, get SP towards vehicles. Strictly speaking make it the Elder Scrolls kind of skill earning You can also get a more general pool of SP, this is one case where it may be time based. You instantly make AFKers go away, because the time based pool will be pretty low. Downside of this is that it will really complicate things for new players, but that was the idea I had before the closed beta what the active skills be like, but I had a huge dissapointment when I started playing it :/ So, it'll go from AFK 514 to Boost 514. No thanks |
IceStormers
Forsaken Immortals
6
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Posted - 2013.05.03 09:23:00 -
[16] - Quote
We cant have free accounts earning passive skill points I like the idea of passive for paying accounts and active for free accounts
but then there has to be valid reasons to buy boosters there is another thread discussing how boosters should work where i have posted my thoughts and i really like the way people are thinking in this regard across the board
new members is the biggest issue we have atm and there is already too many people running alts to collect passive skill points for free
new members should be able to join us and find it easy to get a name they like, quite hard with lots and lots of alts all over the place it should be welcoming to them, they should be able to enjoy the game and if they want to catch up with the vets be able to pay to help them catch up by actively playing, |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
384
|
Posted - 2013.05.03 09:34:00 -
[17] - Quote
IceStormers wrote:We cant have free accounts earning passive skill points I like the idea of passive for paying accounts and active for free accounts
but then there has to be valid reasons to buy boosters there is another thread discussing how boosters should work where i have posted my thoughts and i really like the way people are thinking in this regard across the board
new members is the biggest issue we have atm and there is already too many people running alts to collect passive skill points for free
new members should be able to join us and find it easy to get a name they like, quite hard with lots and lots of alts all over the place it should be welcoming to them, they should be able to enjoy the game and if they want to catch up with the vets be able to pay to help them catch up by actively playing,
Cosgar wrote:Perfect imbalance runs it's course because the grinders aren't going to be that much more powerful. Also with the counter mechanics being added in with uprising, just because someone with has 10x the amount of SP that you have, they can still die to a scrambler rifle/flaylock combo and the like. So the perfect imbalance inspires a cyclic metagame that the newbies can play a part of, giving them a chance to compete with pros. If this game goes in the balanced for skill direction, (without resorting to twitch gaming) everything gets balanced to the point that newbies still have a fighting chance. If CCP actually makes a tutorial or training mode to introduce them to the game, that would help too. |
Saoa Scum
Judge Mercenaries
5
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Posted - 2013.05.03 09:40:00 -
[18] - Quote
Sounds like a good idea, passive sp and you play to get isk... just like in eve |
Beta Dust Fish
Villore Sec Ops Gallente Federation
24
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Posted - 2013.05.03 09:43:00 -
[19] - Quote
NeoWraith Acedia wrote: Simpler. Deeper. More powerful.
and yet you do want people to Play the Game? right !!!!!!!!! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
384
|
Posted - 2013.05.03 09:46:00 -
[20] - Quote
Beta Dust Fish wrote:NeoWraith Acedia wrote: Simpler. Deeper. More powerful. and yet you do want people to Play the Game? right !!!!!!!!! Yeah, like they're really playing now
With this, those people won't have to waste bandwith. |
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J-Lewis
Edimmu Warfighters Gallente Federation
29
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Posted - 2013.05.03 09:49:00 -
[21] - Quote
Dust shouldn't be about the SP grind, it should be about drama, stories, and player interaction. I support this initiative.
It would also get rid of the vast majority of AFKers (still doable through passive WP generators such as hives and up-links, but we're talking 500 SP a match tops). |
Llan Heindell
One-Armed Bandits Atrocitas
24
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Posted - 2013.05.03 09:57:00 -
[22] - Quote
I'm not sure if I like this idea or not. I might pick a side once I've played the Uprising. To feel how does the skill progression goes.
Llan Heindell. |
Donnerwerk
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.05.03 10:13:00 -
[23] - Quote
J-Lewis wrote:Dust shouldn't be about the SP grind, it should be about drama, stories, and player interaction. I support this initiative.
It would also get rid of the vast majority of AFKers (still doable through passive WP generators such as hives and up-links, but we're talking 500 SP a match tops).
^ This please with sugar on top |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
387
|
Posted - 2013.05.03 10:17:00 -
[24] - Quote
Hope they have another vote with this as an option. Plus, we're going to need everyone's support on this before the Imps try to ruin this game more than they already have. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
49
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Posted - 2013.05.03 10:40:00 -
[25] - Quote
I like this option of most of your SP being received through passive SP. It means when you do log into play you are not thinking about trying to reach the cap and more about just enjoying the gameplay with the bonus of getting a little bit of extra active SP.
I have seen quite a few people who have received zero WP from a particular battle. So I would suggest that you receive a moderate amount of WP for dying, say 5-15 points. Admittedly this seems counter intuitive for an FPS game but it has 2 benefits.
1. The new player still feels like they are achieving something even if it is just learning through dying. Now you may get the odd person who might find it funny to die as many times as possible but the majority of players do not like dying. Also these new players would still be contributing WP to the squad pool.
2. It would act as a disincentive to those players who do nothing as they may end up with less WP and lower down the battle result board than that newbie who was active in the game but ended up dying a lot. In fact it would act as an incentive for the better players to find ways of gaining WP for their squad/team and moving up the board to earn more Isk for that game. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
163
|
Posted - 2013.05.03 10:41:00 -
[26] - Quote
There are a few tendencies toward the reward system, that were certainly discussed to exaustion by CCP.
Full Passive Passive + Active Full Active
All have their principles, advantages and disavantages.
I like the Passive + Active system because it gives players the good of both worlds. You can advance without having to worry too much while you go to your job, attend your kids, do your tests at your education, and rewards those who have time to invest.
Now, what are the main disavantages of those sytems?
Fully Passive will alienate the younglings because the want it all and they want it now. A lot of regular FPS gamers are accostumed to a fast paced aquisition of benefits and it-¦s not a fps mindset to wait for things to be used, no matter how much EVE is exactly that. Plus, it makes a lot of people to create account and never play the game, and i think you should AT LEAST afk a match to earn something. If it were a paid model, fully passive is ok, but it-¦s free, move your butt do to the minimum.
Fully active will alienate those that have other stuff to do in life. I can-¦t conciliate my work, my family, my sex and my stuff with a fully active game that requires a lot of attention. I used to grind in Lineage II, but i did so watching 4 seasons of The Office, because we all know grinding in this kind of games is "Press F1 F2 F3 many times, move a bit, repeat". I hate this kind of advancement, and i only played that damn thing because i had a group of RL friends, and as soon as they stopped playing, i quit. Yes, there are a lot of younger players and all that, but those with the cash are the people who are now 30 - 40, and they won-¦t play a game that has a high time and skill requirment like this. Demographics is important to pay attention to.
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
49
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Posted - 2013.05.03 10:54:00 -
[27] - Quote
For those with the money you could introduce various starter options:
1. Standard free to play - you get the normal starting amount of Isk and SP 2. +1 million SP = $15 3. +2 million SP = $25 4. +3 million SP = $35 5. +4 million SP = $45 6. +5 million SP = $55
This could be applied to a NEW Starter account only ONCE. It would allow new players to jump into the game quicker based on their wallets but does not affect the gameplay as you do not get any ingame abilities that exceed an existing players skills.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
388
|
Posted - 2013.05.03 10:57:00 -
[28] - Quote
Does anyone else on here feel like their only motivation to play is "Oh crap! I need to cap my SP this week so I don't fall behind!"
I'd rather play the game than the game playing me. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
163
|
Posted - 2013.05.03 10:59:00 -
[29] - Quote
A'Real Fury wrote:For those with the money you could introduce various starter options:
1. Standard free to play - you get the normal starting amount of Isk and SP 2. +1 million SP = $15 3. +2 million SP = $25 4. +3 million SP = $35 5. +4 million SP = $45 6. +5 million SP = $55
This could be applied to a NEW Starter account only ONCE. It would allow new players to jump into the game quicker based on their wallets but does not affect the gameplay as you do not get any ingame abilities that exceed an existing players skills.
Paying to get SP?
Big big big NO NO.
Learning curve is mandatory, SP can-¦t come in a package. |
Natu Nobilis
Tronhadar Free Guard Minmatar Republic
163
|
Posted - 2013.05.03 11:00:00 -
[30] - Quote
Cosgar wrote:Does anyone else on here feel like their only motivation to play is "Oh crap! I need to cap my SP this week so I don't fall behind!"
I'd rather play the game than the game playing me.
A lot of people have that mentality. I only have it partially, cause i want to be an effective Logi / Sniper, then Disregard SP, Adquire Fun. |
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