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Noc Tempre
Imperfects Negative-Feedback
1324
|
Posted - 2013.05.01 16:38:00 -
[1] - Quote
Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap?
Right now AUR boosters just give you an edge over free players, they don't actually reduce the grind. That is very counter-intuitive and unsatisfying. Furthermore, fully boosted is an incredible $28/month, which is ridiculously high (that's a new CoD every 2 months, or CoD plus a year of dlc 3x a year) for the the sparse content we have. Now I understand we are doing it as an investment for that magic day DUST 514 becomes "good", so it's not a perfect analogy; just bear with me please.
AFK boosters reveal a population that has faith in the game but don't want to grind. So they just sit there while doing things they actually enjoy. Instead of monetizing these players, they are eating server cost and making the match less enjoyable for those who do show up to play. This is a mistake. On the flip-side, you have to play a significant amount of time to "cap out" every week, whether you are boosted or not. While you don't HAVE to cap every week, leaving "SP on the table" is a discouraging experience that makes your efforts seem less meaningful compared to the proverbial "no lifers". EVEN THOUGH SP DOESN'T MAKE YOU MORE POWERFUL (after a certain, low threshold of level 5 in about 5-10 skills) IT IS STILL MORE FUN TO HAVE "ALL" (as in your personal maximum potential) SP by virtue of variety. Finally you have the alt situation. People have PSNs cooking with characters they never plan to play for at least a year, relying solely on passive SP. This creates a strong *unearned* veteran advantage.
So now that I've addressed my issues, let's proceed to an important discussion point - should paying give you MORE SP, FASTER SP, EASIER SP, or a combination of the above (it can't give you no advantage, you are spending money after all)? Right now the active and passive booster only gives you more SP. It is neither easier nor faster, with the caveat that "getting more" allows you to get the original amount faster, which is a type of easier. I feel promoting that logic is a poor customer experience as I described in the previous paragraph.
Ultimately, my purpose for starting this discussion is clearly going to have an agenda, so here is my response:
Firstly, it is important to realize the F2P model uses non paying accounts for 2 purposes. (1) is the potential customer. It would be a poor business that didn't try to deliver something that people would like to purchase and a F2P model lets the try large portions of the game on an indefinite timeline, freeing them from the burden of urgency in the transaction - a very customer friendly approach. (2) is content for the paying customer. Every additional human player creates a new variable that changes constantly, giving a very organic experience. It is for this reason that I think active SP should stay for the free player. SP is an ideal reward for logging on in a way that cannot be taken away (like ISK, assets, metagame). Tying that to upholding both free roles is acceptable.
I would go even further and say they should not get passive SP. This would neatly remove the issue of free alts progressing on the merit of join date. Eventually, those alts will "mature" and allow one player to take on a dozen roles with all level 5 in the necessary attributes. This removes opportunities for new players to contribute, which is a very real problem for a game that aspires to last a decade. This is not EVE where every new player can do something, it is DUST where every player in the match is taking up a finite number of slots. Vets being able to cover every role is not something they should be granted for free; I see it as the greatest danger to the long term health of the game.
Personally, I believe it would be fairest (which in my opinion is the best way to entice potential customers into actual customers, especially when they are expected to transition between the two fluidly) if money never granted you MORE SP. I think the game will survive with any decision, but I believe boosters have more value, not less, when the difference is time or effort. Adding the wrinkle of more sniffs of pay-to-win, although with the nature of DUST skill progression, it does not cross that threshold, merely flirts with it. The reasons why I would remove passive SP from free accounts apply to this point as well, but for different reasons. It makes a "free" player less competitive for that finite slot by merit of being someone who has not paid cash yet. Because DUST deals with persistence over a large geography and time-span, I petition CCP to reconsider. It is not game-breaking like passive SP, but it does hurt the new player experience, which hurts the whole community by discouraging new members.
Well I covered what I would remove, but have nearly run out of space. I will continue with what I would modify and in a second post.
|
Noc Tempre
Imperfects Negative-Feedback
1324
|
Posted - 2013.05.01 16:39:00 -
[2] - Quote
-RESERVED- |
Manly Vehicle Operator
Algintal Core Gallente Federation
0
|
Posted - 2013.05.01 16:41:00 -
[3] - Quote
Oh look an imperfect scrub, AFK some moar. |
calisk galern
BurgezzE.T.F Orion Empire
89
|
Posted - 2013.05.01 16:49:00 -
[4] - Quote
well your numbers are bit wrong,
19.99 gets you a 1 month active booster and enough aurum to buy a 1 month passive booster, after that you hsould have enough aurum left to buy more boosters when needed.
I think I stretch it for about a month and a half for 19.99
so if you look at it that way it should be around 12-15 dollars per month. of course you'd have to not spend your aurum on proto suits. |
Jin Robot
Polar Gooks
344
|
Posted - 2013.05.01 16:52:00 -
[5] - Quote
People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. |
Kiso Okami
Militaires Sans Jeux
67
|
Posted - 2013.05.01 16:53:00 -
[6] - Quote
Manly Vehicle Operator wrote:Oh look an imperfect scrub, AFK some moar. Nice, compelling argument...
At least try to post counter to his ideas. |
Noc Tempre
Imperfects Negative-Feedback
1324
|
Posted - 2013.05.01 16:56:00 -
[7] - Quote
calisk galern wrote:well your numbers are bit wrong,
19.99 gets you a 1 month active booster and enough aurum to buy a 1 month passive booster, after that you hsould have enough aurum left to buy more boosters when needed.
I think I stretch it for about a month and a half for 19.99
so if you look at it that way it should be around 12-15 dollars per month. of course you'd have to not spend your aurum on proto suits.
I am still writing the second post, but the merc pack is not a good metric since it is (in theory at least) a temporary starting bundle. The prices are based off the $20 bundles of AUR (50k) although with the 30 day boosters finally arriving on the market it has dropped a few dollars, although still over $20. |
Telcontar Dunedain
Imperfects Negative-Feedback
371
|
Posted - 2013.05.01 17:00:00 -
[8] - Quote
My basic take is that -
A sub should be MAX $15
That sub should give you a completely passive booster ie passive booster to the active booster soft cap.
Subscribers should still get the 1500 sp per game so they can grind if they want.
From talking to CCP they may want some trickle of passive even on free accounts because its some incentive to check in with the game periodically.
I'd be inclined to reduce passive further and make basically a $5 a month "active booster" situation for people that want to pay a little but are willing to grind all the time.
I'm not really too concerned with how CCP incentivizes free players beyond that it should be very viable for someone to play free.
My problem is that its a cruddy experience for actual paying customers atm. Expensive and forced grind.
tldr; WTB $15 month full passive booster |
Kiso Okami
Militaires Sans Jeux
67
|
Posted - 2013.05.01 17:01:00 -
[9] - Quote
Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. His argument isn't about the boosters... it's about passive SP.
He's basically saying that no matter how good newberries are, they'll never be able to compete with the 12 passive-trained alts that he has made back at Jan-Feb 2013 if they join at Jan-Feb 2014 or later. And quite honestly, he is right about that. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
169
|
Posted - 2013.05.01 17:36:00 -
[10] - Quote
TL;DR
Combine the current Active and Passive SP gains into one monthly cap that is earned passively. Active gain allows you to earn this cap faster by playing. Once the cap is reached for the month(through active play) the passive gain stops until next monthly reset. A soft cap still remains in effect for the remainder of the month after hard cap to allow for grinding as it is now.
A subscription of $15/mo(see underline for my rationale though i make room it could be cheaper and really sell at $10) allows for that passive SP cap to be raised by 50%(this would mean the rate at which passive SP is earned is also increase by %50 since it needs to hit a larger number in the same fixed time of 1 month(which i define as every 28 days so its normalized given monthly differences) Additionally the subscription gives you a %50 bump in active SP gain and increase in the soft cap as it is currently).
Before i get ppl freaking out on me this is not P2W. In fact all i have done is elminated the weekly grind, elminated AFKing, created a way to reward players who want to actively play without punishing casual players, by simply combining what you earn passivel and actively over the course of a month and making it all passive and shifting active so all it does is allows you to hit that cap faster after which you can earn a soft cap. Which is not much different from how it is now.
Who knows maybe eventually shift the cap to every 365 days. That will really encourage ppl to power grind and play if they can grind and play for a years worth of SP in a few months and then soft cap for the rest of the year.
While i understand your point about free accounts needing to play to justify their free slots. Earning passive SP isn't the issue as it is earning 1s=1sp in match that creates the issue.
Personally i think the model is better served by taking the current passive and active gain earned during the week and put it together and make it full passive and cap the gain month to month with reset being the first wednesday of each month. This however will create longer cycles and shorter cycles given 28, 29, 30 and 31 day months so perhaps normalize reset to every 28th day.
so heres how the system would work.
24K(passive) x7 x 4 + (190,400 x 4)=1,433,600 SP for the month unboosted. 2,150,400 with a booster.
Now what you do is make the system fully passive such that the rate of gain is standardized so that the SP is gained every x number of seconds so that after 28 days you would hit either of those above 2 numbers without having to play.
Well what about active gain, Hanz suggested full passive and that was boo. Well im glad you asked.
Make active gain such that it doesnt add to this number but allows you to earn this cap faster month to month. Set the gain at lets say arbitrarily as 1WP=2-3SP. (No 1s=5WP nonsense) So while you are playing you are passively still earning the SP at the rate required to hit the monthly cap like it runs in the background now. And the active gain simply accelerates the total SP youve earned to date for the month.
As soon as you hit the monthly cap ALL SP GAINS SHUT DOWN INCLUDING PASSIVE. The only thing that can be earned post hardcap is soft cap of lets say 1 WP=1SP.
The booster should be a subscription of $15/mo that gives you boost 50% increase on cap and 50% increase on gain just like it does now. Why $15? Because for $19.99 i can buy a merc pack that gives me a 30day active and enough AUR to purchase 30 day passive, have 12K AUR leftover and all the merc pack goodies.
So you creat a tier subscription. $15 gets just the boosters and $20 gets you the booster 12K AUR and all the goodies every month(guess which option ppl will buy)
So to give you an example of how this works. Lets say im a free player then i earn 1,433,600 SP every month without logging on similar but not quite the same as how it is now(currently you earn 672,000 SP/mo without logging on and "playing") .
I play and earn 2000WP in a match. I just earned 6000SP(1WP=3SP, hypothetical number) which is added to my cumulative count for the month. Once i reach 1,433,600 SP. My passive gain stops and the only way to earn more SP for the month is to play at a soft cap of 1WP=1SP.
A booster increases this cap to 2,150,400 and naturally the passive gain increases by 50% to reach it at the end of the month if i never logon. But my active gain is also increased by 50% and so if my soft cap. Therefore now 1WP=4.5SP before reaching hard cap and 1WP=1.5SP at soft cap. Once i have reached the hard cap ALL PASSIVE GAIN STOPS and all im left with is soft cap. |
|
Aeon Amadi
WarRavens
1230
|
Posted - 2013.05.01 17:52:00 -
[11] - Quote
I have a solution to you $28 a month problem.
$20 Mercenary Pack. 1 ENTIRE MONTHS WORTH OF ACTIVE BOOSTER 40,000 Aurum - 28,000 for the MONTH PASSIVE BOOSTER = 12,000 Aurum to spare.
Problem solved.
Hell, if you don't spend it you can even get a freebie three months later. |
Aeon Amadi
WarRavens
1230
|
Posted - 2013.05.01 17:55:00 -
[12] - Quote
Kiso Okami wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. His argument isn't about the boosters... it's about passive SP. He's basically saying that no matter how good newberries are, they'll never be able to compete with the 12 passive-trained alts that he has made back at Jan-Feb 2013 if they join at Jan-Feb 2014 or later. And quite honestly, he is right about that.
One of my characters in Eve Online was started in 2009 - they'll never have as many Skill Points as someone who started in 2003. Unbalanced? Sure. Unfair? Not really.
Just be smart about what you specialize in. If you don't specialize in something stupid (like piloting, lmao) you'll have just as much of an advantage on the field as anyone else.
He might have 25,000,000 SP but it only takes about 7-10,000,000 to have Level 5 everything in a particular specialization. |
Mobius Wyvern
BetaMax. CRONOS.
1349
|
Posted - 2013.05.01 17:57:00 -
[13] - Quote
Noc Tempre wrote:Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap?
Right now AUR boosters just give you an edge over free players, they don't actually reduce the grind. That is very counter-intuitive and unsatisfying. Furthermore, fully boosted is an incredible $28/month, which is ridiculously high (that's a new CoD every 2 months, or CoD plus a year of dlc 3x a year) for the the sparse content we have. Now I understand we are doing it as an investment for that magic day DUST 514 becomes "good", so it's not a perfect analogy; just bear with me please.
AFK boosters reveal a population that has faith in the game but don't want to grind. So they just sit there while doing things they actually enjoy. Instead of monetizing these players, they are eating server cost and making the match less enjoyable for those who do show up to play. This is a mistake. On the flip-side, you have to play a significant amount of time to "cap out" every week, whether you are boosted or not. While you don't HAVE to cap every week, leaving "SP on the table" is a discouraging experience that makes your efforts seem less meaningful compared to the proverbial "no lifers". EVEN THOUGH SP DOESN'T MAKE YOU MORE POWERFUL (after a certain, low threshold of level 5 in about 5-10 skills) IT IS STILL MORE FUN TO HAVE "ALL" (as in your personal maximum potential) SP by virtue of variety. Finally you have the alt situation. People have PSNs cooking with characters they never plan to play for at least a year, relying solely on passive SP. This creates a strong *unearned* veteran advantage.
So now that I've addressed my issues, let's proceed to an important discussion point - should paying give you MORE SP, FASTER SP, EASIER SP, or a combination of the above (it can't give you no advantage, you are spending money after all)? Right now the active and passive booster only gives you more SP. It is neither easier nor faster, with the caveat that "getting more" allows you to get the original amount faster, which is a type of easier. I feel promoting that logic is a poor customer experience as I described in the previous paragraph.
Ultimately, my purpose for starting this discussion is clearly going to have an agenda, so here is my response:
Firstly, it is important to realize the F2P model uses non paying accounts for 2 purposes. (1) is the potential customer. It would be a poor business that didn't try to deliver something that people would like to purchase and a F2P model lets the try large portions of the game on an indefinite timeline, freeing them from the burden of urgency in the transaction - a very customer friendly approach. (2) is content for the paying customer. Every additional human player creates a new variable that changes constantly, giving a very organic experience. It is for this reason that I think active SP should stay for the free player. SP is an ideal reward for logging on in a way that cannot be taken away (like ISK, assets, metagame). Tying that to upholding both free roles is acceptable.
I would go even further and say they should not get passive SP. This would neatly remove the issue of free alts progressing on the merit of join date. Eventually, those alts will "mature" and allow one player to take on a dozen roles with all level 5 in the necessary attributes. This removes opportunities for new players to contribute, which is a very real problem for a game that aspires to last a decade. This is not EVE where every new player can do something, it is DUST where every player in the match is taking up a finite number of slots. Vets being able to cover every role is not something they should be granted for free; I see it as the greatest danger to the long term health of the game.
Personally, I believe it would be fairest (which in my opinion is the best way to entice potential customers into actual customers, especially when they are expected to transition between the two fluidly) if money never granted you MORE SP. I think the game will survive with any decision, but I believe boosters have more value, not less, when the difference is time or effort. Adding the wrinkle of more sniffs of pay-to-win, although with the nature of DUST skill progression, it does not cross that threshold, merely flirts with it. The reasons why I would remove passive SP from free accounts apply to this point as well, but for different reasons. It makes a "free" player less competitive for that finite slot by merit of being someone who has not paid cash yet. Because DUST deals with persistence over a large geography and time-span, I petition CCP to reconsider. It is not game-breaking like passive SP, but it does hurt the new player experience, which hurts the whole community by discouraging new members.
Well I covered what I would remove, but have nearly run out of space. I will continue with what I would modify and in a second post.
So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much. |
Jin Robot
Polar Gooks
344
|
Posted - 2013.05.01 18:01:00 -
[14] - Quote
Aeon Amadi wrote:Kiso Okami wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. His argument isn't about the boosters... it's about passive SP. He's basically saying that no matter how good newberries are, they'll never be able to compete with the 12 passive-trained alts that he has made back at Jan-Feb 2013 if they join at Jan-Feb 2014 or later. And quite honestly, he is right about that. One of my characters in Eve Online was started in 2009 - they'll never have as many Skill Points as someone who started in 2003. Unbalanced? Sure. Unfair? Not really. Just be smart about what you specialize in. If you don't specialize in something stupid (like piloting, lmao) you'll have just as much of an advantage on the field as anyone else. He might have 25,000,000 SP but it only takes about 7-10,000,000 to have Level 5 everything in a particular specialization. Yeah, thats kinda it isnt it? It will make them more versatile, but you cannot make use of all your sp in every role. So I dont understand why people think we will have vets running around and wielding a forge gun and a sniper rifle and driving a tank and flying all at the same time, ridiculous. |
Mobius Wyvern
BetaMax. CRONOS.
1349
|
Posted - 2013.05.01 18:05:00 -
[15] - Quote
Jin Robot wrote:Aeon Amadi wrote:Kiso Okami wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. His argument isn't about the boosters... it's about passive SP. He's basically saying that no matter how good newberries are, they'll never be able to compete with the 12 passive-trained alts that he has made back at Jan-Feb 2013 if they join at Jan-Feb 2014 or later. And quite honestly, he is right about that. One of my characters in Eve Online was started in 2009 - they'll never have as many Skill Points as someone who started in 2003. Unbalanced? Sure. Unfair? Not really. Just be smart about what you specialize in. If you don't specialize in something stupid (like piloting, lmao) you'll have just as much of an advantage on the field as anyone else. He might have 25,000,000 SP but it only takes about 7-10,000,000 to have Level 5 everything in a particular specialization. Yeah, thats kinda it isnt it? It will make them more versatile, but you cannot make use of all your sp in every role. So I dont understand why people think we will have vets running around and wielding a forge gun and a sniper rifle and driving a tank and flying all at the same time, ridiculous. Correct. This game gears toward specialization like EVE does, and there's only so far you can go in each before you've hit the theoretical max, and anyone who reaches it with you will still be on the same level as you, even if they started far later than you did. |
Noc Tempre
Imperfects Negative-Feedback
1325
|
Posted - 2013.05.01 18:07:00 -
[16] - Quote
Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much.
Please read my second post. I think the proposed system would actually be more fair to you without being unfair to those who can't afford to pay. |
Noc Tempre
Imperfects Negative-Feedback
1325
|
Posted - 2013.05.01 18:09:00 -
[17] - Quote
Mobius Wyvern wrote:Jin Robot wrote:Aeon Amadi wrote:Kiso Okami wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. His argument isn't about the boosters... it's about passive SP. He's basically saying that no matter how good newberries are, they'll never be able to compete with the 12 passive-trained alts that he has made back at Jan-Feb 2013 if they join at Jan-Feb 2014 or later. And quite honestly, he is right about that. One of my characters in Eve Online was started in 2009 - they'll never have as many Skill Points as someone who started in 2003. Unbalanced? Sure. Unfair? Not really. Just be smart about what you specialize in. If you don't specialize in something stupid (like piloting, lmao) you'll have just as much of an advantage on the field as anyone else. He might have 25,000,000 SP but it only takes about 7-10,000,000 to have Level 5 everything in a particular specialization. Yeah, thats kinda it isnt it? It will make them more versatile, but you cannot make use of all your sp in every role. So I dont understand why people think we will have vets running around and wielding a forge gun and a sniper rifle and driving a tank and flying all at the same time, ridiculous. Correct. This game gears toward specialization like EVE does, and there's only so far you can go in each before you've hit the theoretical max, and anyone who reaches it with you will still be on the same level as you, even if they started far later than you did.
Unlike EVE, there is an artificial limit to the participants in a given match. This is a VERY important difference. |
Noc Tempre
Imperfects Negative-Feedback
1325
|
Posted - 2013.05.01 18:17:00 -
[18] - Quote
Keyser Soze VerbalKint wrote:TL;DR
Combine the current Active and Passive SP gains into one monthly cap that is earned passively. Active gain allows you to earn this cap faster by playing. Once the cap is reached for the month(through active play) the passive gain stops until next monthly reset. A soft cap still remains in effect for the remainder of the month after hard cap to allow for grinding as it is now.
A subscription of $15/mo(see underline for my rationale though i make room it could be cheaper and really sell at $10) allows for that passive SP cap to be raised by 50%(this would mean the rate at which passive SP is earned is also increase by %50 since it needs to hit a larger number in the same fixed time of 1 month(which i define as every 28 days so its normalized given monthly differences) Additionally the subscription gives you a %50 bump in active SP gain and increase in the soft cap as it is currently).
Before i get ppl freaking out on me this is not P2W. In fact all i have done is elminated the weekly grind, elminated AFKing, created a way to reward players who want to actively play without punishing casual players, by simply combining what you earn passivel and actively over the course of a month and making it all passive and shifting active so all it does is allows you to hit that cap faster after which you can earn a soft cap. Which is not much different from how it is now.
Who knows maybe eventually shift the cap to every 365 days. That will really encourage ppl to power grind and play if they can grind and play for a years worth of SP in a few months and then soft cap for the rest of the year.
While i understand your point about free accounts needing to play to justify their free slots. Earning passive SP isn't the issue as it is earning 1s=1sp in match that creates the issue.
Personally i think the model is better served by taking the current passive and active gain earned during the week and put it together and make it full passive and cap the gain month to month with reset being the first wednesday of each month. This however will create longer cycles and shorter cycles given 28, 29, 30 and 31 day months so perhaps normalize reset to every 28th day.
so heres how the system would work.
24K(passive) x7 x 4 + (190,400 x 4)=1,433,600 SP for the month unboosted. 2,150,400 with a booster.
Now what you do is make the system fully passive such that the rate of gain is standardized so that the SP is gained every x number of seconds so that after 28 days you would hit either of those above 2 numbers without having to play.
Well what about active gain, Hanz suggested full passive and that was boo. Well im glad you asked.
Make active gain such that it doesnt add to this number but allows you to earn this cap faster month to month. Set the gain at lets say arbitrarily as 1WP=2-3SP. (No 1s=5WP nonsense) So while you are playing you are passively still earning the SP at the rate required to hit the monthly cap like it runs in the background now. And the active gain simply accelerates the total SP youve earned to date for the month.
As soon as you hit the monthly cap ALL SP GAINS SHUT DOWN INCLUDING PASSIVE. The only thing that can be earned post hardcap is soft cap of lets say 1 WP=1SP.
The booster should be a subscription of $15/mo that gives you boost 50% increase on cap and 50% increase on gain just like it does now. Why $15? Because for $19.99 i can buy a merc pack that gives me a 30day active and enough AUR to purchase 30 day passive, have 12K AUR leftover and all the merc pack goodies.
So you creat a tier subscription. $15 gets just the boosters and $20 gets you the booster 12K AUR and all the goodies every month(guess which option ppl will buy)
So to give you an example of how this works. Lets say im a free player then i earn 1,433,600 SP every month without logging on similar but not quite the same as how it is now(currently you earn 672,000 SP/mo without logging on and "playing") .
I play and earn 2000WP in a match. I just earned 6000SP(1WP=3SP, hypothetical number) which is added to my cumulative count for the month. Once i reach 1,433,600 SP. My passive gain stops and the only way to earn more SP for the month is to play at a soft cap of 1WP=1SP.
A booster increases this cap to 2,150,400 and naturally the passive gain increases by 50% to reach it at the end of the month if i never logon. But my active gain is also increased by 50% and so if my soft cap. Therefore now 1WP=4.5SP before reaching hard cap and 1WP=1.5SP at soft cap. Once i have reached the hard cap ALL PASSIVE GAIN STOPS and all im left with is soft cap.
In effect a similar system to what I laid out in my corollary post, but still grants passive SP by default. I tried to explain why I thought this was VERY BAD for DUST to give ANY passive SP for free, but perhaps I didn't do a good enough job or simply you stand unconvinced. I proposed a cheap item acquired as generic salvage as a compromise, since it should be easy enough to acquire with a little effort, but not totally free. It also creates a market for the single account player to sell to people who insist on alts. |
Jin Robot
Polar Gooks
344
|
Posted - 2013.05.01 18:21:00 -
[19] - Quote
Only one char can have passive SP at a time though, right? Did they change that? If not I dont see how alts give an advantage. |
Mobius Wyvern
BetaMax. CRONOS.
1349
|
Posted - 2013.05.01 18:21:00 -
[20] - Quote
Noc Tempre wrote:Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much.
Please read my second post. I think the proposed system would actually be more fair to you without being unfair to those who can't afford to pay. I understand what you're proposing, and I read your second post, but that would still leave most of the SP gain for someone like me reliant on having more time than I actually do to play the game.
Like I said, I'm with you on pricing, not arguing the point that it's too high. |
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Noc Tempre
Imperfects Negative-Feedback
1325
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Posted - 2013.05.01 18:23:00 -
[21] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much.
Please read my second post. I think the proposed system would actually be more fair to you without being unfair to those who can't afford to pay. I understand what you're proposing, and I read your second post, but that would still leave most of the SP gain for someone like me reliant on having more time than I actually do to play the game. Like I said, I'm with you on pricing, not arguing the point that it's too high.
Perhaps I was unclear? The "Delta Wave" augmentation would give you all your SP without playing at all. |
Noc Tempre
Imperfects Negative-Feedback
1325
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Posted - 2013.05.01 18:25:00 -
[22] - Quote
Jin Robot wrote:Only one char can have passive SP at a time though, right? Did they change that? If not I dont see how alts give an advantage.
They just made it annoying, not hard. You only get one passive slot per PSN. If they moved passive to a booster, you could have 3 characters passively training on the same account, or just one, or have a mix, whatever you feel like. Currently they shouldn't even LET you plug in augmentations on your alts since it is a waste of money. |
Jin Robot
Polar Gooks
344
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Posted - 2013.05.01 18:30:00 -
[23] - Quote
Noc Tempre wrote:Jin Robot wrote:Only one char can have passive SP at a time though, right? Did they change that? If not I dont see how alts give an advantage. They just made it annoying, not hard. You only get one passive slot per PSN. If they moved passive to a booster, you could have 3 characters passively training on the same account, or just one, or have a mix, whatever you feel like. Currently they shouldn't even LET you plug in augmentations on your alts since it is a waste of money. I see, I dont envy CCP, their job seems like an impossible task at times. |
Noc Tempre
Imperfects Negative-Feedback
1327
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Posted - 2013.05.01 18:34:00 -
[24] - Quote
Jin Robot wrote:Noc Tempre wrote:Jin Robot wrote:Only one char can have passive SP at a time though, right? Did they change that? If not I dont see how alts give an advantage. They just made it annoying, not hard. You only get one passive slot per PSN. If they moved passive to a booster, you could have 3 characters passively training on the same account, or just one, or have a mix, whatever you feel like. Currently they shouldn't even LET you plug in augmentations on your alts since it is a waste of money. I see, I dont envy CCP, their job seems like an impossible task at times.
*clarification* "on your same PSN alts since"
I think you got it but just wanted to make sure. If they remove free passive, there would be no need for this restriction. |
Mobius Wyvern
BetaMax. CRONOS.
1349
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Posted - 2013.05.01 18:36:00 -
[25] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much.
Please read my second post. I think the proposed system would actually be more fair to you without being unfair to those who can't afford to pay. I understand what you're proposing, and I read your second post, but that would still leave most of the SP gain for someone like me reliant on having more time than I actually do to play the game. Like I said, I'm with you on pricing, not arguing the point that it's too high. Perhaps I was unclear? The "Delta Wave" augmentation would give you all your SP without playing at all. Full Time-Student + No Job = Flat Broke. Why do you think I play as many Free-to-Play's as I do? I used to put money into F2Ps occasionally while I was working to go back to school, but I don't have the time or money for that now. I play Dust when I have free time, and the Passive SP allows me to bump along at an acceptable level with the frequency I play. |
Noc Tempre
Imperfects Negative-Feedback
1329
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Posted - 2013.05.01 18:42:00 -
[26] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote: So, effectively, someone like me that's a full-time student not currently working would just be ******. I think a better solution would be an adjustment to pricing rather than shafting anyone who can't be online every day.
For instance, what if the cost of the 7-Day Passive Booster was applied to a new 30-Day one, and the cost of the lesser time periods was reduced in conjunction? That alone would serve to significantly reduce the cost of "monthly subscription", which I also heartily support, as well.
The monthly subscription option given by SOE for Planetside 2, for example, has gotten them quite a bit of revenue, and is very popular with the community, as it even boosts offline Cert gain so that those who have less time to play aren't left behind as much.
Please read my second post. I think the proposed system would actually be more fair to you without being unfair to those who can't afford to pay. I understand what you're proposing, and I read your second post, but that would still leave most of the SP gain for someone like me reliant on having more time than I actually do to play the game. Like I said, I'm with you on pricing, not arguing the point that it's too high. Perhaps I was unclear? The "Delta Wave" augmentation would give you all your SP without playing at all. Full Time-Student + No Job = Flat Broke. Why do you think I play as many Free-to-Play's as I do? I used to put money into F2Ps occasionally while I was working to go back to school, but I don't have the time or money for that now. I play Dust when I have free time, and the Passive SP allows me to bump along at an acceptable level with the frequency I play.
I'm sorry you have both no money and no time. I don't think there is a way for you to be fully competitive by any metric. Did you see the suggested additional augmentations? I envision low grade augmentations could be cheap and easy to aquire, which helps you out if you are regularly active but limited. Also note, a full 25% of the SP is given away for the first 7 matches per week. That is a very low bar to get over, and if you can't perhaps you shouldn't expect to be progressing with any noticeable speed, especially for free? |
Tiel Syysch
Imperfects Negative-Feedback
716
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Posted - 2013.05.01 18:46:00 -
[27] - Quote
I've always wanted boosters to be a catch-up thing (whether that's hit cap faster, or unlock ability to reach some global cap, ie a perpetual cap that nobody can surpass that increases each day from last reset), rather than a get-ahead thing.
With boosters working as they are, CCP is monetizing necessary items (SP), instead of focusing on creating appealing optional items.
Reading through the thread now because lots of people posted since I first looked. |
Mobius Wyvern
BetaMax. CRONOS.
1349
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Posted - 2013.05.01 18:57:00 -
[28] - Quote
Noc Tempre wrote: I'm sorry you have both no money and no time. I don't think there is a way for you to be fully competitive by any metric. Did you see the suggested additional augmentations? I envision low grade augmentations could be cheap and easy to aquire, which helps you out if you are regularly active but limited. Also note, a full 25% of the SP is given away for the first 7 matches per week. That is a very low bar to get over, and if you can't perhaps you shouldn't expect to be progressing with any noticeable speed, especially for free?
Oh I haven't been progressing with any noticeable speed at all, especially since the friend who lent me his PS3 he wasn't using moved to Florida. I know from your forum posts that you're clearing 10 million, and I'm only about to reach 3. Keeping up isn't really a concern, its more the idea of just halting progression completely if I hit a really busy period. |
Noc Tempre
Imperfects Negative-Feedback
1329
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Posted - 2013.05.01 19:08:00 -
[29] - Quote
Tiel Syysch wrote:I've always wanted boosters to be a catch-up thing (whether that's hit cap faster, or unlock ability to reach some global cap, ie a perpetual cap that nobody can surpass that increases each day from last reset), rather than a get-ahead thing.
With boosters working as they are, CCP is monetizing necessary items (SP), instead of focusing on creating appealing optional items.
Reading through the thread now because lots of people posted since I first looked.
Edit: I'm totally in favor of things like boosters that turn your active SP into passive gain to eliminate the grind, though.
I agree whole-heartily. On one hand, if you don't pay, you will be severely behind, while on the other, paying doesn't let you grind less if you want to be "fully actualized". I would like to change from lose-lose to win-win. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
172
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Posted - 2013.05.01 19:34:00 -
[30] - Quote
Mobius Wyvern wrote:
Perhaps I was unclear? The "Delta Wave" augmentation would give you all your SP without playing at all.
Full Time-Student + No Job = Flat Broke. Why do you think I play as many Free-to-Play's as I do? I used to put money into F2Ps occasionally while I was working to go back to school, but I don't have the time or money for that now. I play Dust when I have free time, and the Passive SP allows me to bump along at an acceptable level with the frequency I play.[/quote]
Noc this is why i suggest creating a full passive system. It allows people to take long breaks from the game without paying to do so.
However paying for a sub gives you more SP in a shorter period of time and allows you to grind out the cap and play the soft cap if you want to play past the hard cap.
I think having a passive system on all accounts allows for ppl to still not feel as if they are going to fall behind simply because they dont play the game. After all grinding creates burnout and results in ppl often taking long breaks and at times just quitting altogether. So yea im not totally convinced that having passive is detrimental to Dust, if the incentive to pay for a sub is worthwhile.
Getting more SP is an incentive to ppl. Getting a larger rate of SP withing the same time frame as a free account is an incentive. Maybe 50% isnt enough incentive so perhaps 75% is the number or the sub has to be really cheap. Hence why i suggest $10 a fee i assure you many will pay cause i know plenty who drop $20 every month to buy merc packs to effectively do what it is im suggesting and they simply AFK the active portion.
on the flip side Mobius to be fais this is something you and everyone else needs to hear cause it needs to be said.
Free Beers wrote:Dev post from the DCUO forums
Feel free to tell me why you think you should have everything everyone else has to keep the game fair?
Here are my thoughts:
People that spend more time and have access to more features in the game will tend to have better skills and more powerful stuff. Welcome to MMOs.
The new changes to PvP regarding map rotation, seasonal gear and the ranked matchmaking are all steps that will improve the experience for all players. They will work together to place people against matched opponents. People that have better and larger amount of stuff that causes them to win all the time will face others who employ the same tactics. So, as the game matures with these systems in place the people at the top can go nuts and debuff each other to death and it will be an even playing field.
Furthermore, this is a business, not a charity; it is also entertainment, not the Olympics. So the idea of equality for all players to keep the power gap between certain groups - regardless of financial hardship or life commitments that impact game play time - isn't something that drives my day to day thinking. Player choice of activity drives this more than anything. In most cases, statements like: "I don't want to," I don't have time to" or "I don't have money to" are not going to make us alter entire systems in the game or how our business model works. There would be no game if we did.
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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
172
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Posted - 2013.05.01 19:50:00 -
[31] - Quote
Tiel Syysch wrote:I've always wanted boosters to be a catch-up thing (whether that's hit cap faster, or unlock ability to reach some global cap, ie a perpetual cap that nobody can surpass that increases each day from last reset), rather than a get-ahead thing.
With boosters working as they are, CCP is monetizing necessary items (SP), instead of focusing on creating appealing optional items.
Reading through the thread now because lots of people posted since I first looked.
Edit: I'm totally in favor of things like boosters that turn your active SP into passive gain to eliminate the grind, though.
Perhaps thats the best middle situation. What i describe is a model where everyone goes on passive with active gain allowing you to grind out the passive cap faster so you can play for soft cap to augment and earn more over time. And a subscription plan that boosts the cap amount you can earn by 50% and the soft cap amount as well.
But perhaps its simpler to keep the current system. And create a booster that turns all SP active and passive for the x days(1,3,7 28) into passive gain.
And all you can earn is soft cap through active play so long as that booster is in effect. That would probably a lot simpler. Additionally you can purchase an active booster that increase the soft cap much like it does now or perhaps include that in the cost of that previous mentioned booster and make that a added feature of that booster.
And it still gives free accounts the current model.
Of course they need to get rid of the 1s=5SP mechanic to entice player to purchase that booster or they will simply AFK that portion for free anyway. |
Noc Tempre
Imperfects Negative-Feedback
1334
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Posted - 2013.05.01 19:54:00 -
[32] - Quote
Keyser Soze VerbalKint wrote:Tiel Syysch wrote:I've always wanted boosters to be a catch-up thing (whether that's hit cap faster, or unlock ability to reach some global cap, ie a perpetual cap that nobody can surpass that increases each day from last reset), rather than a get-ahead thing.
With boosters working as they are, CCP is monetizing necessary items (SP), instead of focusing on creating appealing optional items.
Reading through the thread now because lots of people posted since I first looked.
Edit: I'm totally in favor of things like boosters that turn your active SP into passive gain to eliminate the grind, though. Perhaps thats the best middle situation. What i describe is a model where everyone goes on passive with active gain allowing you to grind out the passive cap faster so you can play for soft cap to augment and earn more over time. And a subscription plan that boosts the cap amount you can earn by 50% and the soft cap amount as well. But perhaps its simpler to keep the current system. And create a booster that turns all SP active and passive for the x days(1,3,7 28) into passive gain. And all you can earn is soft cap through active play so long as that booster is in effect. That would probably a lot simpler. Additionally you can purchase an active booster that increase the soft cap much like it does now or perhaps include that in the cost of that previous mentioned booster and make that a added feature of that booster. And it still gives free accounts the current model. Of course they need to get rid of the 1s=5SP mechanic to entice player to purchase that booster or they will simply AFK that portion for free anyway.
Full passive breaks down because it doesn't require the free player to get invested in the game. They don't get rewarded properly for being more active and providing content for the paying customers. Furthermore, it is entirely unrealistic to LIMIT free alts, which means a year or two from now, fresh players will have no opportunities in competitive play because ALL niches will be filled by a handful of players. At the very least they should be paying the server upkeep and development costs for such large advantages. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
172
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Posted - 2013.05.01 20:06:00 -
[33] - Quote
Here it is folks the only 3 plans you need.
F2P= Current model where you have active gain and passive gain on a weekly/daily basis respectively
$10(AUR equivalent perhaps costs more if there is one?) Booster augment turns all active SP gain to passive gain for 30 days. All active play is soft capped at 1WP=2-4 SP(it has to be worthwhile, 2-3 is probably best tho)
$15 Same as above plus some of the merc pack goodies on a rotation(so different stuff every month based on sale items in the market)
$20 Same as above plus x AUR(im thinking 15K)
Simple effective creates an incentive to log on and grind but also allows ppl who just want to set and forget to do the same.
Remember one thing tho if this is a booster purchased with AUR and not a subscription then eventually these items will be available for trade on the 2* player market for ISK. |
Noc Tempre
Imperfects Negative-Feedback
1335
|
Posted - 2013.05.01 20:08:00 -
[34] - Quote
Keyser Soze VerbalKint wrote:Here it is folks the only 3 plans you need.
F2P= Current model where you have active gain and passive gain on a weekly/daily basis respectively
$10(AUR equivalent perhaps costs more if there is one?) Booster augment turns all active SP gain to passive gain for 30 days. All active play is soft capped at 1WP=2-4 SP(it has to be worthwhile, 2-3 is probably best tho)
$15 Same as above plus some of the merc pack goodies on a rotation(so different stuff every month based on sale items in the market)
$20 Same as above plus x AUR(im thinking 15K)
Simple effective creates an incentive to log on and grind but also allows ppl who just want to set and forget to do the same.
Remember one thing tho if this is a booster purchased with AUR and not a subscription then eventually these items will be available for trade on the 2* player market for ISK.
Please elaborate on how this addresses the core concerns I brought up in the OP so I can create a more meaningful response. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
172
|
Posted - 2013.05.01 20:09:00 -
[35] - Quote
Noc Tempre wrote:
Full passive breaks down because it doesn't require the free player to get invested in the game. They don't get rewarded properly for being more active and providing content for the paying customers. Furthermore, it is entirely unrealistic to LIMIT free alts, which means a year or two from now, fresh players will have no opportunities in competitive play because ALL niches will be filled by a handful of players. At the very least they should be paying the server upkeep and development costs for such large advantages.
I thought about it and though you may be right part of the beauty of Dust is you can walk away take a break and still have earned some SP.
Not everyone is going to want to pay to be able to take a break nor should they.
What i did was offer up a simpler suggestion in the form of a booster. The reason why i think it works as a booster is then its subject to trade on the secondary market. Now if someone doesnt want to pay with real money they can do so with play money.
But to earn play money you have to play and earn therefore you overcome the hurdle of them not providing content. |
Crash Monster
Snipers Anonymous
93
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Posted - 2013.05.01 20:14:00 -
[36] - Quote
I don't see anything wrong with the current system.
If you don't have a job or are busy being a student... too bad. Life isn't fair and CCP is not a charity. |
Nstomper
Disqualified
248
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Posted - 2013.05.01 20:17:00 -
[37] - Quote
[qoute] Noc Temple:AFK boosters reveal a population that has faith in the game but don't want to grind [/quote] yeah i find this very hard to belive |
Noc Tempre
Imperfects Negative-Feedback
1335
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Posted - 2013.05.01 20:18:00 -
[38] - Quote
Keyser Soze VerbalKint wrote:Noc Tempre wrote:
Full passive breaks down because it doesn't require the free player to get invested in the game. They don't get rewarded properly for being more active and providing content for the paying customers. Furthermore, it is entirely unrealistic to LIMIT free alts, which means a year or two from now, fresh players will have no opportunities in competitive play because ALL niches will be filled by a handful of players. At the very least they should be paying the server upkeep and development costs for such large advantages.
I thought about it and though you may be right part of the beauty of Dust is you can walk away take a break and still have earned some SP. Not everyone is going to want to pay to be able to take a break nor should they. What i did was offer up a simpler suggestion in the form of a booster. The reason why i think it works as a booster is then its subject to trade on the secondary market. Now if someone doesnt want to pay with real money they can do so with play money. But to earn play money you have to play and earn therefore you overcome the hurdle of them not providing content.
Every single option I presented in the second post is listed as an augmentation that are mutually exclusive. Included in that list is a salvageable booster that grants a small amount of passive SP so even people who play a little bit infrequently can still take long breaks without paying. But that is something they have plan on doing, which means they are invested in DUST's progression. If you merely give it away, it seems it is harder to instill the value of those skills. People come and go without understanding the reason they are progressing. Part of this is the lack of tutorials, but I argue another aspect is the unintuitive nature of they system.
Finally, I see the evil of effortless progression as greater than lacking a reward for returning to the game after a long break. (greater than 3 months) Perhaps upon returning you get a non-transferable, 1 week booster variant of the competitive booster that expands your bonus SP cap to 1 month's worth? Thus you still have to invest time in the game to progress, but you are letting them "make up for lost time". |
Noc Tempre
Imperfects Negative-Feedback
1335
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Posted - 2013.05.01 20:19:00 -
[39] - Quote
Nstomper wrote: Noc Temple wrote:AFK boosters reveal a population that has faith in the game but don't want to grind yeah i find this very hard to belive
They wouldn't AFK if they didn't believe there was future value in the SP, and they would play the game if they thought it was enjoyable (aka not a grind). What part of that statement do you have issue with? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
172
|
Posted - 2013.05.01 20:20:00 -
[40] - Quote
Noc Tempre wrote:Keyser Soze VerbalKint wrote:Here it is folks the only 3 plans you need.
F2P= Current model where you have active gain and passive gain on a weekly/daily basis respectively
$10(AUR equivalent perhaps costs more if there is one?) Booster augment turns all active SP gain to passive gain for 30 days. All active play is soft capped at 1WP=2-4 SP(it has to be worthwhile, 2-3 is probably best tho)
$15 Same as above plus some of the merc pack goodies on a rotation(so different stuff every month based on sale items in the market)
$20 Same as above plus x AUR(im thinking 15K)
Simple effective creates an incentive to log on and grind but also allows ppl who just want to set and forget to do the same.
Remember one thing tho if this is a booster purchased with AUR and not a subscription then eventually these items will be available for trade on the 2* player market for ISK. Please elaborate on how this addresses the core concerns I brought up in the OP so I can create a more meaningful response.
It eliminates the grind for those who are paying for the privilege. Those who pay and wish to grind have a larger incentive to do so with the larger soft cap.
1WP=2SP in a skirmish where you can easily warm out 2500WP in a tank or a good squad(2500 is easy enough) that 5K a match.
Oh i should iterate the soft cap is throttled but limited to only by WP there is no cieling of 1000 like there is now (or if there is to be a cieling make it 5K)
The free players earning passive can do so but lower the passive portion and raise the active if anything. With this being a booster it will be available for trade on the 2* market whenever that opens up. Now they can get the booster but need to fork over isk-->to get ISK one must play the game in one form or another-->thus providing content.
Like i said im not entirely convinced on eliminating passive gain. I know your argument about free accounts getting passive but as long as all of the gain isnt passive as my new suggestion indicates without paying for it. It is a really really long time to get a character with a lot of SP.
24,000/day x365=8,760,000 SP/year so yea after 10 years you have a character with 87,600,000 SP on a skill tree that in uprising was shown to have needed 255M SP to fully max. Just to put the numbers in perspective. |
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Nstomper
Disqualified
248
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Posted - 2013.05.01 20:20:00 -
[41] - Quote
Noc Temple wrote:AFK boosters reveal a population that has faith in the game but don't want to grind yeah i find this very hard to belive[/quote]
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Noc Tempre
Imperfects Negative-Feedback
1335
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Posted - 2013.05.01 20:21:00 -
[42] - Quote
Crash Monster wrote:I don't see anything wrong with the current system.
If you don't have a job or are busy being a student... too bad. Life isn't fair and CCP is not a charity.
The current system is going to let me, who registered dozens of alt PSNs just because I could, have prototype EVERYTHING in about 1-3 years. Sure I have to switch between accounts to switch roles, but when making a battle roster that's not a realistic limitation. |
ReGnUM MiNdReaDeR DEI
Bragian Order Amarr Empire
20
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Posted - 2013.05.01 20:21:00 -
[43] - Quote
Noc Tempre wrote:Nstomper wrote:[qoute] Noc Temple:AFK boosters reveal a population that has faith in the game but don't want to grind yeah i find this very hard to belive
Quote:They wouldn't AFK if they didn't believe there was future value in the SP, and they would play the game if they thought it was enjoyable (aka not a grind). What part of that statement do you have issue with? dude that is lamest excuse i have ever heard of , stop trying to defend afkers |
Noc Tempre
Imperfects Negative-Feedback
1335
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Posted - 2013.05.01 20:24:00 -
[44] - Quote
ReGnUM MiNdReaDeR DEI wrote:Noc Tempre wrote:Nstomper wrote:[qoute] Noc Temple:AFK boosters reveal a population that has faith in the game but don't want to grind yeah i find this very hard to belive Quote:They wouldn't AFK if they didn't believe there was future value in the SP, and they would play the game if they thought it was enjoyable (aka not a grind). What part of that statement do you have issue with? dude that is lamest excuse i have ever heard of , stop trying to defend afkers
I'm not defending them, I'm suggesting we expunge the play-style entirely Better yet, if they insist on progression without playing, they should be paying for the servers we are playing on. The servers shut down if no one is paying, and there shouldn't be a "free lunch". |
Khamelaya
The Southern Legion RISE of LEGION
3
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Posted - 2013.05.01 20:24:00 -
[45] - Quote
1. You are not buying anything as an investment. You are buying AUR, to use on whatever it can be used for right now. If it can be used for other things in the future then that is a bonus. Don't fork over money thinking CCP now owes you heaven and earth. They could decide that this whole "console" thing really was just a fad and then turn off the dust servers tomorrow. They would not owe anyone a refund.
2. All AUR lets you do is use things today that otherwise would have required you wait until tomorrow. Boosters help you get SP faster, AUR gear has lower skill requirements. Long term there is no benefit at all.
You can only utilise so many of your invested skill points at any one time. Having skills invested in AV grenades is not making your flux grenades work any better. If you have dumped 5 mill SP into tank skills but today your running around with a shotgun, you may as well be a first day player. Old accounts do not keep on progressing infinitely, newer players can easily catch up to old players in effectiveness at a certain role within a couple of months.
3. No matter how many accounts a bitter vet has been baking for however long, they can still only bring one of those characters to the battle. The other 15 slots(For PC) need to be filled by other players, old or new.
4. If you are unhappy about buying the SP boosters because you stop playing at less sp than the boosterless cap, then STOP DOING IT!!!! Don't blame CCP for your poor purchasing decisions.
Here are your options:
A - If you have loads of spare time then you can play this cool game for free as much as you want and you will get a fixed maximum of SP per week.
B - If you don't have much spare time because you, for example, have a job. You can use some of that nice money stuff that you earn at said job to buy boosters so that you can still reach at least the same amount of SP per week as the unemployed bum living in their parents basement.
C - You have spare time to play the game, but you happen to really enjoy it and want to get the most out of it. So you decide to PAY THE DEVELOPERS FOR MAKING THIS AWESOME ******* GAME! I know, it sounds crazy. CRAZY LIKE A FOX! In return for paying the developers for all their hard work, you get to use items today that otherwise would have required that you wait until tomorrow.
6 Months later, three different players join a match and happen to all be using the same equipment. Even though each of these three players choose a different approach to their gaming time, all three players do the same damage, have the same HP, reload their at the same speed, in fact, their capabilities are identical. The only difference is that one has a sweet logibro dropsuit fit that they are not using and the third one has a REALLY sweet logibro dropsuit fit that they are not using.
OMG!! IT'S JUST SO UNFAIR!!!
Then all three of them get totally owned by some dude who only ever uses militia gear, cos that's how he rolls.
So in conclusion, you have no idea what the hell you're talking about. If it's doesn't seam to you like paying for boosters is a worthwhile use for your money, THEN DON"T BUY THEM!! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
316
|
Posted - 2013.05.01 20:25:00 -
[46] - Quote
The man has a point there.
I also regard both Cap-increasing boosters and passive boosters mandatory for any serious players. That's not quite the 'convenience' or 'catching up' advertised. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 20:28:00 -
[47] - Quote
KEROSIINI-TERO wrote:The man has a point there.
I also regard both Cap-increasing boosters and passive boosters mandatory for any serious players. That's not quite the 'convenience' or 'catching up' advertised.
Serious players SHOULD BE PAYING FOR THE GAME!!!! |
Noc Tempre
Imperfects Negative-Feedback
1335
|
Posted - 2013.05.01 20:28:00 -
[48] - Quote
Khamelaya wrote:1. You are not buying anything as an investment. You are buying AUR, to use on whatever it can be used for right now. If it can be used for other things in the future then that is a bonus. Don't fork over money thinking CCP now owes you heaven and earth. They could decide that this whole "console" thing really was just a fad and then turn off the dust servers tomorrow. They would not owe anyone a refund.
2. All AUR lets you do is use things today that otherwise would have required you wait until tomorrow. Boosters help you get SP faster, AUR gear has lower skill requirements. Long term there is no benefit at all.
You can only utilise so many of your invested skill points at any one time. Having skills invested in AV grenades is not making your flux grenades work any better. If you have dumped 5 mill SP into tank skills but today your running around with a shotgun, you may as well be a first day player. Old accounts do not keep on progressing infinitely, newer players can easily catch up to old players in effectiveness at a certain role within a couple of months.
3. No matter how many accounts a bitter vet has been baking for however long, they can still only bring one of those characters to the battle. The other 15 slots(For PC) need to be filled by other players, old or new.
4. If you are unhappy about buying the SP boosters because you stop playing at less sp than the boosterless cap, then STOP DOING IT!!!! Don't blame CCP for your poor purchasing decisions.
Here are your options:
A - If you have loads of spare time then you can play this cool game for free as much as you want and you will get a fixed maximum of SP per week.
B - If you don't have much spare time because you, for example, have a job. You can use some of that nice money stuff that you earn at said job to buy boosters so that you can still reach at least the same amount of SP per week as the unemployed bum living in their parents basement.
C - You have spare time to play the game, but you happen to really enjoy it and want to get the most out of it. So you decide to PAY THE DEVELOPERS FOR MAKING THIS AWESOME ******* GAME! I know, it sounds crazy. CRAZY LIKE A FOX! In return for paying the developers for all their hard work, you get to use items today that otherwise would have required that you wait until tomorrow.
6 Months later, three different players join a match and happen to all be using the same equipment. Even though each of these three players choose a different approach to their gaming time, all three players do the same damage, have the same HP, reload their at the same speed, in fact, their capabilities are identical. The only difference is that one has a sweet logibro dropsuit fit that they are not using and the third one has a REALLY sweet logibro dropsuit fit that they are not using.
OMG!! IT'S JUST SO UNFAIR!!!
Then all three of them get totally owned by some dude who only ever uses militia gear, cos that's how he rolls.
So in conclusion, you have no idea what the hell you're talking about. If it's doesn't seam to you like paying for boosters is a worthwhile use for your money, THEN DON"T BUY THEM!!
I will give you a detailed point-by-point response soon, but I have to ask why you are assuming so much about my motivations? Nowhere did I list how often I buy boosters or how much SP I personally have. It seems like you have more personal investment in this issue than I do ... food for thought until I can respond in full. |
Noc Tempre
Imperfects Negative-Feedback
1335
|
Posted - 2013.05.01 20:32:00 -
[49] - Quote
Khamelaya wrote:KEROSIINI-TERO wrote:The man has a point there.
I also regard both Cap-increasing boosters and passive boosters mandatory for any serious players. That's not quite the 'convenience' or 'catching up' advertised. Serious players SHOULD BE PAYING FOR THE GAME!!!! If you don't think the game is worth spending a bit of money on, then you can't really be that serious can you?
Agreed, but F2P has to walk the fine line of making the free player enjoy the game enough to become a paying player. In my mind that demands balance. In others, that can be paying for MORE progression, so they reach the same milestones faster. Can you please point out which of my points you feel I have said something you disagree with. It's very hard to follow why you are so strongly disagreeing just from your conclusions. I wish to know your reasons too, because I value feedback |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 20:38:00 -
[50] - Quote
Noc Tempre wrote: I will give you a detailed point-by-point response soon, but I have to ask why you are assuming so much about my motivations? Nowhere did I list how often I buy boosters or how much SP I personally have. It seems like you have more personal investment in this issue than I do ... food for thought until I can respond in full.
Nowhere in my post did I imply anything about your personal booster habits. I was just responding to points in your post.
1. You are not buying the future of dust. Your paying for what is already there. 2. The only advantage of AUR is time. 3. After enough time that advantage disappears completely.
Though i must say your opening line:
Noc Tempre wrote:Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap?
Sure sounds like a judgement call on a value proposition to me.
|
|
Crash Monster
Snipers Anonymous
94
|
Posted - 2013.05.01 20:41:00 -
[51] - Quote
Noc Tempre wrote: The current system is going to let me, who registered dozens of alt PSNs just because I could, have prototype EVERYTHING in about 1-3 years. Sure I have to switch between accounts to switch roles, but when making a battle roster that's not a realistic limitation.
Who cares? Not many people are mental enough to waste that amount of time for so little gain. If you get proto gear over three years more power to you. |
Noc Tempre
Imperfects Negative-Feedback
1336
|
Posted - 2013.05.01 20:48:00 -
[52] - Quote
Khamelaya wrote:Noc Tempre wrote: I will give you a detailed point-by-point response soon, but I have to ask why you are assuming so much about my motivations? Nowhere did I list how often I buy boosters or how much SP I personally have. It seems like you have more personal investment in this issue than I do ... food for thought until I can respond in full.
Nowhere in my post did I imply anything about your personal booster habits. I was just responding to points in your post. 1. You are not buying the future of dust. Your paying for what is already there. 2. The only advantage of AUR is time. 3. After enough time that advantage disappears completely. Though i must say your opening line: Noc Tempre wrote:Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap? Sure sounds like a judgement call on a value proposition to me.
I will just say that your CAP LOCKED statements certainly came across to me as aggressive, judgmental, and directed at myself. I have a peculiar style though, so it could merely be a miscommunication. Ultimately, right now boosters are buying you more than time. They are buying you more SP. That may not be a second by second advantage, but it is allowing you deeper access to the content if you use it for variety, instead of more power in your niche. Unfortunately, in practice, I have seen every reset people race to fill out their "role" and not since E3 has anyone truly been able to branch out without sacrificing their primary role (and that is mostly due to many skill trees being broken i.e. nonfunctional). So while anecdotes cannot prove my point, they do suggest it is not as simply as you make it out to be. 3) especially is troublesome, because in an FPS where you can switch roles instantly and there are a fixed number of people in a given match, variety IS a major advantage. A player with a prototype assault and tank is going to be selected before the player with just the tank, because they can adapt more easily to changing circumstances. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 20:49:00 -
[53] - Quote
Crash Monster wrote:Noc Tempre wrote: The current system is going to let me, who registered dozens of alt PSNs just because I could, have prototype EVERYTHING in about 1-3 years. Sure I have to switch between accounts to switch roles, but when making a battle roster that's not a realistic limitation.
Who cares? Not many people are mental enough to waste that amount of time for so little gain. If you get proto gear over three years more power to you.
I agree with Crash Monster, why go to all that bother when you can just invite some friends. This is a multiplayer game after all. |
Arkena Wyrnspire
Turalyon Plus
127
|
Posted - 2013.05.01 21:03:00 -
[54] - Quote
Why do you absolutely have to use boosters 24/7? It won't kill you to not use them, you know. |
Noc Tempre
Imperfects Negative-Feedback
1336
|
Posted - 2013.05.01 21:06:00 -
[55] - Quote
Arkena Wyrnspire wrote:Why do you absolutely have to use boosters 24/7? It won't kill you to not use them, you know.
I tried to support that stance explicitly. Boosters should be for saving time, not a threshold to being competitive. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 21:08:00 -
[56] - Quote
Noc Tempre wrote:[quote=Khamelaya] I will just say that your CAP LOCKED statements certainly came across to me as aggressive, judgmental, and directed at myself. I have a peculiar style though, so it could merely be a miscommunication. Ultimately, right now boosters are buying you more than time. They are buying you more SP. That may not be a second by second advantage, but it is allowing you deeper access to the content if you use it for variety, instead of more power in your niche. Unfortunately, in practice, I have seen every reset people race to fill out their "role" and not since E3 has anyone truly been able to branch out without sacrificing their primary role (and that is mostly due to many skill trees being broken i.e. nonfunctional). So while anecdotes cannot prove my point, they do suggest it is not as simply as you make it out to be. 3) especially is troublesome, because in an FPS where you can switch roles instantly and there are a fixed number of people in a given match, variety IS a major advantage. A player with a prototype assault and tank is going to be selected before the player with just the tank, because they can adapt more easily to changing circumstances.
SP is time.
So by your reasoning, there will only be two teams of 16 players competing in all of PC, they will have the 32 highest amounts of SP of anyone in the game. This will provide maximum utility and flexibility. It would be absolute lunacy to invite the guy with the 33rd highest number of skill points, because you will severely handicap your team. There is no reason for any other teams to compete, because they don't have the SP and therefore flexibility so they would just loose anyway.
I know that is taking your logic to the extreme, but that's my point. There is a middle ground. You don't need to have the best gear or the most skills points to win, you only need "enough". New players can can catch up to old players in a way that their contribution will be meaningful in a relatively short amount of time. Hell, I run around in all militia gear most of the time, it doesn't stop me from capping points, reviving teammates or taking on opponents who's gear cost 100 times more than mine and still coming out on top. CCP have done a really great job of providing a system that does not provide a pay to win advantage, while still offering a free to play game that motivates enough players to buy conveniences, thus paying for development to continue.
Game design is a fine balance, but then so is bartering any trade worth making. Make no doubt that CCP is thinking very hard about just how to balance in regard to both. So far they are doing an excellent job.
|
Noc Tempre
Imperfects Negative-Feedback
1336
|
Posted - 2013.05.01 21:17:00 -
[57] - Quote
Khamelaya wrote:Noc Tempre wrote:[quote=Khamelaya] I will just say that your CAP LOCKED statements certainly came across to me as aggressive, judgmental, and directed at myself. I have a peculiar style though, so it could merely be a miscommunication. Ultimately, right now boosters are buying you more than time. They are buying you more SP. That may not be a second by second advantage, but it is allowing you deeper access to the content if you use it for variety, instead of more power in your niche. Unfortunately, in practice, I have seen every reset people race to fill out their "role" and not since E3 has anyone truly been able to branch out without sacrificing their primary role (and that is mostly due to many skill trees being broken i.e. nonfunctional). So while anecdotes cannot prove my point, they do suggest it is not as simply as you make it out to be. 3) especially is troublesome, because in an FPS where you can switch roles instantly and there are a fixed number of people in a given match, variety IS a major advantage. A player with a prototype assault and tank is going to be selected before the player with just the tank, because they can adapt more easily to changing circumstances. SP is time. So by your reasoning, there will only be two teams of 16 players competing in all of PC, they will have the 32 highest amounts of SP of anyone in the game. This will provide maximum utility and flexibility. It would be absolute lunacy to invite the guy with the 33rd highest number of skill points, because you will severely handicap your team. There is no reason for any other teams to compete, because they don't have the SP and therefore flexibility so they would just loose anyway. I know that is taking your logic to the extreme, but that's my point. There is a middle ground. You don't need to have the best gear or the most skills points to win, you only need "enough". New players can can catch up to old players in a way that their contribution will be meaningful in a relatively short amount of time. Hell, I run around in all militia gear most of the time, it doesn't stop me from capping points, reviving teammates or taking on opponents who's gear cost 100 times more than mine and still coming out on top. CCP have done a really great job of providing a system that does not provide a pay to win advantage, while still offering a free to play game that motivates enough players to buy conveniences, thus paying for development to continue. Game design is a fine balance, but then so is bartering any trade worth making. Make no doubt that CCP is thinking very hard about just how to balance in regard to both. So far they are doing an excellent job.
I know you are going to disprove of another anecdote, but your stretch is actually quite close to the truth. I've been through and won a tourney already, and unfortunately the only reason we rotated players was because we wanted to maximize who got the rewards. Come finals, we had no variation at all. So your extreme isn't that extreme. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 21:44:00 -
[58] - Quote
Noc Tempre wrote: I know you are going to disprove of another anecdote, but your stretch is actually quite close to the truth. I've been through and won a tourney already, and unfortunately the only reason we rotated players was because we wanted to maximize who got the rewards. Come finals, we had no variation at all. So your extreme isn't that extreme.
If you want to play your best game then you bring your best players, you take every advantage you can get. But the fact is not everyone has access to the best players. Even the ones you have access to won't be there all the time. That doesn't mean that you can't win, or even that you are at a disadvantage. Heavy dropsuits have many advantages over Scout dropsuits, more damage, more armour, more shields, yet scouts can still kill heavies.
A players own personal skill; critical thinking, communication, cooperation, reflexes, dexterity and experience all count for a lot more than how much SP their character has. When you take all that into account, a players with 10 million SP or 50 million sp, if they have each only put 4 million into their role as a recon scout, then they are both going to have equal potential. The flexibility gain is no more significant that a piece of straw on a tone of bricks.
...but what if it's the straw that broke the proverbial camels back? Well, thats the whole point of the game. If we could figure out who wins just buy adding up the skill points that are being taken advantage of by a teams deployment, we wouldn't need to have a tournament at all. Just do the math. How dull...with fewer explosions. |
Noc Tempre
Imperfects Negative-Feedback
1336
|
Posted - 2013.05.01 21:47:00 -
[59] - Quote
Khamelaya wrote:Noc Tempre wrote: I know you are going to disprove of another anecdote, but your stretch is actually quite close to the truth. I've been through and won a tourney already, and unfortunately the only reason we rotated players was because we wanted to maximize who got the rewards. Come finals, we had no variation at all. So your extreme isn't that extreme.
If you want to play your best game then you bring your best players, you take every advantage you can get. But the fact is not everyone has access to the best players. Even the ones you have access to won't be there all the time. That doesn't mean that you can't win, or even that you are at a disadvantage. Heavy dropsuits have many advantages over Scout dropsuits, more damage, more armour, more shields, yet scouts can still kill heavies. A players own personal skill; critical thinking, communication, cooperation, reflexes, dexterity and experience all count for a lot more than how much SP their character has. When you take all that into account, a players with 10 million SP or 50 million sp, if they have each only put 4 million into their role as a recon scout, then they are both going to have equal potential. The flexibility gain is no more significant that a piece of straw on a tone of bricks. ...but what if it's the straw that broke the proverbial camels back? Well, thats the whole point of the game. If we could figure out who wins just buy adding up the skill points that are being taken advantage of by a teams deployment, we wouldn't need to have a tournament at all. Just do the math. How dull...with fewer explosions.
So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 22:12:00 -
[60] - Quote
Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP? |
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Noc Tempre
Imperfects Negative-Feedback
1336
|
Posted - 2013.05.01 22:46:00 -
[61] - Quote
Khamelaya wrote:Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP?
Then why have SP at all? |
Garrett Blacknova
Codex Troopers
2654
|
Posted - 2013.05.01 23:16:00 -
[62] - Quote
The core of this argument is wrong.
Passive Booster = faster SP.
All it does is increase the rate at which passive SP accumulates. That's the definition of "faster". It doesn't hand you SP without any time spent to accumulate. You still have to wait a week for your week's worth of boosted SP.
Active Booster = easier SP.
You still have to enter matches. It doesn't give you SP based on games you already played. It doesn't just hand a pile of SP that ignores the cap. You still have to be playing (or AFKing, but that's another issue) to get the SP bonus from the Booster. But for the effort it would normally take to get 1000 SP, you're rewarded with 1500. More SP for same effort = easier. Again, fits the definition of the word quite nicely.
More SP = nope.
There is no option that says "pay X moneys, get Y SP" None. It doesn't exist. There is nothing that just directly gives you more SP. And there shouldn't be.
Both options - Passive and Active Boosters - let you build up a larger amount of SP than would be the case without them, but the time/effort still needs to be spent to make the most out of them.If you buy a 30 day Passive Booster, then look back on your account in a week, you won't have the full 30 days worth of bonus SP yet. If you buy a 7-day Active Booster, activate it then come back after a week without playing, you don't get a stack of SP for buying the Booster. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
174
|
Posted - 2013.05.01 23:42:00 -
[63] - Quote
Garrett Blacknova wrote:The core of this argument is wrong.
Passive Booster = faster SP.
All it does is increase the rate at which passive SP accumulates. That's the definition of "faster". It doesn't hand you SP without any time spent to accumulate. You still have to wait a week for your week's worth of boosted SP.
Active Booster = easier SP.
You still have to enter matches. It doesn't give you SP based on games you already played. It doesn't just hand a pile of SP that ignores the cap. You still have to be playing (or AFKing, but that's another issue) to get the SP bonus from the Booster. But for the effort it would normally take to get 1000 SP, you're rewarded with 1500. More SP for same effort = easier. Again, fits the definition of the word quite nicely.
More SP = nope.
There is no option that says "pay X moneys, get Y SP" None. It doesn't exist. There is nothing that just directly gives you more SP. And there shouldn't be.
Both options - Passive and Active Boosters - let you build up a larger amount of SP than would be the case without them, but the time/effort still needs to be spent to make the most out of them.If you buy a 30 day Passive Booster, then look back on your account in a week, you won't have the full 30 days worth of bonus SP yet. If you buy a 7-day Active Booster, activate it then come back after a week without playing, you don't get a stack of SP for buying the Booster.
Thats the point of the OP. IF you are paying for something it should be convenience. Eliminitating the grind is a convenience by this will allow players who wish to to pay for SP that they can earn without playing the game and thus taking up space in a game mode where ppl want to play(hence AFK).
People think that spending time in a game is in itself mandatory to provide content, i saw paying is providing content because paying means you are helping to fund future content. Those who wish to grind are free to do so and still earn just as much SP as the ppl who pay for the convenience of not having to play.
In eve its even more extreme you pay and you grow you character over time no matter how much you play. In fact you can just set skills and never login until those skills are completed as long as you maintain the account. I know because as i type this my eve toon is progressing.
Basically take a piece of that model into Dust by giving the option to pay and not have to play and earn the same SP a person earns while playing. Thus they can avoid the grind and not take up room in the game and still earn the same benefits as someone who plays to earn the same effect. IT isnt P2W because you arent getting ahead of anyone.
The only way you get ahead is because you are earning a booster rated soft cap. But again you have to "play" to earn that extra SP. See why its works without breaking the fundamental fear of F2P becoming P2W.
|
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 23:44:00 -
[64] - Quote
Noc Tempre wrote:Khamelaya wrote:Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP? Then why have SP at all?
AAhahahahaha, seriously? Thats like asking why have more than one weapon.
Progression, motivation, rewards, treats. It's the carrot on the stick! It makes you feel like you have achieved something, it makes you feel like you have something to strive for. It's gameplay benefits are choice. You get to play how you like to play. In some cases it improves flexibility, in some cases quite the opposite. Skills add diversity to a rather uniform player base. Back in the old days, Quake 1 had 7 guns, that was the extend of your variety. Then things moved on and we got kits, usually 4 or 5, that had weapons and utilities designed to complement each other. Now we get the ultimate kit, the one we design ourselves.
The actual SP training system servers a couple of purposes, one its gates the content. It stops players from access the entire game at once. Without the training time, it would be like getting Bioshock Infinite, turning on god mode, disabling player collision detection and letting the player choose what order they'd like to play the levels in. It also means the player gets exposed to new items and gear at a slower rate giving them time to learn what everything does.
My particular favourite part of the skill training system is the passive training. It means that if something interrupts my usual play schedule, for example a holiday, when i come back i don't feel like i've missed out. I get back and there is a whole bunch of new SP waiting for me to spend.
Active SP is a reward for playing the game and playing well. Passive SP is a consolation prize because stupid life kept you from playing the game like you really wanted it. Bonus from boosters is a thank you from the developers for putting food on their families table.
But seriously though. You didn't answer my question. Why would you want to swap that player out? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
174
|
Posted - 2013.05.01 23:51:00 -
[65] - Quote
Khamelaya wrote:Noc Tempre wrote:Khamelaya wrote:Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP? Then why have SP at all? AAhahahahaha, seriously? Thats like asking why have more than one weapon. Progression, motivation, rewards, treats. It's the carrot on the stick! It makes you feel like you have achieved something, it makes you feel like you have something to strive for. It's gameplay benefits are choice. The actual SP training system servers a couple of purposes, one its gates the content. It stops players from access the entire game at once. Without the training time, it would be like getting Bioshock Infinite, turning on god mode, disabling player collision detection and letting the player choose what order they'd like to play the levels in. It also means the player gets exposed to new items and gear at a slower rate giving them time to learn what everything does.
But seriously though. You didn't answer my question. Why would you want to swap that player out?
The carrot and the stick makes sense in a game that has nothing else to offer. This game does or do you concede that really after you are done grinding in this game there isnt much else but play a third rate lobby shooter that holds no meaning beyond isolated matches where ppl pretend it really all means something more? (cause you might be on to something there)
Sorry this game isnt rocket science. Maybe the point holds true in EVE but this is DUST it really isnt that complicated if you really feel it is that diffiicult and requires a lot of time to learn this game i suggest you buy Zitro's book (now in a kindle edition)
|
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 23:51:00 -
[66] - Quote
Keyser Soze VerbalKint wrote:
Thats the point of the OP. IF you are paying for something it should be convenience. Eliminitating the grind is a convenience by this will allow players who wish to to pay for SP that they can earn without playing the game and thus taking up space in a game mode where ppl want to play(hence AFK).
People think that spending time in a game is in itself mandatory to provide content, i saw paying is providing content because paying means you are helping to fund future content. Those who wish to grind are free to do so and still earn just as much SP as the ppl who pay for the convenience of not having to play.
In eve its even more extreme you pay and you grow you character over time no matter how much you play. In fact you can just set skills and never login until those skills are completed as long as you maintain the account. I know because as i type this my eve toon is progressing.
Basically take a piece of that model into Dust by giving the option to pay and not have to play and earn the same SP a person earns while playing. Thus they can avoid the grind and not take up room in the game and still earn the same benefits as someone who plays to earn the same effect. IT isnt P2W because you arent getting ahead of anyone.
The only way you get ahead is because you are earning a booster rated soft cap. But again you have to "play" to earn that extra SP. See why its works without breaking the fundamental fear of F2P becoming P2W.
I think you misunderstood the OP (or perhaps I did). The OP suggested the removal of passive SP. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 00:03:00 -
[67] - Quote
Keyser Soze VerbalKint wrote:
The carrot and the stick makes sense in a game that has nothing else to offer. This game does or do you concede that really after you are done grinding in this game there isnt much else but play a third rate lobby shooter that holds no meaning beyond isolated matches where ppl pretend it really all means something more? (cause you might be on to something there)
Sorry this game isnt rocket science. Maybe the point holds true in EVE but this is DUST it really isnt that complicated if you really feel it is that diffiicult and requires a lot of time to learn this game i suggest you buy Zitro's book (now in a kindle edition)
True, the carrot on the stick is an added benefit, but without it, then dust is just the latest quake with a new coat of paint. Having a persistent character that grows over time in line with your play style preferences is central to what makes dust different.
No it's not very hard. For me, or for you. But what if this was the first FPS you had ever played? What if you don't instinctively know the difference between a rifle and a sub-machine gun? There are a lot of items in the game now, you could spend a good deal of time just browsing through them and figuring out what each does. Now double that number, then double it again, then again. When CCP has finished fleshing out racial variants and subtypes of militia, basic, advance, prototype and officer gear...well...let's just say that it's a big number. If you picked up dust for the first time and were told to go fit a drop suit, most people would just give up straight away because there are far too many options and they'd have nothing to base their decisions on. Choice paralysis is bad. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
174
|
Posted - 2013.05.02 00:30:00 -
[68] - Quote
Khamelaya wrote:
True, the carrot on the stick is an added benefit, but without it, then dust is just the latest quake with a new coat of paint. Having a persistent character that grows over time in line with your play style preferences is central to what makes dust different.
No it's not very hard. For me, or for you. But what if this was the first FPS you had ever played? What if you don't instinctively know the difference between a rifle and a sub-machine gun? There are a lot of items in the game now, you could spend a good deal of time just browsing through them and figuring out what each does. Now double that number, then double it again, then again. When CCP has finished fleshing out racial variants and subtypes of militia, basic, advance, prototype and officer gear...well...let's just say that it's a big number. If you picked up dust for the first time and were told to go fit a drop suit, most people would just give up straight away because there are far too many options and they'd have nothing to base their decisions on. Choice paralysis is bad.
Locked in syndrome is worse. While it may make for variety in some peoples mind, again this isnt EVE where the shard is only limited for large events. OW fleet comps can reach extremely high numbers. New players can be taught to specialize into a very specific role for use because well hey fleet comps are nearly limitless in size you can take a new player in a hyperspecialized role and make them useful.
This is a instanced lobby shooter with fixed player count. There are so many uses for a DS pilot. Guess what happens ppl wont use dedicated DS pilots when having someone who can be specialized in Assault or Logi can just use a militia DS for the quick transport job and let the thing blow up after its served its purpose. Thats the point these specialty roles are limited value utility currently and for a very long time. This makes them less useful in competitive matches and thus limits their ability to play the game.
But what about when the game get 24 v 24 32v32 256v256.
Not happening for a VERY VERY LONG time if ever why?
Because its not stable enough. We do CB's all the time stuff disconnects like crazy. By jenza's own admission they got Internal errors during the first game of the tourney final. The cloesd beta tourney was 16 v 16, you know why CBs are only 8v8 and not 16 v16 now when they were able to host it months ago. ITs not stable enough.
This game has a long way to go before it is stable enough to host large mathces. Even then player counts arent high enough and CCP said they wanted small FPS oriented groups to be able to compete in PC (hence 16v16); (more proof CCP wants us and is trying to cater to us but keep mucking stuff up)..
Point is when you are trying to play the game competitively and be of utility you aren't going to choose a role that limits your ability to play and thus you will see less variety not more. MMO players that try to go for the hyperspecialzed role wil failcascade into nothingness. Don't believe me ask some of these players who used to run dedicated DS pilot, tank, heavy, lav, lazer, stealth scout etc what they will play. The ones who say they will stick to their role or pick a speciality role other than assualt or logi ask them how many CB's they have played.
You will see a correlation i promise you will. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 00:44:00 -
[69] - Quote
Keyser Soze VerbalKint wrote:Khamelaya wrote:Choice paralysis is bad. Locked in syndrome is worse. While it may make for variety in some peoples mind, again this isnt EVE where the shard is only limited for large events. OW fleet comps can reach extremely high numbers. New players can be taught to specialize into a very specific role for use because well hey fleet comps are nearly limitless in size you can take a new player in a hyperspecialized role and make them useful. This is a instanced lobby shooter with fixed player count. There are so many uses for a DS pilot. Guess what happens ppl wont use dedicated DS pilots when having someone who can be specialized in Assault or Logi can just use a militia DS for the quick transport job and let the thing blow up after its served its purpose. Thats the point these specialty roles are limited value utility currently and for a very long time. This makes them less useful in competitive matches and thus limits their ability to play the game. But what about when the game get 24 v 24 32v32 256v256. Not happening for a VERY VERY LONG time if ever why? Because its not stable enough. We do CB's all the time stuff disconnects like crazy. By jenza's own admission they got Internal errors during the first game of the tourney final. The cloesd beta tourney was 16 v 16, you know why CBs are only 8v8 and not 16 v16 now when they were able to host it months ago. ITs not stable enough. This game has a long way to go before it is stable enough to host large mathces. Even then player counts arent high enough and CCP said they wanted small FPS oriented groups to be able to compete in PC (hence 16v16); (more proof CCP wants us and is trying to cater to us but keep mucking stuff up).. Point is when you are trying to play the game competitively and be of utility you aren't going to choose a role that limits your ability to play and thus you will see less variety not more. MMO players that try to go for the hyperspecialzed role wil failcascade into nothingness. Don't believe me ask some of these players who used to run dedicated DS pilot, tank, heavy, lav, lazer, stealth scout etc what they will play. The ones who say they will stick to their role or pick a speciality role other than assualt or logi ask them how many CB's they have played. You will see a correlation i promise you will.
If you want to be the best drop ship pilot there is, at the expense of all else then you can do that. If perhaps you think that the best dropship pilot my prefer skill x over skill y for situations you encounter often even though it goes against popular fleet doctrine, then you can do that to. Perhaps you've devised an orsm strategy that requires 2 dropships at the begining of the match, but the second dropship doesn't need a full set of skills because it isn't expected to face the same challenges as the primary, thenperhaps a player who has split their specialisations would fit that role perfectly. "Jack of all trades" can be very useful things indeed. Just look at the damage type breakdowns of the weapon categories, some do more to shieldsm some do more to armour, are blasters useless just because they do even damage to both?
If you don't really care about playing competitively and want to put all your skill points in to unlock every proto dropsuit in the game just so you can look at all the pretty colours then you can do that too.
It's all up to the player, if they choose to follow a specific path, then obviously that is going to guide the choices they make later.
The skill system is designed to give options. limited at first, then expanding over time to near limitless. This is game design, limitations are just as important as options. |
Geth Massredux
Defensores Doctrina
224
|
Posted - 2013.05.02 01:59:00 -
[70] - Quote
Uhh too... much... reading... falling.... alseep.... and why pay monthly. |
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Patoman Radiant
ZionTCD Unclaimed.
75
|
Posted - 2013.05.02 02:35:00 -
[71] - Quote
50% increase is a pretty big one, a person who always has boosters vs one who doesn't will have 15 mil compared with 10 million.
Of course, you don't have to use it, use it or don't. |
Noc Tempre
Imperfects Negative-Feedback
1339
|
Posted - 2013.05.02 16:11:00 -
[72] - Quote
Garrett Blacknova wrote:The core of this argument is wrong.
Passive Booster = faster SP.
All it does is increase the rate at which passive SP accumulates. That's the definition of "faster". It doesn't hand you SP without any time spent to accumulate. You still have to wait a week for your week's worth of boosted SP.
Active Booster = easier SP.
You still have to enter matches. It doesn't give you SP based on games you already played. It doesn't just hand a pile of SP that ignores the cap. You still have to be playing (or AFKing, but that's another issue) to get the SP bonus from the Booster. But for the effort it would normally take to get 1000 SP, you're rewarded with 1500. More SP for same effort = easier. Again, fits the definition of the word quite nicely.
More SP = nope.
There is no option that says "pay X moneys, get Y SP" None. It doesn't exist. There is nothing that just directly gives you more SP. And there shouldn't be.
Both options - Passive and Active Boosters - let you build up a larger amount of SP than would be the case without them, but the time/effort still needs to be spent to make the most out of them.If you buy a 30 day Passive Booster, then look back on your account in a week, you won't have the full 30 days worth of bonus SP yet. If you buy a 7-day Active Booster, activate it then come back after a week without playing, you don't get a stack of SP for buying the Booster.
I specifically pointed out this argument in the OP. Both the passive and the active booster give you MORE SP. No in-game actions will give you the same SP amount as a boosted player. I did say that I don't believe this is game-breaking, but it is something I feel is hurting the ability to transition from a free player to a paying customer. It adds an element of lock-in, where a player feels they can't stop paying once they start or they will fall behind again. Yes that keeps some people paying who normally wouldn't, but it also prevents many from paying in the first place.
Active booster is not "easier" at all; you still have to enter the same number of matches as a non boosted player to get the full effect. If I am paying for DUST, I want it to be a heck of a lot easier to get my weekly progression. I don't need more SP to make it worth it. |
Protoman Is God
Red and Silver Hand Amarr Empire
89
|
Posted - 2013.05.02 20:12:00 -
[73] - Quote
Noc Tempre wrote:Arkena Wyrnspire wrote:Why do you absolutely have to use boosters 24/7? It won't kill you to not use them, you know. I tried to support that stance explicitly. Boosters should be for saving time, not a threshold to being competitive.
Boosters currently only raise the cap. They don't really save me time. I spent about 10 hours yesterday to hit that cap. If a booster was working like a booster it should have taken me 5 hours. |
Noc Tempre
Imperfects Negative-Feedback
1341
|
Posted - 2013.05.02 20:14:00 -
[74] - Quote
Protoman Is God wrote:Noc Tempre wrote:Arkena Wyrnspire wrote:Why do you absolutely have to use boosters 24/7? It won't kill you to not use them, you know. I tried to support that stance explicitly. Boosters should be for saving time, not a threshold to being competitive. Boosters currently only raise the cap. They don't really save me time. I spent about 10 hours yesterday to hit that cap. If a booster was working like a booster it should have taken me 5 hours.
My ultimate point distilled into a simple example. You are buying an SP advantage, it still feels like a job to collect it. That is a poor customer experience for both the haves and have-nots. |
Protoman Is God
Red and Silver Hand Amarr Empire
96
|
Posted - 2013.05.02 20:40:00 -
[75] - Quote
Noc Tempre wrote:Protoman Is God wrote:Noc Tempre wrote:Arkena Wyrnspire wrote:Why do you absolutely have to use boosters 24/7? It won't kill you to not use them, you know. I tried to support that stance explicitly. Boosters should be for saving time, not a threshold to being competitive. Boosters currently only raise the cap. They don't really save me time. I spent about 10 hours yesterday to hit that cap. If a booster was working like a booster it should have taken me 5 hours. My ultimate point distilled into a simple example. You are buying an SP advantage, it still feels like a job to collect it. That is a poor customer experience for both the haves and have-nots.
Yup. |
bcs1a
ROYAL SQUAD
3
|
Posted - 2013.05.03 07:43:00 -
[76] - Quote
Aeon Amadi wrote:I have a solution to you $28 a month problem.
$20 Mercenary Pack. 1 ENTIRE MONTHS WORTH OF ACTIVE BOOSTER 40,000 Aurum - 28,000 for the MONTH PASSIVE BOOSTER = 12,000 Aurum to spare.
Problem solved.
Hell, if you don't spend it you can even get a freebie three months later.
don't forget the extra stuff to sell on the market either since you won't ever need multiple BPOs of suits, guns, ect, ect...
|
IceStormers
Forsaken Immortals
6
|
Posted - 2013.05.03 09:09:00 -
[77] - Quote
I agree the current booster system needs work, i also want to pay a sub monthly / weekly to avoid the grind
I want to play the game as i enjoy it not just to make the SP, i find myself hitting cap then not logging in anymore as "whats the point"
I want to remove the thought of earning skill points by paying a sub of upto -ú15 a month
I dont think there should be quite as many options as you have listed on the first 2 posts but a few to allow it to match that persons play style
The options i would like would be: Passive option to get max SP over the month Active booster to allow the max skill point but is earned through active play, at a lower cost - i dont mind how this would work could be increased rate of earning, most importantly it would allow you to catch up on rollover, so if im off for awhile due to whatever RL issue i can buy one and catch back up with the pack with some grinding
Also these 2 can work together, i could buy my passive booster to gain max SP over the week, then with my active i can still earn good sp from playing to let me catch up
Say -ú15 for the passive and -ú10 for the active for a month
Normal passive skill points should be dropped and free members should only earn from playing
But it should not require more time than it does now for a free player to hit cap
Along with this AFKing has to be addressed and resolved, for the long of god please don't let people drop unlinks right next to spawn points you own, and dont let it go like battlefield where people used to hide on the map spamming nades and resupplying each other
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Beta Dust Fish
Villore Sec Ops Gallente Federation
24
|
Posted - 2013.05.03 09:53:00 -
[78] - Quote
Manly Vehicle Operator wrote:Oh look an imperfect scrub, AFK some moar.
yeah no chit.
looks like this scrub didn't get into CPM so he makes this horrible analogy for a Free 2 Play game. He even forget the Cheapest way possible which is Merc Packs.
if he is even trying to say Pay to Win players don't have Massive advantage then he just as dumb as his skill less gameplay.
just Active SP boosters a alone will put a player at example 15million SP over someone who spends ZERO on the game and gets 10 million active SP from ingame for same time amount played.
if a Player is Not fully using All his Active SP Booster allotted time then they are just as clueless as they guy who created this pointless thread. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
50
|
Posted - 2013.05.03 10:01:00 -
[79] - Quote
Were are all the people saying SP doesn't matter, it's all player skill skill skill?
Like they do when a noob posts that he wants more SP because he can't beat 'pros'. |
Llan Heindell
One-Armed Bandits Atrocitas
33
|
Posted - 2013.05.03 10:04:00 -
[80] - Quote
Sorry, I've stopped reading when you said "CoD" and made it sound like it was something you rather buy then the boosters.
Llan Heindell. |
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Noc Tempre
Imperfects Negative-Feedback
1351
|
Posted - 2013.05.03 15:53:00 -
[81] - Quote
Llan Heindell wrote:Sorry, I've stopped reading when you said "CoD" and made it sound like it was something you rather buy then the boosters.
Llan Heindell.
Sneer all you want, Call of Duty is a mega-successful franchise and they deliver a LOT of content for $100/year. When people tout free-to-play as why DUST is cheaper, they are not seeing the whole picture. Ideally, CCP would love if we all were subscribers, the F2P model has several perks, including making virtual goods easier to sell (since they don't expire with your "subscription"). So when discussing DUST prices, yes there are the free players, but they are not the customers. The customers are the people buying AUR gear and boosters. And the most basic "full subscription" is a passive and active booster plugged in 24/7. That is the price I discuss in the OP, and that is the price that dwarfs CoD costs.
Incidentally, Black Ops 2 let you use all the gear day 1 with no grinding in competitive play. Asking competitive players to PAY FOR THE RIGHT to grind 100's of hours is a tough sell by comparison. |
Iron Wolf Saber
BetaMax. CRONOS.
3810
|
Posted - 2013.05.03 16:09:00 -
[82] - Quote
/bookmarks thread for reading.
While there is quite a bit of negativity and filth in the thread there is some gems to be found here. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
35
|
Posted - 2013.05.03 16:15:00 -
[83] - Quote
People hating on a good idea just cause he's an Imp |
Iron Wolf Saber
BetaMax. CRONOS.
3810
|
Posted - 2013.05.03 16:16:00 -
[84] - Quote
NeoWraith Acedia wrote:People hating on a good idea just cause he's an Imp
There is similar discussions on things inside the CPM we're just waiting on uprising to deploy before we can game play topic focus on those as the whole 'subscription' and aur thing is next on the queue list after most of uprising is dealt with the government thing still looming in discussion. |
Noc Tempre
Imperfects Negative-Feedback
1355
|
Posted - 2013.05.03 16:21:00 -
[85] - Quote
Iron Wolf Saber wrote:NeoWraith Acedia wrote:People hating on a good idea just cause he's an Imp There is similar discussions on things inside the CPM we're just waiting on uprising to deploy before we can game play topic focus on those as the whole 'subscription' and aur thing is next on the queue list after most of uprising is dealt with the government thing still looming in discussion.
It shouldn't be inside the CSM, it should be led by the CSM but involve us all, because it affects us all. |
Peter Hanther
Dead Six Initiative Lokun Listamenn
39
|
Posted - 2013.05.05 16:33:00 -
[86] - Quote
Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally.
I play about 6hours a week at most. I think spending money on the boosters to keep up with my friends is fine enough trade |
Aighun
Zumari Force Projection Caldari State
819
|
Posted - 2013.05.05 16:40:00 -
[87] - Quote
I like the true Passive SP and pay more for passive booster than active booster. It works so well for me that I can live with free alt passive SP farming and all that kind of thing.
Edit* While making it a paid only feature has advantages, there are also some really important advantages to giving it to all players for free.
The passive SP that we always get, logged on or off, is an interesting way to regulate character progression across the entire game for the entire population of players. It helps to ensure that players at all levels of the game will always have a wider pool of similarly leveled "content creators" to share the game with. At least in theory. This helps the players at the top (since they will have more opponents with more advanced gear for more challenging battles) and clear out what would otherwise be a glut of entry level characters all stagnating at the bottom of the SP heap.
One option would be to have either Passive SP or Active SP filling your characters SP pool. So while you were in battle Passive SP was not still accruing for your character.
Like the ideas about making boosters that really do just make it faster to gain SP. When I buy an active booster it becomes an obligation and I would be happy to buy one that allowed be to gain a lot of SP in short bursts even if it did not raise the ceiling on the total amount of SP I could get.
There was some mention in the run up to or during fanfest of CCP having plans to offer players an optional Dust subscription which could be cool.
It would also really benefit the game if the so called "active" SP earnings we get for starting and finishing a battle were based on war points earned in battle. Full stop.
Then you could design an even better set of boosters for active skill point earning.
But yes, right now we have a muddled mess of two kinds of passive skilling and it is not benefiting the game or the players. And if we do not solve some of the underlying problems with those systems it won't matter what kind of boosters or subscriptions we slap on top of them. Dust will still not live up to it's true potential and will be more of a chore to play than it otherwise could have been. |
Vrain Matari
ZionTCD Unclaimed.
499
|
Posted - 2013.05.05 17:08:00 -
[88] - Quote
Noc Tempre wrote:Iron Wolf Saber wrote:NeoWraith Acedia wrote:People hating on a good idea just cause he's an Imp There is similar discussions on things inside the CPM we're just waiting on uprising to deploy before we can game play topic focus on those as the whole 'subscription' and aur thing is next on the queue list after most of uprising is dealt with the government thing still looming in discussion. It shouldn't be inside the CSM, it should be led by the CSM but involve us all, because it affects us all. It's a good thread Noc.
I think it's fair to say that the core of your argument is the detrimental nature(to DUST and by extension to New Eden) of the two passive components of sp gain currently in place in DUST: 1) The 'trickle' every PSN account gets on one toon and 2) the 1 warpoint per second 'hidden passive' bonus we all get when in a match. Of the two, the second is the most harmful, imo. If CCP had not added that to match rewards, this discussion wouldn't be able to generate much traction.
Speaking generally, i like your work on a monetized solution, as far as i can tell you've covered all the bases. Gonna be hanging out in this thread until it's over - months or years from now ;)
I'm thinking that this conversation is going to be hamstrung by the fact that we do not yet have all the game modes available to us. NPC drone missions and corp-issued contracts will remove some of the outcry that would come from replacing passive sp with some other mechanism. It's really not until we move out to nullsec and the market opens up that things will begin to stabilize wrt revenue/sp streams for corps and mercs.
I believe that the way things will finally settle out is fundamentally not predictable at this point, and i'm naturally wary of any monetized solution in such a situation. Look at the drama around the Merc Pack - you could say that was a special case, but I can guarantee you there will be many more 'special cases' before we're done.
What i'd really like to see for now is a non-monetized solution for passive sp that will carry us through to nullsec/open market. Or maybe just open market if CCP feels the need to rush things(road to grief imo).
The core of your argument, that passive sp as currently implemented is hurting the game, is something that everybody needs to think about. |
Maximus Stryker
Villore Sec Ops Gallente Federation
441
|
Posted - 2013.05.07 15:46:00 -
[89] - Quote
Llan Heindell wrote:Sorry, I've stopped reading when you said "CoD" and made it sound like it was something you rather buy then the boosters.
Llan Heindell. You are being close-minded to one of the community members that is actually quite knowledgeable about DUST514 |
Noc Tempre
Imperfects Negative-Feedback
1488
|
Posted - 2013.05.10 18:20:00 -
[90] - Quote
I do apologize for the wall of text affect. I am considering cleaning it up and making a Mk2 version soon. |
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Telcontar Dunedain
Imperfects Negative-Feedback
404
|
Posted - 2013.05.17 02:09:00 -
[91] - Quote
Noc Tempre wrote:I do apologize for the wall of text affect. I am considering cleaning it up and making a Mk2 version soon.
Told you. |
Telcontar Dunedain
Imperfects Negative-Feedback
404
|
Posted - 2013.05.17 02:10:00 -
[92] - Quote
Noc Tempre wrote:Iron Wolf Saber wrote:NeoWraith Acedia wrote:People hating on a good idea just cause he's an Imp There is similar discussions on things inside the CPM we're just waiting on uprising to deploy before we can game play topic focus on those as the whole 'subscription' and aur thing is next on the queue list after most of uprising is dealt with the government thing still looming in discussion. It shouldn't be inside the CSM, it should be GUIDED by the CSM but involve us all, because it affects us all.
ftfy
|
Noc Tempre
Imperfects Negative-Feedback
2341
|
Posted - 2013.08.09 18:53:00 -
[93] - Quote
Are people still finding the SP monetization fulfilling? Was "double SP week" thrilling at all? |
Mobius Wyvern
Guardian Solutions
2974
|
Posted - 2013.08.09 19:08:00 -
[94] - Quote
Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. As he has explained in IRC, not using Boosters is not an option.
If you play without Boosters, you are falling behind. |
Noc Tempre
Imperfects Negative-Feedback
2341
|
Posted - 2013.08.09 19:17:00 -
[95] - Quote
Mobius Wyvern wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. As he has explained in IRC, not using Boosters is not an option. If you play without Boosters, you are falling behind.
Oh please enough with the strawmen. |
Mobius Wyvern
Guardian Solutions
2974
|
Posted - 2013.08.09 19:26:00 -
[96] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. As he has explained in IRC, not using Boosters is not an option. If you play without Boosters, you are falling behind. Oh please enough with the strawmen. What part of my statement was not what you said?
Personally, I'm in favor of the new SP system they've been talking about allowing Boosters to reduce the grind, as you called it.
But please don't start arguing for Boosters to be reduced in price just because some people want to keep buying them constantly. |
Noc Tempre
Imperfects Negative-Feedback
2342
|
Posted - 2013.08.09 19:38:00 -
[97] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. As he has explained in IRC, not using Boosters is not an option. If you play without Boosters, you are falling behind. Oh please enough with the strawmen. What part of my statement was not what you said? Personally, I'm in favor of the new SP system they've been talking about allowing Boosters to reduce the grind, as you called it. But please don't start arguing for Boosters to be reduced in price just because some people want to keep buying them constantly.
The price is not the problem, the value is. I explicitly said I don't have the knowledge to set them, I was just eyeballing based on major competitors ($10-$15/month for a "full" sub).
You know, it actually saddens me that we used to get along pretty well back in the day. I think we all channeled our disappointment in DUST 514 development in different ways. If only there was a way to roll it all back... |
Mobius Wyvern
Guardian Solutions
2975
|
Posted - 2013.08.09 19:50:00 -
[98] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote:Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally. As he has explained in IRC, not using Boosters is not an option. If you play without Boosters, you are falling behind. Oh please enough with the strawmen. What part of my statement was not what you said? Personally, I'm in favor of the new SP system they've been talking about allowing Boosters to reduce the grind, as you called it. But please don't start arguing for Boosters to be reduced in price just because some people want to keep buying them constantly. The price is not the problem, the value is. I explicitly said I don't have the knowledge to set them, I was just eyeballing based on major competitors ($10-$15/month for a "full" sub). You know, it actually saddens me that we used to get along pretty well back in the day. I think we all channeled our disappointment in DUST 514 development in different ways. If only there was a way to roll it all back... Hey, my only beef with you is you seem to make so QQ threads these days.
You actually make some good points on occasion, and I've said so when I see them.
I think the rolling system they plan to implement to replace the cap will help reduce the grind, but personally I think we need to combine that with an increase to base SP gain.
As I said in an earlier post, and the values aren't that far off considering that the Corporation Management skills are available in both games, I could make more SP in EVE from TQ being down for 4 days than Dust player can make in a week with the current skillpoint cap. That's 50k SP per day of downtime, btw. |
Noc Tempre
Imperfects Negative-Feedback
2344
|
Posted - 2013.08.09 22:40:00 -
[99] - Quote
Yes, but both Nothin and the EP are gone, with no replacements yet. Also that was several months ago and not a single thing has changed. So while it was good to know at least certain devs understood the problem, there is little evidence any lasting action has been taken yet. |
Mobius Wyvern
Guardian Solutions
2986
|
Posted - 2013.08.09 23:59:00 -
[100] - Quote
Noc Tempre wrote:Yes, but both Nothin and the EP are gone, with no replacements yet. Also that was several months ago and not a single thing has changed. So while it was good to know at least certain devs understood the problem, there is little evidence any lasting action has been taken yet. CCP Nothin was working in Reykjavik. What makes you think he's gone? |
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Scheneighnay McBob
Bojo's School of the Trades
2869
|
Posted - 2013.08.10 00:21:00 -
[101] - Quote
They're fine to me- actually, I think Dust has by far the best microtransaction system I've seen in any game.
You're grinding less for the same effect as non-aurum users. |
Noc Tempre
Imperfects Negative-Feedback
2345
|
Posted - 2013.08.10 02:24:00 -
[102] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Yes, but both Nothin and the EP are gone, with no replacements yet. Also that was several months ago and not a single thing has changed. So while it was good to know at least certain devs understood the problem, there is little evidence any lasting action has been taken yet. CCP Nothin was working in Reykjavik. What makes you think he's gone?
Need to pay better attention Mobius. CCP Nothin is no more. |
Noc Tempre
Imperfects Negative-Feedback
2345
|
Posted - 2013.08.10 02:26:00 -
[103] - Quote
Scheneighnay McBob wrote:They're fine to me- actually, I think Dust has by far the best microtransaction system I've seen in any game.
You're grinding less for the same effect as non-aurum users.
What games are you comparing to? |
Noc Tempre
Imperfects Negative-Feedback
2546
|
Posted - 2013.09.30 18:51:00 -
[104] - Quote
Omega Boosters are back, main point of this thread still not addressed. |
Master Jaraiya
Ultramarine Corp
992
|
Posted - 2013.09.30 20:08:00 -
[105] - Quote
"Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap?"
If you do this, that is on you! Don't waste your money! That would be like going and buying a large Meat Lover Pizza, then throwing 3/4 of it away. No one is forcing you to buy boosters. If you aren't going to maximize your gain using them, why buy them in the first place?
"Right now AUR boosters just give you an edge over free players, they don't actually reduce the grind."
AUR is only supposed to give you a slight advantage, not make it pay to win. How does it not reduce the grind? A new player using boosters will gain SP much faster than a new player not using boosters. This will allow the boosted player to reach a point of having all core skills maxed faster than the non-boosted player, thus reducing the grind.
If one doesn't want to pay $28 a month for boosters, don't! It's as simple as that. I've been playing since mid March. I have only used one 7 day active and one 30 day passive booster.
Ultimately it is the player's choice whether or not to use boosters.
Your entire model is structured to where one would necessarily be forced to buy boosters in order to ever have hopes of being competitive.
Everyone 1SP per WP total for free players? Seriously? You are aware that most new players only make about 500 WP in a match aren't you? How would this reduce the grind? Oh, that's right "pay to win"
The Froob The Casual Pay to win much?
The Instant So instead of fixing the problem of AFKers, just let them buy their SP? Seriously? ??????
Your plan = the more you pay, the more you excel. This flies in the face of any Free to Play model.
Removing passive SP gain is a terrible idea! This would only widen the rift between the casual players and the die hard no lifers.
If you would like to kill DUST 514 once and for all, this would be the way to do it. |
calisk galern
BurgezzE.T.F Public Disorder.
1040
|
Posted - 2013.09.30 20:11:00 -
[106] - Quote
I surpass my cap every week, I don't consider it grinding since I barely pay attention to the sp I get.
I lost to an imperfect 1 on 1, I apparently need more practice. |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
48
|
Posted - 2013.09.30 20:18:00 -
[107] - Quote
Active booster should offer a set amount of bonus SP while the passive are timed boosters. I would use more active boosters if they were implemented that way. |
Crash Monster
Snipers Anonymous
1524
|
Posted - 2013.09.30 20:19:00 -
[108] - Quote
Time permitting I'll sometimes keep playing after reaching my cap... but it's onerous when the numbers are so small. It hasn't happened in quite a while though.
So, counter question. Is there really anything wrong with the current system other than that some people are not going to be bothered to pony up the big bucks? |
Noc Tempre
Imperfects Negative-Feedback
2601
|
Posted - 2013.10.07 04:38:00 -
[109] - Quote
Master Jaraiya wrote:"Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap?"
If you do this, that is on you! Don't waste your money! That would be like going and buying a large Meat Lover Pizza, then throwing 3/4 of it away. No one is forcing you to buy boosters. If you aren't going to maximize your gain using them, why buy them in the first place?
"Right now AUR boosters just give you an edge over free players, they don't actually reduce the grind."
AUR is only supposed to give you a slight advantage, not make it pay to win. How does it not reduce the grind? A new player using boosters will gain SP much faster than a new player not using boosters. This will allow the boosted player to reach a point of having all core skills maxed faster than the non-boosted player, thus reducing the grind.
If one doesn't want to pay $28 a month for boosters, don't! It's as simple as that. I've been playing since mid March. I have only used one 7 day active and one 30 day passive booster.
Ultimately it is the player's choice whether or not to use boosters.
Your entire model is structured to where one would necessarily be forced to buy boosters in order to ever have hopes of being competitive.
The Froob So do you would have to play every day for a week to get 100k SP? No
How do you figure up to 300k for 4 SP per WP? You are aware most new players only get about 500 WP in a match? This is way beyond the grind we have now. This would equate to 75 1000 WP matches per week. Thats just over 10 1000 WP matches per day for 7 days to get 300k in a week. how many new players do you seriously think can achieve this? The current method is simple and everyone has nearly the same opportunity for SP gain no matter how many WP they get in a match, much more noob friendly!
AFKing is a separate issue.
The Casual This pushes pay to win in a big way, and goes even further to benefit vets who can earn 2 - 3 thousand WP in a match. You think they should get 30k SP from a booster while a new player might be able to earn 5k SP from the same booster? That is ludicrous!
The Instant So instead of fixing the problem of AFKers, just let them buy their SP? Seriously? ??????
Removing passive SP gain is a terrible idea! This would only widen the rift between the casual players and the die hard no lifers.
There is nothing wrong with the current SP system. If it isn't broken, don't fix it!
If you would like to kill DUST 514 once and for all, this would be the way to do it.
You failed thinking at the first hurdle. In your argument boosters simultaneously are and are not selling SP. There is nothing to say to someone who is ignorant of their own cognitive dissonance. |
gbh08
CAUSE 4 C0NCERN
186
|
Posted - 2013.10.07 06:50:00 -
[110] - Quote
Noc Tempre wrote:Master Jaraiya wrote:"Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap?"
If you do this, that is on you! Don't waste your money! That would be like going and buying a large Meat Lover Pizza, then throwing 3/4 of it away. No one is forcing you to buy boosters. If you aren't going to maximize your gain using them, why buy them in the first place?
"Right now AUR boosters just give you an edge over free players, they don't actually reduce the grind."
AUR is only supposed to give you a slight advantage, not make it pay to win. How does it not reduce the grind? A new player using boosters will gain SP much faster than a new player not using boosters. This will allow the boosted player to reach a point of having all core skills maxed faster than the non-boosted player, thus reducing the grind.
If one doesn't want to pay $28 a month for boosters, don't! It's as simple as that. I've been playing since mid March. I have only used one 7 day active and one 30 day passive booster.
Ultimately it is the player's choice whether or not to use boosters.
Your entire model is structured to where one would necessarily be forced to buy boosters in order to ever have hopes of being competitive.
The Froob So do you would have to play every day for a week to get 100k SP? No
How do you figure up to 300k for 4 SP per WP? You are aware most new players only get about 500 WP in a match? This is way beyond the grind we have now. This would equate to 75 1000 WP matches per week. Thats just over 10 1000 WP matches per day for 7 days to get 300k in a week. how many new players do you seriously think can achieve this? The current method is simple and everyone has nearly the same opportunity for SP gain no matter how many WP they get in a match, much more noob friendly!
AFKing is a separate issue.
The Casual This pushes pay to win in a big way, and goes even further to benefit vets who can earn 2 - 3 thousand WP in a match. You think they should get 30k SP from a booster while a new player might be able to earn 5k SP from the same booster? That is ludicrous!
The Instant So instead of fixing the problem of AFKers, just let them buy their SP? Seriously? ??????
Removing passive SP gain is a terrible idea! This would only widen the rift between the casual players and the die hard no lifers.
There is nothing wrong with the current SP system. If it isn't broken, don't fix it!
If you would like to kill DUST 514 once and for all, this would be the way to do it. You failed thinking at the first hurdle. In your argument boosters simultaneously are and are not selling SP. There is nothing to say to someone who is ignorant of their own cognitive dissonance.
But there not selling as much sp as you would like them to are they...
your idea is pay to win at its finest
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I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1004
|
Posted - 2013.10.07 07:09:00 -
[111] - Quote
Meh, I just bought passive boosters when they were on sale.
When I run out I run out, and then I'll stop putting money into this game because I'm already at 20 million sp.
The only thing I have left are three 7 day actives and three 7 day active omegas. These are for 6 events in the future. For instance, a 2x sp event would then be a 4x sp event for me. If they ever do another triple sp week I'll get 6x sp. The other more basic events I'll use my regular active boosters. |
Rusty Shallows
Black Jackals
421
|
Posted - 2013.10.07 07:29:00 -
[112] - Quote
Noc Tempre wrote:Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap? Never. I have had boosters expire without getting out all of the potential SP, never by choice.
Noc Tempre wrote:TL:DR - Only have one "learning" augmentation slot. Passive SP should never be free.
I agree with the sentiment. However practically forcing people to use different superscription fees is only marginally better than having a single subscription fee. Had to walk away from Eve Online when it became apparent the game "fun" wasn't anywhere near the real money I was paying out.
If CCP wants me to dole out money then have content and in-depth events (not what we have now) that make it worth it.
They tried focusing on War Points as the primary means and that resulted in passive SP gain being introduced. War Points has been and still is a terrible metric for determining combat contributions. There are already people out there farming War Points instead of playing the match. Increase the rewards and more people will start doing it. |
Master Jaraiya
Ultramarine Corp
1075
|
Posted - 2013.10.07 09:49:00 -
[113] - Quote
This may be true, but my argument is simply pointing out the fail in your suggestion.
Noc Tempre wrote:In your argument boosters simultaneously are For players who don't pay, you are more than doubling the grind.
Noc Tempre wrote:and are not selling SP For players who do pay, they are buying more than 2x the SP they actually earn lol, or simply outright buying all SP they would otherwise have to actually play the game and earn.
Noc Tempre wrote:There is nothing to say to someone who is ignorant of their own cognitive dissonance. Insulting me because I disagree and make perfectly valid points as to why your idea is garbage is immature and only makes you look like an insecure little basement troll.
You failed thinking at the first hurdle, sir. |
Noc Tempre
Imperfects Negative-Feedback
2602
|
Posted - 2013.10.07 18:13:00 -
[114] - Quote
Master Jaraiya wrote:herpaderp *troll face* Noc Tempre wrote:In your argument boosters simultaneously are and are not selling SP How is this my argument? Your suggestion is altogether selling SP Your F2P model says to the player "Hey look at all this SP you have to grind, I bet you wish there was an easier way", while more than doubling the grind from what we have now. Your first booster suggestion offers the player an option to buy more than 2x the amount of earned SP. This sends the message of "This is a pretty sweet deal. It would make that ridiculous grind actually worth it Your next "booster" is outright selling SP. This tells the player "Hey no need to actually play the game, just pony up the cash, and you can stay on the same level as your competitors." Noc Tempre wrote:There is nothing to say to someone who is ignorant of their own cognitive dissonance. Attempting to insult me because I disagree and make perfectly valid points as to why your idea is garbage is immature and only makes you look like an insecure little basement troll and a terrible one at that. You probably think cognitive dissonance has something to do with reading comprehension. You failed thinking at the first hurdle, sir.
Look at the date on the OP. Realize that the values have changed between now and then. So when it was written that the intended "grind" should not be worse than the system it would replace, that was the takeaway. To get so hung up on the numbers, mostly intended for normalization, is to completely miss the point. Furthermore, I explicitly stated that boosters do NOT affect anything beyond the cap (the 1 WP = 1 SP rule). Everyone who hits the cap and has identical WP would have identical SP under the system in the OP. In practice, that would mean the people who buy boosters may in fact have less SP, since they either want to or have to play less than the free player.
You say everything is fine (you buy more SP than is possible for a free player), but declare selling easier access unfair. You don't disagree, but yet your are highly offended; you make no sense, and then proceed to ad hominems. You win today's "fail at debate" award for your utter reliance on fallacies and cheap quips while ignoring the problem.
Edit: Perhaps you are sincerely confused and new(-er) to DUST, instead of simply ignorant. Boosters were never desired to be "get X bonus SP per earned SP". There was even a fairly heated debate on changing the skill system entirely, of which none of the winning choices were ever implemented. Only in CCP Logic are boosters "no additional SP" as declared in their sticky. While it is the official company line, it is wholly dishonest and not the starting point of reasonable discussion. |
Slag Emberforge
Immortal Retribution
14
|
Posted - 2013.10.07 19:17:00 -
[115] - Quote
I understand the premise of this thread but the solutions I see do not adjust the real issue, if you want to compete 1v1 with an equally skilled but more veteran of a player the sheer advantage of having core and primary skills fleshed out will allow the vet to dominate you (overall, maybe not on an encounter by encounter basis).
How do we address that? Take a census of users SP, evaluate how far off the baseline veteran players are, establish a threshold and provide simple modifiers (1.2/1.6/2.0, etc) for newer/lower tiered sp players. Still keep caps, but enhance gain rate and extend the cap amount based on just "how much" lower these users are.
Everyone gets a cap, passive, active sp, no one can grind ad infinitum, and newer people can close the gap a bit week by week, leave boosters how they are. |
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