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Khamelaya
The Southern Legion RISE of LEGION
3
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Posted - 2013.05.01 20:24:00 -
[1] - Quote
1. You are not buying anything as an investment. You are buying AUR, to use on whatever it can be used for right now. If it can be used for other things in the future then that is a bonus. Don't fork over money thinking CCP now owes you heaven and earth. They could decide that this whole "console" thing really was just a fad and then turn off the dust servers tomorrow. They would not owe anyone a refund.
2. All AUR lets you do is use things today that otherwise would have required you wait until tomorrow. Boosters help you get SP faster, AUR gear has lower skill requirements. Long term there is no benefit at all.
You can only utilise so many of your invested skill points at any one time. Having skills invested in AV grenades is not making your flux grenades work any better. If you have dumped 5 mill SP into tank skills but today your running around with a shotgun, you may as well be a first day player. Old accounts do not keep on progressing infinitely, newer players can easily catch up to old players in effectiveness at a certain role within a couple of months.
3. No matter how many accounts a bitter vet has been baking for however long, they can still only bring one of those characters to the battle. The other 15 slots(For PC) need to be filled by other players, old or new.
4. If you are unhappy about buying the SP boosters because you stop playing at less sp than the boosterless cap, then STOP DOING IT!!!! Don't blame CCP for your poor purchasing decisions.
Here are your options:
A - If you have loads of spare time then you can play this cool game for free as much as you want and you will get a fixed maximum of SP per week.
B - If you don't have much spare time because you, for example, have a job. You can use some of that nice money stuff that you earn at said job to buy boosters so that you can still reach at least the same amount of SP per week as the unemployed bum living in their parents basement.
C - You have spare time to play the game, but you happen to really enjoy it and want to get the most out of it. So you decide to PAY THE DEVELOPERS FOR MAKING THIS AWESOME ******* GAME! I know, it sounds crazy. CRAZY LIKE A FOX! In return for paying the developers for all their hard work, you get to use items today that otherwise would have required that you wait until tomorrow.
6 Months later, three different players join a match and happen to all be using the same equipment. Even though each of these three players choose a different approach to their gaming time, all three players do the same damage, have the same HP, reload their at the same speed, in fact, their capabilities are identical. The only difference is that one has a sweet logibro dropsuit fit that they are not using and the third one has a REALLY sweet logibro dropsuit fit that they are not using.
OMG!! IT'S JUST SO UNFAIR!!!
Then all three of them get totally owned by some dude who only ever uses militia gear, cos that's how he rolls.
So in conclusion, you have no idea what the hell you're talking about. If it's doesn't seam to you like paying for boosters is a worthwhile use for your money, THEN DON"T BUY THEM!! |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 20:28:00 -
[2] - Quote
KEROSIINI-TERO wrote:The man has a point there.
I also regard both Cap-increasing boosters and passive boosters mandatory for any serious players. That's not quite the 'convenience' or 'catching up' advertised.
Serious players SHOULD BE PAYING FOR THE GAME!!!! |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 20:38:00 -
[3] - Quote
Noc Tempre wrote: I will give you a detailed point-by-point response soon, but I have to ask why you are assuming so much about my motivations? Nowhere did I list how often I buy boosters or how much SP I personally have. It seems like you have more personal investment in this issue than I do ... food for thought until I can respond in full.
Nowhere in my post did I imply anything about your personal booster habits. I was just responding to points in your post.
1. You are not buying the future of dust. Your paying for what is already there. 2. The only advantage of AUR is time. 3. After enough time that advantage disappears completely.
Though i must say your opening line:
Noc Tempre wrote:Show of hands, who buys the SP boosters and then stops at less sp than the boosterless cap?
Sure sounds like a judgement call on a value proposition to me.
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Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 20:49:00 -
[4] - Quote
Crash Monster wrote:Noc Tempre wrote: The current system is going to let me, who registered dozens of alt PSNs just because I could, have prototype EVERYTHING in about 1-3 years. Sure I have to switch between accounts to switch roles, but when making a battle roster that's not a realistic limitation.
Who cares? Not many people are mental enough to waste that amount of time for so little gain. If you get proto gear over three years more power to you.
I agree with Crash Monster, why go to all that bother when you can just invite some friends. This is a multiplayer game after all. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 21:08:00 -
[5] - Quote
Noc Tempre wrote:[quote=Khamelaya] I will just say that your CAP LOCKED statements certainly came across to me as aggressive, judgmental, and directed at myself. I have a peculiar style though, so it could merely be a miscommunication. Ultimately, right now boosters are buying you more than time. They are buying you more SP. That may not be a second by second advantage, but it is allowing you deeper access to the content if you use it for variety, instead of more power in your niche. Unfortunately, in practice, I have seen every reset people race to fill out their "role" and not since E3 has anyone truly been able to branch out without sacrificing their primary role (and that is mostly due to many skill trees being broken i.e. nonfunctional). So while anecdotes cannot prove my point, they do suggest it is not as simply as you make it out to be. 3) especially is troublesome, because in an FPS where you can switch roles instantly and there are a fixed number of people in a given match, variety IS a major advantage. A player with a prototype assault and tank is going to be selected before the player with just the tank, because they can adapt more easily to changing circumstances.
SP is time.
So by your reasoning, there will only be two teams of 16 players competing in all of PC, they will have the 32 highest amounts of SP of anyone in the game. This will provide maximum utility and flexibility. It would be absolute lunacy to invite the guy with the 33rd highest number of skill points, because you will severely handicap your team. There is no reason for any other teams to compete, because they don't have the SP and therefore flexibility so they would just loose anyway.
I know that is taking your logic to the extreme, but that's my point. There is a middle ground. You don't need to have the best gear or the most skills points to win, you only need "enough". New players can can catch up to old players in a way that their contribution will be meaningful in a relatively short amount of time. Hell, I run around in all militia gear most of the time, it doesn't stop me from capping points, reviving teammates or taking on opponents who's gear cost 100 times more than mine and still coming out on top. CCP have done a really great job of providing a system that does not provide a pay to win advantage, while still offering a free to play game that motivates enough players to buy conveniences, thus paying for development to continue.
Game design is a fine balance, but then so is bartering any trade worth making. Make no doubt that CCP is thinking very hard about just how to balance in regard to both. So far they are doing an excellent job.
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Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 21:44:00 -
[6] - Quote
Noc Tempre wrote: I know you are going to disprove of another anecdote, but your stretch is actually quite close to the truth. I've been through and won a tourney already, and unfortunately the only reason we rotated players was because we wanted to maximize who got the rewards. Come finals, we had no variation at all. So your extreme isn't that extreme.
If you want to play your best game then you bring your best players, you take every advantage you can get. But the fact is not everyone has access to the best players. Even the ones you have access to won't be there all the time. That doesn't mean that you can't win, or even that you are at a disadvantage. Heavy dropsuits have many advantages over Scout dropsuits, more damage, more armour, more shields, yet scouts can still kill heavies.
A players own personal skill; critical thinking, communication, cooperation, reflexes, dexterity and experience all count for a lot more than how much SP their character has. When you take all that into account, a players with 10 million SP or 50 million sp, if they have each only put 4 million into their role as a recon scout, then they are both going to have equal potential. The flexibility gain is no more significant that a piece of straw on a tone of bricks.
...but what if it's the straw that broke the proverbial camels back? Well, thats the whole point of the game. If we could figure out who wins just buy adding up the skill points that are being taken advantage of by a teams deployment, we wouldn't need to have a tournament at all. Just do the math. How dull...with fewer explosions. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 22:12:00 -
[7] - Quote
Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP? |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 23:44:00 -
[8] - Quote
Noc Tempre wrote:Khamelaya wrote:Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP? Then why have SP at all?
AAhahahahaha, seriously? Thats like asking why have more than one weapon.
Progression, motivation, rewards, treats. It's the carrot on the stick! It makes you feel like you have achieved something, it makes you feel like you have something to strive for. It's gameplay benefits are choice. You get to play how you like to play. In some cases it improves flexibility, in some cases quite the opposite. Skills add diversity to a rather uniform player base. Back in the old days, Quake 1 had 7 guns, that was the extend of your variety. Then things moved on and we got kits, usually 4 or 5, that had weapons and utilities designed to complement each other. Now we get the ultimate kit, the one we design ourselves.
The actual SP training system servers a couple of purposes, one its gates the content. It stops players from access the entire game at once. Without the training time, it would be like getting Bioshock Infinite, turning on god mode, disabling player collision detection and letting the player choose what order they'd like to play the levels in. It also means the player gets exposed to new items and gear at a slower rate giving them time to learn what everything does.
My particular favourite part of the skill training system is the passive training. It means that if something interrupts my usual play schedule, for example a holiday, when i come back i don't feel like i've missed out. I get back and there is a whole bunch of new SP waiting for me to spend.
Active SP is a reward for playing the game and playing well. Passive SP is a consolation prize because stupid life kept you from playing the game like you really wanted it. Bonus from boosters is a thank you from the developers for putting food on their families table.
But seriously though. You didn't answer my question. Why would you want to swap that player out? |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 23:51:00 -
[9] - Quote
Keyser Soze VerbalKint wrote:
Thats the point of the OP. IF you are paying for something it should be convenience. Eliminitating the grind is a convenience by this will allow players who wish to to pay for SP that they can earn without playing the game and thus taking up space in a game mode where ppl want to play(hence AFK).
People think that spending time in a game is in itself mandatory to provide content, i saw paying is providing content because paying means you are helping to fund future content. Those who wish to grind are free to do so and still earn just as much SP as the ppl who pay for the convenience of not having to play.
In eve its even more extreme you pay and you grow you character over time no matter how much you play. In fact you can just set skills and never login until those skills are completed as long as you maintain the account. I know because as i type this my eve toon is progressing.
Basically take a piece of that model into Dust by giving the option to pay and not have to play and earn the same SP a person earns while playing. Thus they can avoid the grind and not take up room in the game and still earn the same benefits as someone who plays to earn the same effect. IT isnt P2W because you arent getting ahead of anyone.
The only way you get ahead is because you are earning a booster rated soft cap. But again you have to "play" to earn that extra SP. See why its works without breaking the fundamental fear of F2P becoming P2W.
I think you misunderstood the OP (or perhaps I did). The OP suggested the removal of passive SP. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 00:03:00 -
[10] - Quote
Keyser Soze VerbalKint wrote:
The carrot and the stick makes sense in a game that has nothing else to offer. This game does or do you concede that really after you are done grinding in this game there isnt much else but play a third rate lobby shooter that holds no meaning beyond isolated matches where ppl pretend it really all means something more? (cause you might be on to something there)
Sorry this game isnt rocket science. Maybe the point holds true in EVE but this is DUST it really isnt that complicated if you really feel it is that diffiicult and requires a lot of time to learn this game i suggest you buy Zitro's book (now in a kindle edition)
True, the carrot on the stick is an added benefit, but without it, then dust is just the latest quake with a new coat of paint. Having a persistent character that grows over time in line with your play style preferences is central to what makes dust different.
No it's not very hard. For me, or for you. But what if this was the first FPS you had ever played? What if you don't instinctively know the difference between a rifle and a sub-machine gun? There are a lot of items in the game now, you could spend a good deal of time just browsing through them and figuring out what each does. Now double that number, then double it again, then again. When CCP has finished fleshing out racial variants and subtypes of militia, basic, advance, prototype and officer gear...well...let's just say that it's a big number. If you picked up dust for the first time and were told to go fit a drop suit, most people would just give up straight away because there are far too many options and they'd have nothing to base their decisions on. Choice paralysis is bad. |
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Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 00:44:00 -
[11] - Quote
Keyser Soze VerbalKint wrote:Khamelaya wrote:Choice paralysis is bad. Locked in syndrome is worse. While it may make for variety in some peoples mind, again this isnt EVE where the shard is only limited for large events. OW fleet comps can reach extremely high numbers. New players can be taught to specialize into a very specific role for use because well hey fleet comps are nearly limitless in size you can take a new player in a hyperspecialized role and make them useful. This is a instanced lobby shooter with fixed player count. There are so many uses for a DS pilot. Guess what happens ppl wont use dedicated DS pilots when having someone who can be specialized in Assault or Logi can just use a militia DS for the quick transport job and let the thing blow up after its served its purpose. Thats the point these specialty roles are limited value utility currently and for a very long time. This makes them less useful in competitive matches and thus limits their ability to play the game. But what about when the game get 24 v 24 32v32 256v256. Not happening for a VERY VERY LONG time if ever why? Because its not stable enough. We do CB's all the time stuff disconnects like crazy. By jenza's own admission they got Internal errors during the first game of the tourney final. The cloesd beta tourney was 16 v 16, you know why CBs are only 8v8 and not 16 v16 now when they were able to host it months ago. ITs not stable enough. This game has a long way to go before it is stable enough to host large mathces. Even then player counts arent high enough and CCP said they wanted small FPS oriented groups to be able to compete in PC (hence 16v16); (more proof CCP wants us and is trying to cater to us but keep mucking stuff up).. Point is when you are trying to play the game competitively and be of utility you aren't going to choose a role that limits your ability to play and thus you will see less variety not more. MMO players that try to go for the hyperspecialzed role wil failcascade into nothingness. Don't believe me ask some of these players who used to run dedicated DS pilot, tank, heavy, lav, lazer, stealth scout etc what they will play. The ones who say they will stick to their role or pick a speciality role other than assualt or logi ask them how many CB's they have played. You will see a correlation i promise you will.
If you want to be the best drop ship pilot there is, at the expense of all else then you can do that. If perhaps you think that the best dropship pilot my prefer skill x over skill y for situations you encounter often even though it goes against popular fleet doctrine, then you can do that to. Perhaps you've devised an orsm strategy that requires 2 dropships at the begining of the match, but the second dropship doesn't need a full set of skills because it isn't expected to face the same challenges as the primary, thenperhaps a player who has split their specialisations would fit that role perfectly. "Jack of all trades" can be very useful things indeed. Just look at the damage type breakdowns of the weapon categories, some do more to shieldsm some do more to armour, are blasters useless just because they do even damage to both?
If you don't really care about playing competitively and want to put all your skill points in to unlock every proto dropsuit in the game just so you can look at all the pretty colours then you can do that too.
It's all up to the player, if they choose to follow a specific path, then obviously that is going to guide the choices they make later.
The skill system is designed to give options. limited at first, then expanding over time to near limitless. This is game design, limitations are just as important as options. |
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