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Noc Tempre
Imperfects Negative-Feedback
1336
|
Posted - 2013.05.01 22:46:00 -
[61] - Quote
Khamelaya wrote:Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP?
Then why have SP at all? |
Garrett Blacknova
Codex Troopers
2654
|
Posted - 2013.05.01 23:16:00 -
[62] - Quote
The core of this argument is wrong.
Passive Booster = faster SP.
All it does is increase the rate at which passive SP accumulates. That's the definition of "faster". It doesn't hand you SP without any time spent to accumulate. You still have to wait a week for your week's worth of boosted SP.
Active Booster = easier SP.
You still have to enter matches. It doesn't give you SP based on games you already played. It doesn't just hand a pile of SP that ignores the cap. You still have to be playing (or AFKing, but that's another issue) to get the SP bonus from the Booster. But for the effort it would normally take to get 1000 SP, you're rewarded with 1500. More SP for same effort = easier. Again, fits the definition of the word quite nicely.
More SP = nope.
There is no option that says "pay X moneys, get Y SP" None. It doesn't exist. There is nothing that just directly gives you more SP. And there shouldn't be.
Both options - Passive and Active Boosters - let you build up a larger amount of SP than would be the case without them, but the time/effort still needs to be spent to make the most out of them.If you buy a 30 day Passive Booster, then look back on your account in a week, you won't have the full 30 days worth of bonus SP yet. If you buy a 7-day Active Booster, activate it then come back after a week without playing, you don't get a stack of SP for buying the Booster. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
174
|
Posted - 2013.05.01 23:42:00 -
[63] - Quote
Garrett Blacknova wrote:The core of this argument is wrong.
Passive Booster = faster SP.
All it does is increase the rate at which passive SP accumulates. That's the definition of "faster". It doesn't hand you SP without any time spent to accumulate. You still have to wait a week for your week's worth of boosted SP.
Active Booster = easier SP.
You still have to enter matches. It doesn't give you SP based on games you already played. It doesn't just hand a pile of SP that ignores the cap. You still have to be playing (or AFKing, but that's another issue) to get the SP bonus from the Booster. But for the effort it would normally take to get 1000 SP, you're rewarded with 1500. More SP for same effort = easier. Again, fits the definition of the word quite nicely.
More SP = nope.
There is no option that says "pay X moneys, get Y SP" None. It doesn't exist. There is nothing that just directly gives you more SP. And there shouldn't be.
Both options - Passive and Active Boosters - let you build up a larger amount of SP than would be the case without them, but the time/effort still needs to be spent to make the most out of them.If you buy a 30 day Passive Booster, then look back on your account in a week, you won't have the full 30 days worth of bonus SP yet. If you buy a 7-day Active Booster, activate it then come back after a week without playing, you don't get a stack of SP for buying the Booster.
Thats the point of the OP. IF you are paying for something it should be convenience. Eliminitating the grind is a convenience by this will allow players who wish to to pay for SP that they can earn without playing the game and thus taking up space in a game mode where ppl want to play(hence AFK).
People think that spending time in a game is in itself mandatory to provide content, i saw paying is providing content because paying means you are helping to fund future content. Those who wish to grind are free to do so and still earn just as much SP as the ppl who pay for the convenience of not having to play.
In eve its even more extreme you pay and you grow you character over time no matter how much you play. In fact you can just set skills and never login until those skills are completed as long as you maintain the account. I know because as i type this my eve toon is progressing.
Basically take a piece of that model into Dust by giving the option to pay and not have to play and earn the same SP a person earns while playing. Thus they can avoid the grind and not take up room in the game and still earn the same benefits as someone who plays to earn the same effect. IT isnt P2W because you arent getting ahead of anyone.
The only way you get ahead is because you are earning a booster rated soft cap. But again you have to "play" to earn that extra SP. See why its works without breaking the fundamental fear of F2P becoming P2W.
|
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 23:44:00 -
[64] - Quote
Noc Tempre wrote:Khamelaya wrote:Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP? Then why have SP at all?
AAhahahahaha, seriously? Thats like asking why have more than one weapon.
Progression, motivation, rewards, treats. It's the carrot on the stick! It makes you feel like you have achieved something, it makes you feel like you have something to strive for. It's gameplay benefits are choice. You get to play how you like to play. In some cases it improves flexibility, in some cases quite the opposite. Skills add diversity to a rather uniform player base. Back in the old days, Quake 1 had 7 guns, that was the extend of your variety. Then things moved on and we got kits, usually 4 or 5, that had weapons and utilities designed to complement each other. Now we get the ultimate kit, the one we design ourselves.
The actual SP training system servers a couple of purposes, one its gates the content. It stops players from access the entire game at once. Without the training time, it would be like getting Bioshock Infinite, turning on god mode, disabling player collision detection and letting the player choose what order they'd like to play the levels in. It also means the player gets exposed to new items and gear at a slower rate giving them time to learn what everything does.
My particular favourite part of the skill training system is the passive training. It means that if something interrupts my usual play schedule, for example a holiday, when i come back i don't feel like i've missed out. I get back and there is a whole bunch of new SP waiting for me to spend.
Active SP is a reward for playing the game and playing well. Passive SP is a consolation prize because stupid life kept you from playing the game like you really wanted it. Bonus from boosters is a thank you from the developers for putting food on their families table.
But seriously though. You didn't answer my question. Why would you want to swap that player out? |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
174
|
Posted - 2013.05.01 23:51:00 -
[65] - Quote
Khamelaya wrote:Noc Tempre wrote:Khamelaya wrote:Noc Tempre wrote: So expanding on that, if the player is what is important, and he has easy access to every niche through free passive SP... then you have no reason to invite more players to participate unless they are replacing said player in every role.
If you already have said player, then why would you want to swap them? Even for another player with equal SP? Then why have SP at all? AAhahahahaha, seriously? Thats like asking why have more than one weapon. Progression, motivation, rewards, treats. It's the carrot on the stick! It makes you feel like you have achieved something, it makes you feel like you have something to strive for. It's gameplay benefits are choice. The actual SP training system servers a couple of purposes, one its gates the content. It stops players from access the entire game at once. Without the training time, it would be like getting Bioshock Infinite, turning on god mode, disabling player collision detection and letting the player choose what order they'd like to play the levels in. It also means the player gets exposed to new items and gear at a slower rate giving them time to learn what everything does.
But seriously though. You didn't answer my question. Why would you want to swap that player out?
The carrot and the stick makes sense in a game that has nothing else to offer. This game does or do you concede that really after you are done grinding in this game there isnt much else but play a third rate lobby shooter that holds no meaning beyond isolated matches where ppl pretend it really all means something more? (cause you might be on to something there)
Sorry this game isnt rocket science. Maybe the point holds true in EVE but this is DUST it really isnt that complicated if you really feel it is that diffiicult and requires a lot of time to learn this game i suggest you buy Zitro's book (now in a kindle edition)
|
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.01 23:51:00 -
[66] - Quote
Keyser Soze VerbalKint wrote:
Thats the point of the OP. IF you are paying for something it should be convenience. Eliminitating the grind is a convenience by this will allow players who wish to to pay for SP that they can earn without playing the game and thus taking up space in a game mode where ppl want to play(hence AFK).
People think that spending time in a game is in itself mandatory to provide content, i saw paying is providing content because paying means you are helping to fund future content. Those who wish to grind are free to do so and still earn just as much SP as the ppl who pay for the convenience of not having to play.
In eve its even more extreme you pay and you grow you character over time no matter how much you play. In fact you can just set skills and never login until those skills are completed as long as you maintain the account. I know because as i type this my eve toon is progressing.
Basically take a piece of that model into Dust by giving the option to pay and not have to play and earn the same SP a person earns while playing. Thus they can avoid the grind and not take up room in the game and still earn the same benefits as someone who plays to earn the same effect. IT isnt P2W because you arent getting ahead of anyone.
The only way you get ahead is because you are earning a booster rated soft cap. But again you have to "play" to earn that extra SP. See why its works without breaking the fundamental fear of F2P becoming P2W.
I think you misunderstood the OP (or perhaps I did). The OP suggested the removal of passive SP. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 00:03:00 -
[67] - Quote
Keyser Soze VerbalKint wrote:
The carrot and the stick makes sense in a game that has nothing else to offer. This game does or do you concede that really after you are done grinding in this game there isnt much else but play a third rate lobby shooter that holds no meaning beyond isolated matches where ppl pretend it really all means something more? (cause you might be on to something there)
Sorry this game isnt rocket science. Maybe the point holds true in EVE but this is DUST it really isnt that complicated if you really feel it is that diffiicult and requires a lot of time to learn this game i suggest you buy Zitro's book (now in a kindle edition)
True, the carrot on the stick is an added benefit, but without it, then dust is just the latest quake with a new coat of paint. Having a persistent character that grows over time in line with your play style preferences is central to what makes dust different.
No it's not very hard. For me, or for you. But what if this was the first FPS you had ever played? What if you don't instinctively know the difference between a rifle and a sub-machine gun? There are a lot of items in the game now, you could spend a good deal of time just browsing through them and figuring out what each does. Now double that number, then double it again, then again. When CCP has finished fleshing out racial variants and subtypes of militia, basic, advance, prototype and officer gear...well...let's just say that it's a big number. If you picked up dust for the first time and were told to go fit a drop suit, most people would just give up straight away because there are far too many options and they'd have nothing to base their decisions on. Choice paralysis is bad. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
174
|
Posted - 2013.05.02 00:30:00 -
[68] - Quote
Khamelaya wrote:
True, the carrot on the stick is an added benefit, but without it, then dust is just the latest quake with a new coat of paint. Having a persistent character that grows over time in line with your play style preferences is central to what makes dust different.
No it's not very hard. For me, or for you. But what if this was the first FPS you had ever played? What if you don't instinctively know the difference between a rifle and a sub-machine gun? There are a lot of items in the game now, you could spend a good deal of time just browsing through them and figuring out what each does. Now double that number, then double it again, then again. When CCP has finished fleshing out racial variants and subtypes of militia, basic, advance, prototype and officer gear...well...let's just say that it's a big number. If you picked up dust for the first time and were told to go fit a drop suit, most people would just give up straight away because there are far too many options and they'd have nothing to base their decisions on. Choice paralysis is bad.
Locked in syndrome is worse. While it may make for variety in some peoples mind, again this isnt EVE where the shard is only limited for large events. OW fleet comps can reach extremely high numbers. New players can be taught to specialize into a very specific role for use because well hey fleet comps are nearly limitless in size you can take a new player in a hyperspecialized role and make them useful.
This is a instanced lobby shooter with fixed player count. There are so many uses for a DS pilot. Guess what happens ppl wont use dedicated DS pilots when having someone who can be specialized in Assault or Logi can just use a militia DS for the quick transport job and let the thing blow up after its served its purpose. Thats the point these specialty roles are limited value utility currently and for a very long time. This makes them less useful in competitive matches and thus limits their ability to play the game.
But what about when the game get 24 v 24 32v32 256v256.
Not happening for a VERY VERY LONG time if ever why?
Because its not stable enough. We do CB's all the time stuff disconnects like crazy. By jenza's own admission they got Internal errors during the first game of the tourney final. The cloesd beta tourney was 16 v 16, you know why CBs are only 8v8 and not 16 v16 now when they were able to host it months ago. ITs not stable enough.
This game has a long way to go before it is stable enough to host large mathces. Even then player counts arent high enough and CCP said they wanted small FPS oriented groups to be able to compete in PC (hence 16v16); (more proof CCP wants us and is trying to cater to us but keep mucking stuff up)..
Point is when you are trying to play the game competitively and be of utility you aren't going to choose a role that limits your ability to play and thus you will see less variety not more. MMO players that try to go for the hyperspecialzed role wil failcascade into nothingness. Don't believe me ask some of these players who used to run dedicated DS pilot, tank, heavy, lav, lazer, stealth scout etc what they will play. The ones who say they will stick to their role or pick a speciality role other than assualt or logi ask them how many CB's they have played.
You will see a correlation i promise you will. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 00:44:00 -
[69] - Quote
Keyser Soze VerbalKint wrote:Khamelaya wrote:Choice paralysis is bad. Locked in syndrome is worse. While it may make for variety in some peoples mind, again this isnt EVE where the shard is only limited for large events. OW fleet comps can reach extremely high numbers. New players can be taught to specialize into a very specific role for use because well hey fleet comps are nearly limitless in size you can take a new player in a hyperspecialized role and make them useful. This is a instanced lobby shooter with fixed player count. There are so many uses for a DS pilot. Guess what happens ppl wont use dedicated DS pilots when having someone who can be specialized in Assault or Logi can just use a militia DS for the quick transport job and let the thing blow up after its served its purpose. Thats the point these specialty roles are limited value utility currently and for a very long time. This makes them less useful in competitive matches and thus limits their ability to play the game. But what about when the game get 24 v 24 32v32 256v256. Not happening for a VERY VERY LONG time if ever why? Because its not stable enough. We do CB's all the time stuff disconnects like crazy. By jenza's own admission they got Internal errors during the first game of the tourney final. The cloesd beta tourney was 16 v 16, you know why CBs are only 8v8 and not 16 v16 now when they were able to host it months ago. ITs not stable enough. This game has a long way to go before it is stable enough to host large mathces. Even then player counts arent high enough and CCP said they wanted small FPS oriented groups to be able to compete in PC (hence 16v16); (more proof CCP wants us and is trying to cater to us but keep mucking stuff up).. Point is when you are trying to play the game competitively and be of utility you aren't going to choose a role that limits your ability to play and thus you will see less variety not more. MMO players that try to go for the hyperspecialzed role wil failcascade into nothingness. Don't believe me ask some of these players who used to run dedicated DS pilot, tank, heavy, lav, lazer, stealth scout etc what they will play. The ones who say they will stick to their role or pick a speciality role other than assualt or logi ask them how many CB's they have played. You will see a correlation i promise you will.
If you want to be the best drop ship pilot there is, at the expense of all else then you can do that. If perhaps you think that the best dropship pilot my prefer skill x over skill y for situations you encounter often even though it goes against popular fleet doctrine, then you can do that to. Perhaps you've devised an orsm strategy that requires 2 dropships at the begining of the match, but the second dropship doesn't need a full set of skills because it isn't expected to face the same challenges as the primary, thenperhaps a player who has split their specialisations would fit that role perfectly. "Jack of all trades" can be very useful things indeed. Just look at the damage type breakdowns of the weapon categories, some do more to shieldsm some do more to armour, are blasters useless just because they do even damage to both?
If you don't really care about playing competitively and want to put all your skill points in to unlock every proto dropsuit in the game just so you can look at all the pretty colours then you can do that too.
It's all up to the player, if they choose to follow a specific path, then obviously that is going to guide the choices they make later.
The skill system is designed to give options. limited at first, then expanding over time to near limitless. This is game design, limitations are just as important as options. |
Geth Massredux
Defensores Doctrina
224
|
Posted - 2013.05.02 01:59:00 -
[70] - Quote
Uhh too... much... reading... falling.... alseep.... and why pay monthly. |
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Patoman Radiant
ZionTCD Unclaimed.
75
|
Posted - 2013.05.02 02:35:00 -
[71] - Quote
50% increase is a pretty big one, a person who always has boosters vs one who doesn't will have 15 mil compared with 10 million.
Of course, you don't have to use it, use it or don't. |
Noc Tempre
Imperfects Negative-Feedback
1339
|
Posted - 2013.05.02 16:11:00 -
[72] - Quote
Garrett Blacknova wrote:The core of this argument is wrong.
Passive Booster = faster SP.
All it does is increase the rate at which passive SP accumulates. That's the definition of "faster". It doesn't hand you SP without any time spent to accumulate. You still have to wait a week for your week's worth of boosted SP.
Active Booster = easier SP.
You still have to enter matches. It doesn't give you SP based on games you already played. It doesn't just hand a pile of SP that ignores the cap. You still have to be playing (or AFKing, but that's another issue) to get the SP bonus from the Booster. But for the effort it would normally take to get 1000 SP, you're rewarded with 1500. More SP for same effort = easier. Again, fits the definition of the word quite nicely.
More SP = nope.
There is no option that says "pay X moneys, get Y SP" None. It doesn't exist. There is nothing that just directly gives you more SP. And there shouldn't be.
Both options - Passive and Active Boosters - let you build up a larger amount of SP than would be the case without them, but the time/effort still needs to be spent to make the most out of them.If you buy a 30 day Passive Booster, then look back on your account in a week, you won't have the full 30 days worth of bonus SP yet. If you buy a 7-day Active Booster, activate it then come back after a week without playing, you don't get a stack of SP for buying the Booster.
I specifically pointed out this argument in the OP. Both the passive and the active booster give you MORE SP. No in-game actions will give you the same SP amount as a boosted player. I did say that I don't believe this is game-breaking, but it is something I feel is hurting the ability to transition from a free player to a paying customer. It adds an element of lock-in, where a player feels they can't stop paying once they start or they will fall behind again. Yes that keeps some people paying who normally wouldn't, but it also prevents many from paying in the first place.
Active booster is not "easier" at all; you still have to enter the same number of matches as a non boosted player to get the full effect. If I am paying for DUST, I want it to be a heck of a lot easier to get my weekly progression. I don't need more SP to make it worth it. |
Protoman Is God
Red and Silver Hand Amarr Empire
89
|
Posted - 2013.05.02 20:12:00 -
[73] - Quote
Noc Tempre wrote:Arkena Wyrnspire wrote:Why do you absolutely have to use boosters 24/7? It won't kill you to not use them, you know. I tried to support that stance explicitly. Boosters should be for saving time, not a threshold to being competitive.
Boosters currently only raise the cap. They don't really save me time. I spent about 10 hours yesterday to hit that cap. If a booster was working like a booster it should have taken me 5 hours. |
Noc Tempre
Imperfects Negative-Feedback
1341
|
Posted - 2013.05.02 20:14:00 -
[74] - Quote
Protoman Is God wrote:Noc Tempre wrote:Arkena Wyrnspire wrote:Why do you absolutely have to use boosters 24/7? It won't kill you to not use them, you know. I tried to support that stance explicitly. Boosters should be for saving time, not a threshold to being competitive. Boosters currently only raise the cap. They don't really save me time. I spent about 10 hours yesterday to hit that cap. If a booster was working like a booster it should have taken me 5 hours.
My ultimate point distilled into a simple example. You are buying an SP advantage, it still feels like a job to collect it. That is a poor customer experience for both the haves and have-nots. |
Protoman Is God
Red and Silver Hand Amarr Empire
96
|
Posted - 2013.05.02 20:40:00 -
[75] - Quote
Noc Tempre wrote:Protoman Is God wrote:Noc Tempre wrote:Arkena Wyrnspire wrote:Why do you absolutely have to use boosters 24/7? It won't kill you to not use them, you know. I tried to support that stance explicitly. Boosters should be for saving time, not a threshold to being competitive. Boosters currently only raise the cap. They don't really save me time. I spent about 10 hours yesterday to hit that cap. If a booster was working like a booster it should have taken me 5 hours. My ultimate point distilled into a simple example. You are buying an SP advantage, it still feels like a job to collect it. That is a poor customer experience for both the haves and have-nots.
Yup. |
bcs1a
ROYAL SQUAD
3
|
Posted - 2013.05.03 07:43:00 -
[76] - Quote
Aeon Amadi wrote:I have a solution to you $28 a month problem.
$20 Mercenary Pack. 1 ENTIRE MONTHS WORTH OF ACTIVE BOOSTER 40,000 Aurum - 28,000 for the MONTH PASSIVE BOOSTER = 12,000 Aurum to spare.
Problem solved.
Hell, if you don't spend it you can even get a freebie three months later.
don't forget the extra stuff to sell on the market either since you won't ever need multiple BPOs of suits, guns, ect, ect...
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IceStormers
Forsaken Immortals
6
|
Posted - 2013.05.03 09:09:00 -
[77] - Quote
I agree the current booster system needs work, i also want to pay a sub monthly / weekly to avoid the grind
I want to play the game as i enjoy it not just to make the SP, i find myself hitting cap then not logging in anymore as "whats the point"
I want to remove the thought of earning skill points by paying a sub of upto -ú15 a month
I dont think there should be quite as many options as you have listed on the first 2 posts but a few to allow it to match that persons play style
The options i would like would be: Passive option to get max SP over the month Active booster to allow the max skill point but is earned through active play, at a lower cost - i dont mind how this would work could be increased rate of earning, most importantly it would allow you to catch up on rollover, so if im off for awhile due to whatever RL issue i can buy one and catch back up with the pack with some grinding
Also these 2 can work together, i could buy my passive booster to gain max SP over the week, then with my active i can still earn good sp from playing to let me catch up
Say -ú15 for the passive and -ú10 for the active for a month
Normal passive skill points should be dropped and free members should only earn from playing
But it should not require more time than it does now for a free player to hit cap
Along with this AFKing has to be addressed and resolved, for the long of god please don't let people drop unlinks right next to spawn points you own, and dont let it go like battlefield where people used to hide on the map spamming nades and resupplying each other
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Beta Dust Fish
Villore Sec Ops Gallente Federation
24
|
Posted - 2013.05.03 09:53:00 -
[78] - Quote
Manly Vehicle Operator wrote:Oh look an imperfect scrub, AFK some moar.
yeah no chit.
looks like this scrub didn't get into CPM so he makes this horrible analogy for a Free 2 Play game. He even forget the Cheapest way possible which is Merc Packs.
if he is even trying to say Pay to Win players don't have Massive advantage then he just as dumb as his skill less gameplay.
just Active SP boosters a alone will put a player at example 15million SP over someone who spends ZERO on the game and gets 10 million active SP from ingame for same time amount played.
if a Player is Not fully using All his Active SP Booster allotted time then they are just as clueless as they guy who created this pointless thread. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
50
|
Posted - 2013.05.03 10:01:00 -
[79] - Quote
Were are all the people saying SP doesn't matter, it's all player skill skill skill?
Like they do when a noob posts that he wants more SP because he can't beat 'pros'. |
Llan Heindell
One-Armed Bandits Atrocitas
33
|
Posted - 2013.05.03 10:04:00 -
[80] - Quote
Sorry, I've stopped reading when you said "CoD" and made it sound like it was something you rather buy then the boosters.
Llan Heindell. |
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Noc Tempre
Imperfects Negative-Feedback
1351
|
Posted - 2013.05.03 15:53:00 -
[81] - Quote
Llan Heindell wrote:Sorry, I've stopped reading when you said "CoD" and made it sound like it was something you rather buy then the boosters.
Llan Heindell.
Sneer all you want, Call of Duty is a mega-successful franchise and they deliver a LOT of content for $100/year. When people tout free-to-play as why DUST is cheaper, they are not seeing the whole picture. Ideally, CCP would love if we all were subscribers, the F2P model has several perks, including making virtual goods easier to sell (since they don't expire with your "subscription"). So when discussing DUST prices, yes there are the free players, but they are not the customers. The customers are the people buying AUR gear and boosters. And the most basic "full subscription" is a passive and active booster plugged in 24/7. That is the price I discuss in the OP, and that is the price that dwarfs CoD costs.
Incidentally, Black Ops 2 let you use all the gear day 1 with no grinding in competitive play. Asking competitive players to PAY FOR THE RIGHT to grind 100's of hours is a tough sell by comparison. |
Iron Wolf Saber
BetaMax. CRONOS.
3810
|
Posted - 2013.05.03 16:09:00 -
[82] - Quote
/bookmarks thread for reading.
While there is quite a bit of negativity and filth in the thread there is some gems to be found here. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
35
|
Posted - 2013.05.03 16:15:00 -
[83] - Quote
People hating on a good idea just cause he's an Imp |
Iron Wolf Saber
BetaMax. CRONOS.
3810
|
Posted - 2013.05.03 16:16:00 -
[84] - Quote
NeoWraith Acedia wrote:People hating on a good idea just cause he's an Imp
There is similar discussions on things inside the CPM we're just waiting on uprising to deploy before we can game play topic focus on those as the whole 'subscription' and aur thing is next on the queue list after most of uprising is dealt with the government thing still looming in discussion. |
Noc Tempre
Imperfects Negative-Feedback
1355
|
Posted - 2013.05.03 16:21:00 -
[85] - Quote
Iron Wolf Saber wrote:NeoWraith Acedia wrote:People hating on a good idea just cause he's an Imp There is similar discussions on things inside the CPM we're just waiting on uprising to deploy before we can game play topic focus on those as the whole 'subscription' and aur thing is next on the queue list after most of uprising is dealt with the government thing still looming in discussion.
It shouldn't be inside the CSM, it should be led by the CSM but involve us all, because it affects us all. |
Peter Hanther
Dead Six Initiative Lokun Listamenn
39
|
Posted - 2013.05.05 16:33:00 -
[86] - Quote
Jin Robot wrote:People could just not use boosters, but I guess some ppl just need an edge, so there will always be a market for it. I dont need to use them but probably will occasionally.
I play about 6hours a week at most. I think spending money on the boosters to keep up with my friends is fine enough trade |
Aighun
Zumari Force Projection Caldari State
819
|
Posted - 2013.05.05 16:40:00 -
[87] - Quote
I like the true Passive SP and pay more for passive booster than active booster. It works so well for me that I can live with free alt passive SP farming and all that kind of thing.
Edit* While making it a paid only feature has advantages, there are also some really important advantages to giving it to all players for free.
The passive SP that we always get, logged on or off, is an interesting way to regulate character progression across the entire game for the entire population of players. It helps to ensure that players at all levels of the game will always have a wider pool of similarly leveled "content creators" to share the game with. At least in theory. This helps the players at the top (since they will have more opponents with more advanced gear for more challenging battles) and clear out what would otherwise be a glut of entry level characters all stagnating at the bottom of the SP heap.
One option would be to have either Passive SP or Active SP filling your characters SP pool. So while you were in battle Passive SP was not still accruing for your character.
Like the ideas about making boosters that really do just make it faster to gain SP. When I buy an active booster it becomes an obligation and I would be happy to buy one that allowed be to gain a lot of SP in short bursts even if it did not raise the ceiling on the total amount of SP I could get.
There was some mention in the run up to or during fanfest of CCP having plans to offer players an optional Dust subscription which could be cool.
It would also really benefit the game if the so called "active" SP earnings we get for starting and finishing a battle were based on war points earned in battle. Full stop.
Then you could design an even better set of boosters for active skill point earning.
But yes, right now we have a muddled mess of two kinds of passive skilling and it is not benefiting the game or the players. And if we do not solve some of the underlying problems with those systems it won't matter what kind of boosters or subscriptions we slap on top of them. Dust will still not live up to it's true potential and will be more of a chore to play than it otherwise could have been. |
Vrain Matari
ZionTCD Unclaimed.
499
|
Posted - 2013.05.05 17:08:00 -
[88] - Quote
Noc Tempre wrote:Iron Wolf Saber wrote:NeoWraith Acedia wrote:People hating on a good idea just cause he's an Imp There is similar discussions on things inside the CPM we're just waiting on uprising to deploy before we can game play topic focus on those as the whole 'subscription' and aur thing is next on the queue list after most of uprising is dealt with the government thing still looming in discussion. It shouldn't be inside the CSM, it should be led by the CSM but involve us all, because it affects us all. It's a good thread Noc.
I think it's fair to say that the core of your argument is the detrimental nature(to DUST and by extension to New Eden) of the two passive components of sp gain currently in place in DUST: 1) The 'trickle' every PSN account gets on one toon and 2) the 1 warpoint per second 'hidden passive' bonus we all get when in a match. Of the two, the second is the most harmful, imo. If CCP had not added that to match rewards, this discussion wouldn't be able to generate much traction.
Speaking generally, i like your work on a monetized solution, as far as i can tell you've covered all the bases. Gonna be hanging out in this thread until it's over - months or years from now ;)
I'm thinking that this conversation is going to be hamstrung by the fact that we do not yet have all the game modes available to us. NPC drone missions and corp-issued contracts will remove some of the outcry that would come from replacing passive sp with some other mechanism. It's really not until we move out to nullsec and the market opens up that things will begin to stabilize wrt revenue/sp streams for corps and mercs.
I believe that the way things will finally settle out is fundamentally not predictable at this point, and i'm naturally wary of any monetized solution in such a situation. Look at the drama around the Merc Pack - you could say that was a special case, but I can guarantee you there will be many more 'special cases' before we're done.
What i'd really like to see for now is a non-monetized solution for passive sp that will carry us through to nullsec/open market. Or maybe just open market if CCP feels the need to rush things(road to grief imo).
The core of your argument, that passive sp as currently implemented is hurting the game, is something that everybody needs to think about. |
Maximus Stryker
Villore Sec Ops Gallente Federation
441
|
Posted - 2013.05.07 15:46:00 -
[89] - Quote
Llan Heindell wrote:Sorry, I've stopped reading when you said "CoD" and made it sound like it was something you rather buy then the boosters.
Llan Heindell. You are being close-minded to one of the community members that is actually quite knowledgeable about DUST514 |
Noc Tempre
Imperfects Negative-Feedback
1488
|
Posted - 2013.05.10 18:20:00 -
[90] - Quote
I do apologize for the wall of text affect. I am considering cleaning it up and making a Mk2 version soon. |
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