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Polish Hammer
Conspiratus Immortalis League of Infamy
310
|
Posted - 2013.05.01 00:40:00 -
[61] - Quote
I love it when heavies come together :D *warmfuzzies* |
Lord-of-the-Dreadfort
The Lions Guard
102
|
Posted - 2013.05.01 00:47:00 -
[62] - Quote
Polish Hammer wrote:I love it when heavies come together :D *warmfuzzies*
well, who else would stick up for us?
it's us and a few dedicated logi-pets against the seething masses of skilless Assault suit users who desire to be able to 1v1 everything with an AR |
Polish Hammer
Conspiratus Immortalis League of Infamy
310
|
Posted - 2013.05.01 00:52:00 -
[63] - Quote
While I enjoy the blatant arrogance (I had a laugh), I do respect roles. I don't respect outrageous egos, but some playful arrogance once in a while isn't a bad thing. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
562
|
Posted - 2013.05.01 00:59:00 -
[64] - Quote
I think I may focus more on assault next build... |
ladwar
Dead Six Initiative Lokun Listamenn
265
|
Posted - 2013.05.01 01:03:00 -
[65] - Quote
Lord-of-the-Dreadfort wrote:Polish Hammer wrote:I love it when heavies come together :D *warmfuzzies* well, who else would stick up for us? it's us and a few dedicated logi-pets against the seething masses of skilless Assault suit users who desire to be able to 1v1 everything with an AR whats wrong is im ok with heavies with 1200~ hp but 1400~ is way to much but that extra 200 hp matters. btw im not an assault type guy, im logi-pet when im bored but stick to scouts and vehicles. |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:05:00 -
[66] - Quote
ladwar wrote:Lord-of-the-Dreadfort wrote:Polish Hammer wrote:I love it when heavies come together :D *warmfuzzies* well, who else would stick up for us? it's us and a few dedicated logi-pets against the seething masses of skilless Assault suit users who desire to be able to 1v1 everything with an AR whats wrong is im ok with heavies with 1200~ hp but 1400~ is way to much but that extra 200 hp matters.
1400 would be a godsend, have you SEEN the flaylocks stats?!?!
if the laser rifle got nerfed, all the viziam using pricks will be switching to it as it's ANOTHER "i win" button against heavies |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
126
|
Posted - 2013.05.01 01:06:00 -
[67] - Quote
They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
236
|
Posted - 2013.05.01 01:09:00 -
[68] - Quote
Lord-of-the-Dreadfort wrote:ladwar wrote:Lord-of-the-Dreadfort wrote:Polish Hammer wrote:I love it when heavies come together :D *warmfuzzies* well, who else would stick up for us? it's us and a few dedicated logi-pets against the seething masses of skilless Assault suit users who desire to be able to 1v1 everything with an AR whats wrong is im ok with heavies with 1200~ hp but 1400~ is way to much but that extra 200 hp matters. 1400 would be a godsend, have you SEEN the flaylocks stats?!?! if the laser rifle got nerfed, all the viziam using pricks will be switching to it as it's ANOTHER "i win" button against heavies Flaylock shmaylock, they're still going to have to come within your optimal range to use the thing. Laser is supposed to be EM like the scrambler rifle, so unless you're a Caldari (and possibly Minmatar) fatty, you can take it and laugh. Also, LW SS is gone, so no more laser sniping campers. |
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:09:00 -
[69] - Quote
Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows)
used to be that way, then AR guys QQ'd because the couldn't solo kill everything, and since then, every new build has meant another nerf to the heavy.
for the SP and isk requirments, it should dominate the field, we put more time, money, and dedication into the heavy suit then anyone other then HAV drivers, yet we are the most hated on and nerfed class out there |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
126
|
Posted - 2013.05.01 01:13:00 -
[70] - Quote
Lord-of-the-Dreadfort wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) used to be that way, then AR guys QQ'd because the couldn't solo kill everything, and since then, every new build has meant another nerf to the heavy. for the SP and isk requirments, it should dominate the field, we put more time, money, and dedication into the heavy suit then anyone other then HAV drivers, yet we are the most hated on and nerfed class out there
Well, I fully agree that they shouldn't be 1v1'd by anything other than a HAV or another Heavy.
Though they shouldn't have anywhere near the mobility I've seen some of them with, they should move like a stump when not in a vehicle or as I've said before "a semi-mobile bollard" |
|
Lord-of-the-Dreadfort
The Lions Guard
106
|
Posted - 2013.05.01 01:14:00 -
[71] - Quote
Alaika Arbosa wrote:Lord-of-the-Dreadfort wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) used to be that way, then AR guys QQ'd because the couldn't solo kill everything, and since then, every new build has meant another nerf to the heavy. for the SP and isk requirments, it should dominate the field, we put more time, money, and dedication into the heavy suit then anyone other then HAV drivers, yet we are the most hated on and nerfed class out there Well, I fully agree that they shouldn't be 1v1'd by anything other than a HAV or another Heavy. Though they shouldn't have anywhere near the mobility I've seen some of them with, they should move like a stump when not in a vehicle or as I've said before "a semi-mobile bollard"
those fast moving ones are shield tanked and probably have passive stamina skills to an extent (i do just that, eextreme difference to the old armor POS) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
236
|
Posted - 2013.05.01 01:16:00 -
[72] - Quote
Lord-of-the-Dreadfort wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) used to be that way, then AR guys QQ'd because the couldn't solo kill everything, and since then, every new build has meant another nerf to the heavy. for the SP and isk requirments, it should dominate the field, we put more time, money, and dedication into the heavy suit then anyone other then HAV drivers, yet we are the most hated on and nerfed class out there I never understood that. In the dev posts said that the game rewards you for specializing, but anyone who isn't a shield tanking AR humper gets the nerf bat. Heavies got good at what they were doing until those ADHD CoD ******s cried, tanks dominated because they were to lazy to spec into AV so militia missiles and AV 'nades got a huge buff, and my beloved Mass Driver is probably next since it's going to be more reliable now that the splash damage glitch is fixed. You don't keep players by punishing them for playing your game the correct way. |
ladwar
Dead Six Initiative Lokun Listamenn
265
|
Posted - 2013.05.01 01:18:00 -
[73] - Quote
Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) mid level rails do over 1400 damage per that's a one shot on any heavy so say what!? toe to toe it falls way short and heavies are not meant to go toe to toe with HAVs. if a person can go toe to toe with a tank then the game isn't meant for multiplayer game play its a solo game. heavies are meant to guard areas and take some small arms fire. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
712
|
Posted - 2013.05.01 01:20:00 -
[74] - Quote
Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows)
As a matter of fact, back during he very first build of the closed beta, I think balance was at its closest to being perfect.
Heavies were literal tanks, tanks were feared, assaults were fast and capable, scouts were lightning bolts...
The game was much faster and intense, heavies had to be chipped away at and avoided in CQC, but the scout could fly in nimbly and jam a shotgun into his face and finish him off quick, and assaults always had an interesting gun dance with the higher health and faster strafe.
Iwosh we would go back to that high intensity model, with high stats for everything depending on its role... |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
126
|
Posted - 2013.05.01 01:23:00 -
[75] - Quote
ladwar wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) mid level rails do over 1400 damage per that's a one shot on any heavy so say what!? toe to toe it falls way short and heavies are not meant to go toe to toe with HAVs. if a person can go toe to toe with a tank then the game isn't meant for multiplayer game play its a solo game. heavies are meant to guard areas and take some small arms fire.
Marketplace Description for Heavy Dropsuit wrote:
No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Apparently even CCP thinks that the Heavy shouldn't be 1v1'd by less than a HAV (if that). |
Lord-of-the-Dreadfort
The Lions Guard
107
|
Posted - 2013.05.01 01:24:00 -
[76] - Quote
Cosgar wrote:Lord-of-the-Dreadfort wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) used to be that way, then AR guys QQ'd because the couldn't solo kill everything, and since then, every new build has meant another nerf to the heavy. for the SP and isk requirments, it should dominate the field, we put more time, money, and dedication into the heavy suit then anyone other then HAV drivers, yet we are the most hated on and nerfed class out there I never understood that. In the dev posts said that the game rewards you for specializing, but anyone who isn't a shield tanking AR humper gets the nerf bat. Heavies got good at what they were doing until those ADHD CoD ******s cried, tanks dominated because they were to lazy to spec into AV so militia missiles and AV 'nades got a huge buff, and my beloved Mass Driver is probably next since it's going to be more reliable now that the splash damage glitch is fixed. You don't keep players by punishing them for playing your game the correct way.
totally agree with this |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
562
|
Posted - 2013.05.01 01:24:00 -
[77] - Quote
J'Jor Da'Wg wrote:~backinmydaytalk~ But what about that awkward circling dance of spraying/reloading and repeat thing? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
126
|
Posted - 2013.05.01 01:25:00 -
[78] - Quote
J'Jor Da'Wg wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) As a matter of fact, back during he very first build of the closed beta, I think balance was at its closest to being perfect. Heavies were literal tanks, tanks were feared, assaults were fast and capable, scouts were lightning bolts... The game was much faster and intense, heavies had to be chipped away at and avoided in CQC, but the scout could fly in nimbly and jam a shotgun into his face and finish him off quick, and assaults always had an interesting gun dance with the higher health and faster strafe. Iwosh we would go back to that high intensity model, with high stats for everything depending on its role...
IDK, I personally think that Dust would be nothing but better if it were slower and more deliberate, it still feels too arcadey IMHO. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
237
|
Posted - 2013.05.01 01:25:00 -
[79] - Quote
J'Jor Da'Wg wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) As a matter of fact, back during he very first build of the closed beta, I think balance was at its closest to being perfect. Heavies were literal tanks, tanks were feared, assaults were fast and capable, scouts were lightning bolts... The game was much faster and intense, heavies had to be chipped away at and avoided in CQC, but the scout could fly in nimbly and jam a shotgun into his face and finish him off quick, and assaults always had an interesting gun dance with the higher health and faster strafe. Iwosh we would go back to that high intensity model, with high stats for everything depending on its role... Exactly what I said, you get to good and they nerf you. |
Lord-of-the-Dreadfort
The Lions Guard
107
|
Posted - 2013.05.01 01:26:00 -
[80] - Quote
J'Jor Da'Wg wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) As a matter of fact, back during he very first build of the closed beta, I think balance was at its closest to being perfect. Heavies were literal tanks, tanks were feared, assaults were fast and capable, scouts were lightning bolts... The game was much faster and intense, heavies had to be chipped away at and avoided in CQC, but the scout could fly in nimbly and jam a shotgun into his face and finish him off quick, and assaults always had an interesting gun dance with the higher health and faster strafe. Iwosh we would go back to that high intensity model, with high stats for everything depending on its role...
but people actually had to think and get a niche in the game in stead of skillin into AR assault "i win"
we all know we can't have that without twitch playing scrubs bitching and moaning |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
1098
|
Posted - 2013.05.01 01:30:00 -
[81] - Quote
J'Jor Da'Wg wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) As a matter of fact, back during he very first build of the closed beta, I think balance was at its closest to being perfect. Heavies were literal tanks, tanks were feared, assaults were fast and capable, scouts were lightning bolts... The game was much faster and intense, heavies had to be chipped away at and avoided in CQC, but the scout could fly in nimbly and jam a shotgun into his face and finish him off quick, and assaults always had an interesting gun dance with the higher health and faster strafe. Iwosh we would go back to that high intensity model, with high stats for everything depending on its role...
Aaaah yes I remember those days. I played assault back then. Everytime I saw a heavy I ran. If he wasn't far away, I stood no chance unless there's an object to hide behind of and chip away at his HP. Now? Give me a Assault Proto suit, and a Duvolle. I can go toe to toe with a heavy so long as I know how to strafe / jump, I can run into heavies and not run away.
Wasn't like that back in the day. Heavies were feared lol.
|
ladwar
Dead Six Initiative Lokun Listamenn
265
|
Posted - 2013.05.01 01:34:00 -
[82] - Quote
Alaika Arbosa wrote:ladwar wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) mid level rails do over 1400 damage per that's a one shot on any heavy so say what!? toe to toe it falls way short and heavies are not meant to go toe to toe with HAVs. if a person can go toe to toe with a tank then the game isn't meant for multiplayer game play its a solo game. heavies are meant to guard areas and take some small arms fire. Marketplace Description for Heavy Dropsuit wrote:
No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Apparently even CCP thinks that the Heavy shouldn't be 1v1'd by less than a HAV (if that). you know there are more vehicles then just HAVs. let me brake this down for you. LAVs even proto have a really tough time with MLT tanks just living. LAV and heavy yea sure they as somewhat on par. LAV proto vs STD HAV are you going to bet that the LAV is going to win and actually kill the HAV? if so they i would love for you to take my HAV on with a LAV for 100mil ISK. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.05.01 01:40:00 -
[83] - Quote
Lord-of-the-Dreadfort wrote: but people actually had to think and get a niche in the game in stead of skillin into AR assault "i win"
we all know we can't have that without twitch playing scrubs bitching and moaning
See? That's the game that was advertised to me, not this rambo on crack run and gun, take 3-shots and your dead crap that it's turning into. This is supposed to be a strafing shooter, a thinking man's game. If I didn't want to think, I'd go and play CoD even though I'm old enough to be those kids' fathers. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
126
|
Posted - 2013.05.01 01:46:00 -
[84] - Quote
ladwar wrote:Alaika Arbosa wrote:ladwar wrote:Alaika Arbosa wrote:They should be able to stand toe-to-toe with a HAV, in fact, HAV's and Heavies are the only things that should have a snowballs chance in hell of 1v1ing a Heavy.
Increase armor tank to 1000STD-1500ADV-2000PRO and decrease movement so that they are just barely mobile (same speed as now if they go full CKC in the lows) mid level rails do over 1400 damage per that's a one shot on any heavy so say what!? toe to toe it falls way short and heavies are not meant to go toe to toe with HAVs. if a person can go toe to toe with a tank then the game isn't meant for multiplayer game play its a solo game. heavies are meant to guard areas and take some small arms fire. Marketplace Description for Heavy Dropsuit wrote:
No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive.
Apparently even CCP thinks that the Heavy shouldn't be 1v1'd by less than a HAV (if that). you know there are more vehicles then just HAVs. let me brake this down for you. LAVs even proto have a really tough time with MLT tanks just living. LAV and heavy yea sure they as somewhat on par. LAV proto vs STD HAV are you going to bet that the LAV is going to win and actually kill the HAV? if so they i would love for you to take my HAV on with a LAV for 100mil ISK.
No, this is what I think should happen to a LAV that tries to 1v1 a Heavy.
While I do understand that there are more vehicles than just HAVs, I also understand that HAVs are the only really combat performing vehicle. Yes, I am aware that Dropships and LAVs both have turrets, though they both are best "speedtanked". |
ladwar
Dead Six Initiative Lokun Listamenn
265
|
Posted - 2013.05.01 02:02:00 -
[85] - Quote
meh they are the bigger combat threat in the vehicle chain but toe to toe with a LAV turret yea they stand a chance, toe to toe with the Large turret of a HAV your insane. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
238
|
Posted - 2013.05.01 02:07:00 -
[86] - Quote
ladwar wrote:meh they are the bigger combat threat in the vehicle chain but toe to toe with a LAV turret yea they stand a chance, toe to toe with the Large turret of a HAV your insane. I think heavies should be able to survive just about anything 1v1 (except SG scouts) within the HMG's optimal range short of a small blaster turret mounted LAV, but be able to easily got down to 2-3 infantry depending on their weapons. |
Lord-of-the-Dreadfort
The Lions Guard
110
|
Posted - 2013.05.01 02:15:00 -
[87] - Quote
Cosgar wrote:Lord-of-the-Dreadfort wrote: but people actually had to think and get a niche in the game in stead of skillin into AR assault "i win"
we all know we can't have that without twitch playing scrubs bitching and moaning
See? That's the game that was advertised to me, not this rambo on crack run and gun, take 3-shots and your dead crap that it's turning into. This is supposed to be a strafing shooter, a thinking man's game. If I didn't want to think, I'd go and play CoD even though I'm old enough to be those kids' fathers.
i read about CCP making a FPS shooter in the EVE universe and thought "limitless possibilites and a shitton of different ways to kill things"
the CoD guys arrived in the open beta and it was downhill from there |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
712
|
Posted - 2013.05.01 02:22:00 -
[88] - Quote
Elijah Sol' Dzusaki wrote:J'Jor Da'Wg wrote:~backinmydaytalk~ But what about that awkward circling dance of spraying/reloading and repeat thing? Lol@my quote :D I would have to say the **** poor hit detection had a bit to do with that. As well as the steady 10 frames a second and lovely input lag.
I wish they had one week where they did a hotfix and temporarily changedd all the stats back to the original build but with the adjustments such as swarm launcher to the foot fixing and the other bug fixes. But anyways I think it would be an interestig experiment. Would it work? Maybe, maybe not. If it doesnt work just reset to current values
Perhaps I am biased by barely year old nostalgia. I just liked it better earlier on, thsts just my opinion. |
Scramble Scrub
Osmon Surveillance Caldari State
88
|
Posted - 2013.05.01 02:24:00 -
[89] - Quote
Knight SoIaire wrote:Cosgar wrote:Flux Grenade! Lol. Good idea! Llav buddy.
By the time his shields had dropped, they would already be up again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
241
|
Posted - 2013.05.01 02:32:00 -
[90] - Quote
Lord-of-the-Dreadfort wrote:Cosgar wrote:Lord-of-the-Dreadfort wrote: but people actually had to think and get a niche in the game in stead of skillin into AR assault "i win"
we all know we can't have that without twitch playing scrubs bitching and moaning
See? That's the game that was advertised to me, not this rambo on crack run and gun, take 3-shots and your dead crap that it's turning into. This is supposed to be a strafing shooter, a thinking man's game. If I didn't want to think, I'd go and play CoD even though I'm old enough to be those kids' fathers. i read about CCP making a FPS shooter in the EVE universe and thought "limitless possibilites and a shitton of different ways to kill things" the CoD guys arrived in the open beta and it was downhill from there Exactly what I was worried about when I first heard of Dust back in 2009. The first thing that went through my head was "Is the console fanbase mature enough to handle an FPS in the EVE universe?" Guess the answer was a big fat **** no. CCP needs to stop appealing to these scrubs and make the game they intended. Not this middle of the road crap. |
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