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Prius Vecht
Red and Silver Hand Amarr Empire
69
|
Posted - 2013.04.28 18:51:00 -
[1] - Quote
While none of you were elected, being assigned doesnt mean you weren't qualified. still, many don't know your views on several community issues. most of us hope you can do some good, but your position doesn't have to be temporary as long as you are a good CPM member. Like any good politician, you may one day have to run for office. Its a good idea to have a platform.
Where do u stand on:
AFKing sharpshooter skill friendly fire prox chat breach weapons matchmaking leaving matches to avoid losing assets framerate armor tanking vs shield tanking the lack of game modes laser rifles being command structure proto pub stomping scrambler pistol 450% headshot dmg mod prone drones as assets heavies being OP AV vs tanks flash & smoke grenades mcc commanders
thanks in advance for your answers!!
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Tolen Rosas
Kang Lo Directorate Gallente Federation
111
|
Posted - 2013.04.28 18:56:00 -
[2] - Quote
anxious to know too. bump! |
Dusters Blog
Galactic News Network
270
|
Posted - 2013.04.28 19:03:00 -
[3] - Quote
we'd also thrown in:
1. corp training rooms 2. fighting for AUR 3. corp armories 4. player trading market 5. sky spawning 6. cloaking 7. claymores 8. the missing dropsuit options on May 6 |
Ryder Azorria
Amarr Templars Amarr Empire
246
|
Posted - 2013.04.28 19:10:00 -
[4] - Quote
"Laser Rifles being"
Anyway, I'd wait 'till May 6th (or 14th) before hounding anyone for fixes, seeing as everything is going to change. |
Prius Vecht
Red and Silver Hand Amarr Empire
72
|
Posted - 2013.04.28 19:18:00 -
[5] - Quote
Ryder Azorria wrote:"Laser Rifles being" Anyway, I'd wait 'till May 6th (or 14th) before hounding anyone for fixes, seeing as everything is going to change.
fixed.
no i wasnt asking for fixes I just wanted to know their opinions on those community issues. |
Scheneighnay McBob
Bojo's School of the Trades
1306
|
Posted - 2013.04.28 19:37:00 -
[6] - Quote
I haven't seen a heavy nerf thread in a long time.
Unless you count threads that are freaking out and assuming heavies are getting nerfed. |
Smooth Head
Vherokior Combat Logistics Minmatar Republic
2
|
Posted - 2013.04.28 19:58:00 -
[7] - Quote
I look forward to a thread where CPM members state they will try to get information or even influence.
It's so cute. |
Icy Tiger
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
1274
|
Posted - 2013.04.28 20:04:00 -
[8] - Quote
Nothing wrong with Scrambler Pistol. Get good. :) |
Tolen Rosas
Kang Lo Directorate Gallente Federation
113
|
Posted - 2013.04.28 20:10:00 -
[9] - Quote
Icy Tiger wrote:Nothing wrong with Scrambler Pistol. Get good. :)
Did u get voted to the CPM without anyone knowing? no? STFU then, we want their opinions. yours means less than zero %. |
Schalac 17
D3LTA FORC3 Orion Empire
26
|
Posted - 2013.04.28 20:20:00 -
[10] - Quote
Tolen Rosas wrote:Icy Tiger wrote:Nothing wrong with Scrambler Pistol. Get good. :) Did u get voted to the CPM without anyone knowing? no? STFU then, we want their opinions. yours means less than zero %. The people on the CPM didn't get voted to the CPM either. |
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Zion Shad
ZionTCD Unclaimed.
1717
|
Posted - 2013.04.28 20:34:00 -
[11] - Quote
This CPM will be working on the future of the CPM with things like input on the white paper of it and how voting will be done also how long the terms maybe.
I to would like to see their personal views on each topic above and then some. A town hall meeting should be in the works to bring your concerns up to the CPM before they meet with CCP. Plus I want to invite each member of the CPM to join me on Podside podcast to voice their views on DUST. |
lowratehitman
Zumari Force Projection Caldari State
507
|
Posted - 2013.04.28 20:39:00 -
[12] - Quote
If I was a bad person I have video proof that would show at least one cpms thoughts on afking |
DJINN Marauder
Hellstorm Inc League of Infamy
492
|
Posted - 2013.04.28 20:44:00 -
[13] - Quote
lowratehitman wrote:If I was a bad person I have video proof that would show at least one cpms thoughts on afking Lol |
Tolen Rosas
Kang Lo Directorate Gallente Federation
113
|
Posted - 2013.04.28 22:07:00 -
[14] - Quote
lowratehitman wrote:If I was a bad person I have video proof that would show at least one cpms thoughts on afking
hahahaha.
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Garrett Blacknova
Codex Troopers
2637
|
Posted - 2013.04.28 23:33:00 -
[15] - Quote
Schalac 17 wrote:Tolen Rosas wrote:Icy Tiger wrote:Nothing wrong with Scrambler Pistol. Get good. :) Did u get voted to the CPM without anyone knowing? no? STFU then, we want their opinions. yours means less than zero %. The people on the CPM didn't get voted to the CPM either. Do you know for a fact that nobody in CCP ran votes for who would be in CPM0?
Just because WE didn't get a vote, doesn't mean there wasn't one.
(I don't know if there was or not, but I doubt you have any more information than I do) |
Prius Vecht
Red and Silver Hand Amarr Empire
74
|
Posted - 2013.04.29 01:47:00 -
[16] - Quote
any CPM out there? |
Sloth9230
Reaper Galactic
1085
|
Posted - 2013.04.29 01:50:00 -
[17] - Quote
Prius Vecht wrote: scrambler pistol 450% headshot dmg mod
You still with that?
lol, nothing but slander invented by butthurt assault players. |
Mithridates VI
IMPSwarm Negative-Feedback
1040
|
Posted - 2013.04.29 01:52:00 -
[18] - Quote
Garrett Blacknova wrote:Schalac 17 wrote:Tolen Rosas wrote:Icy Tiger wrote:Nothing wrong with Scrambler Pistol. Get good. :) Did u get voted to the CPM without anyone knowing? no? STFU then, we want their opinions. yours means less than zero %. The people on the CPM didn't get voted to the CPM either. Do you know for a fact that nobody in CCP ran votes for who would be in CPM0? Just because WE didn't get a vote, doesn't mean there wasn't one. (I don't know if there was or not, but I doubt you have any more information than I do)
There was an internal ranking list. I don't know how those rankings were established. |
DustMercsBlog
Galactic News Network
48
|
Posted - 2013.04.29 09:59:00 -
[19] - Quote
Mithridates VI wrote:Garrett Blacknova wrote:Schalac 17 wrote:Tolen Rosas wrote:Icy Tiger wrote:Nothing wrong with Scrambler Pistol. Get good. :) Did u get voted to the CPM without anyone knowing? no? STFU then, we want their opinions. yours means less than zero %. The people on the CPM didn't get voted to the CPM either. Do you know for a fact that nobody in CCP ran votes for who would be in CPM0? Just because WE didn't get a vote, doesn't mean there wasn't one. (I don't know if there was or not, but I doubt you have any more information than I do) There was an internal ranking list. I don't know how those rankings were established.
very few were aware of that. interesting. |
Callidus Vanus
BetaMax. CRONOS.
26
|
Posted - 2013.04.29 10:07:00 -
[20] - Quote
With regard to the AFK thing
http://www.youtube.com/watch?v=7b-9StuE_Os
Just going to leave this here :)
(The video is not mine) |
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Tolen Rosas
Kang Lo Directorate Gallente Federation
114
|
Posted - 2013.04.29 13:43:00 -
[21] - Quote
reporter puts mic in Kanes face: "So Kane Spero, what are your thoughts on the AFK phenomenon?" |
Cat Merc
BetaMax. CRONOS.
696
|
Posted - 2013.04.29 14:52:00 -
[22] - Quote
Go to the Dust 514 IRC, the CPM (except for Kain) are very active there. You will get your answer faster. |
Prius Vecht
Red and Silver Hand Amarr Empire
80
|
Posted - 2013.04.29 16:36:00 -
[23] - Quote
My questions are 1 - what are your opinions on penetration gamplay? 2 - how do you feel about the mass driver? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2711
|
Posted - 2013.04.29 16:39:00 -
[24] - Quote
I'm mostly concerned on when you'll be tackling the future voting process, and what views you have on that. I'm not too educated on that stuff myself so I'm very curious to see what you each bring to the table on the matter. |
Reiki Jubo
Amarr Templars Amarr Empire
102
|
Posted - 2013.04.29 16:44:00 -
[25] - Quote
Very interested in their voting process as well.
Also, how do you feel about LAVs being a OHK? |
Maken Tosch
Planetary Response Organization
2142
|
Posted - 2013.04.29 16:50:00 -
[26] - Quote
Although it would be nice to know as well, we should not forget their overall purpose which is to help establish a proper voting system for all other CPMs that come after them. And I'm certain that will take up a chunk of their time because figuring out a proper voting system that can't be exploited is going to be a daunting task at best.
We also have to remember that these people were selected because of their involvement in the community and the effort they put forth. Of course, there were plenty of better options out there but overall how many of those people interviewed are well involved in the community, are a team player, have a clear perspective on the big picture, have valid passports, and able to travel with no problem when needed? |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
|
Posted - 2013.04.29 18:07:00 -
[27] - Quote
what kind of stuff will they vote on tho? |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
159
|
Posted - 2013.04.29 18:55:00 -
[28] - Quote
Who else envisioned the whole CCP staff pulling straws to find out who was going to have baby sit the CPM members at Fanfest. |
Reiki Jubo
Amarr Templars Amarr Empire
104
|
Posted - 2013.04.30 02:29:00 -
[29] - Quote
would like to know ur views on LAV OHKs. |
Rhapsodyy Darkforce
SyNergy Gaming EoN.
10
|
Posted - 2013.04.30 10:55:00 -
[30] - Quote
Heavies OP? Lol really if anything they need a buff so they are scary again. Prone, Meh really dont see the need for prone in this game. Proxy Chat - Urgh why all the lovers of proxy, dont need some 12 year old screaming in my ear, and isnt this 20k years in the future, surely we have closed comms and ****. Unless theres gameplay to it then no imo, and if its something they just put in the game for the hell of it then damn well put an option to turn it off. |
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DustMercsBlog
Galactic News Network
49
|
Posted - 2013.04.30 11:18:00 -
[31] - Quote
OP we linked your post to members of the CPM on twitter and it will be easier for them to answer if you update all the new questions on the op. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
311
|
Posted - 2013.04.30 11:23:00 -
[32] - Quote
Prius Vecht wrote:While none of you were elected, being assigned doesnt mean you weren't qualified. . . OP post . .
Being elected is no indication of being qualified, btw
Good post, expecting replies from CPM members. |
Iron Wolf Saber
BetaMax. CRONOS.
3738
|
Posted - 2013.04.30 11:41:00 -
[33] - Quote
I am going to check to see if its okay to get the CPM 0 selection process posted, there are a few misconceptions over it.
As to the rest of the bait its going to have to wait a bit l they are not one liners I'd be happy with posting from my tablet right now. |
Prius Vecht
Red and Silver Hand Amarr Empire
82
|
Posted - 2013.04.30 11:51:00 -
[34] - Quote
I updated the op. thnx for your answers. |
Dusters Blog
Galactic News Network
278
|
Posted - 2013.04.30 12:13:00 -
[35] - Quote
we will gladly post the responses on our blog [and send them to Riverini] to make it higher profile so more can see it.
Iron Wolf Saber are you on twitter? |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1335
|
Posted - 2013.04.30 12:38:00 -
[36] - Quote
Working on replying |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1335
|
Posted - 2013.04.30 12:38:00 -
[37] - Quote
working on replying (just in case) |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1335
|
Posted - 2013.04.30 13:10:00 -
[38] - Quote
will need this one as well. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1335
|
Posted - 2013.04.30 13:10:00 -
[39] - Quote
and probably this one. |
Iron Wolf Saber
BetaMax. CRONOS.
3738
|
Posted - 2013.04.30 13:13:00 -
[40] - Quote
Dusters Blog wrote:we will gladly post the responses on our blog [and send them to Riverini] to make it higher profile so more can see it.
Iron Wolf Saber are you on twitter?
I'll be honest I have no idea on even how to navigate or poke around on twitter, yet. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1335
|
Posted - 2013.04.30 13:48:00 -
[41] - Quote
Iron Wolf Saber wrote:Dusters Blog wrote:we will gladly post the responses on our blog [and send them to Riverini] to make it higher profile so more can see it.
Iron Wolf Saber are you on twitter? I'll be honest I have no idea on even how to navigate or poke around on twitter, yet. Give me time and I'll get set up summer break is upon me so MRE free time very soon.
come on, i have faith you can learn to use twitter in less than an hour ^^ |
Dusters Blog
Galactic News Network
278
|
Posted - 2013.04.30 13:56:00 -
[42] - Quote
some good answers so far. we've already started transcribing a piece for the blog for a wider audience and will give this to Riverini so evenews24 can give it even larger exposure. this needs to be higher profile than just a single thread. |
Prius Vecht
Red and Silver Hand Amarr Empire
82
|
Posted - 2013.04.30 14:14:00 -
[43] - Quote
Laurent Cazaderon wrote: the decision not to make a specific caldari, gallente and amarr logi[/b][/u]
Not getting this one. There actually is a specific Caldari, Gallente and Amarr Logi suit.
I meant the fact that the caldari and gallente assault suits are their logi and the medium amarr is a logi and assault. the art team doesnt get to design a specific one for each race. their art team is wonderful and many feel cheated not getting to see a racial version of each. the logis have tons of belts, pockets and other additions on the dropsuit so it can carry all its gear, we dont get to see the Amarr, Caldar and Gallente version of this.
Laurent Cazaderon wrote: leaving matches to avoid losing assets
Hmm, not sure i get this one. Afaik, leaving a battle doesnt give you back the stuff you lost before quitting it. Or maybe i just didnt understand the question.
I meant rage quitting when a match is going badly. many of us feel like its weird for a merc to accept a contract for a battle and then leave because things are going badly without consequences. maybe having your permanent record track desertions would be an option. I just wanted to know your opinions on it. |
Tolen Rosas
Kang Lo Directorate Gallente Federation
115
|
Posted - 2013.04.30 14:29:00 -
[44] - Quote
Prius Vecht wrote: I meant rage quitting when a match is going badly. many of us feel like its weird for a merc to accept a contract for a battle and then leave because things are going badly without consequences. maybe having your permanent record track desertions would be an option. I just wanted to know your opinions on it.
with all the stat tracking its crazy if they dont track Deserters!! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1335
|
Posted - 2013.04.30 14:29:00 -
[45] - Quote
Prius Vecht wrote:Laurent Cazaderon wrote: the decision not to make a specific caldari, gallente and amarr logi[/b][/u]
Not getting this one. There actually is a specific Caldari, Gallente and Amarr Logi suit. I meant the fact that the caldari and gallente assault suits are their logi and the medium amarr is a logi and assault. the art team doesnt get to design a specific one for each race. their art team is wonderful and many feel cheated not getting to see a racial version of each. looking at the minmatar the Logi has tons of belts, pockets and other additions on the dropsuit so it can carry all its gear, we dont get to see the Amarr, Caldar and Gallente version of this. Laurent Cazaderon wrote: leaving matches to avoid losing assets
Hmm, not sure i get this one. Afaik, leaving a battle doesnt give you back the stuff you lost before quitting it. Or maybe i just didnt understand the question. I meant rage quitting when a match is going badly. many of us feel like its weird for a merc to accept a contract for a battle and then leave because things are going badly without consequences. maybe having your permanent record track desertions would be an option. I just wanted to know your opinions on it.
Oh okay, i see what you mean regarding the logi suits. To be honest, i dont care much about graphics. Dont mistake me, i enjoy a nice design and love the new suits. But it doesnt bother me to have two identical skins for different roles as long as you can still tell which they are. Colors in that case.
Regarding leaving games now. I see what you mean but keep in mind instant match pub games arent suppose to be the backbone of Dust. By that i mean it's kind of the play it cool, not much fallout type of game. And you also have to consider people being actually disconnected, punishing those wouldnt be fair. Rage Quitting is kind of a universal plague in FPSes. I wont say i have any kind of perfect solution for it but i'm very open to suggestions.
I dont know much about technical stuff but if there is a way to make a difference between unwanted disconnections and leaving on purpose, then i'd say No SP or ISK when you leave on your own free will. I guess some would just then turn on\off the console but it would probably be enough to discourage most rage quitters.
Tracking % of games left would be cool as well. |
Reiki Jubo
Amarr Templars Amarr Empire
104
|
Posted - 2013.04.30 14:32:00 -
[46] - Quote
Tolen Rosas wrote:Prius Vecht wrote: I meant rage quitting when a match is going badly. many of us feel like its weird for a merc to accept a contract for a battle and then leave because things are going badly without consequences. maybe having your permanent record track desertions would be an option. I just wanted to know your opinions on it. with all the stat tracking its crazy if they dont track Deserters!!
QFT. we are supposed to be mercs, if you cut and run out of difficult battles I want a way to see it so I wont hire you. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1335
|
Posted - 2013.04.30 21:48:00 -
[47] - Quote
So, still the only CPM member who answered ? Bad CPM mates ! |
DustMercsBlog
Galactic News Network
60
|
Posted - 2013.05.01 05:16:00 -
[48] - Quote
If any would like to email us their answers we'll be sure to add them to the piece. we are pretty sure many would like to know your opinions on these community topics.
[email protected] |
Prius Vecht
Red and Silver Hand Amarr Empire
83
|
Posted - 2013.05.01 11:56:00 -
[49] - Quote
any other members of the CPM willing to chime in? |
CheiLi
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2013.05.01 12:33:00 -
[50] - Quote
Was Sky spawning seen in the Dust514 keynote?
Otherwise, I agree with all of them, new game modes bringing new maps as people are going to get sick of this without variety. |
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Prius Vecht
Red and Silver Hand Amarr Empire
84
|
Posted - 2013.05.02 13:43:00 -
[51] - Quote
No they arent complaints, they are just hot topics the community has been talking about for a long time. I just added complaints people have about heavies, lasers and the MD being op and other issues to see what the CPM had to say about them. |
Iron Wolf Saber
BetaMax. CRONOS.
3795
|
Posted - 2013.05.02 15:44:00 -
[52] - Quote
AFKing Should remove rewards for ideling. Effort should provide rewards.
sharpshooter skill I am so glad that the current sharpshooter skills have been removed in uprising, it eliminates the uneven advantage of a veteran vs new player on the same exact weapon. AKA removes Range immunity.
friendly fire Should be enabled in Low sec and Null. Maybe FW as well with penalty. It should not be allowed in high sec instamatching to prevent 'douche baggery' that should be reserved for antics in low and null instead.
proxy chat I am opposed to proxy chat in needing 'dedicated' resources to make possible. The dev time required for the effect out is extremly low vs dev time in to better communications such as push to talk on team but voice default in squad. Its not that useful overall cept for yelling at dead people which btw is no longer working in uprising as they took out the ability to view or hear what is going on the new death screen.
the decision not to make a specific caldari, gallente and amarr logi See uprising
breach weapons Overall as long as the drawbacks per shot are proper most breech weapons are okay similar to assault and tactical and specialist.
matchmaking There seems to be an imbalance but its uncertain what is working and what isnt. It can certainly use refinement.
leaving matches to avoid losing assets High sec matches really don't matter so no penalties for leaving, however in lower and more the loss of the battle can easily net more losses in assets than what is worn. Its truly up to the player to budget him/herself.
framerate Goal should be 30 or better, but realistically 60 is really hard to pull off on current gens and 120 is out of the question (though 120 nearly has no 'real' effect since the human eye is tracked to 60.
armor tanking vs shield tanking there needs to be more empahsis in diffeferences.
the lack of game modes Games for War fully explains the needs for proper game mode design.
laser rifles being OP a damage and range nerf combo should be putting them into their places will have to wait for uprising to see the problem.
unlimited ammo for tanks while I would like to see this larger game play questions have to be answered such as how to balance such, rearming the vehicles, and logistics of it all and would take some time to redesign.
command structure Needs some improvement from issuing commands, who's boss, Looking for Squad, looking for corp, open corp squad rosters ect ect.
proto pub stomping I do not mind this really if someone wants to use proto suits in pubs and lose isk there its fine by me.
scrambler pistol 450% headshot dmg mod in light of the flaylock... I am not sure but it seems pistols are designed to be super deadly and if the theme continues but stay's 'reasonable' in the family.
prone Similar to the vehicle ammo issue, its a big game play questions to be asked. Overall I don't want it to turn into call of duty dropknocks and superman push-ups but would like it to help players lower their signature and shooting profile while severely reducing their mobility and possibly senses.
drones as assets I am filing this under strategic uses, I would like to see deploy-able drone hive that functions similarly to a turret but the main difference that when manned the turret can move and the drone is more destroy-able. The hive would produce replacements over time and the hive can be destroyed/hacked
heavies being OP I don't see them that OP, I think the issue surrounding the heavy is the perception of heavies from other games most likely making the ones in dust 514 more difficult to play.
AV vs tanks I feel the overall table is somewhat in favor of AV, and vehicles have far too much damage.
flash & smoke grenades would like to see these and more forms of electronic warfare.
mcc commanders on the wishlist
corp training rooms Would like to see a 'danger room' of sorts with basic tutorial and training with advanced challenges for individuals. Corp wise they would need a district and SI to practice their tactics on.
AUR rewards and contracts AUR rewards should only be tied to special events such as christmas or something similar. AUR should never be transferrable (though items bought should be tradeable) Contracts are needed feature.
corp armories Soon and needed, few improtant questions to answer
player trading market soon and very needed
sky spawning few options considered between cool and functional.
cloaking Needs to be equipment and used for evading detection and infiltration.
claymores Give me EOD options.
the missing dropsuit options on May 6 well 50 new suits is quite a bit but I would like to see the entire list filled out quickly as possible after may 6th so we can start doing the full picture balance.
what are your opinions on penetration gamplay? I was very against the idea on moving ships due to the entire questions surrounding how to prevent a ship from dying before the match finishes.
how do you feel about the mass driver? its a bit difficult to use but its fun to get shot by it and shooting it, props to the users of it.
how do you feel about LAVs being a OHK? being or causing? LAVs are heavily armored and getting ran over is bound to flatten your suit. I have seen LAVs in uprising survive all sorts of abu
|
Tolen Rosas
Kang Lo Directorate Gallente Federation
120
|
Posted - 2013.05.02 18:14:00 -
[53] - Quote
@Ironwolfsaber whats EOD? |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:30:00 -
[54] - Quote
No need for fancy introductions or flowery speeches - you asked the tough questions and deserve solid answers. Whether or not I was elected and despite the fact that I will NOT be running for CPM1 once this is over, the community deserves to know where I stand on these issues as well. Without further ado...
This AFK Stuff
This is a rather complex issue and it should be no surprise that this will be my longest of this entire survey. First and foremost you all should know that I simply hate grinds, period. Any kind of grind, in any kind of game. In the long run, if Dust514 becomes the compelling sandbox game we hope it will be, than it will have an intrinsic fun value that drives people to log in the same way people to for EVE Online, and the game should be balanced for player skill, not skill points. Grinds are an industry tactic to get you to spend money playing a game you might otherwise be bored with, and I hold CCP to a high standard in trying to overcome this problem.
How does this apply to AFK skill point accrual? Frankly, because of my aforementioned hatred of all things grind, I really don't think we should have to log into the game at all to obtain usable skills, let alone log into a match. If the game were full passive GÇô the AFK debate would be nonexistent. Every player joining a match would be doing so to participate with their friends, not to complete their forced daily grind. We cannot afford to lose sight of this undeniable fact when engaging in the AFK debate.
Now, I understand that culturally, rewarding player skill in combat with a tangible, visceral, instant reward system is essential to satisfying the pavlovian response cycle that makes many shooters compelling play. But in the process of tying this psychological reward to skill points (as opposed to isk and loot only), the designers have essentially created AFK behavior as a completely unnecessary by-product. Again, if we all progressed equally (or at a boosted rate w/ aurum purchases), we'd log in and play for fun, or to get rich, or both. AFK problem solved.
Where does that leave us in the meantime? Well, for starters many of you in the community have been quite outspoken in support of active skill point accrual. You have your reasons for doing so, I have mine. And it would be completely irresponsible for me to impose my loathing of skill point grinds (and this obnoxious and completely unnecessary AFK behavior as its byproduct) upon the community simply because I'm in a position to influence CCP. So lets get that out of the way. However, we'll continue to get annoying AFK behavior for as long as we cling to an active SP system. There are many ways of dealing with this, essentially, but they tend to fall into two primary categories:
1.) Remove all SP for being in a match, except for that which you accrue by killing people or successfully completing objectives. This is the standard knee-jerk feel-good response, because it rewards the hardcore and punishes the lazy, but it comes at a significant cost. It not only guarantees that you have to grind to get ahead (turning your time as a merc into work rather than play), it also creates an unhealthy obsession with warpoint accrual, which is destructive in a game that's about teamwork and tactics as the community's already unhealthy obsession with K/D ratio. I want mercs to focus solely on what their squad commanders tell them, and for discipline and cooperation to be the qualities that bring success to your corp, and the highest rewards the game has to offer. K/D obsession taints that, as does the warpoint chasing that stems from our refuse to entertain the idea of a purely passive skillpoint accrual system.
While many here come from other shooters, myself included (many of you may not know this but I chose my EVE name "Hans" because my Modern Warfare crew butchered the pronunciation of the "Hanshotfirst" in my Xbox Live handle so often that I grew accustomed to responding to "Hans" in combat) However, Dust514 is a truly unique game and we need to think outside the box here, and not let our old habits and expectations cripple the game from becoming what it needs to become: A premier tactical and strategic warfare experience. It should also be noted while we're on the subject of removing time-based SP accrual that it also directly punishes new players, which undermines CCP's stated objective of make the "shallow" end truly shallow, and the "deep" end of the game truly deep (and balanced for player skill). It has taken ages to reduce the "learning cliff" for EVE Online, and they'd be foolish to bring that back into Dust514 just because some people want everyone to have to be GOOD at the game in order to play it and enjoy all of the gear available.
2.) Allow more friendly fire options (or vote-to-kick options) to allow player enforcement of this issue.NOW we're thinking like residents of New Eden. This, more than anything, needs to happen and needs to happen as soon as possible. Faction Warfare is a great example. I couldn't tell you for the life of me why CCP continues to cling to this idea that Faction Warfare is akin to public matches and therefore needs the same artificial (and annoying as hell) safety system keeping us from murdering whomever we want. It's even worse now that they've revealed the lack of additional rewards for FW matches above and beyond instant highsec battles, another issue I will be blasting them on until it is resolved. Bottom line is this - I'm a career faction warfare pilot, and on plenty of occasions me and my Alliance have shot fellow militia members for myriad reasons GÇô and we've always been prepared to handle all of the social consequences for doing so. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:30:00 -
[55] - Quote
Sharpshooter Skill
I'm actually quite happy to see it go away. By affecting base range of a weapon, it becomes a must-have skill rather than one that compliments a playstyle, and I abhor old-school skill systems where there's always an optimal set of skills to grab. It makes for a boring game, and I think that all the sharpshooter skill did was punish those that didn't max it out right away, which eliminates the feeling that I made a choice to invest points there. Besides, its conceptually garbage to begin with GÇô every gun has a range that hinges on the amount of gunpowder you pour into it and the shape and weight of its projectile (to use 21st century tech as an example) GÇô NOT the skill of the weapon's operator. Sharpshooter immediately screams out "can my character aim accurately?" and thus should affect a weapon's accuracy, not its range.
Friendly Fire
Friendly Fire needs to exist everywhere in the game except for highsec random matchmaking, and everywhere else we should allow players to enforce justice themselves. Self-destructing vehicles and the inability to murder someone standing right next to me are obnoxiously frustrating, immersion-breaking, and they have no place in the "cold harsh world" that CCP has decided to create with New Eden. The sooner we have friendly fire tools (tools being everything you could kill an enemy with), the better. I want Faction Warfare to be a place where people queue-sync multiple intact squads because they want to win, and where they cooperate with space-faring vessels for orbital support. The punishment for not working with other players and filling up a match to win should be that you take the risk of a random member joining a match to fill space, and that the random may not pull their weight. I'm absolutely confident that if CCP were to actually deliver on better rewards for FW to provide incentives for coordinated queue-syncing, that friendly fire won't be anything to be afraid of because players will simply grief the useless into not bothering to show up if they don't actually want to help their faction win.
Proximity Chat
I don't see the need for this as crucial compared to the myriad other tools we need much sooner GÇô player trade, a working economy, corporate management tools, etc. There are some simple communication options I'd love to see, such as a push-to-talk that broadcasts to your whole team rather than your squad, and a push-to-talk that lets you broadcast to your enemy as long as they could turn it off to reduce spam (proximity would be fine in this case) but I don't see lack of proximity chat as something that's crippling the game the way that the absence of other features is.
The decision not to make a specific caldari, gallente and amarr logi
Non-issue. CCP is on-board, The full racial suit line-ups are in the backlog, and will be released as soon as they are finished. Many are coming in Uprising.
Breach Weapons
I used to be a huge fan of the breach SMG series early in the closed beta, but these and other breach weapons were hit way too hard with the nerfbat during the most manic phase of Dust514's weapons balancing last year (you all know the period I'm talking about, when we often had no idea why a weapon was being changed before it was suddenly buffed or nerfed to comical extremes). As a result, we now have a couple options here or there that are functional, but most would agree that breach weapons simply don't have the damage output to compensate for their reduced fire rate. I don't think that resulting DPS needs to be exactly comparable for breach variants, they can be slightly less than stock weapons and compensated for by the fact that breach fire has less recoil and that the user is more likely to land solid hits (assuming perfect hit detection, of course). And breach Forge Guns, when used in groups, have a wonderful Alpha quality to them that I can see being more and more useful as the scale of combat gets bigger and vehicles are more commonplace. But right now? They need some love, and the plummeted popularity of breach variants simply confirms that there's still a problem.
Matchmaking
I'll be really blunt about this one GÇô I really could care less about the mechanics that drive highsec matchmaking. To me the really interesting part of the game should be Faction Warfare, Planetary Conquest, and 0.0 interaction, along with stuff like the recently mentioned "Penetration" game play for EVE ships and structures, none of which will rely on matchmaking algorithms. Granted, this shouldn't be comically out of balance, and I'm hoping CCP continues to tweak and refine the formula based on player feedback, but much like EVE Online itself the best advice I have for a noob is to plug into a group right away, and not to rely on the game itself to hold your hand and teach you how to stay alive. New Eden isn't fair, EVE isn't fair, and I don't really care if Dust514 is all that fair either, in the end.
CCP's time and resources need to be spent first and foremost on making sure that there are enough hardcore sandbox tools for the dedicated community to chew on and be satisfied with so that we're resorting to random matches as little as possible to begin with. The more that elite players engage in corp battles over districts, the less time they're back in highsec stomping noobs, and the less need there is to continually micromanage for perfect matchmaking balance. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:30:00 -
[56] - Quote
Leaving matches to avoid losing assets
Non-issue, really. It's another one of those things like AFK skill point accrual that is best left to player enforcement during advanced game play forms, or ignored during basic game play forms like highsec random matches, because there's nothing you can do to control other players that join a public match. If someone wants to be a coward and leave a match to protect their fancy suit and tank, whatever, I simply will inform my corp CEO that we have a dickhead in the midst and have them dealt with accordingly, or wait for another person to join the public match.
Framerate
Non-issue until Uprising is released and we see whether the framerate holds up in situ as well as it did when we played it at Fanfest. Don't get me wrong GÇô It is my opinion that maintaining a buttery smooth 30 FPS or better at all times and pitch-perfect hit detection should always be CCP's priority #1. This is a FPS, not a strategy game, and there should be no compromise on basic performance when we all have plenty of other shooters we could go play without these functionality issues. However, I'm confident that CCP has nailed the bulk of them with Uprising and we'll see far less forum chatter devoted to stability issues that have plagued us for a year since the launch of closed beta.
Armor tanking vs shield tanking
Too early to tell as there's dozens of variables that will affect the combat meta once Uprising deploys on the 6th, and the new weapons are added on the 14th. Let's revisit this a few weeks later to hammer out any lingering imbalances and take a new survey of where the holes are in the gear lineup once we've seen how everything performs.
The lack of game modes
CCP is not only delivering a new game mode at Dust 514's launch on May 14th (and will no doubt continue to add more here and there) but has also been adamant about pushing development of the game as a whole towards open-ended Conquest gameplay for 0.0 space as well as "Penetration" game modes allowing us to take over EVE ships and EVE structures. As long as they keep their eye on this prize, Dust514 is headed in the right direction. During one of the Round Table discussions at Fanfest 2013 the issue of game mode variety was explicitly raised, and CCP Praetorian rightfully pointed out that in many other standard run-of-the-mill shooters, the developers wasted time building a dozen different game modes that mostly go unused. With this fact in mind, I cannot in good conscience push CCP to develop the same recycled game modes that go unplayed after the initial novelty wears off, when they need to put their time and energy into developing the game modes that no other shooter on the market has to offer.
Lazer rifles being OP
I absolutely refuse to fall into the trap of "OMG IT HURTS AND KILLED ME THEREFORE IT MUST BE OP" that has wasted countless hours of people's time and filled page after page of whining on the forums. The bottom line is, lazer rifles have an inherent drawback built into them by the fact that they need time to charge to be effective, and are absolute garbage at close range. Thus, they fall firmly into the category of being well-balanced by player skill, which is far different than being an overpowered weapon.
A noobie can't just pick up a lazer and start melting everyone they come in contact with, you need to be well positioned on the battlefield, you need to hide the fact that you're charging your lazer or the victim will simply run for cover, you need to keep your bead on the target, and you need to monitor your heat build-up. If you do all of these things (and I'm one of those that can, in the interest of full disclosure) you can truly pwn with them, and they're delightfully fun. If every other weapon in the game required this much practice and knowledge in order to reach maximum effectiveness, Dustt514 would be in fantastic shape where its gear meta is concerned.
Unlimited ammo for vehicles
Now that we have the ability to recall our vehicles, I'm much more open minded about limiting ammo supply (and not just for tanks here, dropships and LAV's as well). We're all aware of how of how boring ambush mode gets when there's 3-4 tanks on the field, and one of the trivial ways to balance vehicle spam is to limit ammo supply. The reason that recalling vehicles comes into play is that everyone should be able to repair and protect their assets (for as much as CCP's charging for them), and if you run out of ammo I see nothing wrong conceptually with calling for pickup and asking for another. This recall / redeploy time would serves the same function that reloading between clips does for infantry, and creates a moment of vulnerability that can only be avoided by keeping supply depots alive for vehicles to interact with.
Last but not least, limiting ammo on vehicles provides an opportunity for a deeper set of support roles, such as an LAV that's equipped with an ammunition hold and capable of rearming a more stationary HAV that's laying waste from a secure position. This tactical depth is far, far more interesting than simply nerfing powerful combat vehicles to the point where they're no longer fun or worth the isk to deploy. HAV's should be incredibly powerful, but they should still require teamwork like everything else. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:31:00 -
[57] - Quote
Command Structure
It's too early to call this a crisis yet, the current squad leader role works fine for the most part but especially as we move to Planetary Conquest and 16 vs 16 matches (or larger) we're going to need a "commander" role with similar functionality, along with the ability for the commander to relay orders to his squad leaders directly. In general I see this evolving organically as the map size and player count goes up and up, it won't be something CCP can ignore for much longer even though there hasn't been a glaring need in the past year. As I've said before, I want this game to be the premier tactical and strategic warfare experience where working in discreet teams to accomplish a variety of objectives should lead to the greatest success, and this can only be realized if CCP adds in additional leadership structure at the appropriate points whenever the player count in combat outgrows the existing tools we have to manage our troops.
Proto Pub Stomping
I absolutely LOVE stomping on rich nerds that wear protogear into pub matches and lose them to my militia suits and militia guns. More of this, please!!
Scrambler pistol 450% headshot dmg mod
To be honest, I don't think we know if this is even a serious problem because the hit detection has been so horrible the past year. This is another one of those "OMG I JUST GOT HIT AND I DIED THAT GUN MUST BE OP" complaints in my opinion, at least until we know for a fact that when you aim at a person's head, its actually hitting their head. In practice, the hit detection the last year has been so abysmal that I suspect that even the majority of the players trying to take advantage of this bonus aren't successful at it (which is exactly why SMG's have consistently been the most popular sidearm). and this is just going to have to be a "wait and see" issue until we all have some hours with Uprising and we can see how Scrambler Pistols operate when you can aim and shoot reliably.
The one thing that HAS been a problem where Scrambler pistols are concerned has been their ability to snipe at comical range, which is one of the workarounds for the hit detection issue because everything has less transversal movement the farther distance you put between you and your target. This is an issue created by the Sidearm Sharpshooter skill (and made worse by Sidearm Sharpshooter Specialist), NOT the 450% bonus alone. With the range nerfed and the pistol once again being used as a close quarters weapon against fast-moving targets, its way too early to call the bonus as OP.
And believe me, I know this won't stop anyone from complaining about it either, but it does mean that I'll continue to ignore those that want to jump to conclusions based on an emotional response that isn't tempered by experimental evidence. In general, I think its rather foolish to make declarative statements about balance right before the meta is about to shift drastically because of these new variables, and I am deeply appreciative of those amongst you that understand this and show respect by not wasting forum space complaining about things that we don't know are problematic until we've had more time with them.
Prone
Meh. I really don't see a major need for this. One of the more common (and completely valid) community concerns is frustration over "eyeshots", or the fact that bullets technically emerge from our heads and not our waists where the gun is carried. The ability to shoot over hills when the weapons and lower torso is behind cover has frustrated many of us throughout the last year, and this problem would only be exacerbated by a prone position. If CCP wants to re-rig hit detection (and I'm always a fan of better gunplay physics, it should be the bedrock foundation of the game) to address the "eyeshot" problem, I could see experimenting with a prone position at that time, but not sooner.
Drones as assets
Are we talking drones as weapons? Or Rogue Drones as NPC's to fight against? If it's the former, I'd really want to hear some good ideas on paper first before CCP goes too far down that rabbit hole, the latter I'm terribly excited about both for farming purposes and just for the sake of relaxing gameplay to alleviate the burnout from endless PvP. The fun value of drones as weapons though GÇô (if we're talking small robots that fly around and can be dispatched to attack targets) depends entirely on the quality of hit detection in the game, something that's been passable at very best, and unplayable at its worst over the given year. Let's take Uprising for a spin and confirm that we can actually predict where our bullets will land before we add skeet shooting into the mix. Fair enough?
Heavies being OP
I won't bother to re-hash my previous thoughts on gear balancing here, as I've said before the days preceding a game-changing build are always the worst possible time to bother with intense debates about what is and isn't over-powered. Dropsuits are changing so drastically with Uprising that anyone running around starting forum fires because this or that suit is out of whack is just going to get ignored (the exception being constructive feedback from those of you that HAVE played Uprising at FF with me, which I absolutely want to hear as soon as possible).
AV vs Tanks
Again. Play Uprising, we'll talk afterwords. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:31:00 -
[58] - Quote
something like 10 pages of text to copypasta, be patient |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:31:00 -
[59] - Quote
page 6 goes here |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:31:00 -
[60] - Quote
just a few more |
|
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:32:00 -
[61] - Quote
second to last than I fill w/ good stuff |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
159
|
Posted - 2013.05.04 10:32:00 -
[62] - Quote
ONE MORE, PLZ MODERATORS HAVE MERCY |
Smooth Head
Vherokior Combat Logistics Minmatar Republic
11
|
Posted - 2013.05.04 10:44:00 -
[63] - Quote
I resisted the temptation. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2798
|
Posted - 2013.05.04 12:39:00 -
[64] - Quote
I agree with almost everything you go over Heinrich, minus participating in afk and a few other minor things. Nice to see some well thought out responses, very thought provoking. |
Abu Stij
Immobile Infantry
0
|
Posted - 2013.05.04 12:42:00 -
[65] - Quote
Tolen Rosas wrote:@Ironwolfsaber whats EOD?
EOD is Explosive Ordinance Disposal, this would include being able to remove items such as Claymores, C4, IED (Improvised Explosive Device), and more before they explode killing your teammates.
Iron Wolf's comment seems to be more geared toward adding the above explosive devices into the game for in the concept of breaching charges as opposed to "durr lets log a grenade" which most FPS games currently rely heavily upon.
This could, in effect, lead to a specific class being made by the players, not CCP directly, to handle those groups who love their explosives and would actually add a new layer to the game making it follow in CCP's vision of a "EVE-like" game since, despite the whining of some, DUST is part of EVE.
I would specifically like to know how the CPM0 plan to at least, in theory, prefer to have the next CPM elections sorted out. Do they want to just clone the CSM elections or are they more interested in making a slightly more customized format.
|
Varr Sorgens
Immobile Infantry
0
|
Posted - 2013.05.04 15:23:00 -
[66] - Quote
Iron Wolf Saber wrote:AFKing
framerate Goal should be 30 or better, but realistically 60 is really hard to pull off on current gens and 120 is out of the question (though 120 nearly has no 'real' effect since the human eye is tracked to 60.
Just want to tell you the old human eye tracked at XX FPS is bullshit. The human eye doesn't perceive frames per second, it percieves movement, and yes, there is a very discernable difference between 60 and 120 fps. Anyone with a 120hz monitor can tell you this for a fact. |
Knight SoIaire
Better Hide R Die
240
|
Posted - 2013.05.04 15:28:00 -
[67] - Quote
Reiki Jubo wrote:would like to know ur views on LAV OHKs.
If LAVs are running you over then you have to be more careful, remember kids. Look both ways when crossing the road. |
Iron Wolf Saber
BetaMax. CRONOS.
3821
|
Posted - 2013.05.04 16:02:00 -
[68] - Quote
Varr Sorgens wrote:Iron Wolf Saber wrote:AFKing
framerate Goal should be 30 or better, but realistically 60 is really hard to pull off on current gens and 120 is out of the question (though 120 nearly has no 'real' effect since the human eye is tracked to 60.
Just want to tell you the old human eye tracked at XX FPS is bullshit. The human eye doesn't perceive frames per second, it percieves movement, and yes, there is a very discernable difference between 60 and 120 fps. Anyone with a 120hz monitor can tell you this for a fact.
The mk. 1 eyeball and the optical processor are very funny things and don't always work right in the most optimal conditions. http://www.ritsumei.ac.jp/~akitaoka/intospace.gif
120 frames is a bit smoother because at 60 there are times the game will hiccup or slow down during the most intense the but at 120 frames gives plenty of time to compensate and make up for missed frames. Also 120fps is required for interlaced monitors because it has to update half the picture twice as fast as the progressive monitors just to keep up.
There is also the human perception case and interlaced settings to mind as well. Interlaced are generally preferred for gaming as its much faster on the flow of information vs the progressive which is generally far better for movies as it seems to go a bit slower and lets you take it all in, and just because the human eyes can only go 60 its been proven that if you show 59 frames of the movie and 1 frame of something 'suggestive' the human eye will miss that one frame entirely, but the mind still catches it. FCC banned this in movies some times ago, stupid concession stand advertisements.
Once upon a time 10 frames a second was an acceptable movie format, most recent movie I known to use this was Indiana Johnes and the temple of doom, I am sure there been others more recently. |
XXfootnoteXX
DUST University Ivy League
241
|
Posted - 2013.05.04 16:16:00 -
[69] - Quote
Abu Stij wrote:Tolen Rosas wrote:@Ironwolfsaber whats EOD? EOD is Explosive Ordinance Disposal, this would include being able to remove items such as Claymores, C4, IED (Improvised Explosive Device), and more before they explode killing your teammates. Iron Wolf's comment seems to be more geared toward adding the above explosive devices into the game for in the concept of breaching charges as opposed to "durr lets log a grenade" which most FPS games currently rely heavily upon. This could, in effect, lead to a specific class being made by the players, not CCP directly, to handle those groups who love their explosives and would actually add a new layer to the game making it follow in CCP's vision of a "EVE-like" game since, despite the whining of some, DUST is part of EVE. I would specifically like to know how the CPM0 plan to at least, in theory, prefer to have the next CPM elections sorted out. Do they want to just clone the CSM elections or are they more interested in making a slightly more customized format. Actually, CCP can we get a "Jita Park" & "Assembly Hall" sort of subforums going on here so any suggestions to the CPM are more centralized and not lost in the "General Discussion" subforum.
I would actually really like to see this. |
Lune Solitaire
Immobile Infantry
9
|
Posted - 2013.05.04 16:21:00 -
[70] - Quote
Heinrich Jagerblitzen wrote: Matchmaking
I'll be really blunt about this one GÇô I really could care less about the mechanics that drive highsec matchmaking. To me the really interesting part of the game should be Faction Warfare, Planetary Conquest, and 0.0 interaction, along with stuff like the recently mentioned "Penetration" game play for EVE ships and structures, none of which will rely on matchmaking algorithms. Granted, this shouldn't be comically out of balance, and I'm hoping CCP continues to tweak and refine the formula based on player feedback, but much like EVE Online itself the best advice I have for a noob is to plug into a group right away, and not to rely on the game itself to hold your hand and teach you how to stay alive. New Eden isn't fair, EVE isn't fair, and I don't really care if Dust514 is all that fair either, in the end.
CCP's time and resources need to be spent first and foremost on making sure that there are enough hardcore sandbox tools for the dedicated community to chew on and be satisfied with so that we're resorting to random matches as little as possible to begin with. The more that elite players engage in corp battles over districts, the less time they're back in highsec stomping noobs, and the less need there is to continually micromanage for perfect matchmaking balance.
In other words you don't think it's an issue that a brand new player could select an Ambush match and immediately be faced off against 3 full squads of top tier corp members while his entire team is pubbies and new players like himself? And I'm not talking about 3 squads of the same corp that tried queue-syncing, I mean something like 4 SVER True Blood, 4 Imperfects, and 4 PFBH, randomly put together on the same team while the new player's team has no existing groups going into battle.
It's one thing to say that New Eden/EVE/Dust isn't fair, but you go on about wanting an active community, a thriving community, but if new players aren't even given a chance to get their bearings in their first few battles because they're constantly getting reamed by vets simply because the game randomly put all the vets on one team and none on the other then there's a balance problem. It's like saying you want everything balanced but then go on to say you have no interest in changing ARs to make other guns able to fight on an even playing field.
Corps won't have FW or PC available all the time and therefore these vets will continue to queue up for pub games. If there can't be anything done to check and see that there are 12 players on one side with a combined SP total of over 96,000,000 while the entirety of the other team has less than 8,000,000 between them and switch things up a bit then go the extreme route and segregate matchmaking by SP total.
Heinrich Jagerblitzen wrote: Prone
Meh. I really don't see a major need for this. One of the more common (and completely valid) community concerns is frustration over "eyeshots", or the fact that bullets technically emerge from our heads and not our waists where the gun is carried. The ability to shoot over hills when the weapons and lower torso is behind cover has frustrated many of us throughout the last year, and this problem would only be exacerbated by a prone position. If CCP wants to re-rig hit detection (and I'm always a fan of better gunplay physics, it should be the bedrock foundation of the game) to address the "eyeshot" problem, I could see experimenting with a prone position at that time, but not sooner.
Prone will actually fix the problem of where bullets come out when firing sniper rifles. If there's an issue where bullets come out of your face when your gun is actually at your hip then laying prone will make your gun be level with your face when firing. Battlefield BC2 didn't allow you to go prone and it was a huge pain in the ass to hide or otherwise make your presence less known. If you want a deep game where you can deploy multiple tactics then going prone should absolutely be included to allow your scan profile to be lowered, make firing more stable, and allow you to just generally hide better (especially if there is more vegetation employed than just short grass). If it takes some great programming feat to allow you to go prone then I can understand CCP's aversion to putting it in the game, but otherwise why deprive you of something 9 out of 10 shooters allow you to do. And to fix the problem of divers and such, make the process of going prone and standing up take a second or so to do making you vulnerable so that players aren't tempted to try it during a gunfight.
Those are really the only things I disagree with you on, everything else sounds reasonable to me. |
|
Atlas Exenthal
mnemonic.
37
|
Posted - 2013.05.04 18:10:00 -
[71] - Quote
I'm in agreement with Hans for the most part, however I do have some reservations;
The AFK SP issue Removing SP from being a match (aside from kills etc etc) isn't that great an idea either, unless the points gained from kills is quite large. CCP wants people PLAYING the game, not sitting around waiting for their SP to go up without logging in.
Penetration Gameplay This excites me greatly, but would need a bunch of work on the EVE side of things. - used for destroying player built structures that have entered reinforced mode (stations, poses etc). - used for FW major plexes (maybe a new type), that requires a two pronged approach to capture. Current types are too quick to capture imo. - wormhole structures for fancy ****. - Titans (or any player owned ship), would be cool, but need some seriously fleshed out ideas.
Friendly Fire If you enable FF everywhere else, that allows people to play both sides of the fight. while this sounds good on paper, this is truly a terrible idea in a game like Dust. The griefing levels are already quite high when you've got organized squads steamrolling through blueberries. Adding FF to public matches would allow people to do the same thing, from both sides of the fight.
That is a ****** shitty ****** idea, and we both know that without significantly levels of punishment for TKing (not player-based), that the game will suffer.
I'm all for the whole "harsh reality of eve" thing, but that doesn't really work in the context of a shooter. Low-sec would become a wasteland or organized pirate corps playing both sides of the field. Null-sec would remain unaffected since that's where the *serious* players will be, and they won't take FF lightly. High-sec would be where the *rich* grind blueberries for SP (basically how the game is right now).
Unlike EVE, multitudes of people can't just happen across a pirate squads killing teammates, like you can in EVE. In Dust, you've got a fixed number of players playing in an enclosed environment, with no ability to defend or call for support. Redlining is already pretty bad and hated. How much do you think people will hate it when you can't even spawn in your own MCC?
It simply doesn't work. Low Sec D514 would be a waste of space. |
J-Lewis
Edimmu Warfighters Gallente Federation
46
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Posted - 2013.05.06 11:05:00 -
[72] - Quote
Sup Prom.
I disagree about the friendly fire part; if the right penalties are instated, it can be discouraged enough that mass TK becomes a consequence laden choice, much like suicide ganking.
Some consequences off the top of my head in no particular order of severity: - Arbitrary amount of SP and ISK removed from match rewards - Forfeit rights to loot - Getting flagged as a TKer for 5 minutes, legal target for anyone without penalties - Killed and kicked from high sec pub matches for 15 minutes
Low sec would have less of these consequences than high sec.
People would still do it of course, but it makes Dust more of a sandbox and gives players options for punishing team players that screw them over. Yes, there will be grudge matches. Yes, there will be people losing Thales snipers to people who don't like snipers (already happens btw). Both should be embraced in typical New Eden style (don't risk what you can't afford to lose; trust is the most valuable commodity).
And that's why it's worth having FF in all areas of Dust. It just needs to be properly implemented. |
Abu Stij
Goonfeet
4
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Posted - 2013.05.07 16:46:00 -
[73] - Quote
XXfootnoteXX wrote:Abu Stij wrote:Tolen Rosas wrote:@Ironwolfsaber whats EOD? EOD is Explosive Ordinance Disposal, this would include being able to remove items such as Claymores, C4, IED (Improvised Explosive Device), and more before they explode killing your teammates. Iron Wolf's comment seems to be more geared toward adding the above explosive devices into the game for in the concept of breaching charges as opposed to "durr lets log a grenade" which most FPS games currently rely heavily upon. This could, in effect, lead to a specific class being made by the players, not CCP directly, to handle those groups who love their explosives and would actually add a new layer to the game making it follow in CCP's vision of a "EVE-like" game since, despite the whining of some, DUST is part of EVE. I would specifically like to know how the CPM0 plan to at least, in theory, prefer to have the next CPM elections sorted out. Do they want to just clone the CSM elections or are they more interested in making a slightly more customized format. Actually, CCP can we get a "Jita Park" & "Assembly Hall" sort of subforums going on here so any suggestions to the CPM are more centralized and not lost in the "General Discussion" subforum. I would actually really like to see this.
The CPM elections format concepts or the Jita Park/Assembly Hall request?
I made a thread for the latter here - https://forums.dust514.com/default.aspx?g=posts&m=759204#post759204
I also got a tweet from CCP_Eterne about him "looking into it on Monday" so hopefully CCP sees the potential for such a set of subforums. |
Nova Knife
Seituoda Taskforce Command Caldari State
885
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Posted - 2013.05.10 01:46:00 -
[74] - Quote
- AFKing
I'll be clear on this. I love the idea of being able to go AFK and infuriate, and sabotage a team. What I don't like, is how rewarding it is. AFK'ing should be something someone does when they see a wallet flash in the warbarge from someone on the enemy team saying "Please don't kill me, here's something on the side to betray your team" The incentive to AFK needs to be drawn from player actions WITH player consequences (Including friendly fire) instead of free and easy rewards like it is now.
- sharpshooter skill
I like that they are establishing a range baseline, it makes balancing much easier down the road. It's pretty clear that the general ranges of engagement are poorly suited to map design, and cover-to-cover firefights are simply not possible with most ranges. This forces someone to pretty much always have to charge, and someone to play defence. Guess who usually wins? The guy who stuck with cover. Yawn. I want goodfights where both sides can use cover. (Either properly or improperly)
- friendly fire
Absolutely necessary to go in, ASAP. CCP wants to protect pubs from this; I say that FF is a essential part of balance, as many things that are deemed "OP" are largely due to the circumstances in which they are used. (Splash weapons + grenades + reckless vehicle driving being abundant without fear of harming one's team lead to nothing but bad balance. Dust is supposed to be a hard game. CCP doesn't need to hold anyone's hand. They just need to make it clear that making brand new characters to specifically grief/teamkill is unacceptable. They disallow making Trials to grief in Eve, same concept.
- prox chat
A debate as old as the dust forums. In fact, the first proxy chat thread was the first post to hit over 100 pages, IIRC. Anyways ; I am not against proxy chat, but I feel it is important for people to be able to opt out of it. The level of communication one participates in online should always be their choice. (I could go on, but ask me elsewhere to elaborate)
- breach weapons
These actually got some serious ninja love in uprising. They're not the hands-down best rifles like they used to be... but the breach is definitely back, baby.
- matchmaking
It's broken, and CCP needs to admit that a system that doesn't work with low sample data is probably not a good system and likely wouldn't work with high sample data either. Needs TLC.
- leaving matches to avoid losing assets
I have no idea what this refers to. You already lose whatever you've died in/spawned in during a battle, unless it's still alive when the match ends, or you use a supply depot. If this isn't the case, there's a serious bug. Someone clarify for me what the question is about?
- framerate
It /was/ better at fanfest. CCP is just as confused as we are, as to why things suddenly broke in a build that wasn't changed.
- armor tanking vs shield tanking
Armor being **** compared to shields is something we've been making posts about since april 2012. Endless debates have been had. Endless solutions proposed. It's bad, and desperately needs to change.
- the lack of game modes
Domination is coming, which plays a lot like a king of the hill match where uplinks are super critical. I had fun with it during the playtest, and it'll at least shake things up a bit for a while. While PC isn't a new game mode (And shouldn't ever be called such by CCP) it is definitely something 'new' to do. Another shakeup. But I will say this : I want conquest mode. I want it asap. And I want Skirmish 1.0 and my beloved craterlake battleground back. I am super butthurt about the loss of craterlake. One of the best designed terrains of any outdoors FPS map I have ever played. (But at least we got fishbowls to replace it, right? *grimace*)
- laser rifles being OP
Main "OP" thing about laser rifles is/was 'pre-heating' the rifle. I actually think they need a damage BUFF, but need to ditch the idea of increased damage based on the duration of firing. Or at least, making it increased damaged based on time sustained on target. (This keeps lasers pretty useful against shield vehicles)
- unlimited ammo for tanks
Vehicles are a completely different ball of wax. Ammo is not the problem. Their problems lay elsewhere and I will elaborate if asked.
- command structure
Unclear what this refers to. Squads? Teams? Chat channels? Corps? Please clarify the question.
- proto pub stomping
This is only a major issue because of the lack of high end gameplay. The fact that there's simply nothing else for 'protobears' to do but farm pubs, is the main issue here. Of course, you're always going to have the risk averse crowd who want to shout about their epeen and stats and how amazing they are because they just hide in pubs and stomp noobs... But that can be mitigated somewhat through a better matchmaking and battle finder system.
- scrambler pistol 450% headshot dmg mod
This is just plain broken. Drop it to 200% and the pistol suddenly becomes fine.
- prone
- drones as assets
Both of these : Over my rotting carcass.
I've made dozens of posts on prone. I don't want to make another. Just search for that. Prone is bad for strafe games, awesome for twitch reflex shooters. Simple as.
Drones? Under no circumstances do I want to see AI allies in a PVP environment. Under no circumstances do I want little remote buddies that let some jerk hide in his spawn near a supply depot while he does stuff that 'help' his team.
Now, if you're talking about drones you could send to attack an enemy and trigger PVE to disrupt their districts? Awesome. But I will fight tooth and nail to keep the former out of Dust.
- heavies being OP
Simply cannot be summarized. The heavy suit is not OP. Things they use have their own balance issues. The suit type itself is fine.
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Nova Knife
Seituoda Taskforce Command Caldari State
885
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Posted - 2013.05.10 01:46:00 -
[75] - Quote
- AV vs tanks
Another thing that has been broken since day 1. CCP acknowledged this in the meeting we had today. Vehicles VS infantry is in a bad spot, and they're working to fix that. Honestly? I'm dubious to see what they come up with, but I'll be prodding heavily and urge all vehicle drivers and AV specs to talk to the CPM in the coming days.
- flash & smoke grenades
- mcc commanders
Both things coming 'down the road' and I don't really care to comment on vague futurestuff when so much stuff is wrong NOW.
- corp training rooms
- corp armories
Coming, but can't come fast enough. (Giggity?)
- AUR rewards and contracts
Not a fan of the idea or direct aurum transfers. A secure method of trading aurum tokens (an existing but unused asset) that have yet to be redeemed would be preferred. This could tie into contracts, but like i said : I'm hesistant to see aurum rewards for things like pve or pvp matches that are generated by the system.
- player trading market
Again : Coming, but can't come fast enough. Absolutely necessary to mitigate P2W arguments for aurum items like boosters and to appease jealous customers who want sexy outfits but don't wanna shell out RL cash.
- sky spawning
It'd be nice, and solve some issues. But raises more questions. Good threads about it in the past. Worth having more goodposts about this.
- cloaking
Very, Very uneasy about the proposed cloaking system. I don't like the focus on immobility it places and find it encourages campy attitudes rather than being mobility tool. See my thoughts here : https://forums.dust514.com/default.aspx?g=posts&m=643806#post643806
- claymores
Would be interesting, but I'd be wary. I tend to prefer RE's as I highly dislike 'fire and forget' weapon systems in FPS games. These could easily cause a whole lot of lamesauce.
- what are your opinions on penetration gamplay?
Boarding stations and POS towers? Love it.
Boarding actual eve players' ships? Pipe dream. It's an awesome idea on paper but will never be possible in a practical sense during fleet engagements. The only time it'd be remotely useful is when you catch some moron ratting alone in a fancy ship. Even then... I don't like the idea of theft or destruction, merely dehabilitation via dust. There's too many problems with this concept to summarize and I'd be happy to elaborate in another post if asked.
- how do you feel about the mass driver?
I think it was fine before they buffed it the first time, TBH. The cycle of buff/nerf/buff/nerf has taken it's toll on pretty much everything in the game, and everything seems to end up worse because of it. The mass driver however, i feel is in a decent place right now. Regular users might complain about the nerf, and it might need some minor tweaks... but I'm happy enough with it as it is.
- how do you feel about LAVs being a OHK?
I don't mind it. Honestly, I don't. What I do mind is seeing LAV's screaming through their own teammates into groups of enemies trying to roadkill. If FF was on, they'd either never try that or their team would just blow them up.
Sorry for being in summary mode. Normally I'd go full blast like Heinrich did, but I'm just getting back into the swing of things after being away. Multitasking like crazy but I promised GNN I'd get this done! (Love you GNN) [/list] |
Telcontar Dunedain
Imperfects Negative-Feedback
384
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Posted - 2013.05.10 22:00:00 -
[76] - Quote
Heinrich Jagerblitzen wrote:LAVs being a OHK?
Not a problem in the least. It's still a small truck, and if you get run over you should die. If you're in a match against me, please, please, please spawn more LAV's and come find me. In fact, throw a couple friends in the empty seats while you're at it. A little extra weight will make it hit twice as hard, right? :) [u]
Good post overall but you do realize that a LAV is lethal to any player at literally 1mph right?
It's a got a bumper of insta-death.
Full speed hits seem reasonable as a lethal weapon but that's not the situation. |
Ulysses Knapse
Bojo's School of the Trades
363
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Posted - 2013.05.10 22:24:00 -
[77] - Quote
Nova Knife wrote:
scrambler pistol 450% headshot dmg mod
This is just plain broken. Drop it to 200% and the pistol suddenly becomes fine. And ruin the most unique part of the weapon? No, I don't think that's a good idea. |
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