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Iron Wolf Saber
BetaMax. CRONOS.
3738
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Posted - 2013.04.30 11:41:00 -
[1] - Quote
I am going to check to see if its okay to get the CPM 0 selection process posted, there are a few misconceptions over it.
As to the rest of the bait its going to have to wait a bit l they are not one liners I'd be happy with posting from my tablet right now. |
Iron Wolf Saber
BetaMax. CRONOS.
3738
|
Posted - 2013.04.30 13:13:00 -
[2] - Quote
Dusters Blog wrote:we will gladly post the responses on our blog [and send them to Riverini] to make it higher profile so more can see it.
Iron Wolf Saber are you on twitter?
I'll be honest I have no idea on even how to navigate or poke around on twitter, yet. |
Iron Wolf Saber
BetaMax. CRONOS.
3795
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Posted - 2013.05.02 15:44:00 -
[3] - Quote
AFKing Should remove rewards for ideling. Effort should provide rewards.
sharpshooter skill I am so glad that the current sharpshooter skills have been removed in uprising, it eliminates the uneven advantage of a veteran vs new player on the same exact weapon. AKA removes Range immunity.
friendly fire Should be enabled in Low sec and Null. Maybe FW as well with penalty. It should not be allowed in high sec instamatching to prevent 'douche baggery' that should be reserved for antics in low and null instead.
proxy chat I am opposed to proxy chat in needing 'dedicated' resources to make possible. The dev time required for the effect out is extremly low vs dev time in to better communications such as push to talk on team but voice default in squad. Its not that useful overall cept for yelling at dead people which btw is no longer working in uprising as they took out the ability to view or hear what is going on the new death screen.
the decision not to make a specific caldari, gallente and amarr logi See uprising
breach weapons Overall as long as the drawbacks per shot are proper most breech weapons are okay similar to assault and tactical and specialist.
matchmaking There seems to be an imbalance but its uncertain what is working and what isnt. It can certainly use refinement.
leaving matches to avoid losing assets High sec matches really don't matter so no penalties for leaving, however in lower and more the loss of the battle can easily net more losses in assets than what is worn. Its truly up to the player to budget him/herself.
framerate Goal should be 30 or better, but realistically 60 is really hard to pull off on current gens and 120 is out of the question (though 120 nearly has no 'real' effect since the human eye is tracked to 60.
armor tanking vs shield tanking there needs to be more empahsis in diffeferences.
the lack of game modes Games for War fully explains the needs for proper game mode design.
laser rifles being OP a damage and range nerf combo should be putting them into their places will have to wait for uprising to see the problem.
unlimited ammo for tanks while I would like to see this larger game play questions have to be answered such as how to balance such, rearming the vehicles, and logistics of it all and would take some time to redesign.
command structure Needs some improvement from issuing commands, who's boss, Looking for Squad, looking for corp, open corp squad rosters ect ect.
proto pub stomping I do not mind this really if someone wants to use proto suits in pubs and lose isk there its fine by me.
scrambler pistol 450% headshot dmg mod in light of the flaylock... I am not sure but it seems pistols are designed to be super deadly and if the theme continues but stay's 'reasonable' in the family.
prone Similar to the vehicle ammo issue, its a big game play questions to be asked. Overall I don't want it to turn into call of duty dropknocks and superman push-ups but would like it to help players lower their signature and shooting profile while severely reducing their mobility and possibly senses.
drones as assets I am filing this under strategic uses, I would like to see deploy-able drone hive that functions similarly to a turret but the main difference that when manned the turret can move and the drone is more destroy-able. The hive would produce replacements over time and the hive can be destroyed/hacked
heavies being OP I don't see them that OP, I think the issue surrounding the heavy is the perception of heavies from other games most likely making the ones in dust 514 more difficult to play.
AV vs tanks I feel the overall table is somewhat in favor of AV, and vehicles have far too much damage.
flash & smoke grenades would like to see these and more forms of electronic warfare.
mcc commanders on the wishlist
corp training rooms Would like to see a 'danger room' of sorts with basic tutorial and training with advanced challenges for individuals. Corp wise they would need a district and SI to practice their tactics on.
AUR rewards and contracts AUR rewards should only be tied to special events such as christmas or something similar. AUR should never be transferrable (though items bought should be tradeable) Contracts are needed feature.
corp armories Soon and needed, few improtant questions to answer
player trading market soon and very needed
sky spawning few options considered between cool and functional.
cloaking Needs to be equipment and used for evading detection and infiltration.
claymores Give me EOD options.
the missing dropsuit options on May 6 well 50 new suits is quite a bit but I would like to see the entire list filled out quickly as possible after may 6th so we can start doing the full picture balance.
what are your opinions on penetration gamplay? I was very against the idea on moving ships due to the entire questions surrounding how to prevent a ship from dying before the match finishes.
how do you feel about the mass driver? its a bit difficult to use but its fun to get shot by it and shooting it, props to the users of it.
how do you feel about LAVs being a OHK? being or causing? LAVs are heavily armored and getting ran over is bound to flatten your suit. I have seen LAVs in uprising survive all sorts of abu
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Iron Wolf Saber
BetaMax. CRONOS.
3821
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Posted - 2013.05.04 16:02:00 -
[4] - Quote
Varr Sorgens wrote:Iron Wolf Saber wrote:AFKing
framerate Goal should be 30 or better, but realistically 60 is really hard to pull off on current gens and 120 is out of the question (though 120 nearly has no 'real' effect since the human eye is tracked to 60.
Just want to tell you the old human eye tracked at XX FPS is bullshit. The human eye doesn't perceive frames per second, it percieves movement, and yes, there is a very discernable difference between 60 and 120 fps. Anyone with a 120hz monitor can tell you this for a fact.
The mk. 1 eyeball and the optical processor are very funny things and don't always work right in the most optimal conditions. http://www.ritsumei.ac.jp/~akitaoka/intospace.gif
120 frames is a bit smoother because at 60 there are times the game will hiccup or slow down during the most intense the but at 120 frames gives plenty of time to compensate and make up for missed frames. Also 120fps is required for interlaced monitors because it has to update half the picture twice as fast as the progressive monitors just to keep up.
There is also the human perception case and interlaced settings to mind as well. Interlaced are generally preferred for gaming as its much faster on the flow of information vs the progressive which is generally far better for movies as it seems to go a bit slower and lets you take it all in, and just because the human eyes can only go 60 its been proven that if you show 59 frames of the movie and 1 frame of something 'suggestive' the human eye will miss that one frame entirely, but the mind still catches it. FCC banned this in movies some times ago, stupid concession stand advertisements.
Once upon a time 10 frames a second was an acceptable movie format, most recent movie I known to use this was Indiana Johnes and the temple of doom, I am sure there been others more recently. |
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