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Mithridates VI
Krusual Covert Operators Minmatar Republic
977
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Posted - 2013.04.26 21:55:00 -
[1] - Quote
Simply put: Don't make weapons a mandatory slot on weapons. I've fit this dropship for dropping and I don't want turrets, I would prefer to use the PG/CPU to further tank. I've fit this LAV for speed and I don't want a gun, I want to use all available resources on going faster.
When asked about this in IRC, I didn't get the impression that Blam thought this was something anyone wanted... so if it is, say so here. He also explained that the forced weapon in the vehicle is so the passengers have something to do. I don't believe this to be a good explanation. If the passenger wants to shoot at people in my stealthy scouting LAV, they can get a ride with someone else... don't force responsibility for the comfort of passengers I didn't invite onto me. |
Stinker Butt
Not Guilty EoN.
124
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Posted - 2013.04.26 22:00:00 -
[2] - Quote
I 2nd the motion |
slypie11
Planetary Response Organisation
214
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Posted - 2013.04.26 22:04:00 -
[3] - Quote
+1 |
Ecshon Autorez
Nova Tech Marines
2
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Posted - 2013.04.27 00:13:00 -
[4] - Quote
Agreed |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
84
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Posted - 2013.04.27 00:20:00 -
[5] - Quote
I do agree with this one. |
DeadlyAztec11
One-Armed Bandits Atrocitas
95
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Posted - 2013.04.27 05:17:00 -
[6] - Quote
+1 Mon ami, c'est un idee tres bon. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
274
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Posted - 2013.04.27 05:27:00 -
[7] - Quote
I thought this was something that almost everyone wanted! I was told that it had been asked for multiple times on forums.
Not just LAVs and dropships, but HAVs too. Logi HAV would be that much more useful if it did not have to spend so much PG/CPU on a gun it will rarely use. APCs are awesome too. |
Garrett Blacknova
Codex Troopers
2625
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Posted - 2013.04.27 13:31:00 -
[8] - Quote
Main gun on HAV? No removal option. Small Turrets on some variants could be "optional" turrets - and could allow nothing/something different to be fitted.
LAV? Again, on a Logi variant, maybe, but not as standard.
Dropships? Not for standard Dropships, but maybe on an Assault variant. |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
276
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Posted - 2013.04.27 15:42:00 -
[9] - Quote
Garrett Blacknova wrote:Main gun on HAV? No removal option. Why not?
edit: nvm, seems like you're against removing turrets on most vehicles. |
Paran Tadec
Imperfects Negative-Feedback
976
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Posted - 2013.04.27 16:12:00 -
[10] - Quote
I made a thread last year about doing this with tanks, and turning them into heavily armored APC's, maybe with mobile supply depot mods. Thread went nowhere. |
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
276
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Posted - 2013.04.27 16:15:00 -
[11] - Quote
>.< There are so many people who would like to have logi DS/LAVs/HAVs and want to remove the turrets >.<
Need to get more of the guys who have few likes, but many kills :P |
gbghg
L.O.T.I.S.
1274
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Posted - 2013.04.27 16:56:00 -
[12] - Quote
Small turrets yes, would allow all vehicles an extra degree of customilisability while preventing you from going massively overboard on tanking modules etc due to the small but significant amount of PG/CPU made available. Large turret however... I'm not so sure, what's the point of the HAV without its turret, it's kinda important in the design, and it would free up a huge amount of PG/CPU which could lead to some fairly ridiculously High EHP tanks, could be severely imbalanced to have nigh inkillable tanks rolling round maps. |
Garrett Blacknova
Codex Troopers
2627
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Posted - 2013.04.27 17:25:00 -
[13] - Quote
0 Try Harder wrote:Garrett Blacknova wrote:Main gun on HAV? No removal option. Why not? edit: nvm, seems like you're against removing turrets on most vehicles. Because it's one of the primary defining features of the vehicle.
And because it's core to how vehicles work in the game. |
Mithridates VI
IMPSwarm Negative-Feedback
1046
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Posted - 2013.04.29 18:40:00 -
[14] - Quote
OP updated with links to same request. |
Buster Friently
Rosen Association
310
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Posted - 2013.04.29 18:44:00 -
[15] - Quote
So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. |
Mithridates VI
IMPSwarm Negative-Feedback
1046
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Posted - 2013.04.29 18:46:00 -
[16] - Quote
Buster Friently wrote:So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework.
Or one animation. |
Godin Thekiller
Ghost Wolf Industries
45
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Posted - 2013.04.29 18:48:00 -
[17] - Quote
I say yes to everything but the Large turrets on HAV's, unless we can get a gigantic repair tool.
Peace, Godin |
Buster Friently
Rosen Association
310
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Posted - 2013.04.29 18:50:00 -
[18] - Quote
Mithridates VI wrote:Buster Friently wrote:So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. Or one animation.
Or addition /subtraction of sockets plus new animations and new models.
Maybe a "weapon blank" part would be a better idea. A free, or close to it, weapon that doesn't fire. |
Mithridates VI
IMPSwarm Negative-Feedback
1048
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Posted - 2013.04.29 19:01:00 -
[19] - Quote
Buster Friently wrote:Mithridates VI wrote:Buster Friently wrote:So the guy standing up in back of the LAV holds on to what now?. My point is that this sounds like a good idea, but might require a lot of asset rework. Or one animation. Or addition /subtraction of sockets plus new animations and new models. Maybe a "weapon blank" part would be a better idea. A free, or close to it, weapon that doesn't fire.
Which new models? In the "Taste the Rainbow" graphics they used for the dev blog earlier this month, the LAVs had no turrets. Blam said this was a mistake, so it seems like they're perfectly capable of including them without turrets added. |
Severus Smith
L.O.T.I.S.
222
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Posted - 2013.04.29 20:17:00 -
[20] - Quote
Won't lie. It would be cool to take the Large Turret off a HAV and instead add a mobile CRU. With two small blasters it's suddenly an APC spawn point.
There are a bunch of possibilities that open up if turrets can be removed. So someone removes their HAV's main turret and fits a beastly god mode tank... how is that bad? It traded firepower for defense. |
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Whizawk
Omega Risk Control Services
7
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Posted - 2013.04.29 20:20:00 -
[21] - Quote
Logistics vehicles and troop transports would add a more tactical and less 'guns blazing' gameplay. |
Mossellia Delt
Militaires Sans Jeux
1
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Posted - 2013.04.29 20:40:00 -
[22] - Quote
I whole heartedly agree with this, I'd love to remove my large and one small gun from my HAV, leave 1 small gun. Fit more armour or shielding, scanner or repper or resupply on the HAV and become a mobile command vehicle. |
Gelan Corbaine
BetaMax. CRONOS.
133
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Posted - 2013.04.29 23:12:00 -
[23] - Quote
Mithridates VI wrote:Simply put: Don't make weapons a mandatory slot on vehicles. I've fit this dropship for dropping and I don't want turrets, I would prefer to use the PG/CPU to further tank. I've fit this LAV for speed and I don't want a gun, I want to use all available resources on going faster. When asked about this in IRC, I didn't get the impression that Blam thought this was something anyone wanted... so if it is, say so here. He also explained that the forced weapon in the vehicle is so the passengers have something to do. I don't believe this to be a good explanation. If the passenger wants to shoot at people in my stealthy scouting LAV, they can get a ride with someone else... don't force responsibility for the comfort of passengers I didn't invite onto me. Ydubbs81 RND's post on the topic.Takahiro Kashuken's thread on the subject.
Not that I agree or disagree with you but I must say that the speeder bikes seem to be the answer to your problem when they come out . |
ECHO PACK
GamersForChrist
50
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Posted - 2013.04.29 23:13:00 -
[24] - Quote
id love to have a tank where i could take off the big turret and just have two blasters. i could use the rest of the pg/cpu for more armor and shields. id also want a new module that would allow mercs to recharge their armor in the tanks while also putting mobile cru.this way i can have a mobile fortress that helps all blueberries on my team |
Mithridates VI
IMPSwarm Negative-Feedback
1060
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Posted - 2013.04.29 23:59:00 -
[25] - Quote
Gelan Corbaine wrote:Not that I agree or disagree with you but I must say that the speeder bikes seem to be the answer to your problem when they come out .
Nah, they're really not. That doesn't help with wanting a dropship without turrets in the least... and it significantly decreases passenger count or potentially removes it entirely. Those are an entirely different thing.
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bacon blaster
Taiyou Corporation
16
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Posted - 2013.04.30 00:13:00 -
[26] - Quote
This receives the Bacon Stamp of Approval!
An idea could also be to give the option of other things for those slots, aside from guns. An example would be like extra seating for the lav (party lav, anyone?) or extra pg, cpu, speed, sensors, or whatever for a tank or something. |
Jason Pearson
Seraphim Initiative. CRONOS.
882
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Posted - 2013.04.30 08:43:00 -
[27] - Quote
Agreed, it's a much needed suggestion.
People say we'll be able to get ridiculous eHP tanks with the removal of Turrets, I s'pose we could get a lot.. but at the same time we give up a lot, not all of us want to be glass cannon tanks (Which we are all forced to be atm, weak but high DPS), I'd like to just have a tank with a small blaster on the front, with the ability to use a heavy rep on allied tanks, that'd be nice.
I'd also like to remove all incentive for players to get any kills in my dropship, I always get idiots waiting for the turret so that they can switch to it an start firing, maybe if I didn't have a turret, nobody would just wait around doing nothing. |
Wombat in combat
Internal Error. Negative-Feedback
7
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Posted - 2013.04.30 14:07:00 -
[28] - Quote
I would like this very much as a logi. That way logi LAVs/HAVs don't have to sacrifice tank. Same goes with drop suits. Make it just like Eve, you can go naked if you want. For the noobs just put up a dialog message when creating fittings "This fitting is missing a weapon/turret. Is this intended?". |
Aighun
Zumari Force Projection Caldari State
779
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Posted - 2013.04.30 15:25:00 -
[29] - Quote
Interesting idea. I had always assumed we would be getting more vehicle types to fill a lot of the ground vehicle roles mentioned in this thread. MAVs, HAV troop transports, etc.
But it totally makes sense for a dropship.
And it would help give more varied gameplay an a lot more strategic options in battles. Question is, would it be faster for the art people to design replacements for turrets/ change all the vehicles so turrets could be removed/ swapped out. Or faster for them to design new vehicles for those roles? |
Ydubbs81 RND
Ahrendee Mercenaries
1108
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Posted - 2013.05.02 18:12:00 -
[30] - Quote
Bump because it is a good idea |
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Mary Sedillo
XERCORE E X T E R M I N A T U S
11
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Posted - 2013.05.02 23:20:00 -
[31] - Quote
I like the turrets on my dropship, but I see no harm in allowing it to be optional. I have a pretty nicely tanked Proto Gallente that uses them, I've got a bomber. I was thinking if it was optional, I was have TOTAL TANK in a standard or some such. |
Tac Com
Sand Mercenary Corps Inc.
47
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Posted - 2013.05.02 23:28:00 -
[32] - Quote
I would love to see the ability to remove turrets off vehicles (IE not make them mandatory to mount). To me this represents a closer representation to EVE gameplay as you can really change up how you fit your ship. You don't HAVE to put weapons or in fact anything in your high slots in EVE, and you could fit a complete EWAR platform with your mids and lows if you wish.
All that said, we can really come up with some off the wall fittings for vehicles if we don't make turrets mandatory. If someone wishes to make an HAV that's just 2 small turrets and a super heavily armoured transport/mobile CRU, then why stop them? They make the sacrifice of the heavy firepower that an HAV can bring to the fight in favour of team deployment and staying power. Seems like a fair trade.
I hope this does get seriously considered. |
Scheneighnay McBob
Bojo's School of the Trades
1322
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Posted - 2013.05.02 23:40:00 -
[33] - Quote
Also helps to encourage blueberries to GTFO near the objective rather than shooting the NULL cannon because there's hit detection on it. |
Charlotte O'Dell
Faabulous
216
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Posted - 2013.05.03 05:46:00 -
[34] - Quote
+1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3699
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Posted - 2013.05.05 19:32:00 -
[35] - Quote
Still want, +1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4240
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Posted - 2013.06.07 14:48:00 -
[36] - Quote
This seriously needs to be possible |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
83
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Posted - 2013.06.07 14:52:00 -
[37] - Quote
Definitely agreed here. I would likely remove the forward turret from my HAV to try and get a little better use out of modules I have control over. I don't want 100PG worth of usefulness to be dictated solely by if the person riding in my HAV is a good shot (let alone there even BEING a person riding in my HAV) |
Thor Odinson42
Molon Labe. League of Infamy
331
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Posted - 2013.06.07 15:02:00 -
[38] - Quote
+1 |
Esper Shadows
Copper Dogs
19
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Posted - 2013.06.07 15:06:00 -
[39] - Quote
I dunno if this is being proposed because the current metagame with small turrets = they suck damage-wise for varying reasons, nobody wants to be a gunner because they suck, so I don't want them on my vehicle.
Turning HAVs into APCs or what-not is kind of....strange. I mean HAVs look like tanks. They should behave like tanks. A separate land transport vehicle might be a better way of implementing it. But then dropship pilots would complain that they don't have a niche any longer.
Can understand that vehicles in general, especially HAVs are PG starved so y'all are just trying to squeeze more out of those stats. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
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Posted - 2013.06.30 05:01:00 -
[40] - Quote
Needs to be possible |
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
83
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Posted - 2013.06.30 05:44:00 -
[41] - Quote
I agree. I seriously dislike the idea of being obligated to fit guns on my dropships which will probably high above kill range so I have a mobile MCC for my team, Where they spawn and drop down to objectives
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
1
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Posted - 2013.06.30 09:04:00 -
[42] - Quote
I dig this. Removing the turret for the LAVs sounds good because:
a) You are probably freeing up to like 100 PG. That should allow LLAVs to run mobile CRUs, although what I think they run out of is CPU. Perhaps modules that swap large amounts of CPU for PG?
b) Say you trade the turret for an extra seat (Like, having the ability to have two guys sit in the trunk instead of just one in the turret.). Combined with point a), this makes for a great, speedy way of transporting personnel.
c)Face it. You seldom hit anything with the turret on an LAV. It goes too fast, and the tracking speed is too low. The guys who do murder taxis just want to make their cars cheaper/tougher.
Just my 0.02 ISK. |
Galvan Nized
Deep Space Republic
45
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Posted - 2013.06.30 09:20:00 -
[43] - Quote
I'm sure LAVs would love this, don't need a turret when you only run people over so why not throw a little extra armor on the thing? LAVs have it too good as it is, I'd rather there be a reason to use the turret.
For dropships I love this idea. Remove turrets and add in armor plating that covers the hole. Put turrets only on one side and keep some extra defense on the other side, solid idea leading to great customization. Man just thinking about this sounds awesome because DShip turrets rock if the whole ship isn't being obliterated in one shot.
Tanks I'm not really sure, do I want them having only a main turret and more health? Like the APC idea but that should be replaced by the MAV. |
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