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Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
82
|
Posted - 2013.04.19 12:32:00 -
[91] - Quote
Gemini Cuspid wrote:Keyser Soze VerbalKint wrote:2-Ton Twenty-One wrote:Apples and oranges.
The games development speed is unaffected by your levels of disappointment.
COD (activations) is a company with 4000 employers and a $2.8 revenue in 2008. Activation blizzard is 7000 people and a revenue of 4.856 billion
CCP has 70 in shanghai (dusts dev team) and a total employee count of 600 all in.
halo had 300 people developing (bungie)
CCP cant compete with that dev team size.
Also They have to go through Sony QA for all new content and builds, so its better to do bigger builds.
6 month builds is what your going to get, stop whining
I'm sure they know a lot more then you about game development.....
Get used to it. Except how to make a fun, engaging, challenging game with tight, well built mechanics and core gameplay, how to engage and properly maintain excitement in their audience and how to effectively manage PR issues. EXCEPT all of that you are right they DO know more about game development. Can't really think of many games in general that fit this criteria let alone any game that has a multi-player function to it. BF, COD and Homefront still suffered from irritating movement and mechanics issues. So here's the funny thing when it comes to people bit**ing about games: Sit down and think of a "game" to make. Write down said rules and objectives from there on. Then try to make it appealing to people. Sure the game sounds good in your head but its like the 99% of the population that thinks they can sing, leave it to the shower and let it stay there because any idea you come up with will suck and just won't work. Square-Enix can make a fun game with Tomb-Raider but god knows what went on with FF14. Sim City...not going to even travel that route. We can complain about how much a company sucks because they know absolute squat about making a game that doesn't do anything and keeps their audience unengaged and uninformed but ironically enough none of us probably has any experience in making a game except the few that care to tout around their GM status in Dungeon and Dragons. So I'm not here to white~knight but its both comical and equally depressing that we all feel more than special enough to complain about how a game is made when we know little to nothing about how to either make a game let alone program one and without the slightest clue of finding a way to appeal to 99.9% of the wants of players who post how much this game sucks. Then again you could just NOT play at all and save your energy from whining and focus it toward playing with something that makes you happy and hey if it involves some kleenex and tissue, so be it! I still preferred MAG over Dust and MAG still had tons of issues that never got resolved either...
We have, go see feedback and suggestion and search every post since closed beta.
You're welcome.
|
Noc Tempre
Imperfects Negative-Feedback
1303
|
Posted - 2013.04.19 13:23:00 -
[92] - Quote
Django Quik wrote:Doublewarned wrote:Deskalkulos Ildigan wrote:wait a second. I thought that a long term goal was to create maps using the heightmaps from the planets in EVE. . . Wouldn't that make mappacks redundant? Also one gamemode every two months? This is a very good way to kill a game by averting gamers. Unless people distribute evenly between all modes, you will end up with fed up players, because "no one plays mode x, only dumb mode y" (even though they don't think mode y is dumb at all. But they prefer mode x so they have to hate mode y that gets all the attention). New people wouldn't know what gamemode to play, they couldn't play most of the modes because no one ever plays it, so they could probably end up thinking: "game is dead, only 2 modes are played evar" . imho. That goal was scrapped. Maybe one day it shall be revived. So no, there is no "secret catalog" of maps we merely haven't seen yet. Don't know where you got that information because that's never been officially stated. It was last stated as a goal back in the 'Seeding the Universe' video, which is admittedly pretty old. But it has never been officially scrapped. It will likely not happen for a long long time if it does but they have given some details about how a huge amount of procedural variation will make the game more expansive. As for complaints of lack of content - no one here has said that they played BF/COD/MW/MAG or any of the other mentioned games while they were in actual development beta, so you have no idea how quickly or often they released new content before they went live. This is going to be a bigger game than any of those but that means it's going to take a lot of time and effort to get it to that point. There is a lot to do and a lot to test - at the moment (during the testing phase) everything has to be tested at the correct pace for the appropriate amount of time. Once release hits (proper full release with all the planned release features) CCP may well have a plan in place to provide more content quicker; afterall they can already stream smaller updates directly without needing to do big patches that have to go through Sony QA. I fully agree there is a lot still broken and boring about this game and the relief will not be hugely lasting after we get Uprising because PC is still essentially skirmish and only corp officers will be involved in the strategy elements and new weapons/vehicles will only add so much to the game. However, the promise that this game has is limitless. Also, one massive point to remember is that this is F2P - that means that people who do get bored or fed up after a couple of months have no barrier to re-entry when some new content does come. You don't have to spend -ú40 or $60 or whatever to try out the new stuff in a sequel to see if you'll like it - you can just download and pop back anytime you fancy. This you can not do when COD releases a new game or even DLC that you have to pay for!
Actually, it was. They was an interview not to long ago that included a "behind the scenes" look at how the "random" maps were made. They are all hand made, and are happy tho release one new one every 3-6 months. That is DUST moving forward. No procedural generation at all. There will be "sockets" that swap a few buildings, but the terrain itself will remain static. It's sad because that's opposite what it should be. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
378
|
Posted - 2013.04.19 13:47:00 -
[93] - Quote
Noc Tempre wrote:Django Quik wrote:Doublewarned wrote:Deskalkulos Ildigan wrote:wait a second. I thought that a long term goal was to create maps using the heightmaps from the planets in EVE. . . Wouldn't that make mappacks redundant? Also one gamemode every two months? This is a very good way to kill a game by averting gamers. Unless people distribute evenly between all modes, you will end up with fed up players, because "no one plays mode x, only dumb mode y" (even though they don't think mode y is dumb at all. But they prefer mode x so they have to hate mode y that gets all the attention). New people wouldn't know what gamemode to play, they couldn't play most of the modes because no one ever plays it, so they could probably end up thinking: "game is dead, only 2 modes are played evar" . imho. That goal was scrapped. Maybe one day it shall be revived. So no, there is no "secret catalog" of maps we merely haven't seen yet. Don't know where you got that information because that's never been officially stated. It was last stated as a goal back in the 'Seeding the Universe' video, which is admittedly pretty old. But it has never been officially scrapped. It will likely not happen for a long long time if it does but they have given some details about how a huge amount of procedural variation will make the game more expansive. As for complaints of lack of content - no one here has said that they played BF/COD/MW/MAG or any of the other mentioned games while they were in actual development beta, so you have no idea how quickly or often they released new content before they went live. This is going to be a bigger game than any of those but that means it's going to take a lot of time and effort to get it to that point. There is a lot to do and a lot to test - at the moment (during the testing phase) everything has to be tested at the correct pace for the appropriate amount of time. Once release hits (proper full release with all the planned release features) CCP may well have a plan in place to provide more content quicker; afterall they can already stream smaller updates directly without needing to do big patches that have to go through Sony QA. I fully agree there is a lot still broken and boring about this game and the relief will not be hugely lasting after we get Uprising because PC is still essentially skirmish and only corp officers will be involved in the strategy elements and new weapons/vehicles will only add so much to the game. However, the promise that this game has is limitless. Also, one massive point to remember is that this is F2P - that means that people who do get bored or fed up after a couple of months have no barrier to re-entry when some new content does come. You don't have to spend -ú40 or $60 or whatever to try out the new stuff in a sequel to see if you'll like it - you can just download and pop back anytime you fancy. This you can not do when COD releases a new game or even DLC that you have to pay for! Actually, it was. They was an interview not to long ago that included a "behind the scenes" look at how the "random" maps were made. They are all hand made, and are happy tho release one new one every 3-6 months. That is DUST moving forward. No procedural generation at all. There will be "sockets" that swap a few buildings, but the terrain itself will remain static. It's sad because that's opposite what it should be.
Balancing procedural maps is pretty much impossible. That will mean that good portion (majority?) of procedurally generated maps will be won by the side who gets better tactical advantage due to roll of the random generator. If you thought the QQ against SVER in MAG was bad, imagine it when people get a map where they spawn on an open field while enemy spawns in caves with turrets.
Then again, better players will get better at exploiting these tactical advantages, and mitigate disadvantages. And in the big picture, it will even out in the long term as everyone is as likely to get an advantage 50% of the time, disadvantage 50% of the time.
I would at least like to see procedural map mode, as that's something that hasn't been done before in FPSs to my knowledge. |
Aighun
Zumari Force Projection Caldari State
734
|
Posted - 2013.04.19 14:16:00 -
[94] - Quote
Cyn Bruin wrote:The reason i state this in the title is because I believe it.
...
A few more i'll add later...
Oh goody. Another one of these threads. You could have saved yourself the time and effort it took to write out and format your post and just written, CCP moar gamez NOWWWWW!!!!! You FAIL!!!
Instant gratification in games inevitably leads to boredom and stale gameplay as quickly if not more quickly than waiting a while for something that might actually be interesting. The reason most games need to force feed their players new content is because the games have no substance.
Dust 514 hasn't really seen anything new since last fall. By your own logic no one should be playing. But people are even going so far as to AFK farm in anticipation of new content. Why would they do that if they weren't invested in or looking forward to new content? Sure, they are not playing in matches or shooting other players, but they are still taking the time to log in.
I am not sure you understand some of the basic concepts behind things like maps in this game. They aren't meant to be those mini mall paint ball mazes you shoot people in like COD or the filling box of donuts maps you get with Battlefield where once you play them for a few weeks you move on to new maps and never play the old maps you don't really care for. Only to stop playing any of the old maps once Battlefield 12 gets released.
Why do we even need "Game Modes" in this game at all beyond instant battle pub matches? Isn't it meant to be a sandbox? I am more looking forward to gameplay where players have the tools to invent their own game modes.
Why don't players pay attention? Do they need the developers to personally visit them at home give the players milk and cookies and explain everything going on with the game to the players as if the players were 5 year olds? The reason CCP decided to go into "open beta" was that they had decided to move Dust onto tranquility. They couldn't really make further progress on the test server. There was too much that needed testing with game stability on the actual game server that they could not test until the game was actually running on that server.
CCP themselves knew the game was far from "ready" for "open beta." But when they moved the game to Tranquility they decided to lift the NDA because there is another game on that same server. And Dust interacts with that other game. It is called EVE. So instead of trying to keep Dust or parts of Dust in a "closed beta" and try to figure out how to deal with the parts of Dust that interacted with EVE or anything that was part of the shared world, item information, etc. under the "closed beta" umbrella they decided to open up the game.
Maybe they needed more players. Maybe they don't do things like other companies, where "open beta" means that the game has already been packaged and shipped to retail outlets and is about to be released and no further changes can be made until the first major patch. Which is usually something that tries to fix a bunch of stuff that should have been fixed before the game was released anyway.
What you really seem to be saying is that if Dust doesn't put out on the first date, you aren't going to stick around. Well, good luck with that. In gaming as well as in life.
I am not saying that Dust 514 is anything to write home about, or that it will ever be the game we had dreamed of playing when we first say some of the game trailers. But May 6th is not a make or break. And content churn won't make the game any better or worse in and of itself. If the new content is good, it will make the game better. If the new content is bad, it will make the game worse. No matter how often it updates.
Finally, the game is designed so that eventually new content can be streamed into the game when it is available. So your entire post may be moot anyways. The three to six month update cycle is one thing one CCP employee mentioned (David Reid during IGN live game demo) but CCP have also very often mentioned the "streaming in content" thing often enough to indicate that they are looking at entirely new ways to provide game content. So May 6th is no big deal for a game meant to last decades. |
Noc Tempre
Imperfects Negative-Feedback
1303
|
Posted - 2013.04.19 14:25:00 -
[95] - Quote
Arramakaian Eka wrote:Noc Tempre wrote:Django Quik wrote:Doublewarned wrote:Deskalkulos Ildigan wrote:wait a second. I thought that a long term goal was to create maps using the heightmaps from the planets in EVE. . . Wouldn't that make mappacks redundant? Also one gamemode every two months? This is a very good way to kill a game by averting gamers. Unless people distribute evenly between all modes, you will end up with fed up players, because "no one plays mode x, only dumb mode y" (even though they don't think mode y is dumb at all. But they prefer mode x so they have to hate mode y that gets all the attention). New people wouldn't know what gamemode to play, they couldn't play most of the modes because no one ever plays it, so they could probably end up thinking: "game is dead, only 2 modes are played evar" . imho. That goal was scrapped. Maybe one day it shall be revived. So no, there is no "secret catalog" of maps we merely haven't seen yet. Don't know where you got that information because that's never been officially stated. It was last stated as a goal back in the 'Seeding the Universe' video, which is admittedly pretty old. But it has never been officially scrapped. It will likely not happen for a long long time if it does but they have given some details about how a huge amount of procedural variation will make the game more expansive. As for complaints of lack of content - no one here has said that they played BF/COD/MW/MAG or any of the other mentioned games while they were in actual development beta, so you have no idea how quickly or often they released new content before they went live. This is going to be a bigger game than any of those but that means it's going to take a lot of time and effort to get it to that point. There is a lot to do and a lot to test - at the moment (during the testing phase) everything has to be tested at the correct pace for the appropriate amount of time. Once release hits (proper full release with all the planned release features) CCP may well have a plan in place to provide more content quicker; afterall they can already stream smaller updates directly without needing to do big patches that have to go through Sony QA. I fully agree there is a lot still broken and boring about this game and the relief will not be hugely lasting after we get Uprising because PC is still essentially skirmish and only corp officers will be involved in the strategy elements and new weapons/vehicles will only add so much to the game. However, the promise that this game has is limitless. Also, one massive point to remember is that this is F2P - that means that people who do get bored or fed up after a couple of months have no barrier to re-entry when some new content does come. You don't have to spend -ú40 or $60 or whatever to try out the new stuff in a sequel to see if you'll like it - you can just download and pop back anytime you fancy. This you can not do when COD releases a new game or even DLC that you have to pay for! Actually, it was. They was an interview not to long ago that included a "behind the scenes" look at how the "random" maps were made. They are all hand made, and are happy tho release one new one every 3-6 months. That is DUST moving forward. No procedural generation at all. There will be "sockets" that swap a few buildings, but the terrain itself will remain static. It's sad because that's opposite what it should be. Balancing procedural maps is pretty much impossible. That will mean that good portion (majority?) of procedurally generated maps will be won by the side who gets better tactical advantage due to roll of the random generator. If you thought the QQ against SVER in MAG was bad, just imagine it when dust bunnies get a map where they spawn on an open field while enemy spawns in caves with turrets. The screenshots and youtube videos of the one-sided maps would likely ruin the game's reputation irredeemably. Then again, better players will get better at exploiting these tactical advantages, and mitigate disadvantages. And in the big picture, it will even out in the long term as everyone is as likely to get an advantage 50% of the time, disadvantage 50% of the time. But gamers' stupidity (and whining) knows no bounds, so the screenies mentioned earlier would kill the game no matter what the reality is. I would at least like to see procedural map mode, as that's something that hasn't been done before in FPSs to my knowledge.
Pretty much. Imbalanced maps are the only thing that would actually make space different. Learning the map, scouting before the attack, even intel on how they set up defenses would drive the meta. Instead we get "balanced" maps that honestly are worse than MAG's whenever they aren't symmetrical. |
Django Quik
R.I.f.t
348
|
Posted - 2013.04.19 14:52:00 -
[96] - Quote
I'm not going to bother multi-quoting everyone who's posted since me above but here's my response:
CCP never ruled out procedural mapping or procedurally varied maps, they simply said that they are currently only doing handrafted maps.
Entirely procedural maps are extremely difficult to get right period but not impossible if you implement a tight enough ruleset and test it thoroughly enough, they are entirely possible.
Procedural variation is much easier and can be done as so:
1) Create lots and lots of what are essentially puzzle pieces of terrain with hills, rocks, ditches, flats, building sockets, anything you can think of. 2) Label each one in accordance to its shape/size/cover/etc 3) Set which labels can connect to each other 4) Create or use 'height maps' where the puzzle pieces align to the label definitions on the height maps.
It's still not simple but it can be done and by all the things I've heard from CCP it is something that they are gradually working towards and would guarantee hundreds if not thousands of maps. |
Sleepy Zan
Internal Error. Negative-Feedback
2192
|
Posted - 2013.04.19 15:01:00 -
[97] - Quote
Sev Alcatraz wrote:Never could take an imperfect seriously and never will this in my eyes is just concentrated negativity So if he was in another corp that makes his opinion more valid |
ReGnUM Public Relations
Imperfects Public Relations
144
|
Posted - 2013.04.19 15:05:00 -
[98] - Quote
Sleepy Zan wrote:Sev Alcatraz wrote:Never could take an imperfect seriously and never will this in my eyes is just concentrated negativity So if he was in another corp that makes his opinion more valid
Can I has your account I grind for yous |
Sleepy Zan
Internal Error. Negative-Feedback
2192
|
Posted - 2013.04.19 15:21:00 -
[99] - Quote
ReGnUM Public Relations wrote:Sleepy Zan wrote:Sev Alcatraz wrote:Never could take an imperfect seriously and never will this in my eyes is just concentrated negativity So if he was in another corp that makes his opinion more valid Can I has your account I grind for yous I'll think about it, it could be possible that I might not bother getting a new ps3 actually. But if I give it to you you can use nothing but a sniper no matter the range. |
ReGnUM Public Relations
Imperfects Public Relations
145
|
Posted - 2013.04.19 15:34:00 -
[100] - Quote
Sleepy Zan wrote:ReGnUM Public Relations wrote:Sleepy Zan wrote:Sev Alcatraz wrote:Never could take an imperfect seriously and never will this in my eyes is just concentrated negativity So if he was in another corp that makes his opinion more valid Can I has your account I grind for yous I'll think about it, it could be possible that I might not bother getting a new ps3 actually. But if I give it to you you can use nothing but a sniper no matter the range.
I will carry on the dream Zan o7 |
|
Sleepy Zan
Internal Error. Negative-Feedback
2192
|
Posted - 2013.04.19 15:38:00 -
[101] - Quote
ReGnUM Public Relations wrote:Sleepy Zan wrote:ReGnUM Public Relations wrote:Sleepy Zan wrote:Sev Alcatraz wrote:Never could take an imperfect seriously and never will this in my eyes is just concentrated negativity So if he was in another corp that makes his opinion more valid Can I has your account I grind for yous I'll think about it, it could be possible that I might not bother getting a new ps3 actually. But if I give it to you you can use nothing but a sniper no matter the range. I will carry on the dream Zan o7 May your point and click fire true o7 |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
82
|
Posted - 2013.04.19 16:07:00 -
[102] - Quote
Sleepy Zan wrote:ReGnUM Public Relations wrote:Sleepy Zan wrote:Sev Alcatraz wrote:Never could take an imperfect seriously and never will this in my eyes is just concentrated negativity So if he was in another corp that makes his opinion more valid Can I has your account I grind for yous I'll think about it, it could be possible that I might not bother getting a new ps3 actually. But if I give it to you you can use nothing but a sniper no matter the range.
Get a used one from gamestop, ebay, or amazon prolly find one for like 50-$100 and then trade in that hunker when ps4 drops so we can go rule destiny and killzone together |
Noc Tempre
Imperfects Negative-Feedback
1303
|
Posted - 2013.04.20 00:38:00 -
[103] - Quote
Sleepy Zan wrote: May your point and click fire true o7
I miss you ... no homo |
The Robot Devil
BetaMax. CRONOS.
107
|
Posted - 2013.04.20 06:58:00 -
[104] - Quote
Aeon Amadi wrote:Dust 514 was never supposed to be about new content or new maps.
It's a PERSISTENT and IMMERSIVE world that is linked to an already existing game. The only reason it's **** boring right now is because we don't have planetary conquest and meaningful things to do besides SP/ISK farming.
This new build is implementing that and the game is going to change dramatically - if you don't like that sort of thing just bugger off and play something else, no-one is stopping you. They never promised that this would be the most instantly gratifying thing in the world, they just promised that this would be the most immersive and long-lived FPS on the market that fills a niche role that no other game currently has.
+1 |
Domingo Cervezas
Cult of the Warrior
18
|
Posted - 2013.04.20 08:29:00 -
[105] - Quote
This post is rubbish. CCP has been putting out updates on a 6 month cycle for years. Considering EVE is going strong for 10 years now, I see no problemo. |
The Robot Devil
BetaMax. CRONOS.
107
|
Posted - 2013.04.20 08:31:00 -
[106] - Quote
Daedric Lothar wrote:This game will probably just turn into EVE.
I started playing EVE when it first came out, got really bored because the game takes forver to do stuff. quit
Started playing a year later because of shiny new updates, got bored because it takes forever to do stuff, quit
Picked it up two years later, because space ships really are freaking cool and I like scifi stuff and I think I had just finished watching Battlestar Galactica. Got bored because I didn't have time to make $$ in game so I always Plexed and when you Plex in the game and lose what you spent a plex on it makes you realize you just lost real cash, quit.
Picked it back up a year later, because space ships are cool and the game isn't some carebear MMO. Got bored because I couldn't find a good active corp that wasn't some drama BS, quit
etc etc etc.
As you can see, I always run away, and yet I always come back. Its a love/hate thing. I've heard alot of people do the same thing I do, so lets try to assume this is normal. if this game can draw 500k fans that all keep leaving and coming back at random times. Then you would probably be looking at an active population of like 40k with like 10k people on at any given time.
Since its free to play you can probably inflate those numbers a bit.
That and there is something like 70 M PS3s and counting.
|
The Robot Devil
BetaMax. CRONOS.
107
|
Posted - 2013.04.20 08:40:00 -
[107] - Quote
Noc Tempre wrote:Django Quik wrote:Doublewarned wrote:Deskalkulos Ildigan wrote:wait a second. I thought that a long term goal was to create maps using the heightmaps from the planets in EVE. . . Wouldn't that make mappacks redundant? Also one gamemode every two months? This is a very good way to kill a game by averting gamers. Unless people distribute evenly between all modes, you will end up with fed up players, because "no one plays mode x, only dumb mode y" (even though they don't think mode y is dumb at all. But they prefer mode x so they have to hate mode y that gets all the attention). New people wouldn't know what gamemode to play, they couldn't play most of the modes because no one ever plays it, so they could probably end up thinking: "game is dead, only 2 modes are played evar" . imho. That goal was scrapped. Maybe one day it shall be revived. So no, there is no "secret catalog" of maps we merely haven't seen yet. Don't know where you got that information because that's never been officially stated. It was last stated as a goal back in the 'Seeding the Universe' video, which is admittedly pretty old. But it has never been officially scrapped. It will likely not happen for a long long time if it does but they have given some details about how a huge amount of procedural variation will make the game more expansive. As for complaints of lack of content - no one here has said that they played BF/COD/MW/MAG or any of the other mentioned games while they were in actual development beta, so you have no idea how quickly or often they released new content before they went live. This is going to be a bigger game than any of those but that means it's going to take a lot of time and effort to get it to that point. There is a lot to do and a lot to test - at the moment (during the testing phase) everything has to be tested at the correct pace for the appropriate amount of time. Once release hits (proper full release with all the planned release features) CCP may well have a plan in place to provide more content quicker; afterall they can already stream smaller updates directly without needing to do big patches that have to go through Sony QA. I fully agree there is a lot still broken and boring about this game and the relief will not be hugely lasting after we get Uprising because PC is still essentially skirmish and only corp officers will be involved in the strategy elements and new weapons/vehicles will only add so much to the game. However, the promise that this game has is limitless. Also, one massive point to remember is that this is F2P - that means that people who do get bored or fed up after a couple of months have no barrier to re-entry when some new content does come. You don't have to spend -ú40 or $60 or whatever to try out the new stuff in a sequel to see if you'll like it - you can just download and pop back anytime you fancy. This you can not do when COD releases a new game or even DLC that you have to pay for! Actually, it was. They was an interview not to long ago that included a "behind the scenes" look at how the "random" maps were made. They are all hand made, and are happy tho release one new one every 3-6 months. That is DUST moving forward. No procedural generation at all. There will be "sockets" that swap a few buildings, but the terrain itself will remain static. It's sad because that's opposite what it should be.
I like that the actual terrain will stay the same and the buildings change. Players should be able to move structures around but the roads, mountains and valleys should stay the same. |
Noc Tempre
Imperfects Negative-Feedback
1304
|
Posted - 2013.04.20 09:19:00 -
[108] - Quote
The Robot Devil wrote:
I like that the actual terrain will stay the same and the buildings change. Players should be able to move structures around but the roads, mountains and valleys should stay the same.
You don't get it. There is no PGC. There are maps with a few sockets that can be switched out. So the terrain will always be the same, and the location of the buildings will always be the same, you just get a few variations on what those buildings actually are. |
BlG MAMA
PLAYSTATION4
53
|
Posted - 2013.04.20 11:08:00 -
[109] - Quote
AURUM items need to get out of Dust514 , im dissapointed and i feel lied by CCP " bu bu iz cosmethicsss".
F2P with a catch and that is P2W because CCP needs your money , 60$ for the game is not enough , they need more.
Can you say : G R E E D ?
Weak minded people with money is the AIDS of humanity.
|
Surt gods end
Demon Ronin
2
|
Posted - 2013.04.20 11:59:00 -
[110] - Quote
It seems that the general feeling with a lot of people here is that DUST WILL GET BETTER...... IN 8 YEARS. And apparently that's just fine. But you know what? As much as it boggles my mind, and even by standards boggles other MMO players mind, is that EVE DOES have a player base!
If Dust is considered as an MMO first, and then I guess it wouldn't matter if it fails miserably as a FPS. So why not? I'll say will succeed too... in 10 years.
I'm sure a lot of you are ok with that. I'm looking at you eve players |
|
Mortedeamor
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
7
|
Posted - 2013.04.20 12:14:00 -
[111] - Quote
Sev Alcatraz wrote:Never could take an imperfect seriously and never will this in my eyes is just concentrated negativity
i dunno seem accurate to me.
|
Superhero Rawdon
Bloodwolves Battalion
15
|
Posted - 2013.04.20 16:32:00 -
[112] - Quote
Domingo Cervezas wrote:This post is rubbish. CCP has been putting out updates on a 6 month cycle for years. Considering EVE is going strong for 10 years now, I see no problemo.
ok. but this isnt EVE, and CCP isnt catering to PC (computer) players here. theyre catering to FPS players for the most part, on CONSOLE. some changes/adjustments have to b made, me thinks.
there are some things that as Dust players we have to get over, but waiting so long between updates/new builds isnt one of them i think we should have to deal with.
again, changes and adjustments have to b made in the way they do things. |
charlesnette dalari
Creative Killers
190
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Posted - 2013.04.20 16:55:00 -
[113] - Quote
Buster Friently wrote:slypie11 wrote:I'd be fine waiting a year if the game actually had some content. I could deal with the current weapons, vehicles, and even imbalances if we had more than two things to do and six places to them. Think about it. All uprising is adding is one game mode (if you can call it that) that not everyone can play, two weapons, some revamped skills, some weapon tweeks and some new maps( I think). Now thats all well and good, but there's still next to nothing to do. You still have play the same boring and often broken game modes hours on end to get ahead. Well, in their defense, they are also adding PC, and with it the ability to build planetary structures. I think, though I may be wrong, rudimentary player trading is coming as well. I also think it would be nice to get more content, but will I continue to play based on what's announced? yeah. Keep in mind also, it takes a lot longer, typically, to build the foundations of whole new mechanics (PC, trading, PVE) then it does to iterate on them.
No player trading this build according to the Reddit ama which I think is a huge mistake since it dramatically reduces the profit of PC further making it for larger corps only. |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
87
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Posted - 2013.04.20 17:37:00 -
[114] - Quote
Takahiro Kashuken wrote:
I prefer CCP way of doing things atm, not rushed out and trying to fix the core of the game while adding a few things here and ther, its not release still beta and they are still tinkering things
Except they dont... have you noticed that for walking around a mound you get gtiched in a "permafall state"? Have you seen a swarm missle barrage just doing a swanton dive in front of a enemy installation and dealing it zero damage? Or that "im poking my head out to be sniped, but not really" Those glitches are over 8 months old... if not more.
Fixing the core? My latino ass says otherwise. |
Cyn Bruin
Imperfects Negative-Feedback
877
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Posted - 2013.05.06 19:48:00 -
[115] - Quote
Sooo... Everyone feeling good about the update? Don't have new weps, maps or PC yet, but update has set us on the right path, correct?
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Surt gods end
Demon Ronin
57
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Posted - 2013.05.06 19:52:00 -
[116] - Quote
Ydubbs81 RND wrote:Sylvana Nightwind wrote: Oh, and you forgot planetary conquest that will keep things dynamic all the time. Players will fight over territory all the time.
ALL. THE. TIME.
Yes, I think that people are forgetting this aspect of the game. In other shooters, if you are not in a clan battle, all that you have are meaningless pub matches. BF3 started out with how many maps? And how many game modes? Once you get bored of the pub matches after 2 months of regular play, then you start trying to entertain yourself by going after dog tags for every weapon, etc. Planetary Conquest will ensure corp battles constantly. Faction warfare matches will actually be affecting something. You may hold a district and then lose it...and then fight to regain it and do it all over again. Battles have been bumped up to 16v16, pub matches will be bumped up to 24v24. I really can go on..... The issue with the game is not content but gameplay satisfaction. If the gameplay is great, movements more smooth, etc then there will be no issue. Many people enjoyed MAG with only 3 game modes, 3 maps, and 2 updates. Sure, numbers were never like COD but there were reasons for that. I don't expect CCP to rehaul Dust but if they can actually improve gameplay then we would have nothing to worry about. And to be honest...gameplay really isn't that bad. For me, personally, if they can make the movements more smooth, increase the movement speed a bit, and increase the number of players on the battlefield.....I'd be contented
Yeeeah buddy about that movement and speed.. (just played new build)
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Cyn Bruin
Imperfects Negative-Feedback
877
|
Posted - 2013.05.06 20:51:00 -
[117] - Quote
Now we have lower SP gain to go with higher tier SP sinks, no bueno.
Sharpshooting needed a nerf, but not this bad.
Anyone have any positive things to say yet? |
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