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Noc Tempre
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1303
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Posted - 2013.04.19 13:23:00 -
[1] - Quote
Django Quik wrote:Doublewarned wrote:Deskalkulos Ildigan wrote:wait a second. I thought that a long term goal was to create maps using the heightmaps from the planets in EVE. . . Wouldn't that make mappacks redundant? Also one gamemode every two months? This is a very good way to kill a game by averting gamers. Unless people distribute evenly between all modes, you will end up with fed up players, because "no one plays mode x, only dumb mode y" (even though they don't think mode y is dumb at all. But they prefer mode x so they have to hate mode y that gets all the attention). New people wouldn't know what gamemode to play, they couldn't play most of the modes because no one ever plays it, so they could probably end up thinking: "game is dead, only 2 modes are played evar" . imho. That goal was scrapped. Maybe one day it shall be revived. So no, there is no "secret catalog" of maps we merely haven't seen yet. Don't know where you got that information because that's never been officially stated. It was last stated as a goal back in the 'Seeding the Universe' video, which is admittedly pretty old. But it has never been officially scrapped. It will likely not happen for a long long time if it does but they have given some details about how a huge amount of procedural variation will make the game more expansive. As for complaints of lack of content - no one here has said that they played BF/COD/MW/MAG or any of the other mentioned games while they were in actual development beta, so you have no idea how quickly or often they released new content before they went live. This is going to be a bigger game than any of those but that means it's going to take a lot of time and effort to get it to that point. There is a lot to do and a lot to test - at the moment (during the testing phase) everything has to be tested at the correct pace for the appropriate amount of time. Once release hits (proper full release with all the planned release features) CCP may well have a plan in place to provide more content quicker; afterall they can already stream smaller updates directly without needing to do big patches that have to go through Sony QA. I fully agree there is a lot still broken and boring about this game and the relief will not be hugely lasting after we get Uprising because PC is still essentially skirmish and only corp officers will be involved in the strategy elements and new weapons/vehicles will only add so much to the game. However, the promise that this game has is limitless. Also, one massive point to remember is that this is F2P - that means that people who do get bored or fed up after a couple of months have no barrier to re-entry when some new content does come. You don't have to spend -ú40 or $60 or whatever to try out the new stuff in a sequel to see if you'll like it - you can just download and pop back anytime you fancy. This you can not do when COD releases a new game or even DLC that you have to pay for!
Actually, it was. They was an interview not to long ago that included a "behind the scenes" look at how the "random" maps were made. They are all hand made, and are happy tho release one new one every 3-6 months. That is DUST moving forward. No procedural generation at all. There will be "sockets" that swap a few buildings, but the terrain itself will remain static. It's sad because that's opposite what it should be. |
Noc Tempre
Imperfects Negative-Feedback
1303
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Posted - 2013.04.19 14:25:00 -
[2] - Quote
Arramakaian Eka wrote:Noc Tempre wrote:Django Quik wrote:Doublewarned wrote:Deskalkulos Ildigan wrote:wait a second. I thought that a long term goal was to create maps using the heightmaps from the planets in EVE. . . Wouldn't that make mappacks redundant? Also one gamemode every two months? This is a very good way to kill a game by averting gamers. Unless people distribute evenly between all modes, you will end up with fed up players, because "no one plays mode x, only dumb mode y" (even though they don't think mode y is dumb at all. But they prefer mode x so they have to hate mode y that gets all the attention). New people wouldn't know what gamemode to play, they couldn't play most of the modes because no one ever plays it, so they could probably end up thinking: "game is dead, only 2 modes are played evar" . imho. That goal was scrapped. Maybe one day it shall be revived. So no, there is no "secret catalog" of maps we merely haven't seen yet. Don't know where you got that information because that's never been officially stated. It was last stated as a goal back in the 'Seeding the Universe' video, which is admittedly pretty old. But it has never been officially scrapped. It will likely not happen for a long long time if it does but they have given some details about how a huge amount of procedural variation will make the game more expansive. As for complaints of lack of content - no one here has said that they played BF/COD/MW/MAG or any of the other mentioned games while they were in actual development beta, so you have no idea how quickly or often they released new content before they went live. This is going to be a bigger game than any of those but that means it's going to take a lot of time and effort to get it to that point. There is a lot to do and a lot to test - at the moment (during the testing phase) everything has to be tested at the correct pace for the appropriate amount of time. Once release hits (proper full release with all the planned release features) CCP may well have a plan in place to provide more content quicker; afterall they can already stream smaller updates directly without needing to do big patches that have to go through Sony QA. I fully agree there is a lot still broken and boring about this game and the relief will not be hugely lasting after we get Uprising because PC is still essentially skirmish and only corp officers will be involved in the strategy elements and new weapons/vehicles will only add so much to the game. However, the promise that this game has is limitless. Also, one massive point to remember is that this is F2P - that means that people who do get bored or fed up after a couple of months have no barrier to re-entry when some new content does come. You don't have to spend -ú40 or $60 or whatever to try out the new stuff in a sequel to see if you'll like it - you can just download and pop back anytime you fancy. This you can not do when COD releases a new game or even DLC that you have to pay for! Actually, it was. They was an interview not to long ago that included a "behind the scenes" look at how the "random" maps were made. They are all hand made, and are happy tho release one new one every 3-6 months. That is DUST moving forward. No procedural generation at all. There will be "sockets" that swap a few buildings, but the terrain itself will remain static. It's sad because that's opposite what it should be. Balancing procedural maps is pretty much impossible. That will mean that good portion (majority?) of procedurally generated maps will be won by the side who gets better tactical advantage due to roll of the random generator. If you thought the QQ against SVER in MAG was bad, just imagine it when dust bunnies get a map where they spawn on an open field while enemy spawns in caves with turrets. The screenshots and youtube videos of the one-sided maps would likely ruin the game's reputation irredeemably. Then again, better players will get better at exploiting these tactical advantages, and mitigate disadvantages. And in the big picture, it will even out in the long term as everyone is as likely to get an advantage 50% of the time, disadvantage 50% of the time. But gamers' stupidity (and whining) knows no bounds, so the screenies mentioned earlier would kill the game no matter what the reality is. I would at least like to see procedural map mode, as that's something that hasn't been done before in FPSs to my knowledge.
Pretty much. Imbalanced maps are the only thing that would actually make space different. Learning the map, scouting before the attack, even intel on how they set up defenses would drive the meta. Instead we get "balanced" maps that honestly are worse than MAG's whenever they aren't symmetrical. |
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Posted - 2013.04.20 00:38:00 -
[3] - Quote
Sleepy Zan wrote: May your point and click fire true o7
I miss you ... no homo |
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Posted - 2013.04.20 09:19:00 -
[4] - Quote
The Robot Devil wrote:
I like that the actual terrain will stay the same and the buildings change. Players should be able to move structures around but the roads, mountains and valleys should stay the same.
You don't get it. There is no PGC. There are maps with a few sockets that can be switched out. So the terrain will always be the same, and the location of the buildings will always be the same, you just get a few variations on what those buildings actually are. |
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