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Cat Merc
BetaMax. CRONOS.
493
|
Posted - 2013.04.17 15:32:00 -
[1] - Quote
The drawback of speed for Armor plates might fit within EVE, but in Dust three of the four dropsuits must keep moving in order to not die super quick. Armor slowing you down is too much of a drawback in a game like this, even a 5% speed reduction is huge.
I suggest instead of doing speed reduction, armor plates should reduce Stamina amount. And have a skill that reduces the amount removed by 5%-4% each skill level. With Vigor and Endurance and the skill I suggested, you could turn the drawback into something manageable, that is comparable to the soon to come scan profile downside for shield extenders. Lets face it, unless shield extenders will make you visible from 1km with a red dot no matter where you're pointing, its not much of a drawback. |
Iron Wolf Saber
BetaMax. CRONOS.
3492
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Posted - 2013.04.17 15:33:00 -
[2] - Quote
Cat Merc wrote:The drawback of speed for Armor plates might fit within EVE, but in Dust three of the four dropsuits must keep moving in order to not die super quick. Armor slowing you down is too much of a drawback in a game like this, even a 5% speed reduction is huge.
I suggest instead of doing speed reduction, armor plates should reduce Stamina amount. And have a skill that reduces the amount removed by 5%-4% each skill level.
Dunno fat suits in call of duty work the same way, and they're awesome. |
Cat Merc
BetaMax. CRONOS.
493
|
Posted - 2013.04.17 15:35:00 -
[3] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:The drawback of speed for Armor plates might fit within EVE, but in Dust three of the four dropsuits must keep moving in order to not die super quick. Armor slowing you down is too much of a drawback in a game like this, even a 5% speed reduction is huge.
I suggest instead of doing speed reduction, armor plates should reduce Stamina amount. And have a skill that reduces the amount removed by 5%-4% each skill level. Dunno fat suits in call of duty work the same way, and they're awesome. Fat suits have tons and tons of HP. The speed reduction/health ratio in Dust is much higher. Also, I don't want my assault to be a heavy, if I did I would skill into heavies >_> |
Iron Wolf Saber
BetaMax. CRONOS.
3492
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Posted - 2013.04.17 15:35:00 -
[4] - Quote
fat suits in call of duty move slower than prone crawling. |
Cat Merc
BetaMax. CRONOS.
493
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Posted - 2013.04.17 15:37:00 -
[5] - Quote
Iron Wolf Saber wrote:fat suits in call of duty move slower than prone crawling. And? As I said, I was talking about ratio, not comparing speeds directly. Also, there is COD and there is Dust, one is a twitch shooter and the other is not. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
|
Posted - 2013.04.17 15:45:00 -
[6] - Quote
armour waffle? |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 15:51:00 -
[7] - Quote
Iskandar Zul Karnain wrote:armour waffle? Bacon Armor? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
|
Posted - 2013.04.17 15:53:00 -
[8] - Quote
^ I'll be watching out for fat suits from now on. |
Iron Wolf Saber
BetaMax. CRONOS.
3493
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Posted - 2013.04.17 15:56:00 -
[9] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:fat suits in call of duty move slower than prone crawling. And? As I said, I was talking about ratio, not comparing speeds directly. Also, there is COD and there is Dust, one is a twitch shooter and the other is not. Also, if the speed drawback stays armor tanking will only be good for heavies, and all other suits will just be mini heavies.
That doesnt stop the other player shoving several noob tubs or rpgs into the fat suit or c4ing him to death. |
Pombe Geek
Red Star. EoN.
59
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Posted - 2013.04.17 15:58:00 -
[10] - Quote
Cat Merc wrote:that is comparable to the soon to come scan profile downside for shield extenders.
Not sure where you got this information. |
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Bojo The Mighty
Bojo's School of the Trades
905
|
Posted - 2013.04.17 16:09:00 -
[11] - Quote
Not really, I slap em on my scout and I'm crystal. |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 16:23:00 -
[12] - Quote
Pombe Geek wrote:Cat Merc wrote:that is comparable to the soon to come scan profile downside for shield extenders.
Not sure where you got this information. EVE. Also the developers on IRC pretty much say yup when we mention it. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
225
|
Posted - 2013.04.17 16:43:00 -
[13] - Quote
I would be happy with the armor plate malus if shield had a signature resolution malus. |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 16:55:00 -
[14] - Quote
Martin0 Brancaleone wrote:I would be happy with the armor plate malus if shield had a signature resolution malus. malus? |
Galrick M'kron
Sand Mercenary Corps Inc.
61
|
Posted - 2013.04.17 17:02:00 -
[15] - Quote
Well, a top speed in EVE makes no sense since it all takes place in a vacuum, acceleration, and of course ~300,000 km/s should be the only limits on ship speed (acceleration would drop as you add more mass, since inertia is correlated with mass). But then again, it's there for balance issues. The speed penalty for armor actually makes sense in Dust. |
Daedric Lothar
Onslaught Inc
250
|
Posted - 2013.04.17 17:11:00 -
[16] - Quote
Well, it seems like our power suits would make the added weight marginal, I could see some mobility penalties and acceleration lag when it comes to maneuvering around, though hardcore nerfing turn speed would be even worse then being slow. |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 17:22:00 -
[17] - Quote
Galrick M'kron wrote:Well, a top speed in EVE makes no sense since it all takes place in a vacuum, acceleration, and of course ~300,000 km/s should be the only limits on ship speed (acceleration would drop as you add more mass, since inertia is correlated with mass). But then again, it's there for balance issues. The speed penalty for armor actually makes sense in Dust. By making sense I meant in terms of gameplay. Also, the physics in EVE are based on fluid physics. |
Galrick M'kron
Sand Mercenary Corps Inc.
61
|
Posted - 2013.04.17 18:12:00 -
[18] - Quote
^ I know, which is why I think the Devs seem to have no respect for the laws of physics. Seriously, you make a "realistic", "gritty" space MMO (don't tell me "realistic" only applies to your actions having consequences), and you base it on a FLUID. DYNAMICS. ENGINE. RAAAAAAGE! EVE is a fun game though. |
Cat Merc
BetaMax. CRONOS.
496
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Posted - 2013.04.17 18:15:00 -
[19] - Quote
Galrick M'kron wrote:^ I know, which is why I think the Devs seem to have no respect for the laws of physics. Seriously, you make a "realistic", "gritty" space MMO (don't tell me "realistic" only applies to your actions having consequences), and you base it on a FLUID. DYNAMICS. ENGINE. RAAAAAAGE! EVE is a fun game though. Good luck simulating 2000+ ships in Newtonian physics. Especially with hardware available in 2003. |
Galrick M'kron
Sand Mercenary Corps Inc.
61
|
Posted - 2013.04.17 18:23:00 -
[20] - Quote
^ Seems like a technical nightmare, and changing it now would cause too many balance issues. I know it's not going to change, I just find it a bit odd. Maybe CCP wanted to conform to sci-fi cliches such as spaceships stopping when they run out of fuel, the likening of space to a sea, etc. |
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Ten-Sidhe
Osmon Surveillance Caldari State
459
|
Posted - 2013.04.17 19:07:00 -
[21] - Quote
EvE could have been done that way since many people think it 'should' be that way. EvE has enough learning curve without teaching people things like weight has no effect on speed and engine turning off won't slow you down only reverse will. Many people make it through life never taking a physics class.
Armour honeycombing or waffling skill to reduce penalty would be nice. In EvE, armour had better passive resist modules and the regenerate membrane that added a percent of armour with no speed penalty. These mods/skills would help armour vs shield balance greatly. |
Cat Merc
BetaMax. CRONOS.
496
|
Posted - 2013.04.17 19:14:00 -
[22] - Quote
Ten-Sidhe wrote:EvE could have been done that way since many people think it 'should' be that way. EvE has enough learning curve without teaching people things like weight has no effect on speed and engine turning off won't slow you down only reverse will. Many people make it through life never taking a physics class.
Armour honeycombing or waffling skill to reduce penalty would be nice. In EvE, armour had better passive resist modules and the regenerate membrane that added a percent of armour with no speed penalty. These mods/skills would help armour vs shield balance greatly. There are no resists currently for infantry, so yeah. |
Cat Merc
BetaMax. CRONOS.
498
|
Posted - 2013.04.19 04:20:00 -
[23] - Quote
bumper cars |
Cat Merc
BetaMax. CRONOS.
498
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Posted - 2013.04.19 11:19:00 -
[24] - Quote
bacon |
Raze galder
Royal Uhlans Amarr Empire
34
|
Posted - 2013.04.19 14:36:00 -
[25] - Quote
I still think a heavy should not receive a movement Penalty for wearing plates |
Sloth9230
Reaper Galactic
931
|
Posted - 2013.04.20 05:09:00 -
[26] - Quote
They just need to reduce the speed penalty/ |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
195
|
Posted - 2013.04.20 05:32:00 -
[27] - Quote
Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. |
Cat Merc
BetaMax. CRONOS.
516
|
Posted - 2013.04.20 09:29:00 -
[28] - Quote
Spacetits CDXX wrote:Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I said, even a 5% speed reduction is huge and unacceptable in my opinion. Try to stand still and see how fast you drop. The only reason we don't drop in less than a second is because we move. |
Jackof All-Trades
Bojo's School of the Trades
104
|
Posted - 2013.04.20 13:55:00 -
[29] - Quote
I think changing it from speed to stamina usage is just a step short of genius. Pity the rest of the playerbase doesn't seem to agree however. |
Cat Merc
BetaMax. CRONOS.
521
|
Posted - 2013.04.20 15:05:00 -
[30] - Quote
Jackof All-Trades wrote:I think changing it from speed to stamina usage is just a step short of genius. Pity the rest of the playerbase doesn't seem to agree however. Thanks |
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Galrick M'kron
Sand Mercenary Corps Inc.
63
|
Posted - 2013.04.20 15:17:00 -
[31] - Quote
I was agreeing with you. I was just drawing attention to the physics-defying engine of EVE. In-lore, we could explain it as this: When you equip armor plates, it comes with additional exoskeletal support, so it doesn't affect you moving normally. However, spending a significant amount of effort to move (i.e. sprinting) is hard with all that load, so that's where your stamina penalty comes from. On a side note, since shields have no drawback (no, they actually don't increase scan profile), do you think a scan profile increase should be added for extenders (5% increase in profile for basic, 7% for enhanced and 10% for complex)? |
Cat Merc
BetaMax. CRONOS.
521
|
Posted - 2013.04.20 15:18:00 -
[32] - Quote
Galrick M'kron wrote:I was agreeing with you. I was just drawing attention to the physics-defying engine of EVE. In-lore, we could explain it as this: When you equip armor plates, it comes with additional exoskeletal support, so it doesn't affect you moving normally. However, spending a significant amount of effort to move (i.e. sprinting) is hard with all that load, so that's where your stamina penalty comes from. On a side note, since shields have no drawback (no, they actually don't increase scan profile), do you think a scan profile increase should be added for extenders (5% increase in profile for basic, 7% for enhanced and 10% for complex)? I know there is no drawback right now. The scan profile increase is planned for the future. |
Cat Merc
BetaMax. CRONOS.
548
|
Posted - 2013.04.22 12:00:00 -
[33] - Quote
Cats are awesome because they eat hot dogs. |
Cat Merc
BetaMax. CRONOS.
553
|
Posted - 2013.04.22 16:25:00 -
[34] - Quote
meow |
Vermaak Doe
SVER True Blood Unclaimed.
709
|
Posted - 2013.04.22 17:38:00 -
[35] - Quote
+1 |
Cat Merc
BetaMax. CRONOS.
559
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Posted - 2013.04.22 19:49:00 -
[36] - Quote
Meow? |
Draco Cerberus
Hellstorm Inc League of Infamy
26
|
Posted - 2013.04.22 20:26:00 -
[37] - Quote
Cat Merc wrote:Spacetits CDXX wrote:Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I said, even a 5% speed reduction is huge and unacceptable in my opinion. Try to stand still and see how fast you drop. The only reason we don't drop in less than a second is because we move.
This. |
Cat Merc
BetaMax. CRONOS.
561
|
Posted - 2013.04.23 11:06:00 -
[38] - Quote
Draco Cerberus wrote:Cat Merc wrote:Spacetits CDXX wrote:Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I said, even a 5% speed reduction is huge and unacceptable in my opinion. Try to stand still and see how fast you drop. The only reason we don't drop in less than a second is because we move. This. That |
Cross Atu
Conspiratus Immortalis
886
|
Posted - 2013.04.23 15:37:00 -
[39] - Quote
The other aspect is how little you can jump with plates on. I'm not talking "bunny hop for life" here I'm talking "I walked off a small ledge onto another small ledge and now can't get back up again because I run plates". This also applies to "I got stuck in the invisible quicksand of the terrain and can't get free because I'm unable to jump, since I equipped plates". A honeycomb skill and/or ("and" would be better) a skill/mod which gives a slight enhancement to jump high, enough to counter some of the plate use, would be great.
0.02 ISK Cross |
Cat Merc
BetaMax. CRONOS.
565
|
Posted - 2013.04.24 11:17:00 -
[40] - Quote
Cross Atu wrote:The other aspect is how little you can jump with plates on. I'm not talking "bunny hop for life" here I'm talking "I walked off a small ledge onto another small ledge and now can't get back up again because I run plates". This also applies to "I got stuck in the invisible quicksand of the terrain and can't get free because I'm unable to jump, since I equipped plates". A honeycomb skill and/or ("and" would be better) a skill/mod which gives a slight enhancement to jump high, enough to counter some of the plate use, would be great.
0.02 ISK Cross Do plates reduce your jump height? |
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Jathniel
G I A N T EoN.
181
|
Posted - 2013.04.24 18:41:00 -
[41] - Quote
+1 OP.
I think your point is completely valid.
Yes, get rid of the movement penalty, and add a stamina consumption penalty. That makes FAR more sense. Doesn't make sense for a soldier to put on armor that would impede his movement (so players don't do it), but it does make sense if he gets a little more exhausted using it. Makes way more sense.
+1 For Stamina Penalty to replace Movement Penalty
In fact, I recommend you change the title of your thread to:
"[Suggestion] Replace armor plate movement penalty with a stamina penalty instead." So more people take a glance. |
Val'herik Dorn
SyNergy Gaming EoN.
434
|
Posted - 2013.04.24 19:54:00 -
[42] - Quote
My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... |
Cross Atu
Conspiratus Immortalis
896
|
Posted - 2013.04.25 02:32:00 -
[43] - Quote
Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... What if it were an across the boards effect? What I mean is a reduction to total and regent with a corollary increase to consumption.
Or as an alternate possibility cut all speed penalties by 50-75%, add an equal stamina penalty for the amount cut, and leave the remainder.
Alternate possibility 3, do as has been suggested elsewhere in this thread and add the armor honeycomb skill. Leave current values as is but with the ability to substantially mitigate the penalty via levels in that skill. This combined with the increased profile effect of running shields (when it's actually implemented) may establish parity.
Alternate possibility 4, add a second verity of Armor Repair mod which repairs at a lower rate but also grants a mitigating effect on the penalties applied by all plates used.
Thoughts, feedback, hurling of fruit?
Cheers, Cross |
Galrick M'kron
Sand Mercenary Corps Inc.
71
|
Posted - 2013.04.25 13:35:00 -
[44] - Quote
I'm in favor of a stamina-only penalty. The armor plates aren't heavy, but they're uncomfortable to run in. How about this: 15% penalty for basic, 20% for enhanced and 30% for complex. |
Arkena Wyrnspire
Turalyon Plus
96
|
Posted - 2013.04.25 20:52:00 -
[45] - Quote
Please yes. If armour infantry isn't buffed significantly in Uprising I will QQ. |
Jathniel
G I A N T EoN.
190
|
Posted - 2013.04.26 02:00:00 -
[46] - Quote
Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second...
This really isn't a problem.
People run those kind of HP totals right now using shield suits.
Difference with armor builds will be, you won't be as scared of flux nades, and you'll get tired of sprinting a hell of a lot faster.
So you really WON'T be moving a 7 meters per second. You'll have to use normal speed. Sprinting will just exhaust you.
In other words, you will STILL move slow. |
Jathniel
G I A N T EoN.
190
|
Posted - 2013.04.26 02:02:00 -
[47] - Quote
Cross Atu wrote:Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... What if it were an across the boards effect? What I mean is a reduction to total and regent with a corollary increase to consumption. Or as an alternate possibility cut all speed penalties by 50-75%, add an equal stamina penalty for the amount cut, and leave the remainder. Alternate possibility 3, do as has been suggested elsewhere in this thread and add the armor honeycomb skill. Leave current values as is but with the ability to substantially mitigate the penalty via levels in that skill. This combined with the increased profile effect of running shields (when it's actually implemented) may establish parity. Alternate possibility 4, add a second verity of Armor Repair mod which repairs at a lower rate but also grants a mitigating effect on the penalties applied by all plates used. Thoughts, feedback, hurling of fruit? Cheers, Cross
I really don't think it should have an impact on your actual movement speed. It should just effect how long you can actually move. If I'm carrying 3 4yr-olds, I'll still be able to run. I'll just get tired a lot faster.
As it stands, the armor impedes your movement, but doesn't effect stamina, which makes even less sense.
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Cat Merc
BetaMax. CRONOS.
632
|
Posted - 2013.04.26 16:55:00 -
[48] - Quote
Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... That eHP is more than achievable with shields. And they don't have a downside. So yeah. |
Nayrson
Systems Federation Coalition of Galactic Unity
0
|
Posted - 2013.04.26 17:03:00 -
[49] - Quote
eh. i'm neither here nor there on the matter |
Cat Merc
BetaMax. CRONOS.
633
|
Posted - 2013.04.26 17:04:00 -
[50] - Quote
Nayrson wrote:eh. i'm neither here nor there on the matter Shut up scrub! You don't play the game enough to judge! Oh wait, you're my EVE CEO... Sorry Ave D: |
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Nayrson
Systems Federation Coalition of Galactic Unity
0
|
Posted - 2013.04.26 17:07:00 -
[51] - Quote
Cat Merc wrote:Nayrson wrote:eh. i'm neither here nor there on the matter Shut up scrub! You don't play the game enough to judge! Oh wait, you're my EVE CEO... Sorry Ave D: Pfft, silly cat. Aver's the pres, I'm just his grunt in chief :P |
XANDER KAG
Red Star. EoN.
88
|
Posted - 2013.04.26 17:12:00 -
[52] - Quote
This would work really well IMO. |
Cat Merc
BetaMax. CRONOS.
639
|
Posted - 2013.04.26 20:02:00 -
[53] - Quote
XANDER KAG wrote:This would work really well IMO. How Red is your Star? |
Clove PsyKoz
Deadly Blue Dots RISE of LEGION
7
|
Posted - 2013.04.26 21:29:00 -
[54] - Quote
I totally agree with OP. When i slap some armor on my Logi, i basically feel like a really weak heavy....that's almost as slow. And in terms of Dust, might as well be... |
Cat Merc
BetaMax. CRONOS.
645
|
Posted - 2013.04.27 06:31:00 -
[55] - Quote
Clove PsyKoz wrote:I totally agree with OP. When i slap some armor on my Logi, i basically feel like a really weak heavy....that's almost as slow. And in terms of Dust, might as well be... Exactly, I was chasing a heavy on the MCC with my joke fit that has 3 plates, and it took me a while to catch up O_o |
Cat Merc
BetaMax. CRONOS.
646
|
Posted - 2013.04.27 14:45:00 -
[56] - Quote
Bump of Armory justice. |
Cross Atu
Conspiratus Immortalis League of Infamy
899
|
Posted - 2013.04.28 04:14:00 -
[57] - Quote
Cat Merc wrote:Bump of Armory justice. ^This |
Cat Merc
BetaMax. CRONOS.
672
|
Posted - 2013.04.28 11:56:00 -
[58] - Quote
Another bump of justice |
Jathniel
G I A N T EoN.
193
|
Posted - 2013.04.28 21:14:00 -
[59] - Quote
Cat Merc wrote:Another bump of justice
Another this^
Stamina penalty > movement penalty for armor plates.
It just makes sense. |
Jackof All-Trades
Bojo's School of the Trades
112
|
Posted - 2013.05.01 11:04:00 -
[60] - Quote
There's no point to armour plates with the current movement penalty. If you could test it out, I can almost give a certain assurance that you would actually die faster with plates that you would without them - no matter what level they are. |
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Jathniel
G I A N T EoN.
200
|
Posted - 2013.05.01 19:33:00 -
[61] - Quote
Jackof All-Trades wrote:There's no point to armour plates with the current movement penalty. If you could test it out, I can almost give a certain assurance that you would actually die faster with plates that you would without them - no matter what level they are.
Armor plates can be VERY useful when defending a position from a triage nanofield.
But outside of that, they are quite...... limiting.
If the movement penalty is replaced with a stamina penalty, people could make decent fits that compensate using a stamina booster module, and we'll finally see armor competing with shields. |
Magpie Raven
ZionTCD Unclaimed.
182
|
Posted - 2013.05.01 19:45:00 -
[62] - Quote
This idea is great. Give maybe a slight speed penalty but the main thing should be decreased stamina. That way we can compensate and compromise in our fits. It would make armor tanking a much more viable tactic. I hope this happens. |
Jathniel
G I A N T EoN.
200
|
Posted - 2013.05.01 20:28:00 -
[63] - Quote
Magpie Raven wrote:This idea is great. Give maybe a slight speed penalty but the main thing should be decreased stamina. That way we can compensate and compromise in our fits. It would make armor tanking a much more viable tactic. I hope this happens.
Even a slight speed penalty defeats the purpose of the suggestion. Armor assault suits are already slower than their shield counterparts. If someone wants to stack armor on an armor suit, the speed price has already been paid natively.
Stamina penalty is all that's necessary. |
Cross Atu
Conspiratus Immortalis League of Infamy
902
|
Posted - 2013.05.03 01:01:00 -
[64] - Quote
Did anyone take a look at the new info from FanFest? What are the reactions to the new types of plates, how do they effect the concerns raised in this thread?
Cheers, Cross |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
715
|
Posted - 2013.05.03 03:02:00 -
[65] - Quote
I think that armor would be better balanced by giving it that speed debuff but having armor modules give a higher percentage bonus per module than shield due to the drawback of not recharging.
For example,
Militia Shield Extender. Raises health, say, 60HP... But recharges on its own.
Militia Armor Plates. Raises health 120HP but doesn't recharge and gives a -5% movement penalty.
It seems pretty balanced to me, trading self sufficiency for slower speed and much more eHP... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
369
|
Posted - 2013.05.03 03:55:00 -
[66] - Quote
Different armor plates are coming in Uprising:
-High armor bonus with a movement penalty. (the ones we have now)
-Medium armor bonus without a movement penalty.
-Low armor bonus with a built in repair module.
Not what we wanted, but I'll take it. |
Cat Merc
BetaMax. CRONOS.
784
|
Posted - 2013.05.03 12:21:00 -
[67] - Quote
Cross Atu wrote:Did anyone take a look at the new info from FanFest? What are the reactions to the new types of plates, how do they effect the concerns raised in this thread?
Cheers, Cross Don't see how that changes things. So they made a plate that mimics shields. So instead of making armor unique and good in its own way you just mimic the better one... right...
The no speed penalty plate, it is to be seen considering they said lower HP. It really depends on how much lower the speed is. |
Cat Merc
BetaMax. CRONOS.
784
|
Posted - 2013.05.03 12:21:00 -
[68] - Quote
Uncle_AWOL, one of the players at Fanfest confirmed that Complex armor plates are now 15% penalty instead of 10%... Bravo CCP, you are the ultimate troll. |
Jack McReady
DUST University Ivy League
126
|
Posted - 2013.05.03 13:15:00 -
[69] - Quote
this is a bad idea. heavies wont be able to sprint across the street with this change and logis going for health to have the same amount of HP as assault wont be able to keep up with their team when going from one point to another.
anyway CCP anounced different types of plates with lower HP bonus, one with small build in armor repairer and one without speed penalty. |
Cat Merc
BetaMax. CRONOS.
787
|
Posted - 2013.05.03 15:30:00 -
[70] - Quote
Jack McReady wrote:this is a bad idea. heavies wont be able to sprint across the street with this change and logis going for health to have the same amount of HP as assault wont be able to keep up with their team when going from one point to another.
anyway CCP anounced different types of plates with lower HP bonus, one with small build in armor repairer and one without speed penalty. So? Heavies are supposed to be slow with tons of HP. And assaults can use plates too. |
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Lynn Beck
Forsaken Legion-0
42
|
Posted - 2013.05.03 16:04:00 -
[71] - Quote
Just use a low grade one with a mid grade one? But i guess that's the same as current plate+repper build. :P |
Kiso Okami
Militaires Sans Jeux
67
|
Posted - 2013.05.03 16:45:00 -
[72] - Quote
I'm going to vote this up because I actually managed to reach highest sprint speed with a lot of clothes on on a rainy day but I was really tired afterwards. |
Cat Merc
BetaMax. CRONOS.
793
|
Posted - 2013.05.03 18:27:00 -
[73] - Quote
Kiso Okami wrote:I'm going to vote this up because I actually managed to reach highest sprint speed with a lot of clothes on on a rainy day but I was really tired afterwards. As a cat who takes runs and his fur gets wet constantly, I agree. |
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