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Cat Merc
BetaMax. CRONOS.
493
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Posted - 2013.04.17 15:32:00 -
[1] - Quote
The drawback of speed for Armor plates might fit within EVE, but in Dust three of the four dropsuits must keep moving in order to not die super quick. Armor slowing you down is too much of a drawback in a game like this, even a 5% speed reduction is huge.
I suggest instead of doing speed reduction, armor plates should reduce Stamina amount. And have a skill that reduces the amount removed by 5%-4% each skill level. With Vigor and Endurance and the skill I suggested, you could turn the drawback into something manageable, that is comparable to the soon to come scan profile downside for shield extenders. Lets face it, unless shield extenders will make you visible from 1km with a red dot no matter where you're pointing, its not much of a drawback. |
Iron Wolf Saber
BetaMax. CRONOS.
3492
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Posted - 2013.04.17 15:33:00 -
[2] - Quote
Cat Merc wrote:The drawback of speed for Armor plates might fit within EVE, but in Dust three of the four dropsuits must keep moving in order to not die super quick. Armor slowing you down is too much of a drawback in a game like this, even a 5% speed reduction is huge.
I suggest instead of doing speed reduction, armor plates should reduce Stamina amount. And have a skill that reduces the amount removed by 5%-4% each skill level.
Dunno fat suits in call of duty work the same way, and they're awesome. |
Cat Merc
BetaMax. CRONOS.
493
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Posted - 2013.04.17 15:35:00 -
[3] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:The drawback of speed for Armor plates might fit within EVE, but in Dust three of the four dropsuits must keep moving in order to not die super quick. Armor slowing you down is too much of a drawback in a game like this, even a 5% speed reduction is huge.
I suggest instead of doing speed reduction, armor plates should reduce Stamina amount. And have a skill that reduces the amount removed by 5%-4% each skill level. Dunno fat suits in call of duty work the same way, and they're awesome. Fat suits have tons and tons of HP. The speed reduction/health ratio in Dust is much higher. Also, I don't want my assault to be a heavy, if I did I would skill into heavies >_> |
Iron Wolf Saber
BetaMax. CRONOS.
3492
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Posted - 2013.04.17 15:35:00 -
[4] - Quote
fat suits in call of duty move slower than prone crawling. |
Cat Merc
BetaMax. CRONOS.
493
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Posted - 2013.04.17 15:37:00 -
[5] - Quote
Iron Wolf Saber wrote:fat suits in call of duty move slower than prone crawling. And? As I said, I was talking about ratio, not comparing speeds directly. Also, there is COD and there is Dust, one is a twitch shooter and the other is not. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
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Posted - 2013.04.17 15:45:00 -
[6] - Quote
armour waffle? |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 15:51:00 -
[7] - Quote
Iskandar Zul Karnain wrote:armour waffle? Bacon Armor? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
312
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Posted - 2013.04.17 15:53:00 -
[8] - Quote
^ I'll be watching out for fat suits from now on. |
Iron Wolf Saber
BetaMax. CRONOS.
3493
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Posted - 2013.04.17 15:56:00 -
[9] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:fat suits in call of duty move slower than prone crawling. And? As I said, I was talking about ratio, not comparing speeds directly. Also, there is COD and there is Dust, one is a twitch shooter and the other is not. Also, if the speed drawback stays armor tanking will only be good for heavies, and all other suits will just be mini heavies.
That doesnt stop the other player shoving several noob tubs or rpgs into the fat suit or c4ing him to death. |
Pombe Geek
Red Star. EoN.
59
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Posted - 2013.04.17 15:58:00 -
[10] - Quote
Cat Merc wrote:that is comparable to the soon to come scan profile downside for shield extenders.
Not sure where you got this information. |
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Bojo The Mighty
Bojo's School of the Trades
905
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Posted - 2013.04.17 16:09:00 -
[11] - Quote
Not really, I slap em on my scout and I'm crystal. |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 16:23:00 -
[12] - Quote
Pombe Geek wrote:Cat Merc wrote:that is comparable to the soon to come scan profile downside for shield extenders.
Not sure where you got this information. EVE. Also the developers on IRC pretty much say yup when we mention it. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
225
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Posted - 2013.04.17 16:43:00 -
[13] - Quote
I would be happy with the armor plate malus if shield had a signature resolution malus. |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 16:55:00 -
[14] - Quote
Martin0 Brancaleone wrote:I would be happy with the armor plate malus if shield had a signature resolution malus. malus? |
Galrick M'kron
Sand Mercenary Corps Inc.
61
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Posted - 2013.04.17 17:02:00 -
[15] - Quote
Well, a top speed in EVE makes no sense since it all takes place in a vacuum, acceleration, and of course ~300,000 km/s should be the only limits on ship speed (acceleration would drop as you add more mass, since inertia is correlated with mass). But then again, it's there for balance issues. The speed penalty for armor actually makes sense in Dust. |
Daedric Lothar
Onslaught Inc
250
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Posted - 2013.04.17 17:11:00 -
[16] - Quote
Well, it seems like our power suits would make the added weight marginal, I could see some mobility penalties and acceleration lag when it comes to maneuvering around, though hardcore nerfing turn speed would be even worse then being slow. |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 17:22:00 -
[17] - Quote
Galrick M'kron wrote:Well, a top speed in EVE makes no sense since it all takes place in a vacuum, acceleration, and of course ~300,000 km/s should be the only limits on ship speed (acceleration would drop as you add more mass, since inertia is correlated with mass). But then again, it's there for balance issues. The speed penalty for armor actually makes sense in Dust. By making sense I meant in terms of gameplay. Also, the physics in EVE are based on fluid physics. |
Galrick M'kron
Sand Mercenary Corps Inc.
61
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Posted - 2013.04.17 18:12:00 -
[18] - Quote
^ I know, which is why I think the Devs seem to have no respect for the laws of physics. Seriously, you make a "realistic", "gritty" space MMO (don't tell me "realistic" only applies to your actions having consequences), and you base it on a FLUID. DYNAMICS. ENGINE. RAAAAAAGE! EVE is a fun game though. |
Cat Merc
BetaMax. CRONOS.
496
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Posted - 2013.04.17 18:15:00 -
[19] - Quote
Galrick M'kron wrote:^ I know, which is why I think the Devs seem to have no respect for the laws of physics. Seriously, you make a "realistic", "gritty" space MMO (don't tell me "realistic" only applies to your actions having consequences), and you base it on a FLUID. DYNAMICS. ENGINE. RAAAAAAGE! EVE is a fun game though. Good luck simulating 2000+ ships in Newtonian physics. Especially with hardware available in 2003. |
Galrick M'kron
Sand Mercenary Corps Inc.
61
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Posted - 2013.04.17 18:23:00 -
[20] - Quote
^ Seems like a technical nightmare, and changing it now would cause too many balance issues. I know it's not going to change, I just find it a bit odd. Maybe CCP wanted to conform to sci-fi cliches such as spaceships stopping when they run out of fuel, the likening of space to a sea, etc. |
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Ten-Sidhe
Osmon Surveillance Caldari State
459
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Posted - 2013.04.17 19:07:00 -
[21] - Quote
EvE could have been done that way since many people think it 'should' be that way. EvE has enough learning curve without teaching people things like weight has no effect on speed and engine turning off won't slow you down only reverse will. Many people make it through life never taking a physics class.
Armour honeycombing or waffling skill to reduce penalty would be nice. In EvE, armour had better passive resist modules and the regenerate membrane that added a percent of armour with no speed penalty. These mods/skills would help armour vs shield balance greatly. |
Cat Merc
BetaMax. CRONOS.
496
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Posted - 2013.04.17 19:14:00 -
[22] - Quote
Ten-Sidhe wrote:EvE could have been done that way since many people think it 'should' be that way. EvE has enough learning curve without teaching people things like weight has no effect on speed and engine turning off won't slow you down only reverse will. Many people make it through life never taking a physics class.
Armour honeycombing or waffling skill to reduce penalty would be nice. In EvE, armour had better passive resist modules and the regenerate membrane that added a percent of armour with no speed penalty. These mods/skills would help armour vs shield balance greatly. There are no resists currently for infantry, so yeah. |
Cat Merc
BetaMax. CRONOS.
498
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Posted - 2013.04.19 04:20:00 -
[23] - Quote
bumper cars |
Cat Merc
BetaMax. CRONOS.
498
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Posted - 2013.04.19 11:19:00 -
[24] - Quote
bacon |
Raze galder
Royal Uhlans Amarr Empire
34
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Posted - 2013.04.19 14:36:00 -
[25] - Quote
I still think a heavy should not receive a movement Penalty for wearing plates |
Sloth9230
Reaper Galactic
931
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Posted - 2013.04.20 05:09:00 -
[26] - Quote
They just need to reduce the speed penalty/ |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
195
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Posted - 2013.04.20 05:32:00 -
[27] - Quote
Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. |
Cat Merc
BetaMax. CRONOS.
516
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Posted - 2013.04.20 09:29:00 -
[28] - Quote
Spacetits CDXX wrote:Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I said, even a 5% speed reduction is huge and unacceptable in my opinion. Try to stand still and see how fast you drop. The only reason we don't drop in less than a second is because we move. |
Jackof All-Trades
Bojo's School of the Trades
104
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Posted - 2013.04.20 13:55:00 -
[29] - Quote
I think changing it from speed to stamina usage is just a step short of genius. Pity the rest of the playerbase doesn't seem to agree however. |
Cat Merc
BetaMax. CRONOS.
521
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Posted - 2013.04.20 15:05:00 -
[30] - Quote
Jackof All-Trades wrote:I think changing it from speed to stamina usage is just a step short of genius. Pity the rest of the playerbase doesn't seem to agree however. Thanks |
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