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Cat Merc
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493
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Posted - 2013.04.17 15:32:00 -
[1] - Quote
The drawback of speed for Armor plates might fit within EVE, but in Dust three of the four dropsuits must keep moving in order to not die super quick. Armor slowing you down is too much of a drawback in a game like this, even a 5% speed reduction is huge.
I suggest instead of doing speed reduction, armor plates should reduce Stamina amount. And have a skill that reduces the amount removed by 5%-4% each skill level. With Vigor and Endurance and the skill I suggested, you could turn the drawback into something manageable, that is comparable to the soon to come scan profile downside for shield extenders. Lets face it, unless shield extenders will make you visible from 1km with a red dot no matter where you're pointing, its not much of a drawback. |
Cat Merc
BetaMax. CRONOS.
493
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Posted - 2013.04.17 15:35:00 -
[2] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:The drawback of speed for Armor plates might fit within EVE, but in Dust three of the four dropsuits must keep moving in order to not die super quick. Armor slowing you down is too much of a drawback in a game like this, even a 5% speed reduction is huge.
I suggest instead of doing speed reduction, armor plates should reduce Stamina amount. And have a skill that reduces the amount removed by 5%-4% each skill level. Dunno fat suits in call of duty work the same way, and they're awesome. Fat suits have tons and tons of HP. The speed reduction/health ratio in Dust is much higher. Also, I don't want my assault to be a heavy, if I did I would skill into heavies >_> |
Cat Merc
BetaMax. CRONOS.
493
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Posted - 2013.04.17 15:37:00 -
[3] - Quote
Iron Wolf Saber wrote:fat suits in call of duty move slower than prone crawling. And? As I said, I was talking about ratio, not comparing speeds directly. Also, there is COD and there is Dust, one is a twitch shooter and the other is not. |
Cat Merc
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495
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Posted - 2013.04.17 15:51:00 -
[4] - Quote
Iskandar Zul Karnain wrote:armour waffle? Bacon Armor? |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 16:23:00 -
[5] - Quote
Pombe Geek wrote:Cat Merc wrote:that is comparable to the soon to come scan profile downside for shield extenders.
Not sure where you got this information. EVE. Also the developers on IRC pretty much say yup when we mention it. |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 16:55:00 -
[6] - Quote
Martin0 Brancaleone wrote:I would be happy with the armor plate malus if shield had a signature resolution malus. malus? |
Cat Merc
BetaMax. CRONOS.
495
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Posted - 2013.04.17 17:22:00 -
[7] - Quote
Galrick M'kron wrote:Well, a top speed in EVE makes no sense since it all takes place in a vacuum, acceleration, and of course ~300,000 km/s should be the only limits on ship speed (acceleration would drop as you add more mass, since inertia is correlated with mass). But then again, it's there for balance issues. The speed penalty for armor actually makes sense in Dust. By making sense I meant in terms of gameplay. Also, the physics in EVE are based on fluid physics. |
Cat Merc
BetaMax. CRONOS.
496
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Posted - 2013.04.17 18:15:00 -
[8] - Quote
Galrick M'kron wrote:^ I know, which is why I think the Devs seem to have no respect for the laws of physics. Seriously, you make a "realistic", "gritty" space MMO (don't tell me "realistic" only applies to your actions having consequences), and you base it on a FLUID. DYNAMICS. ENGINE. RAAAAAAGE! EVE is a fun game though. Good luck simulating 2000+ ships in Newtonian physics. Especially with hardware available in 2003. |
Cat Merc
BetaMax. CRONOS.
496
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Posted - 2013.04.17 19:14:00 -
[9] - Quote
Ten-Sidhe wrote:EvE could have been done that way since many people think it 'should' be that way. EvE has enough learning curve without teaching people things like weight has no effect on speed and engine turning off won't slow you down only reverse will. Many people make it through life never taking a physics class.
Armour honeycombing or waffling skill to reduce penalty would be nice. In EvE, armour had better passive resist modules and the regenerate membrane that added a percent of armour with no speed penalty. These mods/skills would help armour vs shield balance greatly. There are no resists currently for infantry, so yeah. |
Cat Merc
BetaMax. CRONOS.
498
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Posted - 2013.04.19 04:20:00 -
[10] - Quote
bumper cars |
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Cat Merc
BetaMax. CRONOS.
498
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Posted - 2013.04.19 11:19:00 -
[11] - Quote
bacon |
Cat Merc
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516
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Posted - 2013.04.20 09:29:00 -
[12] - Quote
Spacetits CDXX wrote:Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I said, even a 5% speed reduction is huge and unacceptable in my opinion. Try to stand still and see how fast you drop. The only reason we don't drop in less than a second is because we move. |
Cat Merc
BetaMax. CRONOS.
521
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Posted - 2013.04.20 15:05:00 -
[13] - Quote
Jackof All-Trades wrote:I think changing it from speed to stamina usage is just a step short of genius. Pity the rest of the playerbase doesn't seem to agree however. Thanks |
Cat Merc
BetaMax. CRONOS.
521
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Posted - 2013.04.20 15:18:00 -
[14] - Quote
Galrick M'kron wrote:I was agreeing with you. I was just drawing attention to the physics-defying engine of EVE. In-lore, we could explain it as this: When you equip armor plates, it comes with additional exoskeletal support, so it doesn't affect you moving normally. However, spending a significant amount of effort to move (i.e. sprinting) is hard with all that load, so that's where your stamina penalty comes from. On a side note, since shields have no drawback (no, they actually don't increase scan profile), do you think a scan profile increase should be added for extenders (5% increase in profile for basic, 7% for enhanced and 10% for complex)? I know there is no drawback right now. The scan profile increase is planned for the future. |
Cat Merc
BetaMax. CRONOS.
548
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Posted - 2013.04.22 12:00:00 -
[15] - Quote
Cats are awesome because they eat hot dogs. |
Cat Merc
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553
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Posted - 2013.04.22 16:25:00 -
[16] - Quote
meow |
Cat Merc
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559
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Posted - 2013.04.22 19:49:00 -
[17] - Quote
Meow? |
Cat Merc
BetaMax. CRONOS.
561
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Posted - 2013.04.23 11:06:00 -
[18] - Quote
Draco Cerberus wrote:Cat Merc wrote:Spacetits CDXX wrote:Just lowering the penalty to something like 2/3/5 instead of 3/5/10 would make plates vastly more tolerable. As it is very few mercs bother with complex plates since you waddle so badly in them. As I said, even a 5% speed reduction is huge and unacceptable in my opinion. Try to stand still and see how fast you drop. The only reason we don't drop in less than a second is because we move. This. That |
Cat Merc
BetaMax. CRONOS.
565
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Posted - 2013.04.24 11:17:00 -
[19] - Quote
Cross Atu wrote:The other aspect is how little you can jump with plates on. I'm not talking "bunny hop for life" here I'm talking "I walked off a small ledge onto another small ledge and now can't get back up again because I run plates". This also applies to "I got stuck in the invisible quicksand of the terrain and can't get free because I'm unable to jump, since I equipped plates". A honeycomb skill and/or ("and" would be better) a skill/mod which gives a slight enhancement to jump high, enough to counter some of the plate use, would be great.
0.02 ISK Cross Do plates reduce your jump height? |
Cat Merc
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632
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Posted - 2013.04.26 16:55:00 -
[20] - Quote
Val'herik Dorn wrote:My problem is that if its just a stamina penalty I can slap two complex plates and and green vial on my scout suit then throw on a proto shield extender and complex dmg mod.
Even at 20% stam penalty I'd be around 500 stam with 300ish armor and almost 200 shields...
Running at 7 meters per second... That eHP is more than achievable with shields. And they don't have a downside. So yeah. |
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Cat Merc
BetaMax. CRONOS.
633
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Posted - 2013.04.26 17:04:00 -
[21] - Quote
Nayrson wrote:eh. i'm neither here nor there on the matter Shut up scrub! You don't play the game enough to judge! Oh wait, you're my EVE CEO... Sorry Ave D: |
Cat Merc
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639
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Posted - 2013.04.26 20:02:00 -
[22] - Quote
XANDER KAG wrote:This would work really well IMO. How Red is your Star? |
Cat Merc
BetaMax. CRONOS.
645
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Posted - 2013.04.27 06:31:00 -
[23] - Quote
Clove PsyKoz wrote:I totally agree with OP. When i slap some armor on my Logi, i basically feel like a really weak heavy....that's almost as slow. And in terms of Dust, might as well be... Exactly, I was chasing a heavy on the MCC with my joke fit that has 3 plates, and it took me a while to catch up O_o |
Cat Merc
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646
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Posted - 2013.04.27 14:45:00 -
[24] - Quote
Bump of Armory justice. |
Cat Merc
BetaMax. CRONOS.
672
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Posted - 2013.04.28 11:56:00 -
[25] - Quote
Another bump of justice |
Cat Merc
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784
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Posted - 2013.05.03 12:21:00 -
[26] - Quote
Cross Atu wrote:Did anyone take a look at the new info from FanFest? What are the reactions to the new types of plates, how do they effect the concerns raised in this thread?
Cheers, Cross Don't see how that changes things. So they made a plate that mimics shields. So instead of making armor unique and good in its own way you just mimic the better one... right...
The no speed penalty plate, it is to be seen considering they said lower HP. It really depends on how much lower the speed is. |
Cat Merc
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784
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Posted - 2013.05.03 12:21:00 -
[27] - Quote
Uncle_AWOL, one of the players at Fanfest confirmed that Complex armor plates are now 15% penalty instead of 10%... Bravo CCP, you are the ultimate troll. |
Cat Merc
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787
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Posted - 2013.05.03 15:30:00 -
[28] - Quote
Jack McReady wrote:this is a bad idea. heavies wont be able to sprint across the street with this change and logis going for health to have the same amount of HP as assault wont be able to keep up with their team when going from one point to another.
anyway CCP anounced different types of plates with lower HP bonus, one with small build in armor repairer and one without speed penalty. So? Heavies are supposed to be slow with tons of HP. And assaults can use plates too. |
Cat Merc
BetaMax. CRONOS.
793
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Posted - 2013.05.03 18:27:00 -
[29] - Quote
Kiso Okami wrote:I'm going to vote this up because I actually managed to reach highest sprint speed with a lot of clothes on on a rainy day but I was really tired afterwards. As a cat who takes runs and his fur gets wet constantly, I agree. |
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