|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Iron Wolf Saber
BetaMax. CRONOS.
3477
|
Posted - 2013.04.17 02:09:00 -
[1] - Quote
Suggest to change Op Title to say new dev blog found or something of that matter, good find. |
Iron Wolf Saber
BetaMax. CRONOS.
3479
|
Posted - 2013.04.17 02:41:00 -
[2] - Quote
We're going to be rich mofos come may 6th
|
Iron Wolf Saber
BetaMax. CRONOS.
3480
|
Posted - 2013.04.17 02:53:00 -
[3] - Quote
Refund.
Oh btw all those merc pack guys will get some of their wishes made true. |
Iron Wolf Saber
BetaMax. CRONOS.
3481
|
Posted - 2013.04.17 03:02:00 -
[4] - Quote
Sloth9230 wrote:Cosgar wrote:Can someone find and quote that dev post hinting that trading will be available in Uprising? Based on the wording, it might mean officer items should be safe. I can probably find more posts saying it wont make it into uprising. I hope that means your right regarding my officer weapons.
I asked for an update and unfortunately WILL NOT be in uprising. Majority Blame for delay is back end and art ui. |
Iron Wolf Saber
BetaMax. CRONOS.
3485
|
Posted - 2013.04.17 04:03:00 -
[5] - Quote
for those of you wondering what suit it is behind the menu.
http://go-dl1.eve-files.com/media/corp/novafox/New_Blog_Cleanup.jpg
Gallente Scout suit female. |
Iron Wolf Saber
BetaMax. CRONOS.
3485
|
Posted - 2013.04.17 04:19:00 -
[6] - Quote
SickJ wrote:http://farm9.staticflickr.com/8543/8651621894_cae706b8b6_c.jpg
Guys, look at the Caldari HAV near the top. That's CAMO motherkitten!
(Also I feel sorry for whoever gets stuck in that bright yellow LAV)
I am more interested what turret the Surya has, as its not a standard blaster turret.
Plasma Cannons anyone? |
Iron Wolf Saber
BetaMax. CRONOS.
3497
|
Posted - 2013.04.17 16:51:00 -
[7] - Quote
Tiel Syysch wrote:Incoming rant based on not having used something and only seen a single image so far:
Did you guys (CCP) happen to playtest these changes externally? Because honestly, this skill tree UI looks like it's going to be terrible for new players. I say that because as it appears, it only expands the tree to the right for a skill you have selected? That's going to be a freaking nightmare if there's no option to expand all trees, with having to cycle through everything just to see what's unlocked. I mean, in the image, you have light weapon operation at 5, but you can't see the skills it has unlocked while on heavy weapon operation? That's bad.
Players unfamiliar with the system aren't going to have any kind of recognition cue to remember what they were going to skill up. If they remember "oh I was working on something proficiency, now where was that again..." they're going to have to cycle through everything until they find it again instead of see it at a glance.
I think this could have been a lot better if you didn't make those freaking number bubbles so stupidly huge and restrict screen space.
We're the external test group last time I checked. |
|
|
|