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Bojo The Mighty
Bojo's School of the Trades
877
|
Posted - 2013.04.14 05:36:00 -
[1] - Quote
Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! |
Bojo The Mighty
Bojo's School of the Trades
878
|
Posted - 2013.04.14 18:09:00 -
[2] - Quote
Do I have to resort to talking to myself? |
Buster Friently
Rosen Association
261
|
Posted - 2013.04.14 18:59:00 -
[3] - Quote
This seems like a good idea. I'm not sure if it would be difficult to implement. At the very least it means breaking up the animation, but I vote yes to your idea.
+1 |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
310
|
Posted - 2013.04.14 20:02:00 -
[4] - Quote
Yes absolutely. A player shouldn't be penalized for interrupting the process. As I understand nanites are assembling into ammo during the reloading process. doesn't make a lot of sense they suddenly reverse because you cancel the job.
Inb4 upgrade weapon reload: it would be even more useful for those one or two bullets you need in a tight spot |
slypie11
Planetary Response Organisation
143
|
Posted - 2013.04.14 20:20:00 -
[5] - Quote
So much yes. I can't tell you how many times I've thought I hade reloaded and sprinted only to find that it hadn't quite finished. |
Ten-Sidhe
Osmon Surveillance Caldari State
458
|
Posted - 2013.04.14 20:22:00 -
[6] - Quote
I think the AR would be just remove mag, replace mag. This would have different number of steps for each weapon type. Should be pretty simple to just look at animation and break into a number of steps based on the animation. Interrupting during a step would still reset that step, but not completed steps. Take out magazine and throw a grenade, how did the magazine get back in the gun?
This would be nice. +1 |
Pokey Dravon
OSG Planetary Operations Covert Intervention
672
|
Posted - 2013.04.14 20:27:00 -
[7] - Quote
Hmmm would be nice, but there are also times where I like being able to cancel the reload so I can use whatever was left in the magazine to defend myself against an unexpected attack. I have mixed feelings about this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3413
|
Posted - 2013.04.14 21:18:00 -
[8] - Quote
+1 Tagged as favorite |
Mobius Wyvern
BetaMax. CRONOS.
1284
|
Posted - 2013.04.15 02:53:00 -
[9] - Quote
Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! I love this idea. That and being able to perform a slower reload while sprinting. |
Llan Heindell
One-Armed Bandits Atrocitas
12
|
Posted - 2013.04.15 04:03:00 -
[10] - Quote
The sprinting reload is a good idea...
Progressive reload thou, its kinda far from what we do in the battlefield. I mean, we are using magazines. If we were reloading bullet per bullet like a shotgun, we would have progressive reload, btw, shotguns have that feature because you are reloading it bullet per bullet.
Llan Heindell. |
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Bojo The Mighty
Bojo's School of the Trades
889
|
Posted - 2013.04.15 04:10:00 -
[11] - Quote
Llan Heindell wrote:The sprinting reload is a good idea...
Progressive reload thou, its kinda far from what we do in the battlefield. I mean, we are using magazines. If we were reloading bullet per bullet like a shotgun, we would have progressive reload, btw, shotguns have that feature because you are reloading it bullet per bullet.
Llan Heindell. Not bullet by bullet, but phase by phase. If you load a magazine in a gun, the stop to run, you don't have to take that magazine out, all you have to do is prime the chamber. |
Llan Heindell
One-Armed Bandits Atrocitas
12
|
Posted - 2013.04.15 04:16:00 -
[12] - Quote
Bojo The Mighty wrote:Llan Heindell wrote:The sprinting reload is a good idea...
Progressive reload thou, its kinda far from what we do in the battlefield. I mean, we are using magazines. If we were reloading bullet per bullet like a shotgun, we would have progressive reload, btw, shotguns have that feature because you are reloading it bullet per bullet.
Llan Heindell. Not bullet by bullet, but phase by phase. If you load a magazine in a gun, the stop to run, you don't have to take that magazine out, all you have to do is prime the chamber.
Sure. I still think its not a good idea.
As a said, we should be able to keep reloading if we start sprinting in the middle of a reload, but we are talking about animation lock here.
Allowing people to reload and sprint at the same time is one thing. Allowing people to break the reload animation is another. THe reload animation is there for a reason. If not, the reloading speed books would be useless.
Llan Heindell. |
Bojo The Mighty
Bojo's School of the Trades
889
|
Posted - 2013.04.15 04:26:00 -
[13] - Quote
Llan Heindell wrote: As a said, we should be able to keep reloading if we start sprinting in the middle of a reload, but we are talking about animation lock here.
Llan Heindell.
Oh no! Not animation lock. I'm saying that if you take out the mag, you can return your gun to normal animation at that point. You still have to complete the phases otherwise the phases will reset. So instead of the reload being one long cycle, you can have it broken up into smaller quicker cycles.
So you can take the mag out, then return the gun to normal animation, but you can't take the magazine halfway out, stop it, then continue the reload from there.
So you have to complete a reasonable phase so you're not just having a weird glitched reload. |
Llan Heindell
One-Armed Bandits Atrocitas
12
|
Posted - 2013.04.15 04:43:00 -
[14] - Quote
Bojo The Mighty wrote:Llan Heindell wrote: As a said, we should be able to keep reloading if we start sprinting in the middle of a reload, but we are talking about animation lock here.
Llan Heindell.
Oh no! Not animation lock. I'm saying that if you take out the mag, you can return your gun to normal animation at that point. You still have to complete the phases otherwise the phases will reset. So instead of the reload being one long cycle, you can have it broken up into smaller quicker cycles. So you can take the mag out, then return the gun to normal animation, but you can't take the magazine halfway out, stop it, then continue the reload from there. So you have to complete a reasonable phase so you're not just having a weird glitched reload. The reload skills would allow you to complete phases faster, thus reload so it works out.
Oh, ok. Now you're being clear. xD~ Well if thats the problem, yeah, it would be 2 animation locks, one animation to remove the clip, if not interrupted, another for placing the new clip. If you move or do something, you wont be able to shoot unless you retake the reloading process.
Awesome. Thats more like it.
Llan Heindell. |
KalOfTheRathi
Talon Strike Force LTD
335
|
Posted - 2013.04.15 05:03:00 -
[15] - Quote
Bojo The Mighty wrote:Do I have to resort to talking to myself? We thought you always talked to yourself already? Has your inner voice gotten quieter of late?
Anyway, the problem with your request is based on animation sequences. Until DUST is working on a better engine/console that change is unlikely. Currently there is an animation sequence that must be generated for each Suit and each valid weapon. To accomplish what you want would mean that there would need to be several different animation sequences and that is a lot of work. For a small team the size of CCP/Shanghai in particular.
Technical details follow:
Assume an object that indicates the current status of the Merc in question. There is another object that reflects the Suit and objects that reflect every item equipped that is capable of being manipulated. The first animation required is simply equipping the item whether it is a Nanite Injector or a weapon. De-equipping a weapon can be safely ignored and, indeed, seems to be currently. As a side note the changing of weapons is handled exceptionally well by Borderlands and the DigiStruct style module on the characters right thigh.
Now any weapon needs to be reloaded. That requires an animation sequence and there is some mechanism in the code to initiate that animation when triggered. There is, as is normal practice, a method for aborting the animation and the reload. Let's expand the code and the objects to handle your request.
First sequence is removing the spent or, worse, partially spent clip. That introduces a problem as the game prefers not to leave you with an empty gun and defaults to reloading it unless you switch weapons.
Ignore that for the moment and throw a grenade. The current animation is at the end of the removing the clip but has not replaced it. That allows the grenade to be thrown (existing animation) and then the aborted action can be restarted. That would mean the insertion of the full clip.
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
None of this even expands the code to handle the various conflicting conditions. The one with the empty clip is definitely one for instance. Then each sub animation sequence needs to be able to be abort so the grenade can be thrown right then regardless of which sub-animation is in what percentage of completion.
When a version is released on the modern UnReal Engine there will be significant improvements in the graphics as well as the functionality of the engine. This will make porting DUST to the PS4 and eventually the PC relatively simple. At least nothing that UnReal cannot have procedures and guidance regrading the problems inherent that must be considered. |
Bojo The Mighty
Bojo's School of the Trades
893
|
Posted - 2013.04.15 17:03:00 -
[16] - Quote
KalOfTheRathi wrote:
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
Alright, but wouldn't they just need to create a sort of binary system that just operates the reload?
Finish Phase 1? -> Yes -> Finish Phase 2? -> No ->:// Continue: Phase 2
You know something like that? Where it registers only the checkpoints of the phases and using spliced animation allows the program to continue you the reload at any point, it would just neglect the phases not needed (I'm being redundant but trying to put it in terms of operation).
CCP is already going to have to make a ton of reload animations for the new weapons, so along with the building of those reloads, they could just throw a few splices and add some more variables to the already binary system of reloading and bam, progressive reload. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3471
|
Posted - 2013.04.17 02:35:00 -
[17] - Quote
Still a supremely awesome idea |
Bojo The Mighty
Bojo's School of the Trades
903
|
Posted - 2013.04.17 03:08:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:Still a supremely awesome idea Still a supremely awesome bump |
Bojo The Mighty
Bojo's School of the Trades
912
|
Posted - 2013.04.17 22:31:00 -
[19] - Quote
Pokey Dravon wrote:Hmmm would be nice, but there are also times where I like being able to cancel the reload so I can use whatever was left in the magazine to defend myself against an unexpected attack. I have mixed feelings about this. Then how about this, to cancel the reload, you shoot the weapon. But if you've gone too far down the rabbit hole, you have to commit. Why? Because it also seems unreasonable that someone who just removed the magazine from their gun can shoot out of it. |
Necrodermis
GunFall Mobilization Covert Intervention
478
|
Posted - 2013.04.17 22:33:00 -
[20] - Quote
i removed 3 magazines while trying to melee a guy.
where do they keep comming from?! the spess wizard? |
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Ops Fox
ZionTCD Legacy Rising
206
|
Posted - 2013.04.18 01:50:00 -
[21] - Quote
I would rather it be segmented progressive, you reload your gun by releasing and removing the Mag, then you insert another, then your lock it in(this could differ between guns) as you pass each check mark while reload if you interrupt it you will go back to the last checkmark you past. so if you interrupt your self while you insert another mag when you restart you wont have to remove the old one but you will have to put the new one in again since you didn't get that far last time. |
Bojo The Mighty
Bojo's School of the Trades
920
|
Posted - 2013.04.18 02:41:00 -
[22] - Quote
Ops Fox wrote:I would rather it be segmented progressive, you reload your gun by releasing and removing the Mag, then you insert another, then your lock it in(this could differ between guns) as you pass each check mark while reload if you interrupt it you will go back to the last checkmark you past. so if you interrupt your self while you insert another mag when you restart you wont have to remove the old one but you will have to put the new one in again since you didn't get that far last time. That is in essence, what I'm suggesting |
KalOfTheRathi
Talon Strike Force LTD
339
|
Posted - 2013.04.18 03:21:00 -
[23] - Quote
Bojo The Mighty wrote:KalOfTheRathi wrote:
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
Alright, but wouldn't they just need to create a sort of binary system that just operates the reload? Finish Phase 1? -> Yes -> Finish Phase 2? -> No ->:// Continue: Phase 2 You know something like that? Where it registers only the checkpoints of the phases and using spliced animation allows the program to continue you the reload at any point, it would just neglect the phases not needed (I'm being redundant but trying to put it in terms of operation). CCP is already going to have to make a ton of reload animations for the new weapons, so along with the building of those reloads, they could just throw a few splices and add some more variables to the already binary system of reloading and bam, progressive reload. And that is what I described. It is still expensive in time, resources for animation, coding and the ever lovely QA.
That is not mentioning that this type of solution will require some additional resources. We are still on the PS3 with only 512MB of combined System/Video memory. This should be a solvable problem but is it worth doing in the current time frame with the current resource limitations? Don't know. I don't have that information available. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3473
|
Posted - 2013.04.18 03:23:00 -
[24] - Quote
KalOfTheRathi wrote:Bojo The Mighty wrote:KalOfTheRathi wrote:
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
Alright, but wouldn't they just need to create a sort of binary system that just operates the reload? Finish Phase 1? -> Yes -> Finish Phase 2? -> No ->:// Continue: Phase 2 You know something like that? Where it registers only the checkpoints of the phases and using spliced animation allows the program to continue you the reload at any point, it would just neglect the phases not needed (I'm being redundant but trying to put it in terms of operation). CCP is already going to have to make a ton of reload animations for the new weapons, so along with the building of those reloads, they could just throw a few splices and add some more variables to the already binary system of reloading and bam, progressive reload. And that is what I described. It is still expensive in time, resources for animation, coding and the ever lovely QA. That is not mentioning that this type of solution will require some additional resources. We are still on the PS3 with only 512MB of combined System/Video memory. This should be a solvable problem but is it worth doing in the current time frame with the current resource limitations? Don't know. I don't have that information available.
Doesn't have to come right away. It may be difficult, but if it is possible, then I'd say its definitely worth it. |
Bojo The Mighty
Bojo's School of the Trades
930
|
Posted - 2013.04.20 16:41:00 -
[25] - Quote
Is this still Kagehoshi approved? Let's find out.... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3522
|
Posted - 2013.04.21 23:13:00 -
[26] - Quote
Bojo The Mighty wrote:Is this still Kagehoshi approved? Let's find out.... Yes it is, very much so |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion Hoodlums Associates
2
|
Posted - 2013.04.22 00:59:00 -
[27] - Quote
Yes please.
+1 |
Stevez WingYip
The Zenith Solari Army
6
|
Posted - 2013.04.22 01:31:00 -
[28] - Quote
The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses. |
Bojo The Mighty
Bojo's School of the Trades
939
|
Posted - 2013.04.22 05:01:00 -
[29] - Quote
Stevez WingYip wrote:The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses. well this doesn't speed up reloading, it just makes it more chronological, more sensible. Reloading would take the same amount of time, and interrupting it would still delay it, but putting a magazine in a gun 4 times in a row seems somewhat ridiculous. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
|
Posted - 2013.04.22 09:11:00 -
[30] - Quote
You know what the worst part is? After the reload animation, there's like a 1.5~2 second moment where you have to wait for your hud to show you have a full clip. After going through the long ass suicidal animation of loading my mass driver that takes up 2/3 of the screen, if my heavy needs a quick nanohive, top off on his armor, or a needle in his ass, I have to go through the reload again just because I didn't wait that extra second and a fraction. |
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Severus Smith
L.O.T.I.S.
213
|
Posted - 2013.04.22 18:04:00 -
[31] - Quote
Cosgar wrote:You know what the worst part is? After the reload animation, there's like a 1.5~2 second moment where you have to wait for your hud to show you have a full clip. After going through the long ass suicidal animation of loading my mass driver that takes up 2/3 of the screen, if my heavy needs a quick nanohive, top off on his armor, or a needle in his ass, I have to go through the reload again just because I didn't wait that extra second and a fraction. Same issue with my HMG. I wait until the animation completes, but there's .5 second delay after the animation end where the reload is still "in progress". So when I immediately sprint to get to better cover when the animation ends I often have to restart the entire 6 second long reload process again because I did it .25 seconds too soon.
Extremely annoying.
|
Draco Cerberus
Hellstorm Inc League of Infamy
26
|
Posted - 2013.04.22 20:03:00 -
[32] - Quote
A great approach to what many of us have suggested so far. The progressive reloading seems a relatively simple task of slicing the animation. I hope CCP finds this thread useful, many of us get jumped more than one when reloading so breaking it into 2 or 3 steps would be nice.
Step 1: remove magazine Step 2: insert magazine Step 3: chamber the rounds
Breaking off inserting a magazine would allow you to switch to the sidearm and blast a guy jumping you from around a corner, then continue to insert the magazine, then blast another guy with your sidearm, then chamber the round for your main weapon and let lose a hail of bullets on the 3rd and 4th squad member who are all jumping you while trying to reload.
I believe combat would be more fluid with this reload sequence, although switching weapons or to a grenade takes time, it should not make you start from the beginning of the reload sequence. |
Draco Cerberus
Hellstorm Inc League of Infamy
26
|
Posted - 2013.04.22 20:04:00 -
[33] - Quote
Stevez WingYip wrote:The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses.
Running out of ammo punishes players who spray already. |
Solaire Randash
One-Armed Bandits Atrocitas
6
|
Posted - 2013.04.22 20:04:00 -
[34] - Quote
This would be helpful not having to wait after each sprint. I love it XD |
Mobius Wyvern
BetaMax. CRONOS.
1326
|
Posted - 2013.04.22 20:28:00 -
[35] - Quote
Draco Cerberus wrote:Stevez WingYip wrote:The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses. Running out of ammo punishes players who spray already. Yeah, you don't need to keep the cyclic reload as some kind of "double-whammy". At that point you're just being cruel. |
Bojo The Mighty
Bojo's School of the Trades
945
|
Posted - 2013.04.23 04:49:00 -
[36] - Quote
Going to the top till it's on weekly list
|
Garrett Blacknova
Codex Troopers
2581
|
Posted - 2013.04.23 10:15:00 -
[37] - Quote
Back when we were still in closed beta, I vaguely remember having a discussion on this topic - it started off as an overly-simplistic version of this idea, and I suggested something close to this.
+1 |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3699
|
Posted - 2013.05.05 19:35:00 -
[38] - Quote
Still should happen |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3822
|
Posted - 2013.05.13 03:53:00 -
[39] - Quote
Do it CCP |
HUGO SHTIGLETZ
RestlessSpirits
51
|
Posted - 2013.05.13 05:57:00 -
[40] - Quote
As of right now I don't know if it's a glitch or it's just me but whenever I'm reloading as long as the reload is just over half way done the reload will finish... I've tested it several times, reload and once half way done switch weapon switch back full mag... Try it. |
|
Bojo The Mighty
Bojo's School of the Trades
1123
|
Posted - 2013.05.13 07:13:00 -
[41] - Quote
HUGO SHTIGLETZ wrote:As of right now I don't know if it's a glitch or it's just me but whenever I'm reloading as long as the reload is just over half way done the reload will finish... I've tested it several times, reload and once half way done switch weapon switch back full mag... Try it. I've noticed it as well. I popped a clip in and sprinted but my ammo was A-OK |
Synthetic Perception
Venilen Eugenics Agency
5
|
Posted - 2013.05.13 07:23:00 -
[42] - Quote
I am sure it has been mentioned but the shotgun already works like this.
I just happened to notice it yesterday in a CQC encounter. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4082
|
Posted - 2013.05.30 06:23:00 -
[43] - Quote
Still want |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4102
|
Posted - 2013.05.31 00:00:00 -
[44] - Quote
No one else? |
BL4CKST4R
WarRavens
79
|
Posted - 2013.05.31 00:55:00 -
[45] - Quote
Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in!
+1, doesn't make sense that I have to take out the mag twice unless I have infinite ammo. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4186
|
Posted - 2013.06.04 10:13:00 -
[46] - Quote
Do it |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4435
|
Posted - 2013.06.19 08:41:00 -
[47] - Quote
No one else want this great idea of verisimilitude? |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
168
|
Posted - 2013.06.19 08:45:00 -
[48] - Quote
I hereby declare my support. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4479
|
Posted - 2013.06.22 02:13:00 -
[49] - Quote
Still an awesome idea |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
191
|
Posted - 2013.06.22 07:38:00 -
[50] - Quote
Bumped for awesomeness. |
|
Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
9
|
Posted - 2013.06.22 08:35:00 -
[51] - Quote
The bullets left in the removed magazine should also be gone. This would make players watch their mag more and the game would be more realistic. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
|
Posted - 2013.06.30 04:52:00 -
[52] - Quote
Do it! |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5287
|
Posted - 2013.08.07 08:33:00 -
[53] - Quote
This idea deserves a damn blue tag. |
Treejey
OSG Planetary Operations Covert Intervention
1
|
Posted - 2013.08.07 11:14:00 -
[54] - Quote
+1
I've wanted this feature in basically every FPS I've ever played. I still don't know why this has never been done in any FPS that I know of. It should have become a standard genera-wide feature by now. |
AP Grasshopper
The Unholy Legion Of DarkStar DARKSTAR ARMY
16
|
Posted - 2013.08.07 12:31:00 -
[55] - Quote
+1 Lets get the rest of the weapons, drop-suits and vehicles first. Would like to see this added once we don't have all of said weapons. |
Terry Webber
Turalyon 514
297
|
Posted - 2013.08.07 13:33:00 -
[56] - Quote
I am in full agreement with this idea, OP. |
Bojo The Mighty
Zanzibar Concept
1397
|
Posted - 2013.08.07 16:28:00 -
[57] - Quote
Whoa this thread is still alive? |
Oso Peresoso
RisingSuns
559
|
Posted - 2013.08.07 17:12:00 -
[58] - Quote
since this is on topic, I'd like to say that the ammo counter during reloads slowly fills up, which really doesn't make sense when you're replacing a magazine. It should just go to full once you hit the point in the animation where its flagged as complete (giving us a visual cue as well for when to animation cancel). |
Kamarri Amarr
Molon Labe. League of Infamy
4
|
Posted - 2013.08.07 17:42:00 -
[59] - Quote
Bojo The Mighty wrote:So we could take out the mag, sprint...[/i]
Stop right there my friend! If you want **** to make sense, then whatever was left in the magazine would have to be thrown out. As it stands right now, when you have 30 bullets left in a mag and you toss that mag, for some reason you still have those 30 bullets. That makes no sense.
I agree with what you're saying, but if you want the pros of reloading in steps you should also have the cons.
...On second thought I think I might want those bullets...
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Bojo The Mighty
Zanzibar Concept
1398
|
Posted - 2013.08.07 17:45:00 -
[60] - Quote
Kamarri Amarr wrote:Bojo The Mighty wrote:So we could take out the mag, sprint...[/i] Stop right there my friend! If you want **** to make sense, then whatever was left in the magazine would have to be thrown out. As it stands right now, when you have 30 bullets left in a mag and you toss that mag, for some reason you still have those 30 bullets. That makes no sense. I agree with what you're saying, but if you want the pros of reloading in steps you should also have the cons. ...On second thought I think I might want those bullets... I know for a fact that BF 1942 is like that. You have x clips with x bullets, not x bullets. I honestly don't mind that system at all, but that is a completely different request. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5389
|
Posted - 2013.08.13 06:48:00 -
[61] - Quote
Deserves a blur tag. |
Bojo The Mighty
Zanzibar Concept
1460
|
Posted - 2013.08.13 17:16:00 -
[62] - Quote
KAGEHOSHI Horned Wolf wrote:Deserves a blur tag. Little ol me? Deserve a blue tag? Why I couldn't! *giggles* |
Cosgar
ParagonX
4175
|
Posted - 2013.08.13 17:18:00 -
[63] - Quote
I've always liked this idea more than reloading while sprinting. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
270
|
Posted - 2013.08.13 18:23:00 -
[64] - Quote
Necrodermis wrote:i removed 3 magazines while trying to melee a guy.
where do they keep comming from?! the spess wizard?
HA! like the OP's idea though. The resetting of the clip was always annoying to me in almost every FPS. (CoD was ok 'cause reload speed could be reduced to such an extent that it didn't matter.)
`Sigh. Just another fun game of DUST. |
Bojo The Mighty
Zanzibar Concept
1506
|
Posted - 2013.08.18 22:25:00 -
[65] - Quote
This sure has a lot of support |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5616
|
Posted - 2013.08.30 19:20:00 -
[66] - Quote
Make it happen CCP |
Cyrius Li-Moody
The New Age Outlaws
874
|
Posted - 2013.08.30 20:36:00 -
[67] - Quote
BF4 has confirmed tiered reloading. GET ON IT CCP! |
Doshneil Antaro
Dem Durrty Boyz Public Disorder.
117
|
Posted - 2013.08.30 22:37:00 -
[68] - Quote
I only would agree with this, if some realism is tied to it. Reloading should be in stages, with the different types of feed system have different start and restart place holders. Example of magazine feed: user drops old magazine, inserts new mag, then sprints for cover, then charges the weapon and is ready to fire. Now if you start to drop the magazine, then throw a grenade, the whole time should restart. Also, Reloading should be able to be performed while sprinting, as it is realistically possible. Stage reloads seem like a good idea, and will add to immersion, as well as make the game play smoother. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5652
|
Posted - 2013.08.31 23:57:00 -
[69] - Quote
It only makes sense. If you already put a new magazine inside, you shouldn't have to re-remove the old magazine and then re-put in the new one. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1470
|
Posted - 2013.09.01 00:05:00 -
[70] - Quote
Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! concept makes no sense.
Starts reload and drops old magazine.
Stops
Continues firing with.... what.
Starts reload half puts in new magazine, continues firing non chambered rounds......
Finishes animation.
******* stupid idea. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5652
|
Posted - 2013.09.01 00:21:00 -
[71] - Quote
True Adamance wrote:Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! concept makes no sense. Starts reload and drops old magazine. Stops Continues firing with.... what. Starts reload half puts in new magazine, continues firing non chambered rounds...... Finishes animation. ******* stupid idea. I don't think you understand the idea. Nowhere does it say you will be to fire after you started but have not finished reloading the weapon. What you described is the crappy way things currently are. Reread again, carefully. |
Bojo The Mighty
Zanzibar Concept
1681
|
Posted - 2013.09.05 19:15:00 -
[72] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! concept makes no sense. Starts reload and drops old magazine. Stops Continues firing with.... what. Starts reload half puts in new magazine, continues firing non chambered rounds...... Finishes animation. ******* stupid idea. I don't think you understand the idea. Nowhere does it say you will be to fire after you started but have not finished reloading the weapon. What you described is the crappy way things currently are. Reread again, carefully. Kagehoshi, defender of revolutionary ideas
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6851
|
Posted - 2013.10.31 21:26:00 -
[73] - Quote
Still makes more sense then the magazine i put in magically disappearing just because the animation didn't conclude.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Monkey MAC
killer taxi company General Tso's Alliance
887
|
Posted - 2013.10.31 21:35:00 -
[74] - Quote
Hmm and if you forget and sprint into someone without a mag loaded?
The pen is mightier than the sword
The gun is mightier than both
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Bojo The Mighty
Zanzibar Concept
2265
|
Posted - 2013.11.01 21:52:00 -
[75] - Quote
Monkey MAC wrote:Hmm and if you forget and sprint into someone without a mag loaded? Then tough luck? That's more of your problem than a game design's.
-Bojo (n)
Bone Jockey will become a widely popular insult around 2014, then be shortened to "BoJo" in 2015.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7133
|
Posted - 2013.11.20 22:28:00 -
[76] - Quote
Idea still good
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7471
|
Posted - 2013.12.14 05:04:00 -
[77] - Quote
Do it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Artificer Ghost
Bojo's School of the Trades
697
|
Posted - 2013.12.14 05:09:00 -
[78] - Quote
omg u creat'd ur charactur usin mai corp name omg so lier he faek ban him plz ccp
Seriously doe, +1. Especially usefully to long-reload time weapons, such as the Plasma Cannon and/or Mass Derper.
Hopefully when they get this in, they also fix sprint-cancelling. Makes the game feel cheaper, in a way. Removes immersion. Also, allow us to reload + sprint at same time, because we're super-soldiers anyways. :P
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9445
|
Posted - 2014.02.20 15:34:00 -
[79] - Quote
Still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3217
|
Posted - 2014.02.20 22:11:00 -
[80] - Quote
KAGEHOSHI Horned Wolf wrote:Still want Do you just have a notebook somewhere with certain thread titles to remind you to give them a bump every once and a while?
Bojo - Adding chili powder to your experience since early times
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RINON114
B.S.A.A. General Tso's Alliance
518
|
Posted - 2014.02.21 09:44:00 -
[81] - Quote
KalOfTheRathi wrote:Bojo The Mighty wrote:Do I have to resort to talking to myself? We thought you always talked to yourself already? Has your inner voice gotten quieter of late? Anyway, the problem with your request is based on animation sequences. Until DUST is working on a better engine/console that change is unlikely. Currently there is an animation sequence that must be generated for each Suit and each valid weapon. To accomplish what you want would mean that there would need to be several different animation sequences and that is a lot of work. For a small team the size of CCP/Shanghai in particular. Technical details follow: Assume an object that indicates the current status of the Merc in question. There is another object that reflects the Suit and objects that reflect every item equipped that is capable of being manipulated. The first animation required is simply equipping the item whether it is a Nanite Injector or a weapon. De-equipping a weapon can be safely ignored and, indeed, seems to be currently. As a side note the changing of weapons is handled exceptionally well by Borderlands and the DigiStruct style module on the characters right thigh. Now any weapon needs to be reloaded. That requires an animation sequence and there is some mechanism in the code to initiate that animation when triggered. There is, as is normal practice, a method for aborting the animation and the reload. Let's expand the code and the objects to handle your request. First sequence is removing the spent or, worse, partially spent clip. That introduces a problem as the game prefers not to leave you with an empty gun and defaults to reloading it unless you switch weapons. Ignore that for the moment and throw a grenade. The current animation is at the end of the removing the clip but has not replaced it. That allows the grenade to be thrown (existing animation) and then the aborted action can be restarted. That would mean the insertion of the full clip. At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed. None of this even expands the code to handle the various conflicting conditions. The one with the empty clip is definitely one for instance. Then each sub animation sequence needs to be able to be abort so the grenade can be thrown right then regardless of which sub-animation is in what percentage of completion. When a version is released on the modern UnReal Engine there will be significant improvements in the graphics as well as the functionality of the engine. This will make porting DUST to the PS4 and eventually the PC relatively simple. At least nothing that UnReal cannot have procedures and guidance regrading the problems inherent that must be considered. I wish every post on the forum was like this. |
Jackof All-Trades
The Black Renaissance
504
|
Posted - 2014.02.21 22:13:00 -
[82] - Quote
I especially feel this way with vehicles... Not that I want to buff vehicles, but it feels wrong that you're reloading a vehicle as if it had one mag (with fixed time instead of time per shell reloaded)
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
36
|
Posted - 2014.02.22 07:59:00 -
[83] - Quote
Yes Please. +1. |
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