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Thread Statistics | Show CCP posts - 0 post(s) |
Bojo The Mighty
Bojo's School of the Trades
877
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Posted - 2013.04.14 05:36:00 -
[1] - Quote
Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! |
Bojo The Mighty
Bojo's School of the Trades
878
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Posted - 2013.04.14 18:09:00 -
[2] - Quote
Do I have to resort to talking to myself? |
Bojo The Mighty
Bojo's School of the Trades
889
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Posted - 2013.04.15 04:10:00 -
[3] - Quote
Llan Heindell wrote:The sprinting reload is a good idea...
Progressive reload thou, its kinda far from what we do in the battlefield. I mean, we are using magazines. If we were reloading bullet per bullet like a shotgun, we would have progressive reload, btw, shotguns have that feature because you are reloading it bullet per bullet.
Llan Heindell. Not bullet by bullet, but phase by phase. If you load a magazine in a gun, the stop to run, you don't have to take that magazine out, all you have to do is prime the chamber. |
Bojo The Mighty
Bojo's School of the Trades
889
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Posted - 2013.04.15 04:26:00 -
[4] - Quote
Llan Heindell wrote: As a said, we should be able to keep reloading if we start sprinting in the middle of a reload, but we are talking about animation lock here.
Llan Heindell.
Oh no! Not animation lock. I'm saying that if you take out the mag, you can return your gun to normal animation at that point. You still have to complete the phases otherwise the phases will reset. So instead of the reload being one long cycle, you can have it broken up into smaller quicker cycles.
So you can take the mag out, then return the gun to normal animation, but you can't take the magazine halfway out, stop it, then continue the reload from there.
So you have to complete a reasonable phase so you're not just having a weird glitched reload. |
Bojo The Mighty
Bojo's School of the Trades
893
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Posted - 2013.04.15 17:03:00 -
[5] - Quote
KalOfTheRathi wrote:
At least the existing animation would need to be broken into two sequences and possibly three depending on weapon type and reload sequence. That is not a huge problem until the number of weapons is used to multiply the workload to solve the problem. Additionally every sequence needs to be passed to QA and verified, then on to the Beta testers then hopefully no more tweaks will be needed.
Alright, but wouldn't they just need to create a sort of binary system that just operates the reload?
Finish Phase 1? -> Yes -> Finish Phase 2? -> No ->:// Continue: Phase 2
You know something like that? Where it registers only the checkpoints of the phases and using spliced animation allows the program to continue you the reload at any point, it would just neglect the phases not needed (I'm being redundant but trying to put it in terms of operation).
CCP is already going to have to make a ton of reload animations for the new weapons, so along with the building of those reloads, they could just throw a few splices and add some more variables to the already binary system of reloading and bam, progressive reload. |
Bojo The Mighty
Bojo's School of the Trades
903
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Posted - 2013.04.17 03:08:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:Still a supremely awesome idea Still a supremely awesome bump |
Bojo The Mighty
Bojo's School of the Trades
912
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Posted - 2013.04.17 22:31:00 -
[7] - Quote
Pokey Dravon wrote:Hmmm would be nice, but there are also times where I like being able to cancel the reload so I can use whatever was left in the magazine to defend myself against an unexpected attack. I have mixed feelings about this. Then how about this, to cancel the reload, you shoot the weapon. But if you've gone too far down the rabbit hole, you have to commit. Why? Because it also seems unreasonable that someone who just removed the magazine from their gun can shoot out of it. |
Bojo The Mighty
Bojo's School of the Trades
920
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Posted - 2013.04.18 02:41:00 -
[8] - Quote
Ops Fox wrote:I would rather it be segmented progressive, you reload your gun by releasing and removing the Mag, then you insert another, then your lock it in(this could differ between guns) as you pass each check mark while reload if you interrupt it you will go back to the last checkmark you past. so if you interrupt your self while you insert another mag when you restart you wont have to remove the old one but you will have to put the new one in again since you didn't get that far last time. That is in essence, what I'm suggesting |
Bojo The Mighty
Bojo's School of the Trades
930
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Posted - 2013.04.20 16:41:00 -
[9] - Quote
Is this still Kagehoshi approved? Let's find out.... |
Bojo The Mighty
Bojo's School of the Trades
939
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Posted - 2013.04.22 05:01:00 -
[10] - Quote
Stevez WingYip wrote:The reload is a mechanic designed to punish players that spray a lot xD.
If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion okay to reset the reload because it means once you have someone reloading, they can't just run and turn and shoot within seconds, because the reload is meant to be an opportunity for you to deal free damage. That said, it wouldn't bother me too much (especially as a HMG player) if they allowed this. But this is being said from my point of view where reloading seems to be one of my only weaknesses. well this doesn't speed up reloading, it just makes it more chronological, more sensible. Reloading would take the same amount of time, and interrupting it would still delay it, but putting a magazine in a gun 4 times in a row seems somewhat ridiculous. |
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Bojo The Mighty
Bojo's School of the Trades
945
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Posted - 2013.04.23 04:49:00 -
[11] - Quote
Going to the top till it's on weekly list
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Bojo The Mighty
Bojo's School of the Trades
1123
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Posted - 2013.05.13 07:13:00 -
[12] - Quote
HUGO SHTIGLETZ wrote:As of right now I don't know if it's a glitch or it's just me but whenever I'm reloading as long as the reload is just over half way done the reload will finish... I've tested it several times, reload and once half way done switch weapon switch back full mag... Try it. I've noticed it as well. I popped a clip in and sprinted but my ammo was A-OK |
Bojo The Mighty
Zanzibar Concept
1397
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Posted - 2013.08.07 16:28:00 -
[13] - Quote
Whoa this thread is still alive? |
Bojo The Mighty
Zanzibar Concept
1398
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Posted - 2013.08.07 17:45:00 -
[14] - Quote
Kamarri Amarr wrote:Bojo The Mighty wrote:So we could take out the mag, sprint...[/i] Stop right there my friend! If you want **** to make sense, then whatever was left in the magazine would have to be thrown out. As it stands right now, when you have 30 bullets left in a mag and you toss that mag, for some reason you still have those 30 bullets. That makes no sense. I agree with what you're saying, but if you want the pros of reloading in steps you should also have the cons. ...On second thought I think I might want those bullets... I know for a fact that BF 1942 is like that. You have x clips with x bullets, not x bullets. I honestly don't mind that system at all, but that is a completely different request. |
Bojo The Mighty
Zanzibar Concept
1460
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Posted - 2013.08.13 17:16:00 -
[15] - Quote
KAGEHOSHI Horned Wolf wrote:Deserves a blur tag. Little ol me? Deserve a blue tag? Why I couldn't! *giggles* |
Bojo The Mighty
Zanzibar Concept
1506
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Posted - 2013.08.18 22:25:00 -
[16] - Quote
This sure has a lot of support |
Bojo The Mighty
Zanzibar Concept
1681
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Posted - 2013.09.05 19:15:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:True Adamance wrote:Bojo The Mighty wrote:Right now, our reload is cyclic.
We begin to reload but then do something like throw a grenade, sprint, or jump, and we have to restart the whole thing again.
Progressive reload is based on the progress made during reload. This would allow us to complete certain phases of reload without resetting. So we could take out the mag, sprint, load the new mag, jump, and set the hammer. It seems unreasonable that when I sprint after loading a new mag, I take that magazine out. It's perfectly fine yo! Don't take it out you just put it in! concept makes no sense. Starts reload and drops old magazine. Stops Continues firing with.... what. Starts reload half puts in new magazine, continues firing non chambered rounds...... Finishes animation. ******* stupid idea. I don't think you understand the idea. Nowhere does it say you will be to fire after you started but have not finished reloading the weapon. What you described is the crappy way things currently are. Reread again, carefully. Kagehoshi, defender of revolutionary ideas
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Bojo The Mighty
Zanzibar Concept
2265
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Posted - 2013.11.01 21:52:00 -
[18] - Quote
Monkey MAC wrote:Hmm and if you forget and sprint into someone without a mag loaded? Then tough luck? That's more of your problem than a game design's.
-Bojo (n)
Bone Jockey will become a widely popular insult around 2014, then be shortened to "BoJo" in 2015.
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3217
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Posted - 2014.02.20 22:11:00 -
[19] - Quote
KAGEHOSHI Horned Wolf wrote:Still want Do you just have a notebook somewhere with certain thread titles to remind you to give them a bump every once and a while?
Bojo - Adding chili powder to your experience since early times
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