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Icy TIG3R
Fraternity of St. Venefice Amarr Empire
73
|
Posted - 2013.04.09 04:53:00 -
[1] - Quote
Just wanted to point that out. Along with the bubble shield, the dev blog says it will come at a later date.
Just letting people know, try to keep your expectations as low as possible, and you will endure through the rage.
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Sloth9230
Reaper Galactic
788
|
Posted - 2013.04.09 04:53:00 -
[2] - Quote
Ehhh
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3371
|
Posted - 2013.04.09 04:58:00 -
[3] - Quote
I know, I thought the devblog was pretty clear on that. I'll still get 4 new weapon types and a bunch of new dropsuits to play with, PC, new maps, grass, etc. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
88
|
Posted - 2013.04.09 05:03:00 -
[4] - Quote
Cloaking is going to be a kitten to balance. If it comes late, I'll take that as a sign that they're being careful with it.
Better late than broken. |
Garrett Blacknova
Codex Troopers
2410
|
Posted - 2013.04.09 05:22:00 -
[5] - Quote
The way the devblog reads, it sounds like we'll probably get the shields first, then cloaking even later.
Neither, as mentioned, will be with us for the next update. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
35
|
Posted - 2013.04.09 05:42:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:I know, I thought the devblog was pretty clear on that. I'll still get 4 new weapon types and a bunch of new dropsuits to play with, PC, new map, grass, etc. Can't get everything at once. fixed |
The Robot Devil
BetaMax. CRONOS.
71
|
Posted - 2013.04.09 06:40:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:I know, I thought the devblog was pretty clear on that. I'll still get 4 new weapon types and a bunch of new dropsuits to play with, PC, new maps, grass, etc. Can't get everything at once.
We already have grass. We want indestructible trees for everyone to cry over. |
Syther Shadows
The Unholy Legion Of DarkStar
54
|
Posted - 2013.04.09 07:02:00 -
[8] - Quote
The Robot Devil wrote:KAGEHOSHI Horned Wolf wrote:I know, I thought the devblog was pretty clear on that. I'll still get 4 new weapon types and a bunch of new dropsuits to play with, PC, new maps, grass, etc. Can't get everything at once. We already have grass. We want indestructible trees for everyone to cry over.
don't you mean destructible tree's for every one to crash the air vehicles into |
The Robot Devil
BetaMax. CRONOS.
71
|
Posted - 2013.04.09 07:06:00 -
[9] - Quote
Syther Shadows wrote:The Robot Devil wrote:KAGEHOSHI Horned Wolf wrote:I know, I thought the devblog was pretty clear on that. I'll still get 4 new weapon types and a bunch of new dropsuits to play with, PC, new maps, grass, etc. Can't get everything at once. We already have grass. We want indestructible trees for everyone to cry over. don't you mean destructible tree's for every one to crash the air vehicles into
Nope. Indestructible trees like the lamp posts of old. We need more things that don't matter on our maps so people can QQ over that and leave the weapons and gear alone. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3371
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Posted - 2013.04.09 07:10:00 -
[10] - Quote
Last I check we didn't have grass, green ground texture. |
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Nguruthos IX
Kameira Lodge Amarr Empire
192
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Posted - 2013.04.09 07:14:00 -
[11] - Quote
idk id rather have it and it be broken than not have it at all. It would mean some work was done already and the rest was toward fixing it.
Otherwise it's just an idea feature. And that does nobody any good. |
The Robot Devil
BetaMax. CRONOS.
71
|
Posted - 2013.04.09 07:22:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:Last I check we didn't have grass, green ground texture.
We probably don't have individual grass textures but there are maps with green on the ground. I call it grass but it could be green carpet, spilled paint, moss, algae, green sand or just a big green tarp. |
Orenji Jiji
Seraphim Initiative. CRONOS.
34
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Posted - 2013.04.09 09:30:00 -
[13] - Quote
Tarquin Markel wrote:Cloaking is going to be a kitten to balance. If it comes late, I'll take that as a sign that they're being careful with it.
Better late than broken. Meh, it worked OK in Crysis, so how hard can it be? |
ladwar
Dead Six Initiative
107
|
Posted - 2013.04.09 09:42:00 -
[14] - Quote
i was actually hoping it would come out with PC as that reset would be nice to decide between tanks or scout, but if they are taking that long to balance it is going to be underpower and not worth it. btw crysis=solo game so it doesn't have merit here. |
Jack Boost
Zarena Family
227
|
Posted - 2013.04.09 09:44:00 -
[15] - Quote
Orenji Jiji wrote: Meh, it worked OK in Crysis, so how hard can it be?
Heavy + nova knife + stealth + tractor beam for the win!!! |
BlG MAMA
PLAYSTATION4
45
|
Posted - 2013.04.09 09:59:00 -
[16] - Quote
ladwar wrote:i was actually hoping it would come out with PC as that reset would be nice to decide between tanks or scout, but if they are taking that long to balance it is going to be underpower and not worth it. btw crysis=solo game so it doesn't have merit here.
you played only Crysis 1?
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Corn In TheSkidmark
Backstabbers N Cheaters Union
81
|
Posted - 2013.04.09 11:27:00 -
[17] - Quote
Icy TIG3R wrote:Just wanted to point that out. Along with the bubble shield, the dev blog says it will come at a later date. Just letting people know, try to keep your expectations as low as possible, and you will endure through the rage.
I don't give a rip about cloak. Give me the BACON! |
tribal wyvern
ZionTCD Legacy Rising
720
|
Posted - 2013.04.09 12:06:00 -
[18] - Quote
Corn In TheSkidmark wrote:Icy TIG3R wrote:Just wanted to point that out. Along with the bubble shield, the dev blog says it will come at a later date. Just letting people know, try to keep your expectations as low as possible, and you will endure through the rage. I don't give a rip about cloak. Give me the BACON! Just for you bro http://img102.fansshare.com/pic128/w/non-celebrity/1200/25101_kevin_bacon_career_found_sleeping_on_new_york_city_corner_picture_by_freakingnews.jpg?rnd=4147 |
Ydubbs81 RND
Ahrendee Mercenaries
1043
|
Posted - 2013.04.09 12:18:00 -
[19] - Quote
I'm so against cloaking.....it's not even funny. |
Nguruthos IX
Kameira Lodge Amarr Empire
192
|
Posted - 2013.04.09 12:24:00 -
[20] - Quote
Ydubbs81 RND wrote:I'm so against cloaking.....it's not even funny.
deal with it |
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ladwar
Dead Six Initiative
107
|
Posted - 2013.04.09 12:26:00 -
[21] - Quote
BlG MAMA wrote:ladwar wrote:i was actually hoping it would come out with PC as that reset would be nice to decide between tanks or scout, but if they are taking that long to balance it is going to be underpower and not worth it. btw crysis=solo game so it doesn't have merit here. you played only Crysis 1? yes yes i did.. why,did they come out with more while i didn't care about it? |
Ydubbs81 RND
Ahrendee Mercenaries
1043
|
Posted - 2013.04.09 12:34:00 -
[22] - Quote
Nguruthos IX wrote:Ydubbs81 RND wrote:I'm so against cloaking.....it's not even funny. deal with it
Sounds like someone who needs it |
Garrett Blacknova
Codex Troopers
2413
|
Posted - 2013.04.09 12:43:00 -
[23] - Quote
Ydubbs81 RND wrote:Nguruthos IX wrote:Ydubbs81 RND wrote:I'm so against cloaking.....it's not even funny. deal with it Sounds like someone who needs it Sounds like someone who can't handle it.
I do fine without, but I look forward to seeing how well it works. |
Orenji Jiji
Seraphim Initiative. CRONOS.
34
|
Posted - 2013.04.09 12:55:00 -
[24] - Quote
ladwar wrote:BlG MAMA wrote:ladwar wrote:i was actually hoping it would come out with PC as that reset would be nice to decide between tanks or scout, but if they are taking that long to balance it is going to be underpower and not worth it. btw crysis=solo game so it doesn't have merit here. you played only Crysis 1? yes yes i did.. why,did they come out with more while i didn't care about it? Oh what a masterfull defence for your ignorance, sir. 2/10
Crysis 3 open beta was fun and clocking was completely integral to gameplay. Just too arcade overall for me, but still fun and doable.
Jack Boost wrote:Heavy + nova knife + stealth + tractor beam for the win!!! I will carry active scanners on my Scout pistolero just for you! ;-) |
Ydubbs81 RND
Ahrendee Mercenaries
1043
|
Posted - 2013.04.09 13:06:00 -
[25] - Quote
Garrett Blacknova wrote:Ydubbs81 RND wrote:Nguruthos IX wrote:Ydubbs81 RND wrote:I'm so against cloaking.....it's not even funny. deal with it Sounds like someone who needs it Sounds like someone who can't handle it. I do fine without, but I look forward to seeing how well it works.
This game gives enough ways for people who need the help to now make them invisible. When will this noob campaign end? Next thing, we will see an active module with cooldown timers for teleportation. Or, maybe we will buy wings and fly |
ReGnUM Public Relations
Imperfects Public Relations
98
|
Posted - 2013.04.09 13:12:00 -
[26] - Quote
I am not excited for cloaking.
CCP just scrap it focus on other more important things. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2396
|
Posted - 2013.04.09 14:35:00 -
[27] - Quote
I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). |
ReGnUM Public Relations
Imperfects Public Relations
98
|
Posted - 2013.04.09 14:37:00 -
[28] - Quote
DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions).
Your such a loser lol |
lordjanuz
Norwegian Dust514 Corporation
104
|
Posted - 2013.04.09 14:45:00 -
[29] - Quote
I mean some of the most important is to open up the maps and give us new maps, tiered of grinding same maps over 6 months.
Then I mean new maps and not move a building or ladder on existing map, if we get that many will be happy. If not many will go an a very long break.
Regarding cloak and shield generator , if CCP is on the same phase as before christmas when they said we would get new weapons soon , we might have to wait until next build in the autumn....just saying.
So the shield generator and the cloaking is in the horizon , but it might just be a mirage
We just have to wait and see, 6 may will make it or break it I think. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2396
|
Posted - 2013.04.09 14:50:00 -
[30] - Quote
ReGnUM Public Relations wrote:DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). Your such a loser lol
You're* |
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Maken Tosch
Planetary Response Organisation
1943
|
Posted - 2013.04.09 14:59:00 -
[31] - Quote
Screw you guys. I want to see cloaks on May 6. |
Some Alaskan
Relentless Heroes Rough Riders.
0
|
Posted - 2013.04.09 15:08:00 -
[32] - Quote
Cloaking: A Ninja Scouts best friend. |
Ydubbs81 RND
Ahrendee Mercenaries
1043
|
Posted - 2013.04.09 16:19:00 -
[33] - Quote
DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions).
Why do you have to wait for cloaking? Why can't you do that now?
See, this is what I mean....cloaking has to be the nubbest idea to an fps. Wait until good players abuse it though...let's see how much players like it then. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2403
|
Posted - 2013.04.09 16:21:00 -
[34] - Quote
Ydubbs81 RND wrote:[Why do you have to wait for cloaking? Why can't you do that now?
See, this is what I mean....cloaking has to be the nubbest idea to an fps. Wait until good players abuse it though...let's see how much players like it then.
I do it now, but it's nowhere near as effective as it could be. Cloaking is fine, so long as you can't run around with it and it has a cool down.
If you don't like variation, DUST probably isn't the FPS for you.
Adapt or Die bro. |
ARF 1049
The Phoenix Federation
11
|
Posted - 2013.04.09 16:28:00 -
[35] - Quote
Some Alaskan wrote:Cloaking: A Ninja Scouts best friend.
:( well that just pissed in my cereal bowl... umm yeah i was looking forward to cloaking because i run knives and well... >_> whatever give me something that make the knives better make me go off radar completely for a brief time do something!!! |
Kiro Justice
The Tritan Industries RISE of LEGION
12
|
Posted - 2013.04.09 16:29:00 -
[36] - Quote
DUST Fiend wrote:Ydubbs81 RND wrote:[Why do you have to wait for cloaking? Why can't you do that now?
See, this is what I mean....cloaking has to be the nubbest idea to an fps. Wait until good players abuse it though...let's see how much players like it then. I do it now, but it's nowhere near as effective as it could be. Cloaking is fine, so long as you can't run around with it and it has a cool down. If you don't like variation, DUST probably isn't the FPS for you. Adapt or Die bro.
Kinda this. I feel like...Cloaking could be good. I personally wouldn't use it, but that doesn't mean that I want to deny others the chance simply because "Good players will (ab)use it." It's there to be used, and if someone comes up with an innovative way to use it, then better for them. If they break the game with it, then it's time for CCP to do their job and fix the misbalance.
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Sentient Archon
Red Star. EoN.
927
|
Posted - 2013.04.09 16:29:00 -
[37] - Quote
Icy TIG3R wrote:Just wanted to point that out. Along with the bubble shield, the dev blog says it will come at a later date. Just letting people know, try to keep your expectations as low as possible, and you will endure through the rage.
I wanna recruit your and your tank. Let me know if you are interested. |
Thor Odinson42
Red Star. EoN.
53
|
Posted - 2013.04.09 16:37:00 -
[38] - Quote
Can someone post a link? I can't find the Dev Blog where this was discussed any longer. |
Zekain Kade
BetaMax. CRONOS.
1201
|
Posted - 2013.04.09 16:39:00 -
[39] - Quote
ReGnUM Public Relations wrote:DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). Your such a loser lol This is so ironic. |
ReGnUM Public Relations
Imperfects Public Relations
99
|
Posted - 2013.04.09 17:05:00 -
[40] - Quote
Zekain Kade wrote:ReGnUM Public Relations wrote:DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). Your such a loser lol This is so ironic.
Isn't it Ironic... don't you think
BTW I think you should apply to Imperfects... 6th time is the charm |
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Xender17
Oblivion S.G.X
20
|
Posted - 2013.04.09 17:10:00 -
[41] - Quote
Cloak+shotgun? |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
90
|
Posted - 2013.04.09 17:28:00 -
[42] - Quote
Xender17 wrote:Cloak+shotgun?
Nay, sir! Summon not the overpowered heinousness that surely shall invoke the great nerf bat (whose wings darken the very sky).
Personally, I'm hoping the cloak is potent and effective, but takes up the light weapon slot. Combine that with a fix or three to nova knives, and you've got yourself a practical ninja. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2405
|
Posted - 2013.04.09 17:30:00 -
[43] - Quote
Tarquin Markel wrote:Personally, I'm hoping the cloak is potent and effective, but takes up the light weapon slot. Combine that with a fix or three to nova knives, and you've got yourself a use for the damn things.
.........
Why would you make a piece of equipment use a weapon slot.....
There are so many ways to balance a cloak....why....I just....what? |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
90
|
Posted - 2013.04.09 18:03:00 -
[44] - Quote
DUST Fiend wrote:Tarquin Markel wrote:Personally, I'm hoping the cloak is potent and effective, but takes up the light weapon slot. Combine that with a fix or three to nova knives, and you've got yourself a use for the damn things. ......... Why would you make a piece of equipment use a weapon slot..... There are so many ways to balance a cloak....why....I just....what?
It's a matter of sheer individual importance. A practical cloaking device is a role-defining piece of equipment on par with a heavy weapon.
A cloaking device is not a drop uplink, a nanohive, a remote explosive, or an AV mine. All of these, as strategically important as they may be, are ancillary equipment pieces. Yes, logi suits have their role defined by their equipment slots-- by having LOTS of them.
Almost any combination of cloak + light weapon I can think of is, on its face, overpowered. For all following examples, assume abundant dampening.
Cloak + shotgun = sneak sneak REEK REEK +50 sneak
Cloak + tactical sniper = lurk aiiiiiiiim toom toom +50 lurk
Cloak + AR = sneak aim dugdugdug +50 sneak
Cloak + mass driver ... pretty much the same.
You get the freaking idea.
The basic problem is this: essentially every light weapon in DUST is utterly lethal, capable of downing all but a heavy or a proto assault with at most a couple seconds of concentrated fire. Surprise attacks are deadly as hell, and anybody who gets caught flat-footed is looking for a new clone.
A cloaking device on a decently stealthed suit is virtually a coupon reading "free ambush."
It's the same with sidearms, but less so. Sidearms are deadly, but in more narrow conditions. Scrambers have small magazines, limited range, minimal zoom, and want a headshot for best effect; SMG's have still more limited range and basically ask for point-blank for best effect-- and unlike shotguns, they don't alpha-strike you straight into oblivion; nova knives ... well, they're nova knives.
Depending on how the lore is handled, a cloak need not be some little box on your belt with a switch on it. It's just as plausible that it might be bulky and need to be hand-held and actively maintained, the cloak dropping when the user switches to any other weapon or tool. Cloaks in Eve are high slot tools, occupying space otherwise occupied by turrets, torpedo launchers, smartbombs, or energy vampires.
With one lone exception (the stealth bomber), cloaking uniformly comes at the expense of firepower. That exception, BTW, has a very specialized role and is made of paper mache' even as frigates go. This makes sense to me.
It also usually imposes a firing delay. This makes sense to me in Eve, even if I don't quite like it. It does not make sense in an FPS, beyond the time to switch weapons.
I want a good stealth mechanic. I do not want an "easy mode" for DUST, which is what I will have if CCP lets me combine a cloaking device and a Duvolle assault rifle or breach shotgun. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2405
|
Posted - 2013.04.09 18:11:00 -
[45] - Quote
I just don't really see the point in eliminating your ability to shoot in an FPS. If you merely limit how quickly you can move without disrupting your cloak, as well as give them a descent cooldown, I don't really see the issue (with all hostile actions also breaking your cloak). If you want to sneak up on area slowly, you aren't getting kill after kill like the guy camping Charlie with an Assault Rifle, you're slowly moving on your objective in order to set up an ambush.
So long as only scouts can easily fit cloaks, then snipers won't be as big of an issue, since scout snipers are the easiest to counter snipe (1HKO every time, for the most part)
Another thing to keep in mind is that scanning equipment is coming back. If scanners could pick up a cloaked unit who's profile radius isn't low enough, it could put the arrow over their head, letting you know exactly where they are. There are a lot of ways that cloaks wouldn't be OP, especially when we get bigger maps. A slow scout is a dead scout, unless it's invisible. Really, I fail to see the issue. |
King Kobrah
SyNergy Gaming EoN.
151
|
Posted - 2013.04.09 18:17:00 -
[46] - Quote
All those years of playing team sneaking in metal gear online (attacking team is 100% invisible armed with only knives and a tranq pistol) and hunting down invisible campers is finally going to pay off |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
90
|
Posted - 2013.04.09 18:25:00 -
[47] - Quote
DUST Fiend wrote:I just don't really see the point in eliminating your ability to shoot in an FPS.
Who said anything about eliminating the ability to shoot? I'm talking about limiting the ability to lay down assault suit-grade deadly fire.
Sidearms aren't nothing. The SMG isn't exactly a cheese grater from five feet away, you know; nor is the guy quietly decloaking 15 feet to your left going to be shooting daisies into your ear with his scrambler pistol.
You want them slow, but well-armed. Fair enough; that's one paradigm.
I want them quick and quiet, but lightly armed. That's another.
My vision of a cloaked scout ... did you ever play the original "Half Life"? Remember the cloaking assassins that turn up about two thirds of the way through, cloaked but armed only with silenced pistols? That's pretty much what I'd like to see-- and not as an artistic statement (which is usually what a scout with a nova knife seems to be), but as a viable tactical role. |
Nguruthos IX
Kameira Lodge Amarr Empire
192
|
Posted - 2013.04.09 19:21:00 -
[48] - Quote
Thor Odinson42 wrote:Can someone post a link? I can't find the Dev Blog where this was discussed any longer.
Yes. What's the source? |
Kaze Eyrou
ROGUE SPADES EoN.
104
|
Posted - 2013.04.09 19:33:00 -
[49] - Quote
ReGnUM Public Relations wrote:I am not excited for cloaking.
CCP just scrap it focus on other more important things. Regnum? Excited?
When have you ever been excited for ANYTHING in this game?
Only things I ever see you post about is complaints about the game. Or Imperfect business. Hell you probably could be on top of the leaderboards in everything from Kills to KDR to Win/Loss Ratio to Warpoints and you STILL wouldn't be excited.
On topic: I'm looking forward to seeing how the cloaking works. I already know how Maken Tosch people are going to use it, but I'm curious to see if it will do the right thing graphically, be game-changing or game-breaking, etc. |
Zekain Kade
BetaMax. CRONOS.
1201
|
Posted - 2013.04.09 20:10:00 -
[50] - Quote
ReGnUM Public Relations wrote:Zekain Kade wrote:ReGnUM Public Relations wrote:DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). Your such a loser lol This is so ironic. Isn't it Ironic... don't you thinkBTW I think you should apply to Imperfects... 6th time is the charm I know I've succeded in pissing you off when you resort to bringing up something that never happened in the past.
Nice try though.
|
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
48
|
Posted - 2013.04.09 21:10:00 -
[51] - Quote
Tarquin Markel wrote: A cloaking device is not a drop uplink, a nanohive, a remote explosive, or an AV mine. All of these, as strategically important as they may be, are ancillary equipment pieces. Yes, logi suits have their role defined by their equipment slots-- by having LOTS of them.
Almost any combination of cloak + light weapon I can think of is, on its face, overpowered. For all following examples, assume abundant dampening.
Cloak + shotgun = sneak sneak REEK REEK +50 sneak
Cloak + tactical sniper = lurk aiiiiiiiim toom toom +50 lurk
Cloak + AR = sneak aim dugdugdug +50 sneak
Cloak + mass driver ... pretty much the same.
You get the freaking idea.
I still don't get why you would put it in a weapon slot. Every single piece of equipment needs to be readied by the weapon wheel already. You can't, for example, use an Injector and a Sniper Rifle at once. So a sniper simply can't be using his cloak device and sniper rifle at the same time. Problem solved there. It would have to be shoot first, then cloak quickly to hide from counter snipers.
As for CQC assassinations, just add a sound to the cloaking device. When you put it away, a distinctive noise goes off letting everyone in the vicinity know a cloak went up or down. Kinda like when you hear the shotgun "reek reek" you start looking for it. Except in this case it would give the victim an extra split second while the assassin readies his weapon. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.09 22:01:00 -
[52] - Quote
Ivan Avogadro wrote:I still don't get why you would put it in a weapon slot. Every single piece of equipment needs to be readied by the weapon wheel already. You can't, for example, use an Injector and a Sniper Rifle at once. So a sniper simply can't be using his cloak device and sniper rifle at the same time. Problem solved there. It would have to be shoot first, then cloak quickly to hide from counter snipers.
As for CQC assassinations, just add a sound to the cloaking device. When you put it away, a distinctive noise goes off letting everyone in the vicinity know a cloak went up or down. Kinda like when you hear the shotgun "reek reek" you start looking for it. Except in this case it would give the victim an extra split second while the assassin readies his weapon.
I'd put it in a weapon slot to ensure that you can't put a weapon there that's as nasty as what a non-cloaked assailant would be using as primary.
As for the CQC assassinations: I'm not bothered by those as long as they're not overly easy (shotgun).
What I would be trying to avoid:
decloaking noise - WTF - REEK - dead
(Shotgun assassination-- decloaks at close range, requires little to no aim or skill)
... But I have no problem with the same scenario with a scrambler or SMG. Also, that's actually the more even-handed ambush scenario-- you're close enough to hear the cloak. The less even-handed is the one where someone decloaks at 20 or 30 yards (immediate peril much less obvious) and burns through the side of your helmet with an AR.
Let me be clear: I have no problem sucker punching people with high-grade weaponry. It's my preferred play style. But I want the cloaking device to be the sort of device you base a build on, like an HMG or a sniper rifle, not a nifty toy like the drop uplink.
(Yes, I'm being maybe a little unfair to the drop uplink and I get about a third of my kills from remote explosives. They're still ancillary equipment.)
If the cloak occupies the light weapon slot, it becomes the defining characteristic of the fit. It is, itself, the role, and can be balanced accordingly, making for a much more powerful tool than the kind of gimped, move-at-a-crawl cloak DUST Fiend was envisioning.
To put it another way: if I'm going to have a device that turns me invisible when equipped with few drawbacks aside from having to watch my signature, what else I can do should be extremely goddamn limited.
I want a powerful cloak. To get it, I'm willing to give up my primary weapon because the cloak itself will then be my primary weapon. |
Crash Monster
Ostrakon Agency Gallente Federation
24
|
Posted - 2013.04.09 22:05:00 -
[53] - Quote
Great, people won't have to camp in the MCC anymore... they can just cloak wherever they like. :p |
DUST Fiend
OSG Planetary Operations Covert Intervention
2434
|
Posted - 2013.04.09 22:06:00 -
[54] - Quote
Tarquin Markel wrote:(Shotgun assassination-- decloaks at close range, requires little to no aim or skill)
Except it took him 3x as long to get there, get into position, all for a single kill that might be foiled by the sound of his cloak going down.
That's why cloak should require you to be slow, not quick. In the time it takes that shotgun assassin to get set up, an average Joe with an AR has already picked up 3-4 kills, nevermind the actual skilled guy.
Crash Monster wrote:Great, people won't have to camp in the MCC anymore... they can just cloak wherever they like. :p
It's activated equipment with a cooldown. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.09 22:16:00 -
[55] - Quote
DUST Fiend wrote:That's why cloak should require you to be slow, not quick. In the time it takes that shotgun assassin to get set up, an average Joe with an AR has already picked up 3-4 kills, nevermind the actual skilled guy.
Like I said, we're working from different paradigms. I'd much rather have a lightly-armed assassin who can move quickly and effectively, but has to make good use of a second-rate weapon.
Gimping speed ... ugh. I assure you, this idea is every bit as painful to me as the idea of losing the light weapon slot seems to be to you. It was bad enough when the thing whose speed was getting gimped was a spaceship. I play scout suits for a reason.
SOME slowdown is acceptable. Moving like a heavy, which is the image you're invoking in my head, not so much. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2435
|
Posted - 2013.04.09 22:18:00 -
[56] - Quote
Tarquin Markel wrote:Like I said, we're working from different paradigms. I'd much rather have a lightly-armed assassin who can move quickly and effectively, but has to make good use of a second-rate weapon.
Gimping speed ... ugh. I assure you, this idea is every bit as painful to me as the idea of losing the light weapon slot seems to be to you. It was bad enough when the thing whose speed was getting gimped was a spaceship. I play scout suits for a reason.
SOME slowdown is acceptable. Moving like a heavy, which is the image you're invoking in my head, not so much.
So I'm curious about something
Why is it wrong for someone to sneak up on you with a shotgun and kill you, but it's ok for someone stacking melee damage mods to sneak up on you and kill you with a knife?
(actually melee mods don't stack with knives, for whatever silly reason. Same goes with a point blank SMG with complex mods though, same effect as a shotgun at that range and with surprise) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
293
|
Posted - 2013.04.09 22:23:00 -
[57] - Quote
Good. I'm against adding full cloaking to the game. Invisibility, that is, something that doesn't belong to ground level game. That kind of submarine war in space, yeah. But not here, please.
Sensory cloaking, that's okay so you can't be seen on radar. It's entirely different thing. |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
76
|
Posted - 2013.04.09 22:24:00 -
[58] - Quote
DUST Fiend wrote:Tarquin Markel wrote:Like I said, we're working from different paradigms. I'd much rather have a lightly-armed assassin who can move quickly and effectively, but has to make good use of a second-rate weapon.
Gimping speed ... ugh. I assure you, this idea is every bit as painful to me as the idea of losing the light weapon slot seems to be to you. It was bad enough when the thing whose speed was getting gimped was a spaceship. I play scout suits for a reason.
SOME slowdown is acceptable. Moving like a heavy, which is the image you're invoking in my head, not so much. So I'm curious about something Why is it wrong for someone to sneak up on you with a shotgun and kill you, but it's ok for someone stacking melee damage mods to sneak up on you and kill you with a knife? (actually melee mods don't stack with knives, for whatever silly reason. Same goes with a point blank SMG with complex mods though, same effect as a shotgun at that range and with surprise)
Knife requires charge up, and you need to be right up next to them. So yes. Easily. |
Icy TIG3R
Fraternity of St. Venefice Amarr Empire
76
|
Posted - 2013.04.09 22:25:00 -
[59] - Quote
Also, I doubt they'd let you move with a cloak on, and I'm 98% sure that some sort of disruption will happen as you move more, and you will be better stealthed when walking/standing still. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.09 23:44:00 -
[60] - Quote
DUST Fiend wrote:So I'm curious about something
Why is it wrong for someone to sneak up on you with a shotgun and kill you, but it's ok for someone stacking melee damage mods to sneak up on you and kill you with a knife?
(actually melee mods don't stack with knives, for whatever silly reason. Same goes with a point blank SMG with complex mods though, same effect as a shotgun at that range and with surprise)
Good question.
I'm not against sneaking up and killing per se. I like stealth kills. I just don't want them to be too easy.
The nova knife is kerbusted at the moment. If it worked well (functional instakill on anything shy of a heavy), I still wouldn't be opposed because there's the charge-up warning and backpedaling works great against knife wielders, so you'd usually have to make a clean kill to get a kill at all.
On the SMG versus shotgun: yes, a clean stealth kill with an SMG is just as inescapable as a shotgun. The important words here are "clean stealth kill." That is, you caught your target cold, flat footed at point blank range. Most any weapon you care to name (aside from the broken nova knife) is deadly under those circumstances.
You remember when I characterized the shotgun kill as "decloaking noise - WTF - REEK - dead"?
The WTF, there, the point at which you realize you're in danger, is one critical difference. SMG is very dangerous at close range, yes, but you have to keep the spray on the target for however long it takes to erode target defenses. The shotgun, by contrast, is a 1 hit kill on many targets, and going with the alpha strike version (I forget which that is) bumps that up to "most."
A target that starts to react as the SMG opens fire is apt to take some damage, but survive and retaliate. A target that starts to react as the shotgun opens fire is probably dead, right then, right there.
What's more, the shotgun user probably also has either a scrambler or an SMG for when the shotgun runs out of ammo. If all you had to begin with was the sidearm, you're stuck reloading instead of switching weapons and finishing a wounded target off. It makes a substantial difference, especially with the scrambler and its teeny magazine. |
|
Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.10 00:06:00 -
[61] - Quote
Tarquin Markel wrote:Xender17 wrote:Cloak+shotgun? Nay, sir! Summon not the overpowered heinousness that surely shall invoke the great nerf bat (whose wings darken the very sky). Personally, I'm hoping the cloak is potent and effective, but takes up the light weapon slot. Combine that with a fix or three to nova knives, and you've got yourself a practical ninja.
Define potent and effective? As taking up the primary weapon slot would render it neither of those points in most players books. We'd laugh it right out of existence everywhere outside of random ambush pub matches.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
2442
|
Posted - 2013.04.10 00:11:00 -
[62] - Quote
Tarquin Markel wrote:What's more, the shotgun user probably also has either a scrambler or an SMG for when the shotgun runs out of ammo. If all you had to begin with was the sidearm, you're stuck reloading instead of switching weapons and finishing a wounded target off. It makes a substantial difference, especially with the scrambler and its teeny magazine.
So basically what you're saying is that we need significantly more in depth game modes for your version of a stealth character to thrive. Going off of this, you would very rarely get kills, because you're next to worthless when not cloaked. When cloaked, all you're doing is sneaking around, hoping for that one friendly red who is taking a dump instead of moving around.
Basically, you want them to be non combat units in all but the most niche of situations. I guess that's alright, if and only if they had a practical use.
In your suggestion for stealth, in the current version of the game, you would only be remotely useful as a dedicated hacker, periodically picking up a kill here and there. You can give info to your teammates I suppose, but nothing a sniper can't do better.
Basically, I fail to see what role a stealth character would play in your version of it, I suppose. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.10 00:36:00 -
[63] - Quote
DUST Fiend: Let me try to respond to you by answering this guy.
Yani Nabari wrote:Define potent and effective? As taking up the primary weapon slot would render it neither of those points in most players books. We'd laugh it right out of existence everywhere outside of random ambush pub matches.
Potent and effective: cloak is active whenever equipped, with little or no cooldown between uses. User is nigh on invisible when motionless, and visible only as a shimmer or blur when moving. Speed is not limited, nor are running, jumping, etc. Entering and leaving cloak are both silent. Electronic signature is, of course, unaffected, necessitating the use of dampening modules.
The specifics are negotiable, but some combination of the above is needed to make the cloak, effectively, the scout's primary weapon.
In this scheme, the cloaked scout can and does serve several purposes: scouting, alerting squad and teammates to enemy movements; infiltration, sneaking behind enemy lines to hack objectives, hunt snipers, and (in a pinch) flank mid-firefight. Note that while the scout doesn't have an AR or sniper rifle, there's nothing preventing slipping in close with an SMG or popping somebody in the head with the scrambler. Also, grenade slots remain, allowing the scout to decloak, huck a grenade, and recloak. Similarly, the scout can seed drop uplinks, plant remote explosives, or drop AV mines all over creation.
Use in Ambush would probably be limited to scouting and assassination of particularly aggravating targets ("Go kill that kittening Thale's guy"). Use in Skirmish would expand to infiltration and hacking. In all cases, the role would give the hostile team something to be paranoid about other than snipers, since you can never be sure that a guy isn't going to literally appear beside you and one-shot your head with a proto scrambler pistol before going "poof" again.
You can kill, easily, with a sidearm. You just have to be a little better at using it than you have to be with a light weapon. The cloaked scout would focus on doing exactly that. |
Draemus Acidborne
Inf4m0us
1
|
Posted - 2013.04.10 00:38:00 -
[64] - Quote
We won't have cloaking on May 6th because the 300 ninja standing behind me are busy being AWESOME. 300 ninja's are awesome. And they don't have beards, wear loincloths or anything like that. Can't see them? That's because they're awesome. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2442
|
Posted - 2013.04.10 00:43:00 -
[65] - Quote
Tarquin Markel wrote:You can kill, easily, with a sidearm. You just have to be a little better at using it than you have to be with a light weapon. The cloaked scout would focus on doing exactly that.
We'll just have to agree to disagree. This vision of cloaking feels kind of silly to me, as for me, I just feel that stealth specialists should specialize in sneaking. They take the time and the effort to sneak behind enemy lines to hack a key objective, and then they move up to take out enemy hostiles.
Most of the uses you mention are arbitrary at best, and can basically all be fulfilled by a non specialist as is.
I think letting someone hop in and out of cloak at will, along with having movement largely unhindered, is the wrong direction to take it. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.10 00:52:00 -
[66] - Quote
DUST Fiend wrote:We'll just have to agree to disagree. This vision of cloaking feels kind of silly to me, as for me, I just feel that stealth specialists should specialize in sneaking. They take the time and the effort to sneak behind enemy lines to hack a key objective, and then they move up to take out enemy hostiles.
Most of the uses you mention are arbitrary at best, and can basically all be fulfilled by a non specialist as is.
I think letting someone hop in and out of cloak at will, along with having movement largely unhindered, is the wrong direction to take it.
Heh-- we may not disagree as much as you imagine.
I, also, prefer the way stealth works right now. I like having to stay physically out of sight and have the electronics duel it out for whether I can be spotted on the mini map or not. It's satisfying this way. If I sneak up on somebody, I feel like there was some actual skill involved.
Cloaking ... well, I suppose I feel that if they're going to insist on including it, it should at least be something actively important and interesting in its own right, something to let those who use it really focus on it. At least it'll end the general pattern of people sneering at dampeners.
The uses I mention are uses for which I think it would make a good primary tool. If you're going to have something that lets you slip around invisible, it seems like it should (1) require sacrificing other capabilities and (2) at least arguably be worth the sacrifice.
I don't actually want it at all, but it's coming, so ... *shrug* |
Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.10 01:03:00 -
[67] - Quote
Tarquin Markel wrote:Yani Nabari wrote:Define potent and effective? As taking up the primary weapon slot would render it neither of those points in most players books. We'd laugh it right out of existence everywhere outside of random ambush pub matches. Potent and effective: cloak is active whenever equipped, with little or no cooldown between uses. User is nigh on invisible when motionless, and visible only as a shimmer or blur when moving. Speed is not limited, nor are running, jumping, etc. Entering and leaving cloak are both silent. Electronic signature is, of course, unaffected, necessitating the use of dampening modules.
So you give up a weapon that is actually going to be a benefit to you and aren't going to completely invisible at range.
Not worth giving up a gun for, not by along shot.
edit:
I seem to be able to spot someone moving on screen at 500m off when only catching sight of a flash of their arm or head. a "shimmer" on screen when i know someone's there (and we'll ALL know when someone's cloaking eventually if the group is smart) isn't going to be all that hard to spot. A cloak won't stop a bullet in flight, it only makes osmone second guess whether it was a person there. Given that currently no cover is present to obscure sight, anything that moves that doesn't have that friendly blue pointer over top is getting a bullet into it's midsection ASAP. No reason to NOT put a bullet into anything that moves (unless it's a tank) |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.10 01:17:00 -
[68] - Quote
Yani:
By "shimmer or blur," I don't mean something sparkly and bloom-enhanced. I mean something like the way invisibility works in, say, Skyrim-- an indistinct humanoid outline.
Sure, people are going to work out how to hunt for those, and fair enough, but there's probably not going to be anything there you can target with a sniper rifle (to pick an example at random).
(Yes, I've been a little frustrated trying to sneak around Manus Peak. Why do you ask?)
Yes, sharp-eyed people with assault rifles will be a problem, as they damn well should. No, I don't agree that this will reduce the cloak's usefulness below a critical level. If it does, CCP can always reduce the shimmer or blur.
As I think I said somewhere, balancing this thing is going to be a kittening pain.
Enough; I've been arguing this off and on literally all day, and I don't even want it in the game. This is just my best shot at a decent way to implement it. What say we give it a rest and see what CCP actually does with the silly thing? |
ARF 1049
The Phoenix Federation
12
|
Posted - 2013.04.10 01:21:00 -
[69] - Quote
Well how about when if you take any type of damage your optic camo is turned off and has to reset also these people aren't completely clear just like the black ops 2 suits i am imagining sort of that distorted wavy look
It takes about 20 second cool down it occupies an equipment slot (i know i am gonna get some hate mail for this but oh well it makes more sense)
You turn it on by switching to it you pull out your little wrist touch screen and you then hit L1 to turn it on then you pull out whatever weapon you where last holding and you can switch stuff, but it is a 18% weapon change time difference.
with different lengths off time for it basic being like 10-15 seconds or something and proto being 30-40 seconds and also....
SCOUTS ONLY!!!! NO OTHER DROPSUITS CAN THESE EVER BE USED ON.
since we got through that i believe this is a pretty good idea besides this however i am in serious need of some type of protection for scouts because we are chewed up if anyone sees us >_> |
StarBurst Stream
OSG Planetary Operations Covert Intervention
1
|
Posted - 2013.04.10 01:23:00 -
[70] - Quote
King Kobrah wrote:All those years of playing team sneaking in metal gear online (attacking team is 100% invisible armed with only knives and a tranq pistol) and hunting down invisible campers is finally going to pay off
+1
|
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.10 01:24:00 -
[71] - Quote
This is good news. We don't need a new balancing problem when no one touched the old ones for ages.
I do wonder, if not with cloaking, when and how CCP is planning (or not) to fix scout? Will it be the scanner device? If so I wonder how effective/ popular it's gonna be. |
Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.10 01:28:00 -
[72] - Quote
Tarquin Markel wrote:Yani:
By "shimmer or blur," I don't mean something sparkly and bloom-enhanced. I mean something like the way invisibility works in, say, Skyrim-- an indistinct humanoid outline.
Sure, people are going to work out how to hunt for those, and fair enough, but there's probably not going to be anything there you can target with a sniper rifle (to pick an example at random).
(Yes, I've been a little frustrated trying to sneak around Manus Peak. Why do you ask?)
Yes, sharp-eyed people with assault rifles will be a problem, as they damn well should. No, I don't agree that this will reduce the cloak's usefulness below a critical level. If it does, CCP can always reduce the shimmer or blur.
As I think I said somewhere, balancing this thing is going to be a kittening pain.
Enough; I've been arguing this off and on literally all day, and I don't even want it in the game. This is just my best shot at a decent way to implement it. What say we give it a rest and see what CCP actually does with the silly thing?
Curious, why do you think a sniper wouldn't be able to see you yet a guy with an AR would, assuming they were looing at the same spot....
A player doens't need their equipment to register an enemy to take a shot, see movement that isn't tied to a friendly? Fire, kill, maim, destroy. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.10 01:29:00 -
[73] - Quote
A good cloaking device should have a long cool-down time, not work with sprinting and have a short duration - say, under ten seconds when skill is fully maxed. Even then, this level of tactical advantage is gonna hurt FPS mechanics. If ppl rage about red line snipers and tanks now, imagine what cloaking is gonna bring to the game. FPS should be about competitive shooting, not dirty tricks imo. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2443
|
Posted - 2013.04.10 01:30:00 -
[74] - Quote
Ludvig Enraga wrote: I do wonder, if not with cloaking, when and how CCP is planning (or not) to fix scout? Will it be the scanner device? If so I wonder how effective/ popular it's gonna be.
Logis will likely be better scanners, more room for modules, and less likely to be gunned down while scanning.
The scout is peculiar because right now it's really only efficient with a shotgun. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.10 01:41:00 -
[75] - Quote
Yani Nabari wrote:Curious, why do you think a sniper wouldn't be able to see you yet a guy with an AR would, assuming they were looing at the same spot....
A player doens't need their equipment to register an enemy to take a shot, see movement that isn't tied to a friendly? Fire, kill, maim, destroy.
Well, for one thing, I'm not thinking the cloaked person would show up as much of anything at that range. Depends on how the graphics are implemented, but a distant, cloaked subject probably doesn't look like much of anything.
Also, if there is some trace of movement but it doesn't effectively describe a human form, it makes precision very difficult, and precision is absolutely necessary for a sniper. It might help if your "crosshair" pixel still turns orange when on target, but you still have to time the shot on a moving target to begin with.
That's AFTER spotting it.
Compare to: AR just sprays in right general direction. Oh, look-- a hit. Taking fire probably drops cloak, so more hits follow the first.... |
Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.10 01:50:00 -
[76] - Quote
Unless something was actually done to make it so it didn't render outside a certain distance, it's likely it would be visible to anyone in the map that can see the spot. Harder to get a one shot kill, yes, but not impossible to land a couple rounds into the cloaked body.
|
Nguruthos IX
Kameira Lodge Amarr Empire
194
|
Posted - 2013.04.10 01:59:00 -
[77] - Quote
All this speculation is annoying. wheres the source stating no cloaking in next build? |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
|
Posted - 2013.04.10 02:11:00 -
[78] - Quote
Yani Nabari wrote:Unless something was actually done to make it so it didn't render outside a certain distance, it's likely it would be visible to anyone in the map that can see the spot. Harder to get a one shot kill, yes, but not impossible to land a couple rounds into the cloaked body.
This is assuming an awful, awful lot about the implementation, considering that, as a cloaking device, the whole point is to make you difficult to spot.
If you're easy to spot, it needs work. If you're impossible to spot, it also needs work. Presumably there will be some point in between that the cloak will actually inhabit. Exactly where that is will be determined by the poor bastard tasked with balancing the thing. |
Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.10 02:33:00 -
[79] - Quote
I'm saying if you're visible at all, the trade off for a weapon isn't at all worth it. You're giving up an offensive tool for a defensive means that is rendered pointless with common sense and player cooperation. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
|
Posted - 2013.04.10 05:37:00 -
[80] - Quote
Then you and I have very different standards for what makes a worthwhile trade.
That's really all I have to say. |
|
Garrett Blacknova
Codex Troopers
2431
|
Posted - 2013.04.10 06:40:00 -
[81] - Quote
Nguruthos IX wrote:All this speculation is annoying. wheres the source stating no cloaking in next build? There's nothing saying no cloaking next build, but it's no cloaking at the time of the update is confirmed.
6th of May - next update - we'll be getting back the previously-glitched Active Scanners that will now actually work (hopefully). At some point in the undisclosed future, with no specific date announced, there will be other actually new equipment items - a deployable shield and a cloaking device. |
The Robot Devil
BetaMax. CRONOS.
74
|
Posted - 2013.04.10 10:34:00 -
[82] - Quote
Ydubbs81 RND wrote:DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). Why do you have to wait for cloaking? Why can't you do that now? See, this is what I mean....cloaking has to be the nubbest idea to an fps. Wait until good players abuse it though...let's see how much players like it then.
I will love the abuse. Everything has a counter and the cloak will be no different. |
Ulysses Knapse
Nuevo Atlas Corporation
214
|
Posted - 2013.04.10 10:50:00 -
[83] - Quote
Ludvig Enraga wrote:A good cloaking device should have a long cool-down time, not work with sprinting and have a short duration - say, under ten seconds when skill is fully maxed. Even then, this level of tactical advantage is gonna hurt FPS mechanics. If ppl rage about red line snipers and tanks now, imagine what cloaking is gonna bring to the game. FPS should be about competitive shooting, not dirty tricks imo. No, just no. You are wrong on so many levels. |
Yani Nabari
One-Armed Bandits Atrocitas
28
|
Posted - 2013.04.10 14:51:00 -
[84] - Quote
Tarquin Markel wrote:Then you and I have very different standards for what makes a worthwhile trade.
That's really all I have to say.
I'm sorry I just see no reason to base a build around something that someone can counter by looking at you from 100+ meters away.
If it can't stand on it's own outside of specific favorable circumstances it's not worth using. |
Ydubbs81 RND
Ahrendee Mercenaries
1043
|
Posted - 2013.04.10 15:59:00 -
[85] - Quote
DUST Fiend wrote:Ydubbs81 RND wrote:[Why do you have to wait for cloaking? Why can't you do that now?
See, this is what I mean....cloaking has to be the nubbest idea to an fps. Wait until good players abuse it though...let's see how much players like it then. I do it now, but it's nowhere near as effective as it could be. Cloaking is fine, so long as you can't run around with it and it has a cool down. If you don't like variation, DUST probably isn't the FPS for you. Adapt or Die bro.
Adapt or die? How about get some skill or die? All of you guys are just looking for ccp to help you get better.
People flank all of the time.....there are two different skills dedicated to reduce scan profile and only one to anaalyze it. Now, you want invisibility?
Variety is great but cheap and cheesy mechanics to getting kills ruins the fun factor |
DUST Fiend
OSG Planetary Operations Covert Intervention
2471
|
Posted - 2013.04.10 16:01:00 -
[86] - Quote
Ydubbs81 RND wrote:Adapt or die? How about get some skill or die? All of you guys are just looking for ccp to help you get better.
People flank all of the time.....there are two different skills dedicated to reduce scan profile and only one to anaalyze it. Now, you want invisibility?
Variety is great but cheap and cheesy mechanics to getting kills ruins the fun factor
If you become a stealth specialist, you're going to get LESS kills, because you have to spend even MORE time sneaking around. As is, if a shotgun scout is getting as many or more kills than an AR or LR style player, the CQC player is doing significantly better, because he has to maneuver around the battlefield to get his kills, where the mid range combatant can camp for his (since he has such wide reach).
A sneaking scout is moving even slower. This isn't a problem, it's just a problem with people who can't adapt, and hence, die. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
|
Posted - 2013.04.10 16:09:00 -
[87] - Quote
Yani Nabari wrote:I'm sorry I just see no reason to base a build around something that someone can counter by looking at you from 100+ meters away.
If it can't stand on it's own outside of specific favorable circumstances it's not worth using.
Whereas I figure that a tool that requires some skill to use is just perfect for the game I'm looking to play, and a crowded, busy battlefield is a pretty good area to stay unnoticed in. Maybe you have some trouble sneaking around right under the noses of alert players with nothing better to do than scan for movement, but that's what diversionary tactics and actual sneakiness are for.
It wouldn't be any fun if it reliably prevented you from being detected running across the face of a sand dune.
Tell you what: if it works as I suggest and hope, we'll have plenty of chances to find out whether it's worth the time and effort. ... And, the more players analyze it your way, the more effective it is likely to be.
Rarity breeds unfamiliarity breeds unexpected scrambler bolts to the cranium. Hee! |
Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 16:15:00 -
[88] - Quote
Rarity in a game means it's usually not worth doing.
edit:
or it's inconsistent as kittens or heavily tied to random numbers. |
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
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Posted - 2013.04.10 16:54:00 -
[89] - Quote
Yani Nabari wrote:Rarity in a game means it's usually not worth doing.
edit:
or it's inconsistent as kittens or heavily tied to random numbers.
Yes, but there are other options. For example, dampeners are currently rare in DUST, not because they don't work but because most people figure that because you can be visually spotted there's no point in trying to hide electronically.
This makes things very entertaining for those of us who are half-decent at actually being sneaky (and is a major reason why I'm not actually wild about the cloak. I like stealth being a niche role).
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Yani Nabari
One-Armed Bandits Atrocitas
28
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Posted - 2013.04.10 17:11:00 -
[90] - Quote
The problem isn't that it's a niche role, it's that the niche isn't useful with the current game settings.
The cqc assassin is about as useful as the knifing heavy or a sniper specializing in 30m or shorter sniping (with a charged sniper rifle).
the James Bond stealth duelist would be good for little beyond laughs in any serious play. |
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Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
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Posted - 2013.04.10 17:42:00 -
[91] - Quote
*sigh*
Look, man: the reason I know sidearms are freaking deadly when used right is because the SMG is already my primary weapon half the time.
My second-most-commonly used fit is a mixed-media stealth troublemaker. It involves a sniper rifle for counter-sniping and picking off targets of opportunity, AV grenades for ambushing LAV's, remote explosives for setting booby traps (I look forward to the day people start consistently spotting those at objectives so that I have to get more creative with them), and an SMG for close combat.
It works. It works much better in Skirmish than in Ambush, but that just means I use an assault suit for Ambush.
You can sneer at me for James Bonding it up all you like, but I will happily trade that sniper rifle in for the sake of being invisible when motionless and less-visible when moving, and I will count it as a major plus if that doesn't take the skill out of the thing. |
Son Down
SamsClub
0
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Posted - 2013.04.10 17:48:00 -
[92] - Quote
Yeah...cloaking....hope we never see that. Sounds scrubby as hell. |
Wrath Red-Feather
Foxhound Corporation
20
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Posted - 2013.04.10 18:19:00 -
[93] - Quote
To the ppl who say cloaking doesn't belong in an fps I laugh. Kill zone 3 pulled it off well, as did halo. Both pretty main stream games. Also didn't break them. |
Son Down
SamsClub
3
|
Posted - 2013.04.10 19:21:00 -
[94] - Quote
Wrath Red-Feather wrote:To the ppl who say cloaking doesn't belong in an fps I laugh. Kill zone 3 pulled it off well, as did halo. Both pretty main stream games. Also didn't break them.
Both of those games's target audience don't have pubes. |
Italian dude 93
Planetary Response Organisation
1
|
Posted - 2013.04.11 01:05:00 -
[95] - Quote
I think the only class that should get cloaking is the scout. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
138
|
Posted - 2013.04.11 01:54:00 -
[96] - Quote
Ulysses Knapse wrote:Ludvig Enraga wrote:A good cloaking device should have a long cool-down time, not work with sprinting and have a short duration - say, under ten seconds when skill is fully maxed. Even then, this level of tactical advantage is gonna hurt FPS mechanics. If ppl rage about red line snipers and tanks now, imagine what cloaking is gonna bring to the game. FPS should be about competitive shooting, not dirty tricks imo. No, just no. You are wrong on so many levels.
Do indulge and elaborate or don't post meaningless stuff. |
Garrett Blacknova
Codex Troopers
2441
|
Posted - 2013.04.11 02:39:00 -
[97] - Quote
Yani Nabari wrote:The problem isn't that it's a niche role, it's that the niche isn't useful with the current game settings.
The cqc assassin is about as useful as the knifing heavy or a sniper specializing in 30m or shorter sniping (with a charged sniper rifle).
the James Bond stealth duelist would be good for little beyond laughs in any serious play. If the CQC Assassin is useless, then you've obviously never met any of the good ones.
I'm not as good as some, but even I can make the role work. It isn't well-suited to every situation or to every map, but with squad support, flanking or hitting form behind is AWESOME. |
Mac Dac
Wraith Shadow Guards
43
|
Posted - 2013.04.11 03:03:00 -
[98] - Quote
i got of reading around the 3rd page so if someone mentioned this im in agreence with you, but i read a lot of criticism about cloaks which lead me to believe CCP is in the process of making a insta-win item; however when i read the dev blog (or heard an interview one of the two) the way they were hoping to balance it seemed fair enough to work.
cloak takes up a equipment slot- as it should since it is a piace of equipment
scan precision still taken into play - so if your not light on your feet your still gonna glow like a christmas tree
getting hit or fireing while cloaked deactivates cloak - like every other game that has it
honestly these things make claking ok for me ,but if your still not convinced take a look at crysis 3 opeen beta. you cloak but if you ever pay atention you can still see the outlines of your enemy. So i imagine that Dust's cloak will be along that side. I see come cloaks being used to help snipers escape after theyve been discovered, aid ninja knifers traverse a battlefield (which they clearly have a disadvantage in), or help a logibro pick up his downed friend which the reds left accross the map.
sorry did this on my vita so couldnt really link source or make bullets. |
Kane Fyea
BetaMax. CRONOS.
143
|
Posted - 2013.04.11 03:12:00 -
[99] - Quote
Counter to cloak = Mass driver.... |
EnIgMa99
Imperfects Negative-Feedback
254
|
Posted - 2013.04.11 17:04:00 -
[100] - Quote
Zekain Kade wrote:ReGnUM Public Relations wrote:Zekain Kade wrote:ReGnUM Public Relations wrote:DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). Your such a loser lol This is so ironic. Isn't it Ironic... don't you thinkBTW I think you should apply to Imperfects... 6th time is the charm I know I've succeded in pissing you off when you resort to bringing up something that never happened in the past. Nice try though.
I heard betamax was a cool corp before all the good people left. Wait aren't you still in betamax? |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
149
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Posted - 2013.04.16 00:43:00 -
[101] - Quote
EnIgMa99 wrote:Zekain Kade wrote:ReGnUM Public Relations wrote:
I heard betamax was a cool corp before all the good people left. Wait aren't you still in betamax?
Jeez, you ppl are petty. |
ladwar
Dead Six Initiative
143
|
Posted - 2013.04.16 00:58:00 -
[102] - Quote
Ludvig Enraga wrote:A good cloaking device should have a long cool-down time, not work with sprinting and have a short duration - say, under ten seconds when skill is fully maxed. Even then, this level of tactical advantage is gonna hurt FPS mechanics. If ppl rage about red line snipers and tanks now, imagine what cloaking is gonna bring to the game. FPS should be about competitive shooting, not dirty tricks imo. this isn't a shooting range, there are plenty of "dirty tricks" already in the besides the very few you listed, so go bugger off and play some civil war games those are all about shooting ranges. |
Skyhound Solbrave
Namtar Elite Gallente Federation
0
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Posted - 2013.04.16 02:08:00 -
[103] - Quote
They should just do cloaking like Crysis 3 does it. It's not gamebreaking or scrubby at all. If anything, its the only answer for being redlined. Some maps are super difficult to get past a redline assault. A cloaked scout would be a good answer to that. I honestly doubt it would be anymore than a fitting a current scout would use for that very situation.
It should have a high CPU/PG cost to it. It should also either replace the stamina gauge with a battery so no sprinting, or it should spend the stamina gauge so springing + cloaking will dry up the gauge pretty fast. Shooting your weapon while cloaked should completely drain the gauge, maybe nova knives can be exempt from that. There should be a distinct cloak/decloak sound and there should be the signature warping of the environment caused by the cloak and possibly even a red/blue outline around the cloaked dropsuit. It also shouldn't effect scan profile, just a visual thing since already have a way to be near invisible to radar. |
Sylvana Nightwind
Expert Intervention Caldari State
245
|
Posted - 2013.04.16 02:19:00 -
[104] - Quote
They can content stream it no problem - just like they did with whole freakin' caldari prime map. |
Justin Tymes
Condotta Rouvenor Gallente Federation
21
|
Posted - 2013.04.16 02:41:00 -
[105] - Quote
Being a Logibro's going to be even more expensive. If cloaking ever comes out, best believe that Shotgun scout is coming for you first. |
ladwar
Dead Six Initiative
144
|
Posted - 2013.04.16 02:47:00 -
[106] - Quote
Justin Tymes wrote:Being a Logibro's going to be even more expensive. If cloaking ever comes out, best believe that Shotgun scout is coming for you first. last... most view the logi as the least combat effective |
Yani Nabari
One-Armed Bandits Atrocitas
29
|
Posted - 2013.04.16 02:58:00 -
[107] - Quote
ladwar wrote:Justin Tymes wrote:Being a Logibro's going to be even more expensive. If cloaking ever comes out, best believe that Shotgun scout is coming for you first. last... most view the logi as the least combat effective
don't forget some logi's tend to forget to save rezzing for AFTER enemies are neutralized.
Saving Logi's for the end could net a few more WP. |
Himiko Kuronaga
SyNergy Gaming EoN.
141
|
Posted - 2013.04.16 03:01:00 -
[108] - Quote
You think you're getting content in a CCP expansion? oh ho ho ho ho, he he, ha ha.
Cuteness.
I am looking forward to the new grass, though. |
Justin Tymes
Condotta Rouvenor Gallente Federation
21
|
Posted - 2013.04.16 03:36:00 -
[109] - Quote
ladwar wrote:Justin Tymes wrote:Being a Logibro's going to be even more expensive. If cloaking ever comes out, best believe that Shotgun scout is coming for you first. last... most view the logi as the least combat effective
The Logi will revive anyone you kill if you don't get him first. And how is the Logibro the least combat effective? Lack of side-arm only applies if you catch a Logi off guard/the Logi can't aim. 9/10 the fight will be over long before the Logi needs to reload. |
ladwar
Dead Six Initiative
144
|
Posted - 2013.04.16 03:48:00 -
[110] - Quote
Justin Tymes wrote:ladwar wrote:Justin Tymes wrote:Being a Logibro's going to be even more expensive. If cloaking ever comes out, best believe that Shotgun scout is coming for you first. last... most view the logi as the least combat effective The Logi will revive anyone you kill if you don't get him first. And how is the Logibro the least combat effective? Lack of side-arm only applies if you catch a Logi off guard with half of his ammo supply/the Logi can't aim. 9/10 the fight will be over long before the Logi needs to reload. that just adds to more kills for me so i can warpoint hoard from the logi as he revives them into the daze of shotgun madness!!! btw SMG owns at short range so if he has one i'll kill him first otherwise i'll kill the others first. |
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Justin Tymes
Condotta Rouvenor Gallente Federation
21
|
Posted - 2013.04.16 04:16:00 -
[111] - Quote
ladwar wrote:Justin Tymes wrote:ladwar wrote:Justin Tymes wrote:Being a Logibro's going to be even more expensive. If cloaking ever comes out, best believe that Shotgun scout is coming for you first. last... most view the logi as the least combat effective The Logi will revive anyone you kill if you don't get him first. And how is the Logibro the least combat effective? Lack of side-arm only applies if you catch a Logi off guard with half of his ammo supply/the Logi can't aim. 9/10 the fight will be over long before the Logi needs to reload. that just adds to more kills for me so i can warpoint hoard from the logi as he revives them into the daze of shotgun madness!!! btw SMG owns at short range so if he has one i'll kill him first otherwise i'll kill the others first.
Lol MD Logi 2 shots scouts, and good Logibros will kill you before they revive. |
ladwar
Dead Six Initiative
144
|
Posted - 2013.04.16 04:59:00 -
[112] - Quote
Justin Tymes wrote:ladwar wrote:Justin Tymes wrote:ladwar wrote:Justin Tymes wrote:Being a Logibro's going to be even more expensive. If cloaking ever comes out, best believe that Shotgun scout is coming for you first. last... most view the logi as the least combat effective The Logi will revive anyone you kill if you don't get him first. And how is the Logibro the least combat effective? Lack of side-arm only applies if you catch a Logi off guard with half of his ammo supply/the Logi can't aim. 9/10 the fight will be over long before the Logi needs to reload. that just adds to more kills for me so i can warpoint hoard from the logi as he revives them into the daze of shotgun madness!!! btw SMG owns at short range so if he has one i'll kill him first otherwise i'll kill the others first. Lol MD Logi 2 shots scouts, and good Logibros will kill you before they revive. good logi are pretty rare, its like finding a gunner who doesn't waste the first 3minutes shooting at the MCC. i would say chance are 1 in 75,000 |
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