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DUST Fiend
OSG Planetary Operations Covert Intervention
2396
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Posted - 2013.04.09 14:35:00 -
[1] - Quote
I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). |
DUST Fiend
OSG Planetary Operations Covert Intervention
2396
|
Posted - 2013.04.09 14:50:00 -
[2] - Quote
ReGnUM Public Relations wrote:DUST Fiend wrote:I can't wait for cloaking so I can finally become a full on infiltrator. Nothing like sneaking behind enemy lines, quickly hacking an objective, and then flanking the idiots engaging my squad (lol distractions). Your such a loser lol
You're* |
DUST Fiend
OSG Planetary Operations Covert Intervention
2403
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Posted - 2013.04.09 16:21:00 -
[3] - Quote
Ydubbs81 RND wrote:[Why do you have to wait for cloaking? Why can't you do that now?
See, this is what I mean....cloaking has to be the nubbest idea to an fps. Wait until good players abuse it though...let's see how much players like it then.
I do it now, but it's nowhere near as effective as it could be. Cloaking is fine, so long as you can't run around with it and it has a cool down.
If you don't like variation, DUST probably isn't the FPS for you.
Adapt or Die bro. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2405
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Posted - 2013.04.09 17:30:00 -
[4] - Quote
Tarquin Markel wrote:Personally, I'm hoping the cloak is potent and effective, but takes up the light weapon slot. Combine that with a fix or three to nova knives, and you've got yourself a use for the damn things.
.........
Why would you make a piece of equipment use a weapon slot.....
There are so many ways to balance a cloak....why....I just....what? |
DUST Fiend
OSG Planetary Operations Covert Intervention
2405
|
Posted - 2013.04.09 18:11:00 -
[5] - Quote
I just don't really see the point in eliminating your ability to shoot in an FPS. If you merely limit how quickly you can move without disrupting your cloak, as well as give them a descent cooldown, I don't really see the issue (with all hostile actions also breaking your cloak). If you want to sneak up on area slowly, you aren't getting kill after kill like the guy camping Charlie with an Assault Rifle, you're slowly moving on your objective in order to set up an ambush.
So long as only scouts can easily fit cloaks, then snipers won't be as big of an issue, since scout snipers are the easiest to counter snipe (1HKO every time, for the most part)
Another thing to keep in mind is that scanning equipment is coming back. If scanners could pick up a cloaked unit who's profile radius isn't low enough, it could put the arrow over their head, letting you know exactly where they are. There are a lot of ways that cloaks wouldn't be OP, especially when we get bigger maps. A slow scout is a dead scout, unless it's invisible. Really, I fail to see the issue. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2434
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Posted - 2013.04.09 22:06:00 -
[6] - Quote
Tarquin Markel wrote:(Shotgun assassination-- decloaks at close range, requires little to no aim or skill)
Except it took him 3x as long to get there, get into position, all for a single kill that might be foiled by the sound of his cloak going down.
That's why cloak should require you to be slow, not quick. In the time it takes that shotgun assassin to get set up, an average Joe with an AR has already picked up 3-4 kills, nevermind the actual skilled guy.
Crash Monster wrote:Great, people won't have to camp in the MCC anymore... they can just cloak wherever they like. :p
It's activated equipment with a cooldown. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2435
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Posted - 2013.04.09 22:18:00 -
[7] - Quote
Tarquin Markel wrote:Like I said, we're working from different paradigms. I'd much rather have a lightly-armed assassin who can move quickly and effectively, but has to make good use of a second-rate weapon.
Gimping speed ... ugh. I assure you, this idea is every bit as painful to me as the idea of losing the light weapon slot seems to be to you. It was bad enough when the thing whose speed was getting gimped was a spaceship. I play scout suits for a reason.
SOME slowdown is acceptable. Moving like a heavy, which is the image you're invoking in my head, not so much.
So I'm curious about something
Why is it wrong for someone to sneak up on you with a shotgun and kill you, but it's ok for someone stacking melee damage mods to sneak up on you and kill you with a knife?
(actually melee mods don't stack with knives, for whatever silly reason. Same goes with a point blank SMG with complex mods though, same effect as a shotgun at that range and with surprise) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2442
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Posted - 2013.04.10 00:11:00 -
[8] - Quote
Tarquin Markel wrote:What's more, the shotgun user probably also has either a scrambler or an SMG for when the shotgun runs out of ammo. If all you had to begin with was the sidearm, you're stuck reloading instead of switching weapons and finishing a wounded target off. It makes a substantial difference, especially with the scrambler and its teeny magazine.
So basically what you're saying is that we need significantly more in depth game modes for your version of a stealth character to thrive. Going off of this, you would very rarely get kills, because you're next to worthless when not cloaked. When cloaked, all you're doing is sneaking around, hoping for that one friendly red who is taking a dump instead of moving around.
Basically, you want them to be non combat units in all but the most niche of situations. I guess that's alright, if and only if they had a practical use.
In your suggestion for stealth, in the current version of the game, you would only be remotely useful as a dedicated hacker, periodically picking up a kill here and there. You can give info to your teammates I suppose, but nothing a sniper can't do better.
Basically, I fail to see what role a stealth character would play in your version of it, I suppose. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2442
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Posted - 2013.04.10 00:43:00 -
[9] - Quote
Tarquin Markel wrote:You can kill, easily, with a sidearm. You just have to be a little better at using it than you have to be with a light weapon. The cloaked scout would focus on doing exactly that.
We'll just have to agree to disagree. This vision of cloaking feels kind of silly to me, as for me, I just feel that stealth specialists should specialize in sneaking. They take the time and the effort to sneak behind enemy lines to hack a key objective, and then they move up to take out enemy hostiles.
Most of the uses you mention are arbitrary at best, and can basically all be fulfilled by a non specialist as is.
I think letting someone hop in and out of cloak at will, along with having movement largely unhindered, is the wrong direction to take it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2443
|
Posted - 2013.04.10 01:30:00 -
[10] - Quote
Ludvig Enraga wrote: I do wonder, if not with cloaking, when and how CCP is planning (or not) to fix scout? Will it be the scanner device? If so I wonder how effective/ popular it's gonna be.
Logis will likely be better scanners, more room for modules, and less likely to be gunned down while scanning.
The scout is peculiar because right now it's really only efficient with a shotgun. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
2471
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Posted - 2013.04.10 16:01:00 -
[11] - Quote
Ydubbs81 RND wrote:Adapt or die? How about get some skill or die? All of you guys are just looking for ccp to help you get better.
People flank all of the time.....there are two different skills dedicated to reduce scan profile and only one to anaalyze it. Now, you want invisibility?
Variety is great but cheap and cheesy mechanics to getting kills ruins the fun factor
If you become a stealth specialist, you're going to get LESS kills, because you have to spend even MORE time sneaking around. As is, if a shotgun scout is getting as many or more kills than an AR or LR style player, the CQC player is doing significantly better, because he has to maneuver around the battlefield to get his kills, where the mid range combatant can camp for his (since he has such wide reach).
A sneaking scout is moving even slower. This isn't a problem, it's just a problem with people who can't adapt, and hence, die. |
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