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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3356
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Posted - 2013.04.08 11:06:00 -
[1] - Quote
It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button.
Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment.
The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations).
It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want.
Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast.
One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it.
One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete.
Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3362
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Posted - 2013.04.08 17:12:00 -
[2] - Quote
Any thoughts? |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3363
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Posted - 2013.04.08 19:17:00 -
[3] - Quote
Not even anything on how terrible that would be? |
![Adstellarum Adstellarum](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Adstellarum
G I A N T
29
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Posted - 2013.04.08 19:33:00 -
[4] - Quote
I always make sure I carry grenades |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3363
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Posted - 2013.04.08 19:37:00 -
[5] - Quote
Adstellarum wrote:I always make sure I carry grenades And you would still be able to switch to grenades, but the button would also be used for cycling through equipment a well. Basically the button would do more. |
![Agent Overkill Agent Overkill](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Agent Overkill
Seraphim Initiative. CRONOS.
5
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Posted - 2013.04.08 22:04:00 -
[6] - Quote
Tapping in my opinion is the fastest, clutter free way to select what you want. Tap, double, or triple tap to bring up what you want without switching to the other stuff. Hopefully Dust will do this as good or better than MAG.
If people hate the idea, they should be able to use the classic way switching to stuff in the options with the customizable controls. |
![Godin Thekiller Godin Thekiller](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Godin Thekiller
KNIGHTZ OF THE ROUND
35
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Posted - 2013.04.09 01:20:00 -
[7] - Quote
I had a similar idea in the closed beta, but everyone siad that it was a dumbass idea. THis was mine:
If you pressed Triangle, you would swap through your weapons and grenade. If you pressed R2, you would swap through your Equipment. If you pressed L2, then you would swap through your Active Modules. If Dropsuits never get them, then it would be R2 for weapons/grenade, and L2 for equipment. |
![Godin Thekiller Godin Thekiller](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Godin Thekiller
KNIGHTZ OF THE ROUND
35
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Posted - 2013.04.09 01:21:00 -
[8] - Quote
I really don't understand why people accept everything you say, and bash many others, even if it's the exact same thing...... |
![Cybus Trama'dol Cybus Trama'dol](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
2
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Posted - 2013.04.09 10:37:00 -
[9] - Quote
a def +1 from me
I also suggested this in another thread, it makes so much sense I can't believe the Devs haven't responded. it would move it more in line with how Mag worked (and that worked well). As a Logi I find it infuriating to mess around with the wheel while trying to do a ninja res which usually ends up in me shooting at the dead blue dot or trying to rep him. After that its just a matter of seconds before I also get put down while looking for the correct piece of equipment. |
![Crusader Rex Crusader Rex](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Crusader Rex
EYE Security Task Force and Resources Acquisition
4
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Posted - 2013.04.09 16:03:00 -
[10] - Quote
100% agree on the rez issue. Let us rez with circle, if the injector is equipped. It would result in more cohesive play and better fought battles. |
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3379
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Posted - 2013.04.09 22:25:00 -
[11] - Quote
Arise thread! |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1291
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Posted - 2013.04.10 08:51:00 -
[12] - Quote
Hmmm. I would say "yes why not" if it wasnt dust we were talking about.
Considering how how switching weapons or equipment is. and how slow starting the throwing nade animation is as well..... You would probably render nades useless. It may add another 2-3 seconds before throwing a nade when switching from primary to nade.
run with primary, tap L2, damn.... nanohives, tap L2 again, ok nades, tap R1, see animations, hold, throw. Oh wait i'm already dead lol. Even just adding a switch to nade, then tap R1 would add too much time to the mecanic.
Now, i still see the upsides of this suggestion. Especially in order to ease switching among equipment. But if animations remain as clunky, not a good idea imo. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3389
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Posted - 2013.04.10 09:32:00 -
[13] - Quote
Laurent Cazaderon wrote:Hmmm. I would say "yes why not" if it wasnt dust we were talking about.
Considering how how switching weapons or equipment is. and how slow starting the throwing nade animation is as well..... You would probably render nades useless. It may add another 2-3 seconds before throwing a nade when switching from primary to nade.
run with primary, tap L2, damn.... nanohives, tap L2 again, ok nades, tap R1, see animations, hold, throw. Oh wait i'm already dead lol. Even just adding a switch to nade, then tap R1 would add too much time to the mecanic.
Now, i still see the upsides of this suggestion. Especially in order to ease switching among equipment. But if animations remain as clunky, not a good idea imo.
Grenades could always have priority so they always appear first, and the time it takes to actually throw the grenade can be shortened. The problems you point out are genuine, but not insurmountable. |
![Garrett Blacknova Garrett Blacknova](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Garrett Blacknova
Codex Troopers
2431
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Posted - 2013.04.10 10:30:00 -
[14] - Quote
There are games where you have to manually select grenades separate from your gun, and it's always an awkward mechanic. I personally find it even more problematic than grenades in DUST already are. This wouldn't be a good thing, it wouldn't improve matters, and it would add another layer of complexity to an already overly-complex system.
We have the ability to access grenades at any time. Great. That makes Grenades easy. We can quick-select our primary weapon, or quick-swap to our sidearm (if we have one). Great. That makes weapons easy. When selecting equipment, you have to open the equipment wheel. That's fine.
What we need is the ability to adjust the control scheme, set functions on different buttons where they suit us, instead of having a single control scheme that everyone has to try and learn. There are a LOT of different layouts that different people want to have - instead of creating a huge collection of presets, we need - for ALL controller setups - the ability to create custom control schemes.
Within the custom scheme, we need the ability to set the functionality of tapping the weapon/equipment button. Holding it will always open the wheel, but tapping it should be swappable between "weapons only" or "weapons and equipment". |
![Laurent Cazaderon Laurent Cazaderon](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1298
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Posted - 2013.04.10 14:48:00 -
[15] - Quote
Kage, Agreed the animation could be reworked and thus be more fluent but even then i'm not a fan of the "select nade then launch" system. I like my one button grenade.
Now, i agree with Garret when he says control should be more open to user customisation.
Quote: Within the custom scheme, we need the ability to set the functionality of tapping the weapon/equipment button. Holding it will always open the wheel, but tapping it should be swappable between "weapons only" or "weapons and equipment".
This especially. could solve your logi problem needing to use the wheel everytime. Afaik, they changed that to weapons only because logis were complaining they add to go through every equipment before reaching their weapon again.
But i'm not a lot of logis would rather use R2 tap to scroll among all equipments and use a HOLD R2 to take back weapon more quickly.
Options people ftw |
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Kitten Commander
Ostrakon Agency Gallente Federation
157
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Posted - 2013.04.10 16:14:00 -
[16] - Quote
I agree with the OP on this and believe its somewhat more realistic if you are taking into the account the action that needs to be involved to throw a grenade IRL.
Even if that isnt the case, for kittens sake, please make the R2 button more reliable in swapping between weapons on the fly. |
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Draco Cerberus
Hellstorm Inc League of Infamy
17
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Posted - 2013.04.10 17:02:00 -
[17] - Quote
KAGEHOSHI Horned Wolf wrote:It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button.
Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment.
The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations).
It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want.
Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast.
One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it.
One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete.
Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality.
I really like the idea that you could tap a button to cycle through the grenade and equipment to deploy them on the grenade button push. Spec Ops: The Line, has this for the grenades, I like it in that game too. |
![Tarquin Markel Tarquin Markel](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Tarquin Markel
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
92
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Posted - 2013.04.10 17:12:00 -
[18] - Quote
It's an interesting idea, and I'm sure I'd get used to it.
That said, I'm resistant, mostly because half the times I want a grenade it's AAAAAH GRENADE NOWNOWNOW (I use AV grenades. They're my talisman of divine protection against getting run over).
One single-purpose button does me just fine. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3405
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Posted - 2013.04.13 23:36:00 -
[19] - Quote
Tarquin Markel wrote:It's an interesting idea, and I'm sure I'd get used to it.
That said, I'm resistant, mostly because half the times I want a grenade it's AAAAAH GRENADE NOWNOWNOW (I use AV grenades. They're my talisman of divine protection against getting run over).
One single-purpose button does me just fine. The less complexity, the less chance to foul it up and get squished.
If the grenades are set to always be the first item L2 cycles to, it would only require 1 more button press, which still takes only like half a second. |
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Matakage
WildCard Ninja Clan
7
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Posted - 2013.04.13 23:39:00 -
[20] - Quote
Great idea. The grenade button could be better utilized for other things. |
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![Geth Massredux Geth Massredux](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Geth Massredux
ZionTCD Legacy Rising
139
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Posted - 2013.04.13 23:43:00 -
[21] - Quote
This is a great idea |
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Eris Ernaga
GamersForChrist
126
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Posted - 2013.04.14 02:22:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Tarquin Markel wrote:It's an interesting idea, and I'm sure I'd get used to it.
That said, I'm resistant, mostly because half the times I want a grenade it's AAAAAH GRENADE NOWNOWNOW (I use AV grenades. They're my talisman of divine protection against getting run over).
One single-purpose button does me just fine. The less complexity, the less chance to foul it up and get squished. If the grenades are set to always be the first item L2 cycles to, it would only require 1 more button press, which still takes only like half a second.
It'd be cool though because we could filter through equipment one more click for allowing equipment swap is +1 for me.. shhh i didnt plus 1 =3 |
![Volgair Volgair](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Volgair
The Tritan Industries RISE of LEGION
270
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Posted - 2013.04.14 03:01:00 -
[23] - Quote
Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3410
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Posted - 2013.04.14 03:52:00 -
[24] - Quote
Volgair wrote:Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. Actually I don't want to reclassify grenades as equipment, but simply put them on the same button. |
![Volgair Volgair](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Volgair
The Tritan Industries RISE of LEGION
270
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Posted - 2013.04.14 09:54:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:Volgair wrote:Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. Actually I don't want to reclassify grenades as equipment, but simply put them on the same button.
To late, the idea is in my head, its much better/ cleaner then what we currently have, and its your fault for putting it there.
Joking aside, what would you classify a lobbed explosive as, if not equipment? The Remote Explosive is no more a weapon then the grenade, and it is perfectly justifiable as equipment. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3412
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Posted - 2013.04.14 10:07:00 -
[26] - Quote
Volgair wrote:KAGEHOSHI Horned Wolf wrote:Volgair wrote:Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. Actually I don't want to reclassify grenades as equipment, but simply put them on the same button. To late, the idea is in my head, its much better/ cleaner then what we currently have, and its your fault for putting it there. Joking aside, what would you classify a lobbed explosive as, if not equipment? The Remote Explosive is no more a weapon then the grenade, and it is perfectly justifiable as equipment.
I actually did think about having them reclassified as equipment, the remote explosives already do set a precedent for offensive explosive devices as equipment, but would require more work, and would be a balance issue.
All suit would have their grenade slots replaced with an extra equipment slot, but that extra equipment slot could be used for for something other than a grenade, and would allow heavies to carry nanohives, which would be a problem. The other alternative would be to remove grenade slots, but don't add an extra equipment slot, but that would make all dropsuits much less versatile, and mean heavies can't carry grenades. |
![Volgair Volgair](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Volgair
The Tritan Industries RISE of LEGION
270
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Posted - 2013.04.14 11:21:00 -
[27] - Quote
KAGEHOSHI Horned Wolf wrote:Volgair wrote:KAGEHOSHI Horned Wolf wrote:Volgair wrote:Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. Actually I don't want to reclassify grenades as equipment, but simply put them on the same button. To late, the idea is in my head, its much better/ cleaner then what we currently have, and its your fault for putting it there. Joking aside, what would you classify a lobbed explosive as, if not equipment? The Remote Explosive is no more a weapon then the grenade, and it is perfectly justifiable as equipment. I actually did think about having them reclassified as equipment, the remote explosives already do set a precedent for offensive explosive devices as equipment, but would require more work, and would be a balance issue. All suit would have their grenade slots replaced with an extra equipment slot, but that extra equipment slot could be used for for something other than a grenade, and would allow heavies to carry nanohives, which would be a problem. The other alternative would be to remove grenade slots, but don't add an extra equipment slot, but that would make all dropsuits much less versatile, and mean heavies can't carry grenades.
There is no reason or limitations that i know of, that would dictate CCP's inability to script a differentiation between something like a nano hive and a grenade module. The only thing they would have to add, is a line in the description for new players. That states any thing remotely similar to "can be equipped by heavies:" It would help clean up the UI and would make combat dropping gear less of a liability. Especially for logies.
Now back to getting appropriately off topic, I remember back to last years fanfest when one of the devs was talking about Heavies. I'm not sure if it was a verbal over site or something they decided against, but Heavies were supposed to have their own grenade subset. If they were willing to script subsets for differentiation, between light and heavy I am sure they would have no issues reclassifying grenades as gear. and then changing the dropsuits... granted that the changes would be time consuming. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3505
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Posted - 2013.04.20 08:50:00 -
[28] - Quote
Still want |
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Cat Merc
BetaMax. CRONOS.
517
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Posted - 2013.04.20 10:47:00 -
[29] - Quote
Grenades shouldn't be something you do as a panic button. They should be tactical, and this will force players to think when they actually need to use grenades. +1 |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3560
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Posted - 2013.04.27 22:23:00 -
[30] - Quote
Still want |
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3630
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Posted - 2013.05.02 06:00:00 -
[31] - Quote
Add this as an alternate control scheme if possible |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3822
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Posted - 2013.05.13 03:53:00 -
[32] - Quote
Do it CCP |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3930
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 02:22:00 -
[33] - Quote
KAGEHOSHI Horned Wolf wrote:Do it CCP What he said |
![Cybus Trama'dol Cybus Trama'dol](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
61
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.21 11:31:00 -
[34] - Quote
KAGEHOSHI Horned Wolf wrote:KAGEHOSHI Horned Wolf wrote:Do it CCP What he said ^ This |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3989
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.26 11:26:00 -
[35] - Quote
Any more thoughts on this? |
![EXASTRA INVICTAS EXASTRA INVICTAS](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
35
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.05.26 12:34:00 -
[36] - Quote
The only problem with this that I have is that sometimes I need that grenade thrown NOW and right where I'm aiming. Not two seconds from now, or whatever. I mean this point is kind of moot because grenade throwing and grenade physics are so bad in this game right now, but still.
I'm assuming there wouldn't be a wheel selector like there is when you hold R2? This sort of removes the necessity for the wheel when you hold R2 though, at the same time.
I just think it would get in the way of the "perfect grenade" when you have to hold the button, wait for you to see that your character is indeed ready to throw the grenade, and then let go so he does indeed throw it (meanwhile you've cooked it for a teeny bit) as opposed to "Ah, crap, need a nade *hit L2*" Nade is thrown, enemy walks right on top. +50. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4193
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.04 12:41:00 -
[37] - Quote
Add the KAGEHOSHI control scheme. |
![Cybus Trama'dol Cybus Trama'dol](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
71
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.05 09:47:00 -
[38] - Quote
yes yes yes...
Playing FarCry 3 coop last night just re-iterated what a decent equipment selection system can be like. They even have a whell in there and guess what???? It only goes and works.....
CCP take note!!!! |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4242
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.07 15:45:00 -
[39] - Quote
I really dislike how Dust does equipment switching. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4453
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.19 20:58:00 -
[40] - Quote
Anyone else? |
|
![Mikael Murray Mikael Murray](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Mikael Murray
Kameira Lodge Amarr Empire
7
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.21 00:46:00 -
[41] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year
|
![Ray Poe Ray Poe](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 17:52:00 -
[42] - Quote
Please fix it and make it like mag was. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 04:53:00 -
[43] - Quote
Dooo it |
![Grims Tooth Grims Tooth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Grims Tooth
Deadly Blue Dots RISE of LEGION
9
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Posted - 2013.07.05 04:36:00 -
[44] - Quote
I'm all for this as long as they don't force a change by removing or changing any current control schemes. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4831
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.11 09:32:00 -
[45] - Quote
Edited to clarify further for CCP |
![Lowkiie Lowkiie](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Lowkiie
KILL-EM-QUICK RISE of LEGION
37
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Posted - 2013.07.11 11:49:00 -
[46] - Quote
Just loosen up your sphincters and let us map our own buttons... |
![Lowkiie Lowkiie](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Lowkiie
KILL-EM-QUICK RISE of LEGION
37
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.11 11:56:00 -
[47] - Quote
Also Kag, you're a fukin idiot for suggesting a switch to grenades before being able to throw it. That's a main reason I stopped playing Ghost Recon, MAG and Socom. It's fukin dumb. I like my weapon IN MY HANDS SO I CAN SHOOT RIGHT AFTER THROW. Not have some dickhead run up to me while I'm switching back and kill me before I get my gun back out. |
![2100 Angels 2100 Angels](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
2100 Angels
The Southern Legion RISE of LEGION
167
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Posted - 2013.07.11 12:31:00 -
[48] - Quote
Don't like this idea. Seems like it would take longer to be able to throw a grenade or shoot, so it has my -1. I feel as though these should be twitch actions and shouldn't require toggling through a range of different weapons |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4856
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.11 14:36:00 -
[49] - Quote
Lowkiie wrote:Also Kag, you're a fukin idiot for suggesting a switch to grenades before being able to throw it. That's a main reason I stopped playing Ghost Recon, MAG and Socom. It's fukin dumb. I like my weapon IN MY HANDS SO I CAN SHOOT RIGHT AFTER THROW. Not have some dickhead run up to me while I'm switching back and kill me before I get my gun back out. You're a fukin idiot for disagreeing with my infinite wisdom ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4856
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.12 14:48:00 -
[50] - Quote
pew pew pztew, pepepepew pew
I still want it as a control scheme option. |
|
![Oxskull Duncarino Oxskull Duncarino](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Oxskull Duncarino
Shadow Company HQ
209
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.14 12:17:00 -
[51] - Quote
KAGEHOSHI Horned Wolf wrote:EDIT 2: CCP responded with this: "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unreadUpdate: Good idea, however, it isn't clear where the grenade throw button will be after this change. " I will try to be more clear. Tap L2 to cycle between equipment and grenades, once you select the grenade you want, press R1 to throw it. This is just like selecting and deploying a nanohive or drop uplink. *** It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button. Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment. The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations). It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want. Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast. One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it. One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete. Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. EDIT: Add this as an alternate control scheme if possible As a mainly heavy, I've no interest in having the grenade button removed from L2. Even if I wasn't a heavy I would still think the same. Having it on L2 means that a player can cook and/or throw a grenade while still being able to fully maneuver using BOTH sticks. Unless your intention is to put the grenade button on another one of the shoulder buttons then this suggestion really isn't for me. And if the idea is to have the grenade as a weapon switch then I'm 100% against your idea.
I run Logi as well, and the wheel is grand. Tapping a button to select what equipment I want to use sounds archaic to me. You can hold down R2 while pushing the stick to select what is wanted with very little fuss. Tapping a button could have you over shooting the item wanted and have to tap through to get them again.
As far as I'm concerned for the moment, until proper player defined key mapping is allowed, the buttons should be left as they are.
|
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4891
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.14 12:30:00 -
[52] - Quote
Oxskull Duncarino wrote:KAGEHOSHI Horned Wolf wrote:EDIT 2: CCP responded with this: "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unreadUpdate: Good idea, however, it isn't clear where the grenade throw button will be after this change. " I will try to be more clear. Tap L2 to cycle between equipment and grenades, once you select the grenade you want, press R1 to throw it. This is just like selecting and deploying a nanohive or drop uplink. *** It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button. Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment. The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations). It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want. Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast. One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it. One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete. Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. EDIT: Add this as an alternate control scheme if possible As a mainly heavy, I've no interest in having the grenade button removed from L2. Even if I wasn't a heavy I would still think the same. Having it on L2 means that a player can cook and/or throw a grenade while still being able to fully maneuver using BOTH sticks. Unless your intention is to put the grenade button on another one of the shoulder buttons then this suggestion really isn't for me. And if the idea is to have the grenade as a weapon switch then I'm 100% against your idea. I run Logi as well, and the wheel is grand. Tapping a button to select what equipment I want to use sounds archaic to me. You can hold down R2 while pushing the stick to select what is wanted with very little fuss. Tapping a button could have you over shooting the item wanted and have to tap through to get them again. As far as I'm concerned for the moment, until proper player defined key mapping is allowed, the buttons should be left as they are. I would appreciate it is you please took the time to read the post, I am not suggesting removing grenades from L2. Please reread it. I am suggesting making grenades share L2 button with equipment. Tapping L2 would cycle through both grenades and equipment, and pressing R1 to cook and throw the grenade when you cycle through it.
This is kind of frustrating, someone took the time to type all that, but not to carefully read what they're replying to ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) Also, I suggested it could also be an alternate control scheme (which the game already has) so you wouldn't have to use it if you don't want you. Why would you oppose that? ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![Echoist Echoist](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Echoist
Fenrir's Wolves RUST415
32
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.14 13:31:00 -
[53] - Quote
Godin Thekiller wrote:I had a similar idea in the closed beta, but everyone siad that it was a dumbass idea. THis was mine:
If you pressed Triangle, you would swap through your weapons and grenade. If you pressed R2, you would swap through your Equipment. If you pressed L2, then you would swap through your Active Modules. If Dropsuits never get them, then it would be R2 for weapons/grenade, and L2 for equipment.
I actually really like this idea it definitely make switching through equipment easier. +1 to this guy |
![Oxskull Duncarino Oxskull Duncarino](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Oxskull Duncarino
Shadow Company HQ
209
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Posted - 2013.07.14 15:42:00 -
[54] - Quote
KAGEHOSHI Horned Wolf wrote:Oxskull Duncarino wrote:KAGEHOSHI Horned Wolf wrote:EDIT 2: CCP responded with this: "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unreadUpdate: Good idea, however, it isn't clear where the grenade throw button will be after this change. " I will try to be more clear. Tap L2 to cycle between equipment and grenades, once you select the grenade you want, press R1 to throw it. This is just like selecting and deploying a nanohive or drop uplink. *** It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button. Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment. The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations). It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want. Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast. One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it. One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete. Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. EDIT: Add this as an alternate control scheme if possible As a mainly heavy, I've no interest in having the grenade button removed from L2. Even if I wasn't a heavy I would still think the same. Having it on L2 means that a player can cook and/or throw a grenade while still being able to fully maneuver using BOTH sticks. Unless your intention is to put the grenade button on another one of the shoulder buttons then this suggestion really isn't for me. And if the idea is to have the grenade as a weapon switch then I'm 100% against your idea. I run Logi as well, and the wheel is grand. Tapping a button to select what equipment I want to use sounds archaic to me. You can hold down R2 while pushing the stick to select what is wanted with very little fuss. Tapping a button could have you over shooting the item wanted and have to tap through to get them again. As far as I'm concerned for the moment, until proper player defined key mapping is allowed, the buttons should be left as they are. I would appreciate it is you please took the time to read the post, I am not suggesting removing grenades from L2. Please reread it. I am suggesting making grenades share L2 button with equipment. Tapping L2 would cycle through both grenades and equipment, and pressing R1 to cook and throw the grenade when you cycle through it. This is kind of frustrating, someone took the time to type all that, but not to carefully read what they're replying to ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) Also, I suggested it could also be an alternate control scheme (which the game already has) so you wouldn't have to use it if you don't want you. Why would you oppose that? ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) Point taken. I scan too many posts at the moment due to content that is just repeating and did the same here. I had read your original post before editing and had simply seen the latest replies, not the change to the original topic. My bad for quoting something that had been changed without reading it.
As an alternative control scheme, great. Options are always good. It's still not something that I want to use myself. With the clarification that you editing gives, now that I've read it, it still means that a person might want to quick toss a grenade, yet instead will find themselves scrolling through their equipment, having to go all the way back through everything to get to the grenade. Or, as I said already, try to select one piece of equipment, but miss it and have to go back through everything.
Maybe it is just that I find the infantry wheel very easy and fast to use to select from a large range of equipment, that I see this method, an old console control method, is regressing rather than advancing. But, what suits me might not suit others, humans are humans, so if it is included as an option, great.
And at least for the next while, I'll check posts I've read already before responding. I might even spot an OP telling me they have done so ![Lol](https://forums.dust514.com/Images/Emoticons/ccp_lol.png) |
![Bullets2yaface Bullets2yaface](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bullets2yaface
Red Star. EoN.
29
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.15 11:30:00 -
[55] - Quote
WTF theres even a thread to whine about button placement jesus btw your idea sucks what game doesn't let u one button throw a grenade |
![Cybus Trama'dol Cybus Trama'dol](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
94
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.15 12:45:00 -
[56] - Quote
Bullets2yaface wrote:WTF theres even a thread to whine about button placement jesus btw your idea sucks what game doesn't let u one button throw a grenade MAG
MAG > DUST |
![Melchiah ARANeAE Melchiah ARANeAE](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.07.20 20:19:00 -
[57] - Quote
I must say this is a bad idea. I never used grenades in older FPS games that required you to manually select them. It was far too slow and cumbersome. By the time you selected grenades, you'd be dead. It was a godsend when games started making grenades usable with the press of a button. I don't want to go backwards in terms of controls. |
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