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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3356
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Posted - 2013.04.08 11:06:00 -
[1] - Quote
It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button.
Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment.
The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations).
It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want.
Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast.
One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it.
One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete.
Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3362
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Posted - 2013.04.08 17:12:00 -
[2] - Quote
Any thoughts? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3363
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Posted - 2013.04.08 19:17:00 -
[3] - Quote
Not even anything on how terrible that would be? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3363
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Posted - 2013.04.08 19:37:00 -
[4] - Quote
Adstellarum wrote:I always make sure I carry grenades And you would still be able to switch to grenades, but the button would also be used for cycling through equipment a well. Basically the button would do more. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3379
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Posted - 2013.04.09 22:25:00 -
[5] - Quote
Arise thread! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3389
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Posted - 2013.04.10 09:32:00 -
[6] - Quote
Laurent Cazaderon wrote:Hmmm. I would say "yes why not" if it wasnt dust we were talking about.
Considering how how switching weapons or equipment is. and how slow starting the throwing nade animation is as well..... You would probably render nades useless. It may add another 2-3 seconds before throwing a nade when switching from primary to nade.
run with primary, tap L2, damn.... nanohives, tap L2 again, ok nades, tap R1, see animations, hold, throw. Oh wait i'm already dead lol. Even just adding a switch to nade, then tap R1 would add too much time to the mecanic.
Now, i still see the upsides of this suggestion. Especially in order to ease switching among equipment. But if animations remain as clunky, not a good idea imo.
Grenades could always have priority so they always appear first, and the time it takes to actually throw the grenade can be shortened. The problems you point out are genuine, but not insurmountable. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3405
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Posted - 2013.04.13 23:36:00 -
[7] - Quote
Tarquin Markel wrote:It's an interesting idea, and I'm sure I'd get used to it.
That said, I'm resistant, mostly because half the times I want a grenade it's AAAAAH GRENADE NOWNOWNOW (I use AV grenades. They're my talisman of divine protection against getting run over).
One single-purpose button does me just fine. The less complexity, the less chance to foul it up and get squished.
If the grenades are set to always be the first item L2 cycles to, it would only require 1 more button press, which still takes only like half a second. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3410
|
Posted - 2013.04.14 03:52:00 -
[8] - Quote
Volgair wrote:Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. Actually I don't want to reclassify grenades as equipment, but simply put them on the same button. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3412
|
Posted - 2013.04.14 10:07:00 -
[9] - Quote
Volgair wrote:KAGEHOSHI Horned Wolf wrote:Volgair wrote:Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. Actually I don't want to reclassify grenades as equipment, but simply put them on the same button. To late, the idea is in my head, its much better/ cleaner then what we currently have, and its your fault for putting it there. Joking aside, what would you classify a lobbed explosive as, if not equipment? The Remote Explosive is no more a weapon then the grenade, and it is perfectly justifiable as equipment.
I actually did think about having them reclassified as equipment, the remote explosives already do set a precedent for offensive explosive devices as equipment, but would require more work, and would be a balance issue.
All suit would have their grenade slots replaced with an extra equipment slot, but that extra equipment slot could be used for for something other than a grenade, and would allow heavies to carry nanohives, which would be a problem. The other alternative would be to remove grenade slots, but don't add an extra equipment slot, but that would make all dropsuits much less versatile, and mean heavies can't carry grenades. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3505
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Posted - 2013.04.20 08:50:00 -
[10] - Quote
Still want |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3560
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Posted - 2013.04.27 22:23:00 -
[11] - Quote
Still want |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3630
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Posted - 2013.05.02 06:00:00 -
[12] - Quote
Add this as an alternate control scheme if possible |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3822
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Posted - 2013.05.13 03:53:00 -
[13] - Quote
Do it CCP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3930
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Posted - 2013.05.21 02:22:00 -
[14] - Quote
KAGEHOSHI Horned Wolf wrote:Do it CCP What he said |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3989
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Posted - 2013.05.26 11:26:00 -
[15] - Quote
Any more thoughts on this? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4193
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Posted - 2013.06.04 12:41:00 -
[16] - Quote
Add the KAGEHOSHI control scheme. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4242
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Posted - 2013.06.07 15:45:00 -
[17] - Quote
I really dislike how Dust does equipment switching. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4453
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Posted - 2013.06.19 20:58:00 -
[18] - Quote
Anyone else? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4621
|
Posted - 2013.06.30 04:53:00 -
[19] - Quote
Dooo it |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4831
|
Posted - 2013.07.11 09:32:00 -
[20] - Quote
Edited to clarify further for CCP |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4856
|
Posted - 2013.07.11 14:36:00 -
[21] - Quote
Lowkiie wrote:Also Kag, you're a fukin idiot for suggesting a switch to grenades before being able to throw it. That's a main reason I stopped playing Ghost Recon, MAG and Socom. It's fukin dumb. I like my weapon IN MY HANDS SO I CAN SHOOT RIGHT AFTER THROW. Not have some dickhead run up to me while I'm switching back and kill me before I get my gun back out. You're a fukin idiot for disagreeing with my infinite wisdom |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4856
|
Posted - 2013.07.12 14:48:00 -
[22] - Quote
pew pew pztew, pepepepew pew
I still want it as a control scheme option. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4891
|
Posted - 2013.07.14 12:30:00 -
[23] - Quote
Oxskull Duncarino wrote:KAGEHOSHI Horned Wolf wrote:EDIT 2: CCP responded with this: "REQUEST] Grenade button change https://forums.dust514.com/default.aspx?g=posts&t=67990&find=unreadUpdate: Good idea, however, it isn't clear where the grenade throw button will be after this change. " I will try to be more clear. Tap L2 to cycle between equipment and grenades, once you select the grenade you want, press R1 to throw it. This is just like selecting and deploying a nanohive or drop uplink. *** It does not make sense to dedicate an entire controller button to grenades since players may not even have grenades on their fitting, making the button potentially wasted when there are much better uses for it. It would be better if the grenade button was changed to become a dedicated equipment button, and grenades button. Make weapons and equipment on separate buttons. Tapping R2 should switch weapons, and tapping L2 for cycling between both grenades and equipment. The benefits would be great for logistics players, because they could then be able to tap the L2 button to cycle through their equipment instead of having to open the wheel (which can be a pain in a many situations). It would also open the door for new dropsuits in the future with multiple grenade slots, because being able to cycle through them would allow you to choose which one you want. Most dropsuits only have one equipment slot (and heavies habe none), so switching to grenades would still be pretty fast. One other change would have to be made though; you would have to tap (or hold to cook) R1 after selecting a grenade to actually use it. One button (R2) to cycle weapons, another (L2) to cycle grenades and equipment; MAG had it like that, and it works pretty well for managing lots of items. You can still keep the wheels (hold R2 for weapon wheel, hold L2 for item wheel), though this would make switching to exactly what you want so fast that wheels would be obsolete. Yes I know controller remapping is coming, but I doubt it will provide such a level of control that we will be able to separate equipment from the item wheel, merge grenade and equipment buttons, and have tap-cycle functionality. EDIT: Add this as an alternate control scheme if possible As a mainly heavy, I've no interest in having the grenade button removed from L2. Even if I wasn't a heavy I would still think the same. Having it on L2 means that a player can cook and/or throw a grenade while still being able to fully maneuver using BOTH sticks. Unless your intention is to put the grenade button on another one of the shoulder buttons then this suggestion really isn't for me. And if the idea is to have the grenade as a weapon switch then I'm 100% against your idea. I run Logi as well, and the wheel is grand. Tapping a button to select what equipment I want to use sounds archaic to me. You can hold down R2 while pushing the stick to select what is wanted with very little fuss. Tapping a button could have you over shooting the item wanted and have to tap through to get them again. As far as I'm concerned for the moment, until proper player defined key mapping is allowed, the buttons should be left as they are. I would appreciate it is you please took the time to read the post, I am not suggesting removing grenades from L2. Please reread it. I am suggesting making grenades share L2 button with equipment. Tapping L2 would cycle through both grenades and equipment, and pressing R1 to cook and throw the grenade when you cycle through it.
This is kind of frustrating, someone took the time to type all that, but not to carefully read what they're replying to Also, I suggested it could also be an alternate control scheme (which the game already has) so you wouldn't have to use it if you don't want you. Why would you oppose that? |
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