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Volgair
The Tritan Industries RISE of LEGION
270
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Posted - 2013.04.14 03:01:00 -
[1] - Quote
Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. |
Volgair
The Tritan Industries RISE of LEGION
270
|
Posted - 2013.04.14 09:54:00 -
[2] - Quote
KAGEHOSHI Horned Wolf wrote:Volgair wrote:Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. Actually I don't want to reclassify grenades as equipment, but simply put them on the same button.
To late, the idea is in my head, its much better/ cleaner then what we currently have, and its your fault for putting it there.
Joking aside, what would you classify a lobbed explosive as, if not equipment? The Remote Explosive is no more a weapon then the grenade, and it is perfectly justifiable as equipment. |
Volgair
The Tritan Industries RISE of LEGION
270
|
Posted - 2013.04.14 11:21:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Volgair wrote:KAGEHOSHI Horned Wolf wrote:Volgair wrote:Grenade as equipment is sounds fun, but its not the first time that it has been suggested. It would be nice to have the option to carry around 2 types of explosives...
So then would you change the control scheme? -I personally would make it so you have an execute selected equipment function? (current grenade button) Then just have your weapon active at all times then use equipment as needed... Actually now that i think about it a little, that control scheme is a lot cleaner, then what is currently available but would require a change to the HUD...
That thought brings up heavies, they are not permitted equipment for the sake of balance. Would they then be given Heavy variant grenades? If so, that would be rather amazing. Actually I don't want to reclassify grenades as equipment, but simply put them on the same button. To late, the idea is in my head, its much better/ cleaner then what we currently have, and its your fault for putting it there. Joking aside, what would you classify a lobbed explosive as, if not equipment? The Remote Explosive is no more a weapon then the grenade, and it is perfectly justifiable as equipment. I actually did think about having them reclassified as equipment, the remote explosives already do set a precedent for offensive explosive devices as equipment, but would require more work, and would be a balance issue. All suit would have their grenade slots replaced with an extra equipment slot, but that extra equipment slot could be used for for something other than a grenade, and would allow heavies to carry nanohives, which would be a problem. The other alternative would be to remove grenade slots, but don't add an extra equipment slot, but that would make all dropsuits much less versatile, and mean heavies can't carry grenades.
There is no reason or limitations that i know of, that would dictate CCP's inability to script a differentiation between something like a nano hive and a grenade module. The only thing they would have to add, is a line in the description for new players. That states any thing remotely similar to "can be equipped by heavies:" It would help clean up the UI and would make combat dropping gear less of a liability. Especially for logies.
Now back to getting appropriately off topic, I remember back to last years fanfest when one of the devs was talking about Heavies. I'm not sure if it was a verbal over site or something they decided against, but Heavies were supposed to have their own grenade subset. If they were willing to script subsets for differentiation, between light and heavy I am sure they would have no issues reclassifying grenades as gear. and then changing the dropsuits... granted that the changes would be time consuming. |
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