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Coleman Gray
RED COLONIAL MARINES Covert Intervention
135
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Posted - 2013.03.28 14:15:00 -
[1] - Quote
I'm probably gonna get trolled the **** here for suggesting this but please try to be constructive in your replies....
Rather than changing the price, mod count and cpu and power. Why not give each suit a projectile damage resistance against their armor not shield.
For example, maybe not such a degree but Militia heavy suits get a 10% damage reduction, Standard get 25%, Advance 35% and Proto get a 50%. This would make the price o the suits more worth while and the lack of mod slots and CPU and Power could be chalked up to simply empowering the suits resistances.
With a buff like this Heavies won't be a laughing stock since people with AR's ect would struggle one vs one unless their using weapons like mass drivers or lasers ect.
Too much of a buff you think? or maybe numbers to high? |
Lance 2ballzStrong
SyNergy Gaming
1013
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Posted - 2013.03.28 14:19:00 -
[2] - Quote
AR people don't even want the Adv / Proto suits buffed by giving them more slots, and lowering the price on the Proto suits... you REALLY think they not gonna cry about a buff like this? |
shellhead
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.03.28 14:19:00 -
[3] - Quote
I like the idea but I think that 5%, 10%, 15%, 25%, and 35% would be more reasonable just because 50% is an insane amount of resistance. |
Chibi Andy
Destruction Initiative Enterprise
54
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Posted - 2013.03.28 14:23:00 -
[4] - Quote
well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
135
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Posted - 2013.03.28 14:25:00 -
[5] - Quote
shellhead wrote:I like the idea but I think that 5%, 10%, 15%, 25%, and 35% would be more reasonable just because 50% is an insane amount of resistance.
Yeah I agree actually, more realistic numbers |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
135
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Posted - 2013.03.28 14:27:00 -
[6] - Quote
Lance 2ballzStrong wrote:AR people don't even want the Adv / Proto suits buffed by giving them more slots, and lowering the price on the Proto suits... you REALLY think they not gonna cry about a buff like this?
Of course their gonna cry, god forbid that they lose their easy kills and advantage that they shouldn't have |
Laheon
Osmon Surveillance Caldari State
301
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Posted - 2013.03.28 14:29:00 -
[7] - Quote
...Really? Damage reduction is the best way to go? Even though a heavy has the highest amount of EHP in the game? Heavy =/= auto win button.
I can agree that heavies scale badly, but at the same time, introducing damage resistance isn't the way to go. There are other, much better ways to balance heavies.
Edit: There are already armor and shield resists - each weapon does a different amount of damage to shield than to armor. The proposal means a blanket x% decrease of damage to the heavy across the board. It doesn't fit in lore-wise, and it would wreck the balance of the game. It would mean a return of the game to the era when heavies with ARs dominated the game. |
shellhead
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.03.28 14:32:00 -
[8] - Quote
Laheon wrote:...Really? Damage reduction is the best way to go? Even though a heavy has the highest amount of EHP in the game? Heavy =/= auto win button.
I can agree that heavies scale badly, but at the same time, introducing damage resistance isn't the way to go. There are other, much better ways to balance heavies. Such as? This is actually one of the best and most role-centric ideas I've seen so far. Everything else I've seen wouldn't help the heavy at all or would make it insanely OP. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
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Posted - 2013.03.28 14:32:00 -
[9] - Quote
Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit
Play Scout than tell me Heavies die fast for a scout. |
Laheon
Osmon Surveillance Caldari State
301
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Posted - 2013.03.28 14:33:00 -
[10] - Quote
Turning buff, slight speed buff, smaller hitbox, a buff to the armor plating modules, a buff to armor at the higher tiers... Anything but a damage reduction. Too much room for abuse. |
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shellhead
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.03.28 14:34:00 -
[11] - Quote
XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout.
You mean the weakest class in the game with almost no armor and very small shields can't take out a class thats meant to be a walking anti-infantry suit? Damn, heavies sure are OP. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
136
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Posted - 2013.03.28 14:36:00 -
[12] - Quote
XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout.
They strafe faster than heavies can turn, that ALONE is unfair. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
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Posted - 2013.03.28 14:36:00 -
[13] - Quote
shellhead wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. You mean the weakest class in the game with almost no armor and very small shields can't take out a class thats meant to be a walking anti-infantry suit? Damn, heavies sure are OP.
Just saying all you guys whine how you die so fast in a gun fight. You have noooo idea what those words even mean. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
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Posted - 2013.03.28 14:37:00 -
[14] - Quote
Coleman Gray wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. They strafe faster than heavies can turn, that ALONE is unfair.
I keep hearing how Scouts strafe soooooo fast and they out run your bullets all the time.. I say learn to shoot cause I have absolutely XERO problem hitting them. |
shellhead
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.03.28 14:37:00 -
[15] - Quote
Laheon wrote:Turning buff, slight speed buff, smaller hitbox, a buff to the armor plating modules, a buff to armor at the higher tiers... Anything but a damage reduction. Too much room for abuse. I don't see how added resistance has more room for abuse than a smaller hitbox or faster turning. |
Lance 2ballzStrong
SyNergy Gaming
1013
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Posted - 2013.03.28 14:40:00 -
[16] - Quote
Laheon wrote:...Really? Damage reduction is the best way to go? Even though a heavy has the highest amount of EHP in the game? Heavy =/= auto win button.
I can agree that heavies scale badly, but at the same time, introducing damage resistance isn't the way to go. There are other, much better ways to balance heavies.
Edit: There are already armor and shield resists - each weapon does a different amount of damage to shield than to armor. The proposal means a blanket x% decrease of damage to the heavy across the board. It doesn't fit in lore-wise, and it would wreck the balance of the game. It would mean a return of the game to the era when heavies with ARs dominated the game.
So what you're saying is, Assault + AR is suppose to dominate in every aspect of the game. I don't think you realize how weak heavies are in the situation they're meant to be great at, CQC. A proto assault can down a proto heavy without a sweat in CQC situations.
If AR heavies dominated the game, maybe it's the AR's that people should be looking at |
shellhead
Subdreddit Test Alliance Please Ignore
2
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Posted - 2013.03.28 14:42:00 -
[17] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. You mean the weakest class in the game with almost no armor and very small shields can't take out a class thats meant to be a walking anti-infantry suit? Damn, heavies sure are OP. Just saying all you guys whine how you die so fast in a gun fight. You have noooo idea what those words even mean.
I play as both Scout and Heavy and I feel like the scout plays roll so much better then the heavy. When I play as Scout I die quickly in pretty much any fight where I don't get the first shot in. Thats how it should be, thats why the scout has a small profile and high speed. However, when I play heavy unless I'm fighting someone decked out fully in Militia gear I have to somehow find a way to get the drop on them otherwise I'm going down. the Heavy currently isn't strong enough to play its roll as a slow moving death machine from mid to close quarters. As a heavy I shouldn't have to play cautiously as a scout in order to get kills. |
Medic 1879
The Tritan Industries
87
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Posted - 2013.03.28 14:45:00 -
[18] - Quote
Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusable if a logi +triage tool follows them, if the dam res is too high the repair tool might keep them at full armour or atleast make armour drop extremely slowly which would lead to complaints but then again what wont? |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 14:46:00 -
[19] - Quote
Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc.
A damage reduction of 35%.. Actually, let's do 20%. That would give a proto heavy a BASE hp of 900. Let's add armor plates on top of that. Complex armor plates, let's fit two of those. 115hp each, which gives 230hp. Take 20% damage reduction, that comes to a total of 276hp added on TOP of the 900, giving a total hp of 1176hp.
A Duvolle can dish out 47.45 damage per shot with AR Prof V, weap V and a complex damage mod. That would cause resultant heavy to die in just under 2 seconds, not including inherent damage effectiveness against shield/armor. It would be higher, as ARs do 90% to armor.
A heavy with a single complex damage mod would do, with a Boundless HMG, would kill (assuming the assault had about 700hp, complete overestimation) the assault in 0.86 seconds, not including the damage effectiveness. Assuming all bullets hit. Even if just 50% hit, you still kill a proto AR user in less time that it takes for him to kill you. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
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Posted - 2013.03.28 14:46:00 -
[20] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. You mean the weakest class in the game with almost no armor and very small shields can't take out a class thats meant to be a walking anti-infantry suit? Damn, heavies sure are OP. Just saying all you guys whine how you die so fast in a gun fight. You have noooo idea what those words even mean. I play as both Scout and Heavy and I feel like the scout plays roll so much better then the heavy. When I play as Scout I die quickly in pretty much any fight where I don't get the first shot in. Thats how it should be, thats why the scout has a small profile and high speed. However, the Heavy currently isn't strong enough to play its roll as a slow moving death machine from mid to close quarters. As a heavy I shouldn't have to play cautiously as a scout in order to get kills.
I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcome each other. |
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shellhead
Subdreddit Test Alliance Please Ignore
3
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Posted - 2013.03.28 14:47:00 -
[21] - Quote
Medic 1879 wrote:Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusable if a logi +triage tool follows them, if the dam res is too high the repair tool might keep them at full armour or atleast make armour drop extremely slowly which would lead to complaints but then again what wont?
Heres a little tip from TF2; Shoot the medic first. |
shellhead
Subdreddit Test Alliance Please Ignore
3
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Posted - 2013.03.28 14:50:00 -
[22] - Quote
Quote:
I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcome each other.
But that isn't how it should be. Each roll should be dynamic and able to beat every other roll if the player is using that roll well. A heavy should be able to kill everything as long as its well supported and well covered, an assault roll should be able to kill anything by working together/smart use of equipment/ surprise, A scout should be able to kill anything by using speed and stealth, and a logi should be able to kill anything through teamwork/smart equipment usage. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:52:00 -
[23] - Quote
shellhead wrote:Quote:
I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcome each other.
But that isn't how it should be. Each roll should be able to beat every other roll if the player is using that roll well. A heavy should be able to kill everything as long as its well supported and well covered, an assault roll should be able to kill anything by working together/smart use of equipment/ surprise, A scout should be able to kill anything by using speed and stealth, and a logi should be able to kill anything through teamwork/smart equipment usage.
Everything can kill everything. I seen Heavies kill Assaults all the time. |
shellhead
Subdreddit Test Alliance Please Ignore
3
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Posted - 2013.03.28 14:53:00 -
[24] - Quote
XeroTheBigBoss wrote:shellhead wrote:Quote:
I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcome each other.
But that isn't how it should be. Each roll should be able to beat every other roll if the player is using that roll well. A heavy should be able to kill everything as long as its well supported and well covered, an assault roll should be able to kill anything by working together/smart use of equipment/ surprise, A scout should be able to kill anything by using speed and stealth, and a logi should be able to kill anything through teamwork/smart equipment usage. Everything can kill everything. I seen Heavies kill Assaults all the time.
I know that but the game shouldn't become any more of an RPS system than it already is. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
136
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Posted - 2013.03.28 14:55:00 -
[25] - Quote
Laheon wrote:Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc.
A damage reduction of 35%.. Actually, let's do 20%. That would give a proto heavy a BASE hp of 900. Let's add armor plates on top of that. Complex armor plates, let's fit two of those. 115hp each, which gives 230hp. Take 20% damage reduction, that comes to a total of 276hp added on TOP of the 900, giving a total hp of 1176hp.
A Duvolle can dish out 47.45 damage per shot with AR Prof V, weap V and a complex damage mod. That would cause resultant heavy to die in just under 2 seconds, not including inherent damage effectiveness against shield/armor. It would be higher, as ARs do 90% to armor.
A heavy with a single complex damage mod would do, with a Boundless HMG, would kill (assuming the assault had about 700hp, complete overestimation) the assault in 0.86 seconds, not including the damage effectiveness. Assuming all bullets hit. Even if just 50% hit, you still kill a proto AR user in less time that it takes for him to kill you.
Your right, A heavy having the advantage one vs one is totally unfair |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 14:56:00 -
[26] - Quote
Let's put it in perspective. I've seen assaults go 0/7. I've seen snipers go 1/4. I've seen logis go 0/5 (to be expected, but their WP was low, too), and I've seen heavies go 3/8. I've also seen assaults go 30/1, snipers go 30/0, logis go 10/2 (and loads of WP), and heavies go 20/2.
I've run into a heavy, as an AR user, and they've gunned me down in seconds, from medium range. As a heavy, I've walked around a corner into two assaults and killed them both before they could get me into half armor.
Heavies may need a buff, but damage reduction isn't the way to go. The best way to buff a heavy is to *learn how to play with one*. Walking head-first into enemy fire generally isn't the best idea. You're not a walking fortress, you're a mobile machine gun nest/anti-tank cannon. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:57:00 -
[27] - Quote
Coleman Gray wrote:Laheon wrote:Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc.
A damage reduction of 35%.. Actually, let's do 20%. That would give a proto heavy a BASE hp of 900. Let's add armor plates on top of that. Complex armor plates, let's fit two of those. 115hp each, which gives 230hp. Take 20% damage reduction, that comes to a total of 276hp added on TOP of the 900, giving a total hp of 1176hp.
A Duvolle can dish out 47.45 damage per shot with AR Prof V, weap V and a complex damage mod. That would cause resultant heavy to die in just under 2 seconds, not including inherent damage effectiveness against shield/armor. It would be higher, as ARs do 90% to armor.
A heavy with a single complex damage mod would do, with a Boundless HMG, would kill (assuming the assault had about 700hp, complete overestimation) the assault in 0.86 seconds, not including the damage effectiveness. Assuming all bullets hit. Even if just 50% hit, you still kill a proto AR user in less time that it takes for him to kill you. Your right, A heavy having the advantage one vs one is totally unfair
Ok so in your whacky world teams should need a squad to battle a heavy? Get real. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 14:58:00 -
[28] - Quote
Coleman Gray wrote:Your right, A heavy having the advantage one vs one is totally unfair
Even without the damage reduction, you still kill the assault in less time than he takes to kill you. 2 / 1.35 = 1.48 seconds. You still kill the assault 1.7 times faster than he takes to kill you. |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:00:00 -
[29] - Quote
Laheon wrote:Coleman Gray wrote:Your right, A heavy having the advantage one vs one is totally unfair Even without the damage reduction, you still kill the assault in less time than he takes to kill you. 2 / 1.35 = 1.48 seconds. You still kill the assault 1.7 times faster than he takes to kill you.
Isn't that how it should be considering the Heavies only job is killing things? I think the numbers are also a little skewed since in order for it to be true both parties have to have perfect aim and start firing at the same time. The assault suit can aim and move much faster then the heavy making the heavies raw time advantage fair. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
136
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Posted - 2013.03.28 15:02:00 -
[30] - Quote
XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc.
A damage reduction of 35%.. Actually, let's do 20%. That would give a proto heavy a BASE hp of 900. Let's add armor plates on top of that. Complex armor plates, let's fit two of those. 115hp each, which gives 230hp. Take 20% damage reduction, that comes to a total of 276hp added on TOP of the 900, giving a total hp of 1176hp.
A Duvolle can dish out 47.45 damage per shot with AR Prof V, weap V and a complex damage mod. That would cause resultant heavy to die in just under 2 seconds, not including inherent damage effectiveness against shield/armor. It would be higher, as ARs do 90% to armor.
A heavy with a single complex damage mod would do, with a Boundless HMG, would kill (assuming the assault had about 700hp, complete overestimation) the assault in 0.86 seconds, not including the damage effectiveness. Assuming all bullets hit. Even if just 50% hit, you still kill a proto AR user in less time that it takes for him to kill you. Your right, A heavy having the advantage one vs one is totally unfair Ok so in your whacky world teams should need a squad to battle a heavy? Get real.
If their only using projectile weapons yes, explosive damage and lasers would stil chew through them |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
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Posted - 2013.03.28 15:03:00 -
[31] - Quote
Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc.
A damage reduction of 35%.. Actually, let's do 20%. That would give a proto heavy a BASE hp of 900. Let's add armor plates on top of that. Complex armor plates, let's fit two of those. 115hp each, which gives 230hp. Take 20% damage reduction, that comes to a total of 276hp added on TOP of the 900, giving a total hp of 1176hp.
A Duvolle can dish out 47.45 damage per shot with AR Prof V, weap V and a complex damage mod. That would cause resultant heavy to die in just under 2 seconds, not including inherent damage effectiveness against shield/armor. It would be higher, as ARs do 90% to armor.
A heavy with a single complex damage mod would do, with a Boundless HMG, would kill (assuming the assault had about 700hp, complete overestimation) the assault in 0.86 seconds, not including the damage effectiveness. Assuming all bullets hit. Even if just 50% hit, you still kill a proto AR user in less time that it takes for him to kill you. Your right, A heavy having the advantage one vs one is totally unfair Ok so in your whacky world teams should need a squad to battle a heavy? Get real. If their only using projectile weapons yes, explosive damage and lasers would stil chew through them
Again, GET REAL. You are crazy thinking it should take multiple guys to take you on. Lol, CCP please leave Heavies as they are right now. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:04:00 -
[32] - Quote
shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things?
There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:06:00 -
[33] - Quote
Coleman Gray wrote:If their only using projectile weapons yes, explosive damage and lasers would stil chew through them
Lost all credibility. That's an auto "I WIN" button. Teams would consist entirely of heavies, seeing as the only thing capable of taking on a heavy would be another heavy. 16 x heavies > 16 x assaults in your world. Sorry.
Edit: Currently the only things requiring a squad to kill are HAV's (well, the better fit ones, anyway), some of the heavier-tanked dropships, and another squad. One person needing a squad or specialised weapons to take down is ridiculous. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:07:00 -
[34] - Quote
Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover.
If I see a HEAVY PERIOD I run. There is no way in hell a Scout can take on a Heavy 1v1 it takes too long and more than enough time for Heavy to get friends to help so I usually run and use speed to force them into long range combat (even that doesn't work now that they have so much range) Real only answer for Scout killing Heavy is with help (keep in mind I am speaking on a AR Scout not Shotgun) |
shellhead
Subdreddit Test Alliance Please Ignore
3
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Posted - 2013.03.28 15:09:00 -
[35] - Quote
Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover.
Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance.
Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
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Posted - 2013.03.28 15:10:00 -
[36] - Quote
Laheon wrote:Coleman Gray wrote:If their only using projectile weapons yes, explosive damage and lasers would stil chew through them Lost all credibility. That's an auto "I WIN" button. Teams would consist entirely of heavies, seeing as the only thing capable of taking on a heavy would be another heavy. 16 x heavies > 16 x assaults in your world. Sorry. Edit: Currently the only things requiring a squad to kill are HAV's (well, the better fit ones, anyway), some of the heavier-tanked dropships, and another squad. One person needing a squad or specialised weapons to take down is ridiculous.
Only be the same as a whole team going with lasers and or mass drivers
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
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Posted - 2013.03.28 15:10:00 -
[37] - Quote
shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh.
Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene. |
Medic 1879
The Tritan Industries
88
|
Posted - 2013.03.28 15:11:00 -
[38] - Quote
shellhead wrote:Medic 1879 wrote:Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusable if a logi +triage tool follows them, if the dam res is too high the repair tool might keep them at full armour or atleast make armour drop extremely slowly which would lead to complaints but then again what wont? Heres a little tip from TF2; Shoot the medic first.
I know but for some silly reason when I follow a friendly heavy into battle and use them as a portable bullet stopper most people still focus on the heavys while I repair them getting triage and guardian points its very rare people will actually seem to think and focus on the logi first most just seem to see big guy big gun = threat smaller guy flinging yellow lighting at bigger guy while hiding = no threat.
Although when I play against people who thing to kill me off first it gets interesting. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:13:00 -
[39] - Quote
shellhead wrote:
Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance.
Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh.
One, nothing breaks up a firing line quite like a well-placed MD round. Never used one, but have witnessed its effects.
Two. A sniper has a set FOV. A heavy can be mobile, and set up position around corners to provide suppressing fire when needed, unlike snipers, who need a clear FOV, unblocked by obstacles. If there's an obstacle in the heavy's way, he just walks around it.
Imagine being an assault (or even another heavy) and running past an enemy heavy parked around the corner. You die very quickly, without even knowing what was happening.
Scouts are the infiltrate-and-kill unit. Assault are the backbone of the army, as they can go in, kill, and hold an area. Heavy is the area consolidation. Logis are the local support. Command suits (when they come in) will be overall support. Pilots... Well, they're self-explanatory.
There are certain roles to be filled, and not every "class" can just kill indiscriminately. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:14:00 -
[40] - Quote
Medic 1879 wrote:shellhead wrote:Medic 1879 wrote:Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusable if a logi +triage tool follows them, if the dam res is too high the repair tool might keep them at full armour or atleast make armour drop extremely slowly which would lead to complaints but then again what wont? Heres a little tip from TF2; Shoot the medic first. I know but for some silly reason when I follow a friendly heavy into battle and use them as a portable bullet stopper most people still focus on the heavys while I repair them getting triage and guardian points its very rare people will actually seem to think and focus on the logi first most just seem to see big guy big gun = threat smaller guy flinging yellow lighting at bigger guy while hiding = no threat. Although when I play against people who thing to kill me off first it gets interesting.
It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked. They aren't as weak and pathetic as they are making themselves sound on these forums. I know plenty of Heavies that have no problems killing Assaults or anything else. Where these guys make it sound like they are running Scout suit and just getting smashed by whatever is in their face. |
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shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:16:00 -
[41] - Quote
XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene.
Too bad heavies don't get war points for suppressive fire. |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:17:00 -
[42] - Quote
Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:17:00 -
[43] - Quote
shellhead wrote:Too bad heavies don't get war points for suppressive fire.
Too bad that accumulating WP doesn't help your team to win.
|
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:17:00 -
[44] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene. Too bad heavies don't get war points for suppressive fire.
So now your argument is you are under powered cause you can't get war points being support? |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:18:00 -
[45] - Quote
Laheon wrote:shellhead wrote:Too bad heavies don't get war points for suppressive fire. Too bad that accumulating WP doesn't help your team to win.
So then I guess logis should lose their war points for healing team mates then?
We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:20:00 -
[46] - Quote
shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades?
Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. On top of that IF you aren't hurting the Heavy the logi is also gun fighting you not healing the already 100% health heavy. THAT is why most people continue shooting at the heavy that is shooting at them to keep the fight 1v1 even if heavy is getting a heal advantage cause if you try to shoot around the heavy and not hurting the heavy you are 2v1. |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:22:00 -
[47] - Quote
XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man.
Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:23:00 -
[48] - Quote
shellhead wrote: So then I guess logis should lose their war points for healing team mates then?
We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better.
Logi WPs actually help the team to win. They provide ammo, they provide a place to spawn closer to the objectives, they provide healing to damaged units who can then run back into the fight at full health... But just killing someone doesn't particularly help win the game. I've been on the winning team when we've had 10 tickets to the enemy's 50. As an assault, I've hung back at D when the rest of my team were assaulting A, and fended off three enemies trying to cap the point. We then capped A, I died, but they didn't manage to cap D because some of my team arrived in time.
It's not all about WPs, it's not all about isk, it's not all about SP. It's about helping the team win. Frankly, I couldn't care if I died, just as long as I helped the team win. That's why I die so often - I run into situations alone, trying to salvage something from a situation my pub team completely ignored. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:24:00 -
[49] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially.
The LOGI is BEHIND the heavy not up the HEAVIES ass IF I get around the corner and cook a grenade and IF I hit the heavy AND the Logi whats to say they will both be dumb enough to fall for that trick twice in a row? You are giving these roles no credit you are making them out to be brainless fools just because you would like to be able to run around fearlessly with no worry of being killed by anything short of a platoon. |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:25:00 -
[50] - Quote
Laheon wrote:shellhead wrote: So then I guess logis should lose their war points for healing team mates then?
We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better.
Logi WPs actually help the team to win. They provide ammo, they provide a place to spawn closer to the objectives, they provide healing to damaged units who can then run back into the fight at full health... But just killing someone doesn't particularly help win the game. I've been on the winning team when we've had 10 tickets to the enemy's 50. As an assault, I've hung back at D when the rest of my team were assaulting A, and fended off three enemies trying to cap the point. We then capped A, I died, but they didn't manage to cap D because some of my team arrived in time. It's not all about WPs, it's not all about isk, it's not all about SP. It's about helping the team win. Frankly, I couldn't care if I died, just as long as I helped the team win. That's why I die so often - I run into situations alone, trying to salvage something from a situation my pub team completely ignored.
I thought that providing suppressive fire and being a bullet sponge was how the heavy helped its team to win according to you? shouldn't we be rewarded like every other support unit in the game for fulfilling our roll? |
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Lance 2ballzStrong
SyNergy Gaming
1013
|
Posted - 2013.03.28 15:25:00 -
[51] - Quote
I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
|
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:27:00 -
[52] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially. The LOGI is BEHIND the heavy not up the HEAVIES ass IF I get around the corner and cook a grenade and IF I hit the heavy AND the Logi whats to say they will both be dumb enough to fall for that trick twice in a row? You are giving these roles no credit you are making them out to be brainless fools just because you would like to be able to run around fearlessly with no worry of being killed by anything short of a platoon.
So you think you should be able to solo a heavy and logi or what? I'm not quite sure what you want you just seem very angry. I think your totally ignoring the idea of range. Stay out side of the heavies range, go sniper, use grenandes, or out manuver the heavy. This isn't hard. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:27:00 -
[53] - Quote
Lance 2ballzStrong wrote:I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
Lol another weak heavy, please read pages 1-3 than come back and ask dumb questions. It is all explained how Heavy is support. It's Heavy role NOT Terminator role. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:29:00 -
[54] - Quote
I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 15:30:00 -
[55] - Quote
Lance 2ballzStrong wrote:I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
Comedic support, big guy finally gets to his destination only to have people dancing around him since he can't turn quick enough |
Laheon
Osmon Surveillance Caldari State
302
|
Posted - 2013.03.28 15:30:00 -
[56] - Quote
Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. |
shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:32:00 -
[57] - Quote
XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun.
You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy at a range. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:34:00 -
[58] - Quote
shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc.
So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. |
shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:35:00 -
[59] - Quote
Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. And you're totally right but there should be some way for squad-leaders or something to set up areas of denial that heavies get points for keeping people out of.
Something like 5 WP a second. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 15:36:00 -
[60] - Quote
Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover.
In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. |
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shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:36:00 -
[61] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me.
Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too.
I think someone ran head first into a heavy one to many times. QQ more your tears are sweet. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:39:00 -
[62] - Quote
Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool.
You lose, Heavies will never get buff when they are already strong enough. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:40:00 -
[63] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too. I think someone ran head first into a heavy one to many times. QQ more your tears are sweet.
I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him. |
shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:42:00 -
[64] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too. I think someone ran head first into a heavy one to many times. QQ more your tears are sweet. I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him.
So the guy with a giant mini gun should have to take just as long to kill the guy with a rifle, not be able to shoot very far at all, play a roll that just gets a few assist kills here and there, and spend half the match getting killed from half way across the map?
So basically you want the heavy to be a really crappy version of the assault suit. |
Laheon
Osmon Surveillance Caldari State
302
|
Posted - 2013.03.28 15:43:00 -
[65] - Quote
Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool.
Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean.
And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire.
But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line.
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shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:45:00 -
[66] - Quote
Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line.
Then the HMG needs a longer range in order to successfully fulfill the role of area denial.
I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:46:00 -
[67] - Quote
I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him.[/quote]
So the guy with a giant mini gun should have to take just as long to kill the guy with a rifle, not be able to shoot very far at all, play a roll that just gets a few assist kills here and there, and spend half the match getting killed from half way across the map?
So basically you want the heavy to be a really crappy version of the assault suit. [/quote]
So you're saying a guy wearing barely any armor shouldn't be able to literally run circles around a guy carrying a 100 lb gun and a heavy ass armored suit? 2 can play that game. |
Laheon
Osmon Surveillance Caldari State
302
|
Posted - 2013.03.28 15:46:00 -
[68] - Quote
Not true. I get killed by heavies (whilst I'm shooting at them with my AR) at medium range. I get them into about 3/4 armor before I die. |
shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:47:00 -
[69] - Quote
Quote:
So you're saying a guy wearing barely any armor shouldn't be able to literally run circles around a guy carrying a 100 lb gun and a heavy ass armored suit? 2 can play that game.
Where did I say that? scout is perfect as is, I said that before. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:47:00 -
[70] - Quote
shellhead wrote:Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line. Then the HMG needs a longer range in order to successfully fulfill the role of area denial. I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range.
Can we get you anything else? Perhaps fireballs that come out your hands for 3k splash dmg and 10k direct hit? JetPack so you can fly above the map raining these fireballs down? |
|
shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:50:00 -
[71] - Quote
XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line. Then the HMG needs a longer range in order to successfully fulfill the role of area denial. I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range. Can we get you anything else? Perhaps fireballs that come out your hands for 3k splash dmg and 10k direct hit? JetPack so you can fly above the map raining these fireballs down? lol I call that the forge gun. |
Gelan Corbaine
BetaMax. CRONOS.
115
|
Posted - 2013.03.28 15:54:00 -
[72] - Quote
Laheon wrote:Not true. I get killed by heavies (whilst I'm shooting at them with my AR) at medium range. I get them into about 3/4 armor before I die.
Stop aiming for the body standing still then ....... aim for the head and DOOOOOOOOOOOOOOGGGGGGGEEEE !!!! |
Laheon
Osmon Surveillance Caldari State
302
|
Posted - 2013.03.28 15:57:00 -
[73] - Quote
Gelan Corbaine wrote:[Stop aiming for the body standing still then ....... aim for the head and DOOOOOOOOOOOOOOGGGGGGGEEEE !!!!
I do :( Sometimes I even sprint for cover. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 15:57:00 -
[74] - Quote
XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. You lose, Heavies will never get buff when they are already strong enough.
I beleive CCP has already said that heavies will be getting a buff in uprising, just not said what it was.
|
shellhead
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.03.28 15:59:00 -
[75] - Quote
Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. You lose, Heavies will never get buff when they are already strong enough. I beleive CCP has already said that heavies will be getting a buff in uprising, just not said what it was.
I hope they can run twice as fast as a scout, jump over buildings, and their heavy machine gun shoots tracing scrambler rockets that automatically lock on to scouts. [/s] |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.03.28 16:00:00 -
[76] - Quote
shellhead wrote:Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. You lose, Heavies will never get buff when they are already strong enough. I beleive CCP has already said that heavies will be getting a buff in uprising, just not said what it was. I hope they can run twice as fast as a scout, jump over buildings, and their heavy machine gun shoots tracing scrambler rockets that automatically lock on to scouts. [/s]
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 16:02:00 -
[77] - Quote
Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line.
My apologies, totally misinterpreted what you said |
shellhead
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.03.28 16:03:00 -
[78] - Quote
Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 16:06:00 -
[79] - Quote
shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[
Personely I don't think scouts should show up on Radar >>;;;; |
shellhead
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.03.28 16:07:00 -
[80] - Quote
Coleman Gray wrote:shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ Personely I don't think scouts should show up on Radar >>;;;;
I agree, the should only show up if they're firing IMO |
|
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 16:13:00 -
[81] - Quote
shellhead wrote:Coleman Gray wrote:shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ Personely I don't think scouts should show up on Radar >>;;;; I agree, the should only show up if they're firing especially with all the scanner stuff thats coming out. The stealth suit should I dunno, be a little more stealthy?
Yeah, but suppose it's down to scouts to skill up in stealth |
Lance 2ballzStrong
SyNergy Gaming
1013
|
Posted - 2013.03.28 16:27:00 -
[82] - Quote
XeroTheBigBoss wrote:Lance 2ballzStrong wrote:I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
Lol another weak heavy, please read pages 1-3 than come back and ask dumb questions. It is all explained how Heavy is support. It's Heavy role NOT Terminator role.
Another weak heavy? No, it's a weak class.
You QQ about scout...and you're using an AR?... not the sharpest tools in the shed huh |
XxWarlordxX97
Internal Error. Negative-Feedback
1117
|
Posted - 2013.03.28 16:31:00 -
[83] - Quote
XeroTheBigBoss wrote:Coleman Gray wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. They strafe faster than heavies can turn, that ALONE is unfair. I keep hearing how Scouts strafe soooooo fast and they out run your bullets all the time.. I say learn to shoot cause I have absolutely XERO problem hitting them.
never die to a scout |
Medic 1879
The Tritan Industries
88
|
Posted - 2013.03.28 16:40:00 -
[84] - Quote
Coleman Gray wrote: Comedic support, big guy finally gets to his destination only to have people dancing around him since he can't turn quick enough
Dont forget the eternally funny heavy gets to destination after all the scouts, assaults and logis have got there to find the fight over and he must now slowly jog across the map again or try his luck with the LAV/RDV combo of doom. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
140
|
Posted - 2013.03.28 18:27:00 -
[85] - Quote
bump because I can :D |
Val'herik Dorn
SyNergy Gaming
381
|
Posted - 2013.03.28 18:50:00 -
[86] - Quote
Coleman Gray wrote:shellhead wrote:Coleman Gray wrote:shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ Personely I don't think scouts should show up on Radar >>;;;; I agree, the should only show up if they're firing especially with all the scanner stuff thats coming out. The stealth suit should I dunno, be a little more stealthy? Yeah, but suppose it's down to scouts to skill up in stealth
Except if someone on the other side of the map just generally looks in your direction suddenly your 22.5 scan profile means kitten because somehow they magically detect you...
Even if the scout skills into stealth and maxes it out... they still show up. I've seen people pull a 360 on me when i know they can't possibly see me on the radar. and there is no one but us inside 200m... |
martinofski
Rebelles A Quebec Orion Empire
40
|
Posted - 2013.03.28 18:52:00 -
[87] - Quote
Medic 1879 wrote:Coleman Gray wrote: Comedic support, big guy finally gets to his destination only to have people dancing around him since he can't turn quick enough
Dont forget the eternally funny heavy gets to destination after all the scouts, assaults and logis have got there to find the fight over and he must now slowly jog across the map again or try his luck with the LAV/RDV combo of doom.
And then he get shot by the sniper looking for easy target. "oh look at this fat guy who can't follow is friends". Heavy feel like fat kids at school except they get lot of attention in dust.
You make noice, but you are still just a fat assault guy with a low medium range gun, no equipment but some more "fat" to absorb the bullets. I can't even jump on a sidewalk with the damn guy. I am barely able to get to the ladder of the 2 building in Line harvest.
CCP should change the breath sound of the guy, making him cough everytime he run out of stamina (like an overheat for a gun). |
Garrett Blacknova
Codex Troopers
2174
|
Posted - 2013.03.28 19:02:00 -
[88] - Quote
shellhead wrote:Coleman Gray wrote:Personely I don't think scouts should show up on Radar >>;;;; I agree, the should only show up if they're firing especially with all the scanner stuff thats coming out. The stealth suit should I dunno, be a little more stealthy? Good Scouts only show up when someone's looking at them, and if that happens, the Scout has already failed.
As for the Heavy, I think DUST Heavies currently fill a similar role to Brink Heavies. In DUST, you actually get more health for being Heavy than you do in Brink, but in both games, Heavies are much more about area denial and situational control.
Yes, you can tank a good number of hits, especially when you're being repaired by a Logi, but that isn't the core of what your role is.
Unless you're going up against another Heavy, a face-to-face encounter in close quarters should almost always be going in your favour. Even when you're outnumbered 3-to-1, A Heavy can put out enough damage at close range to shred most Assaults and Logis, and Scouts are even easier. If I run into a Heavy and he's looking my way, my Scout suit is going to die. If I come up behind him (like a good Scout should) the Heavy is probably going to die instead (glitched mouse users notwithstanding).
Heavies don't move as fast, but when they're in position, they prevent enemies from moving in on their position. They basically set up a location where enemies don't move, and give the rest of your team a safe staging area. Playing Skirmish in particular, where you can spawn on objectives, Heavies are great for maintaining a stable position around an Objective and stalling any enemy approach. If you can find a path with good cover, a handful of Heavies can advance with team support and basically allows you to have a focal point with which to steamroll the enemy.
The problem is that the gap from Standard to Advanced is larger on other suits than it is on Heavies, and the gap from Advanced to Prototype is even smaller on the Heavy. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
451
|
Posted - 2013.03.28 19:13:00 -
[89] - Quote
XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout.
Scout Laser rifle...dead heavy. Scout Ishukone SMG.....dead heavy.
Scout M.D. Unlicensed Surgeon/Shotgun??.......the dead heavy yells DR. Allcome!!, DR. Allcome!!!....save my lol proto heavy suit!!....DR. Allcome!!
And soon(as in two more weeks) bap!! melee .....dead heavy.
|
Garrett Blacknova
Codex Troopers
2174
|
Posted - 2013.03.28 19:47:00 -
[90] - Quote
Tech Ohm Eaven wrote:Scout Laser rifle...dead heavy. This means the Heavy was exposed to long range fire and in a position where it would take him too long to reach cover. Bad Heavy, or really well-placed Scout.
Quote:Scout Ishukone SMG.....dead heavy. Only if he gets the first couple of dozen shots in.
Quote:Scout M.D. Unlicensed Surgeon/Shotgun??.......the dead heavy yells DR. Allcome!!, DR. Allcome!!!....save my lol proto heavy suit!!....DR. Allcome!! Shotgun Scouts are MEANT to counter Heavies. Just like HMGs Heavies are meant to counter Assault/Logi AR rushes at objectives.
Quote:And soon(as in two more weeks) bap!! melee .....dead heavy. Again, assuming you can reach melee range before the Heavy sees you. |
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Chinduko
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2013.03.29 19:49:00 -
[91] - Quote
The heavy suit will eventually need something to compete at higher levels effectively. As they are now, the proto heavy seems to fall below the effectiveness of the proto assault suit. I do not know what should be done. |
Laheon
Osmon Surveillance Caldari State
319
|
Posted - 2013.03.29 20:17:00 -
[92] - Quote
Coleman Gray wrote:bump because I can :D
Technically bumping is against the forum rules... Jus' saying :)
14. Bumping outside the Corporation Recruitment channel is prohibited. The bumping of posts to alter the order of the thread listing on a forum is prohibited outside the Corporation Recruitment forum channel. The Corporation Recruitment channel also has its own rules. Please review the sticky threads in this forum channel for specific details. |
Garrett Blacknova
Codex Troopers
2204
|
Posted - 2013.03.29 20:19:00 -
[93] - Quote
Chinduko wrote:The heavy suit will eventually need something to compete at higher levels effectively. As they are now, the proto heavy seems to fall below the effectiveness of the proto assault suit. I do not know what should be done. Miliita Heavy is Militia, and functions adequately for its tier.
Standard Heavy is marginally OP for what it's meant to be (although the cost sort-of balances that).
Advanced Heavy is basically how Heavies SHOULD be balanced in comparison with the other suits (price notwithstanding).
Proto Heavy falls behind, and the price makes it basically a non-presence in the game.
Solution? Widen the gap. Make Standard less of a step up from Militia. Only give it half the extra HP it gets in comparison with the Militia version, or something. Prototype suits need at least an extra slot. Just one. Or maybe go nuts and give Proto Heavies a Light Weapon slot in place of the usual Sidearm.
EDIT: I should probably mention, I don't personally run Heavies as much as I do almost everything else. My impressions are based on limited personal experience and extensive conversation with several Heavy players I know well, along with impressions I get from the forums. |
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