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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:32:00 -
[1] - Quote
Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit
Play Scout than tell me Heavies die fast for a scout. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:36:00 -
[2] - Quote
shellhead wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. You mean the weakest class in the game with almost no armor and very small shields can't take out a class thats meant to be a walking anti-infantry suit? Damn, heavies sure are OP.
Just saying all you guys whine how you die so fast in a gun fight. You have noooo idea what those words even mean. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:37:00 -
[3] - Quote
Coleman Gray wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. They strafe faster than heavies can turn, that ALONE is unfair.
I keep hearing how Scouts strafe soooooo fast and they out run your bullets all the time.. I say learn to shoot cause I have absolutely XERO problem hitting them. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:46:00 -
[4] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. You mean the weakest class in the game with almost no armor and very small shields can't take out a class thats meant to be a walking anti-infantry suit? Damn, heavies sure are OP. Just saying all you guys whine how you die so fast in a gun fight. You have noooo idea what those words even mean. I play as both Scout and Heavy and I feel like the scout plays roll so much better then the heavy. When I play as Scout I die quickly in pretty much any fight where I don't get the first shot in. Thats how it should be, thats why the scout has a small profile and high speed. However, the Heavy currently isn't strong enough to play its roll as a slow moving death machine from mid to close quarters. As a heavy I shouldn't have to play cautiously as a scout in order to get kills.
I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcome each other. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:52:00 -
[5] - Quote
shellhead wrote:Quote:
I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcome each other.
But that isn't how it should be. Each roll should be able to beat every other roll if the player is using that roll well. A heavy should be able to kill everything as long as its well supported and well covered, an assault roll should be able to kill anything by working together/smart use of equipment/ surprise, A scout should be able to kill anything by using speed and stealth, and a logi should be able to kill anything through teamwork/smart equipment usage.
Everything can kill everything. I seen Heavies kill Assaults all the time. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
68
|
Posted - 2013.03.28 14:57:00 -
[6] - Quote
Coleman Gray wrote:Laheon wrote:Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc.
A damage reduction of 35%.. Actually, let's do 20%. That would give a proto heavy a BASE hp of 900. Let's add armor plates on top of that. Complex armor plates, let's fit two of those. 115hp each, which gives 230hp. Take 20% damage reduction, that comes to a total of 276hp added on TOP of the 900, giving a total hp of 1176hp.
A Duvolle can dish out 47.45 damage per shot with AR Prof V, weap V and a complex damage mod. That would cause resultant heavy to die in just under 2 seconds, not including inherent damage effectiveness against shield/armor. It would be higher, as ARs do 90% to armor.
A heavy with a single complex damage mod would do, with a Boundless HMG, would kill (assuming the assault had about 700hp, complete overestimation) the assault in 0.86 seconds, not including the damage effectiveness. Assuming all bullets hit. Even if just 50% hit, you still kill a proto AR user in less time that it takes for him to kill you. Your right, A heavy having the advantage one vs one is totally unfair
Ok so in your whacky world teams should need a squad to battle a heavy? Get real. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:03:00 -
[7] - Quote
Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc.
A damage reduction of 35%.. Actually, let's do 20%. That would give a proto heavy a BASE hp of 900. Let's add armor plates on top of that. Complex armor plates, let's fit two of those. 115hp each, which gives 230hp. Take 20% damage reduction, that comes to a total of 276hp added on TOP of the 900, giving a total hp of 1176hp.
A Duvolle can dish out 47.45 damage per shot with AR Prof V, weap V and a complex damage mod. That would cause resultant heavy to die in just under 2 seconds, not including inherent damage effectiveness against shield/armor. It would be higher, as ARs do 90% to armor.
A heavy with a single complex damage mod would do, with a Boundless HMG, would kill (assuming the assault had about 700hp, complete overestimation) the assault in 0.86 seconds, not including the damage effectiveness. Assuming all bullets hit. Even if just 50% hit, you still kill a proto AR user in less time that it takes for him to kill you. Your right, A heavy having the advantage one vs one is totally unfair Ok so in your whacky world teams should need a squad to battle a heavy? Get real. If their only using projectile weapons yes, explosive damage and lasers would stil chew through them
Again, GET REAL. You are crazy thinking it should take multiple guys to take you on. Lol, CCP please leave Heavies as they are right now. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:07:00 -
[8] - Quote
Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover.
If I see a HEAVY PERIOD I run. There is no way in hell a Scout can take on a Heavy 1v1 it takes too long and more than enough time for Heavy to get friends to help so I usually run and use speed to force them into long range combat (even that doesn't work now that they have so much range) Real only answer for Scout killing Heavy is with help (keep in mind I am speaking on a AR Scout not Shotgun) |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:10:00 -
[9] - Quote
shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh.
Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:14:00 -
[10] - Quote
Medic 1879 wrote:shellhead wrote:Medic 1879 wrote:Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusable if a logi +triage tool follows them, if the dam res is too high the repair tool might keep them at full armour or atleast make armour drop extremely slowly which would lead to complaints but then again what wont? Heres a little tip from TF2; Shoot the medic first. I know but for some silly reason when I follow a friendly heavy into battle and use them as a portable bullet stopper most people still focus on the heavys while I repair them getting triage and guardian points its very rare people will actually seem to think and focus on the logi first most just seem to see big guy big gun = threat smaller guy flinging yellow lighting at bigger guy while hiding = no threat. Although when I play against people who thing to kill me off first it gets interesting.
It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked. They aren't as weak and pathetic as they are making themselves sound on these forums. I know plenty of Heavies that have no problems killing Assaults or anything else. Where these guys make it sound like they are running Scout suit and just getting smashed by whatever is in their face. |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:17:00 -
[11] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene. Too bad heavies don't get war points for suppressive fire.
So now your argument is you are under powered cause you can't get war points being support? |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:20:00 -
[12] - Quote
shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades?
Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. On top of that IF you aren't hurting the Heavy the logi is also gun fighting you not healing the already 100% health heavy. THAT is why most people continue shooting at the heavy that is shooting at them to keep the fight 1v1 even if heavy is getting a heal advantage cause if you try to shoot around the heavy and not hurting the heavy you are 2v1. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:24:00 -
[13] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially.
The LOGI is BEHIND the heavy not up the HEAVIES ass IF I get around the corner and cook a grenade and IF I hit the heavy AND the Logi whats to say they will both be dumb enough to fall for that trick twice in a row? You are giving these roles no credit you are making them out to be brainless fools just because you would like to be able to run around fearlessly with no worry of being killed by anything short of a platoon. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:27:00 -
[14] - Quote
Lance 2ballzStrong wrote:I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
Lol another weak heavy, please read pages 1-3 than come back and ask dumb questions. It is all explained how Heavy is support. It's Heavy role NOT Terminator role. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:29:00 -
[15] - Quote
I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:34:00 -
[16] - Quote
shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc.
So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:39:00 -
[17] - Quote
Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool.
You lose, Heavies will never get buff when they are already strong enough. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:40:00 -
[18] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too. I think someone ran head first into a heavy one to many times. QQ more your tears are sweet.
I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:46:00 -
[19] - Quote
I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him.[/quote]
So the guy with a giant mini gun should have to take just as long to kill the guy with a rifle, not be able to shoot very far at all, play a roll that just gets a few assist kills here and there, and spend half the match getting killed from half way across the map?
So basically you want the heavy to be a really crappy version of the assault suit. [/quote]
So you're saying a guy wearing barely any armor shouldn't be able to literally run circles around a guy carrying a 100 lb gun and a heavy ass armored suit? 2 can play that game. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:47:00 -
[20] - Quote
shellhead wrote:Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line. Then the HMG needs a longer range in order to successfully fulfill the role of area denial. I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range.
Can we get you anything else? Perhaps fireballs that come out your hands for 3k splash dmg and 10k direct hit? JetPack so you can fly above the map raining these fireballs down? |
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.03.28 16:00:00 -
[21] - Quote
shellhead wrote:Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. You lose, Heavies will never get buff when they are already strong enough. I beleive CCP has already said that heavies will be getting a buff in uprising, just not said what it was. I hope they can run twice as fast as a scout, jump over buildings, and their heavy machine gun shoots tracing scrambler rockets that automatically lock on to scouts. [/s]
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this. |
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