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shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:36:00 -
[61] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me.
Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too.
I think someone ran head first into a heavy one to many times. QQ more your tears are sweet. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:39:00 -
[62] - Quote
Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool.
You lose, Heavies will never get buff when they are already strong enough. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:40:00 -
[63] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too. I think someone ran head first into a heavy one to many times. QQ more your tears are sweet.
I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him. |
shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:42:00 -
[64] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too. I think someone ran head first into a heavy one to many times. QQ more your tears are sweet. I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him.
So the guy with a giant mini gun should have to take just as long to kill the guy with a rifle, not be able to shoot very far at all, play a roll that just gets a few assist kills here and there, and spend half the match getting killed from half way across the map?
So basically you want the heavy to be a really crappy version of the assault suit. |
Laheon
Osmon Surveillance Caldari State
302
|
Posted - 2013.03.28 15:43:00 -
[65] - Quote
Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool.
Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean.
And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire.
But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line.
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shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:45:00 -
[66] - Quote
Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line.
Then the HMG needs a longer range in order to successfully fulfill the role of area denial.
I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:46:00 -
[67] - Quote
I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him.[/quote]
So the guy with a giant mini gun should have to take just as long to kill the guy with a rifle, not be able to shoot very far at all, play a roll that just gets a few assist kills here and there, and spend half the match getting killed from half way across the map?
So basically you want the heavy to be a really crappy version of the assault suit. [/quote]
So you're saying a guy wearing barely any armor shouldn't be able to literally run circles around a guy carrying a 100 lb gun and a heavy ass armored suit? 2 can play that game. |
Laheon
Osmon Surveillance Caldari State
302
|
Posted - 2013.03.28 15:46:00 -
[68] - Quote
Not true. I get killed by heavies (whilst I'm shooting at them with my AR) at medium range. I get them into about 3/4 armor before I die. |
shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:47:00 -
[69] - Quote
Quote:
So you're saying a guy wearing barely any armor shouldn't be able to literally run circles around a guy carrying a 100 lb gun and a heavy ass armored suit? 2 can play that game.
Where did I say that? scout is perfect as is, I said that before. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:47:00 -
[70] - Quote
shellhead wrote:Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line. Then the HMG needs a longer range in order to successfully fulfill the role of area denial. I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range.
Can we get you anything else? Perhaps fireballs that come out your hands for 3k splash dmg and 10k direct hit? JetPack so you can fly above the map raining these fireballs down? |
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shellhead
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.03.28 15:50:00 -
[71] - Quote
XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line. Then the HMG needs a longer range in order to successfully fulfill the role of area denial. I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range. Can we get you anything else? Perhaps fireballs that come out your hands for 3k splash dmg and 10k direct hit? JetPack so you can fly above the map raining these fireballs down? lol I call that the forge gun. |
Gelan Corbaine
BetaMax. CRONOS.
115
|
Posted - 2013.03.28 15:54:00 -
[72] - Quote
Laheon wrote:Not true. I get killed by heavies (whilst I'm shooting at them with my AR) at medium range. I get them into about 3/4 armor before I die.
Stop aiming for the body standing still then ....... aim for the head and DOOOOOOOOOOOOOOGGGGGGGEEEE !!!! |
Laheon
Osmon Surveillance Caldari State
302
|
Posted - 2013.03.28 15:57:00 -
[73] - Quote
Gelan Corbaine wrote:[Stop aiming for the body standing still then ....... aim for the head and DOOOOOOOOOOOOOOGGGGGGGEEEE !!!!
I do :( Sometimes I even sprint for cover. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 15:57:00 -
[74] - Quote
XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. You lose, Heavies will never get buff when they are already strong enough.
I beleive CCP has already said that heavies will be getting a buff in uprising, just not said what it was.
|
shellhead
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.03.28 15:59:00 -
[75] - Quote
Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. You lose, Heavies will never get buff when they are already strong enough. I beleive CCP has already said that heavies will be getting a buff in uprising, just not said what it was.
I hope they can run twice as fast as a scout, jump over buildings, and their heavy machine gun shoots tracing scrambler rockets that automatically lock on to scouts. [/s] |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
70
|
Posted - 2013.03.28 16:00:00 -
[76] - Quote
shellhead wrote:Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. You lose, Heavies will never get buff when they are already strong enough. I beleive CCP has already said that heavies will be getting a buff in uprising, just not said what it was. I hope they can run twice as fast as a scout, jump over buildings, and their heavy machine gun shoots tracing scrambler rockets that automatically lock on to scouts. [/s]
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 16:02:00 -
[77] - Quote
Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line.
My apologies, totally misinterpreted what you said |
shellhead
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.03.28 16:03:00 -
[78] - Quote
Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 16:06:00 -
[79] - Quote
shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[
Personely I don't think scouts should show up on Radar >>;;;; |
shellhead
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.03.28 16:07:00 -
[80] - Quote
Coleman Gray wrote:shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ Personely I don't think scouts should show up on Radar >>;;;;
I agree, the should only show up if they're firing IMO |
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Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 16:13:00 -
[81] - Quote
shellhead wrote:Coleman Gray wrote:shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ Personely I don't think scouts should show up on Radar >>;;;; I agree, the should only show up if they're firing especially with all the scanner stuff thats coming out. The stealth suit should I dunno, be a little more stealthy?
Yeah, but suppose it's down to scouts to skill up in stealth |
Lance 2ballzStrong
SyNergy Gaming
1013
|
Posted - 2013.03.28 16:27:00 -
[82] - Quote
XeroTheBigBoss wrote:Lance 2ballzStrong wrote:I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
Lol another weak heavy, please read pages 1-3 than come back and ask dumb questions. It is all explained how Heavy is support. It's Heavy role NOT Terminator role.
Another weak heavy? No, it's a weak class.
You QQ about scout...and you're using an AR?... not the sharpest tools in the shed huh |
XxWarlordxX97
Internal Error. Negative-Feedback
1117
|
Posted - 2013.03.28 16:31:00 -
[83] - Quote
XeroTheBigBoss wrote:Coleman Gray wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. They strafe faster than heavies can turn, that ALONE is unfair. I keep hearing how Scouts strafe soooooo fast and they out run your bullets all the time.. I say learn to shoot cause I have absolutely XERO problem hitting them.
never die to a scout |
Medic 1879
The Tritan Industries
88
|
Posted - 2013.03.28 16:40:00 -
[84] - Quote
Coleman Gray wrote: Comedic support, big guy finally gets to his destination only to have people dancing around him since he can't turn quick enough
Dont forget the eternally funny heavy gets to destination after all the scouts, assaults and logis have got there to find the fight over and he must now slowly jog across the map again or try his luck with the LAV/RDV combo of doom. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
140
|
Posted - 2013.03.28 18:27:00 -
[85] - Quote
bump because I can :D |
Val'herik Dorn
SyNergy Gaming
381
|
Posted - 2013.03.28 18:50:00 -
[86] - Quote
Coleman Gray wrote:shellhead wrote:Coleman Gray wrote:shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ Personely I don't think scouts should show up on Radar >>;;;; I agree, the should only show up if they're firing especially with all the scanner stuff thats coming out. The stealth suit should I dunno, be a little more stealthy? Yeah, but suppose it's down to scouts to skill up in stealth
Except if someone on the other side of the map just generally looks in your direction suddenly your 22.5 scan profile means kitten because somehow they magically detect you...
Even if the scout skills into stealth and maxes it out... they still show up. I've seen people pull a 360 on me when i know they can't possibly see me on the radar. and there is no one but us inside 200m... |
martinofski
Rebelles A Quebec Orion Empire
40
|
Posted - 2013.03.28 18:52:00 -
[87] - Quote
Medic 1879 wrote:Coleman Gray wrote: Comedic support, big guy finally gets to his destination only to have people dancing around him since he can't turn quick enough
Dont forget the eternally funny heavy gets to destination after all the scouts, assaults and logis have got there to find the fight over and he must now slowly jog across the map again or try his luck with the LAV/RDV combo of doom.
And then he get shot by the sniper looking for easy target. "oh look at this fat guy who can't follow is friends". Heavy feel like fat kids at school except they get lot of attention in dust.
You make noice, but you are still just a fat assault guy with a low medium range gun, no equipment but some more "fat" to absorb the bullets. I can't even jump on a sidewalk with the damn guy. I am barely able to get to the ladder of the 2 building in Line harvest.
CCP should change the breath sound of the guy, making him cough everytime he run out of stamina (like an overheat for a gun). |
Garrett Blacknova
Codex Troopers
2174
|
Posted - 2013.03.28 19:02:00 -
[88] - Quote
shellhead wrote:Coleman Gray wrote:Personely I don't think scouts should show up on Radar >>;;;; I agree, the should only show up if they're firing especially with all the scanner stuff thats coming out. The stealth suit should I dunno, be a little more stealthy? Good Scouts only show up when someone's looking at them, and if that happens, the Scout has already failed.
As for the Heavy, I think DUST Heavies currently fill a similar role to Brink Heavies. In DUST, you actually get more health for being Heavy than you do in Brink, but in both games, Heavies are much more about area denial and situational control.
Yes, you can tank a good number of hits, especially when you're being repaired by a Logi, but that isn't the core of what your role is.
Unless you're going up against another Heavy, a face-to-face encounter in close quarters should almost always be going in your favour. Even when you're outnumbered 3-to-1, A Heavy can put out enough damage at close range to shred most Assaults and Logis, and Scouts are even easier. If I run into a Heavy and he's looking my way, my Scout suit is going to die. If I come up behind him (like a good Scout should) the Heavy is probably going to die instead (glitched mouse users notwithstanding).
Heavies don't move as fast, but when they're in position, they prevent enemies from moving in on their position. They basically set up a location where enemies don't move, and give the rest of your team a safe staging area. Playing Skirmish in particular, where you can spawn on objectives, Heavies are great for maintaining a stable position around an Objective and stalling any enemy approach. If you can find a path with good cover, a handful of Heavies can advance with team support and basically allows you to have a focal point with which to steamroll the enemy.
The problem is that the gap from Standard to Advanced is larger on other suits than it is on Heavies, and the gap from Advanced to Prototype is even smaller on the Heavy. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
451
|
Posted - 2013.03.28 19:13:00 -
[89] - Quote
XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout.
Scout Laser rifle...dead heavy. Scout Ishukone SMG.....dead heavy.
Scout M.D. Unlicensed Surgeon/Shotgun??.......the dead heavy yells DR. Allcome!!, DR. Allcome!!!....save my lol proto heavy suit!!....DR. Allcome!!
And soon(as in two more weeks) bap!! melee .....dead heavy.
|
Garrett Blacknova
Codex Troopers
2174
|
Posted - 2013.03.28 19:47:00 -
[90] - Quote
Tech Ohm Eaven wrote:Scout Laser rifle...dead heavy. This means the Heavy was exposed to long range fire and in a position where it would take him too long to reach cover. Bad Heavy, or really well-placed Scout.
Quote:Scout Ishukone SMG.....dead heavy. Only if he gets the first couple of dozen shots in.
Quote:Scout M.D. Unlicensed Surgeon/Shotgun??.......the dead heavy yells DR. Allcome!!, DR. Allcome!!!....save my lol proto heavy suit!!....DR. Allcome!! Shotgun Scouts are MEANT to counter Heavies. Just like HMGs Heavies are meant to counter Assault/Logi AR rushes at objectives.
Quote:And soon(as in two more weeks) bap!! melee .....dead heavy. Again, assuming you can reach melee range before the Heavy sees you. |
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