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shellhead
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Posted - 2013.03.28 14:19:00 -
[1] - Quote
I like the idea but I think that 5%, 10%, 15%, 25%, and 35% would be more reasonable just because 50% is an insane amount of resistance. |
shellhead
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Posted - 2013.03.28 14:32:00 -
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Laheon wrote:...Really? Damage reduction is the best way to go? Even though a heavy has the highest amount of EHP in the game? Heavy =/= auto win button.
I can agree that heavies scale badly, but at the same time, introducing damage resistance isn't the way to go. There are other, much better ways to balance heavies. Such as? This is actually one of the best and most role-centric ideas I've seen so far. Everything else I've seen wouldn't help the heavy at all or would make it insanely OP. |
shellhead
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Posted - 2013.03.28 14:34:00 -
[3] - Quote
XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout.
You mean the weakest class in the game with almost no armor and very small shields can't take out a class thats meant to be a walking anti-infantry suit? Damn, heavies sure are OP. |
shellhead
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Posted - 2013.03.28 14:37:00 -
[4] - Quote
Laheon wrote:Turning buff, slight speed buff, smaller hitbox, a buff to the armor plating modules, a buff to armor at the higher tiers... Anything but a damage reduction. Too much room for abuse. I don't see how added resistance has more room for abuse than a smaller hitbox or faster turning. |
shellhead
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Posted - 2013.03.28 14:42:00 -
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XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:Chibi Andy wrote:well the buffs do sounds promising since at the moment going for proto heavy is pointless and they die too fast for a proto suit Play Scout than tell me Heavies die fast for a scout. You mean the weakest class in the game with almost no armor and very small shields can't take out a class thats meant to be a walking anti-infantry suit? Damn, heavies sure are OP. Just saying all you guys whine how you die so fast in a gun fight. You have noooo idea what those words even mean.
I play as both Scout and Heavy and I feel like the scout plays roll so much better then the heavy. When I play as Scout I die quickly in pretty much any fight where I don't get the first shot in. Thats how it should be, thats why the scout has a small profile and high speed. However, when I play heavy unless I'm fighting someone decked out fully in Militia gear I have to somehow find a way to get the drop on them otherwise I'm going down. the Heavy currently isn't strong enough to play its roll as a slow moving death machine from mid to close quarters. As a heavy I shouldn't have to play cautiously as a scout in order to get kills. |
shellhead
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Posted - 2013.03.28 14:47:00 -
[6] - Quote
Medic 1879 wrote:Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusable if a logi +triage tool follows them, if the dam res is too high the repair tool might keep them at full armour or atleast make armour drop extremely slowly which would lead to complaints but then again what wont?
Heres a little tip from TF2; Shoot the medic first. |
shellhead
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Posted - 2013.03.28 14:50:00 -
[7] - Quote
Quote:
I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcome each other.
But that isn't how it should be. Each roll should be dynamic and able to beat every other roll if the player is using that roll well. A heavy should be able to kill everything as long as its well supported and well covered, an assault roll should be able to kill anything by working together/smart use of equipment/ surprise, A scout should be able to kill anything by using speed and stealth, and a logi should be able to kill anything through teamwork/smart equipment usage. |
shellhead
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Posted - 2013.03.28 14:53:00 -
[8] - Quote
XeroTheBigBoss wrote:shellhead wrote:Quote:
I honestly think the system is like most MMOs Rock paper Scissor kinda game play. Assaults lose to Logi, Heavies lose to Assault, Logi loses to Scout, Scout loses to Heavy. That's the way I feel about it. Although all roles can overcome each other.
But that isn't how it should be. Each roll should be able to beat every other roll if the player is using that roll well. A heavy should be able to kill everything as long as its well supported and well covered, an assault roll should be able to kill anything by working together/smart use of equipment/ surprise, A scout should be able to kill anything by using speed and stealth, and a logi should be able to kill anything through teamwork/smart equipment usage. Everything can kill everything. I seen Heavies kill Assaults all the time.
I know that but the game shouldn't become any more of an RPS system than it already is. |
shellhead
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Posted - 2013.03.28 15:00:00 -
[9] - Quote
Laheon wrote:Coleman Gray wrote:Your right, A heavy having the advantage one vs one is totally unfair Even without the damage reduction, you still kill the assault in less time than he takes to kill you. 2 / 1.35 = 1.48 seconds. You still kill the assault 1.7 times faster than he takes to kill you.
Isn't that how it should be considering the Heavies only job is killing things? I think the numbers are also a little skewed since in order for it to be true both parties have to have perfect aim and start firing at the same time. The assault suit can aim and move much faster then the heavy making the heavies raw time advantage fair. |
shellhead
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Posted - 2013.03.28 15:09:00 -
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Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover.
Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance.
Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. |
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shellhead
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Posted - 2013.03.28 15:16:00 -
[11] - Quote
XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene.
Too bad heavies don't get war points for suppressive fire. |
shellhead
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Posted - 2013.03.28 15:17:00 -
[12] - Quote
Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? |
shellhead
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Posted - 2013.03.28 15:18:00 -
[13] - Quote
Laheon wrote:shellhead wrote:Too bad heavies don't get war points for suppressive fire. Too bad that accumulating WP doesn't help your team to win.
So then I guess logis should lose their war points for healing team mates then?
We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better. |
shellhead
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Posted - 2013.03.28 15:22:00 -
[14] - Quote
XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man.
Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially. |
shellhead
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Posted - 2013.03.28 15:25:00 -
[15] - Quote
Laheon wrote:shellhead wrote: So then I guess logis should lose their war points for healing team mates then?
We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better.
Logi WPs actually help the team to win. They provide ammo, they provide a place to spawn closer to the objectives, they provide healing to damaged units who can then run back into the fight at full health... But just killing someone doesn't particularly help win the game. I've been on the winning team when we've had 10 tickets to the enemy's 50. As an assault, I've hung back at D when the rest of my team were assaulting A, and fended off three enemies trying to cap the point. We then capped A, I died, but they didn't manage to cap D because some of my team arrived in time. It's not all about WPs, it's not all about isk, it's not all about SP. It's about helping the team win. Frankly, I couldn't care if I died, just as long as I helped the team win. That's why I die so often - I run into situations alone, trying to salvage something from a situation my pub team completely ignored.
I thought that providing suppressive fire and being a bullet sponge was how the heavy helped its team to win according to you? shouldn't we be rewarded like every other support unit in the game for fulfilling our roll? |
shellhead
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Posted - 2013.03.28 15:27:00 -
[16] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially. The LOGI is BEHIND the heavy not up the HEAVIES ass IF I get around the corner and cook a grenade and IF I hit the heavy AND the Logi whats to say they will both be dumb enough to fall for that trick twice in a row? You are giving these roles no credit you are making them out to be brainless fools just because you would like to be able to run around fearlessly with no worry of being killed by anything short of a platoon.
So you think you should be able to solo a heavy and logi or what? I'm not quite sure what you want you just seem very angry. I think your totally ignoring the idea of range. Stay out side of the heavies range, go sniper, use grenandes, or out manuver the heavy. This isn't hard. |
shellhead
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Posted - 2013.03.28 15:32:00 -
[17] - Quote
XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun.
You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy at a range. |
shellhead
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Posted - 2013.03.28 15:35:00 -
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Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. And you're totally right but there should be some way for squad-leaders or something to set up areas of denial that heavies get points for keeping people out of.
Something like 5 WP a second. |
shellhead
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Posted - 2013.03.28 15:36:00 -
[19] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me.
Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too.
I think someone ran head first into a heavy one to many times. QQ more your tears are sweet. |
shellhead
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Posted - 2013.03.28 15:42:00 -
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XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc. So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. Heavy isn't my suit of choice (excluding anti armor situations) and if you looked at my post history I think its pretty clear your second point is false too. I think someone ran head first into a heavy one to many times. QQ more your tears are sweet. I am just saying you guys all cry that you should be able to beat all 1v1 you know how dumb that sounds? It is SKILL based if you were better than the guy you would of killed him.
So the guy with a giant mini gun should have to take just as long to kill the guy with a rifle, not be able to shoot very far at all, play a roll that just gets a few assist kills here and there, and spend half the match getting killed from half way across the map?
So basically you want the heavy to be a really crappy version of the assault suit. |
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shellhead
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Posted - 2013.03.28 15:45:00 -
[21] - Quote
Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line.
Then the HMG needs a longer range in order to successfully fulfill the role of area denial.
I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range. |
shellhead
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Posted - 2013.03.28 15:47:00 -
[22] - Quote
Quote:
So you're saying a guy wearing barely any armor shouldn't be able to literally run circles around a guy carrying a 100 lb gun and a heavy ass armored suit? 2 can play that game.
Where did I say that? scout is perfect as is, I said that before. |
shellhead
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Posted - 2013.03.28 15:50:00 -
[23] - Quote
XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:Coleman Gray wrote:In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. Heavy infantry can be any infantry with a heavy machine gun. A LMG is easy enough to cart around, but doesn't provide the same oomph as a HMG, which is a heavily defensive tool. You don't take a HMG into battle, you set it up and let the enemy come to you. See WW1, see the Maginot Line, see D-Day, see pretty much any attrition warfare, and you'll see what I mean. And you're completely wrong about the armor. Look up the Challenger 2 tank, and look up incidents. Only something like two or three have been destroyed, and one was friendly fire. But the point is that heavies are best suited to area consolidation and suppression of the enemy. You're slow for a reason - you're not meant to charge an enemy defensive line. Then the HMG needs a longer range in order to successfully fulfill the role of area denial. I would actually love it to death if they made the heavy much slower but gave the HMG a usefully longer range. Can we get you anything else? Perhaps fireballs that come out your hands for 3k splash dmg and 10k direct hit? JetPack so you can fly above the map raining these fireballs down? lol I call that the forge gun. |
shellhead
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Posted - 2013.03.28 15:59:00 -
[24] - Quote
Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. You lose, Heavies will never get buff when they are already strong enough. I beleive CCP has already said that heavies will be getting a buff in uprising, just not said what it was.
I hope they can run twice as fast as a scout, jump over buildings, and their heavy machine gun shoots tracing scrambler rockets that automatically lock on to scouts. [/s] |
shellhead
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Posted - 2013.03.28 16:03:00 -
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Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ |
shellhead
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Posted - 2013.03.28 16:07:00 -
[26] - Quote
Coleman Gray wrote:shellhead wrote:Quote:
Least the threads of you guys whining how under powered you guys are would be 50% shorter if they did this.
Also they should take away the scouts shields, they're only allowed to have scrambler pistols and now when ever they sprint they'll strobe red and green making them extra easy for those mean old heavies to find. [/s[ Personely I don't think scouts should show up on Radar >>;;;;
I agree, the should only show up if they're firing IMO |
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