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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
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Posted - 2013.03.28 15:03:00 -
[31] - Quote
Coleman Gray wrote:XeroTheBigBoss wrote:Coleman Gray wrote:Laheon wrote:Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc.
A damage reduction of 35%.. Actually, let's do 20%. That would give a proto heavy a BASE hp of 900. Let's add armor plates on top of that. Complex armor plates, let's fit two of those. 115hp each, which gives 230hp. Take 20% damage reduction, that comes to a total of 276hp added on TOP of the 900, giving a total hp of 1176hp.
A Duvolle can dish out 47.45 damage per shot with AR Prof V, weap V and a complex damage mod. That would cause resultant heavy to die in just under 2 seconds, not including inherent damage effectiveness against shield/armor. It would be higher, as ARs do 90% to armor.
A heavy with a single complex damage mod would do, with a Boundless HMG, would kill (assuming the assault had about 700hp, complete overestimation) the assault in 0.86 seconds, not including the damage effectiveness. Assuming all bullets hit. Even if just 50% hit, you still kill a proto AR user in less time that it takes for him to kill you. Your right, A heavy having the advantage one vs one is totally unfair Ok so in your whacky world teams should need a squad to battle a heavy? Get real. If their only using projectile weapons yes, explosive damage and lasers would stil chew through them
Again, GET REAL. You are crazy thinking it should take multiple guys to take you on. Lol, CCP please leave Heavies as they are right now. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:04:00 -
[32] - Quote
shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things?
There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:06:00 -
[33] - Quote
Coleman Gray wrote:If their only using projectile weapons yes, explosive damage and lasers would stil chew through them
Lost all credibility. That's an auto "I WIN" button. Teams would consist entirely of heavies, seeing as the only thing capable of taking on a heavy would be another heavy. 16 x heavies > 16 x assaults in your world. Sorry.
Edit: Currently the only things requiring a squad to kill are HAV's (well, the better fit ones, anyway), some of the heavier-tanked dropships, and another squad. One person needing a squad or specialised weapons to take down is ridiculous. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:07:00 -
[34] - Quote
Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover.
If I see a HEAVY PERIOD I run. There is no way in hell a Scout can take on a Heavy 1v1 it takes too long and more than enough time for Heavy to get friends to help so I usually run and use speed to force them into long range combat (even that doesn't work now that they have so much range) Real only answer for Scout killing Heavy is with help (keep in mind I am speaking on a AR Scout not Shotgun) |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:09:00 -
[35] - Quote
Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover.
Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance.
Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
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Posted - 2013.03.28 15:10:00 -
[36] - Quote
Laheon wrote:Coleman Gray wrote:If their only using projectile weapons yes, explosive damage and lasers would stil chew through them Lost all credibility. That's an auto "I WIN" button. Teams would consist entirely of heavies, seeing as the only thing capable of taking on a heavy would be another heavy. 16 x heavies > 16 x assaults in your world. Sorry. Edit: Currently the only things requiring a squad to kill are HAV's (well, the better fit ones, anyway), some of the heavier-tanked dropships, and another squad. One person needing a squad or specialised weapons to take down is ridiculous.
Only be the same as a whole team going with lasers and or mass drivers
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:10:00 -
[37] - Quote
shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh.
Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene. |
Medic 1879
The Tritan Industries
88
|
Posted - 2013.03.28 15:11:00 -
[38] - Quote
shellhead wrote:Medic 1879 wrote:Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusable if a logi +triage tool follows them, if the dam res is too high the repair tool might keep them at full armour or atleast make armour drop extremely slowly which would lead to complaints but then again what wont? Heres a little tip from TF2; Shoot the medic first.
I know but for some silly reason when I follow a friendly heavy into battle and use them as a portable bullet stopper most people still focus on the heavys while I repair them getting triage and guardian points its very rare people will actually seem to think and focus on the logi first most just seem to see big guy big gun = threat smaller guy flinging yellow lighting at bigger guy while hiding = no threat.
Although when I play against people who thing to kill me off first it gets interesting. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:13:00 -
[39] - Quote
shellhead wrote:
Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance.
Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh.
One, nothing breaks up a firing line quite like a well-placed MD round. Never used one, but have witnessed its effects.
Two. A sniper has a set FOV. A heavy can be mobile, and set up position around corners to provide suppressing fire when needed, unlike snipers, who need a clear FOV, unblocked by obstacles. If there's an obstacle in the heavy's way, he just walks around it.
Imagine being an assault (or even another heavy) and running past an enemy heavy parked around the corner. You die very quickly, without even knowing what was happening.
Scouts are the infiltrate-and-kill unit. Assault are the backbone of the army, as they can go in, kill, and hold an area. Heavy is the area consolidation. Logis are the local support. Command suits (when they come in) will be overall support. Pilots... Well, they're self-explanatory.
There are certain roles to be filled, and not every "class" can just kill indiscriminately. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:14:00 -
[40] - Quote
Medic 1879 wrote:shellhead wrote:Medic 1879 wrote:Doesn't the uprising thing mention that dropsuit levels will give bonus's as well as unlocking the next tier so maybe they are implementing something like this. And if heavy's had added damage resistance the could become abusable if a logi +triage tool follows them, if the dam res is too high the repair tool might keep them at full armour or atleast make armour drop extremely slowly which would lead to complaints but then again what wont? Heres a little tip from TF2; Shoot the medic first. I know but for some silly reason when I follow a friendly heavy into battle and use them as a portable bullet stopper most people still focus on the heavys while I repair them getting triage and guardian points its very rare people will actually seem to think and focus on the logi first most just seem to see big guy big gun = threat smaller guy flinging yellow lighting at bigger guy while hiding = no threat. Although when I play against people who thing to kill me off first it gets interesting.
It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked. They aren't as weak and pathetic as they are making themselves sound on these forums. I know plenty of Heavies that have no problems killing Assaults or anything else. Where these guys make it sound like they are running Scout suit and just getting smashed by whatever is in their face. |
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shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:16:00 -
[41] - Quote
XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene.
Too bad heavies don't get war points for suppressive fire. |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:17:00 -
[42] - Quote
Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:17:00 -
[43] - Quote
shellhead wrote:Too bad heavies don't get war points for suppressive fire.
Too bad that accumulating WP doesn't help your team to win.
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XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:17:00 -
[44] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Laheon wrote:shellhead wrote:Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forward, but if alone...) when trying to hold a position. You let the enemy come to you, rather than you going to the enemy. It means they have less time to react, instead of the other way around, and you can dictate the terms of placement. Just like a machine gun nest. A heavy isn't a mobile heavy weapons platform, it's not a HAV. It isn't supposed to tank god-like levels of damage. One role it SHOULD be used for is suppression, and it works. If I see a heavy firing its HMG in my general direction, I run for cover. Then whats the point of using a heavy at all? I can do all those things with just a assault rifle or a sniper rifle from a distance. Nothing breaks up or distracts a well organized firing line like dropping two of their buddies from afar heh. Heavies take enough bullets to push through they have enough ammo to give covering fire when pushing objectives. They force enemies to shoot at them and Heavies have so much health it's a losing battle for defense any day. THAT is Heavies role to be support NOT to go around reenacting their favorite future Terminator scene. Too bad heavies don't get war points for suppressive fire.
So now your argument is you are under powered cause you can't get war points being support? |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:18:00 -
[45] - Quote
Laheon wrote:shellhead wrote:Too bad heavies don't get war points for suppressive fire. Too bad that accumulating WP doesn't help your team to win.
So then I guess logis should lose their war points for healing team mates then?
We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:20:00 -
[46] - Quote
shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades?
Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. On top of that IF you aren't hurting the Heavy the logi is also gun fighting you not healing the already 100% health heavy. THAT is why most people continue shooting at the heavy that is shooting at them to keep the fight 1v1 even if heavy is getting a heal advantage cause if you try to shoot around the heavy and not hurting the heavy you are 2v1. |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:22:00 -
[47] - Quote
XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man.
Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially. |
Laheon
Osmon Surveillance Caldari State
301
|
Posted - 2013.03.28 15:23:00 -
[48] - Quote
shellhead wrote: So then I guess logis should lose their war points for healing team mates then?
We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better.
Logi WPs actually help the team to win. They provide ammo, they provide a place to spawn closer to the objectives, they provide healing to damaged units who can then run back into the fight at full health... But just killing someone doesn't particularly help win the game. I've been on the winning team when we've had 10 tickets to the enemy's 50. As an assault, I've hung back at D when the rest of my team were assaulting A, and fended off three enemies trying to cap the point. We then capped A, I died, but they didn't manage to cap D because some of my team arrived in time.
It's not all about WPs, it's not all about isk, it's not all about SP. It's about helping the team win. Frankly, I couldn't care if I died, just as long as I helped the team win. That's why I die so often - I run into situations alone, trying to salvage something from a situation my pub team completely ignored. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:24:00 -
[49] - Quote
shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially.
The LOGI is BEHIND the heavy not up the HEAVIES ass IF I get around the corner and cook a grenade and IF I hit the heavy AND the Logi whats to say they will both be dumb enough to fall for that trick twice in a row? You are giving these roles no credit you are making them out to be brainless fools just because you would like to be able to run around fearlessly with no worry of being killed by anything short of a platoon. |
shellhead
Subdreddit Test Alliance Please Ignore
3
|
Posted - 2013.03.28 15:25:00 -
[50] - Quote
Laheon wrote:shellhead wrote: So then I guess logis should lose their war points for healing team mates then?
We need isk to buy our suits and if you don't want to see the suit buffed it should at least reward playing the roll better.
Logi WPs actually help the team to win. They provide ammo, they provide a place to spawn closer to the objectives, they provide healing to damaged units who can then run back into the fight at full health... But just killing someone doesn't particularly help win the game. I've been on the winning team when we've had 10 tickets to the enemy's 50. As an assault, I've hung back at D when the rest of my team were assaulting A, and fended off three enemies trying to cap the point. We then capped A, I died, but they didn't manage to cap D because some of my team arrived in time. It's not all about WPs, it's not all about isk, it's not all about SP. It's about helping the team win. Frankly, I couldn't care if I died, just as long as I helped the team win. That's why I die so often - I run into situations alone, trying to salvage something from a situation my pub team completely ignored.
I thought that providing suppressive fire and being a bullet sponge was how the heavy helped its team to win according to you? shouldn't we be rewarded like every other support unit in the game for fulfilling our roll? |
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Lance 2ballzStrong
SyNergy Gaming
1013
|
Posted - 2013.03.28 15:25:00 -
[51] - Quote
I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
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shellhead
Subdreddit Test Alliance Please Ignore
3
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Posted - 2013.03.28 15:27:00 -
[52] - Quote
XeroTheBigBoss wrote:shellhead wrote:XeroTheBigBoss wrote:shellhead wrote:Quote: It's because there is NO way in hell they can shoot at you and kill you before the Heavy can kill you easily and quickly unchecked.
What are grenades? Lol, now I know you're a noob. You are telling me you would try to cook a grenade while a Heavy is shooting at you? Just to ATTEMPT to try to kill the Logi that will not die with just one grenade? You would have to do this twice and the Heavy would have to SUCK not to be able to shoot at you while you are cooking a grenade. If you don't cook it they will just easily jump away from it. Get real man. Wait I'm the noob and you don't get behind cover to cook and throw grenades? you know one of the three items in the game that don't require line of sight to use? And no, most grenandes won't kill a logi or a heavy in one shot but it will soften them up substantially. The LOGI is BEHIND the heavy not up the HEAVIES ass IF I get around the corner and cook a grenade and IF I hit the heavy AND the Logi whats to say they will both be dumb enough to fall for that trick twice in a row? You are giving these roles no credit you are making them out to be brainless fools just because you would like to be able to run around fearlessly with no worry of being killed by anything short of a platoon.
So you think you should be able to solo a heavy and logi or what? I'm not quite sure what you want you just seem very angry. I think your totally ignoring the idea of range. Stay out side of the heavies range, go sniper, use grenandes, or out manuver the heavy. This isn't hard. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:27:00 -
[53] - Quote
Lance 2ballzStrong wrote:I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
Lol another weak heavy, please read pages 1-3 than come back and ask dumb questions. It is all explained how Heavy is support. It's Heavy role NOT Terminator role. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
|
Posted - 2013.03.28 15:29:00 -
[54] - Quote
I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 15:30:00 -
[55] - Quote
Lance 2ballzStrong wrote:I've never understood this argument of heavies being "support"... lolwut?
They can't shoot very far, and even if they can, through sharpshooter, they shoot spittballs, and teddybears. So I don't know what kind of support that is. I would rather an AR give that kind of support since he'll actually dmg someone.
Dropping nanohives? o wait, heavies have no equipment slot. Hack objectives? o wait, they're too slow to reach anywhere before anyone.
Defending objectives? o wait, they get put down in a hearbeat to Assault players using proto suits and proto AR's...
So please explain, this support role that people like to throw around.
Comedic support, big guy finally gets to his destination only to have people dancing around him since he can't turn quick enough |
Laheon
Osmon Surveillance Caldari State
302
|
Posted - 2013.03.28 15:30:00 -
[56] - Quote
Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. |
shellhead
Subdreddit Test Alliance Please Ignore
4
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Posted - 2013.03.28 15:32:00 -
[57] - Quote
XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun.
You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy at a range. |
XeroTheBigBoss
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
69
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Posted - 2013.03.28 15:34:00 -
[58] - Quote
shellhead wrote:XeroTheBigBoss wrote:I was simply stating WHY everybody attacks the Heavy over the Logi. I should be able to 1v1 all roles which is how the game is made. YOU are the one crying that Heavy should = autowin 1v1 nomatter what you face and that is just r3t4rd3d you know what I'm just going to say it. Heavy totally should be able to 1v1 auto win in close quarters. Thats why he has a giant armor suit and a giant machine gun. You know what should kill a heavy? literally anything out side of its range, like sniper rifles, forge guns, mass drivers, AR...pretty much anything besides a shot gun should have a hard time killing a heavy in cqc.
So you're mad CCP didn't make the suit you chose OP just because you figure it should be? So now you support all these crazy threads trying to get it buffed so can finally be OP? Sounds pretty lame to me. |
shellhead
Subdreddit Test Alliance Please Ignore
4
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Posted - 2013.03.28 15:35:00 -
[59] - Quote
Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover. And you're totally right but there should be some way for squad-leaders or something to set up areas of denial that heavies get points for keeping people out of.
Something like 5 WP a second. |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
137
|
Posted - 2013.03.28 15:36:00 -
[60] - Quote
Laheon wrote:Lance, I explained it in a post above. Area consolidation. You send in the light troops first, then you send in the heavy troops to secure. Sort of like in, you know, real war - you don't send in the heavy armor first. You send in the troops to scout out and clear. Any area where a heavy is stationary is a defensible position. If a machine gun starts shooting at you (especially with 400 rounds in the mag) you take cover.
In a real war there is no "heavy armor" troops, since weapons are at the point that heavy armor is pointless, hence why battleships are made of fibre glass, and most tanks can have their turrets pry'd off with a trenching tool. |
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