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Sloth9230
Reaper Galactic
608
|
Posted - 2013.03.26 06:15:00 -
[1] - Quote
What about a system where each individual player can submit a report to their contractor for that match. Every report against a player would require them to get 50 WP or they don't get payed for that match. So, assuming a squad of 4 AFKs and 12 other players, that would require each of them to earn 600 WP or they don't payed during that match.
Reporting someone would be as easy as going to the scoreboard and selecting them like if you wanted to check their info or add them to your contacts. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 06:20:00 -
[2] - Quote
Kinda complex. Converting Dust to all passive SP would be simpler and more effective. |
Rifter7
Improvise.
123
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Posted - 2013.03.26 06:22:00 -
[3] - Quote
so.. lets say i don't like this sloth guy because i hear hes one of those dark souls kids and me and my squad decide to report you afk at the very end of the round..
yeah.. there goes your isk. |
Sloth9230
Reaper Galactic
608
|
Posted - 2013.03.26 06:30:00 -
[4] - Quote
Rifter7 wrote:so.. lets say i don't like this sloth guy because i hear hes one of those dark souls kids and me and my squad decide to report you afk at the very end of the round..
yeah.. there goes your isk. 200 WP? In a match? That's easy.
The WP requirements would be for the entire match, not just after I'm reported.
But who could ever hate me?
Buster Friently wrote:Kinda complex. Converting Dust to all passive SP would be simpler and more effective. I dislike that because then I have no incentive to actually play, I would just put it on passive and come back in a month/year. |
Rifter7
Improvise.
123
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Posted - 2013.03.26 06:35:00 -
[5] - Quote
ok. two situations.
one. theres a new player that just so happens to be ******* terrible.. but hes trying. me and my squad happen to be losers (we're actually nice.. half the time.) and report this poor kid for being afk. good job, this new players first game yielded him no skillpoints or isk and hes witnessed his teammates vote him afk while he was trying to help.
two. me and my squad have nanohives, squad orders and spawn beacons. how hard do you think it'd be for us to get that warpoint cap sitting in the mcc alone? or if we just jump out, grab a supply depot or turret and then spin around in the redline on a hill for the rest of the round. |
Elrick Mercer
Internal Error. Negative-Feedback
3
|
Posted - 2013.03.26 06:40:00 -
[6] - Quote
I said it once and I'll say it again... If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. If you can't keep up with the grinders oh well to damn bad. I rarely play only have about 3 mil in SP and I'm still running standard stuff and can hold my own.
But that's my opinion on the matter you don't have to like it but everyone is entitled to there own. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 06:41:00 -
[7] - Quote
Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 06:46:00 -
[8] - Quote
Elrick Mercer wrote:If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. Lets say it does get more fun, and lets say they do remove the cap (which I hope they don't), you don't think there would still be people who would hang out in the MCC all day? 10,000,000 ISK says they would. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 06:47:00 -
[9] - Quote
Elrick Mercer wrote:I said it once and I'll say it again... If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. If you can't keep up with the grinders oh well to damn bad. I rarely play only have about 3 mil in SP and I'm still running standard stuff and can hold my own.
But that's my opinion on the matter you don't have to like it but everyone is entitled to there own. Or, get rid of active points all together. |
Rifter7
Improvise.
124
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Posted - 2013.03.26 06:49:00 -
[10] - Quote
Elrick Mercer wrote:I said it once and I'll say it again... If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. If you can't keep up with the grinders oh well to damn bad. I rarely play only have about 3 mil in SP and I'm still running standard stuff and can hold my own.
But that's my opinion on the matter you don't have to like it but everyone is entitled to there own.
yeah man lets remove the sp cap so they can spin in the mcc 23.5/7. good call dude, really. you thought your 3m sp was low? try comparing it to someone whos been spinning with maximum benefits the entire time.
really. yeah you're entitled to your opinion, but that's in no way good for the community WHATSOEVER. even an afk player will probably tell you that.
Sloth9230 wrote:Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this.
i dunno man. we gotta deal with it, it'll always happen if theres something to gain. when they start afking in corp battles, tho.. then we have a problem. |
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Sloth9230
Reaper Galactic
609
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Posted - 2013.03.26 06:50:00 -
[11] - Quote
OOH, OOH, what if only time outside of the red line counts towards your SP? Yeah sure, it would suck if your team gets redlined, but at least people would keep trying to take objectives, and if all else fails, there's always ambush. |
Deadeyes Anterie
Ill Omens
320
|
Posted - 2013.03.26 06:50:00 -
[12] - Quote
Not a bad system, and anyone who is infamous enough to get hate from his own team is surely good enough to get enough WP that even if everyone reported him he would break the threshold.
It would be a bit distracting during the battle however. |
WyrmHero1945
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.26 06:55:00 -
[13] - Quote
I said it in the feedback thread right now:
BF3's badges system. Do things + WP and get SP. Problem solved. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:09:00 -
[14] - Quote
WyrmHero1945 wrote:I said it in the feedback thread right now:
BF3's badges system. Do things + WP and get SP. Problem solved. Except, as I pointed out, this punishes new players most. The new players are the players most likely to stop playing already (due to confusion, lack of time invested, etc)
Any system to solve afking must do so and not alienate new players who won't be getting war points initially.
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:14:00 -
[15] - Quote
[quote=Buster Friently]
Quote:This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated. It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP?
|
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
8
|
Posted - 2013.03.26 07:22:00 -
[16] - Quote
Anyone ever heard of VTK?.............. |
WyrmHero1945
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.26 07:23:00 -
[17] - Quote
Buster Friently wrote:WyrmHero1945 wrote:I said it in the feedback thread right now:
BF3's badges system. Do things + WP and get SP. Problem solved. Except, as I pointed out, this punishes new players most. The new players are the players most likely to stop playing already (due to confusion, lack of time invested, etc) Any system to solve afking must do so and not alienate new players who won't be getting war points initially. This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
Well us veterans will still have the SP cap, so it's not like the newbies will be far behind. Either way I see lots of guys with proto suits and weapons, so newbies are still having the worst time vs those. The best thing is the total skill point server where low SP guys play. Still a place for griefers (veterans with low SP for griefing the newbies), but those exist in almost every PvP game.
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Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:26:00 -
[18] - Quote
Drifter MAGGOT wrote:Anyone ever heard of VTK?.............. Vote to kick? You mean whats going to happen to those guys going 0-8? I don't think that's very nice. Though I guess similar things could happen with my system too |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:30:00 -
[19] - Quote
Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:30:00 -
[20] - Quote
WyrmHero1945 wrote: Well us veterans will still have the SP cap, so it's not like the newbies will be far behind.
And new people can partially circumvent it, but probably not completely negate it, through grinding. They can't do that if you completely cu off Active SP. Will you catch up to a guy who's played for 7 years and spent every day grinding? No, but I think they've earned that advantage. |
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Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:35:00 -
[21] - Quote
Buster Friently wrote:
Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
And if I consider earning my SP fun, then what? Sorry but there's nothing fun about waiting a month for a skill to train, neither is grinding, but the gameplay should strive to make the grind fun, or at the very least bearable. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:36:00 -
[22] - Quote
Sloth9230 wrote:WyrmHero1945 wrote: Well us veterans will still have the SP cap, so it's not like the newbies will be far behind.
And new people can partially circumvent, but probably not completely negate it, through grinding. They can't do that if you completely cu off Active SP. Will you catch up to a guy who's played for 7 years and spent every day grinding? No, but I think they've earned that advantage. New players don't need to. This is a common misconception about eve as well.
New players only need enough sp for one fully decked out build. The way skills in dust work is that after that, a player doesn't get better, they just have more builds to from. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:42:00 -
[23] - Quote
Sloth9230 wrote:Buster Friently wrote:
Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
And if I consider earning my SP fun, then what? Sorry but there's nothing fun about waiting a month for a skill to train, neither is grinding, but the gameplay should strive to make the grind fun, or at the very least bearable. I think you have this backward imho. The gameplay should be fun so that there is no grind.
Plenty of us, back in the day, played doom and descent and a million other games that had no skill progression or sp at all. You shouldn't need the lure to play the game, or the game is bad.
I fear many younger players are already conditioned to think that a number counting up constitutes fun.
That's a little bit of a tangent, but my point is that dust will ultimately stand or fall on the strength of how fun it is, regardless of sp anyway. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:44:00 -
[24] - Quote
Buster Friently wrote:Sloth9230 wrote:WyrmHero1945 wrote: Well us veterans will still have the SP cap, so it's not like the newbies will be far behind.
And new people can partially circumvent, but probably not completely negate it, through grinding. They can't do that if you completely cu off Active SP. Will you catch up to a guy who's played for 7 years and spent every day grinding? No, but I think they've earned that advantage. New players don't need to. This is a common misconception about eve as well. New players only need enough sp for one fully decked out build. The way skills in dust work is that after that, a player doesn't get better, they just have more builds to from. How much passive SP are we talking here? Cause a fully decked out build in dust will take a while. Still, you need to stop treating this like EVE, this is a FPS not EVE. Even a sh*t shooter like CoD offers some rewards for playing, even if it is something as meaningless as a fancier name tag. Do you know why people strive to earn those useless name tags, because it gives them a sense of accomplishment... along with inflating their E-peens.
What does passive SP reward me? Nothing, a game that I don't even have to play to succeed at isn't interesting in the slightest. |
Rifter7
Improvise.
124
|
Posted - 2013.03.26 08:17:00 -
[25] - Quote
Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
what this guy said. why do people play eve? |
Rifter7
Improvise.
124
|
Posted - 2013.03.26 08:22:00 -
[26] - Quote
Sloth9230 wrote: How much passive SP are we talking here? Cause a fully decked out build in dust will take a while. Still, you need to stop treating this like EVE, this is a FPS not EVE. Even a sh*t shooter like CoD offers some rewards for playing, even if it is something as meaningless as a fancier name tag. Do you know why people strive to earn those useless name tags, because it gives them a sense of accomplishment... along with inflating their E-peens.
What does passive SP reward me? Nothing, a game that I don't even have to play to succeed at isn't interesting in the slightest.
Edit: Should fun be the main incentive? Yes, that doesn't mean it has to be the only one. And technically fun gameplay is it'self a lure, as is an interactive skill system, that includes grinding.
a specialization takes about 10million sp for the first and significantly less depending on where you spec for the next.
the passive skillpoints could be boosted to incorporate all of the active skillpoints in the week, allowing players who can't reach the cap to be on equal grounds.
i guess active boosters would be merged with passive ones, and the time would be divided by 2. the passive ones would go up in price.
people would play to actually play the game.. god only knows how many people even play this game to enjoy the game tho, i think theyre all addicted to grinding. |
Sloth9230
Reaper Galactic
610
|
Posted - 2013.03.26 08:36:00 -
[27] - Quote
Rifter7 wrote:
Why do people play eve?
Why do people go to casinos? Also, from what I've heard,EVe isn't just ships going pew pew at eachother, there are people who have completely alternate lives their...try finding people with the same commitment to a shooter. No matter how fun dust becomes, it's just another shooter.
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Lance 2ballzStrong
SyNergy Gaming
974
|
Posted - 2013.03.26 08:39:00 -
[28] - Quote
Having an SP pool in place. People AFK atm so they won't lose their SP for the week. If there's a pool system where all your "lost" SP is gathered, I can guarantee you, that the number of people AFK will go down.
Nobody wants to lose SP, cuz there's no way to get it back! The boredom of the game is one thing, but the fact that there's no way to gain back lost SP is the MAIN reason people simply just log on to get SP. |
Rifter7
Improvise.
124
|
Posted - 2013.03.26 08:40:00 -
[29] - Quote
Sloth9230 wrote:Rifter7 wrote:
Why do people play eve?
Why do people go to casinos? Also, from what I've heard, EVE isn't just ships going pew pew at each other, there are people who have completely alternate lives there...try finding people with the same commitment to a shooter. No matter how fun dust becomes, it's just another shooter.
i'm pretty darn sure ccp doesn't agree with you there... this game might feel like battlefield 3's open beta atm, but i REALLY doubt that that's what ccps going to leave dust at.
if this game is even a fraction like eve it should stand out pretty strongly compared to the other fps's on the market atm. i mean.. why the hell do you think i'm posting over here and not still playing dks man? for another cod or bf3 clone? |
Sloth9230
Reaper Galactic
610
|
Posted - 2013.03.26 09:01:00 -
[30] - Quote
Rifter7 wrote:why the hell do you think i'm posting over here and not still playing dks man? for another cod or bf3 clone? "Rifter" 7, You've played EVE, You understand EVE, and you understand the potential that this game has. But what draws the average FPS fan to this game? It's not Planetary conquest, it's not the player driven economy.
This game is in part designed to appeal to EVE fans, but it's also trying to appeal to the average FPS gamers, and I think that CCP understands that to do hat they have to take what works from other series and apply it to Dust. That's why we had Mag players in closed beta, it's why we have Active Sp.
This isn't EVE "the shooter", this is Eve + parts from Battlefield + MAG + Halo ect.
Ultimately it will be the PC, the economy, and the skill system that sets Dust apart from the average shooter, but first it has to draw in fans from those other series.
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Syther Shadows
The Unholy Legion Of DarkStar
46
|
Posted - 2013.03.26 10:03:00 -
[31] - Quote
how about
if your 0/0 and 0 wp you get 0 isk / sp
even better after 30 mins you out right just get kicked
But then go on to add stuff like WP for spotting targets so if you so much as look at some one you will get 1 wp if they are killed a bit later and stuff like that |
J Lav
Lost-Legion Orion Empire
42
|
Posted - 2013.03.26 12:53:00 -
[32] - Quote
This is easy to fix, base SP gains in matches on WP earned. Continue passive SP as it is at present. Present "streak" rewards for kills/revives/headshots/#of vehicles destroyed or other in battle accomplishments.
SP rewards for being IN a match is very poor design, and leads to this AFK behaviour. |
buddha blezz
D3LTA FORC3 Orion Empire
8
|
Posted - 2013.03.26 12:59:00 -
[33] - Quote
no gain of anything behind red line - friendly solution
resetting exploiters total SP to zero - optimal solution |
JL3Eleven
Pink Fluffy Bounty Hunterz
189
|
Posted - 2013.03.26 13:02:00 -
[34] - Quote
buddha blezz wrote:no gain of anything behind red line - friendly solution
resetting exploiters total SP to zero - optimal solution
How would know who joined late and who AFKed considering they went 0/0/0? |
Laheon
Osmon Surveillance Caldari State
270
|
Posted - 2013.03.26 13:04:00 -
[35] - Quote
After you hit the cap, it's based on WP. As in, SP = WP.
An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match. |
semperfi1999
Internal Error. Negative-Feedback
387
|
Posted - 2013.03.26 14:39:00 -
[36] - Quote
Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
And if I consider earning my SP fun, then what? Sorry but there's nothing fun about waiting a month for a skill to train, neither is grinding, but the gameplay should strive to make the grind fun, or at the very least bearable. I think you have this backward imho. The gameplay should be fun so that there is no grind. Plenty of us, back in the day, played doom and descent and a million other games that had no skill progression or sp at all. You shouldn't need the lure to play the game, or the game is bad. I fear many younger players are already conditioned to think that a number counting up constitutes fun. That's a little bit of a tangent, but my point is that dust will ultimately stand or fall on the strength of how fun it is, regardless of sp anyway.
I liked this for the descent referrence alone. Man Minerva2 was awesome....that and the guass cannon....i miss that game somtimes.
That being said you guys are getting too complex with your suggestions. 5 SP per WP and 1 SP per second will stop 99% of the AFKers because there is no point in AFKing a match and getting 1000 SP when if you played the match you could get 11,000 SP. |
DS 10
Subdreddit Test Alliance Please Ignore
106
|
Posted - 2013.03.26 14:43:00 -
[37] - Quote
Laheon wrote:After you hit the cap, it's based on WP. As in, SP = WP.
An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match.
Then you'd have AFKers hack the closest SD/CRU/etc., kill themselves, and spawn in the MCC.
They should implement a report system. If someone is farming, you report them after the match in-game. If they get enough reports, CCP investigates. Punishment could be anywhere from a week of no ISK/SP gain to character reset |
semperfi1999
Internal Error. Negative-Feedback
387
|
Posted - 2013.03.26 14:47:00 -
[38] - Quote
DS 10 wrote:Laheon wrote:After you hit the cap, it's based on WP. As in, SP = WP.
An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match. Then you'd have AFKers hack the closest SD/CRU/etc., kill themselves, and spawn in the MCC. They should implement a report system. If someone is farming, you report them after the match in-game. If they get enough reports, CCP investigates. Punishment could be anywhere from a week of no ISK/SP gain to character reset
I would report everyone in every game I played first thing. So would many other people I know. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
6
|
Posted - 2013.03.26 15:02:00 -
[39] - Quote
Lance 2ballzStrong wrote:Having an SP pool in place. People AFK atm so they won't lose their SP for the week. If there's a pool system where all your "lost" SP is gathered, I can guarantee you, that the number of people AFK will go down.
Nobody wants to lose SP, cuz there's no way to get it back! The boredom of the game is one thing, but the fact that there's no way to gain back lost SP is the MAIN reason people simply just log on to get SP. you can't lose SP if there's an infinite amount of SP to be gained. you may be delayed a week towards your goal if you don't play but the SP is still out there for you to get. |
Sloth9230
Reaper Galactic
614
|
Posted - 2013.03.26 15:47:00 -
[40] - Quote
Halve the current SP from time in game, and increase the SP earned from WP is probably the best way to go, that way new guys going 0-8 will still earn something.
I also agree with Buddah about not earning SP if your on the redline. |
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Sextus Hardcock
Pink Fluffy Bounty Hunterz
123
|
Posted - 2013.03.26 15:50:00 -
[41] - Quote
meh, instant battles are the base line, the Ghettos of Dust. Every game mode from here on in will likely earn more SP more ISk and more Salvage, but it will be based on performance!
That is the one and only incentive that cannot ever be gamed.
As well I do agree on no WP from the redline, sorry no reward for hiding behind your invisible safety line :) |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 16:15:00 -
[42] - Quote
Sloth9230 wrote:What about a system where each individual player can submit a report to their contractor for that match. Every report against a player would require them to get 50 WP or they don't get payed. So, assuming a squad of 4 AFKs and 12 other players, that would require each of them to earn 600 WP or they don't payed during that match.
Reporting someone would be as easy as going to the scoreboard and selecting them like if you wanted to check their info or add them to your contacts.
*i put on my wizard robe and hat.
*i throw a nano hive and droplink inside the MCC scoring 250 |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 16:19:00 -
[43] - Quote
Sloth9230 wrote:Rifter7 wrote:so.. lets say i don't like this sloth guy because i hear hes one of those dark souls kids and me and my squad decide to report you afk at the very end of the round..
yeah.. there goes your isk. 200 WP? In a match? That's easy. The WP requirements would be for the entire match, not just after I'm reported. But who could ever hate me? Buster Friently wrote:Kinda complex. Converting Dust to all passive SP would be simpler and more effective. I dislike that because then I have no incentive to actually play, I would just put it on passive and come back in a month/year.
kinda like now
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Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 16:23:00 -
[44] - Quote
Sloth9230 wrote:Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this.
easy..
1sp per second, 5sp per warpoint.
fixed.
their experimental system has fail all over it, trying to morally bind players to some unwritten code of ethics and a few players supporting this with their so called boycotting of the AFKers has totally failed on so many levels. |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 16:27:00 -
[45] - Quote
Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. he's an eve player bro he just doesn't gat it |
DS 10
Subdreddit Test Alliance Please Ignore
106
|
Posted - 2013.03.26 19:31:00 -
[46] - Quote
semperfi1999 wrote:DS 10 wrote:Laheon wrote:After you hit the cap, it's based on WP. As in, SP = WP.
An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match. Then you'd have AFKers hack the closest SD/CRU/etc., kill themselves, and spawn in the MCC. They should implement a report system. If someone is farming, you report them after the match in-game. If they get enough reports, CCP investigates. Punishment could be anywhere from a week of no ISK/SP gain to character reset I would report everyone in every game I played first thing. So would many other people I know.
Wow. How mature.
In any case, that's why the investigation would be in place. I'm sure it wouldn't be hard to spot someone that goes from several hundred WP/Game to barely any in multiple games in a row. |
DS 10
Subdreddit Test Alliance Please Ignore
106
|
Posted - 2013.03.26 19:35:00 -
[47] - Quote
Sobriety Denied wrote:Sloth9230 wrote:Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this. easy.. 1sp per second, 5sp per warpoint. fixed. their experimental system has fail all over it, trying to morally bind players to some unwritten code of ethics and a few players supporting this with their so called boycotting of the AFKers has totally failed on so many levels.
10 minute game where you earn 500 WP would get you 3100 SP. 10 minutes with 1500 points would be 8100.
I say this because I think the cap would be hit too fast to keep players playing. |
Sloth9230
Reaper Galactic
618
|
Posted - 2013.03.26 19:38:00 -
[48] - Quote
DS 10 wrote:Sobriety Denied wrote:Sloth9230 wrote:Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this. easy.. 1sp per second, 5sp per warpoint. fixed. their experimental system has fail all over it, trying to morally bind players to some unwritten code of ethics and a few players supporting this with their so called boycotting of the AFKers has totally failed on so many levels. 10 minute game where you earn 500 WP would get you 3100 SP. 10 minutes with 1500 points would be 8100. I say this because I think the cap would be hit too fast to keep players playing. Clearly there should be diminishing returns once you reach a certain point, idk 3000/4000? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
370
|
Posted - 2013.03.26 20:07:00 -
[49] - Quote
Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. That is the same logic AFK farmers are using. Except they are still doing it so that when/if Dust ever meets their standards, they can jump in with a SP pool close to what it would be if they had never left. OH, WAIT! That's exactly what would happen if it WAS all passive SP!
No to removing active SP. |
sharted pantaloon
Zumari Force Projection Caldari State
36
|
Posted - 2013.03.26 20:26:00 -
[50] - Quote
Baal Omniscient wrote:Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. That is the same logic AFK farmers are using. Except they are still doing it so that when/if Dust ever meets their standards, they can jump in with a SP pool close to what it would be if they had never left. OH, WAIT! That's exactly what would happen if it WAS all passive SP! No to removing active SP.
So, explain to me how going all passive and letting those that don't find the game entertaining but are still hopeful for the next build hurts the rest of the community? They'd quit clogging up our uberserious pubmatches with their darn farming, so only the tryhards and the newbies would be in match. The joke will be on them when they come back with their pool of 5 million SP and realize those that were playing 23.5/7 while they were gone got a little bit better from all the practicing. |
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Garrett Blacknova
Codex Troopers
2153
|
Posted - 2013.03.26 20:32:00 -
[51] - Quote
Suggested this in another thread, but why not have a cap on how much passive SP you can earn for a match, which is tied to your WP earning?
So if you do really well, you get the full allotment of time-based SP for the match, if you AFK farm, you get 0 WP, so you get 0 SP and 0 ISK as well. If you set an Uplink, you'll get - at most - 250 WP if people use all 10 spawns, and if you get lucky and make some WP, then you only get SP in proportion to the number of people stupid enough to use an Uplink that was deployed in the MCC.
Combine that with an idle kick system, and all should be well. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
370
|
Posted - 2013.03.26 20:58:00 -
[52] - Quote
sharted pantaloon wrote:Baal Omniscient wrote:Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. That is the same logic AFK farmers are using. Except they are still doing it so that when/if Dust ever meets their standards, they can jump in with a SP pool close to what it would be if they had never left. OH, WAIT! That's exactly what would happen if it WAS all passive SP! No to removing active SP. So, explain to me how going all passive hurts the rest of the community. It would let those that don't find the game entertaining but are still hopeful for the next build go elsewhere and bank SP. They'd quit clogging up our uberserious pubmatches with their darn farming, so only the tryhards and the newbies would be in match. The joke will be on them when they come back with their pool of 5 million SP and realize those that were playing 23.5/7 while they were gone got a little bit better from all the practicing. Edited to repair the longest runon sentence I've ever seen. I am the MASTER of run-on sentences.
If you are not interested in playing, you do not have to play, but neither should you expect to keep pace with those who are actively working to further themselves by playing this game everyday while you keep yourself busy playing other games.
Getting a little better through practice is a small consolation when the guy who quit the game to go play Black Ops for 2 months comes back and is able to run the same gear as you even though you've been putting in the work every day and he's not even been in the same game.
Passive SP = the game playing itself. If you are not able to actively work to improve your stats, then why play? It's a basic mentality that has grown in us for years. Old FPS games didn't mess with it, but that was also before the idea was ever seriously considered. Ever since it started to get integrated into shooters, you are seeing less and less multiplayer shooters without some sort of skilling system. Why? Because it keeps people playing your game in a market with so much competition. If you just passively gain SP, you need a LOT of other reasons or a few EXTREMELY good reasons to keep playing. You would be removing the element of working to better yourself, which courses through the veins of more than just RPG players these days.
It doesn't solve any issues to keep it this way, but it would cause many more issues to switch it to passive. Not the least of which is losing a large portion of the playerbase who came here BECAUSE they want to put in the work to build their character up themselves. |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 22:28:00 -
[53] - Quote
sharted pantaloon wrote:Baal Omniscient wrote:Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. That is the same logic AFK farmers are using. Except they are still doing it so that when/if Dust ever meets their standards, they can jump in with a SP pool close to what it would be if they had never left. OH, WAIT! That's exactly what would happen if it WAS all passive SP! No to removing active SP. So, explain to me how going all passive hurts the rest of the community. It would let those that don't find the game entertaining but are still hopeful for the next build go elsewhere and bank SP. They'd quit clogging up our uberserious pubmatches with their darn farming, so only the tryhards and the newbies would be in match. The joke will be on them when they come back with their pool of 5 million SP and realize those that were playing 23.5/7 while they were gone got a little bit better from all the practicing. Edited to repair the longest runon sentence I've ever seen.
see the problem is, the game being on console, it requires it to be sold to console FPS players, no console FPS player is going to go for PC style passive SP. console FPS players require reward for their actions in game. It's juvenile, yes, it's stupid yes, but it is what it is- console FPS players require reward for their actions in game, and if the game is going to thrive on console then passive sp is not appealing to the console gamer.
seriously i know we all bag on cod players but the fact is they are our future audience if dust wants to stay afloat, it needs the population. u dont go to school or work and here about people raving about dust514 it's all COD and maybe an occasional battlefield 3er.. if we ever hope to convert these people it's embarassing to say to them "oh yea dust is so awesome, you get all passive sp and none for in game actions" yea like any normal console gamer is going to be sold on that note.. |
Gunner Nightingale
Internal Error. Negative-Feedback
402
|
Posted - 2013.03.26 22:47:00 -
[54] - Quote
1S=1 SP. 1WP=5 SP.
x WP for DS pilots for each merc carried over y distance for up to z period of time(similar to logi WP cap)
Fixes in the short term
Long term fix 6 more weeks and new content build will suck vets into PC/FW and out of PUBS and if it truly allows SP gain then problem will solve itself.
HTFU and /thread. |
Inferno Blazer
Guardians of the RepubIic
0
|
Posted - 2013.03.26 22:50:00 -
[55] - Quote
Very easy solution. reward WP earned in battle more.
AFKing-
you get about 5000-6000 SP per game, about the same as if you were playing.
You get about 80,000 to 100,000 ISK per game.
You get to keep ALL of your suits and not lose money. so any money you make is pure profit
Playing-
due to the time that you spend not spawned in due to dying etc. you occasionally make less SP than if you AFKed
you make about 120,000-250,000 ISK but depending on how expensive of equipment you used, you could be looking at a deficit.
now, if you made WP affect SP and ISK earnings more, such as 8,000-10,000SP for a high scoring player and 300,000 to 400,000 for high scoring player.
|
Zekain Kade
BetaMax. CRONOS.
1081
|
Posted - 2013.03.26 22:54:00 -
[56] - Quote
Buster Friently wrote:Kinda complex. Converting Dust to all passive SP would be simpler and more effective. That would kill the game.
This is not eve. People will not sit Round for years to Max out a couple of skill.
Just give the players who actually did something their sp. Just like how it is for ambush. |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 22:56:00 -
[57] - Quote
i was affronted for going 9/1 in a game and then when i went 0/0 the next game i earned more SP than i did for 9/1, they actually gave me a 2k sp bonus when i AFKed..??? |
Laheon
Osmon Surveillance Caldari State
274
|
Posted - 2013.03.26 22:57:00 -
[58] - Quote
WP doesn't affect isk earned. I've gotten 2k WP and gotten 150k isk, but then the next game gotten 1k and gotten 380k. It depends entirely on what fits your opponents have, I believe - if they're wearing proto suits, you earn more than if they were wearing militia fits.
Also, we'll see how PC and FW affects this when the new build comes out. It's likely to stop people from SP farming. |
Inferno Blazer
Guardians of the RepubIic
0
|
Posted - 2013.03.26 23:02:00 -
[59] - Quote
SP is based on when your character is in-game and not in pre-spawn menu.
ISK is based on In-gaming+WPx100 I believe. |
Gunner Nightingale
Internal Error. Negative-Feedback
402
|
Posted - 2013.03.26 23:03:00 -
[60] - Quote
Laheon wrote:WP doesn't affect isk earned. I've gotten 2k WP and gotten 150k isk, but then the next game gotten 1k and gotten 380k. It depends entirely on what fits your opponents have, I believe - if they're wearing proto suits, you earn more than if they were wearing militia fits.
Also, we'll see how PC and FW affects this when the new build comes out. It's likely to stop people from SP farming.
Or they'll AFK farm while choosing the faction they want to see lose Yea that is going to happen quite a lot actually if you can earn SP while doing it in FW so CCP really needs to address it for FW
I can care less about it for Pub matches but when FW comes and you can influence story lines and outcomes then yea they need to make sure FW doesn't reward people for doing nothing or purposefully throwing a match to screw over the side you dont support. (especially since FF wont be enabled for FW). |
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Marc Rime
Zumari Force Projection Caldari State
53
|
Posted - 2013.03.26 23:17:00 -
[61] - Quote
Laheon wrote:An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match. This would mean people constantly need to hunt for action. What if two people defend some target the entire game, and they do it so well that people stop attacking it towards the end. Should they be forced to abandon it to look for reds just to avoid being kicked?
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Sloth9230
Reaper Galactic
623
|
Posted - 2013.03.26 23:21:00 -
[62] - Quote
Gunner Nightingale wrote:1S=1 SP. 1WP=5 SP.
x WP for DS pilots for each merc carried over y distance for up to z period of time(similar to logi WP cap)
Fixes in the short term
Long term fix 6 more weeks and new content build will suck vets into PC/FW and out of PUBS and if it truly allows SP gain then problem will solve itself.
HTFU and /thread. It's been a while since I played skirmish so I don't remember how SP I'd earn in an average match, but that seems okay with me. So what about Ambush, would that be the same? I was thinking 1S= 1SP and 1WP = 3SP, so you'd still get about about 4000 SP if you got 1000 WP. |
sharted pantaloon
Zumari Force Projection Caldari State
36
|
Posted - 2013.03.26 23:32:00 -
[63] - Quote
Zekain Kade wrote:Buster Friently wrote:Kinda complex. Converting Dust to all passive SP would be simpler and more effective. This is not eve. People will not sit Round for years to Max out a couple of skill.
um, with a cap of, what is it 197k SP per week, and a per game max of 1000, that's is exactly what is already happening. How about we just dispel the illusion and make it all passive with a 1000 1/1 sp/WP payout max per match? |
Chojine Dentetsu
Academy Inferno
5
|
Posted - 2013.03.31 10:40:00 -
[64] - Quote
It could be fixed by implementing a countdown timer akin to the redline timer in the MCC.
You spawn in the MCC, have 20 seconds to get out, or your clone dies.
CCP could even increase the timer if it was an issue, say to 60 seconds to get out.
As for people going afk on a hill far back, that is for the enemy teams snipers to deal with, it's easily done. |
trollsroyce
Seraphim Initiative. CRONOS.
252
|
Posted - 2013.03.31 10:46:00 -
[65] - Quote
Elrick Mercer wrote:I said it once and I'll say it again... If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. If you can't keep up with the grinders oh well to damn bad. I rarely play only have about 3 mil in SP and I'm still running standard stuff and can hold my own.
But that's my opinion on the matter you don't have to like it but everyone is entitled to there own.
This is FALSE. AFK farming is done to keep up in pace, because dust is too fun and engaging to miss SP cycles, loot and isk. AFK farming by default is done off the PS3; if someone is actively camping inside MCC it's another thing. |
Drommy Hood
Ostrakon Agency Gallente Federation
264
|
Posted - 2013.03.31 10:55:00 -
[66] - Quote
You get sp's based on your time in match, as long as you've spawned. Just change the mechanic to spawned + not within red line.
Stops afkers, stops annoying people who hide tanks behind the red line, means that snipers would atleast have to put themselfs in harms way of getting nova knifed in the back.
OR,
Remove red line, set mcc as of map red line, 20 second timer until ur clone chip explodes in your brain like that scene from MI3 |
blue gt
Algintal Core Gallente Federation
10
|
Posted - 2013.03.31 10:57:00 -
[67] - Quote
they can take away all isk and SP gains in the RL, you are not doing your job in the RL so why should you get paid. then AFKers will hide in the hills but thats fine with me as they can then be killed. hell I'll actively hunt down the enemy team AFKers ill take the free kills and **** over the people who are ******* over the community. |
blue gt
Algintal Core Gallente Federation
10
|
Posted - 2013.03.31 11:05:00 -
[68] - Quote
Zekain Kade wrote:Buster Friently wrote:Kinda complex. Converting Dust to all passive SP would be simpler and more effective. This is not eve. People will not sit Round for years to Max out a couple of skill.
actually we have roughly the same SP gain that EVE does and it takes about the same amount of time to train skills in EVE(they just have 35+ years worth of skills and a WHOOOLLLLEE lot more gear). the only difference is that you can bust out 2/3s of a week in about 16 hr, then you have to wait for the next week, just like an eve player.
I will admit that active skill gain better suits the FPS community, so I really dont support passive gain only. |
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