Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sloth9230
Reaper Galactic
608
|
Posted - 2013.03.26 06:15:00 -
[1] - Quote
What about a system where each individual player can submit a report to their contractor for that match. Every report against a player would require them to get 50 WP or they don't get payed for that match. So, assuming a squad of 4 AFKs and 12 other players, that would require each of them to earn 600 WP or they don't payed during that match.
Reporting someone would be as easy as going to the scoreboard and selecting them like if you wanted to check their info or add them to your contacts. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 06:20:00 -
[2] - Quote
Kinda complex. Converting Dust to all passive SP would be simpler and more effective. |
Rifter7
Improvise.
123
|
Posted - 2013.03.26 06:22:00 -
[3] - Quote
so.. lets say i don't like this sloth guy because i hear hes one of those dark souls kids and me and my squad decide to report you afk at the very end of the round..
yeah.. there goes your isk. |
Sloth9230
Reaper Galactic
608
|
Posted - 2013.03.26 06:30:00 -
[4] - Quote
Rifter7 wrote:so.. lets say i don't like this sloth guy because i hear hes one of those dark souls kids and me and my squad decide to report you afk at the very end of the round..
yeah.. there goes your isk. 200 WP? In a match? That's easy.
The WP requirements would be for the entire match, not just after I'm reported.
But who could ever hate me?
Buster Friently wrote:Kinda complex. Converting Dust to all passive SP would be simpler and more effective. I dislike that because then I have no incentive to actually play, I would just put it on passive and come back in a month/year. |
Rifter7
Improvise.
123
|
Posted - 2013.03.26 06:35:00 -
[5] - Quote
ok. two situations.
one. theres a new player that just so happens to be ******* terrible.. but hes trying. me and my squad happen to be losers (we're actually nice.. half the time.) and report this poor kid for being afk. good job, this new players first game yielded him no skillpoints or isk and hes witnessed his teammates vote him afk while he was trying to help.
two. me and my squad have nanohives, squad orders and spawn beacons. how hard do you think it'd be for us to get that warpoint cap sitting in the mcc alone? or if we just jump out, grab a supply depot or turret and then spin around in the redline on a hill for the rest of the round. |
Elrick Mercer
Internal Error. Negative-Feedback
3
|
Posted - 2013.03.26 06:40:00 -
[6] - Quote
I said it once and I'll say it again... If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. If you can't keep up with the grinders oh well to damn bad. I rarely play only have about 3 mil in SP and I'm still running standard stuff and can hold my own.
But that's my opinion on the matter you don't have to like it but everyone is entitled to there own. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 06:41:00 -
[7] - Quote
Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 06:46:00 -
[8] - Quote
Elrick Mercer wrote:If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. Lets say it does get more fun, and lets say they do remove the cap (which I hope they don't), you don't think there would still be people who would hang out in the MCC all day? 10,000,000 ISK says they would. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 06:47:00 -
[9] - Quote
Elrick Mercer wrote:I said it once and I'll say it again... If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. If you can't keep up with the grinders oh well to damn bad. I rarely play only have about 3 mil in SP and I'm still running standard stuff and can hold my own.
But that's my opinion on the matter you don't have to like it but everyone is entitled to there own. Or, get rid of active points all together. |
Rifter7
Improvise.
124
|
Posted - 2013.03.26 06:49:00 -
[10] - Quote
Elrick Mercer wrote:I said it once and I'll say it again... If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. If you can't keep up with the grinders oh well to damn bad. I rarely play only have about 3 mil in SP and I'm still running standard stuff and can hold my own.
But that's my opinion on the matter you don't have to like it but everyone is entitled to there own.
yeah man lets remove the sp cap so they can spin in the mcc 23.5/7. good call dude, really. you thought your 3m sp was low? try comparing it to someone whos been spinning with maximum benefits the entire time.
really. yeah you're entitled to your opinion, but that's in no way good for the community WHATSOEVER. even an afk player will probably tell you that.
Sloth9230 wrote:Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this.
i dunno man. we gotta deal with it, it'll always happen if theres something to gain. when they start afking in corp battles, tho.. then we have a problem. |
|
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 06:50:00 -
[11] - Quote
OOH, OOH, what if only time outside of the red line counts towards your SP? Yeah sure, it would suck if your team gets redlined, but at least people would keep trying to take objectives, and if all else fails, there's always ambush. |
Deadeyes Anterie
Ill Omens
320
|
Posted - 2013.03.26 06:50:00 -
[12] - Quote
Not a bad system, and anyone who is infamous enough to get hate from his own team is surely good enough to get enough WP that even if everyone reported him he would break the threshold.
It would be a bit distracting during the battle however. |
WyrmHero1945
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.26 06:55:00 -
[13] - Quote
I said it in the feedback thread right now:
BF3's badges system. Do things + WP and get SP. Problem solved. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:09:00 -
[14] - Quote
WyrmHero1945 wrote:I said it in the feedback thread right now:
BF3's badges system. Do things + WP and get SP. Problem solved. Except, as I pointed out, this punishes new players most. The new players are the players most likely to stop playing already (due to confusion, lack of time invested, etc)
Any system to solve afking must do so and not alienate new players who won't be getting war points initially.
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:14:00 -
[15] - Quote
[quote=Buster Friently]
Quote:This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated. It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP?
|
Drifter MAGGOT
KILL-EM-QUICK RISE of LEGION
8
|
Posted - 2013.03.26 07:22:00 -
[16] - Quote
Anyone ever heard of VTK?.............. |
WyrmHero1945
IMPSwarm Negative-Feedback
67
|
Posted - 2013.03.26 07:23:00 -
[17] - Quote
Buster Friently wrote:WyrmHero1945 wrote:I said it in the feedback thread right now:
BF3's badges system. Do things + WP and get SP. Problem solved. Except, as I pointed out, this punishes new players most. The new players are the players most likely to stop playing already (due to confusion, lack of time invested, etc) Any system to solve afking must do so and not alienate new players who won't be getting war points initially. This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
Well us veterans will still have the SP cap, so it's not like the newbies will be far behind. Either way I see lots of guys with proto suits and weapons, so newbies are still having the worst time vs those. The best thing is the total skill point server where low SP guys play. Still a place for griefers (veterans with low SP for griefing the newbies), but those exist in almost every PvP game.
|
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:26:00 -
[18] - Quote
Drifter MAGGOT wrote:Anyone ever heard of VTK?.............. Vote to kick? You mean whats going to happen to those guys going 0-8? I don't think that's very nice. Though I guess similar things could happen with my system too |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:30:00 -
[19] - Quote
Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:30:00 -
[20] - Quote
WyrmHero1945 wrote: Well us veterans will still have the SP cap, so it's not like the newbies will be far behind.
And new people can partially circumvent it, but probably not completely negate it, through grinding. They can't do that if you completely cu off Active SP. Will you catch up to a guy who's played for 7 years and spent every day grinding? No, but I think they've earned that advantage. |
|
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:35:00 -
[21] - Quote
Buster Friently wrote:
Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
And if I consider earning my SP fun, then what? Sorry but there's nothing fun about waiting a month for a skill to train, neither is grinding, but the gameplay should strive to make the grind fun, or at the very least bearable. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:36:00 -
[22] - Quote
Sloth9230 wrote:WyrmHero1945 wrote: Well us veterans will still have the SP cap, so it's not like the newbies will be far behind.
And new people can partially circumvent, but probably not completely negate it, through grinding. They can't do that if you completely cu off Active SP. Will you catch up to a guy who's played for 7 years and spent every day grinding? No, but I think they've earned that advantage. New players don't need to. This is a common misconception about eve as well.
New players only need enough sp for one fully decked out build. The way skills in dust work is that after that, a player doesn't get better, they just have more builds to from. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:42:00 -
[23] - Quote
Sloth9230 wrote:Buster Friently wrote:
Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
And if I consider earning my SP fun, then what? Sorry but there's nothing fun about waiting a month for a skill to train, neither is grinding, but the gameplay should strive to make the grind fun, or at the very least bearable. I think you have this backward imho. The gameplay should be fun so that there is no grind.
Plenty of us, back in the day, played doom and descent and a million other games that had no skill progression or sp at all. You shouldn't need the lure to play the game, or the game is bad.
I fear many younger players are already conditioned to think that a number counting up constitutes fun.
That's a little bit of a tangent, but my point is that dust will ultimately stand or fall on the strength of how fun it is, regardless of sp anyway. |
Sloth9230
Reaper Galactic
609
|
Posted - 2013.03.26 07:44:00 -
[24] - Quote
Buster Friently wrote:Sloth9230 wrote:WyrmHero1945 wrote: Well us veterans will still have the SP cap, so it's not like the newbies will be far behind.
And new people can partially circumvent, but probably not completely negate it, through grinding. They can't do that if you completely cu off Active SP. Will you catch up to a guy who's played for 7 years and spent every day grinding? No, but I think they've earned that advantage. New players don't need to. This is a common misconception about eve as well. New players only need enough sp for one fully decked out build. The way skills in dust work is that after that, a player doesn't get better, they just have more builds to from. How much passive SP are we talking here? Cause a fully decked out build in dust will take a while. Still, you need to stop treating this like EVE, this is a FPS not EVE. Even a sh*t shooter like CoD offers some rewards for playing, even if it is something as meaningless as a fancier name tag. Do you know why people strive to earn those useless name tags, because it gives them a sense of accomplishment... along with inflating their E-peens.
What does passive SP reward me? Nothing, a game that I don't even have to play to succeed at isn't interesting in the slightest. |
Rifter7
Improvise.
124
|
Posted - 2013.03.26 08:17:00 -
[25] - Quote
Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
what this guy said. why do people play eve? |
Rifter7
Improvise.
124
|
Posted - 2013.03.26 08:22:00 -
[26] - Quote
Sloth9230 wrote: How much passive SP are we talking here? Cause a fully decked out build in dust will take a while. Still, you need to stop treating this like EVE, this is a FPS not EVE. Even a sh*t shooter like CoD offers some rewards for playing, even if it is something as meaningless as a fancier name tag. Do you know why people strive to earn those useless name tags, because it gives them a sense of accomplishment... along with inflating their E-peens.
What does passive SP reward me? Nothing, a game that I don't even have to play to succeed at isn't interesting in the slightest.
Edit: Should fun be the main incentive? Yes, that doesn't mean it has to be the only one. And technically fun gameplay is it'self a lure, as is an interactive skill system, that includes grinding.
a specialization takes about 10million sp for the first and significantly less depending on where you spec for the next.
the passive skillpoints could be boosted to incorporate all of the active skillpoints in the week, allowing players who can't reach the cap to be on equal grounds.
i guess active boosters would be merged with passive ones, and the time would be divided by 2. the passive ones would go up in price.
people would play to actually play the game.. god only knows how many people even play this game to enjoy the game tho, i think theyre all addicted to grinding. |
Sloth9230
Reaper Galactic
610
|
Posted - 2013.03.26 08:36:00 -
[27] - Quote
Rifter7 wrote:
Why do people play eve?
Why do people go to casinos? Also, from what I've heard,EVe isn't just ships going pew pew at eachother, there are people who have completely alternate lives their...try finding people with the same commitment to a shooter. No matter how fun dust becomes, it's just another shooter.
|
Lance 2ballzStrong
SyNergy Gaming
974
|
Posted - 2013.03.26 08:39:00 -
[28] - Quote
Having an SP pool in place. People AFK atm so they won't lose their SP for the week. If there's a pool system where all your "lost" SP is gathered, I can guarantee you, that the number of people AFK will go down.
Nobody wants to lose SP, cuz there's no way to get it back! The boredom of the game is one thing, but the fact that there's no way to gain back lost SP is the MAIN reason people simply just log on to get SP. |
Rifter7
Improvise.
124
|
Posted - 2013.03.26 08:40:00 -
[29] - Quote
Sloth9230 wrote:Rifter7 wrote:
Why do people play eve?
Why do people go to casinos? Also, from what I've heard, EVE isn't just ships going pew pew at each other, there are people who have completely alternate lives there...try finding people with the same commitment to a shooter. No matter how fun dust becomes, it's just another shooter.
i'm pretty darn sure ccp doesn't agree with you there... this game might feel like battlefield 3's open beta atm, but i REALLY doubt that that's what ccps going to leave dust at.
if this game is even a fraction like eve it should stand out pretty strongly compared to the other fps's on the market atm. i mean.. why the hell do you think i'm posting over here and not still playing dks man? for another cod or bf3 clone? |
Sloth9230
Reaper Galactic
610
|
Posted - 2013.03.26 09:01:00 -
[30] - Quote
Rifter7 wrote:why the hell do you think i'm posting over here and not still playing dks man? for another cod or bf3 clone? "Rifter" 7, You've played EVE, You understand EVE, and you understand the potential that this game has. But what draws the average FPS fan to this game? It's not Planetary conquest, it's not the player driven economy.
This game is in part designed to appeal to EVE fans, but it's also trying to appeal to the average FPS gamers, and I think that CCP understands that to do hat they have to take what works from other series and apply it to Dust. That's why we had Mag players in closed beta, it's why we have Active Sp.
This isn't EVE "the shooter", this is Eve + parts from Battlefield + MAG + Halo ect.
Ultimately it will be the PC, the economy, and the skill system that sets Dust apart from the average shooter, but first it has to draw in fans from those other series.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |