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Syther Shadows
The Unholy Legion Of DarkStar
46
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Posted - 2013.03.26 10:03:00 -
[31] - Quote
how about
if your 0/0 and 0 wp you get 0 isk / sp
even better after 30 mins you out right just get kicked
But then go on to add stuff like WP for spotting targets so if you so much as look at some one you will get 1 wp if they are killed a bit later and stuff like that |
J Lav
Lost-Legion Orion Empire
42
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Posted - 2013.03.26 12:53:00 -
[32] - Quote
This is easy to fix, base SP gains in matches on WP earned. Continue passive SP as it is at present. Present "streak" rewards for kills/revives/headshots/#of vehicles destroyed or other in battle accomplishments.
SP rewards for being IN a match is very poor design, and leads to this AFK behaviour. |
buddha blezz
D3LTA FORC3 Orion Empire
8
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Posted - 2013.03.26 12:59:00 -
[33] - Quote
no gain of anything behind red line - friendly solution
resetting exploiters total SP to zero - optimal solution |
JL3Eleven
Pink Fluffy Bounty Hunterz
189
|
Posted - 2013.03.26 13:02:00 -
[34] - Quote
buddha blezz wrote:no gain of anything behind red line - friendly solution
resetting exploiters total SP to zero - optimal solution
How would know who joined late and who AFKed considering they went 0/0/0? |
Laheon
Osmon Surveillance Caldari State
270
|
Posted - 2013.03.26 13:04:00 -
[35] - Quote
After you hit the cap, it's based on WP. As in, SP = WP.
An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match. |
semperfi1999
Internal Error. Negative-Feedback
387
|
Posted - 2013.03.26 14:39:00 -
[36] - Quote
Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
And if I consider earning my SP fun, then what? Sorry but there's nothing fun about waiting a month for a skill to train, neither is grinding, but the gameplay should strive to make the grind fun, or at the very least bearable. I think you have this backward imho. The gameplay should be fun so that there is no grind. Plenty of us, back in the day, played doom and descent and a million other games that had no skill progression or sp at all. You shouldn't need the lure to play the game, or the game is bad. I fear many younger players are already conditioned to think that a number counting up constitutes fun. That's a little bit of a tangent, but my point is that dust will ultimately stand or fall on the strength of how fun it is, regardless of sp anyway.
I liked this for the descent referrence alone. Man Minerva2 was awesome....that and the guass cannon....i miss that game somtimes.
That being said you guys are getting too complex with your suggestions. 5 SP per WP and 1 SP per second will stop 99% of the AFKers because there is no point in AFKing a match and getting 1000 SP when if you played the match you could get 11,000 SP. |
DS 10
Subdreddit Test Alliance Please Ignore
106
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Posted - 2013.03.26 14:43:00 -
[37] - Quote
Laheon wrote:After you hit the cap, it's based on WP. As in, SP = WP.
An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match.
Then you'd have AFKers hack the closest SD/CRU/etc., kill themselves, and spawn in the MCC.
They should implement a report system. If someone is farming, you report them after the match in-game. If they get enough reports, CCP investigates. Punishment could be anywhere from a week of no ISK/SP gain to character reset |
semperfi1999
Internal Error. Negative-Feedback
387
|
Posted - 2013.03.26 14:47:00 -
[38] - Quote
DS 10 wrote:Laheon wrote:After you hit the cap, it's based on WP. As in, SP = WP.
An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match. Then you'd have AFKers hack the closest SD/CRU/etc., kill themselves, and spawn in the MCC. They should implement a report system. If someone is farming, you report them after the match in-game. If they get enough reports, CCP investigates. Punishment could be anywhere from a week of no ISK/SP gain to character reset
I would report everyone in every game I played first thing. So would many other people I know. |
Kam Elto
KILL-EM-QUICK RISE of LEGION
6
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Posted - 2013.03.26 15:02:00 -
[39] - Quote
Lance 2ballzStrong wrote:Having an SP pool in place. People AFK atm so they won't lose their SP for the week. If there's a pool system where all your "lost" SP is gathered, I can guarantee you, that the number of people AFK will go down.
Nobody wants to lose SP, cuz there's no way to get it back! The boredom of the game is one thing, but the fact that there's no way to gain back lost SP is the MAIN reason people simply just log on to get SP. you can't lose SP if there's an infinite amount of SP to be gained. you may be delayed a week towards your goal if you don't play but the SP is still out there for you to get. |
Sloth9230
Reaper Galactic
614
|
Posted - 2013.03.26 15:47:00 -
[40] - Quote
Halve the current SP from time in game, and increase the SP earned from WP is probably the best way to go, that way new guys going 0-8 will still earn something.
I also agree with Buddah about not earning SP if your on the redline. |
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Sextus Hardcock
Pink Fluffy Bounty Hunterz
123
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Posted - 2013.03.26 15:50:00 -
[41] - Quote
meh, instant battles are the base line, the Ghettos of Dust. Every game mode from here on in will likely earn more SP more ISk and more Salvage, but it will be based on performance!
That is the one and only incentive that cannot ever be gamed.
As well I do agree on no WP from the redline, sorry no reward for hiding behind your invisible safety line :) |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 16:15:00 -
[42] - Quote
Sloth9230 wrote:What about a system where each individual player can submit a report to their contractor for that match. Every report against a player would require them to get 50 WP or they don't get payed. So, assuming a squad of 4 AFKs and 12 other players, that would require each of them to earn 600 WP or they don't payed during that match.
Reporting someone would be as easy as going to the scoreboard and selecting them like if you wanted to check their info or add them to your contacts.
*i put on my wizard robe and hat.
*i throw a nano hive and droplink inside the MCC scoring 250 |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 16:19:00 -
[43] - Quote
Sloth9230 wrote:Rifter7 wrote:so.. lets say i don't like this sloth guy because i hear hes one of those dark souls kids and me and my squad decide to report you afk at the very end of the round..
yeah.. there goes your isk. 200 WP? In a match? That's easy. The WP requirements would be for the entire match, not just after I'm reported. But who could ever hate me? Buster Friently wrote:Kinda complex. Converting Dust to all passive SP would be simpler and more effective. I dislike that because then I have no incentive to actually play, I would just put it on passive and come back in a month/year.
kinda like now
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Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 16:23:00 -
[44] - Quote
Sloth9230 wrote:Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this.
easy..
1sp per second, 5sp per warpoint.
fixed.
their experimental system has fail all over it, trying to morally bind players to some unwritten code of ethics and a few players supporting this with their so called boycotting of the AFKers has totally failed on so many levels. |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 16:27:00 -
[45] - Quote
Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. he's an eve player bro he just doesn't gat it |
DS 10
Subdreddit Test Alliance Please Ignore
106
|
Posted - 2013.03.26 19:31:00 -
[46] - Quote
semperfi1999 wrote:DS 10 wrote:Laheon wrote:After you hit the cap, it's based on WP. As in, SP = WP.
An easier solution is that if nothing is recorded after five minutes of playing, kick them off the match. For example, I get into a match, I don't kill, don't die, don't hack anything. I have no WP. After five minutes, I get kicked for lack of contribution to the match. Then you'd have AFKers hack the closest SD/CRU/etc., kill themselves, and spawn in the MCC. They should implement a report system. If someone is farming, you report them after the match in-game. If they get enough reports, CCP investigates. Punishment could be anywhere from a week of no ISK/SP gain to character reset I would report everyone in every game I played first thing. So would many other people I know.
Wow. How mature.
In any case, that's why the investigation would be in place. I'm sure it wouldn't be hard to spot someone that goes from several hundred WP/Game to barely any in multiple games in a row. |
DS 10
Subdreddit Test Alliance Please Ignore
106
|
Posted - 2013.03.26 19:35:00 -
[47] - Quote
Sobriety Denied wrote:Sloth9230 wrote:Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this. easy.. 1sp per second, 5sp per warpoint. fixed. their experimental system has fail all over it, trying to morally bind players to some unwritten code of ethics and a few players supporting this with their so called boycotting of the AFKers has totally failed on so many levels.
10 minute game where you earn 500 WP would get you 3100 SP. 10 minutes with 1500 points would be 8100.
I say this because I think the cap would be hit too fast to keep players playing. |
Sloth9230
Reaper Galactic
618
|
Posted - 2013.03.26 19:38:00 -
[48] - Quote
DS 10 wrote:Sobriety Denied wrote:Sloth9230 wrote:Well almost any system I could think of could be exploited or abused, so yeah, Idk what the hell CCP could possibly do to fix this. easy.. 1sp per second, 5sp per warpoint. fixed. their experimental system has fail all over it, trying to morally bind players to some unwritten code of ethics and a few players supporting this with their so called boycotting of the AFKers has totally failed on so many levels. 10 minute game where you earn 500 WP would get you 3100 SP. 10 minutes with 1500 points would be 8100. I say this because I think the cap would be hit too fast to keep players playing. Clearly there should be diminishing returns once you reach a certain point, idk 3000/4000? |
Baal Omniscient
L.O.T.I.S. Legacy Rising
370
|
Posted - 2013.03.26 20:07:00 -
[49] - Quote
Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. That is the same logic AFK farmers are using. Except they are still doing it so that when/if Dust ever meets their standards, they can jump in with a SP pool close to what it would be if they had never left. OH, WAIT! That's exactly what would happen if it WAS all passive SP!
No to removing active SP. |
sharted pantaloon
Zumari Force Projection Caldari State
36
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Posted - 2013.03.26 20:26:00 -
[50] - Quote
Baal Omniscient wrote:Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. That is the same logic AFK farmers are using. Except they are still doing it so that when/if Dust ever meets their standards, they can jump in with a SP pool close to what it would be if they had never left. OH, WAIT! That's exactly what would happen if it WAS all passive SP! No to removing active SP.
So, explain to me how going all passive and letting those that don't find the game entertaining but are still hopeful for the next build hurts the rest of the community? They'd quit clogging up our uberserious pubmatches with their darn farming, so only the tryhards and the newbies would be in match. The joke will be on them when they come back with their pool of 5 million SP and realize those that were playing 23.5/7 while they were gone got a little bit better from all the practicing. |
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Garrett Blacknova
Codex Troopers
2153
|
Posted - 2013.03.26 20:32:00 -
[51] - Quote
Suggested this in another thread, but why not have a cap on how much passive SP you can earn for a match, which is tied to your WP earning?
So if you do really well, you get the full allotment of time-based SP for the match, if you AFK farm, you get 0 WP, so you get 0 SP and 0 ISK as well. If you set an Uplink, you'll get - at most - 250 WP if people use all 10 spawns, and if you get lucky and make some WP, then you only get SP in proportion to the number of people stupid enough to use an Uplink that was deployed in the MCC.
Combine that with an idle kick system, and all should be well. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
370
|
Posted - 2013.03.26 20:58:00 -
[52] - Quote
sharted pantaloon wrote:Baal Omniscient wrote:Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. That is the same logic AFK farmers are using. Except they are still doing it so that when/if Dust ever meets their standards, they can jump in with a SP pool close to what it would be if they had never left. OH, WAIT! That's exactly what would happen if it WAS all passive SP! No to removing active SP. So, explain to me how going all passive hurts the rest of the community. It would let those that don't find the game entertaining but are still hopeful for the next build go elsewhere and bank SP. They'd quit clogging up our uberserious pubmatches with their darn farming, so only the tryhards and the newbies would be in match. The joke will be on them when they come back with their pool of 5 million SP and realize those that were playing 23.5/7 while they were gone got a little bit better from all the practicing. Edited to repair the longest runon sentence I've ever seen. I am the MASTER of run-on sentences.
If you are not interested in playing, you do not have to play, but neither should you expect to keep pace with those who are actively working to further themselves by playing this game everyday while you keep yourself busy playing other games.
Getting a little better through practice is a small consolation when the guy who quit the game to go play Black Ops for 2 months comes back and is able to run the same gear as you even though you've been putting in the work every day and he's not even been in the same game.
Passive SP = the game playing itself. If you are not able to actively work to improve your stats, then why play? It's a basic mentality that has grown in us for years. Old FPS games didn't mess with it, but that was also before the idea was ever seriously considered. Ever since it started to get integrated into shooters, you are seeing less and less multiplayer shooters without some sort of skilling system. Why? Because it keeps people playing your game in a market with so much competition. If you just passively gain SP, you need a LOT of other reasons or a few EXTREMELY good reasons to keep playing. You would be removing the element of working to better yourself, which courses through the veins of more than just RPG players these days.
It doesn't solve any issues to keep it this way, but it would cause many more issues to switch it to passive. Not the least of which is losing a large portion of the playerbase who came here BECAUSE they want to put in the work to build their character up themselves. |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 22:28:00 -
[53] - Quote
sharted pantaloon wrote:Baal Omniscient wrote:Buster Friently wrote:Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. That is the same logic AFK farmers are using. Except they are still doing it so that when/if Dust ever meets their standards, they can jump in with a SP pool close to what it would be if they had never left. OH, WAIT! That's exactly what would happen if it WAS all passive SP! No to removing active SP. So, explain to me how going all passive hurts the rest of the community. It would let those that don't find the game entertaining but are still hopeful for the next build go elsewhere and bank SP. They'd quit clogging up our uberserious pubmatches with their darn farming, so only the tryhards and the newbies would be in match. The joke will be on them when they come back with their pool of 5 million SP and realize those that were playing 23.5/7 while they were gone got a little bit better from all the practicing. Edited to repair the longest runon sentence I've ever seen.
see the problem is, the game being on console, it requires it to be sold to console FPS players, no console FPS player is going to go for PC style passive SP. console FPS players require reward for their actions in game. It's juvenile, yes, it's stupid yes, but it is what it is- console FPS players require reward for their actions in game, and if the game is going to thrive on console then passive sp is not appealing to the console gamer.
seriously i know we all bag on cod players but the fact is they are our future audience if dust wants to stay afloat, it needs the population. u dont go to school or work and here about people raving about dust514 it's all COD and maybe an occasional battlefield 3er.. if we ever hope to convert these people it's embarassing to say to them "oh yea dust is so awesome, you get all passive sp and none for in game actions" yea like any normal console gamer is going to be sold on that note.. |
Gunner Nightingale
Internal Error. Negative-Feedback
402
|
Posted - 2013.03.26 22:47:00 -
[54] - Quote
1S=1 SP. 1WP=5 SP.
x WP for DS pilots for each merc carried over y distance for up to z period of time(similar to logi WP cap)
Fixes in the short term
Long term fix 6 more weeks and new content build will suck vets into PC/FW and out of PUBS and if it truly allows SP gain then problem will solve itself.
HTFU and /thread. |
Inferno Blazer
Guardians of the RepubIic
0
|
Posted - 2013.03.26 22:50:00 -
[55] - Quote
Very easy solution. reward WP earned in battle more.
AFKing-
you get about 5000-6000 SP per game, about the same as if you were playing.
You get about 80,000 to 100,000 ISK per game.
You get to keep ALL of your suits and not lose money. so any money you make is pure profit
Playing-
due to the time that you spend not spawned in due to dying etc. you occasionally make less SP than if you AFKed
you make about 120,000-250,000 ISK but depending on how expensive of equipment you used, you could be looking at a deficit.
now, if you made WP affect SP and ISK earnings more, such as 8,000-10,000SP for a high scoring player and 300,000 to 400,000 for high scoring player.
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Zekain Kade
BetaMax. CRONOS.
1081
|
Posted - 2013.03.26 22:54:00 -
[56] - Quote
Buster Friently wrote:Kinda complex. Converting Dust to all passive SP would be simpler and more effective. That would kill the game.
This is not eve. People will not sit Round for years to Max out a couple of skill.
Just give the players who actually did something their sp. Just like how it is for ambush. |
Sobriety Denied
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
509
|
Posted - 2013.03.26 22:56:00 -
[57] - Quote
i was affronted for going 9/1 in a game and then when i went 0/0 the next game i earned more SP than i did for 9/1, they actually gave me a 2k sp bonus when i AFKed..??? |
Laheon
Osmon Surveillance Caldari State
274
|
Posted - 2013.03.26 22:57:00 -
[58] - Quote
WP doesn't affect isk earned. I've gotten 2k WP and gotten 150k isk, but then the next game gotten 1k and gotten 380k. It depends entirely on what fits your opponents have, I believe - if they're wearing proto suits, you earn more than if they were wearing militia fits.
Also, we'll see how PC and FW affects this when the new build comes out. It's likely to stop people from SP farming. |
Inferno Blazer
Guardians of the RepubIic
0
|
Posted - 2013.03.26 23:02:00 -
[59] - Quote
SP is based on when your character is in-game and not in pre-spawn menu.
ISK is based on In-gaming+WPx100 I believe. |
Gunner Nightingale
Internal Error. Negative-Feedback
402
|
Posted - 2013.03.26 23:03:00 -
[60] - Quote
Laheon wrote:WP doesn't affect isk earned. I've gotten 2k WP and gotten 150k isk, but then the next game gotten 1k and gotten 380k. It depends entirely on what fits your opponents have, I believe - if they're wearing proto suits, you earn more than if they were wearing militia fits.
Also, we'll see how PC and FW affects this when the new build comes out. It's likely to stop people from SP farming.
Or they'll AFK farm while choosing the faction they want to see lose Yea that is going to happen quite a lot actually if you can earn SP while doing it in FW so CCP really needs to address it for FW
I can care less about it for Pub matches but when FW comes and you can influence story lines and outcomes then yea they need to make sure FW doesn't reward people for doing nothing or purposefully throwing a match to screw over the side you dont support. (especially since FF wont be enabled for FW). |
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