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Buster Friently
Rosen Association
180
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Posted - 2013.03.26 06:20:00 -
[1] - Quote
Kinda complex. Converting Dust to all passive SP would be simpler and more effective. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 06:47:00 -
[2] - Quote
Elrick Mercer wrote:I said it once and I'll say it again... If Dust 514 was more FUN to play people would not AFK SP farm. What CCP needs to do is remove skill point cap altogether. If you can't keep up with the grinders oh well to damn bad. I rarely play only have about 3 mil in SP and I'm still running standard stuff and can hold my own.
But that's my opinion on the matter you don't have to like it but everyone is entitled to there own. Or, get rid of active points all together. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:09:00 -
[3] - Quote
WyrmHero1945 wrote:I said it in the feedback thread right now:
BF3's badges system. Do things + WP and get SP. Problem solved. Except, as I pointed out, this punishes new players most. The new players are the players most likely to stop playing already (due to confusion, lack of time invested, etc)
Any system to solve afking must do so and not alienate new players who won't be getting war points initially.
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:30:00 -
[4] - Quote
Sloth9230 wrote:Buster Friently wrote:
This is why going all passive is better. New players would earn sp on an equal footing with veterans, and afking would be eliminated.
It would also remove any satisfaction from personally training my skills. Why play Dust when I can play Pokemon for year and then comeback to find a nice pool of SP? Why play Dust at all? It might work for EVE, but Dust isn't EVE. Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:36:00 -
[5] - Quote
Sloth9230 wrote:WyrmHero1945 wrote: Well us veterans will still have the SP cap, so it's not like the newbies will be far behind.
And new people can partially circumvent, but probably not completely negate it, through grinding. They can't do that if you completely cu off Active SP. Will you catch up to a guy who's played for 7 years and spent every day grinding? No, but I think they've earned that advantage. New players don't need to. This is a common misconception about eve as well.
New players only need enough sp for one fully decked out build. The way skills in dust work is that after that, a player doesn't get better, they just have more builds to from. |
Buster Friently
Rosen Association
180
|
Posted - 2013.03.26 07:42:00 -
[6] - Quote
Sloth9230 wrote:Buster Friently wrote:
Theoretically, you should be playing dust because it is fun. Extrinsic lures are a form of psychological addiction. If dust isn't fun to play, sp aside, you should move on.
And if I consider earning my SP fun, then what? Sorry but there's nothing fun about waiting a month for a skill to train, neither is grinding, but the gameplay should strive to make the grind fun, or at the very least bearable. I think you have this backward imho. The gameplay should be fun so that there is no grind.
Plenty of us, back in the day, played doom and descent and a million other games that had no skill progression or sp at all. You shouldn't need the lure to play the game, or the game is bad.
I fear many younger players are already conditioned to think that a number counting up constitutes fun.
That's a little bit of a tangent, but my point is that dust will ultimately stand or fall on the strength of how fun it is, regardless of sp anyway. |
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