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Ulysses Knapse
Nuevo Atlas Corporation
121
|
Posted - 2013.03.20 23:31:00 -
[1] - Quote
I'm a tanker, and I love tanks. Unfortunately, there is a storm brewing regarding the Heavy Assault Vehicle. HAVs are tanks, and therefore should be overpowered if seen as a singular entity. However, all too often I hear complaints about how a single person can run around in a HAV and murder everyone without a care. Unfortunately, this is true. A HAV has multiple objectives: draw enemy fire away from infantry; pin down enemy infantry; take out enemy vehicles. It performs all these tasks admirably in most situations, and I don't think that should change. However, the fact that it can operate with such a small crew is not a good thing, either. It isn't realistic and it isn't balanced.
Small Turrets Currently, Small Turrets are pathetically weak. Traditionally, the small-caliber machine guns on an Armored Vehicle were the used the most and were the most useful, with Armor battles being the only situation in which they were not used. Small Turrets should become more powerful, so that they actually matter. They should exceed the capability of hand-held weapons easily. LAVs are pathetic at combat and HAVs are only decent because of their main gun and massive amounts of durability.
The Driver The Driver is in control of the HAV's movement. This role is basically what tankers do now. The Driver is also in control of the frontal machine gun, and can switch to it at any time using the scope button while still driving, though this is somewhat difficult and shouldn't be used when you need to see around your environment, as you have tunnel vision.
The Gunner The Gunner is in control of the HAV's main gun. What this means is that the HAV is no longer a one-man show. The Driver can switch roles with The Gunner in case of the Gunner's absence, but this requires a total stop of the HAV and a restriction of vision. This also means that the person wielding the big guns does not have 360-degree vision at all times and thus infantry is less vulnerable to the overpoweringly wide field of vision that we currently have. On the plus side, this lets the Gunner shoot without having to do things like drive. Further more, the restriction of peripheral vision means it is less overpowered to give the Large Turret a decent turning speed, which is currently frustratingly slow. In the old system where you could see your target on all sides, this was required, but with this system it isn't.
The Commander The Commander is very similar to the current role of the main tanker. They have peripheral vision, have command over modules, and have control of a turret. This turret, however, is a small one on top of the main gun turret. Currently, one person is both forced and allowed to do all thee roles: driving, gunning and operating modules. The Commander can fire his turret without being scoped, or he can go into scope for greater vision range and accuracy.
The Support and the Equipment Slot The Support is just that. Support. How The Support actually supports depends on what, if anything, was placed in the Equipment Slot. This can range from an improved TacNet system which lets you observe the area around the HAV from an aerial perspective, call in vehicles, installations, orbital strikes, and mark objectives for your crew to see to a repair tool that allows them to repair the HAV from the inside. Other equipment might include grenade launchers (smoke or otherwise) that let you clear the area around the tank, an anti-missile point defense system, and a capacitor injector system that allows them to recharge the capacitor when it really needs it. Certain modules (mostly turret upgrades) might have an Equipment version that only works when The Support is operating it. This is as effective as a passive module, but uses up less resources. The Support can also choose to optimize it by playing a little mini-game, which ups the equivalent effect to something resembling an active module, as well as gives them something to do while on the HAV. This also lets a full squad occupy a HAV, all of them working towards a common goal, none of them being dead weight.
With this system, not only is the HAV no longer a one-man show, it is now more efficient at what it does. Further more, it allows HAVs to be more powerful than anything else on the battlefield without actually being overpowered. Further more, the owner should be able to restrict access to certain people (or lock it down entirely) and be able to kick others out, regardless of role, because otherwise some random blueberry would jump in and cause havok. If this system is implemented, I suggest that HAVs overall have more firepower (deadlier small turrets) and more mobility (better top speed and acceleration) to continue with the realism train. |
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.20 23:47:00 -
[2] - Quote
This nerfs Havs on a numbers game but is really a buff. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
187
|
Posted - 2013.03.21 00:08:00 -
[3] - Quote
It's really not. It reduces HAVs to being used only in corp battles, since it would require something like five people to drive. That also means that two extra people are removed from infantry roles where they might be protecting the HAV from AV. So the HAV stays the same strength, or increases very slightly, but he team infantry part of the team is severely weakened.
I can see how it'd be fun if certain specialized vehicles were set up this way, but that doesn't need to be the case for all armor. Certainly not for HAVs as they are now. |
Meeko Fent
Kinsho Swords Caldari State
14
|
Posted - 2013.03.21 00:10:00 -
[4] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:It's really not. It reduces HAVs to being used only in corp battles, since it would require something like five people to drive. That also means that two extra people are removed from infantry roles where they might be protecting the HAV from AV. So the HAV stays the same strength, or increases very slightly, but he team infantry part of the team is severely weakened.
I can see how it'd be fun if certain specialized vehicles were set up this way, but that doesn't need to be the case for all armor. Certainly not for HAVs as they are now. Not if you have some buddies who want to play together in a squad |
BOZ MR
BurgezzE.T.F Orion Empire
25
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Posted - 2013.03.21 00:13:00 -
[5] - Quote
Here is my answer, click |
Ulysses Knapse
Nuevo Atlas Corporation
121
|
Posted - 2013.03.21 00:14:00 -
[6] - Quote
Theoretically you can still go solo, but at a cost. Honestly, I like HAVs, but they need to be nerfed, one way or another. I'd rather they require a few more people than make them weaker, because I love them too much to see them devolve into a fragile, slow, petty vehicle. |
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.21 00:18:00 -
[7] - Quote
This will only really be worthwhile once we have larger teams, also the commander position is pretty much redundant considering that the driver would always be able to best gauge when to turn mods on and the same for the equipment slot however the support role is pretty much around now since either gunner can pull a mad up, all the passengers need to be able to do now is add the ability to drop OMS from them. Adding redundant roles only leads to wasteful changes |
BOZ MR
BurgezzE.T.F Orion Empire
25
|
Posted - 2013.03.21 00:20:00 -
[8] - Quote
Ulysses Knapse wrote:Theoretically you can still go solo, but at a cost. Honestly, I like HAVs, but they need to be nerfed, one way or another. I'd rather they require a few more people than make them weaker, because I love them too much to see them devolve into a fragile, slow, petty vehicle. I think you have not met a dedicated AV guy yet. Take 2 of them and there is not much that can be done to save your tank. For gunners I want to drive and gun myself and can with no problem. Why did I spend 5 mil SP? To drive blueberry on top and letting him getting all the kills? Nope! |
Ulysses Knapse
Nuevo Atlas Corporation
121
|
Posted - 2013.03.21 00:22:00 -
[9] - Quote
Vermaak Doe wrote:This will only really be worthwhile once we have larger teams, also the commander position is pretty much redundant considering that the driver would always be able to best gauge when to turn mods on and the same for the equipment slot however the support role is pretty much around now since either gunner can pull a mad up, all the passengers need to be able to do now is add the ability to drop OMS from them. Adding redundant roles only leads to wasteful changes I disagree, adding redundant roles will allow you to still use the HAV without four people, but having four people will be more beneficial. |
Texs Red
SVER True Blood Unclaimed.
6
|
Posted - 2013.03.21 00:25:00 -
[10] - Quote
I like the idea but the benefits need to be in line with the with the risks. Larger teams would be needed though as the loss of so many infantry on the battlefield might not be worth having the tank. Single person HAVs would be MTACs while a tank requires a full crew to operate (and have benefits for having a crew other than simply being able to function) |
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Ulysses Knapse
Nuevo Atlas Corporation
121
|
Posted - 2013.03.21 00:28:00 -
[11] - Quote
BOZ MR wrote:Ulysses Knapse wrote:Theoretically you can still go solo, but at a cost. Honestly, I like HAVs, but they need to be nerfed, one way or another. I'd rather they require a few more people than make them weaker, because I love them too much to see them devolve into a fragile, slow, petty vehicle. I think you have not met a dedicated AV guy yet. Take 2 of them and there is not much that can be done to save your tank. For gunners I want to drive and gun myself and can with no problem. Why did I spend 5 mil SP? To drive blueberry on top and letting him getting all the kills? Nope! And what would you have done? Make HAVs even weaker so you can't even take on one dedicated AV guy? So you can't even take on a guy with a Militia Forge Gun who obviously doesn't know how to use it? No, I refuse. HAVs are overpowered against a disorderly foe. Against an ordered foe, no, not nearly as much, so I am suggesting that HAVs require cooperation so that you cannot just own the match in Instant Battle mode. Hell, a single squad can call down four fully functional HAVs fitted with the best gear and completely deny the opposing team of any sort of gains. It's not right. |
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.21 00:29:00 -
[12] - Quote
Not really, the added roles would simply be better in the hands of the driver, since they'd undoubtedly have the most intuition of when to use certain mods since they're the ones actually dumping sp into it. |
Ulysses Knapse
Nuevo Atlas Corporation
121
|
Posted - 2013.03.21 00:33:00 -
[13] - Quote
Vermaak Doe wrote:Not really, the added roles would simply be better in the hands of the driver, since they'd undoubtedly have the most intuition of when to use certain mods since they're the ones actually dumping sp into it. You shouldn't assume that the driver is always the actual owner. Regardless, I changed it to allow the owner to have full control over the modules regardless of his actual position. |
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.21 00:41:00 -
[14] - Quote
I assume only because that's what driving a vehicle generally entails, given that even between people who trust each other the person investing in tanks will want to maintain control |
Sev Alcatraz
The Tritan Industries
197
|
Posted - 2013.03.21 01:16:00 -
[15] - Quote
HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle, no separating the driver from the main gun that's just stupid, get some dumb blue dot in here and you have become useless |
Sev Alcatraz
The Tritan Industries
197
|
Posted - 2013.03.21 01:20:00 -
[16] - Quote
Ulysses Knapse wrote:Theoretically you can still go solo, but at a cost. Honestly, I like HAVs, but they need to be nerfed, one way or another. I'd rather they require a few more people than make them weaker, because I love them too much to see them devolve into a fragile, slow, petty vehicle.
No your an idiot, HAV's are made of glass as it is if you can't kill them now your doing it wrong >_> Tanks need amassive PG CPU armor and shield buff to make them into tanks again not wet cardboard boxes |
Ulysses Knapse
Nuevo Atlas Corporation
122
|
Posted - 2013.03.21 02:38:00 -
[17] - Quote
Sev Alcatraz wrote:HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle, no separating the driver from the main gun that's just stupid, get some dumb blue dot in here and you have become useless I already said the owner would have the option to kick people out as well as lock them out.
Sev Alcatraz wrote:No your an idiot, HAV's are made of glass as it is if you can't kill them now your doing it wrong >_> Tanks need amassive PG CPU armor and shield buff to make them into tanks again not wet cardboard boxes When did I say that HAVs were unkillable? When? When you can answer that, I'll listen to you. |
Mithridates VI
Tronhadar Free Guard Minmatar Republic
397
|
Posted - 2013.03.21 02:48:00 -
[18] - Quote
Sev Alcatraz wrote:HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle
Source? |
Sev Alcatraz
The Tritan Industries
197
|
Posted - 2013.03.21 03:25:00 -
[19] - Quote
Mithridates VI wrote:Sev Alcatraz wrote:HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle Source?
Commons sense, you have a large 10 ton vehicle, it is operated by one man/women.
The only logical explanation is that it uses the same tech as the capsules made by the Jove/sleepers |
Sloth9230
Reaper Galactic
528
|
Posted - 2013.03.21 03:27:00 -
[20] - Quote
Sev Alcatraz wrote:Mithridates VI wrote:Sev Alcatraz wrote:HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle Source? Commons sense, you have a large 10 ton vehicle, it is operated by one man/women. The only logical explanation is that it uses the same tech as the capsules made by the Jove/sleepers That makes no damn sense and you know it. |
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Sev Alcatraz
The Tritan Industries
197
|
Posted - 2013.03.21 03:32:00 -
[21] - Quote
Ulysses Knapse wrote:Sev Alcatraz wrote:HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle, no separating the driver from the main gun that's just stupid, get some dumb blue dot in here and you have become useless I already said the owner would have the option to kick people out as well as lock them out. Sev Alcatraz wrote:No your an idiot, HAV's are made of glass as it is if you can't kill them now your doing it wrong >_> Tanks need amassive PG CPU armor and shield buff to make them into tanks again not wet cardboard boxes When did I say that HAVs were unkillable? When? When you can answer that, I'll listen to you.
Right in the title "HAV's are Overpowerd" implying that you have trouble killig them.
use common sense, 1 guy controlling an entire tank only way that is possible = sleeper/Jove tech eliminating the need for extra crew keeping more bots on the ground,
Welcome to the future son, no need for a five man crew when everything is automated |
Vermaak Doe
SVER True Blood Unclaimed.
579
|
Posted - 2013.03.21 03:33:00 -
[22] - Quote
So are their capsules in Bf3 since they do that too? |
Mithridates VI
Tronhadar Free Guard Minmatar Republic
398
|
Posted - 2013.03.21 03:34:00 -
[23] - Quote
Sloth9230 wrote:Sev Alcatraz wrote:Mithridates VI wrote:Sev Alcatraz wrote:HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle Source? Commons sense, you have a large 10 ton vehicle, it is operated by one man/women. The only logical explanation is that it uses the same tech as the capsules made by the Jove/sleepers That makes no damn sense and you know it. Yeah, that's a bit of a stretch.
A big rig can easily weight ten tons. Are modern truckers secretly space mercenaries? |
Ulysses Knapse
Nuevo Atlas Corporation
122
|
Posted - 2013.03.21 04:14:00 -
[24] - Quote
Sev Alcatraz wrote:Ulysses Knapse wrote:Sev Alcatraz wrote:HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle, no separating the driver from the main gun that's just stupid, get some dumb blue dot in here and you have become useless I already said the owner would have the option to kick people out as well as lock them out. Sev Alcatraz wrote:No your an idiot, HAV's are made of glass as it is if you can't kill them now your doing it wrong >_> Tanks need amassive PG CPU armor and shield buff to make them into tanks again not wet cardboard boxes When did I say that HAVs were unkillable? When? When you can answer that, I'll listen to you. Right in the title "HAV's are Overpowerd" implying that you have trouble killig them. use common sense, 1 guy controlling an entire tank only way that is possible = sleeper/Jove tech eliminating the need for extra crew keeping more bots on the ground, Welcome to the future son, no need for a five man crew when everything is automated You need to learn how to use grammar, because what you are doing right now isn't working. Anyway, plenty of things can be overpowered yet be easy to kill. HAVs are overpowered against the standard, non-AV equipped enemy. I'm fine with that. What I'm not fine with is the fact that such a tremendous and powerful role can easily be manned by a single individual, partially because it limits how powerful a HAV can be without people whining about how overpowered it is, and partially because it allows a single person to troll a disorganized team (we don't need anymore of those kinds of things). Without AV or Large Turrets, you cannot hope to fight against a HAV. Like I said, I'm fine with that, but it shouldn't be a one-man show. This is a better alternative to nerfing HAVs outright. And no, I did not imply that I had trouble killing them, you simply inferred it. For me to imply it, it must be intentional. |
Ulysses Knapse
Nuevo Atlas Corporation
122
|
Posted - 2013.03.21 04:24:00 -
[25] - Quote
Mithridates VI wrote:Sloth9230 wrote:Sev Alcatraz wrote:Mithridates VI wrote:Sev Alcatraz wrote:HAV's use the same Jove/sleeper tech capsules use allowing 1 man to control the entire vehicle Source? Commons sense, you have a large 10 ton vehicle, it is operated by one man/women. The only logical explanation is that it uses the same tech as the capsules made by the Jove/sleepers That makes no damn sense and you know it. Yeah, that's a bit of a stretch. A big rig can easily weight ten tons. Are modern truckers secretly space mercenaries? Modern tanks can weigh over 60 tons. |
Sev Alcatraz
The Tritan Industries
197
|
Posted - 2013.03.21 04:27:00 -
[26] - Quote
So is a capital ship in eve op because it rolled up on an in-organized group and murders them single handedly is that op? Or is it a faulted on the enemy's side? if I invest 4.6 million sp into an Hav I expect to murder face single handedly
(I'm typing this on my phone that's why the gremmer is utter **** useless iPhone and there rubbish pell check) |
Ulysses Knapse
Nuevo Atlas Corporation
122
|
Posted - 2013.03.21 04:43:00 -
[27] - Quote
Sev Alcatraz wrote:So is a capital ship in eve op because it rolled up on an in-organized group and murders them single handedly is that op? Or is it a faulted on the enemy's side? if I invest 4.6 million sp into an Hav I expect to murder face single handedly
(I'm typing this on my phone that's why the gremmer is utter **** useless iPhone and there rubbish pell check) Bad analogy. Really bad analogy.
A fleet in EVE that is disorganized is going to die in combat unless they have a major advantage.
HAVs are the equivalent of battleships, not capital ships.
Capital ships are not capable of going solo in a real battle.
4.6 million skillpoints? Capital ships require far, far more, and you can't actively skill.
Capital ships require days or weeks to manufacture and require support just to move properly.
[*] Capital ships at the least expensive cost 2 billion, HAVs at the most expensive cost a thousand times less. |
Sev Alcatraz
The Tritan Industries
197
|
Posted - 2013.03.21 04:47:00 -
[28] - Quote
Now these are not modern tanks there for amusing they weight upwards of 60 tons like modern tanks is redundant. They have the option of nano fiber chassis, Do modern tanks like the C2A1 leopard have a nano fiber chassis? NO Modern tanks are made of iron and steel, What are the tanks in dust made of? In all likelihood they are comprised of composite metals to make them stronger and lighter then conventional materials. The power plants are in modern tanks and the tanks in dust car very very different in weight, Modern tanks use internal combustion, the tanks in dust MAY OR may not use a turbine engine or a form of cold fusion to generate power
Now onto the way we maneuver said armored Vehicle around the battlefield, In modern tanks they require a full crew for it to operate.
In dust like in eve alot of the work that would be done by a man is replaced by automated systems, I.E. an auto loaded for rail/missile turrets.
I own a World war 2 British centurion ask any of my corp mates (most the log time players in Tritan have seen the pics) The difference between a tank and a Semi are very very different, Tanks have no fixed steering point a semi truck does, A tank can turn on a dime a semi truck can't. you are trying to compare a helicopter to a fighter jet.
To have a 5 man crew in a tank (for arguments sake) would be completely redundant, If you go into a match be in a pub or a corp battle you loose 4 sets of boots that could be doing something important.
If you have the tech to have 1 man control a 30 km long ship why wouldn't you use the same tech to control a 30 ton tank? If you can have 1 man control a power house why not use it? (<----do you have an answer for this?) You instantly gain 4 soldiers using Jove/sleeper tech to control vehicles.
THIS IS NOT WORLD OF TANKS! YOU DO NOT NEED A CREW TO OPERATE THE TANK. THIS IS NOT BATTLE FIELD THIS IS DUST
DUST IS APART OF EVE EVE IS NOT YOUR EVERYDAY MMORPG |
Ulysses Knapse
Nuevo Atlas Corporation
122
|
Posted - 2013.03.21 04:56:00 -
[29] - Quote
Sev Alcatraz wrote:Now these are not modern tanks there for amusing they weight upwards of 60 tons like modern tanks is redundant. They have the option of nano fiber chassis, Do modern tanks like the C2A1 leopard have a nano fiber chassis? NO Modern tanks are made of iron and steel, What are the tanks in dust made of? In all likelihood they are comprised of composite metals to make them stronger and lighter then conventional materials. The power plants are in modern tanks and the tanks in dust car very very different in weight, Modern tanks use internal combustion, the tanks in dust MAY OR may not use a turbine engine or a form of cold fusion to generate power
Now onto the way we maneuver said armored Vehicle around the battlefield, In modern tanks they require a full crew for it to operate.
In dust like in eve alot of the work that would be done by a man is replaced by automated systems, I.E. an auto loaded for rail/missile turrets.
I own a World war 2 British centurion ask any of my corp mates (most the log time players in Tritan have seen the pics) The difference between a tank and a Semi are very very different, Tanks have no fixed steering point a semi truck does, A tank can turn on a dime a semi truck can't. you are trying to compare a helicopter to a fighter jet.
To have a 5 man crew in a tank (for arguments sake) would be completely redundant, If you go into a match be in a pub or a corp battle you loose 4 sets of boots that could be doing something important.
If you have the tech to have 1 man control a 30 km long ship why wouldn't you use the same tech to control a 30 ton tank? If you can have 1 man control a power house why not use it? (<----do you have an answer for this?) You instantly gain 4 soldiers using Jove/sleeper tech to control vehicles.
THIS IS NOT WORLD OF TANKS! YOU DO NOT NEED A CREW TO OPERATE THE TANK. THIS IS NOT BATTLE FIELD THIS IS DUST
DUST IS APART OF EVE EVE IS NOT YOUR EVERYDAY MMORPG Capsules are too large to fit inside a HAV, and they aren't just something you can pop into on a whim. Also, World of Tanks doesn't actually have a player crew, it has an NPC crew. Also, I never said you would need five or four or even three. For standard operation, you just need two, or you could switch from driver to gunner at the cost of mobility. The other two would help, but they wouldn't be required. Honestly, I had exactly four because that is how many people are in a squad. Oh, and starships have crews, we just don't see them. Frigates have at least a dozen people in them, even with a capsuleer. Without a capsuleer, the necessary crew is multiplied many times. |
Sev Alcatraz
The Tritan Industries
197
|
Posted - 2013.03.21 05:02:00 -
[30] - Quote
I didn't sate an entire capsule...(my god why are you so stupid?) I said "same tech" as in a more compact less refined version of it simple enough to let one person control a land/air vehicle (<--this is not hard to comprehend)
A capsule is capable of space flight, the basic equipment that allows a capsuleer to command a cruiser could easily be striped down to the basic components and jammed into a tank.
(please keep in mine a capsule has to contain fuel, life support, systems for navigation, etc etc) |
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Mithridates VI
Tronhadar Free Guard Minmatar Republic
398
|
Posted - 2013.03.21 05:08:00 -
[31] - Quote
Provide evidence beyond speculation. I addressed an argument which seemed based on weight. You changed your position.
Link to where the lore states we control vehicles with our brains.
Is it tanks specifically because LAVs have steering wheels. Why are we not controlling those similarly? |
Ulysses Knapse
Nuevo Atlas Corporation
122
|
Posted - 2013.03.21 05:18:00 -
[32] - Quote
Sev Alcatraz wrote:I didn't sate an entire capsule...(my god why are you so stupid?) I said "same tech" as in a more compact less refined version of it simple enough to let one person control a land/air vehicle (<--this is not hard to comprehend)
A capsule is capable of space flight, the basic equipment that allows a capsuleer to command a cruiser could easily be striped down to the basic components and jammed into a tank.
(please keep in mine a capsule has to contain fuel, life support, systems for navigation, etc etc) *rolls eyes* Your words mean nothing. The lore does not support it, and calling me stupid isn't making me change my mind. If you happen to die while connected, does your consciousness get corrupted? Think about that. Capsules have all sorts of failsafes. Further more, why would you need a capsule? If the inside of the HAV has a controller similar to the PS3 controller and the rest of the piloting is done automatically, like how we ourselves control it, why would you need it? Is it too far fetched to say that tankers are controlling the tank the same way we are? I mean, we are controlling it with a single controller, right? (Well, some of us...) |
Sylwester Dziewiecki
BetaMax. CRONOS.
34
|
Posted - 2013.03.21 06:03:00 -
[33] - Quote
I wanted to respond to your topic in language of common sense, yet after this:
Ulysses Knapse wrote: Anyway, plenty of things can be overpowered yet be easy to kill.
I'm not so sure is it have any sense at all.. if something can be easily kill it is not overpower at all - it is balance. There is no problem in balance until it is balance between items at the same meta lvl. If someone is trying to solo-kill Surya with militia Swarm Laucher it may look like Surya is overpowerd, yet this tank required high level skill, and millitia suff required no skill at all. If Swarm Laucher would attack Soma tank he would have high chance to kill him with assistant of 1 friend with same weapon as he - this is balance. What is more important, if they have a plan how-to engage someone, they gone win at 90% and there is no doubt about that.
Two same grade A-V weapon guys, attacking same grade tank equals succeed.
Yes - I'm a tank driver, to be specific Madruger one, and I have experience at driving Soma also, and I disagree with you. Tanks in general are not overpowerd. They need some slightly fixing, but not in direction of "they are OP" that you propose. I am thinking here about: for example "a colision mechanics - high grade armor tank is raming same grade shield tank - who should get more dmg?", "why sometimes tanks drive at each other instead of crushing each other", or "why armor tanks have same weak spot as shield tanks(at back behinde turret)", "why dmg don't drop through shield of tank when he is low at shield same as in EVE", "Heat-Up-Spool boost module is very important for whole crew, why just tank driver can see when it is active?".
I really, really would like to see in future vehicle-driving system that you propose but not for HAV. I would like to see it on some medium vehicle, that fit place between mobility of LAV, crew-capacity of Dropship, support fire of HAV and his hp, but on medium size turrets, and medium tanking ability.
It is wrong to argue that something in this game is not close to our reall life standard when we have Predators that can serve on enemy territory, that is on different continent, and guy that piloting it can see his wife everyday. Or when we have self-functioning artillery that can be deployed on enemy territory, it can move freely around the battlefield and drop on enemy vehicle 8round of shells in 2-3 seconds, because they were fired at different angel. It is wrong to argue because this game is taking place 3,000 yr in future when we have awesome space ships and veldspar on the belts.
PS Word of advice - If you want to tell CCP that something is broke, tell them what is broke, and why do you think like that. You are strongly attacking tanks in general it this treat and it is very harmful. |
RINON114
B.S.A.A.
46
|
Posted - 2013.03.21 06:23:00 -
[34] - Quote
Tanks in general are not overpowered, the militia one is okay and has plenty of survivabilty. A fully specced and fully "tanked" tank is ludicrously overpowered. I've had matches where at least five people were shooting at a tank with swarms and I was using a militia forge gun. The tank did not get below half armour.
Tanks should be powerful but when six guys let off AV at a single tank and it shrugs them off like whatever, then something is wrong.
I haven't specced into tanks at all and my experience with them is 99% from being mowed down by them but as my paragraph above explains, six guys should be able to take down a single tank . |
Ulysses Knapse
Nuevo Atlas Corporation
123
|
Posted - 2013.03.21 06:26:00 -
[35] - Quote
Sylwester Dziewiecki wrote:Word of advice - If you want to tell CCP that something is broke, tell them what is broke, and why do you think like that. You are strongly attacking tanks in general it this treat and it is very harmful. You act like you only read my title. I explained why HAVs were overpowered, and how to fix it without actually making them inferior. I agree, HAVs are not overpowered against AV, but a disorganized foe likely won't have powerful enough of AV. That's why I am suggesting this. Why should HAVs require less cooperation than AV? That's my main point, and I thought I made it quite clear in my wall of text. |
RINON114
B.S.A.A.
46
|
Posted - 2013.03.21 06:45:00 -
[36] - Quote
Ulysses Knapse wrote:Sylwester Dziewiecki wrote:Word of advice - If you want to tell CCP that something is broke, tell them what is broke, and why do you think like that. You are strongly attacking tanks in general it this treat and it is very harmful. You act like you only read my title. I explained why HAVs were overpowered, and how to fix it without actually making them inferior. I agree, HAVs are not overpowered against AV, but a disorganized foe likely won't have powerful enough of AV. That's why I am suggesting this. Why should HAVs require less cooperation than AV? That's my main point, and I thought I made it quite clear in my wall of text. Read my post above, even organized AV can have problems. |
Sylwester Dziewiecki
BetaMax. CRONOS.
34
|
Posted - 2013.03.21 07:22:00 -
[37] - Quote
RINON114 wrote:Tanks in general are not overpowered, the militia one is okay and has plenty of survivabilty. A fully specced and fully "tanked" tank is ludicrously overpowered. I've had matches where at least five people were shooting at a tank with swarms and I was using a militia forge gun. The tank did not get below half armour.
Tanks should be powerful but when six guys let off AV at a single tank and it shrugs them off like whatever, then something is wrong.
I haven't specced into tanks at all and my experience with them is 99% from being mowed down by them but as my paragraph above explains, six guys should be able to take down a single tank . Militia AV works on Militia tanks - yes, you can try to kill something better with just militia stuff, but don't expect to kill it. Instead you may pin it down, with is good. If you would skill-up to tanks you will know that they high resistance are not permanent, every active module have cool-down, and sooner or later tank driver have to disengage to hide somewhere for 30 second. In that time he is vulnerable, and you could probably solo him in that time(if he don't know where you are, and you have him on plate). Beside that, AV grenades are one of most successfully AV that can be easily fited on you dropsuit without heavy drawback. SL takes L slot, Forge Guns take way more then just weapon slot. Thats whey AV granades are perfect, you can easlly protect with them against waves of enemy troops. SL have one more thing worth to mention, they screw a little bit with tank optics - if swarms are launch directly at tank, they generate smoke that hide shooter, of curse if tank driver is come he gone kill SL in time. Each AV weapon for tank driver is a threat, if he see swarms on air he don't know yet is it militia one or proto so he will try to counter them same each and every time with a high level of caution, with manse that he can turn on all his hardeners on and have problem becaous of it in next 60sec(armor). So it is not like that all AV is a crap. Even if you are using Militia stuff you have impact on high grade tanks.
Ulysses Knapse wrote:I'm a tanker, and I love tanks. Unfortunately, there is a storm brewing regarding the Heavy Assault Vehicle. HAVs are tanks, and therefore should be overpowered if seen as a singular entity. However, all too often I hear complaints about how a single person can run around in a HAV and murder everyone without a care. Unfortunately, this is true. A HAV has multiple objectives: draw enemy fire away from infantry; pin down enemy infantry; take out enemy vehicles. It performs all these tasks admirably in most situations, and I don't think that should change. However, the fact that it can operate with such a small crew is not a good thing, either. It isn't realistic and it isn't balanced.
It's BS or we are not playing in the same game. Yesterday I killed Railgun-Sagraris that engage me, with my Blaster-Madruger, at other match I die to 4guys with AV granades in some militia suit, is it sound's ok for you? None force people to skill-up they characters to use better AV stuff; AV granades and proxy mines are one of those that don't required plenty of skillpoints. If you are in tank, and you see crowd of people, do you engange them at close or not? If not you are good, because you realize that even capital ships in eve means nothing if you don't have fleet to protect them. All tanks need cover form his team-mates infantry, always when you are spawning tank it is not one men show. Yes you may end up with 30 frags on you score, but it's not because you are awesome and tanks are OP. Big part of pie go to people that in first place did a scout-job for you, telling you where are AV guys if they couldent kill them right away, or that did inform you where is enemy tank and where is he heading to.. |
RINON114
B.S.A.A.
46
|
Posted - 2013.03.21 08:11:00 -
[38] - Quote
Sylwester Dziewiecki wrote:RINON114 wrote:Tanks in general are not overpowered, the militia one is okay and has plenty of survivabilty. A fully specced and fully "tanked" tank is ludicrously overpowered. I've had matches where at least five people were shooting at a tank with swarms and I was using a militia forge gun. The tank did not get below half armour.
Tanks should be powerful but when six guys let off AV at a single tank and it shrugs them off like whatever, then something is wrong.
I haven't specced into tanks at all and my experience with them is 99% from being mowed down by them but as my paragraph above explains, six guys should be able to take down a single tank . Militia AV works on Militia tanks - yes, you can try to kill something better with just militia stuff, but don't expect to kill it. Instead you may pin it down, with is good. If you would skill-up to tanks you will know that they high resistance are not permanent, every active module have cool-down, and sooner or later tank driver have to disengage to hide somewhere for 30 second. In that time he is vulnerable, and you could probably solo him in that time(if he don't know where you are, and you have him on plate). Beside that, AV grenades are one of most successfully AV that can be easily fited on you dropsuit without heavy drawback. SL takes L slot, Forge Guns take way more then just weapon slot. Thats whey AV granades are perfect, you can easlly protect with them against waves of enemy troops. SL have one more thing worth to mention, they screw a little bit with tank optics - if swarms are launch directly at tank, they generate smoke that hide shooter, of curse if tank driver is come he gone kill SL in time. Each AV weapon for tank driver is a threat, if he see swarms on air he don't know yet is it militia one or proto so he will try to counter them same each and every time with a high level of caution, with manse that he can turn on all his hardeners on and have problem becaous of it in next 60sec(armor). So it is not like that all AV is a crap. Even if you are using Militia stuff you have impact on high grade tanks. Ulysses Knapse wrote:I'm a tanker, and I love tanks. Unfortunately, there is a storm brewing regarding the Heavy Assault Vehicle. HAVs are tanks, and therefore should be overpowered if seen as a singular entity. However, all too often I hear complaints about how a single person can run around in a HAV and murder everyone without a care. Unfortunately, this is true. A HAV has multiple objectives: draw enemy fire away from infantry; pin down enemy infantry; take out enemy vehicles. It performs all these tasks admirably in most situations, and I don't think that should change. However, the fact that it can operate with such a small crew is not a good thing, either. It isn't realistic and it isn't balanced.
It's BS or we are not playing in the same game. Yesterday I killed Railgun-Sagraris that engage me, with my Blaster-Madruger, at other match I die to 4guys with AV granades in some militia suit, is it sound's ok for you? None force people to skill-up they characters to use better AV stuff; AV granades and proxy mines are one of those that don't required plenty of skillpoints. If you are in tank, and you see crowd of people, do you engange them at close or not? If not you are good, because you realize that even capital ships in eve means nothing if you don't have fleet to protect them. All tanks need cover form his team-mates infantry, always when you are spawning tank it is not one men show. Yes you may end up with 30 frags on you score, but it's not because you are awesome and tanks are OP. Big part of pie go to people that in first place did a scout-job for you, telling you where are AV guys if they couldent kill them right away, or that did inform you where is enemy tank and where is he heading to.. No, just no. I was in a game yesterday where one guy in a tank went exactly 30/0. It was not his awesome infantry scouts or any of the bullmeat mentioned above, it was because he was in a tank. An OP tank. We were all simply spawn killed and so AV was rendered entirely pointless. If a tanker ever goes 30/0 it will not be due to that player's skill. |
BOZ MR
BurgezzE.T.F Orion Empire
25
|
Posted - 2013.03.21 09:04:00 -
[39] - Quote
BTW, you do not become tanker by playing militia tanks. No real tanker would want tanks nerfed as they are pretty easy to take down if you know what you are doing. I think you are a liar and did not speced into tanks. You just can not take them down and want them nerfed to the brink of being useless. Go drive a tank and realise it is not an easy business, esp armor tanks. Dont use soma, risk something, go madrugar or surya. |
Thrillhouse Van Houten
DIOS EX.
34
|
Posted - 2013.03.21 09:36:00 -
[40] - Quote
I'm no tanker, but I have often wondered why the MOST POWERFUL vehicle type can be both driven and fired from by a single player...
I don't buy the BS explanation that the HAVs use Jovian/Sleeper tech. If that is the case then a LAV or DS should be weapon ready for the driver/pilot as well (surely the tech exists for all three classes of vehicle and not just EVERY spaceship in the galaxy plus HAVs). That is besides the fact that I've never heard even the barest whisper from CCP suggesting that this is the case.
Ultimately, whether its in the lore or not, this is a game that needs balancing. Tanks should need a dedicated gunner, no if's, and's or but's. Without making any other changes, that alone would walk a mile in making tanks less OP.
My advice is that CCP buff ALL the vehicles. Buff shields and armor. Buff small blasters/rails and definitely missiles. REQUIRE a main gunner on HAVs. Leave AV where its at. It should take several (3?) dedicated AV'ers to take down a tank minimum but that fact should be mitigated by knowing that there is at least 2 guys riding in the thing and as many as 4.
Nothing is going to stop the high end tankers out there from pub stomping until we get 1) matchmaking in public matches or 2) more stuff for high end players to do besides run public games. Even a dedicated gunner position will do very little (though it'd help) to stop full squads from running a train on public matches asses.
I hear a bunch of tankers saying: "Oh no no no, you can't require a gunner...I'm not risking 2 mil so some blueberry can get all the kills/get my tank blown up..." All I hear is some HAV guy desperate to keep his WP making machine from changing into a more balanced and fair form of play. I, personally, don't think the things should be easy to destroy, but they should require teamwork to run. Why should a dedicated LAV driver (heeelllllooooo....anyone out there?) or a DS pilot require "some blueberry" to fire his guns but not a HAV? "Because AV is too strong..." aaaaaand AV doesn't effect LAVs or DSs? Gimme a break. HAV drivers are just piling on to watch their own asses. The OPs suggestion is a wal |
|
BOZ MR
BurgezzE.T.F Orion Empire
25
|
Posted - 2013.03.21 10:40:00 -
[41] - Quote
All people that want HAV nerfed are 1d1ots that do not want to spec Av but want to kill proto tanks by militia swarms. IF YOU GOING TO NERF THOSE FREAKING TANKS REFUND ALL MY 5M SP THAT I USED TO MAKE MY TANK BETTER. |
pegasis prime
The Shadow Cavalry Mercenaries
103
|
Posted - 2013.03.21 11:09:00 -
[42] - Quote
BOZ MR wrote:All people that want HAV nerfed are 1d1ots that do not want to spec Av but want to kill proto tanks by militia swarms. IF YOU GOING TO NERF THOSE FREAKING TANKS REFUND ALL MY 5M SP THAT I USED TO MAKE MY TANK BETTER.
Never a truer word spoken . Leave the tanks alone they are working as intended. |
Breakin Stuff
Immobile Infantry
729
|
Posted - 2013.03.21 11:10:00 -
[43] - Quote
This is quite hunestly one of the stupidest topics I have ever seen. HAVs are not OP. They rip balls off of people not equipped to kill tanks. This is as it should be. If you are tooling around with ARs, mass drivers, sniper rifles and HMGs then you are getting rolled for your lunch money.
The last three Sagaris marauders I got into it with I blew the kitten out of them in three shots with my forge gun. One took four because he had a proper tank fit, go figure. Im running full proto AV fits right now, and, militia tanks take one more shot than an LAV for me to execute.
Surya marauders are trickier but I kill more of them than escape because I took the time to learn how to kill them. Tanks are only overpowered if no one on your team is willing to deploy the proper tools to destroy them. The toolkit is there, and if you take the time to use it correctly you can become a holy kittening terror for vehicle drivers.
Further for you dinguses spouting lore, all the tanks need is a cybernetic neural uplink. Hydrostatic capsules were created to sustain capsuleers, but the only reason they exist is the neural burner used to transfer consciousness accurately is rediculously bulky. the capsules were built around it. With the advent of the DUST neural transfer implant, the hydrostatic capsule has been rendered obsolete. It, and the clone mechanics in EVE are due for a redesign.
Finally, 99% of AV in DUST 514 is militia grade. Somewhere, you people were spoon-fed the delusion that militia grade AV was simply good enough. It is if you have five or more militia AV concentrating fire, but if you want an HAV burned use proto AV. They don't shrug those hits off. They run or they die. |
Volgair
The Tritan Industries
240
|
Posted - 2013.03.21 11:57:00 -
[44] - Quote
Tanks are not that strong to be honest. Their ability to push and defend is based exclusively on the infantry units that support them. Your failure to remove HAV's from combat or denying them free reign over the field is the result of your own failing. The overzealous tanker tears that stain my forge gun number in the hundreds.
Now on to my point, Increasing the number of people required to operate a tank serves to only slow the pace of battle and reduce the scope, by way of mandating increased dedication per unit. I would rather just see more tanks fielded on both sides and ground based AV mounted as area denial. That would serve to be much more exciting, most would agree. |
Breakin Stuff
Immobile Infantry
729
|
Posted - 2013.03.21 12:05:00 -
[45] - Quote
Oh god yes, make it so people bring more tanks out. Id be in little tank-popping psycho heaven. I could murder HAVs all day and never, ever get bored. |
Takahiro Kashuken
Intara Direct Action Caldari State
156
|
Posted - 2013.03.21 12:08:00 -
[46] - Quote
If you want a 5man tank then the bases hp needs to be increased by x3 at least, also it should require HAV5 and Race 4/5 and Race prof 1
Plus the hull should cost maybe 5mil and give it slot wise armor for example 7L/4H and the reverse for shield |
Sylwester Dziewiecki
BetaMax. CRONOS.
34
|
Posted - 2013.03.21 13:34:00 -
[47] - Quote
Proposed changes are in "buff tanks" style. Do you really believe that any tank driver would have problem with retreat and constantly killing attackers simultaneously, with out fear that he gone hit lamp and die? HAV''s doesn't have back camera like LAV's, if they are moving backwards they are doing it on blind. Most tanks die because they stop moving when infantry is trying to kill them, or they are moving but in zoone that they are not know - I know that because I'm tank driver. Spiting driver roles is a boost to tank.
Beside, today tank driver need to skill his tank, turret, and bunch of other skills, if he would have do do just one job like driving he would not need plenty SP in gunnery and other stuff... what equals top tier tanks 5x faster at skilling it
Don't try compare dropships or LAV roles to HAV, they main roles is transport not heavy-stuff-killers.
This topic is exclusively for people that didn't skill-up on tanks, don't know how they works.. |
2-Ton Twenty-One
Imperfects Negative-Feedback
337
|
Posted - 2013.03.21 14:39:00 -
[48] - Quote
Tanks should be operated by at least 2 people. Right now they can solo better then any other piece of equipment/dropsuit on the battlefield. They should require logi support to do well or have to resupply their ammo like everyone else. why they get unlimited ammo is beyond me. |
Takahiro Kashuken
Intara Direct Action Caldari State
156
|
Posted - 2013.03.21 14:49:00 -
[49] - Quote
2-Ton Twenty-One wrote:Tanks should be operated by at least 2 people. Right now they can solo better then any other piece of equipment/dropsuit on the battlefield. They should require logi support to do well or have to resupply their ammo like everyone else. why they get unlimited ammo is beyond me.
2man tank wont happen
What about the driver who skilled upto large turrets so someone else can use them with no skills , driver puts up the isk/sp for every single bit of the tank but anyone can drive the tank if he left the seat and anyone can use the gun |
RINON114
B.S.A.A.
47
|
Posted - 2013.03.21 15:22:00 -
[50] - Quote
Breakin Stuff wrote:This is quite hunestly one of the stupidest topics I have ever seen. HAVs are not OP. They rip balls off of people not equipped to kill tanks. This is as it should be. If you are tooling around with ARs, mass drivers, sniper rifles and HMGs then you are getting rolled for your lunch money.
The last three Sagaris marauders I got into it with I blew the kitten out of them in three shots with my forge gun. One took four because he had a proper tank fit, go figure. Im running full proto AV fits right now, and, militia tanks take one more shot than an LAV for me to execute.
Surya marauders are trickier but I kill more of them than escape because I took the time to learn how to kill them. Tanks are only overpowered if no one on your team is willing to deploy the proper tools to destroy them. The toolkit is there, and if you take the time to use it correctly you can become a holy kittening terror for vehicle drivers.
Further for you dinguses spouting lore, all the tanks need is a cybernetic neural uplink. Hydrostatic capsules were created to sustain capsuleers, but the only reason they exist is the neural burner used to transfer consciousness accurately is rediculously bulky. the capsules were built around it. With the advent of the DUST neural transfer implant, the hydrostatic capsule has been rendered obsolete. It, and the clone mechanics in EVE are due for a redesign.
Finally, 99% of AV in DUST 514 is militia grade. Somewhere, you people were spoon-fed the delusion that militia grade AV was simply good enough. It is if you have five or more militia AV concentrating fire, but if you want an HAV burned use proto AV. They don't shrug those hits off. They run or they die. So only proto should be able to deal with tanks? What a load of ass cheeks.
If militia AV fits are incapable of dealing with tanks (which they aren't) then they shouldn't exist as an AV fit, they should be called anti LAV and Dropship fits. Either that or tanks are overpowered, you choose. |
|
Sir Meode
Seraphim Initiative. CRONOS.
379
|
Posted - 2013.03.21 16:35:00 -
[51] - Quote
lol thread made me lol |
Vermaak Doe
SVER True Blood Unclaimed.
595
|
Posted - 2013.03.21 16:39:00 -
[52] - Quote
RINON114 wrote:Breakin Stuff wrote:This is quite hunestly one of the stupidest topics I have ever seen. HAVs are not OP. They rip balls off of people not equipped to kill tanks. This is as it should be. If you are tooling around with ARs, mass drivers, sniper rifles and HMGs then you are getting rolled for your lunch money.
The last three Sagaris marauders I got into it with I blew the kitten out of them in three shots with my forge gun. One took four because he had a proper tank fit, go figure. Im running full proto AV fits right now, and, militia tanks take one more shot than an LAV for me to execute.
Surya marauders are trickier but I kill more of them than escape because I took the time to learn how to kill them. Tanks are only overpowered if no one on your team is willing to deploy the proper tools to destroy them. The toolkit is there, and if you take the time to use it correctly you can become a holy kittening terror for vehicle drivers.
Further for you dinguses spouting lore, all the tanks need is a cybernetic neural uplink. Hydrostatic capsules were created to sustain capsuleers, but the only reason they exist is the neural burner used to transfer consciousness accurately is rediculously bulky. the capsules were built around it. With the advent of the DUST neural transfer implant, the hydrostatic capsule has been rendered obsolete. It, and the clone mechanics in EVE are due for a redesign.
Finally, 99% of AV in DUST 514 is militia grade. Somewhere, you people were spoon-fed the delusion that militia grade AV was simply good enough. It is if you have five or more militia AV concentrating fire, but if you want an HAV burned use proto AV. They don't shrug those hits off. They run or they die. So only proto should be able to deal with tanks? What a load of ass cheeks. If militia AV fits are incapable of dealing with tanks (which they aren't) then they shouldn't exist as an AV fit, they should be called anti LAV and Dropship fits. Either that or tanks are overpowered, you choose.
It's called standard av, it's dirt cheap and I use only it |
Volgair
The Tritan Industries
240
|
Posted - 2013.03.21 16:41:00 -
[53] - Quote
2-Ton Twenty-One wrote:Tanks should be operated by at least 2 people. Right now they can solo better then any other piece of equipment/dropsuit on the battlefield. They should require logi support to do well or have to resupply their ammo like everyone else. why they get unlimited ammo is beyond me.
Vehicle cargo holds for ammo is an amazing thought, granted an old one for this forum. Not only does it add a new level of thought and consideration to vehicle piloting but lays the ground work for alternative ammunition types and the potential to alter battle commander priories. I would also get behind a local rep nerf for an EHP buff. However as there is currently no vehicle that can fill the logistics roll, I can not get behind any of this. Hearsay though it may be.
Issues with current vehicles and Logistics rolls. Drop Ship- - Interface is grossly inadequate for the situation, meaning that the DS is just as likely to ram the top of your HAV then rep it. - DS are incapable of hovering above a HAV during an intense fire fight because of inadequate tank.
LAV/ Logistics LAV- - Inadequate tank for the roll. Based on slots, PG/CPU.
HAV- - Cross repping HAV's works but carries the added risk of having to coordinate two slow vehicles lumbering through tight spaces. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
272
|
Posted - 2013.03.21 17:03:00 -
[54] - Quote
a¦á_a¦á |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1711
|
Posted - 2013.03.21 17:03:00 -
[55] - Quote
Every time I see a title that has "HAV" and "Overpowered" in the same sentence I think to myself "the poor tanks have been nerfed enough as it is". Bad enough the missiles got nerfed to oblivion, now people are asking to nerf the blaster/railgun tanks. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
59
|
Posted - 2013.03.21 17:30:00 -
[56] - Quote
Spaceships in EVE have one pilot no matter what so NO. |
Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
59
|
Posted - 2013.03.21 17:36:00 -
[57] - Quote
It's topics like this that make me happy wen i charge my Sagaris into ur mlt av fits and u wonder y i can't die. Bring out even standard AV and any tanker will run or die. Play smart bc new eden is a shark tank and hav's are the bull sharks. Adapt or die. |
Dany 7A5H
G I A N T
12
|
Posted - 2013.03.21 17:54:00 -
[58] - Quote
My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. |
Dany 7A5H
G I A N T
13
|
Posted - 2013.03.21 18:02:00 -
[59] - Quote
RINON114 wrote:Breakin Stuff wrote:This is quite hunestly one of the stupidest topics I have ever seen. HAVs are not OP. They rip balls off of people not equipped to kill tanks. This is as it should be. If you are tooling around with ARs, mass drivers, sniper rifles and HMGs then you are getting rolled for your lunch money.
The last three Sagaris marauders I got into it with I blew the kitten out of them in three shots with my forge gun. One took four because he had a proper tank fit, go figure. Im running full proto AV fits right now, and, militia tanks take one more shot than an LAV for me to execute.
Surya marauders are trickier but I kill more of them than escape because I took the time to learn how to kill them. Tanks are only overpowered if no one on your team is willing to deploy the proper tools to destroy them. The toolkit is there, and if you take the time to use it correctly you can become a holy kittening terror for vehicle drivers.
Further for you dinguses spouting lore, all the tanks need is a cybernetic neural uplink. Hydrostatic capsules were created to sustain capsuleers, but the only reason they exist is the neural burner used to transfer consciousness accurately is rediculously bulky. the capsules were built around it. With the advent of the DUST neural transfer implant, the hydrostatic capsule has been rendered obsolete. It, and the clone mechanics in EVE are due for a redesign.
Finally, 99% of AV in DUST 514 is militia grade. Somewhere, you people were spoon-fed the delusion that militia grade AV was simply good enough. It is if you have five or more militia AV concentrating fire, but if you want an HAV burned use proto AV. They don't shrug those hits off. They run or they die. So only proto should be able to deal with tanks? What a load of ass cheeks. If militia AV fits are incapable of dealing with tanks (which they aren't) then they shouldn't exist as an AV fit, they should be called anti LAV and Dropship fits. Either that or tanks are overpowered, you choose.
Militia AV will WTFPWN militia tanks, Proto AV will...you guessed it, WTFPWN Proto tanks..
Analogy:
A bow is a militia fit
an M4A1 is a Proto Fit
Will a bow pierce a bullet proof vest? No... Will a M4A1 pierce a bullet proof vest and kill the guy? probably...
Will a bow pierce a bullet proof vest and kill a guy if the bullet proof vest got shot to hell by an M4A1? Its possible...
That being said Ive tanked 9 Militia AV swarms with no issues, 2 Proto AV nades and oh crap im almost dead! and that lucky Militia swarm gets the kill =.=.
If free suits could kill the best most expensive stuff in the game consistently, we'd all use the free stuff... |
Jathniel
G I A N T
102
|
Posted - 2013.03.21 18:05:00 -
[60] - Quote
omfg... don't you guys dare touch tanks.
they don't need to be nerfed ANY further. |
|
Ulysses Knapse
Nuevo Atlas Corporation
127
|
Posted - 2013.03.21 18:25:00 -
[61] - Quote
Maken Tosch wrote:Every time I see a title that has "HAV" and "Overpowered" in the same sentence I think to myself "the poor tanks have been nerfed enough as it is". Bad enough the missiles got nerfed to oblivion, now people are asking to nerf the blaster/railgun tanks. If you read my thread you would realize I don't want to nerf the HAV, I just want to make it require some cooperation to use. If it required some cooperation, CCP would likely buff its durability and mobility to make up for it. |
RINON114
B.S.A.A.
52
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Posted - 2013.03.22 05:25:00 -
[62] - Quote
Dany 7A5H wrote:My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. You have convinced me that tanks, as they are right now, do not need a nerf (and believe me that can be a difficult thing to do).
My suggestion to remedy the problem of having brutally powerful tanks is to bring down the costs of them and then nerf them. Like I said before, a tank being hit repeatedly by a forge gunner and 5 militia swarms should die, simple as that. |
Dany 7A5H
G I A N T
14
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Posted - 2013.03.22 05:59:00 -
[63] - Quote
RINON114 wrote:Dany 7A5H wrote:My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. You have convinced me that tanks, as they are right now, do not need a nerf (and believe me that can be a difficult thing to do). My suggestion to remedy the problem of having brutally powerful tanks is to bring down the costs of them and then nerf them. Like I said before, a tank being hit repeatedly by a forge gunner and 5 militia swarms should die, simple as that.
i think people should just stop being ignorant and train AV
furthermore CCP has better things to do than worry about this, such as new dropsuits, vehicles and maps...as well as fixing those damn dmg mods.
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RINON114
B.S.A.A.
65
|
Posted - 2013.03.22 11:53:00 -
[64] - Quote
Dany 7A5H wrote:RINON114 wrote:Dany 7A5H wrote:My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. You have convinced me that tanks, as they are right now, do not need a nerf (and believe me that can be a difficult thing to do). My suggestion to remedy the problem of having brutally powerful tanks is to bring down the costs of them and then nerf them. Like I said before, a tank being hit repeatedly by a forge gunner and 5 militia swarms should die, simple as that. i think people should just stop being ignorant and train AV furthermore CCP has better things to do than worry about this, such as new dropsuits, vehicles and maps...as well as fixing those damn dmg mods. Thanks for the constructive post.
Yes CCP have "better things to worry about" but that is but one side in this argument. Please also consider that the team (read: person) behind any nerfing or buffing is probably not capable of many of the different jobs required to implement new and interesting goodies.
I do agree that more people should train AV so I guess it wasn't a waste of a post after all. |
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